R > Q > E > W
N/A
предметы / Процент побед / Популярность
N/A
26.9N/A
- Полная цена
- 2,750
- Цена
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Полная цена
- 1,100
- Цена
- 800
+12 Magic Penetration +45 Move Speed
- Полная цена
- 3,200
- Цена
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
- Полная цена
- 2,750
- Цена
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Полная цена
- 1,100
- Цена
- 800
+12 Magic Penetration +45 Move Speed
- Полная цена
- 2,800
- Цена
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Полная цена
- 2,750
- Цена
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Полная цена
- 1,100
- Цена
- 800
+12 Magic Penetration +45 Move Speed
- Полная цена
- 3,000
- Цена
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
N/Aпредметы
- Полная цена
- 1,100
- Цена
- 800
+12 Magic Penetration +45 Move Speed
45.83%- Полная цена
- 2,750
- Цена
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
45.47%- Полная цена
- 3,200
- Цена
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
45.95%- Полная цена
- 3,000
- Цена
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
45.70%- Полная цена
- 2,800
- Цена
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
45.53%- Полная цена
- 3,500
- Цена
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
47.39%- Полная цена
- 2,600
- Цена
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
45.80%- Полная цена
- 2,800
- Цена
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
47.20%- Полная цена
- 3,000
- Цена
- 1,050
+95 Ability Power +40% Magic Penetration
43.40%- Полная цена
- 2,900
- Цена
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
46.05%- Полная цена
- 3,250
- Цена
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
44.50%- Полная цена
- 2,850
- Цена
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
43.01%N/A
- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
47.64%- Полная цена
- 1,200
- Цена
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
47.64%- Полная цена
- 1,200
- Цена
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
47.08%- Полная цена
- 300
- Цена
- 300
+300 Mana
41.60%- Полная цена
- 400
- Цена
- 400
+20 Ability Power
41.60%- Полная цена
- 250
- Цена
- 250
+5 Ability Haste
41.60%- Полная цена
- 400
- Цена
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
41.60%Аугменты
Аугменты / Процент побед
| Имя | Редкость | Тир | Популярность | Игры | |
|---|---|---|---|---|---|
Выбирайте Giant Slayer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 51.88% | 6.78% | 773 |
Выбирайте Poro Blaster, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.83% | 8.38% | 955 |
Выбирайте Quest: Wooglet's Witchcap, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 51.66% | 5.56% | 633 |
Выбирайте Shrink Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.60% | 6.04% | 688 |
Выбирайте Big Brain, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.16% | 5.32% | 606 |
Выбирайте Twin Fire, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 51.01% | 6.49% | 739 |
Выбирайте Transmute: Prismatic, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.93% | 7.57% | 862 |
Выбирайте Jeweled Gauntlet, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 50.57% | 14.60% | 1,663 |
Выбирайте From Beginning to End, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.48% | 8.26% | 941 |
Выбирайте Void Rift, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 49.40% | 12.35% | 1,407 |
Выбирайте Ice Cold, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 49.25% | 6.40% | 729 |
Выбирайте Infernal Conduit, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 49.24% | 8.66% | 987 |
Выбирайте Executioner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.16% | 10.45% | 1,190 |
Выбирайте Phenomenal Evil, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.04% | 16.05% | 1,829 |
Выбирайте Grandma's Chili Oil, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.04% | 17.40% | 1,982 |
Выбирайте Keystone Conjurer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 48.83% | 7.50% | 854 |
Выбирайте Speed Demon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 48.36% | 6.68% | 761 |
Выбирайте Witchful Thinking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 47.82% | 11.45% | 1,305 |
Выбирайте Slap Around, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 47.66% | 6.37% | 726 |
Выбирайте Hat on a Hat, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 47.40% | 5.06% | 576 |
Выбирайте ADAPt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 46.78% | 7.64% | 870 |
Выбирайте Magic Missile, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 46.45% | 23.37% | 2,663 |
Выбирайте Critical Missile, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 45.12% | 5.66% | 645 |
Выбирайте Weighted Popoffs, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 45.01% | 8.27% | 942 |
Выбирайте Firefox, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 44.72% | 5.65% | 644 |
Выбирайте Eureka, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 43.97% | 10.40% | 1,185 |
Выбирайте Thread the Needle, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 42.56% | 9.96% | 1,135 |
Выбирайте Back to Basics, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 59.06% | 2.62% | 298 |
Выбирайте Biggest Snowball Ever, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 58.79% | 1.75% | 199 |
