Normal order: R whenever available, then Q > E > W.
N/A
предметы / Процент побед / Популярность
N/A
26.9N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
N/Aпредметы
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
50.99%- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
51.25%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
49.54%- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
52.04%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
53.32%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.50%- Полная цена
- 3,300
- Цена
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
54.38%- Полная цена
- 3,400
- Цена
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
49.57%- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
55.56%- Полная цена
- 2,650
- Цена
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
53.07%- Полная цена
- 3,000
- Цена
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
57.69%- Полная цена
- 3,000
- Цена
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
58.42%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
54.49%- Полная цена
- 400
- Цена
- 400
+150 Health
54.49%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.00%- Полная цена
- 900
- Цена
- 500
+350 Health
55.81%- Полная цена
- 400
- Цена
- 400
+150 Health
55.81%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
55.81%N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 2,800
- Цена
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
N/Aпредметы
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.94%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.92%- Полная цена
- 2,800
- Цена
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
54.47%- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
54.53%- Полная цена
- 2,700
- Цена
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
55.76%- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.70%- Полная цена
- 3,100
- Цена
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
52.79%- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
47.35%- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
59.36%- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
53.93%- Полная цена
- 2,700
- Цена
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
52.31%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.89%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
56.27%- Полная цена
- 400
- Цена
- 400
+150 Health
56.27%- Полная цена
- 900
- Цена
- 500
+350 Health
53.85%- Полная цена
- 400
- Цена
- 400
+150 Health
53.85%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
53.85%- Полная цена
- 400
- Цена
- 400
+150 Health
56.08%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
56.08%- Полная цена
- 800
- Цена
- 100
+200 Health 100% Base Health Regen
56.08%N/A
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 2,650
- Цена
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
N/Aпредметы
- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
55.44%- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
56.14%- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
55.13%- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
54.68%- Полная цена
- 2,650
- Цена
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
56.14%- Полная цена
- 2,650
- Цена
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
60.14%- Полная цена
- 3,000
- Цена
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
55.05%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.19%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
55.98%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
56.26%- Полная цена
- 3,400
- Цена
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
59.45%- Полная цена
- 3,300
- Цена
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
59.11%N/A
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
54.60%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
56.89%- Полная цена
- 1,300
- Цена
- 1,300
+40 Attack Damage
60.25%N/A
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 2,650
- Цена
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 2,650
- Цена
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
N/Aпредметы
- Полная цена
- 2,650
- Цена
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
54.50%- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
54.54%- Полная цена
- 3,500
- Цена
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
55.09%- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
53.94%- Полная цена
- 3,400
- Цена
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
56.63%- Полная цена
- 2,650
- Цена
- 950
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
54.01%- Полная цена
- 3,000
- Цена
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
51.20%- Полная цена
- 2,650
- Цена
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
56.18%- Полная цена
- 3,000
- Цена
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
52.49%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
57.92%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
65.03%- Полная цена
- 3,300
- Цена
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
55.20%N/A
- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
54.61%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
56.14%- Полная цена
- 1,100
- Цена
- 300
+25% Attack Speed +45 Move Speed
56.14%- Полная цена
- 1,300
- Цена
- 1,300
+40 Attack Damage
64.27%Аугменты
Аугменты / Процент побед
| Имя | Редкость | Тир | Популярность | Игры | |
|---|---|---|---|---|---|
Выбирайте Dual Wield, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 60.10% | 5.31% | 604 |
Выбирайте Upgrade Infinity Edge, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 59.27% | 6.73% | 766 |
Выбирайте Scopiest Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 58.42% | 7.99% | 909 |
Выбирайте Scopier Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 57.97% | 18.43% | 2,096 |
Выбирайте Transmute: Prismatic, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 57.74% | 6.30% | 717 |
Выбирайте Clown College, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 55.97% | 4.49% | 511 |
