Max order: R > Q > W > E.
N/A
предметы / Процент побед / Популярность
N/A
26.9N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
N/Aпредметы
N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
51.44%- Полная цена
- 400
- Цена
- 400
+150 Health
51.44%- Полная цена
- 900
- Цена
- 500
+350 Health
51.71%- Полная цена
- 400
- Цена
- 400
+150 Health
51.71%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
51.71%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.61%N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
N/Aпредметы
- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
55.37%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.77%- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
55.17%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
53.94%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
53.04%- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
56.29%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.05%- Полная цена
- 3,200
- Цена
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.56%- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.48%- Полная цена
- 3,300
- Цена
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
54.12%- Полная цена
- 3,300
- Цена
- 1,000
+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
58.17%- Полная цена
- 2,900
- Цена
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
54.57%N/A
- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.54%- Полная цена
- 900
- Цена
- 500
+350 Health
53.42%- Полная цена
- 400
- Цена
- 400
+150 Health
53.42%- Полная цена
- 900
- Цена
- 500
+350 Health
57.50%- Полная цена
- 400
- Цена
- 400
+150 Health
57.50%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
57.50%N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
N/Aпредметы
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
52.66%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.94%- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
52.99%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.01%- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.85%- Полная цена
- 3,200
- Цена
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
51.07%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.96%- Полная цена
- 3,300
- Цена
- 1,000
+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
54.90%- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
50.23%- Полная цена
- 2,900
- Цена
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
52.21%- Полная цена
- 3,100
- Цена
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
53.26%- Полная цена
- 3,300
- Цена
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
47.15%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
54.36%- Полная цена
- 400
- Цена
- 400
+150 Health
54.36%- Полная цена
- 900
- Цена
- 500
+350 Health
49.00%- Полная цена
- 400
- Цена
- 400
+150 Health
49.00%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
49.00%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
51.40%Аугменты
Аугменты / Процент побед
| Имя | Редкость | Тир | Популярность | Игры | |
|---|---|---|---|---|---|
Выбирайте Draw Your Sword, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 59.80% | 7.28% | 684 |
Выбирайте Heavy Hitter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 51.19% | 11.60% | 1,090 |
Выбирайте Transmute: Prismatic, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.27% | 7.92% | 744 |
Выбирайте Shrink Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.18% | 5.77% | 542 |
Выбирайте Slow and Steady, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 49.79% | 10.24% | 962 |
Выбирайте Tap Dancer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 49.73% | 11.73% | 1,102 |
Выбирайте Scopier Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 48.52% | 7.17% | 674 |
Выбирайте Goliath, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 48.11% | 6.46% | 607 |
Выбирайте Vampirism, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.85% | 8.92% | 838 |
Выбирайте Tank Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.78% | 14.63% | 1,375 |
Выбирайте Quest: Steel Your Heart, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.75% | 12.75% | 1,198 |
Выбирайте Light 'em Up!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 47.45% | 6.48% | 609 |
Выбирайте Upgrade Hubris, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.35% | 5.82% | 547 |
Выбирайте Firebrand, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.07% | 8.16% | 767 |
Выбирайте Typhoon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 46.54% | 8.62% | 810 |
Выбирайте Goredrink, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 46.49% | 7.87% | 740 |
Выбирайте Perseverance, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 45.86% | 7.08% | 665 |
Выбирайте Celestial Body, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 45.27% | 7.31% | 687 |
Выбирайте Soul Eater, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 44.92% | 9.64% | 906 |