Выбирайте Transmute: Gold, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 55.02% | 3.67% | 418 |
Выбирайте Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.62% | 3.88% | 442 |
Выбирайте Rabble Rousing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.10% | 4.10% | 467 |
Выбирайте Buff Buddies, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 53.05% | 2.30% | 262 |
Выбирайте Red Envelopes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 52.84% | 3.41% | 388 |
Выбирайте Transmute: Chaos, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 52.76% | 2.55% | 290 |
Выбирайте Ocean Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 52.63% | 1.83% | 209 |
Выбирайте Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 52.07% | 2.12% | 242 |
Выбирайте Pinball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 51.98% | 1.99% | 227 |
Выбирайте Donation, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.93% | 2.83% | 322 |
Выбирайте Snowball Upgrade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.81% | 2.69% | 307 |
Выбирайте Skilled Sniper, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.64% | 2.05% | 233 |
Выбирайте Snowball Roulette, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.22% | 1.96% | 223 |
Выбирайте Infinite Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 49.12% | 2.00% | 228 |
Выбирайте Mind to Matter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 48.95% | 3.34% | 380 |
Выбирайте Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 48.87% | 3.90% | 444 |
Выбирайте Upgrade Zhonya, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 47.97% | 4.32% | 492 |
Выбирайте Soul Eater, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.96% | 2.80% | 319 |
Выбирайте Vulnerability, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.70% | 3.05% | 348 |
Выбирайте Vampirism, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 46.73% | 4.56% | 520 |
Выбирайте Bread And Butter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.47% | 3.57% | 407 |
Выбирайте Spiritual Purification, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.36% | 3.50% | 399 |
Выбирайте Cruelty, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 44.30% | 2.77% | 316 |
Выбирайте Infernal Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 43.57% | 2.12% | 241 |
Выбирайте Bread And Cheese, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 42.04% | 2.76% | 314 |
Выбирайте Marksmage, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 41.49% | 2.84% | 323 |
Выбирайте Erosion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 53.92% | 0.90% | 102 |
Выбирайте Adamant, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 53.41% | 0.77% | 88 |
Выбирайте Goldrend, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 52.83% | 0.93% | 106 |
Выбирайте With Haste, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 52.67% | 1.32% | 150 |
Выбирайте Tank It Or Leave It, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 52.33% | 0.75% | 86 |
Выбирайте Holy Snowball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 51.95% | 0.68% | 77 |
Выбирайте Veil of Warding, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 51.92% | 0.91% | 104 |
Выбирайте Soul Siphon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 51.49% | 0.89% | 101 |
Выбирайте Homeguard, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 51.43% | 1.54% | 175 |
Выбирайте Apex Inventor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 51.03% | 1.27% | 145 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 50.89% | 0.98% | 112 |
Выбирайте OK Boomerang, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 49.12% | 1.00% | 114 |
Выбирайте Leg Day, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 48.51% | 1.18% | 134 |
Выбирайте Goredrink, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 48.28% | 0.76% | 87 |
Выбирайте Escape Plan, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 47.62% | 0.92% | 105 |
Выбирайте Searing Dawn, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 47.46% | 1.04% | 118 |
Выбирайте Pandora's Box, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 47.19% | 1.56% | 178 |
Выбирайте Hextech Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 46.47% | 1.49% | 170 |
Выбирайте It's Critical, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.77% | 1.25% | 142 |
Выбирайте Firebrand, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.45% | 0.68% | 77 |
Выбирайте Ominous Pact, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 45.26% | 1.20% | 137 |
Выбирайте Zealot, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 45.04% | 1.15% | 131 |
Выбирайте Restless Restoration, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 44.95% | 0.96% | 109 |
Выбирайте Ethereal Weapon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 44.92% | 1.04% | 118 |
Выбирайте Watch Out Grapefruit, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 44.55% | 0.89% | 101 |
Выбирайте Cheating, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 44.10% | 1.71% | 195 |
Выбирайте Bread And Jam, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 43.96% | 1.60% | 182 |
Выбирайте Stats on Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 43.61% | 1.17% | 133 |