Выбирайте Double Tap, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 55.78% | 6.16% | 701 |
Выбирайте Symphony of War, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 55.64% | 4.52% | 514 |
Выбирайте Vampirism, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 55.56% | 12.58% | 1,431 |
Выбирайте Critical Healing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 55.17% | 5.35% | 609 |
Выбирайте Lightning Strikes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 54.65% | 13.80% | 1,570 |
Выбирайте Deft, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 53.97% | 11.29% | 1,284 |
Выбирайте Soul Siphon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 53.35% | 6.56% | 746 |
Выбирайте Shadow Runner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.82% | 5.93% | 674 |
Выбирайте Giant Slayer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 52.65% | 4.14% | 471 |
Выбирайте Goredrink, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.64% | 7.82% | 889 |
Выбирайте Zealot, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.47% | 6.77% | 770 |
Выбирайте Scoped Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.45% | 7.71% | 877 |
Выбирайте Executioner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.78% | 6.44% | 732 |
Выбирайте Thread the Needle, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.38% | 5.41% | 615 |
Выбирайте Firebrand, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 51.36% | 5.19% | 590 |
Выбирайте Upgrade Collector, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 50.52% | 4.25% | 483 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.19% | 4.68% | 532 |
Выбирайте Demon's Dance, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.76% | 5.58% | 635 |
Выбирайте Twice Thrice, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.73% | 8.19% | 931 |
Выбирайте Shrink Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.71% | 4.53% | 515 |
Выбирайте Tap Dancer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 48.68% | 6.30% | 717 |
Выбирайте Get Excited, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 48.48% | 9.81% | 1,116 |
Выбирайте Upgrade Hubris, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 48.36% | 6.69% | 761 |
Выбирайте Mystic Punch, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 47.56% | 5.23% | 595 |
Выбирайте Transmute: Chaos, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 66.37% | 1.99% | 226 |
Выбирайте Red Envelopes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 62.75% | 2.24% | 255 |
Выбирайте Swift and Safe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 61.18% | 2.08% | 237 |
Выбирайте Dive Bomber, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 60.44% | 1.98% | 225 |
Выбирайте Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 60.17% | 3.11% | 354 |
Выбирайте Donation, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 57.87% | 2.07% | 235 |
Выбирайте EscAPADe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 55.68% | 2.40% | 273 |
Выбирайте Goliath, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 55.10% | 2.76% | 314 |
Выбирайте Transmute: Gold, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 54.71% | 3.36% | 382 |
Выбирайте Fan the Hammer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 54.67% | 1.88% | 214 |
Выбирайте Vulnerability, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 54.35% | 2.02% | 230 |
Выбирайте Infernal Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 53.88% | 1.81% | 206 |
Выбирайте Snowball Upgrade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.78% | 2.09% | 238 |
Выбирайте Spin To Win, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 53.73% | 2.36% | 268 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.10% | 2.27% | 258 |
Выбирайте Blunt Force, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 52.38% | 2.40% | 273 |
Выбирайте Ultimate Revolution, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 52.17% | 2.02% | 230 |
Выбирайте Cerberus, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 51.97% | 3.13% | 356 |
Выбирайте Light 'em Up!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 51.94% | 2.27% | 258 |
Выбирайте Snowball Roulette, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 51.88% | 2.10% | 239 |
Выбирайте Tank It Or Leave It, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 51.70% | 2.33% | 265 |
Выбирайте Self Destruct, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 51.69% | 1.82% | 207 |
Выбирайте Ultimate Unstoppable, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 51.68% | 2.09% | 238 |
Выбирайте Quest: Steel Your Heart, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 51.17% | 3.38% | 385 |
Выбирайте The Brutalizer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 50.78% | 3.38% | 384 |
Выбирайте Bread And Cheese, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.63% | 2.78% | 316 |
Выбирайте It's Critical, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.51% | 3.46% | 394 |
Выбирайте Leg Day, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 50.40% | 2.18% | 248 |
Выбирайте It's Killing Time, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.20% | 2.21% | 251 |
Выбирайте Outlaw's Grit, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.17% | 2.63% | 299 |
Выбирайте Typhoon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 49.65% | 3.77% | 429 |
Выбирайте Gash, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 49.22% | 3.39% | 386 |
Выбирайте Pinball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 49.12% | 2.00% | 228 |
Выбирайте Upgrade Sheen, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 48.94% | 2.07% | 235 |
Выбирайте Tank Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.74% | 2.52% | 287 |
Выбирайте Blade Waltz, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 47.73% | 1.93% | 220 |
Выбирайте Master of Duality, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 47.41% | 2.04% | 232 |
Выбирайте Final Form, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 47.06% | 3.14% | 357 |