Выбирайте Fan the Hammer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 44.77% | 5.09% | 478 |
Выбирайте Slap Around, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 43.75% | 10.22% | 960 |
Выбирайте Critical Missile, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 43.12% | 6.34% | 596 |
Выбирайте Twice Thrice, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 42.33% | 5.48% | 515 |
Выбирайте Dropkick, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 42.11% | 7.89% | 741 |
Выбирайте Shrink Ray, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 41.65% | 5.80% | 545 |
Выбирайте Giant Slayer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 58.38% | 1.97% | 185 |
Выбирайте Transmute: Gold, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 53.81% | 4.33% | 407 |
Выбирайте Transmute: Chaos, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 53.47% | 2.61% | 245 |
Выбирайте Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 52.63% | 3.64% | 342 |
Выбирайте Blunt Force, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 52.42% | 2.42% | 227 |
Выбирайте Infernal Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 51.35% | 2.36% | 222 |
Выбирайте Pinball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 49.58% | 2.51% | 236 |
Выбирайте Scopiest Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 49.30% | 2.29% | 215 |
Выбирайте Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 49.11% | 2.38% | 224 |
Выбирайте Symphony of War, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 48.53% | 2.17% | 204 |
Выбирайте The Brutalizer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 48.39% | 3.30% | 310 |
Выбирайте Snowball Roulette, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 48.25% | 2.43% | 228 |
Выбирайте Magic Missile, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.85% | 3.22% | 303 |
Выбирайте EscAPADe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 47.60% | 2.44% | 229 |
Выбирайте Self Destruct, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 47.50% | 2.55% | 240 |
Выбирайте Restless Restoration, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.50% | 2.13% | 200 |
Выбирайте Executioner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.37% | 3.64% | 342 |
Выбирайте Divine Intervention, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.31% | 1.98% | 186 |
Выбирайте Red Envelopes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 47.22% | 2.68% | 252 |
Выбирайте Slow Cooker, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 47.04% | 3.60% | 338 |
Выбирайте Blade Waltz, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 46.95% | 2.97% | 279 |
Выбирайте Erosion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 46.32% | 4.04% | 380 |
Выбирайте Get Excited, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 45.90% | 3.50% | 329 |
Выбирайте Donation, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 45.81% | 1.90% | 179 |
Выбирайте Frost Wraith, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 45.81% | 3.30% | 310 |
Выбирайте Dive Bomber, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 45.65% | 1.96% | 184 |
Выбирайте Snowball Upgrade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 45.29% | 2.94% | 276 |
Выбирайте Scoped Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 45.11% | 3.70% | 348 |
Выбирайте Mad Scientist, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 43.78% | 2.14% | 201 |
Выбирайте Thread the Needle, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 43.65% | 3.27% | 307 |
Выбирайте Impassable, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 43.44% | 2.35% | 221 |
Выбирайте Spiritual Purification, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 43.28% | 2.53% | 238 |
Выбирайте Apex Inventor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 43.24% | 2.76% | 259 |
Выбирайте Mountain Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 42.36% | 2.44% | 229 |
Выбирайте Critical Rhythm, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 42.33% | 3.19% | 300 |
Выбирайте Critical Healing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 41.15% | 2.59% | 243 |
Выбирайте Mystic Punch, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 40.28% | 2.30% | 216 |
Выбирайте Lightning Strikes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 40.09% | 2.47% | 232 |
Выбирайте Rabble Rousing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 39.17% | 2.31% | 217 |
Выбирайте Dual Wield, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 35.47% | 2.49% | 234 |
Выбирайте Ocean Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 53.60% | 1.33% | 125 |
Выбирайте Poro Blaster, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 53.33% | 1.12% | 105 |
Выбирайте Biggest Snowball Ever, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 51.15% | 1.85% | 174 |
Выбирайте Buff Buddies, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 51.03% | 1.54% | 145 |
Выбирайте Bread And Cheese, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 50.48% | 1.12% | 105 |