Выбирайте Tap Dancer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 43.33% | 0.79% | 90 |
Выбирайте Light 'em Up!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 42.86% | 1.35% | 154 |
Выбирайте Divine Intervention, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 42.62% | 1.07% | 122 |
Выбирайте Glass Cannon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 41.67% | 0.95% | 108 |
Выбирайте Juiced, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 41.46% | 0.72% | 82 |
Выбирайте Tormentor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 41.11% | 0.79% | 90 |
Выбирайте Omni Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 62.90% | 0.54% | 62 |
Выбирайте Growth Spurt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 54.17% | 0.63% | 72 |
Выбирайте Repulsor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 50.00% | 0.60% | 68 |
Выбирайте Purist - Caster, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 47.95% | 0.64% | 73 |
Выбирайте Quest: Urf's Champion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 42.31% | 0.46% | 52 |
Выбирайте Missing Ping Augment, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 40.74% | 0.47% | 54 |
Выбирайте Droppybara, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 40.28% | 0.63% | 72 |
Выбирайте King Me, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 38.89% | 0.47% | 54 |
Выбирайте Tank Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 37.29% | 0.52% | 59 |
Выбирайте Dropkick, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 35.94% | 0.56% | 64 |
Выбирайте Poro King, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 28.30% | 0.47% | 53 |
Taliyah Skill Combos
Extracted from the skill order guide
R > E > Q > W (if you roll heavy E augments or dash-disruption bonuses)
R > Q > W > E (if W gains AoE size, damage multipliers, or reset mechanics)
Enemy team is mostly immobile mages/ADCs: Stick to Q > E > W.
Taliyah Counters
Counters and threats extracted from the matchup guide
Counters
5Taliyah counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
4Taliyah is countered by these champions in ARAM: Mayhem.
Read counter detailsTaliyah Team Comp Highlights
Partner patterns extracted from the team comp guide
Frontline and engage: Taliyah is squishy and lacks reliable self-peel when diversers get on top of her. She needs a tank or bruiser who can absorb pressure and start fights. Follow-up damage: Her E-W combo creates openings, but she often lacks the raw burst to finish targets alone in Mayhem's inflated health pools. Displacement synergy: Champions with knockbacks, knockups, or pulls can chain crowd control in ways that leave enemies with no escape options. Top Synergy Partners
1. Yasuo — The classic windwall combo, but in Mayhem the synergy extends beyond Last Breath setups. Taliyah's E-W chain creates airborne targets for Yasuo's ultimate, and her wall can cut off escape routes after he engages. The real value comes from overlapping zone control: Yasuo's windwall blocks incoming projectiles while Taliyah's worked ground forces enemies to approach from predictable angles.
Combo: Taliyah lands E on approaching enemies, follows with W to push them toward Yasuo. He uses Steel Tempest whirlwind into Last Breath. Alternatively, Taliyah casts Weaver's Wall behind the enemy team, and Yasuo dashes through to cut off retreat. Best scenario: Narrow ARAM bridge fights where enemies cannot sidestep both the wall and Yasuo's dash paths. The confined space makes her displacement nearly guaranteed. Enemy answer: Hard engage that bypasses windwall, or poke champions who can pressure Taliyah before Yasuo can close distance. Knockbacks that separate the duo also work well. Failure risk: If Yasuo gets caught out and dies first, Taliyah has no frontline and becomes easy prey for assassins. The combo also fails if enemies have Unstoppable effects or spell shields. Recovery: Taliyah can use her wall defensively to split the fight, allowing Yasuo to reset or escape. Her ultimate also creates roam angles for flanks if the frontline collapses.
2. Malphite — Simple, brutal, and effective. Malphite's Unstoppable force engage guarantees Taliyah's follow-up lands. Her E covers the ground behind his impact zone, catching anyone who survives the initial burst. The combination of knockup into displacement means enemies spend several seconds unable to act, which is devastating in Mayhem's fast-paced fights.
Combo: Malphite lands R on clustered enemies. Taliyah immediately casts E on the impact zone, then W to push survivors back into the knockup area or toward her team. Best scenario: Enemy team groups for a push or contest. Malphite engages, and Taliyah's zone control prevents disengage. The chain CC often wipes squishy backlines instantly. Enemy answer: Spread positioning that denies Malphite multi-man ults. Cleanse or QSS on key targets can reduce the follow-up window. Poke comps that force Malphite low before engaging also counter this. Failure risk: Malphite whiffs his ultimate or hits only a tank. Taliyah then wastes her cooldowns on a low-value target, leaving her vulnerable to counter-engage. Recovery: Taliyah's wall can stall the enemy advance if Malphite's engage fails. She can also use her ultimate to rotate teammates into better positions for a reset fight.
