Max Q first.
Build recommandé
éléments / Taux de victoire / Taux de sélection
N/A
26.9Objets principaux
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
Situationnelséléments
- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
60.36%- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
58.26%- Prix total
- 3,300
- Prix
- 1,000
+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
60.43%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
59.57%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
58.26%- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
57.80%- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
60.75%- Prix total
- 2,450
- Prix
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
59.73%- Prix total
- 2,800
- Prix
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
59.70%- Prix total
- 1,000
- Prix
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
57.89%- Prix total
- 3,000
- Prix
- 175
+40 Attack Damage +500 Health +4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.
61.72%- Prix total
- 3,200
- Prix
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
50.47%Objets de départ
- Prix total
- 900
- Prix
- 500
+350 Health
57.93%- Prix total
- 400
- Prix
- 400
+150 Health
57.93%- Prix total
- 900
- Prix
- 500
+350 Health
62.31%- Prix total
- 400
- Prix
- 400
+150 Health
62.31%- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
62.31%- Prix total
- 900
- Prix
- 500
+350 Health
60.01%Objets principaux
- Prix total
- 2,800
- Prix
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
- Prix total
- 1,000
- Prix
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 2,800
- Prix
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
- Prix total
- 1,000
- Prix
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 2,800
- Prix
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
- Prix total
- 1,000
- Prix
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prix total
- 2,700
- Prix
- 475
+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Situationnelséléments
Objets de départ
- Prix total
- 350
- Prix
- 350
+10 Attack Damage
44.35%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
44.35%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
49.80%- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
36.45%- Prix total
- 950
- Prix
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
36.45%Objets principaux
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,800
- Prix
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
55.81%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
56.11%- Prix total
- 2,450
- Prix
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
52.88%- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
56.11%- Prix total
- 2,800
- Prix
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
57.33%- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
54.78%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
53.73%- Prix total
- 3,200
- Prix
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
52.90%- Prix total
- 2,900
- Prix
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
56.28%- Prix total
- 2,700
- Prix
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
50.78%- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
56.21%- Prix total
- 2,700
- Prix
- 600
+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
54.29%Objets de départ
- Prix total
- 900
- Prix
- 500
+350 Health
57.63%- Prix total
- 400
- Prix
- 400
+150 Health
57.63%- Prix total
- 900
- Prix
- 500
+350 Health
55.98%- Prix total
- 400
- Prix
- 400
+150 Health
55.98%- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
55.98%- Prix total
- 400
- Prix
- 400
+150 Health
54.38%- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.38%- Prix total
- 800
- Prix
- 100
+200 Health 100% Base Health Regen
54.38%Meilleures optimisations
Optimisations / Taux de victoire
| Nom | Rareté | Tier | Taux de sélection | Parties | |
|---|---|---|---|---|---|
Choisissez Quest: Icathia's Fall lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 59.82% | 6.92% | 1,242 |
Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 58.25% | 17.47% | 3,138 |
Choisissez Upgrade Thornmail lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 57.91% | 5.00% | 898 |
Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 57.53% | 6.66% | 1,196 |
Choisissez Heavy Hitter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 57.28% | 13.27% | 2,383 |
Choisissez Slow Cooker lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 57.24% | 9.04% | 1,623 |
Choisissez Upgrade Immolate lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 54.92% | 6.11% | 1,098 |
Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 54.47% | 9.22% | 1,656 |
Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 54.43% | 11.88% | 2,133 |
Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 54.38% | 12.66% | 2,273 |
Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.84% | 4.72% | 847 |
Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 53.52% | 5.93% | 1,065 |
Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.35% | 17.72% | 3,183 |
Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.26% | 23.09% | 4,146 |
Choisissez Celestial Body lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 52.79% | 15.09% | 2,709 |
Choisissez Perseverance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.53% | 13.45% | 2,416 |
Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.43% | 4.87% | 875 |
Choisissez Impassable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.34% | 6.23% | 1,118 |
Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.11% | 4.50% | 808 |
Choisissez Demon's Dance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.75% | 7.06% | 1,267 |
Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 50.04% | 6.36% | 1,143 |
Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 49.00% | 5.03% | 904 |
Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 46.65% | 5.74% | 1,031 |
Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 61.39% | 2.25% | 404 |
Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 57.26% | 3.45% | 620 |
Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.66% | 2.46% | 442 |
Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 55.27% | 2.59% | 465 |
Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 54.11% | 3.86% | 693 |
Choisissez Prom Queen lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 53.60% | 2.09% | 375 |
Choisissez Mountain Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 53.57% | 3.59% | 644 |
Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 53.44% | 3.65% | 655 |
Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 53.00% | 2.13% | 383 |
Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 52.76% | 1.82% | 326 |
Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 52.58% | 2.16% | 388 |
Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 52.12% | 2.50% | 449 |
Choisissez Restless Restoration lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.95% | 1.85% | 333 |
Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.92% | 3.91% | 703 |
Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 51.70% | 2.95% | 530 |
Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.70% | 2.13% | 383 |
Choisissez Protein Shake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 51.69% | 2.31% | 414 |
Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 51.39% | 4.00% | 718 |
Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 50.92% | 3.64% | 654 |
Choisissez Guilty Pleasure lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 50.78% | 3.55% | 638 |
Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 50.51% | 2.73% | 491 |
Choisissez Courage of the Colossus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 50.31% | 3.59% | 644 |
Choisissez Mighty Shield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 50.10% | 2.86% | 513 |
Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 49.87% | 2.07% | 371 |
Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 49.85% | 1.85% | 333 |
Choisissez Final Form lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 49.76% | 2.34% | 420 |
Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 49.58% | 2.66% | 478 |
Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.44% | 2.50% | 449 |
Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.12% | 2.83% | 509 |
Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.86% | 1.95% | 350 |
Choisissez Gash lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 48.52% | 3.19% | 573 |
Choisissez Adamant lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.36% | 2.72% | 488 |
Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 47.37% | 2.75% | 494 |
Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 47.22% | 3.30% | 593 |
Choisissez First-Aid Kit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 46.27% | 2.24% | 402 |
Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 45.45% | 2.51% | 451 |
Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 44.42% | 2.54% | 457 |
Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 43.73% | 1.82% | 327 |
Choisissez Poro King lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 57.28% | 1.19% | 213 |
Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 55.98% | 1.30% | 234 |
Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.93% | 1.19% | 213 |
Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.51% | 1.36% | 244 |
Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 54.40% | 1.01% | 182 |
Choisissez Erosion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 53.54% | 1.41% | 254 |
Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 53.00% | 1.21% | 217 |
Choisissez Bread And Jam lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 52.70% | 1.24% | 222 |
Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 52.66% | 1.78% | 319 |
Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 52.33% | 1.67% | 300 |
Choisissez Ocean Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 51.63% | 1.37% | 246 |
Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 50.26% | 1.06% | 191 |
Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 50.00% | 1.37% | 246 |
Choisissez OK Boomerang lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 50.00% | 1.27% | 228 |
Choisissez Laser Heal lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 50.00% | 1.25% | 224 |
Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.84% | 1.77% | 317 |
Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.78% | 1.28% | 229 |
Choisissez Windspeaker's Blessing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.47% | 1.56% | 281 |
Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.45% | 1.01% | 182 |
Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 49.30% | 1.20% | 215 |
Choisissez Tormentor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 49.30% | 1.59% | 286 |
Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.22% | 1.43% | 256 |
Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 48.38% | 1.54% | 277 |
Choisissez Holy Fire lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 48.15% | 1.20% | 216 |
Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 48.09% | 1.46% | 262 |
Choisissez Poro Blaster lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 48.01% | 1.54% | 277 |
Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.62% | 1.52% | 273 |
Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 47.20% | 0.90% | 161 |
Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 46.64% | 1.24% | 223 |
Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 45.30% | 1.01% | 181 |
Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 44.72% | 0.90% | 161 |
Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 42.25% | 1.04% | 187 |
Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 37.42% | 0.91% | 163 |
Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 66.23% | 0.84% | 151 |
Choisissez Veil of Warding lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 59.57% | 0.52% | 94 |