Выбирайте OK Boomerang, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 50.45% | 1.18% | 111 |
Выбирайте Weighted Popoffs, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 50.00% | 1.43% | 134 |
Выбирайте Cheating, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 49.63% | 1.44% | 135 |
Выбирайте Stats on Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 49.23% | 1.38% | 130 |
Выбирайте Vulnerability, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 48.80% | 1.33% | 125 |
Выбирайте Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 48.35% | 0.97% | 91 |
Выбирайте King Me, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 48.35% | 0.97% | 91 |
Выбирайте Escape Plan, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 46.71% | 1.62% | 152 |
Выбирайте Quantum Computing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 46.27% | 1.43% | 134 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.93% | 1.83% | 172 |
Выбирайте Dawnbringer's Resolve, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 44.59% | 1.67% | 157 |
Выбирайте Growth Spurt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 44.14% | 1.54% | 145 |
Выбирайте Hextech Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 43.82% | 0.95% | 89 |
Выбирайте Infinite Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 43.80% | 1.46% | 137 |
Выбирайте Courage of the Colossus, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 43.52% | 1.15% | 108 |
Выбирайте Guilty Pleasure, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 42.86% | 1.42% | 133 |
Выбирайте Pandora's Box, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 42.58% | 1.65% | 155 |
Выбирайте Ethereal Weapon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 41.18% | 1.27% | 119 |
Выбирайте Holy Snowball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 41.11% | 0.96% | 90 |
Выбирайте Upgrade Collector, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 40.88% | 1.69% | 159 |
Выбирайте Double Tap, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 35.71% | 1.04% | 98 |
Выбирайте Jeweled Gauntlet, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 35.56% | 1.44% | 135 |
Выбирайте Wind Beneath Blade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 35.16% | 0.97% | 91 |
Выбирайте Adamant, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 31.46% | 0.95% | 89 |
Выбирайте Mad Scientist, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 58.49% | 0.56% | 53 |
Выбирайте With Haste, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 56.36% | 0.59% | 55 |
Выбирайте Tormentor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 55.41% | 0.79% | 74 |
Выбирайте Kill Secured, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 52.24% | 0.71% | 67 |
Выбирайте Clown College, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 51.56% | 0.68% | 64 |
Выбирайте Droppybara, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 49.06% | 0.56% | 53 |
Выбирайте ReEnergize, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 47.44% | 0.83% | 78 |
Выбирайте Protein Shake, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 47.06% | 0.72% | 68 |
Выбирайте Shadow Runner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 45.98% | 0.93% | 87 |
Выбирайте Ultimate Revolution, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 45.98% | 0.93% | 87 |
Выбирайте Quest: Urf's Champion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 45.45% | 0.59% | 55 |
Выбирайте Laser Heal, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 44.26% | 0.65% | 61 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 44.23% | 0.55% | 52 |
Выбирайте Upgrade Sword of Blossoming Dawn, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 43.28% | 0.71% | 67 |
Выбирайте Upgrade Infinity Edge, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 40.48% | 0.89% | 84 |
Выбирайте Swift and Safe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T4 | 40.00% | 0.80% | 75 |
Выбирайте Cerberus, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 39.68% | 0.67% | 63 |
Выбирайте Overflow, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 38.27% | 0.86% | 81 |
Выбирайте Poro King, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 37.31% | 0.71% | 67 |
Выбирайте Omni Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 36.54% | 0.55% | 52 |
Выбирайте From Beginning to End, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T4 | 34.55% | 0.59% | 55 |
Выбирайте Goldrend, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T4 | 32.73% | 0.59% | 55 |
Urgot Skill Combos
Extracted from the skill order guide
In that case, consider R > W > Q > E.
After that, prioritize R whenever available, then max Q for damage and slow duration, followed by W, and leave E for last.
Urgot Counters
Counters and threats extracted from the matchup guide
Counters
5Urgot counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Urgot is countered by these champions in ARAM: Mayhem.