3. Jarvan IV — The Cataclysm + Weaver's Wall combination is iconic for a reason. Jarvan traps enemies in a zone, and Taliyah can either seal the exit with her wall or use E-W inside the arena to shred anyone caught. The terrain synergy is unmatched: Jarvan creates a circle, Taliyah creates a line, and together they carve the battlefield into death zones.
Combo: Jarvan lands E-Q knockup into R on priority targets. Taliyah places E inside the Cataclysm zone, then uses W to push enemies against the terrain walls. Her own wall can block the escape path entirely. Best scenario: Enemy carries lack dashes to escape Jarvan's arena. Taliyah's damage and CC layer on top of Jarvan's lockdown for guaranteed kills. Enemy answer: Champions with terrain traversal like Kha'Zix, Camille, or anyone with Flash available. Mobile carries can escape the arena before Taliyah's damage lands. Failure risk: Jarvan traps himself with enemies who can fight back. If Taliyah cannot burst them down, Jarvan dies and she loses her primary engage tool. Recovery: Taliyah can wall off the enemy team's follow-up, allowing Jarvan to survive or trade his life for multiple kills. Her ultimate also enables flanking rotations for cleanup.
4. Orianna — Ball placement and zone control overlap beautifully. Taliyah's displacement effects move enemies into Orianna's ball, setting up Shockwave without requiring Orianna to risk positioning. The combined zone control from worked ground, wall, and ball placement makes approaching their team a nightmare.
Combo: Orianna places ball on Taliyah or a frontline ally. Taliyah uses W to push enemies toward the ball, then Orianna triggers Shockwave. Taliyah follows with E for additional damage and slow. Best scenario: Siege situations where the enemy must approach. The threat of double AoE CC forces bad engages or concedes ground. Enemy answer: Long-range poke that out-ranges both champions. Hard engage that collapses on Orianna before Taliyah can peel. Spell shields can also absorb the Shockwave setup. Failure risk: Poor coordination leads to wasted ultimates. If Taliyah pushes enemies away from the ball instead of toward it, the combo fails entirely. Recovery: Both champions have strong disengage tools. Taliyah's wall and Orianna's speed boost allow kiting while cooldowns reset for a second attempt.
5. Lee Sin — The kick-into-wall synergy creates highlight-reel moments. Lee Sin can Dragon's Rage a target into Taliyah's wall, or she can place wall to redirect his kick angle. The displacement chain creates chaos that disciplined teams struggle to track.
Combo: Lee Sin lands Q, dashes in, and kicks a priority target. Taliyah places wall behind the enemy team so the kicked target bounces back toward her team. Alternatively, she uses W to push the kicked target further into her backline. Best scenario: Picks where Lee Sin can isolate a carry. The wall bounce extends the CC duration and guarantees the target dies deep in enemy territory. Enemy answer: Peeling supports who interrupt Lee Sin's kick animation. Cleanse or spell shields on the kick target. Teams that spread wide deny the wall bounce value. Failure risk: Lee Sin kicks the wrong target or gets interrupted mid-combo. Taliyah's wall placement mistimes, and the kicked enemy escapes instead of bouncing. Recovery: Taliyah can use her ultimate to create escape paths for Lee Sin if he dives too deep. Her E provides zone control to cover retreat angles. What Taliyah Needs Most
She cannot function as a primary engage tool. Her W is disengage or follow-up, not an opener. Teams that expect her to start fights will lose. She needs someone to go in first, absorb cooldowns, and create chaos. Then she controls the aftermath. Without a frontline, she dies to dive. Without damage follow-up, her CC wastes on targets who walk away. Draft her alongside initiators and burst champions, and the synergy creates wins.