Выбирайте Kill Secured, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 46.73% | 3.50% | 398 |
Выбирайте Shrink Ray, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 46.55% | 3.44% | 391 |
Выбирайте Dashing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 46.13% | 2.61% | 297 |
Выбирайте Speed Demon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 46.13% | 2.61% | 297 |
Выбирайте Spiritual Purification, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.66% | 1.81% | 206 |
Выбирайте Pandora's Box, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 60.67% | 1.32% | 150 |
Выбирайте Biggest Snowball Ever, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 58.90% | 1.43% | 163 |
Выбирайте Escape Plan, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 57.89% | 1.17% | 133 |
Выбирайте Stats on Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 57.72% | 1.08% | 123 |
Выбирайте King Me, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 56.79% | 1.42% | 162 |
Выбирайте Wind Beneath Blade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 55.75% | 0.99% | 113 |
Выбирайте Divine Intervention, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 55.42% | 1.46% | 166 |
Выбирайте Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 55.06% | 1.56% | 178 |
Выбирайте Crit Ncast, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 52.63% | 1.50% | 171 |
Выбирайте Earthwake, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 52.38% | 0.92% | 105 |
Выбирайте Dropkick, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 50.57% | 1.55% | 176 |
Выбирайте First-Aid Kit, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 50.54% | 1.62% | 184 |
Выбирайте Mad Scientist, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 50.41% | 1.06% | 121 |
Выбирайте Heavy Hitter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 50.34% | 1.29% | 147 |
Выбирайте Cheating, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 48.91% | 1.20% | 137 |
Выбирайте Jeweled Gauntlet, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 47.75% | 1.56% | 178 |
Выбирайте Twin Fire, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 47.30% | 1.30% | 148 |
Выбирайте Ultimate Awakening, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 46.54% | 1.40% | 159 |
Выбирайте Ethereal Weapon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 46.36% | 0.97% | 110 |
Выбирайте Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 46.34% | 1.44% | 164 |
Выбирайте Marksmage, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 46.03% | 1.11% | 126 |
Выбирайте Flashy, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.45% | 1.16% | 132 |
Выбирайте Rabble Rousing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 42.07% | 1.27% | 145 |
Выбирайте Apex Inventor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 41.73% | 1.22% | 139 |
Выбирайте Weighted Popoffs, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 39.50% | 1.05% | 119 |
Выбирайте Slow and Steady, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 37.59% | 1.17% | 133 |
Выбирайте Quest: Urf's Champion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 60.32% | 0.55% | 63 |
Выбирайте Poro King, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 60.00% | 0.53% | 60 |
Выбирайте Omni Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 59.26% | 0.47% | 54 |
Выбирайте Frost Wraith, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 58.73% | 0.55% | 63 |
Выбирайте Don't Blink, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 58.49% | 0.47% | 53 |
Выбирайте Glass Cannon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 56.25% | 0.70% | 80 |
Выбирайте Firefox, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 55.00% | 0.53% | 60 |
Выбирайте Buff Buddies, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 54.32% | 0.71% | 81 |
Выбирайте Restless Restoration, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 53.00% | 0.88% | 100 |
Выбирайте OK Boomerang, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 52.70% | 0.65% | 74 |
Выбирайте Holy Snowball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 52.08% | 0.84% | 96 |
Выбирайте Dawnbringer's Resolve, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 52.04% | 0.86% | 98 |
Выбирайте Homeguard, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 51.61% | 0.55% | 62 |
Выбирайте Hextech Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 50.79% | 0.55% | 63 |
Выбирайте Upgrade Sword of Blossoming Dawn, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 50.00% | 0.90% | 102 |
Выбирайте Perseverance, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 50.00% | 0.86% | 98 |
Выбирайте From Beginning to End, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 49.38% | 0.71% | 81 |
Выбирайте Poro Blaster, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 48.57% | 0.62% | 70 |
Выбирайте Quantum Computing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 48.10% | 0.69% | 79 |
Выбирайте Grandma's Chili Oil, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 48.00% | 0.66% | 75 |
Выбирайте Prom Queen, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 47.06% | 0.90% | 102 |
Выбирайте With Haste, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 46.67% | 0.53% | 60 |
Выбирайте Celestial Body, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 45.71% | 0.62% | 70 |
Выбирайте Magic Missile, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 44.44% | 0.79% | 90 |
Выбирайте Bread And Butter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 44.32% | 0.77% | 88 |
Выбирайте Infinite Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 43.82% | 0.78% | 89 |
Выбирайте Growth Spurt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 41.11% | 0.79% | 90 |
Выбирайте ADAPt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 39.22% | 0.45% | 51 |
Выбирайте Phenomenal Evil, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 38.89% | 0.47% | 54 |
Tryndamere Skill Combos
Extracted from the skill order guide
Mobility or spell-use order: R whenever available, then E > Q > W.
