R > Q > E > W
N/A
предметы / Процент побед / Популярность
N/A
26.9N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
N/Aпредметы
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
55.42%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
56.24%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
56.81%- Полная цена
- 3,300
- Цена
- 1,000
+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
59.85%- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
53.73%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.78%- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
50.53%- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
56.69%- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.00%- Полная цена
- 3,300
- Цена
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
46.56%- Полная цена
- 3,100
- Цена
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
56.67%- Полная цена
- 2,900
- Цена
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
52.12%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
55.92%- Полная цена
- 400
- Цена
- 400
+150 Health
55.92%- Полная цена
- 900
- Цена
- 500
+350 Health
52.52%- Полная цена
- 400
- Цена
- 400
+150 Health
52.52%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
52.52%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.91%N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
N/Aпредметы
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
51.24%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
52.34%- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
51.25%- Полная цена
- 2,450
- Цена
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.76%- Полная цена
- 3,100
- Цена
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
52.38%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
45.77%- Полная цена
- 2,900
- Цена
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
45.96%- Полная цена
- 2,700
- Цена
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.94%- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
50.39%- Полная цена
- 2,700
- Цена
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
47.37%- Полная цена
- 2,800
- Цена
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
52.86%- Полная цена
- 3,200
- Цена
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.86%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
45.45%- Полная цена
- 400
- Цена
- 400
+150 Health
45.45%- Полная цена
- 900
- Цена
- 500
+350 Health
54.44%- Полная цена
- 400
- Цена
- 400
+150 Health
54.44%- Полная цена
- 50
- Цена
- 50
Consume Restores +120 Health over 15 seconds.
54.44%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.29%N/A
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
N/Aпредметы
- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
47.88%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
56.35%- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
47.32%- Полная цена
- 2,900
- Цена
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
49.32%- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
53.29%- Полная цена
- 3,300
- Цена
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
46.78%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
45.23%- Полная цена
- 3,300
- Цена
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
47.68%- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
48.17%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
49.17%- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
48.66%- Полная цена
- 3,400
- Цена
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
53.16%N/A
- Полная цена
- 900
- Цена
- 500
+350 Health
48.72%- Полная цена
- 400
- Цена
- 400
+150 Health
48.72%- Полная цена
- 350
- Цена
- 350
+10 Attack Damage
49.17%- Полная цена
- 1,050
- Цена
- 100
+20 Attack Damage +10 Ability Haste
49.17%- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.16%N/A
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
N/Aпредметы
- Полная цена
- 3,100
- Цена
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
51.25%- Полная цена
- 1,250
- Цена
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.33%- Полная цена
- 3,200
- Цена
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
53.19%- Полная цена
- 3,300
- Цена
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
52.52%- Полная цена
- 3,000
- Цена
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
51.86%- Полная цена
- 1,200
- Цена
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
48.90%- Полная цена
- 3,300
- Цена
- 1,000
+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
51.52%- Полная цена
- 3,300
- Цена
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
50.51%- Полная цена
- 3,000
- Цена
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
51.83%- Полная цена
- 3,300
- Цена
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
47.08%- Полная цена
- 3,200
- Цена
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
46.32%N/A
- Полная цена
- 150
- Цена
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.26%- Полная цена
- 900
- Цена
- 500
+350 Health
60.68%- Полная цена
- 400
- Цена
- 400
+150 Health
60.68%- Полная цена
- 350
- Цена
- 350
+10 Attack Damage
47.55%- Полная цена
- 1,050
- Цена
- 100
+20 Attack Damage +10 Ability Haste
47.55%Аугменты
Аугменты / Процент побед
| Имя | Редкость | Тир | Популярность | Игры | |
|---|---|---|---|---|---|
Выбирайте Transmute: Prismatic, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 56.10% | 7.23% | 246 |