Read counter detailsUrgot Team Comp Highlights
Partner patterns extracted from the team comp guide
Hard Engagement: Urgot has no way to force a fight. He needs a Leona, Malphite, or Ornn to start the chaos so he can walk in and fire. Reliable Crowd Control: His Fear Beyond Death (R) requires a target to drop below the execute threshold. Allies with long stuns or roots help him whittle targets down and keep them still for his leg procs. Peel for Dives: If Urgot uses Disdain (E) to flip a priority target, he often ends up deep in the enemy line. He needs a support or tank to peel bruisers off him while he resets. Top Synergy Pairings
1. Malphite
Best Scenario: Malphite hits a multi-man knockup. Urgot lands a four-man fear with his ultimate, chaining the crowd control and wiping the squad. Enemy Answer: The enemy team buys Quicksilver or runs Cleanse to break the knockup chain. They may also spread out vertically to force Malphite into single-target engages. Failure Risk: If Malphite whiffs his ultimate, Urgot is left walking forward with no gap closer. He gets poked down before he ever gets in range to flip. Recovery: Urgot holds his Disdain and plays the backline bodyguard. He waits for the enemy to dive his carries and uses his flip to peel, turning the fight into a scrappy close-range brawl where he excels.
2. Orianna
Best Scenario: Urgot uses Disdain to catch a squishy target. Orianna ults the moment they land, grouping the enemy team for Urgot’s leg spreads and potential multi-kill execute. Enemy Answer: High-mobility champions like Zed or Fizz can dodge the ball attachment. Enemies with instant disengage tools like Zhonya's Hourglass can stall out the combo damage. Failure Risk: Urgot dives too deep for the ball carrier and gets burst down before Orianna can react. The ball position becomes awkward, leaving her out of range to shield him. Recovery: Urgot pops Purge and kites backward. Orianna uses Command: Dissonance (W) to speed him up and slow pursuers, resetting the engage cooldown.
3. Swain
Best Scenario: A messy, prolonged team fight where both ultimates are active. Swain sustains through the damage while Urgot procs shotgun legs on pulled targets, creating a "zone of death" that melee enemies cannot enter. Enemy Answer: Anti-heal items like Morellonomicon or Bramble Vest cut their sustain in half. Long-range poke mages like Xerath or Ziggs can whittle them down before the pull range is ever relevant. Failure Risk: The duo gets kited indefinitely. Without a hard dash, they slowly lose health to poke and never get to use their drain mechanics. Recovery: They force a dive with Snowball. Even if the engage isn't perfect, the combined area damage forces enemies to retreat, allowing them to push the wave and reset.
4. Yasuo
Best Scenario: Urgot lands a surprise flip on a frontliner. Yasuo instantly ults, bursting the target and setting up Urgot’s Fear Beyond Death on the rest of the team. Enemy Answer: Smart teams save knockup breaks for Yasuo. If Urgot flips a tank with high armor, Yasuo might waste his ult on a target he cannot kill. Failure Risk: Yasuo dives too early and dies before Urgot can follow up. Urgot is left alone and gets focused down by the enemy backline. Recovery: Urgot switches to peel mode. He uses Purge to shred the enemies attacking Yasuo, hoping to secure a reset or fear to save the dive.
5. Leona
Urgot ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Identity | Fills a frontline bruiser role, absorbing poke and providing reliable damage over time without being the primary carry threat. | Becomes a pseudo-carry who spikes earlier and punishes mistakes brutally, taking fights to kill rather than just occupying space. | Stop being a meat shield; play as an executioner who commits to kills. |
| Skill Order Priority | Flexible approach, often maxing W for consistent damage and wave control, or Q for poke and catch potential. | Adapt to augments: max Q if damage amplification rolls, or W with attack speed augments; E max is rarely correct here. | Read augments first and adapt skill order to maximize their synergy. |
| Fight Tempo | Plays patiently, waiting for enemies to overextend, absorbing cooldowns, and counter-engaging carefully. | Passive play is wrong; force action with Q and E before enemies stack augments and gold leads that you cannot outsustain. | Force fights early instead of waiting for perfect engage angles. |
| Teamfight Positioning | Stands at the front to absorb poke and control space by existing, looking for E angles on overextended enemies. | Frontlining without a plan is suicidal; play around vision and cooldowns, chip with passive range, then commit fully. | Wait for key abilities, then engage with full commitment or die trying. |
| Build Philosophy | Focuses on survivability and armor shred with Black Cleaver, Sterak's Gage, and Death's Dance for sustained fights. | Pure damage items become viable earlier; sometimes skip defense entirely and bet on killing enemies before they kill you. | Prioritize damage spikes over tank stats when augments support offensive play. |
Champion Analysis
Роль / Процент побед