Rare W-second adjustment: R whenever available, then Q > W > E.
Max Q first because it gives the most reliable value in messy ARAM fights: stronger all-in threat, better recovery after poke, and more freedom to spend Fury without being forced out of the wave.
Tryndamere Counters
Counters and threats extracted from the matchup guide
Counters
5Tryndamere counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Tryndamere is countered by these champions in ARAM: Mayhem.
Read counter detailsTryndamere Team Comp Highlights
Partner patterns extracted from the team comp guide
Lulu
Lulu is one of Tryndamere’s cleanest partners because she fixes his two biggest fight problems: reaching the backline and staying useful after the enemy panics and throws every peel tool at him. Movement speed, shielding, and emergency protection let him commit harder instead of saving his escape too early.
Zilean
Zilean gives Tryndamere speed, delay tools, and a second-life style safety net. That is huge for a champion who wants to draw attention, bait burst, and keep swinging while the enemy wastes cooldowns on the wrong timing.
Orianna
Orianna turns Tryndamere into a moving delivery system. He naturally wants to enter the enemy backline, and Orianna rewards that by placing threat around his body. The enemy has to choose between kiting Tryndamere and respecting the ball zone, which often means they do neither cleanly.
Amumu
Amumu supplies the hard engage and lockdown Tryndamere lacks. Tryndamere is strong at killing targets that are already forced to stand and fight, but he can look bad when every enemy has room to kite. Amumu removes that room.
Seraphine
Seraphine gives Tryndamere the teamfight structure he often needs: waveclear, shielding, healing pressure, crowd control, and long-range follow-up. She does not just help him dive; she makes the enemy walk through her zone before they can punish him.
Team Functions Tryndamere Needs Most
Reliable crowd control: Tryndamere can chase, but he loves enemies who are already slowed, stunned, rooted, or displaced. If the team has no lock-down, he gets forced into ugly straight-line runs and becomes easy to peel.
Tryndamere ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Fight Tempo | Tryndamere often waits until enemies spend crowd control, then commits with Spinning Slash and Undying Rage. Arriving late is usually fine because his damage is strongest when the fight is already broken. | Waiting too long can lose the whole fight before you enter. Augments make both teams explode into action, so Tryndamere needs to pressure earlier and threaten angles before fights fully start. | Decide early whether you are engage follow-up, backline diver, or frontline shredder rather than waiting to clean up. |
| Spinning Slash Usage | Tryndamere can sometimes use Spinning Slash casually to farm, dodge poke, or test space because fights develop slower and mistakes are more forgiving. | Wasting E is easier to punish. If you spin forward and the enemy still has displacement, roots, stasis tools, or burst augments ready, you may burn Undying Rage just to survive. | Decide before pressing E how you will leave or force enough damage before Undying Rage ends. |
| Undying Rage Timing | Normal ARAM rewards late ultimate timing, where greed sometimes works and you can wait until the last moment to activate it. | Mayhem punishes greed harder. Burst arrives in strange patterns because of augments. Press it before the lethal chain lands, not after you are already locked out or displaced. | Use ultimate before the chain becomes unrecoverable rather than as a panic button. |
| Snowball Discipline | Tryndamere can throw Snowball often and take it when it looks decent, with more room to recover from bad decisions. | Taking a random Snowball is much riskier because enemies may have augment-enhanced punish windows. Snowball should confirm a fight, not start a suicide mission. | Only take Snowball when your team can follow or when your ultimate is ready. |
| Build and Rune Flexibility | Tryndamere can sometimes get away with greedy damage because his ultimate covers mistakes and fights are slower. | Greed is more dangerous. Build should answer the actual lobby: can you reach, survive the first control chain, and keep hitting once Undying Rage ends? | Value consistency and survival over perfect carry fantasy when the enemy denies long uptime. |
Champion Analysis
Роль / Процент побед