Выбирайте Tank Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 53.07% | 13.90% | 473 |
Выбирайте Slap Around, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.71% | 8.14% | 277 |
Выбирайте Deft, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 52.53% | 6.38% | 217 |
Выбирайте Demon's Dance, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 52.36% | 6.23% | 212 |
Выбирайте Goliath, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 50.86% | 6.82% | 232 |
Выбирайте Dropkick, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 50.58% | 7.55% | 257 |
Выбирайте Heavy Hitter, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 50.14% | 10.85% | 369 |
Выбирайте Vampirism, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 50.00% | 9.23% | 314 |
Выбирайте Lightning Strikes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.83% | 6.76% | 230 |
Выбирайте Celestial Body, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.81% | 7.38% | 251 |
Выбирайте Tap Dancer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T1 | 47.64% | 6.85% | 233 |
Выбирайте Perseverance, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 47.39% | 7.32% | 249 |
Выбирайте Quest: Steel Your Heart, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 46.35% | 11.67% | 397 |
Выбирайте Soul Eater, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 46.33% | 7.61% | 259 |
Выбирайте Goredrink, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T1 | 46.22% | 6.61% | 225 |
Выбирайте Scopier Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 45.31% | 9.41% | 320 |
Выбирайте Twice Thrice, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 44.13% | 5.26% | 179 |
Выбирайте Executioner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 42.26% | 4.94% | 168 |
Выбирайте Upgrade Hubris, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T1 | 41.49% | 7.08% | 241 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 59.80% | 3.00% | 102 |
Выбирайте Transmute: Chaos, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 56.25% | 2.82% | 96 |
Выбирайте Frost Wraith, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 55.24% | 3.09% | 105 |
Выбирайте Thread the Needle, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 55.17% | 3.41% | 116 |
Выбирайте Quest: Icathia's Fall, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 55.17% | 2.56% | 87 |
Выбирайте Kill Secured, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 55.13% | 2.29% | 78 |
Выбирайте Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 54.31% | 3.41% | 116 |
Выбирайте Swift and Safe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 54.13% | 3.20% | 109 |
Выбирайте Red Envelopes, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.33% | 2.65% | 90 |
Выбирайте Growth Spurt, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 53.33% | 2.65% | 90 |
Выбирайте Self Destruct, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 53.23% | 3.64% | 124 |
Выбирайте Dive Bomber, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 52.50% | 2.35% | 80 |
Выбирайте Snowball Roulette, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 52.13% | 2.76% | 94 |
Выбирайте Snowball Upgrade, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 51.72% | 2.56% | 87 |
Выбирайте Gash, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 51.18% | 3.73% | 127 |
Выбирайте Slow Cooker, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 50.74% | 4.00% | 136 |
Выбирайте Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 50.62% | 2.38% | 81 |
Выбирайте Apex Inventor, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.59% | 2.50% | 85 |
Выбирайте Shrink Engine, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 50.00% | 4.59% | 156 |
Выбирайте Shadow Runner, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 50.00% | 2.70% | 92 |
Выбирайте Scopiest Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 49.57% | 3.38% | 115 |
Выбирайте Pinball, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 49.51% | 3.03% | 103 |
Выбирайте Typhoon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 49.37% | 2.32% | 79 |
Выбирайте The Brutalizer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 49.25% | 3.94% | 134 |
Выбирайте Get Excited, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 48.94% | 4.14% | 141 |
Выбирайте Blunt Force, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 48.51% | 2.97% | 101 |
Выбирайте Symphony of War, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 48.09% | 3.85% | 131 |
Выбирайте Scoped Weapons, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 46.32% | 4.00% | 136 |
Выбирайте Soul Siphon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.57% | 2.70% | 92 |
Выбирайте Spiritual Purification, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.30% | 2.32% | 79 |
Выбирайте Transmute: Gold, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T2 | 44.12% | 4.00% | 136 |
Выбирайте Outlaw's Grit, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 44.12% | 3.00% | 102 |
Выбирайте Bread And Jam, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 43.62% | 2.76% | 94 |
Выбирайте Final Form, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 40.48% | 2.47% | 84 |
Выбирайте Cerberus, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 40.26% | 2.26% | 77 |
Выбирайте Shrink Ray, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 39.33% | 2.62% | 89 |
Выбирайте Mystic Punch, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T2 | 37.86% | 3.03% | 103 |