Choisissez Omni Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 59.42% | 0.77% | 138 |
Choisissez Missing Ping Augment lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 57.75% | 0.40% | 71 |
Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 54.90% | 0.85% | 153 |
Choisissez Double Tap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 54.84% | 0.52% | 93 |
Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 54.72% | 0.59% | 106 |
Choisissez Mind to Matter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 53.98% | 0.63% | 113 |
Choisissez Watch Out Grapefruit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 53.78% | 0.66% | 119 |
Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 53.57% | 0.47% | 84 |
Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 53.50% | 0.87% | 157 |
Choisissez Hextech Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 53.16% | 0.44% | 79 |
Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 52.33% | 0.48% | 86 |
Choisissez Ice Cold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 51.61% | 0.52% | 93 |
Choisissez Overflow lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 50.34% | 0.83% | 149 |
Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 49.49% | 0.55% | 99 |
Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 48.70% | 0.86% | 154 |
Choisissez Stuck in Here With Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 48.65% | 0.41% | 74 |
Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 48.51% | 0.75% | 134 |
Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 47.06% | 0.66% | 119 |
Choisissez Feel the Burn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 46.46% | 0.55% | 99 |
Choisissez Ultimate Awakening lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 45.78% | 0.46% | 83 |
Choisissez With Haste lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 44.93% | 0.38% | 69 |
Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 44.90% | 0.55% | 98 |
Choisissez Homeguard lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 44.58% | 0.46% | 83 |
Choisissez Repulsor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 44.00% | 0.42% | 75 |
Choisissez Droppybara lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 43.64% | 0.61% | 110 |
Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 42.55% | 0.79% | 141 |
Choisissez Flashy lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 42.53% | 0.48% | 87 |
Choisissez Glass Cannon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 42.25% | 0.40% | 71 |
Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 41.80% | 0.68% | 122 |
Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 41.18% | 0.38% | 68 |
Choisissez Quest: Urf's Champion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 40.79% | 0.42% | 76 |
Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T5 | 58.93% | 0.31% | 56 |
Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T5 | 52.73% | 0.31% | 55 |
Choisissez Fey Magic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T5 | 47.27% | 0.31% | 55 |
Choisissez Goldrend lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T5 | 43.14% | 0.28% | 51 |
Choisissez Back to Basics lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T5 | 40.35% | 0.32% | 57 |
Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T5 | 37.70% | 0.34% | 61 |
Choisissez Bread And Cheese lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T5 | 35.19% | 0.30% | 54 |
Sion Skill Combos
Extracted from the skill order guide
Sion Counters
Counters and threats extracted from the matchup guide
Counters
5Sion counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Sion is countered by these champions in ARAM: Mayhem.
Read counter detailsSion Team Comp Highlights
Partner patterns extracted from the team comp guide
Reliable Follow-Up Damage: Sion creates openings with his Q and R, but he cannot always close kills alone. He needs teammates who can burst or poke when he lands a knockup. Peel for Passive: After Sion dies, his Passive can be kited easily. Teammates with slows or stumps help him actually connect attacks during his undead form. Disengage or Reset Tools: Sion often dives deep. He needs allies who can either go in with him or safely reset if the engage goes wrong. Top Teammate Synergies
1. Orianna (High Value)
Synergy Mechanism: Ball delivery. Sion acts as a mobile platform for Orianna's Ball. He can Q-flash or R into the enemy team, bringing the Ball with him. Combo: Orianna places Ball on Sion before he engages. Sion charges Q or activates R. As Sion reaches the enemy cluster, Orianna casts Shockwave. This combos Sion's knockup or knockback with her stun, layering crowd control. Best Scenario: Sion lands a multi-man Q or R. Orianna follows instantly with Shockwave. The enemy team is locked down for extended burst. Enemy Answer: Flash or dash out before Sion arrives. Cleanse or QSS on key targets to break the chain. Knock Orianna away before she can cast. Failure Risk: Sion engages too early before Orianna has Ball on him. Orianna misses Shockwave, leaving Sion isolated and burst down with no follow-up. Recovery: Orianna uses Dissonance to slow enemies while Sion retreats or dies. Sion uses Passive to zone enemies chasing Orianna.
2. Yasuo (High Value)
Synergy Mechanism: Airborne interaction. Sion's Q, R, and Passive all apply knockup or knockback, setting up Yasuo's Last Breath. Combo: Sion charges Q in a choke point. Yasuo positions to dash in. Sion releases Q for knockup. Yasuo instantly ults. Alternatively, Sion R knocks enemies up, and Yasuo follows. Best Scenario: Sion lands Q on three or more enemies in a narrow corridor. Yasuo ults, keeping them suspended for team burst. Enemy Answer: Interrupt Sion's Q charge with hard crowd control. Dash or Flash out of Yasuo's ult range before he casts. Failure Risk: Sion gets interrupted before Q lands. Yasuo dives in without a knockup and gets focused down instantly. Recovery: Yasuo uses Windwall to block incoming damage while Sion repositions. Sion dies and uses Passive to peel for Yasuo if he gets collapsed on.