Taliyah ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Taliyah plays as a reactive control mage who zones enemies off the wave, chips with Q pokes, and keeps opponents at arm's length. | Augments transform her into an aggressive hybrid playmaker who can both initiate fights and peel, rather than waiting for enemy mistakes. | Transition from passive zoner to active playmaker who dictates tempo. |
| Q and E Usage | Players hold Q for poke when enemies step up and save E reactively for when enemies dash onto carries. | Spam Q liberally to stack augment effects and cast E preemptively when sensing incoming dives or to set up combos. | Constant casting beats saving abilities for perfect moments. |
| W and R Application | W serves primarily for disengage and knockback, while R creates movement paths or cuts off enemy retreats strategically. | W becomes a kill tool to throw enemies into E fields, and R splits teams mid-fight or creates immediate chaos rather than positioning. | Use utility abilities aggressively to create kills, not just safety. |
| Snowball Response | Snowball is treated as a defensive tool or a way to close distance after enemies are already low on health. | Snowballs come faster and more often, requiring E ready and W positioned; aggressive Snowball combos become viable with augment support. | Track Snowball threats constantly and use them to start fights. |
| Build Priorities | Builds focus on mana sustain, ability power, and cooldown reduction with items like Liandry's, Seraph's, and Rabadon's. | Skip heavy mana items as fights end before mana matters; prioritize raw power, burst items like Luden's, and defensive items against heavy dive. | Build for burst and survival over sustain in short fights. |
Champion Analysis
Роль / Процент побед
Taliyah the Stoneweaver is a control mage who excels in ARAM: Mayhem through terrain manipulation and devastating AoE damage. Her primary strategic value lies in her ability to control the battlefield while delivering consistent area-of-effect pressure, making her a powerful presence in the single-lane format where enemies have limited room to maneuver. Her core gameplay revolves around the E→Q combo, which serves as her signature engagement tool. Taliyah places E, Unraveled Earth, to create rock traps on the ground, then uses Q, Threaded Volley, to push enemies into these traps. Enemies who step on the rock traps are knocked up, creating valuable crowd control opportunities for her team. This combo requires precision and practice to execute effectively, as the knockup effect depends on successfully forcing enemies into the trap zone. W, Seismic Shove, provides Taliyah with terrain control capabilities that allow her to block enemy chases or split the battlefield. This ability gives her strategic options for both offensive and defensive plays, enabling her to isolate targets or create escape routes when her team needs to disengage. The terrain manipulation aspect of her kit makes her particularly valuable in ARAM's confined space, where positioning and zone control often determine the outcome of fights. Her ultimate, R, Weaver's Wall, grants Taliyah high mobility by allowing her to ride a massive boulder at speed. This ability serves dual purposes: chasing down fleeing enemies to secure kills and providing a disengage option when her team needs to retreat. The flexibility of her ultimate adds to her strategic value as a control mage who can adapt to changing fight conditions. Taliyah's strengths include practical E control, strong Q poke, W terrain control, and flexible R chase potential. Her Q provides reliable AoE damage for poking enemies before engagements, while her E creates zoning pressure that enemies must respect. However, she has notable weaknesses that players must account for. Her abilities require precision to land effectively, making her skill-dependent. She is fragile and lacks built-in sustain, meaning she must rely on careful positioning and her terrain abilities to avoid taking damage. These weaknesses mean Taliyah requires practice to play effectively, as mistimed or misplaced abilities can leave her vulnerable. In ARAM: Mayhem, Taliyah the Stoneweaver functions best when players leverage her terrain manipulation to control engagement patterns and use her E→Q combo to create knockup opportunities for teammates. Her combination of AoE damage, crowd control, and battlefield manipulation makes her a control mage who rewards strategic positioning and precise ability execution.