Выбирайте Firebrand, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T2 | 35.20% | 3.67% | 125 |
Выбирайте Upgrade Thornmail, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 62.67% | 2.20% | 75 |
Выбирайте Recursion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 61.82% | 1.62% | 55 |
Выбирайте Biggest Snowball Ever, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 57.33% | 2.20% | 75 |
Выбирайте King Me, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 54.10% | 1.79% | 61 |
Выбирайте Mountain Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 53.70% | 1.59% | 54 |
Выбирайте Giant Slayer, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 52.78% | 2.12% | 72 |
Выбирайте Rabble Rousing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 52.00% | 2.20% | 75 |
Выбирайте It's Critical, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 51.35% | 2.18% | 74 |
Выбирайте Leg Day, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 51.32% | 2.23% | 76 |
Выбирайте Clown College, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 50.00% | 2.23% | 76 |
Выбирайте Light 'em Up!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 49.18% | 1.79% | 61 |
Выбирайте Slow and Steady, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 48.28% | 1.70% | 58 |
Выбирайте Impassable, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 47.27% | 1.62% | 55 |
Выбирайте Dawnbringer's Resolve, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 46.97% | 1.94% | 66 |
Выбирайте Erosion, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 46.88% | 1.88% | 64 |
Выбирайте Infernal Soul, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 46.67% | 2.20% | 75 |
Выбирайте Quantum Computing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 46.55% | 1.70% | 58 |
Выбирайте Blade Waltz, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 46.43% | 1.65% | 56 |
Выбирайте Donation, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.45% | 1.94% | 66 |
Выбирайте Divine Intervention, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 45.33% | 2.20% | 75 |
Выбирайте Dual Wield, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 44.78% | 1.97% | 67 |
Выбирайте Cheating, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 43.33% | 1.76% | 60 |
Выбирайте EscAPADe, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 42.65% | 2.00% | 68 |
Выбирайте Mad Scientist, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 41.33% | 2.20% | 75 |
Выбирайте Stats on Stats on Stats!, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 41.27% | 1.85% | 63 |
Выбирайте Upgrade Collector, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 41.10% | 2.15% | 73 |
Выбирайте Upgrade Infinity Edge, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 40.38% | 1.53% | 52 |
Выбирайте Pandora's Box, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 40.38% | 1.53% | 52 |
Выбирайте Upgrade Immolate, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 39.66% | 1.70% | 58 |
Выбирайте Escape Plan, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 39.34% | 1.79% | 61 |
Выбирайте Nightstalking, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 38.67% | 2.20% | 75 |
Выбирайте Critical Healing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Золотой | T3 | 35.38% | 1.91% | 65 |
Выбирайте Speed Demon, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 34.78% | 2.03% | 69 |
Выбирайте Weighted Popoffs, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Серебряный | T3 | 30.65% | 1.82% | 62 |
Выбирайте Dashing, когда эффект подходит урону, выживаемости и роли в командном бою. Открыть детали аугмента | Призматический | T3 | 30.36% | 1.65% | 56 |
Kled Skill Combos
Extracted from the skill order guide
R > Q > W > E (Conditional)
Most games, even with damage augments, the standard Q > E > W order remains safer.
Kled Counters
Counters and threats extracted from the matchup guide
Counters
5Kled counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Kled is countered by these champions in ARAM: Mayhem.
Read counter detailsKled Team Comp Highlights
Partner patterns extracted from the team comp guide
Core Team Functions Kled Needs
Hard Crowd Control: Kled’s Q is a skillshot tether, and his R is movement-based. He struggles against mobile enemies who can dash out of his Bear Trap. He needs teammates with point-and-click stuns, roots, or knockups to lock targets down so he can land his full combo.
Sion (High Value)
Synergy Mechanism: This is the "unstoppable train" composition. Sion’s R and Kled’s R stack movement speed and engage range. Both champions want to charge into the enemy backline simultaneously, creating a chaotic frontline that is nearly impossible to peel.
Orianna (High Value)
Synergy Mechanism: The classic "ball delivery service." Kled is an aggressive, fast-moving initiator who can carry the ball into the heart of the enemy team instantly. Orianna provides the shield Kled needs to stay mounted and the burst to finish targets.
Yasuo (High Value)
Synergy Mechanism: Airborne interaction. Kled’s R does not knock up, but his aggressive dash and skirmish style create the perfect chaos for Yasuo. While Kled does not directly set up Yasuo’s R with a knockup, his Q pull and general disruption force enemies to burn mobility, making them easy targets for Yasuo’s whirlwind. In Mayhem, the frequent fighting means Yasuo gets his dash resets constantly.
