ARAM Mayhem Classements ARAM / builds / optimisations
Détails du champion T2 Rang #70

Kindred build et meilleures optimisations ARAM Mayhem

Kindred est actuellement classé T2 dans les données ARAM Mayhem.

Kindred Kindred The Eternal Hunters Mage / Tireur
TierT2
Rang#70
Taux de victoire50.98%
Taux de sélection0.50%

Build recommandé

éléments / Taux de victoire / Taux de sélection

Données du patch

N/A

26.9

Objets principaux

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire51.35%
Taux de sélection20.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire49.68%
Taux de sélection18.51%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Taux de victoire46.00%
Taux de sélection4.57%

Situationnelséléments

Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

49.69%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

50.88%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.01%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.20%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.00%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.97%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.76%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.14%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.24%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.07%
Trinity Force Trinity Force Trinity Force
Prix total
3,333
Prix
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.50%

Objets de départ

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.51%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

51.51%
B. F. Sword B. F. Sword B. F. Sword
Prix total
1,300
Prix
1,300

+40 Attack Damage

45.50%
B. F. Sword B. F. Sword B. F. Sword
Prix total
1,300
Prix
1,300

+40 Attack Damage

56.00%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

56.00%

Objets principaux

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire51.69%
Taux de sélection17.16%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire54.71%
Taux de sélection7.17%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Taux de victoire55.14%
Taux de sélection4.52%

Situationnelséléments

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

53.09%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.66%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.99%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.57%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.44%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.50%
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.33%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prix total
2,650
Prix
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

54.27%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prix total
2,650
Prix
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

55.82%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.42%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

53.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.84%

Objets de départ

B. F. Sword B. F. Sword B. F. Sword
Prix total
1,300
Prix
1,300

+40 Attack Damage

54.68%
B. F. Sword B. F. Sword B. F. Sword
Prix total
1,300
Prix
1,300

+40 Attack Damage

53.42%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

53.42%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.89%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

53.89%

Objets principaux

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire55.74%
Taux de sélection24.41%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire60.67%
Taux de sélection7.36%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Taux de victoire50.00%
Taux de sélection6.09%

Situationnelséléments

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.12%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

54.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.94%
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.99%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.24%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prix total
2,650
Prix
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.70%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.61%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

57.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.13%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.06%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.78%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

49.25%

Objets de départ

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.31%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

53.31%
Dagger Dagger Dagger
Prix total
250
Prix
250

+10% Attack Speed

51.43%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

51.43%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.91%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prix total
1,200
Prix
250

+20 Attack Damage +20% Attack Speed

50.91%

Objets principaux

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire57.94%
Taux de sélection8.86%
#2
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire57.94%
Taux de sélection7.82%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prix total
2,650
Prix
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Taux de victoire59.48%
Taux de sélection7.20%

Situationnelséléments

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

58.17%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

57.84%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prix total
2,650
Prix
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.68%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

57.79%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

59.76%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

58.90%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.00%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.52%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

60.61%
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

57.44%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

59.87%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.98%

Objets de départ

Dagger Dagger Dagger
Prix total
250
Prix
250

+10% Attack Speed

59.35%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

59.35%
B. F. Sword B. F. Sword B. F. Sword
Prix total
1,300
Prix
1,300

+40 Attack Damage

55.56%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

58.01%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

58.01%

Meilleures optimisations

Optimisations / Taux de victoire

Optimisations
NomRaretéTierTaux de sélectionParties
Critical Missile Critical Missile Critical Missile Or
Rareté
Or
Tier
T1
Taux de victoire
56.97%
Taux de sélection
21.92%
Parties
2,796

Choisissez Critical Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT156.97%21.92%2,796
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Or
Rareté
Or
Tier
T2
Taux de victoire
56.88%
Taux de sélection
6.94%
Parties
886

Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT156.88%6.94%886
Dual Wield Dual Wield Dual Wield Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
56.18%
Taux de sélection
10.52%
Parties
1,342