Ключевые советы
Блог гайдов / N/A
Taliyah thrives in Mayhem because the mode's reduced cooldowns and increased mana regeneration let her spam Threaded Volley constantly. She functions as a zone-control mage who can turn the entire lane into a death trap by creating "no-go" zones that force enemies into bad positions or chunk them down before fights start. The core rule for Taliyah is fighting on worked ground, not the enemy's turf. Players should weave left and right across the bridge, laying down Worked Ground with Q. Once the ground is worked, Q fires faster and costs nothing, creating a spam zone. The spacing rhythm involves stepping forward, casting Q on worked ground, and stepping back repeatedly to create a safety line. The narrow ARAM bridge is advantageous because a single well-placed E covers massive width, and enemies dodging Q sideways often clump up. Overextending past worked ground makes Q slow and expensive, so players should reset their "floor" before sieging towers. Taliyah is not a primary engager but serves as follow-up. Unraveled Earth is her primary defensive tool and counter-engage mechanic, saved for incoming dashes. For team fights, the W into Q combo is key. Weaver's Wall should cut off enemy retreats, but throwing it randomly can trap allies or save low-HP enemies. Counter-dash logic involves watching for enemies with blinks or dashes and dropping E directly on yourself or your carry when they commit. W displacement should push enemies into Unraveled Earth, not away from it. When landing a Snowball, dashing in immediately is not always correct; sometimes using the mark for guaranteed W or E placement is better. Snowball is essential for Taliyah since she lacks a hard dash. It can close the gap for a surprise Weaver's Wall behind enemies, sealing their exit when the team is ready to collapse. Engaging into five people without a specific plan is dangerous because Taliyah is squishy, and getting caught usually means instant death. In teamfights, the main goal is hitting Q on worked ground as many times as possible, prioritizing the closest non-tank target. The damage rotation involves spamming Q pre-fight to chunk frontline, dropping E on enemy melees when fights start, using W to peel bruisers or push squishies into the team, and using the ultimate to chase fleeing targets or split enemy formations. Taliyah excels at controlling wave position. Q clears minions quickly, transitioning into harassing enemies under their tower. When the enemy wave pushes forward, preserving worked ground on your side provides a massive advantage if they dive. Diving is risky but rewarding; E stops tower dives cold, and Taliyah's role is cutting off escapes with R or disrupting enemy retaliation with E. Never dive alone, as she lacks the burst to eliminate targets under tower fire before dying. When behind and pushed to tower, Taliyah becomes a stalling machine focused entirely on wave clear. Q on worked ground kills minions before they reach the tower, and E is saved for dive attempts. The wall can be placed defensively in front of the tower to block enemy paths, buying respawn time. One good E knockup under a tower can turn a losing game around. For augment triggers, spacing abilities maximizes effects that activate on ability hits or crowd control, with Q's rapid multiple hits on worked ground being excellent for proccing on-hit effects.
Read full guideБлог гайдов
N/A / Аугменты
Taliyah the Stoneweaver controls the pace of Mayhem fights through careful positioning, worked ground manipulation, and strategic use of Weaver's Wall to divide enemy teams. Her game plan shifts across early, mid, and late game phases, with each stage demanding different priorities. During early game, Taliyah should start positioned near her side of the bridge and contest control of the center lane where health relics spawn. Threaded Volley harasses enemies as they approach, with optimal placement hitting the outer edge of the minion wave to create worked ground strips that speed up her movement while slowing enemies. Mana management is critical; she should not spam abilities if out of mana and instead focus on hitting enemies standing on worked ground for bonus damage. Her early kill pressure depends on landing a well-placed E-Field. Against enemies with dashes or blinks, she should save Unraveled Earth until they commit, then throw it directly under their feet when they step up to poke. Snowball serves as her primary engage tool and should never be used to farm minions. Instead, hold it for when an ally lands crowd control, then Snowball in, auto-attack to mark, and immediately cast E behind the target to cut off their retreat. Pushing the wave hard at level 3 crashes minions into the enemy tower, forcing them to dodge skillshots under turret and securing the first health relic. If ahead, zone enemies off their wave. If behind, give up the relic and farm from maximum range using Q, avoiding auto-attacks when below half health. Mid game is where Taliyah defines the fight's pace. Positioning on worked ground provides the movement speed needed to dodge incoming poke while returning fire. Her trading rhythm shifts to burst patterns, looking for enemies overextending to clear her wave. The E-Q-R combo devastates targets if she knocks them up with E first. Weaver's Wall should split the enemy team, cutting off the backline from their frontline to isolate targets for burst. The wall can also trap enemies against bridge walls. In Mayhem's faster cooldown environment, the ultimate should not be treated as a precious escape-only resource. When a wall splits the enemy team, Snowball onto the isolated target and burst them down. Push aggressively when the ultimate is available and force fights around the enemy tower. If behind, stall using the wall to block enemy advances and punish divers with E under friendly tower. Late game positioning is critical since Taliyah is a control mage, not a tank. She must stay behind her frontline, using Q to constantly apply pressure and create worked ground for her team to kite on. The poke rhythm slows because death timers are long, and getting caught by a random hook or stun can lose the game. Snowball becomes a finisher for low recalling enemies or a desperate repositioning tool to escape danger zones. E serves as the primary disengage tool; when a diver jumps on her, she should cast E directly on herself and run across worked ground. Weaver's Wall becomes the win condition, used to trap enemies in choke points or prevent chases after securing a pick. When ahead, use the wall to siege the enemy inhibitor and force disadvantaged fights. When behind, save the wall exclusively for defense to block the bridge and buy time for respawns. The ultimate goal is landing a perfect wall that catches multiple enemies or splits their carry from the fight.