Leona (Medium-High Value)
Synergy Mechanism: Chain CC lockdown. Kled lacks hard lockdown on a single target. Leona fills that gap with point-and-click stuns. Together, they create a "kill zone" where one target is guaranteed to die.
Lulu (Medium Value)
Synergy Mechanism: Anti-dismount insurance. Lulu is the best support for keeping Kled mounted. Her Whimsy (W) stops enemies from attacking, and her Help, Pix! (E) gives Kled a shield. Her ultimate, Wild Growth, gives Kled instant health and a knockup, which is critical when his health bar drops low.
Kled ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Kled plays a waiting game, looking for good Q pulls and chipping away before committing to a full R engage. | He transforms into a relentless engage engine, forcing fights immediately rather than waiting for perfect openings. | Stop waiting; set the tempo by charging in immediately to force enemies to collapse. |
| Skill Usage | Maxing Q is the priority; E is held for dismount safety or chasing guaranteed kills to manage risk. | W becomes a terrifying damage source with attack augments; E is used aggressively to gap-close despite the risk. | Adapt skill maxing to augments and use E aggressively to stick to targets. |
| Snowball Usage | Snowball is used defensively to fix Kled's weakness of getting kited while dismounted or to remount. | Snowball becomes an engagement amplifier used to start fights, creating a chain of CC with R. | Use Snowball aggressively to start fights on your terms, not reactively to survive. |
| Build Flexibility | Builds lean into sustain and armor shred like Black Cleaver; Conqueror is standard for extended fights. | Skip early sustain if augments cover survivability; Electrocute or Dark Harvest become viable for burst. | Do not autopilot builds; adjust items and runes based on augment synergies. |
| Target Selection | Spacings focuses on managing the dismount; targets whoever is closest to avoid overextending. | Bold target selection is rewarded; charge past the frontline to delete carries before they react. | Ignore the frontline and dive the backline to create chaos if damage is high. |
Champion Analysis
Роль / Процент побед
Kled the Cantankerous Cavalier serves as one of the most aggressive frontline fighters in ARAM: Mayhem, combining devastating engage potential with sustained damage output. His core role centers on "frontline engage + sustained damage," making him a primary initiation tool for his team. Kled's gameplay revolves around his unique Courage system, which creates a distinctive combat rhythm. When Courage is full, Kled rides his mount Skaarl, gaining bonus health and access to his complete ability kit. When his health depletes, Skaarl flees and Kled enters dismounted mode, forcing him to attack enemies or build turrets to restore Courage and remount. This mechanic demands that players maintain aggressive pressure to stay combat-effective. His Q ability, Bear Trap on a Rope, functions as a slow tool while mounted and transforms into a pistol shot when dismounted, giving him ranged harassment options during vulnerable moments. Violent Tendencies, his W ability, serves as his core damage tool by delivering massive bonus damage on every fourth attack, rewarding sustained combat engagement. Jousting provides a powerful dash capable of traversing terrain, offering both engage and escape flexibility. Kled's ultimate, Chaaaaaaaarge!, represents his signature strategic value. This ability grants massive movement speed to his entire team while Kled charges toward the enemy formation, making it the perfect initiation tool in Hextech Mayhem. The team-wide speed boost transforms Kled into a force multiplier, enabling coordinated team advances that overwhelm enemy positioning. His near-limitless ability combos and devastating engage potential distinguish him from other frontline options. The Courage system creates natural risk-reward decision points. Dismounted Kled must balance survival with the need to generate Courage through aggression, creating tension between cautious play and the frenzied combat style that defines his identity. Players who master this rhythm can maintain pressure while managing the vulnerability of dismounted phases. Kled's strategic value lies in his ability to force fights on his terms, using Chaaaaaaaarge! to initiate favorable engagements while his sustained damage from Violent Tendencies keeps him relevant throughout extended skirmishes. His combination of team-wide utility, terrain-traversing mobility, and sustained frontline presence makes him a powerful pick for teams seeking reliable initiation and prolonged combat effectiveness.