Urgot the Dreadnought serves as one of the most oppressive frontline fighters in Hextech Mayhem, leveraging dramatically reduced cooldowns to lock onto enemies and unleash his chainsaw execute with unprecedented frequency. His core role combines frontline fighting, lock-on control, and chainsaw execution, making him a dominant presence in the mode's chaotic engagements. Urgot's gameplay revolves around his lock-on mechanic and execution pattern. His passive, Fear Beyond Death, applies fear to enemies below a health threshold, providing valuable crowd control against low-health targets. Corrosive Charge, his Q ability, fires corrosive rounds for sustained poke damage, and its frequent use in Hextech Mayhem allows for consistent harassment. Terror Capacitor, his W ability, grants a shield and slow effect, enhancing his survivability and chase potential when pursuing fleeing enemies. Purge, his E ability, functions as his core mobility tool by dashing in a target direction, offering flexible repositioning that becomes especially potent with reduced cooldowns. His ultimate, Fear Beyond Death, defines Urgot's strategic identity. This signature move locks onto an enemy below the execute threshold, drags them to Urgot, and executes them with his chainsaw. In Hextech Mayhem, this ability creates spectacular executions against low-health enemies, and the reduced cooldowns allow Urgot to threaten executes far more often than in standard play. This frequency transforms him into a constant execution threat that enemies must respect throughout fights. Urgot's positioning as a frontline fighter means he absorbs pressure while threatening lock-on control and execution. His combination of shield-based survivability, dash mobility, and poke allows him to engage, reposition, and chase effectively. The fear component of his passive adds a layer of crowd control that disrupts enemies attempting to escape or fight back at low health. His strategic value lies in his ability to control the flow of engagements through sustained pressure, lockdown potential, and the ever-present threat of his chainsaw execute. Players should prioritize positioning that maximizes his ability to lock onto priority targets while maintaining enough health to survive the frontline role long enough to reach execute thresholds.
Ключевые советы
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Urgot the Dreadnought thrives on chaos in Mayhem ARAM, but success requires disciplined timing rather than reckless aggression. Engage only with a clear numbers advantage or major augment lead. The primary engage sequence uses Snowball on a target near their wave, followed by dashing in and immediately casting W (Purge) to shred minions while pressuring nearby champions. This clears obstacles to the enemy backline while charging passive legs. For counter-engage, save E (Disdain) for enemy dashes. When melee assassins or tanks jump on your team, flip them backwards into your team's damage. Cooldowns are fast enough in Mayhem to use E aggressively on mispositioned squishy targets, but missing E leaves Urgot vulnerable to kiting. Landing the flip should be followed immediately by toggling W to proc passive legs and execute range. The single-lane format of the Howling Abyss benefits Urgot since enemies cannot dodge Q (Corrosive Charge). Position at the edge of your minion wave, close enough to land Q on enemies but far enough back to avoid free poke. Use side bushes to break line of sight, popping out to fire Q and ducking back in. When waves push to your tower, clear quickly with W and farm safely. If enemies dive, use E to flip them deeper into tower range for a likely kill. Target priority focuses on proccing passive legs rather than diving the backline immediately. Each leg deals significant damage, so position to hit as many targets as possible. Often the best target is the closest enemy, not the enemy ADC. Killing or executing a frontliner resets momentum for chasing remaining enemies. Watch health bars for R (Fear Beyond Death) threshold and fire immediately when enemies drop low. Do not wait for perfect kills, as the fear effect from successful executes or the slow from initial hits disrupts enemy formations. Chaining executes creates game-winning momentum. Snowball serves as both gap-closer and escape tool. The optimal timing is right after landing Q, as the slow makes Snowball nearly undodgeable. Avoid Snowballing into full-health enemy teams with cooldowns available. Use Snowball to flank, forcing enemies to turn and deal with you while your team attacks from the front. Urgot's W counts as rapid attacks, making him powerful with on-hit or ability damage augments. Toggle W rapidly to trigger specific effects, or leave it on to sustain through lifesteal or omnivamp augments. Use Q and E frequently to fish for augment procs when you have shields or speed on ability use. Recognize push and pull rhythms. When ahead with passive legs ready, push waves hard with Q and W to crash into the enemy tower, forcing them to farm under tower and limiting their poke. When behind or outnumbered, let waves push to you and farm with W from distance, engaging only when enemies overextend. Diving requires summoner spells and R available, ideally after crashing a wave when enemies are low. When being dived, save E until enemies commit, then flip them deeper into your side while the tower fires. When losing, become a defensive anchor by hugging your tower, using Q to slow approaching enemies and W to clear minions, looking for enemy mistakes to punish with a well-timed flip.