3. Zilean (Medium-High Value)
Synergy Mechanism: Revive loop and speed engage. Zilean's Chronoshift allows Sion to play more aggressively, and his Time Warp speeds up Sion's R or Q charge. Combo: Zilean places bombs on Sion for poke. Zilean uses Time Warp to speed Sion's R or Q. Sion engages. If Sion dies, Zilean ults him, giving him a second life to re-engage or escape. Best Scenario: Sion R's into the enemy team at high speed. He dies, fights in Passive, then Zilean revives him. Sion activates W shield and continues fighting with full health. Enemy Answer: Focus Zilean first to prevent the revive. Ignite or healing reduction on Sion during Zilean's ult to kill him through the revive. Failure Risk: Zilean dies before he can ult Sion. Sion engages, dies, and stays dead with no revive, leaving his team without a front line. Recovery: Zilean uses Time Warp to help the team disengage if Sion dies without revive. Sion's Passive still zones enemies during the retreat.
4. Lulu (Medium Value)
Synergy Mechanism: Size, health, and peel. Lulu's Wild Growth makes Sion larger and knocks up nearby enemies. Her Whimsy speeds up Sion's engage. Her Polymorph and slow protect Sion's Passive. Combo: Lulu uses Whimsy for speed. Sion R's or charges Q. As Sion reaches enemies, Lulu ults him, adding a knockup to Sion's crowd control. If Sion dies, Lulu slows enemies trying to kite his Passive. Best Scenario: Sion R's into the enemy backline. Lulu ults him, knocking up nearby enemies and giving Sion bonus health to survive longer. Enemy Answer: Focus Lulu first. Kite away from the enlarged Sion. Use hard crowd control to stop Sion even with the extra health. Failure Risk: Lulu ults too early or too late, missing the knockup. Sion dies instantly after the ult ends, wasting the bonus health. Recovery: Lulu uses Polymorph on the biggest threat to Sion's Passive. Sion's Passive continues to chase slowed enemies.
5. Miss Fortune (Medium Value)
Synergy Mechanism: Area lockdown into area burst. Sion's crowd control groups enemies for Miss Fortune's Bullet Time. Combo: Sion lands Q or R on multiple enemies. Miss Fortune channels Bullet Time on the clustered targets. Sion's knockup or knockback keeps them in the ult area. Best Scenario: Sion R's through the enemy team, grouping them in a line. Miss Fortune ults down that line, hitting everyone. Enemy Answer: Flash or dash out of Bullet Time. Interrupt Miss Fortune's channel with crowd control. Kill Sion quickly to stop his follow-up. Failure Risk: Sion knocks enemies out of Bullet Time's area by mistake. Miss Fortune gets interrupted before the ult deals significant damage. Recovery: Sion uses Passive to zone enemies trying to chase Miss Fortune. Miss Fortune uses Double Up to poke during the reset. Summary
Sion thrives with teammates who can follow his engages, extend his crowd control, or give him second chances. He struggles without damage follow-up or if his Passive gets kited. Pick allies who can turn his suicide dives into team wins.