Ключевые советы
Блог гайдов / N/A
Mount management defines Kled's entire gameplay loop in Mayhem ARAM. When mounted with Skaarl, he operates as a mobile diver who can force engages. When dismounted, he becomes a desperate skirmisher who must stack courage quickly to remount. Never fight at half mount health unless a clear remount window exists. The rapid pace of Mayhem means frequent dismounts, so players must master the rhythm of losing and regaining the lizard. Chaaaaaaaarge!!! serves as one of the best engagement tools in the mode, creating a massive speed ramp for the entire team. Engage only when teammates are positioned to follow up, and hold the ultimate if allies are staggered or dead. The substantial shield at the end of the charge allows Kled to tank tower aggro when finishing low-HP targets. Before level 6, look for engages with Q pulls on squishy targets to force enemy Snowball or defensive cooldowns. Follow up with E to stick, but save the second E recast to chase dashes or escapes rather than dumping both charges instantly. Kled can disrupt divers by landing Q on approaching enemies to create repositioning windows for carries. W shreds through divers who attempt to tank the damage. Dismounted Kled remains dangerous in close-range brawls, so do not immediately run when losing Skaarl in defensive situations. When dismounted, movement speed increases when running toward enemies, which enables juking skillshots by briefly advancing then darting sideways. E serves as the primary mounted escape tool, while dismounted Kled has no dash and must respect that vulnerability. ARAM's single lane forces constant proximity, making Q nearly impossible to dodge at close range. Play at the edge of Q's max range when poking, and close gaps immediately when enemies whiff key cooldowns. The narrow lane means the ultimate covers the entire fight with no sidestepping available. However, narrow spacing hurts dismounted Kled since sidestepping becomes harder against skillshot-heavy compositions. Target priority focuses on disrupting and diving the backline, with W damage melting squishy mages and marksmen. Do not tunnel vision on carries if the frontline is low and isolated, as quick kills on tanks provide courage and reset threat. When dismounted, priority shifts to whatever is closest since any courage source works. A remounted Kled holds more value than a dead Kled who chased the optimal target. Snowball functions as a gap-closer before level 6 and an emergency remount tool afterward. A common pattern involves Snowball in, auto-attack to trigger W, then E to stick. When dismounted, Snowball becomes a survival tool for escaping or repositioning, or for stacking courage on minion waves in desperate situations. The push and pull rhythm defines sustained pressure. When mounted, push forward with Q poke and threaten engages. When dismounted, pull back slightly, clear minions for courage, and re-engage once Skaarl returns. Control where dismounts happen, as dismounting near teammates is acceptable while dismounting alone under an enemy tower means death. When behind, shift to a disruptor role by landing Q pulls on divers targeting carries, using the ultimate to disengage and create an escape speed ramp for the team.
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N/A / Аугменты
Kled wants to fight from the first wave. He is not a poke mage, so he should mount up, walk forward, and look for Q pulls on enemies near the minion wave. When landing a bear trap on a rope, he should keep walking forward to drag targets out of position. His early damage is high, and most champions cannot trade back effectively if he forces a long fight. Positioning near the front of the wave is key. Dismounting should be treated as a resource rather than a failure. When Kled loses Skarl, he gains movement speed toward enemies and can spam pistol shots. He should not run away immediately after dismounting; instead, keep auto-attacking to remount faster. The remount burst often catches players off guard and turns a bad trade into a kill. Snowball should be used to close the gap on squishy targets or to engage when Q is down, not wasted for minor poke damage. Save it for clear paths to the enemy backline. Augments influence playstyle: early damage or healing augments enable more aggressive play, while defensive or utility augments help extend fights and survive the dismount phase. Push the wave to crash minions into the enemy tower and create chaos, as Kled thrives in messy, extended fights where he can remount multiple times. If ahead early, look for dives with Snowball or flash when enemies are low under tower. If behind, play slightly back, wait for Q cooldown, and look for a pull on overextending enemies. Once Kled has his ultimate Chaaaaaaaarge!!!, his rhythm changes completely. He becomes an engage tool for his team. Look for angles where the ultimate can lead the team into a fight, saving it for actual combat rather than just speed to return to lane. The trading pattern remains similar but now he can start fights with R and layer Q on top of the chaos. Charging through as many enemies as possible gives the team a speed boost, and the ultimate shield helps survive initial burst. Play slightly off to the side rather than directly in front of the team, forcing enemies to choose between dodging the team or dodging Kled. Snowball combines with R for a double engage threat. If enemies dodge the charge, Snowball can still disrupt them. Late game Kled focuses on finding the right moment to engage. He is not a tank but is hard to kill if remounting consistently. His job is to disrupt the enemy backline, force cooldowns, and create space for damage dealers. Flanks are more effective than head-on charges. Wait for the enemy frontline to step forward, then run past them into carries. Hide in bushes or play to the side rather than standing in the open. When dismounted, always keep fighting since pistol does surprising damage and builds courage quickly. Use R to start fights, not to escape. Group with the team in mid and late game, as Kled cannot 1v5 against a coordinated enemy.