Tryndamere the Barbarian King is a melee fighter with explosive burst damage and remarkable survivability in Hextech Mayhem, where he functions as a melee fighter-ADC. His identity revolves around a high-risk, high-reward playstyle that becomes more dangerous the lower his health falls, thanks to his passive Battle Fury, which grants increased critical strike chance as his health drops. This passive enables Tryndamere to unleash terrifying critical strike output at low health, making him exceptionally threatening when he should be vulnerable. His core damage ability is Bloodlust, which deals physical damage to enemies while healing Tryndamere, providing excellent sustainability in extended fights. For mobility, he relies on Spinning Slash, a dash that damages enemies along its path and gives him strong chasing and escaping capabilities. His utility comes from Mocking Shout, which reduces nearby enemies’ attack damage, making it particularly useful for weakening enemy ADC output during engagements. Tryndamere’s signature ability is his ultimate, Undying Rage, which makes him completely immune to death for several seconds regardless of damage taken. This ability makes him one of the hardest champions to kill in Hextech Mayhem, allowing him to dive into the enemy team and deal massive damage during the duration without fear of dying. His damage pattern centers on critical strikes, which are maximized through itemization that prioritizes critical strike chance, making his crits at low health devastating. Strategically, his immense survivability during Undying Rage combined with his crit damage turns him into a terrifying force that can turn fights around even when nearly defeated. His positioning requires him to get close to enemies to deal damage, using Spinning Slash to engage or disengage as needed, while his Mocking Shout can be used to reduce the damage output of enemy marksmen. The practical takeaway is that Tryndamere thrives in chaotic melee brawls where he can bait enemies into focusing him while his ultimate keeps him alive, punishing opponents who underestimate his low-health critical strike potential. His value in a match lies in his ability to absorb attention and deal heavy damage without regard for his own safety during the ultimate window, making him a constant threat that forces the enemy team to respect his engage.
Ключевые советы
Блог гайдов / N/A
Tryndamere wins Mayhem fights by forcing a messy decision: either the enemy spends real crowd control on a champion who can refuse to die for a short window, or they ignore him and lose their backline. Do not play him like a slow front-to-back bruiser. Look for angles, hold your main escape until someone panics, and make the enemy carries move before your team commits. Enter from the side brush or after a minion wave crashes rather than walking straight down the lane where every snare and knockup is aimed at you. Use Snowball as a commitment check, not always as the engage itself; tagging a squishy target forces them to respect the follow-up, and if they burn movement or peel before you recast, you already gained value. Do not press your survival button early just because you reached the backline. The best fights happen when enemies waste damage first, then realize you still have your death-denial window. Track the first hard crowd control used on your team; if an enemy tank or mage throws their reliable lock-down at someone else, that is your green light to enter. If an enemy assassin dives your carry, turn first before chasing their backline. When enemies overchase, retreat just far enough to make them face away so your slow and chase tools become stronger. Save your dash unless it creates a kill or dodges the spell that would end the play; walk first whenever you can. When your death-denial window is ending, leave before the enemy gets to choose the exit. At low health, wait for your team to step up or for an enemy to misposition before re-entering. Stand off-center in the lane, not directly behind your minions, and do not stack with your backline before a fight. Use lane walls to shorten chase paths. Hit the target you can keep hitting; prioritize immobile carries after their disengage is used. Avoid full-health tanks unless isolated. Throw Snowball when the enemy has just used mobility or is locked in an animation, and do not always recast immediately because the mark itself creates pressure. If your augments reward attacking, choose fights where you can stay on one target; if they reward low-health or survival moments, bait damage before committing fully; if they trigger from dashes, hold the dash for crucial moments; if they scale with takedowns, play the first kill cleanly. Push when your team has health and cooldowns, pull back when the wave is gone and the enemy has fresh engage tools. After winning a fight, hit the objective unless a free kill is guaranteed. Dive only when you know who can stop your attacks, start after the turret target is decided, and leave as soon as the kill is secured. When behind, stop forcing first engage; play second wave, clear safely, and punish overextensions. Use your body to threaten without donating kills, take guaranteed damage on frontline targets if diving is impossible, and look for low-health cleanup after the enemy overuses spells. Tryndamere should make the enemy answer him at the worst possible time by entering after peel is spent, holding his escape, and choosing targets he can actually stick to.