Sion ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Sion acts as a slow front-to-back tank or hard engage button, absorbing poke and forcing enemies to respect space through his presence. | Sion becomes a chaos initiator and zone-breaker who creates messy fights where enemy carries cannot free-hit, rather than just being first to die. | Shift from passive frontliner to active chaos creator who disrupts enemy positioning. |
| Q Charging Pattern | Charging Q in obvious choke points works well because the narrow map forces enemies to walk through the wave and respect the threat. | Full charges from neutral are easily interrupted since players have more reposition tools; use Q as a threat to force reactions first. | Threaten with Q to create space; only commit full charges when enemies are locked down. |
| Ultimate Usage | Sion can ult down the lane and accept messy engages because death timers and poke patterns are slower and more forgiving. | Bad ult paths are punished harder; use R only when enemies are grouped, mobility is spent, and team can collapse with you. | Ult with clear follow-up conditions, not as a desperate long-range engage tool. |
| Tempo and Patience | Sion has time to walk up, eat poke, clear wave, and wait for enemy missteps before committing to a real engage. | Higher tempo means fishing for perfect Qs loses the wave; cycle quickly between threatening space, forcing cooldowns, and committing. | Cycle modes rapidly instead of waiting for perfect moments that never come. |
| Snowball Decisions | Snowball is a simple delivery system: land it, take it, then Q or ult and hope your team follows behind you. | Taking Snowball instantly can be wrong; check ally distance, enemy cooldowns, and formation before recasting into a potential trap. | A mark is not permission to go in; verify follow-up conditions before committing. |
| Death Passive Reliance | Sion can sometimes plan around his death passive to clean up fights after initiating and soaking damage for his team. | Planning to die first is unreliable; create disruption while alive and treat the passive as a bonus, not the whole plan. | Prioritize living disruption value; let passive be a bonus rather than a strategy. |
Champion Analysis
Rôle / Taux de victoire
In Hextech Mayhem (ARAM) mode, Sion the Undead Juggernaut is a melee tank with massive health pools and exceptional team fight crowd control. His identity centers on absorbing enormous damage while disrupting enemies with area knock-ups and slows. Sion’s passive, Glory in Death, causes him to enter a frenzied state upon death, gaining substantial health and attack speed to continue fighting briefly. This ensures he remains a threat even after falling, often turning a lost fight into a trade or securing kills before expiring. His Q, Decimate, is his core damage ability — a charged strike that deals massive physical damage in a wide area, with a full charge knocking up enemies. The fully-charged knock-up is devastating in Hextech Mayhem, as it sets up follow-up damage for his team and interrupts enemy formations. Sion’s W, Soul Furnace, provides a shield that absorbs incoming damage and then explodes for area-of-effect magic damage. The explosion deals bonus damage if Sion took champion damage while shielded, rewarding him for staying in the thick of combat and making the ability serve dual purposes of damage absorption and output. His E, Roar of the Slayer, damages and slows enemy targets while granting Sion bonus movement speed for chasing. This tool helps him close gaps, peel for carries, or disengage from unfavorable trades. Sion’s ultimate, Unstoppable Onslaught, is his signature ability — a powerful forward charge that knocks up enemies in his path while granting massive bonus health and tenacity. In Hextech Mayhem’s long straight lanes, this charge’s distance is maximized, allowing Sion to barrel through the entire lane directly into the enemy backline. Positioning is critical: he functions best as a frontline initiator, using his ultimate to start fights or re-engage from a distance. Once in the enemy team, he relies on his shield and health pool to survive while repeatedly using his charged Q to disrupt and damage grouped opponents. His crowd control pattern — knock-ups from Q and ultimate, plus slows from E — creates windows for his damage dealers to act freely. The practical strategic value of Sion in Hextech Mayhem lies in his ability to absorb attention and resources from the enemy team while delivering reliable area disruption. Even if he is focused down, his passive keeps him fighting, and his ultimate’s tenacity and bonus health make him difficult to peel. His raw tankiness and devastating engage make him an unstoppable undead juggernaut in Hextech Mayhem.