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Urgot the Dreadnought progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early game at levels 1 through 6, Urgot should start positioned near the front wave without hard committing until the enemy lineup is revealed. The primary goal is establishing wave control using shotgun legs by walking forward to angle passive blasts through the minion wave. Hitting the enemy champion while clearing automatically wins trades. Against heavy skillshot poke, Urgot should weave in and out of the wave to force misses, then step up to last-hit with autos and Purge. W should not be toggled on permanently early due to mana drain, keeping it ready for all-in moments instead. Snowball should be held as a threat rather than an opener unless a clear squishy target is overextended. The optimal combo lands Snowball on a rooted or distracted enemy, follows with Disdain, and immediately toggles W for the full leg proc rotation. Missing Snowball requires instant backing off, as early cooldowns are long and getting caught with E down typically means death or burning Flash. Push when hitting multiple passive legs on the wave against enemies lacking hard engage, but stall against strong level 1 through 3 all-in tools. When ahead, crash the wave, poke under tower, and look for flips on enemies stepping up to clear while denying health relics. When behind, give up the front wave, farm at tower, and save E for disengage or counter-flips. In the mid game at levels 7 through 11, Urgot shifts from wave clearer to primary engage or follow-up threat. Position at the front of the team but not directly in the open, using side angles and brush to hide Snowball wind-up. Keep passive legs rotating by walking in small circles during skirmishes, as each leg proc deals significant damage. The trading rhythm involves poking with Corrosive Charge to slow, then walking forward to trigger passive legs. Save E for enemy key dashes or channels, as a clean flip during their animation cancels momentum. Fear Beyond Death serves as both an execute and panic button, and should not be held forever for the perfect execute. Mid-game Snowballs decide fights, used to close gaps on backline carries after teammates land crowd control. When ahead, force fights around health relics and objectives, using R to execute anyone at half health to trigger fear and chain-panic the enemy team. When behind, protect carries with peel flips and use R on diving bruisers or assassins. In the late game at levels 12 and beyond, Urgot becomes a zone controller and execution machine. Position just behind primary engage or slightly to the side, using Q and passive legs to create a danger zone enemies must cross. Constantly reposition to keep passive legs aimed at highest-value targets, with W active for most fights due to short cooldowns. When targets drop below the R execute threshold, fire immediately, as the fear from a successful execute turns teamfights completely. Late-game Snowball serves as a gap-closer for the backline or an escape tool when caught out. Push as a unit and never split off alone, as damage and execute are too valuable to lose. When ahead, siege the inhibitor, force fights, and use R fear to chain crowd control. When behind, hold the line at the inhibitor, using E to flip divers into tower or team. Urgot in Mayhem revolves around space control, timing, and execution, with the core principles being to track passive leg direction, manage W mana, and never engage without a plan.
