- เทียร์
- T4
- อันดับ
- #109
- อัตราชนะ
- 48.19%
- อัตราเลือก
- 0.48%
Lissandra ถูกจัดอยู่ในระดับ T4 ตามข้อมูล ARAM Mayhem ปัจจุบัน ดูไกด์แชมเปี้ยน

Cho'Gath ถูกจัดอยู่ในระดับ T4 ตามข้อมูล ARAM Mayhem ปัจจุบัน
Cho'Gath the Terror of the Void
He is a tanky powerhouse who scales into a mid-to-late game monster. Mayhem's accelerated gold and experience let him stack health faster than on Summoner's Rift. The tradeoff is that he lacks the early damage of pure bruisers or mages, so you must survive the initial poke phase.
Start with Vorpal Spikes (E) for wave control and sustained trading. Max Rupture (Q) first for the knock-up duration and zone control, then follow with Feral Scream (W). If the enemy team is full poke, you may need points in W earlier just to silence them and close the gap.
Cast it on yourself or slightly behind you when melee enemies chase. The animation delay means you need to predict movement, not react to it. You can also use Snowball to gap close, wait for their flash or dash, then drop Q where they land.
Save it for when enemy mages wind up their key combos. The silence stops channels and instant casts, which ruins assassins like Katarina or mages trying to peel you. Do not just use it for damage; the silence is your best defensive tool.
Use it to execute cannon minions whenever your ultimate is up. In Mayhem, waves come fast, so you should have size and health stacks rolling quickly. Save champion executes for when you can confirm the kill, since killing a player gives two stacks.
Throw it at the backline mages or squishy carries. Once it connects, do not fly in immediately—wait for them to burn cooldowns, then engage. Flying in blindly against a team with heavy crowd control just gets you kited to death.
Hollow Radiance or Sunfire Aegis are your core mythics for damage and wave clear. Follow with tank items like Thornmail against auto-attackers or Kaenic Rookern against heavy magic poke. Avoid pure AP builds; your damage comes from being unkillable and staying in the fight.
Hide in the wave and use your body to block shots for teammates. You need to reach the mid-game with decent stacks, so play safe and farm with E and Q. Once you have a tank item or two, you can start forcing engages with Snowball.
It is your biggest weakness, so build movement speed or approach velocity if available. Dead Man's Plate helps you run people down, while Righteous Glory active forces enemies to fight you. Accept that you will not catch everyone, and focus on peeling for your own carries instead.
Prioritize tankiness, size, or healing effects that synergize with your health stacking. Augments that reduce cooldowns or add slow effects to your abilities make your disruption more consistent. Avoid pure damage augments; you are a CC tank, not a burst mage.
It depends on your team composition and how fed you are. If you are massive with high stacks, diving their carries forces multiple people to focus you. If your own carries are fed, simply peeling with Q and W keeps them alive to win the fight.
You are vulnerable and squishy, so play like a support tank. Use Q for disengage when enemies dive your team, and focus on last hitting with E. Do not force bad fights; your power spike comes later when you have size and items.
Whiffing Rupture constantly and becoming useless in fights. Missing Q means you have no pressure, so take your time and aim for predictable paths. Another mistake is chasing too deep without backup; a big Cho'Gath dies just as fast if he gets kited and focused.
Wait until they are below the execute threshold, which shows as a red glow around the target. Do not hold it forever waiting for a "perfect" play, but do not waste it on a target who might get saved by a shield. Using R early in a duel can scare opponents and force them to retreat.