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Процент побед / Популярность
Kled the Cantankerous Cavalier operates with distinct strategic patterns depending on whether he is ahead or behind, and understanding these states is essential to maximizing his effectiveness while avoiding costly throws. When ahead, Kled transforms from a lane bully into a siege engine. The primary trigger condition for an ahead state is completing a core item spike before the enemy frontline. If Kled has a finished damage item and boots while the enemy tank is still building components, a window opens to end the game or snowball a massive gold lead. The priority shifts to forcing fights around objectives rather than farming. Establishing vision on the enemy side of the bridge enables Kled to find Jousting angles. He should ping targets that have used escapes or major cooldowns, then ult directly through the enemy team. The speed boost provided to allies allows the entire squad to collapse instantly, making it crucial to save the ultimate for engages when teammates are in range to follow up rather than using it merely for faster travel. Itemization when ahead can lean into pure damage or lethality to eliminate squishy targets before they react. Flanking becomes a powerful tool: waiting for enemies to focus on teammates, then charging from the side, forces enemy carries to turn and burn cooldowns on Kled, freeing the rest of the team to clean up. Augments that grant Tenacity, slow resistance, or movement speed remove Kled's primary weakness of being kited, enabling deep dives. Reset augments encourage aggressive play for chain kills, using Q to close distance, executing low-health targets, and immediately seeking the next cycle. The biggest throw risk when ahead is dismounting in a 1v5. Even with a lead, dismounted Kled remains vulnerable to crowd control. Chasing fleeing enemies into fountain or tower range is deadly unless the kill and remount are guaranteed. If dismounted, backing off and building courage through safe poke is safer than forcing a remount amid five enemies. When behind, Kled must abandon the primary engage role. The trigger condition for a behind state is typically a gold deficit or failing to remount during critical fights. Against dedicated peelers or heavy CC tanks that are ahead, Kled cannot play aggressively. His role shifts to counter-engage and peel. He must wait for enemies to start fights and use major crowd control on his tank or support before looking for flanks or side angles to hit carries. Ulting in first risks instant dismount and death if hit by a stun while charging. Defensive itemization becomes essential. Damage items will not save a behind Kled; health, armor, or magic resistance allow him to survive long enough to remount. A remounted Kled provides a massive health bar for the team, and even without kills, soaking cooldowns creates space for damage dealers. Augments that generate courage faster, grant shields, improve healing, or reduce cooldowns become lifelines over risky damage options. Safe courage farming through auto-attacking minions or poking with Q from max range is critical. Forcing remounts into the enemy team leads to being burst down before the remount triggers. When dismounted, Kled should function as a ranged finisher, executing low-health targets trying to escape teammates.