Conseils clés
Blog guides / N/A
Sion wins fights by making the enemy answer a big, obvious threat. In ARAM: Mayhem, the cramped lane and fast restarts mean your best value comes from forcing bad movement. Start fights from brush, side fog, or behind your minion wave; if the enemy sees you walking straight at them, they will spread and save their dash for your charge. Use Snowball to skip the slow walk-in by marking a frontliner or badly positioned carry, then wait half a beat before reactivating. Do not always open with your ultimate, especially against teams with easy stops or sidesteps—walk up with shield and threat first, then use ultimate after they commit movement spells or as a second wave when an ally forces a narrow retreat path. Charge your heavy swing where the enemy wants to go, not where they are standing; carries usually retreat toward tower, health relic space, or wall openings, and even a partial hit can force panic movement that lets your team land follow-up. When your team has poke advantage, engage only after a health lead appears and stop the enemy from resetting the wave for free. Hold your control when assassins are waiting by standing slightly in front of your carries and punishing the first dash target instead of wasting your main interruption on a tank. Let the enemy enter the choke before you charge so their frontline and damage dealers overlap, making your swing, roar, shield pop, and body block harder to dodge. After first crowd control lands, walk into the enemy’s escape line instead of chasing directly behind them—Sion’s size matters, and making them path around you while your team hits them is effective. When your carry gets engaged on, peel with threat first by charging a swing beside them, forcing the enemy to choose between diving and getting punished or backing off. For escape, do not run in a straight line after a failed engage; step toward brush or a wall angle and turn with a charged swing if enemies chase too tightly. Use ultimate defensively when the fight is already lost to save your shutdown or delay the next enemy push. If you are going to die, die where zombie form is useful—in the middle of the wave or next to low-health enemies—to force flashes, finish targets, or buy time. After your shield is broken early, reset your spacing and re-enter when the enemy has spent their first poke volley. Stand offset before a fight, not dead center, to threaten a diagonal engage and reduce escape space. Avoid blocking your own skillshot allies by standing just to the side until they cast. Use minion waves as cover but respect poke when the wave is gone unless you have a Snowball or ultimate angle. Keep a small escape angle open if the enemy has heavy displacement. In target priority, hit the carry when the path is real and hit the frontline when it is not; prioritize immobile damage dealers after they use movement. Do not chase one low target through the whole lane if your team is being wiped behind you—turn back to peel. In zombie form, attack the target you can actually reach rather than wasting the passive sprinting after a full-health mobile carry. Use Snowball as an engage connector, not just a gap closer: check if your team is in range before taking it, and mark tanks when they are standing beside carries to place yourself close enough to threaten the backline.
Read full guideGuide de style
N/A / Optimisations
Sion in ARAM: Mayhem is a space-maker first. His job is to decide when the lane moves, when the enemy backline steps back, and when his team gets time to hit the wave, shrine, or structure. He is played as a frontliner with threat windows: charging from fog, threatening knock-up, soaking the first answer, then re-engaging with his team or dying where his passive still creates pressure. At levels 1-6, Sion holds the front without donating the lane. He starts slightly ahead of his carries but not alone in the minion wave, standing near brush or terrain so his charge is harder to read. His best early trades come when the enemy is last-hitting or clearing the wave; a short charged hit that forces movement is better than a full charge that gets interrupted. Snowball is used as a follow-up, not a blind opener unless key peel is already spent. Early augments support surviving long enough to create a fight: durability, healing, shielding, or tenacity allow him to contest space more aggressively, while damage or haste augments call for repeated short threats. He pushes when his team has better waveclear or the enemy backline is low, and stalls when outranged or waiting for stronger levels, absorbing light poke with his shield. If ahead, he takes brush control to force guesses; if behind, he plays closer to his structure and saves engage for enemies who dive too far. At levels 7-11, Sion becomes the fight starter or anti-dive wall. He either holds forward brush when his team can follow, or stands on top of his carries against assassins and divers. His trading rhythm uses two-step patterns: walk up to force movement, then when the enemy spends mobility or crowd control, commit with Snowball or ultimate. Mayhem fights explode quickly, so his main engage should not be wasted into a target with every escape ready. Mid-game Snowball turns poke into a real fight; if it hits a carry, he waits before taking the mark. His augment pattern tells him how brave to be: defensive augments let him absorb burst, mobility augments allow sharper angles from brush, and damage augments reward targeting carries during passive, but he must not chase damage so far that his own backline gets collapsed. He pushes after a won fight or forced recalls, and stalls against stronger poke, using patience to make the enemy misstep. When ahead, he chains pressure from past the midpoint with ultimate from angles that cut off retreat; when behind, he counter-engages, interrupting the second champion or knocking up the carry who steps forward. After level 12, Sion forces winning fights rather than random crashes. Late-game positioning is about angles and death location: he stands where his engage threatens carries while staying close enough for his team to use his crowd control, and holds his ultimate until the enemy is trapped by minions, terrain, or team pressure. He stops taking meaningless poke trades, using his shield and body only to protect a carry, save a wave, or let his team step forward. His late Snowball is a commitment tool taken decisively on a high-value target if his team is ready, and let expire if it lands on a tank deep behind the enemy. Augments for durability make him the first body in, engage or movement augments are used from fog for surprise, and damage augments that boost after death require planning his death near carries or the wave.