Read full guideБлог гайдов
N/A / Аугменты
Tryndamere the Barbarian King approaches ARAM Mayhem as a patient threat who evolves from a Fury-building melee into a decisive finisher. In early levels one through six, he stacks Fury safely on minions from a position slightly behind the first melee wave, looking for short trades when an enemy oversteps or uses a key spell. Snowball is a punish tool, not a blind engage; he holds the second cast if the enemy groups with crowd control ready. Augments help him reach targets, survive burst, or extend melee uptime. He pushes when his team has safer waveclear and the enemy lacks poke or engage, and stalls when his backline is outranged or his health is too low. When ahead, he stands between the enemy wave and their carries only when his escape is ready. When behind, he lets the wave come in and contests only when the enemy oversteps. His pre-six goal is to arrive at level six with enough health, Fury, and confidence to threaten an all-in once the enemy’s strongest stopping spell is used. From levels seven to eleven, Tryndamere’s best stage, he creates chaos by working from the side of the lane, brush, or a minion gap so the enemy must turn to face him. He enters a half second after the first crowd control lands on his frontline. Trades are longer but require a reason: high Fury, a separated carry, or poke already landed. He hits the nearest valuable target first, and after Undying Rage is forced, he finishes, spins out, or heals without hesitation. Snowball becomes a real engage and reset tool used to bypass the frontline, but he checks the landing zone for layered crowd control before taking it. Mid-game augments shape his fight plan—durability augments allow starting fights earlier and soaking attention, while damage or crit-focused power calls for waiting for a cleaner angle to delete one target. He pushes hard after a won skirmish to convert kills into tower damage, and stalls when his ultimate is down or the team lacks follow-up. When ahead, he holds the side angle with high Fury to punish anyone who steps up. When behind, he stands near his own carries, punishing divers who enter his side. By the end of this stage, he identifies the enemy’s main anti-Tryndamere answer—hard crowd control, exhaust, slows, or a kiting champion—and starts his next fights only after that answer is used, missed, or forced onto someone else. Late game, level twelve and beyond, Tryndamere plays as a finisher, not a front dummy. He stays outside direct poke range, uses brush, and threatens side entries where the enemy carry cannot stand safely behind bodies. He waits for his team to create displacement, poke damage, or a missed enemy engage before committing. Late fights are shorter and more punishing; he builds Fury on minions when safe, then holds it for a moment when an enemy carry oversteps. Snowball is a fight-deciding spell—a hit on the correct carry can win instantly, but a forced second cast into five champions loses the game. He uses it after the enemy reveals their formation. Late augments are held for the decisive entry or post-ultimate exit. He pushes only when he has numbers, health, and a wave that can reach the structure, and stalls with threat posture when his ultimate is unavailable. When ahead, he denies space by standing where the enemy carry wants to stand, forcing bad positioning.