Read full guideПроцент побед
Процент побед / Популярность
Taliyah the Stoneweaver excels when she can leverage her zone control to create resource deficits for the enemy team, but her effectiveness fluctuates dramatically based on whether she is ahead or behind. When ahead, Taliyah's primary strength lies in her ability to deny enemies access to Health Relics by creating "no-go zones" with Threaded Volley. Instead of attempting kills under towers, she should control the center of the bridge and force opponents to choose between taking damage for heals or slowly losing health to poke. This attrition strategy compounds leads more safely than risky all-ins. A key strength when ahead is shifting from solo kill attempts to setup opportunities for teammates. Using Seismic Shove to knock enemies into allied crowd control or simply displacing enemy carries away from their team creates pressure without the risk of missing "perfect" wall shoves. Augments that provide cooldown reduction or mana regeneration allow Taliyah to transition from a poke mage into a zone warden, advancing with her team and using worked ground to limit escape routes while shrugging off damage with Surfer's Endurance. The primary risk when ahead is overconfidence with Snowballs. A single mark on a squishy target can trigger chain crowd control that deletes Taliyah before she reacts. Face-checking side brushes for catches is a throwing pattern that surrenders zone control and grants shutdown gold. The correct approach is playing the center, surfing edges, and accumulating advantages through attrition. When behind, Taliyah must abandon the carry mindset for peel and disruption. Hitting tanks for negligible damage indicates lost damage races, particularly when enemies build magic resistance before she completes penetration items. Her role shifts to protecting her backline by holding Seismic Shove for enemy divers rather than attempting poke. Threaded Volley becomes a defensive zoning tool, with worked ground placed to force enemies into longer paths and buy time for cooldowns. Utility-focused augments can salvage losing games by adding slows, crowd control, or shielding. These transform Taliyah into a disruption engine even without kill pressure. The critical mistake when behind is using Rock Wall aggressively, which wastes her best defensive tool and risks blocking her own team's escape. The wall should be saved to block engages or cover retreats, particularly during tower dives. Even when behind, Taliyah can look for Snowball resets combined with Seismic Shove into her tower for shutdown kills. This high-risk play requires team follow-up, as dying alone without execution guarantees game loss. The overarching pattern is that Taliyah's strengths amplify with leads through zone control and attrition, while behind states demand disciplined defensive play and utility focus to stabilize.
Read full guideРейтинг чемпионов
Чемпионы / Роль
Taliyah the Stoneweaver brings a unique blend of zone control, burst damage, and terrain manipulation to ARAM: Mayhem, where the single-lane layout shapes how her kit functions. Her passive, Rock Surfing, builds movement speed in a straight line and eventually lets her glide past terrain, but the lane structure means the terrain-ghosting aspect rarely enables sneaky flanks. Instead, the speed ramp serves primarily as a travel tool for repositioning between fights, rotating from shop faster, or drifting into a better angle before initiating a combo. The speed buff cancels immediately upon taking champion or tower damage, making it a luxury rather than a combat steroid that should not be relied upon when navigating poke or skillshots. Threaded Volley serves as Taliyah's primary sustained damage tool, firing stone projectiles in a fanning pattern. The ability creates Worked Ground beneath her after casting, and while standing on it, subsequent casts fire fewer projectiles but cost no mana and deal bonus damage. In Mayhem's mana-loose environment, the free-cast aspect matters less, but the bonus damage remains essential for extended fights. The projectiles spread at max range, potentially hitting multiple grouped enemies, though the hitbox is narrower than it appears and requires aiming for the center of enemy models to ensure multiple shards connect. Mobile champions can sidestep the fan pattern easily, and missing creates a window of zero damage pressure that alert enemies will exploit by hard-engaging. Seismic Shove functions as Taliyah's primary defensive peel and offensive setup tool, summoning a rock eruption that knocks up enemies briefly. The directional shove requires a second input to direct where enemies are pushed, making it valuable for disrupting enemies, setting up combos, or shoving divers away from teammates. The small delay before eruption demands prediction or placement under stationary targets. Using this ability aggressively and missing leaves Taliyah exposed to all-in attempts from assassins and bruisers, making it crucial to treat as a defensive tool rather than poke. Unraveled Earth scatters boulders in a line, dealing modest initial damage but massive secondary damage when enemies dash through or are knocked into the zone. This makes it devastating against dash-heavy compositions, serving as both a burst amplifier and anti-dash tool. The classic combo involves shoving enemies with W into E placement, or positioning E to punish incoming divers. Enemies can walk around the boulders, so placement without follow-up yields nothing, and the long cooldown means a wasted E removes Taliyah's primary anti-dash tool. Weaver's Wall creates a massive terrain barrier across the lane that can split the enemy team, isolate carries, or block retreat paths. The narrow lane limits creative applications compared to Summoner's Rift, but cutting off enemy backlines from their frontline at level six forces bad fights or summoner spell usage. Poor placement can trap allies or save enemies, making positional awareness critical before casting. Champions with blinks, dashes, or terrain-interacting abilities can bypass or destroy sections, adding counterplay considerations to wall placement.