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Процент побед / Популярность
Urgot the Dreadnought excels as a zoning nightmare when ahead, transforming into a dominant lane bully who controls space and forces unfair fights. When winning early trades and hitting power spikes, Urgot should stop fishing for random Qs and instead threaten the wave directly, clearing minions instantly with W to occupy space just outside enemy tower range. This positioning forces enemies into losing decisions: walk up and eat free damage, or cede the wave entirely. The primary win condition shifts to targeting overextended squishies with Q slows into E flips, letting passive damage shred them. The ultimate should not be saved for perfect executes when ahead; using it early creates a fear zone that splits the enemy team. Augments amplify leads significantly. Damage or healing augments enable tower dives that would normally be impossible, with E shields and W healing outsustaining enemy burst. Ability haste augments turn Q spam into an oppressive tool for checking bushes and denying vision, forcing claustrophobic fights. However, overconfidence leads to throws. Snowball marks followed by crowd-control chains end streaks quickly. Against teams loaded with engage tools, Urgot must play front line without crossing the halfway point until teammates follow. Chasing low-health enemies into their base alone is the fastest way to lose an advantage. When behind, Urgot's role shifts from diver to peeler. Long-range poke and crowd control that interrupts E are the primary threats. Getting chunked to half health while clearing waves signals a deficit. At this stage, attempting hero E flips on enemy carries typically results in getting stunned and deleted. Instead, Urgot should protect his own carries, waiting for enemy engage to commit before using E to flip divers away from friendly damage dealers. Wave management becomes critical when behind. W should be toggled off to conserve mana, with Q reserved for last-hitting ranged minions safely. Walking into frozen waves alone against ahead enemies is a death sentence, requiring team assistance to break. When enemies siege towers, E must be saved exclusively for disengage, with R held for enemies who step too close, denying dive attempts and creating counter-attack openings. Defensive and utility augments can salvage losing games by providing shields, tenacity, or healing on takedowns, allowing Urgot to body-block skillshots for damage dealers. Purely offensive augment suites require playing like an assassin, hiding in side bushes near towers to burst overconfident enemies who face-check. The ultimate execute should not be forced when behind, as enemies often have too much health or shielding. R serves better as a threat tool, held until targets drop below execute threshold or used on focused enemies to secure the fear proc, which buys repositioning time. Recovery requires patience and wave-clear stalling rather than desperate 1v5 attempts, waiting for enemy positioning errors to flip the game.
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Чемпионы / Роль
Urgot the Dreadnought is a juggernaut whose identity in ARAM: Mayhem centers on Echoing Flames, his passive knee cannons that fire in a clockwise sequence during basic attacks and Purge. With abundant attack speed and ability haste in this mode, the passive becomes his primary damage engine, transforming him from a slow whip-down champion into a constant blast output. Each knee fires on a cooldown reduced by attacks and Purge, dealing physical damage in cones that auto-target the nearest enemy. Attack speed augments or items turn this into a circular saw of damage, enabling even tanky builds to melt squishy targets simply by staying in range. Positioning is critical because knees auto-target the nearest enemy in their cone direction. Fighting in minion waves causes shots to waste on minions, so players should position with the enemy champion as the closest target or clear the wave first. In teamfights, Urgot acts as a zone controller where anyone in range takes constant damage without needing to focus a specific target. The passive provides the background damage that makes all-ins lethal when combined with his kit. Purge is the heart of Urgot's kit, turning him into a walking minigun that rapidly fires shotguns in a cone while shielding himself. It applies on-hit effects, triggers Echoing Flames, and prioritizes the nearest enemy, meaning positioning dictates who gets hit. The movement speed reduction while firing is the main weakness, making enemies able to walk away without a Q slow or E flip. Corrosive Charge serves as the primary poke and setup tool, providing a slow that enables engages and a mark that amplifies Purge damage. Missing Q against ranged champions forces Urgot to back off, costing lane control and health. Disdain is the kill button, a dash and flip that suppresses targets and goes through many movement abilities. Landing E on a high-value target is often a death sentence, but missing it leaves Urgot stranded and vulnerable. The dash is predictable and can be interrupted by knock-ups or displacements, and hitting minions stops the dash entirely. Fear Beyond Death serves as both an execute and a psychological weapon, causing fear explosions that can chain to nearby enemies. The execute threshold is generous in Mayhem, creating frequent opportunities, and killing one enemy in a cluster can fear the rest to turn fights instantly. Urgot functions as a stat-check champion who wins damage races by standing his ground. Disengaging unnecessarily wastes the passive's damage potential and loses trades that were being won. His strength lies in constant pressure rather than burst-and-leave patterns, making him a juggernaut who stands and delivers sustained damage through knee cannon cycles.