Read full guideПроцент побед
Процент побед / Популярность
Tryndamere in ARAM must manage his aggression based on whether he is ahead or behind. When ahead, build Fury safely on minions and look for a flank angle with Snowball or Spinning Slash rather than walking straight down the middle, as that gives free poke and makes your ultimate a defensive button instead of a kill timer. Wait for an enemy carry to use mobility, crowd control, or a major peel spell, then commit quickly to force them to spend Flash, stasis, shields, or exhaust. Even without an instant kill, you create a winning window because their escape tools are down. Avoid overcommitting past the second enemy turret zone unless your ultimate is ready and your team can punish the collapse. Do not burn Spinning Slash to farm; use each minion wave as a launch pad. If the enemy team is tightly grouped with disengage tools, do not be first in. Walk at an angle, hold Spinning Slash, and let your team draw defensive spells first. After a kill or forced retreat, decide immediately whether to continue or reset. If the next target is within range and your team advances, keep swinging. If enemies space out, use Spinning Slash defensively and recover behind your wave. The biggest ahead mistake is treating every dive as permission to 1v5. Use augments for sticking power, movement speed, or extra dashes to cover getting kited, but do not spend all mobility at once. Defensive augments like sustain or shielding let you take longer trades before committing ultimate, preserving it for the lethal window. When holding a large shutdown, play disciplined: take the guaranteed kill or turret damage, not a deep dive that hands a bounty to a scaling enemy. When behind, you cannot pretend to be a raid boss. Your strength lies in short windows after enemies waste control, a low-health target mispositions, or your team creates distraction. Avoid taking free damage to hit minions; last-hit when the wave reaches you and use Spinning Slash defensively to preserve health for the real fight. Without ultimate or health, your all-in becomes forced and predictable. Do not fish for hero plays. Stand behind your frontline or near carries, punishing divers instead. If the enemy carry has a bounty but is protected by multiple peel, hit the nearest target to build Fury, use Mocking Shout to punish overcommitted enemies, and wait for your team’s crowd control. The losing play is spending Snowball into the carry while all their answers are ready. When your team is engaged on, peel by counterattacking the closest threat; your damage forces divers to respect you and your slow can punish overextended enemies. Use defensive augments to buy time before Undying Rage, not after you are trapped. Save at least one movement tool for after the enemy reacts; behind Tryndamere loses when his first engage fails and he has no second touch. Damage-only augments are strong only if you can actually attack; play around brush control and teammate crowd control, letting enemies overextend instead of starting fights from max range. If your team loses a member before the fight, back off unless an enemy is critically low and isolated; giving one turret plate is recoverable, but another death plus ultimate cooldown can lock the game out. The comeback window comes after the enemy uses major ultimates or long defensive tools. Enter slower, let your team poke first, then force a fight while their strongest answers are missing. Even without being fed, one carry without peel must respect your critical strikes and invulnerability.
Read full guideРейтинг чемпионов
Чемпионы / Роль
Tryndamere the Barbarian King’s identity in ARAM: Mayhem revolves around a core resource cycle that defines when he is a threat and when he is vulnerable. His power is built through Fury, a resource that increases with every attack, last hit, or fight participation. Fury acts as his real engage meter: when full or nearly full, he can dive onto backline carries with confidence; when empty, he must first stack Fury on minions or front-line targets before committing to a trade. His sustain ability converts that Fury into healing, making the timing of that heal a constant tradeoff between damage pressure and survivability. Using it early at low Fury provides minimal recovery while squandering the damage bonus needed to secure kills, but saving it until after taking burst can extend his presence in a fight. His mobility tool allows him to close distance or escape, but it also represents his biggest risk because using it poorly leaves him as a slow melee champion walking through skillshots and crowd control. The cleanest approach is to stack Fury first, then use the mobility to reach a priority target, auto-attack until the target tries to flee, apply a slow and damage reduction if the enemy turns away, and only then use the heal either after the kill or when the next burst window would otherwise be fatal. His ultimate grants a short window of invulnerability that lets him keep fighting at lethal health, but it must be treated as a planned dive tool rather than a panic button. Activating it too late results in death; activating it too early allows enemies to kite out the duration and kill him after it ends. The best timing is just before burst would delete him, ideally after he has already committed with his mobility and built enough damage pressure. Throughout the fight, every ability use is punished if mistimed. A wasted heal removes his Fury and leaves him with low threat and no immediate sustain, giving enemies the opportunity to kite, exhaust his ultimate, or force a retreat. A wasted slow allows carries to escape his first dive. A wasted mobility leaves him stranded, forcing him to walk through slows and skillshots while enemies force his ultimate before he ever reaches his target. And a wasted ultimate removes his biggest threat from the map, letting the enemy team poke him low, deny his angles, and fight while he either stays far back or dies before his auto-attacks matter. In Mayhem, Tryndamere’s success depends entirely on reading when to build Fury, when to commit, and when to back off, with every ability use carrying clear tradeoffs between aggression and safety.