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Taliyah in Mayhem ARAM lives and dies by her wall placement and rock management, and one bad E or mistimed R can turn a winning fight into a disaster. The most critical mechanical mistake involves casting Threaded Volley while standing still or walking in a straight line, which fires only one rock instead of five and loses most of your damage and lane pressure. Players should always move through Worked Ground to trigger the bonus projectile spread, kiting sideways or forward over old Q zones. If the spread is missed, back off until Worked Ground respawns and fish with single Qs for poke, but never commit to a full trade without the multi-hit ready. Using Weaver's Wall directly on top of an enemy or at point-blank range causes the wall to spawn underneath them without knocking up or blocking anything, wasting the ultimate entirely. The correct approach is casting R at a distance so the wall emerges in front of or behind the target, letting it fully form before they reach it or using it to cut off their escape path. If R is whiffed at close range, immediately use E on the wall to create a knock-up zone and salvage some zone control. Surfing on Weaver's Wall into the enemy team often results in getting hit by displacement, falling off mid-ride, and dying instantly. Players should only ride the wall when the path is clear of hard CC or use R purely as terrain creation without riding, as the high damage in Mayhem makes riding frequently a death sentence. Casting Unraveled Earth directly on an enemy who is standing still or walking freely spawns boulders that do not knock up or stun, allowing the enemy to simply walk out. E should be aimed where dashes will end or layered under teammate CC, used to zone off choke points or punish confirmed dashes. The E-W combo should only be used when an enemy is already in or near the E zone, as burning both abilities with no one in range leaves you vulnerable with no peel tools. Decision mistakes include using R to chase a single low-HP enemy across the map, which removes your best teamfight tool for a kill that might not happen. Save R for major teamfights, objective control, or to cut off enemy reinforcement paths, splitting their team in half rather than chasing one person. Holding E for the perfect combo and never casting it misses out on massive zone control and damage. In Mayhem ARAM, the tempo is too fast to wait for perfection, so use E liberally to zone choke points, cover retreats, or punish visible dashes. Standing on the frontline and trying to duel enemy divers or assassins gets you burst down before E or W can react, as Taliyah is a control mage, not a brawler. Position behind your frontline, use Q to poke and create Worked Ground, and save E and W for when enemies commit onto you or your carries. Using W purely for damage and pushing enemies to safety can save an enemy who should have died or push a diver onto your own backline, so direction matters more than damage. Ignoring Worked Ground management and spamming Q on cooldown without repositioning causes empowered Q zones to run out and damage to drop significantly. Track your Worked Ground, move to fresh ground before casting Q again, and never force a bad Q pattern just to press buttons. Taliyah's kit is all about setting the stage, and hitting your zones while controlling the space will let your team dominate the bridge.
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Taliyah
Is Taliyah strong in ARAM: Mayhem? She is a control mage who excels at zoning enemies and disrupting engages. Her wall creates massive terrain in a single-lane fight, which is more valuable here than on Summoner's Rift. She struggles against hard dive comps that can ignore her peel, but she dominates against immobile teams. What is the best playstyle for Taliyah in this mode? Play like a zone controller rather than a burst assassin. Use your Q to poke enemies off their wave and save your E to stop dashes. If enemies cannot engage on you, they slowly lose health to your sustained damage. Which skill do I max first? Max Q first for damage and lane control. Your Q is your primary damage source and waveclear tool. Put a second point in E at level 4 if the enemy team has multiple dashes, then finish maxing W for lower cooldowns on your displacement.
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