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Taux de victoire / Taux de sélection
When Sion The Undead Juggernaut wins the first few fights and starts stacking health, he stops being a champion and starts being a timer. His primary strength lies in hard zone control; he can charge his Q in a visible, threatening position to force the enemy behind their tower, either securing free damage on structures or chunking half a squishy’s health bar for a kill if the enemy disrespects the threat. Ahead, his Q becomes a one-shot threat, and his R is best aimed straight down the lane at the enemy backline to force flashes or a knock-up that ends fights. Augments that grant ability haste or movement speed turn him into a raid boss, while damage augments make his passive terrifying—when he dies ahead, his zombie form often secures double kills because enemies underestimate the execute damage. The main risk when ahead is greed: chasing kills into the enemy fountain can throw the lead even in Mayhem’s reduced death timers. After a fight, shove the wave, take the tower, and reset; the only thing that kills a fed Sion is his own greed. Specific ahead tactics include popping W earlier for shield burst and finishing low-health targets, using Snowball to close gaps followed by point-blank Q, and auto-attacking structures while the team zones—he is the best tower taker on the team. Playing from behind, Sion feels miserable until he accepts his role as a disruptor rather than a carry. His primary action becomes disruption over damage: his Q will not one-shot, and his R will get him killed if charged into the enemy team. Instead, he peels for his carries by charging Q to zone divers, uses R defensively to escape or reposition, and focuses on not dying for nothing. Every death must cost the enemy something—time, health, or cooldowns. Behind, he is the counter-engage, not the engage tool, and should let the enemy make the first move before punishing with Q and E. Augments that provide survivability or healing cover his weakness to repeated poke, allowing him to survive initial burst and get abilities off. His passive becomes a revenge tool: even a 0-5 Sion with a strong defensive augment can turn a fight by refusing to die quickly, and his zombie form forcing enemy carries to kite back creates space for teammates. Specific behind tactics include using E to last-hit safely and chip enemies, popping W to tank skill shots for the team, and split pushing a side wave to force the enemy to send one or two champions away from the main fight. Recovery conditions arise when the enemy overcommits to killing Sion, allowing his team to take objectives or win the number advantage. He is uniquely good at being an annoying distraction, so he should build tanky and take every defensive augment offered to make the enemy work for every inch of ground. The trap to avoid is trying to make hero plays—a behind Sion that lands one good Q is more valuable than one that dives into five and dies before pressing a button. Patience wins losing games: he must wait for the enemy to misposition in Mayhem’s chaos and then punish.
Read full guideHistoire du champion
Champions / Rôle
Sion The Undead Juggernaut is a lane-control monster in ARAM: Mayhem who transitions into an unkillable raid boss or a disruptive zombie. He is not built to outplay enemies with mechanics; instead, he exists to charge abilities directly in their face, absorb ridiculous amounts of damage, and force the enemy to overcommit kills that simply bring him back for more. Every ability demands respect for its windup, but the payoff is massive when landed. Sion’s passive, Glory in Death, turns death into a tactical resource. When he dies, he reanimates with decaying health, increased attack speed and movement, and ground-slamming attacks. In Mayhem’s constant high-damage fights, Sion often revives right in the middle of a scrum, forcing enemies to choose between fleeing or dying to a zombie. This fail-safe turns a bad trade into a potential double kill, and early on enemies often underestimate the zombie damage. The key is to die in the middle of the enemy backline during teamfights to disrupt positioning, though slows and stuns can ruin the chase. Decimating Smash, his primary threat tool, charges a massive overhead axe slam. The longer the charge, the more damage and knock-up, but the threat of a fully charged smash often does more work than the ability itself, zoning and peeling enemies. The classic combo uses E’s slow or minion stun to set up an almost guaranteed full charge. Soul Furnace provides a shield and a delayed area-of-effect explosion, with permanent health stacking from minion kills. In Mayhem’s constant waves, Sion can stack health faster than on Summoner’s Rift. Activating the shield before engaging absorbs initial burst, and timing its explosion is critical since high-damage enemies can break it before detonation. Roar of the Foe fires a short-range shockwave that slows and knocks back a champion, but when aimed at a minion, it launches that unit much further to stun the first enemy hit. Mayhem’s ever-present minions give Sion reliable ammunition for this engage tool, making his E-into-Q combo bread and butter. Unstoppable Onslaught turns Sion into a projectile that cannot be interrupted by crowd control, charging across the single lane from tower to tower. The knock-up at the end scales with distance and sets up a follow-up charged Q. While a missed R leaves him deep in enemy territory with no abilities, used correctly it forces cooldowns and creates chaos. Sion rewards patience with windups, smart death positioning, and constant pressure from a zombie that demands respect long after the first life ends.