Read full guideОткрыть гайд чемпиона
Блог гайдов / Тир
Tryndamere in ARAM: Mayhem punishes panic more than almost any melee carry. The champion looks simple because he can refuse death for a short window, but most bad Tryndamere games come from spending that window for nothing, dashing into the wrong angle, or healing at the exact moment you needed threat. The most common mechanical mistake is activating Undying Rage after you are already hard-controlled or after burst has fully landed. This causes you to either die before the cast goes off or survive with no movement or target access. Press it before the lethal crowd control chain finishes, especially when committing into multiple enemies. If you used it late but survived, stop chasing immediately and retreat toward your team. Another frequent error is using Spinning Slash only as an opener from max range, leaving no escape if the enemy flashes or peels. Instead, walk up when your team creates pressure, then use the dash to follow a key escape, dodge a major skillshot, or cross the final gap onto a low-health carry. If you dashed in too early, hit the nearest safe target for rage, angle sideways out of the enemy skillshot line, and save Undying Rage for when they commit damage. Burning Bloodlust healing too early while still safe and needing damage threat loses pressure and makes trades softer. Hold the heal until it changes a trade, saves you after poke, or lets you stay on the map for the next fight. If you healed early, stop front-lining and let someone else absorb the first spell rotation. Pressing Mocking Shout without checking enemy movement causes the slow to miss; use it when enemies are trying to kite away or retreat through a narrow angle. If wasted, switch targets instead of tunnel chasing. Ignoring basic attack spacing while slowed or knocked back makes your ultimate feel useless; take short attack-move steps, hug side angles, and choose targets that do not drag you through the entire enemy formation. Using Snowball as a blind dive into five ready enemies forces you to arrive before your team can follow; treat it as follow-up or flank access when the enemy backline is distracted or missing peel. Standing still during Undying Rage invites enemies to time crowd control for when it ends; use the window to finish a realistic target, move toward a safe exit, or force enemies away from your carries. Beyond mechanics, decision mistakes include diving the backline every fight regardless of enemy composition, which wastes your kit against heavy peel. Decide before each fight whether you are a diver, cleanup threat, or bruiser hitting the nearest target. Starting fights from the center of the lane into full vision allows ranged champions to pre-aim crowd control; use brush, minion waves, and side positioning to shorten distance. Fighting only because Undying Rage is available leads to committing into bad numbers or poor wave position; check whether your team can follow, you can reach a target that matters, and you have a path out after the ultimate ends. Chasing low-health champions past the enemy team after your ultimate expires turns one possible kill into a guaranteed death; chase only when you can finish quickly or your team is close enough to punish the collapse. Ignoring enemy anti-melee tools when choosing augments, items, or fight plans results in damage that never connects; build around the problem you face, and if your setup feels wrong, change your play pattern first by playing off allied crowd control.
Read full guideFAQ
Tryndamere
Is Tryndamere a good pick in ARAM: Mayhem? Yes, if your team can create messy fights where he reaches targets instead of getting poked forever. Pick him when you have engage, speed, shields, or other threats that force enemies to split attention. The tradeoff is that he looks useless when your team only waits under tower and lets the enemy kite for free. What is Tryndamere’s main job in Mayhem fights? Your job is to turn one opening into a backline collapse. Wait for a carry to step past their peel, then commit hard with your gap close and force them to spend crowd control or mobility. If you dive too early, the enemy saves every slow, stun, and exhaust-style answer for you and your ultimate gets wasted defensively. Should I build Tryndamere for damage or durability? Start from damage, then add survival if you are getting locked down before you can swing. Critical strike, attack speed, and on-hit style pressure help you actually threaten kills during your invulnerability window. If the enemy has heavy point-and-click control or layered slows, one defensive item can be worth more than another damage spike because it lets you stay in range.
Read full guideБлог гайдов
Блог гайдов / Обновлено