Choisissez Dual Wield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT156.18%10.52%1,342
Vampirism Vampirism Vampirism Or
Rareté
Or
Tier
T1
Taux de victoire
55.67%
Taux de sélection
10.31%
Parties
1,315

Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT155.67%10.31%1,315
Double Tap Double Tap Double Tap Or
Rareté
Or
Tier
T2
Taux de victoire
54.95%
Taux de sélection
4.99%
Parties
637

Choisissez Double Tap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT154.95%4.99%637
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Or
Rareté
Or
Tier
T1
Taux de victoire
54.94%
Taux de sélection
6.26%
Parties
799

Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT154.94%6.26%799
Goredrink Goredrink Goredrink Argent
Rareté
Argent
Tier
T1
Taux de victoire
54.90%
Taux de sélection
7.12%
Parties
909

Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT154.90%7.12%909
Giant Slayer Giant Slayer Giant Slayer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
53.40%
Taux de sélection
6.58%
Parties
839

Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT153.40%6.58%839
Light 'em Up! Light 'em Up! Light 'em Up! Argent
Rareté
Argent
Tier
T2
Taux de victoire
52.97%
Taux de sélection
10.82%
Parties
1,380

Choisissez Light 'em Up! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.97%10.82%1,380
Magic Missile Magic Missile Magic Missile Or
Rareté
Or
Tier
T1
Taux de victoire
52.57%
Taux de sélection
8.53%
Parties
1,088

Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.57%8.53%1,088
Shadow Runner Shadow Runner Shadow Runner Argent
Rareté
Argent
Tier
T3
Taux de victoire
52.52%
Taux de sélection
6.39%
Parties
815

Choisissez Shadow Runner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.52%6.39%815
Lightning Strikes Lightning Strikes Lightning Strikes Or
Rareté
Or
Tier
T1
Taux de victoire
52.06%
Taux de sélection
13.69%
Parties
1,746

Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.06%13.69%1,746
Symphony of War Symphony of War Symphony of War Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
51.99%
Taux de sélection
5.32%
Parties
679

Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT151.99%5.32%679
Deft Deft Deft Argent
Rareté
Argent
Tier
T1
Taux de victoire
51.92%
Taux de sélection
12.45%
Parties
1,589

Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT151.92%12.45%1,589
Scopier Weapons Scopier Weapons Scopier Weapons Or
Rareté
Or
Tier
T1
Taux de victoire
51.82%
Taux de sélection
16.84%
Parties
2,148

Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT151.82%16.84%2,148
Soul Siphon Soul Siphon Soul Siphon Or
Rareté
Or
Tier
T2
Taux de victoire
51.76%
Taux de sélection
5.13%
Parties
655

Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT151.76%5.13%655
Fan the Hammer Fan the Hammer Fan the Hammer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
50.38%
Taux de sélection
11.25%
Parties
1,435

Choisissez Fan the Hammer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT150.38%11.25%1,435
Critical Rhythm Critical Rhythm Critical Rhythm Or
Rareté
Or
Tier
T1
Taux de victoire
50.30%
Taux de sélection
17.10%
Parties
2,181

Choisissez Critical Rhythm lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.30%17.10%2,181
Firebrand Firebrand Firebrand Or
Rareté
Or
Tier
T2
Taux de victoire
50.27%
Taux de sélection
5.88%
Parties
750

Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.27%5.88%750
Shrink Engine Shrink Engine Shrink Engine Or
Rareté
Or
Tier
T1
Taux de victoire
50.25%
Taux de sélection
4.77%
Parties
609

Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.25%4.77%609
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
50.14%
Taux de sélection
8.27%
Parties
1,055

Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT150.14%8.27%1,055
Scoped Weapons Scoped Weapons Scoped Weapons Argent
Rareté
Argent
Tier
T2
Taux de victoire
49.79%
Taux de sélection
7.59%
Parties
968

Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT149.79%7.59%968
Tap Dancer Tap Dancer Tap Dancer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
49.75%
Taux de sélection
9.30%
Parties
1,186

Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT149.75%9.30%1,186
Get Excited Get Excited Get Excited Or
Rareté
Or
Tier
T2
Taux de victoire
49.08%
Taux de sélection
6.37%
Parties
813

Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT149.08%6.37%813
Typhoon Typhoon Typhoon Argent
Rareté
Argent
Tier
T1
Taux de victoire
48.20%
Taux de sélection
14.59%
Parties
1,861

Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT148.20%14.59%1,861
Upgrade Collector Upgrade Collector Upgrade Collector Argent
Rareté
Argent
Tier
T2
Taux de victoire
47.64%
Taux de sélection
10.45%
Parties
1,333

Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT147.64%10.45%1,333
Upgrade Hubris Upgrade Hubris Upgrade Hubris Or
Rareté
Or
Tier
T1
Taux de victoire
47.01%
Taux de sélection
6.30%
Parties
804

Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT147.01%6.30%804
Twice Thrice Twice Thrice Twice Thrice Or
Rareté
Or
Tier
T2
Taux de victoire
46.39%
Taux de sélection
10.09%
Parties
1,287

Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT146.39%10.09%1,287
Thread the Needle Thread the Needle Thread the Needle Or
Rareté
Or
Tier
T1
Taux de victoire
45.31%
Taux de sélection
5.02%
Parties
640

Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT145.31%5.02%640
Executioner Executioner Executioner Or
Rareté
Or
Tier
T1
Taux de victoire
45.29%
Taux de sélection
5.16%
Parties
658

Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT145.29%5.16%658
Clown College Clown College Clown College Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
61.46%
Taux de sélection
1.50%
Parties
192

Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT261.46%1.50%192
Transmute: Gold Transmute: Gold Transmute: Gold Argent
Rareté
Argent
Tier
T1
Taux de victoire
60.53%
Taux de sélection
2.94%
Parties
375

Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT260.53%2.94%375
Stats! Stats! Stats! Argent
Rareté
Argent
Tier
T2
Taux de victoire
59.05%
Taux de sélection
1.82%
Parties
232

Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT259.05%1.82%232
Stats on Stats! Stats on Stats! Stats on Stats! Or
Rareté
Or
Tier
T1
Taux de victoire
57.69%
Taux de sélection
3.06%
Parties
390

Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT257.69%3.06%390
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
56.38%
Taux de sélection
2.34%
Parties
298

Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT256.38%2.34%298
Red Envelopes Red Envelopes Red Envelopes Or
Rareté
Or
Tier
T1
Taux de victoire
55.79%
Taux de sélection
2.57%
Parties
328

Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT255.79%2.57%328
Critical Healing Critical Healing Critical Healing Or
Rareté
Or
Tier
T2
Taux de victoire
54.05%
Taux de sélection
1.74%
Parties
222

Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.05%1.74%222
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argent
Rareté
Argent
Tier
T4
Taux de victoire
53.72%
Taux de sélection
1.47%
Parties
188

Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT253.72%1.47%188
Swift and Safe Swift and Safe Swift and Safe Argent
Rareté
Argent
Tier
T3
Taux de victoire
53.62%
Taux de sélection
3.46%
Parties
442

Choisissez Swift and Safe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT253.62%3.46%442
Dropkick Dropkick Dropkick Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
52.84%
Taux de sélection
1.38%
Parties
176

Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT252.84%1.38%176
Donation Donation Donation Or
Rareté
Or
Tier
T2
Taux de victoire
52.53%
Taux de sélection
2.01%
Parties
257

Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT252.53%2.01%257
Blunt Force Blunt Force Blunt Force Argent
Rareté
Argent
Tier
T3
Taux de victoire
51.67%
Taux de sélection
2.11%
Parties
269

Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT251.67%2.11%269
Outlaw's Grit Outlaw's Grit Outlaw's Grit Or
Rareté
Or
Tier
T3
Taux de victoire
51.51%
Taux de sélection
2.34%
Parties
299

Choisissez Outlaw's Grit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT251.51%2.34%299
Draw Your Sword Draw Your Sword Draw Your Sword Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
50.67%
Taux de sélection
1.75%
Parties
223