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Blog guides / Tier
Sion The Undead Juggernaut lives and dies on commitment in ARAM: Mayhem, where one bad angle or wasted ultimate turns a raid boss into a feeding streak. The common mistakes to avoid fall into mechanical execution and decision-making. Mechanically, charging Q for maximum duration every time is a trap; enemies interrupt the channel or simply walk out, leaving Sion with only basic attacks for several seconds. The correct action is to use Q as a flexible tool—quick taps for point-blank knockups provide reliable crowd control, while full charges are saved for when enemies are locked down by allies or forced into a choke. Another error is activating W and immediately detonating it for damage; the shield breaks before dealing meaningful damage, costing Sion his primary survival tool. The proper play is to hold the detonation, let the shield absorb damage, and pop it only when enemies are inside the blast radius or the shield is about to break. Using R in a straight line from max range with no terrain support is a common blunder; enemies see the charge coming and sidestep easily. Sion should start R from closer range or use fog of war, curving the ultimate to cut off retreat paths or aim for chokepoints. Spamming E on cooldown into minion waves pushes the wave and wastes the cooldown when a real engage opportunity appears; the correct habit is to save E for champions or for setting up Q knockbacks, using it on minions only to reset the wave. Ignoring the passive death form is a critical mistake—players typing in chat or mentally checking out waste the most terrifying part of Sion’s kit. In death form, click on the highest-priority target and force enemies to kite you or take massive damage. Decision mistakes are equally costly. Engaging with R when the team is too far behind to follow up leads to Sion being collapsed on and killed alone; always check team position and ping the target before pressing R. Dying in the middle of nowhere, far from objectives or teammates, gives zero value; instead, die on top of enemies or under their tower so the zombie form disrupts their advance. Building full damage because of highlight reels is a trap—in Mayhem mode, Sion gets melted before Q finishes charging. The correct approach is to build tank with one or two hybrid damage items if ahead, relying on base damages and survivability. Using Snowball to engage and then immediately Qing without setup fails because enemies react and sidestep; the Snowball should be followed with an auto-attack slow or E to disrupt before landing Q. Chasing low-health enemies into their base during death passive while the team dies elsewhere is a tempo loss; in passive form, target the biggest threat to the team, not the easiest kill. Finally, refusing to die when at 10% HP and the team is ready to fight forces a 4v5; sometimes Sion needs to die on his own terms, walking in to force the enemy kill him in a bad spot and activate passive in their faces. Sion rewards calculated aggression—make each death meaningful, hit buttons with purpose, and never charge R from your own tower into five enemies who can see you coming.
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Sion
Is Sion a tank, a damage pick, or an engage pick in ARAM: Mayhem? Sion is mainly a front-line engager who wins by forcing messy fights and making enemies spend time on him. If your team already has reliable damage, build and play to start fights, block space, and soak cooldowns. If your team lacks threat, you can lean more aggressive, but the tradeoff is that missed engages leave you stranded and easy to kite. When should I start fights as Sion? Start fights when your team is close enough to follow and at least one enemy damage dealer has stepped forward. Your engage is strongest when it cuts off retreat, not when it simply travels in a straight line down the lane. If you go too early, the enemy can walk back, burn your health, and then punish your team while you are down. How do I use Sion’s charge-up knock-up without getting interrupted? Use it from brush, behind minions, after an ally crowd control lands, or when enemies are already dodging another threat. If you charge in full view against champions with easy interrupts, expect to get stopped before it matters. A shorter, faster cast is often better than greedily holding it and losing the whole window.
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Blog guides / Mis à jour
