- Seviye
- T4
- Sıra
- #115
- Kazanma oranı
- 47.26%
- Seçilme oranı
- 0.42%
Quinn mevcut ARAM Mayhem verilerinde T4 olarak listelenir. Şampiyon rehberini gör

Nasus mevcut ARAM Mayhem verilerinde T4 olarak listelenir.
Nasus the Curator of the Sands
He is viable but demands patience, because Mayhem's accelerated pacing means you cannot afford to AFK stack for fifteen minutes. You need to reach a functional stack threshold quickly, then start forcing fights with your team. If you play too passively, the game will end before your scaling matters.
Aim for roughly 150 to 200 stacks by the ten-minute mark, since the faster gold and experience flow makes this achievable even with constant fighting. Do not tunnel vision on last hits if it means letting your team die in a 4v5. You need enough damage to threaten squishies, but you cannot stack forever while the enemy sieges your inhibitor.
Prioritize augments that boost survivability or ability haste, such as those giving health, resistances, or cooldown reduction. Raw damage augments feel tempting, but you deal zero damage if you get kited to death before reaching anyone. Survival augments let you walk through poke and actually use your Q.
Take Snowball and look for angles where you can blink onto a squishy target, then immediately Wither them to prevent their escape. Do not walk forward in a straight line through their entire spell rotation, or you will arrive at half health and get burst down. Wait for your team to engage or force the enemy to burn cooldowns before you commit.
Wither is one of the best single-target anti-carry tools in the game, and it absolutely ruins auto-attack reliant champions and mobile squishies. Use it on the enemy's biggest damage threat the moment a fight starts, not as a chasing tool on a support who is already running away. A well-timed Wither on an enemy marksman or assassin can win a teamfight by itself.
Max Q first for the reduced cooldown and stack scaling, because your entire game plan revolves around that ability. Put a second point into E early if you need the waveclear and poke damage, but do not sacrifice Q max for it. You need Q on a short cooldown to stack efficiently and threaten champions.
Drop E on the enemy backline to zone them off the fight, or place it on yourself when divers jump on you to shred their armor and deal damage over time. Do not throw it randomly at max range just to poke, because the mana cost adds up and you need it for actual fights. The armor shred makes a huge difference when you or your teammates attack anyone standing in the circle.
Pop R as you engage or get engaged on, because the health increase and damage aura are wasted if you activate it while running away at low health. The longer you stay alive in a fight with R active, the more damage you deal to everyone around you. Do not save it for a perfect moment, because dying with R available is always a mistake.
Start with a component that gives ability haste and health, such as Kindlegem or Glacial Buckler, so you can spam Q more often and survive poke. Rush your mythic or legendary core based on the enemy team composition, building armor against heavy AD or magic resist against AP burst. Avoid pure damage items early, because you need to survive the initial burst to start swinging.
No, because the single-lane format and constant teamfighting means you cannot split off without handing the enemy a 5v4 advantage. If you leave your team to push a tower alone, they will likely die and you will lose the objective anyway. Stay with your group, stack when waves meet, and force fights when your cooldowns are ready.
Become a utility tank for your team by peeling for your carries with Wither and body-blocking skillshots. You can still contribute with E's armor shred and R's tankiness even if your Q damage is underwhelming. Do not try to force duels you cannot win, because feeding more kills will only seal the loss faster.
Heavy disengage and perma-kite comps are your nightmare, especially champions with multiple slows, knockbacks, or long-range crowd control. Vayne, Ashe, and control mages can render you useless if they position well and peel you off every fight. In these games, you must rely on Snowball engages and hope your team follows up instantly.
Snowball is almost always better because it gives you a reliable gap-closer and lets you bypass the enemy frontline. Ghost helps you run at people, but smart enemies will just dash away or cc you before you reach them. Snowball into Wither is a deadly combo that forces squishies to flash or die.
Last hit what you can during the natural flow of the wave, but do not ignore a fight happening right next to you just to secure one cannon minion. You gain stacks from champion takedowns too, so participating in kills is often worth more than three or four minion stacks. Balance stacking with presence, because a 0/5 Nasus with 100 stacks contributes less than a 2/2 Nasus with 70.