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Urgot in Mayhem plays differently than on Summoner's Rift due to the accelerated pacing and constant fighting. Most losses on Urgot come from poor positioning or misusing the ultimate in team fight chaos. A critical mechanical mistake is standing completely still while trading auto-attacks. While this procs passive legs on cooldown, it makes Urgot an easy target for skill shots in Mayhem's amplified damage environment. The correct approach is kiting in a circle around the target, constantly repositioning to keep enemies within the leg's firing arc while dodging incoming fire. If taking too much damage, immediately sidestep or use E to disengage rather than committing to a losing trade. Using E (Disdain) to engage against a full-health enemy with their escape available is another common error. This flips an enemy onto Urgot who then unloads their full combo while Urgot has no shield or dash left to escape. E should be saved for repositioning or punishment, flipping enemies who have already used mobility or peeling bruisers off the backline. If engaging is necessary, lead with Q to slow first. Firing Q at max range against mobile targets wastes mana and cooldowns due to travel time giving enemies easy dodge windows. Q should be used at closer range or when enemies are distracted, as the slow sets up the E flip. If Q misses, do not force E; back off and wait for the next window. Firing R2 immediately when enemies hit execute threshold without checking for shields or heals can waste the ultimate. The correct action is waiting a split second to let chain pulls or passive leg damage tick before firing when the damage calculation is secure. Even a failed execute forces enemies to respect Urgot's zone. Decision mistakes include chasing low-health enemies deep into enemy territory after winning a fight. Urgot is slow and vulnerable to collapse from respawning enemies. The correct priority is securing objectives or taking towers, letting faster teammates chase while Urgot pushes the lane. Using Snowball to engage into a full enemy team is a suicide play that leaves Urgot burst down before procing more than one or two passive legs. Snowball should close the gap for a Q or flank without committing the dash unless follow-up is available. Building full damage without survivability leaves Urgot too fragile for constant ARAM fighting, as he needs to survive initial burst to output sustained damage. A balance of health, attack damage, and ability haste allows walking down enemies and procing passive multiple times. Holding the ultimate for a perfect multi-person fear often means dying with it unused. R should start fights if it catches a priority target or delete a frontliner and fear the rest, as the generous fear radius makes it valuable without hitting everyone. Ignoring passive leg direction during team fights causes Urgot to walk forward while loaded legs face backward or sideways, wasting huge damage output. Awareness of which leg loads next and turning slightly to aim shotgun blasts at targets separates high-damage Urgot from low-damage ones. Urgot rewards patience and positioning more than raw mechanical speed.
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Urgot
Is Urgot strong in ARAM: Mayhem? He is a solid pick because Mayhem's accelerated gold gain helps him hit his item spikes much faster than on Summoner's Rift. Once he completes his first core item, his damage output becomes oppressive for squishy champions to handle. He excels at creating chaos in team fights where enemies are forced to cluster near his range. What is the best playstyle for Urgot in this mode? Play as a bulky skirmisher who looks for angles to land his Q, Corrosive Charge. You want to force fights in narrow corridors where enemies cannot easily sidestep your W, Fear Beyond Death. Do not play passively; your passive damage shreds through the high health pools common in Mayhem. Which ability should I max first? Max your W, Fear Beyond Death, first to lower its cooldown and increase your sustained damage output. Your Q provides the setup, but W is the engine that drives your entire kit. A point in E at level three gives you the flip disengage or all-in tool you need for early trades.
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