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Чемпионы / Роль
Kled the Cantankerous Cavalier in ARAM: Mayhem functions as a chaotic dive engine designed to start fights, absorb burst through dismount mechanics, and remount mid-combat to sustain pressure. The mode's constant fighting ensures Courage generation remains active, with a short ultimate cooldown enabling engages on your terms. Kled's core identity revolves around treating Skaarl as a damage sponge for initial burst, then fighting as the dismounted yordle to recover the mount. The passive, Skaarl the Cowardly Lizard, grants a massive secondary health bar. When Skaarl's health reaches zero, Kled becomes briefly untargetable during dismount, losing all bonus health but gaining movement speed toward enemies. Dismounted basic attacks and abilities generate Courage, with champion hits filling the bar faster. The remount timing serves as the primary win condition, effectively giving your team a fresh tank when enemies have exhausted cooldowns. Running away while dismounted leaves Kled as a squishy target with no escape, making aggression essential. Beartrap on a Rope serves as the primary poke and catch tool, with the Mayhem corridor making landing Q nearly guaranteed pressure. The pull effect disrupts positioning and sets up kills for follow-up damage. Missing Q eliminates ranged pressure for several seconds, forcing dangerous close-range trades. Violent Tendencies functions as a damage amplifier, with the fourth attack dealing percent health damage that shreds tanks and chunks squishies while accelerating Courage generation. Triggering W on minions before a fight wastes burst potential. Jousting provides gap-closing and escape utility, with the second dash crucial for repositioning. Using E to engage without backup leaves no escape route, making it a commitment tool rather than a poke option. Chaaaaaaaarge!!! serves as the ultimate engage tool, with a short enough cooldown to start most major fights. The speed boost for allies enables full-team collapse, and the knockback disrupts enemy formation. Charging into unfavorable odds without team support results in instant death, while a cancelled or missed ultimate can swing fights against your team. The strategic framework centers on playing forward, taking risks, and using Skaarl's health as a spendable resource. Dismounting and remounting multiple times per fight is expected, not avoided. Enemies can counter by zoning off Courage sources, applying hard crowd control to stop generation, or bursting down the dismounted form before remount. Proper management of the passive engine, combined with disciplined ability usage, transforms Kled into a sustained frontline threat that absorbs enemy resources while enabling team follow-up.
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Блог гайдов / Тир
Kled in ARAM: Mayhem lives and dies by his courage management and engage timing. The mode's accelerated pacing means remounting happens faster, but so does getting burst down. Most losses come from dismounted skirmishing at the wrong time or Chaaaaaaaarge!!! calls that leave your team stranded. Mechanical mistakes center on ability usage during combat. Panic-dismounting in the middle of enemy burst leaves Kled without mobility and vulnerable to skillshots and crowd control. Players should track their courage bar before hard engages and position near terrain or teammates for cover while dismounted. Using Bear Trap on a Rope on a full-health tank wastes the pull on a target the team cannot burst, when the hook should be saved for squishies or low-health targets trying to escape. Dashing away with Violent Tendencies at full courage wastes empowered auto-attacks that could have remounted Kled or secured a kill. Players should save the dash for repositioning after using empowered autos. Canceling Violent Tendencies mid-attack loses the fourth empowered hit which deals the most damage, severely cutting trade potential. Using Chaaaaaaaarge!!! from too far behind the team means teammates cannot follow up in time, leaving Kled to arrive alone and die before the shield helps anyone. Decision mistakes involve broader strategic errors. Fighting dismounted when the team is retreating leads to instant collapse, as dismounted Kled has no escape tools. Engaging with Chaaaaaaaarge!!! into obvious crowd control zones gets Kled stunned mid-charge or immediately after landing, wasting the ultimate. Ignoring courage generation from minions during teamfights keeps Kled dismounted longer than necessary, forcing the team to fight four-versus-five. Using Chaaaaaaaarge!!! to escape when mounted wastes the best engage tool and leaves the team without initiation. Overstaying after a successful engage leads to deep chases where Kled gets dismounted far from the team and dies to respawn timers. Building pure damage when the team lacks a frontline results in getting burst down before remounting, with no one to absorb initial poke. Committing to fights without Violent Tendencies ready produces pathetic damage output without the W steroid. The core of Kled is knowing when you are the predator and when you are the prey. Mounted Kled initiates while dismounted Kled survives, and mixing those roles up is what loses games.
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Kled
Is Kled strong in ARAM: Mayhem? He is a strong early skirmisher who thrives in chaotic fights. Mayhem's accelerated pace means his ultimate is up often, letting him engage constantly. He falls off if games drag on too long, so you need to force fights early and often. How does mounting and dismounting work in Mayhem? When Kled takes enough damage, he dismounts Skaarl and fights on foot with a pistol. You gain courage by attacking champions or hitting abilities, which remounts you with restored health. Dismounting is dangerous in Mayhem's high-damage environment, so play more cautiously until you get Skaarl back. What is Kled's win condition in this mode? Your job is to engage, disrupt, and survive long enough to remount during the fight. You want to dive the backline with your ultimate and force enemy carries to focus you. If you dismount, keep auto-attacking to build courage instead of running away.
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