Choisissez Draw Your Sword lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT250.67%1.75%223
Kill Secured Kill Secured Kill Secured Argent
Rareté
Argent
Tier
T4
Taux de victoire
50.52%
Taux de sélection
1.52%
Parties
194

Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.52%1.52%194
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argent
Rareté
Argent
Tier
T4
Taux de victoire
50.00%
Taux de sélection
1.46%
Parties
186

Choisissez Wind Beneath Blade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.00%1.46%186
ReEnergize ReEnergize ReEnergize Argent
Rareté
Argent
Tier
T5
Taux de victoire
48.28%
Taux de sélection
2.27%
Parties
290

Choisissez ReEnergize lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT248.28%2.27%290
EscAPADe EscAPADe EscAPADe Argent
Rareté
Argent
Tier
T3
Taux de victoire
47.85%
Taux de sélection
2.37%
Parties
303

Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT247.85%2.37%303
Vulnerability Vulnerability Vulnerability Or
Rareté
Or
Tier
T2
Taux de victoire
47.62%
Taux de sélection
2.14%
Parties
273

Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT247.62%2.14%273
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
47.59%
Taux de sélection
2.44%
Parties
311

Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT247.59%2.44%311
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
47.37%
Taux de sélection
1.49%
Parties
190

Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT247.37%1.49%190
Cerberus Cerberus Cerberus Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
47.28%
Taux de sélection
3.17%
Parties
404

Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT247.28%3.17%404
Shrink Ray Shrink Ray Shrink Ray Or
Rareté
Or
Tier
T4
Taux de victoire
46.88%
Taux de sélection
3.90%
Parties
497

Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.88%3.90%497
It's Killing Time It's Killing Time It's Killing Time Or
Rareté
Or
Tier
T1
Taux de victoire
46.73%
Taux de sélection
1.56%
Parties
199

Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.73%1.56%199
It's Critical It's Critical It's Critical Or
Rareté
Or
Tier
T3
Taux de victoire
46.62%
Taux de sélection
2.44%
Parties
311

Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.62%2.44%311
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
45.21%
Taux de sélection
2.62%
Parties
334

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT245.21%2.62%334
Mystic Punch Mystic Punch Mystic Punch Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
44.56%
Taux de sélection
3.82%
Parties
487

Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT244.56%3.82%487
Dashing Dashing Dashing Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
42.55%
Taux de sélection
3.26%
Parties
416

Choisissez Dashing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT242.55%3.26%416
Bread And Butter Bread And Butter Bread And Butter Or
Rareté
Or
Tier
T2
Taux de victoire
42.47%
Taux de sélection
2.34%
Parties
299

Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT242.47%2.34%299
Buff Buddies Buff Buddies Buff Buddies Argent
Rareté
Argent
Tier
T3
Taux de victoire
59.46%
Taux de sélection
0.87%
Parties
111

Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT359.46%0.87%111
Glass Cannon Glass Cannon Glass Cannon Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
59.02%
Taux de sélection
0.48%
Parties
61

Choisissez Glass Cannon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT359.02%0.48%61
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
58.67%
Taux de sélection
0.59%
Parties
75

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT358.67%0.59%75
Omni Soul Omni Soul Omni Soul Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
58.23%
Taux de sélection
0.62%
Parties
79

Choisissez Omni Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT358.23%0.62%79
From Beginning to End From Beginning to End From Beginning to End Or
Rareté
Or
Tier
T1
Taux de victoire
56.62%
Taux de sélection
1.07%
Parties
136

Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT356.62%1.07%136
King Me King Me King Me Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
55.56%
Taux de sélection
0.99%
Parties
126

Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT355.56%0.99%126
Speed Demon Speed Demon Speed Demon Argent
Rareté
Argent
Tier
T2
Taux de victoire
54.95%
Taux de sélection
0.71%
Parties
91

Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT354.95%0.71%91
Pandora's Box Pandora's Box Pandora's Box Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
54.55%
Taux de sélection
1.29%
Parties
165

Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT354.55%1.29%165
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Or
Rareté
Or
Tier
T1
Taux de victoire
54.55%
Taux de sélection
0.52%
Parties
66

Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT354.55%0.52%66
Leg Day Leg Day Leg Day Argent
Rareté
Argent
Tier
T4
Taux de victoire
52.55%
Taux de sélection
1.07%
Parties
137

Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT352.55%1.07%137
Escape Plan Escape Plan Escape Plan Argent
Rareté
Argent
Tier
T3
Taux de victoire
51.89%
Taux de sélection
0.83%
Parties
106

Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT351.89%0.83%106
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
51.14%
Taux de sélection
0.69%
Parties
88

Choisissez Quest: Urf's Champion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT351.14%0.69%88
Ethereal Weapon Ethereal Weapon Ethereal Weapon Or
Rareté
Or
Tier
T4
Taux de victoire
51.11%
Taux de sélection
1.06%
Parties
135

Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT351.11%1.06%135
Recursion Recursion Recursion Or
Rareté
Or
Tier
T2
Taux de victoire
49.61%
Taux de sélection
1.01%
Parties
129

Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT349.61%1.01%129
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
49.38%
Taux de sélection
0.63%
Parties
81

Choisissez Watch Out Grapefruit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT349.38%0.63%81
Homeguard Homeguard Homeguard Argent
Rareté
Argent
Tier
T4
Taux de victoire
49.33%
Taux de sélection
0.59%
Parties
75

Choisissez Homeguard lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT349.33%0.59%75
The Brutalizer The Brutalizer The Brutalizer Argent
Rareté
Argent
Tier
T3
Taux de victoire
47.62%
Taux de sélection
0.82%
Parties
105

Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT347.62%0.82%105
Spiritual Purification Spiritual Purification Spiritual Purification Or
Rareté
Or
Tier
T2
Taux de victoire
47.52%
Taux de sélection
1.11%
Parties
141

Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT347.52%1.11%141
Divine Intervention Divine Intervention Divine Intervention Or
Rareté
Or
Tier
T3
Taux de victoire
47.14%
Taux de sélection
0.55%
Parties
70

Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT347.14%0.55%70
Blade Waltz Blade Waltz Blade Waltz Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
46.99%
Taux de sélection
0.65%
Parties
83

Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.99%0.65%83
Infinite Recursion Infinite Recursion Infinite Recursion Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
46.49%
Taux de sélection
0.89%
Parties
114

Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.49%0.89%114
Goldrend Goldrend Goldrend Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
45.07%
Taux de sélection
0.56%
Parties
71

Choisissez Goldrend lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT345.07%0.56%71
Infernal Soul Infernal Soul Infernal Soul Argent
Rareté
Argent
Tier
T2
Taux de victoire
44.26%
Taux de sélection
0.96%
Parties
122

Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT344.26%0.96%122
Cheating Cheating Cheating Or
Rareté
Or
Tier
T3
Taux de victoire
44.00%
Taux de sélection
0.98%
Parties
125

Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT344.00%0.98%125
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
43.88%
Taux de sélection
0.77%
Parties
98

Choisissez Upgrade Sword of Blossoming Dawn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT343.88%0.77%98
Hextech Soul Hextech Soul Hextech Soul Argent
Rareté
Argent
Tier
T4
Taux de victoire
43.33%
Taux de sélection
0.71%
Parties
90

Choisissez Hextech Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT343.33%0.71%90
Earthwake Earthwake Earthwake Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
42.19%
Taux de sélection
0.50%
Parties
64

Choisissez Earthwake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT342.19%0.50%64
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
41.33%
Taux de sélection
0.59%
Parties
75

Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.33%0.59%75
Crit Ncast Crit Ncast Crit Ncast Argent
Rareté
Argent
Tier
T5
Taux de victoire
40.34%
Taux de sélection
0.93%
Parties
119

Choisissez Crit Ncast lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT340.34%0.93%119
Snowball Roulette Snowball Roulette Snowball Roulette Or
Rareté
Or
Tier
T2
Taux de victoire
40.28%
Taux de sélection
0.56%
Parties
72

Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT340.28%0.56%72
Snowball Upgrade Snowball Upgrade Snowball Upgrade Or
Rareté
Or
Tier
T2
Taux de victoire
32.89%
Taux de sélection
0.60%
Parties
76

Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT332.89%0.60%76
Slow and Steady Slow and Steady Slow and Steady Or
Rareté
Or
Tier
T4
Taux de victoire
28.33%
Taux de sélection
0.47%
Parties
60

Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT328.33%0.47%60
Pinball Pinball Pinball Or
Rareté
Or
Tier
T2
Taux de victoire
27.78%
Taux de sélection
0.56%
Parties
72

Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT327.78%0.56%72
Dive Bomber Dive Bomber Dive Bomber Argent
Rareté
Argent
Tier
T3
Taux de victoire
59.62%
Taux de sélection
0.41%
Parties
52

Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT459.62%0.41%52
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
50.94%
Taux de sélection
0.42%
Parties
53

Choisissez Ultimate Revolution lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT450.94%0.42%53
Skilled Sniper Skilled Sniper Skilled Sniper Or
Rareté
Or
Tier
T2
Taux de victoire
46.30%
Taux de sélection
0.42%
Parties
54

Choisissez Skilled Sniper lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT446.30%0.42%54

Kindred Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: R whenever available, then Q > W > E.

QEW

Q > E > W when your augments and team comp clearly support pickoffs.

WQE

W > Q > E is only for games where your augment setup heavily rewards fighting inside your zone or where enemies must walk into you.

EQW

E > Q > W is a niche snowball order, not the standard.

Kindred Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Kindred counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Rang
#149
Taux de victoire
47.24%
Taux de sélection
0.50%

Darius est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Garen Garen Garen T4
Tier
T4
Rang
#134
Taux de victoire
46.93%
Taux de sélection
0.64%

Garen est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Illaoi Illaoi Illaoi T3
Tier
T3
Rang
#88
Taux de victoire
50.31%
Taux de sélection
0.47%

Illaoi est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Nasus Nasus Nasus T4
Tier
T4
Rang
#114
Taux de victoire
47.89%
Taux de sélection
0.37%

Nasus est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Olaf Olaf Olaf T3
Tier
T3
Rang
#90
Taux de victoire
49.10%
Taux de sélection
0.18%

Olaf est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Jax Jax Jax T2
Tier
T2
Rang
#34
Taux de victoire
51.00%
Taux de sélection
0.49%

Jax est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Malphite Malphite Malphite T4
Tier
T4
Rang
#127
Taux de victoire
47.50%
Taux de sélection
0.92%

Malphite est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Veigar Veigar Veigar T3
Tier
T3
Rang
#81
Taux de victoire
50.14%
Taux de sélection
0.98%

Veigar est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Teemo Teemo Teemo T3
Tier
T3
Rang
#117
Taux de victoire
48.67%
Taux de sélection
0.91%

Teemo est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Xerath Xerath Xerath T2
Tier
T2
Rang
#61
Taux de victoire
50.90%
Taux de sélection
0.96%

Xerath est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Kindred Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Maokai Maokai Maokai T2
Tier
T2
Rang
#50
Taux de victoire
51.87%
Taux de sélection
0.71%

Maokai est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Highest-value Frontline And Trap Setter

Maokai gives Kindred the safe screen she needs to keep auto-attacking. His roots and zone control make it much harder for enemies to simply walk past the frontline and force Kindred to ult early.

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Best Pure Carry Protection

Lulu turns Kindred from a short-range marksman into a much harder target to punish. Shields, speed, polymorph, and bonus survivability all buy the time Kindred needs to stack damage before Lamb's Respite is required.

Orianna Orianna Orianna T3
Tier
T3
Rang
#80
Taux de victoire
50.28%
Taux de sélection
0.51%

Orianna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Teamfight Control Around Lamb's Respite

Orianna gives Kindred a shield, a speed zone, and a large punish when enemies clump. Lamb's Respite often creates exactly that clump, because low-health champions from both teams gather near the same small area instead of scattering cleanly.

Thresh Thresh Thresh T5
Tier
T5
Rang
#161
Taux de victoire
45.37%
Taux de sélection
0.86%

Thresh est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Pick Threat And Emergency Extraction

Thresh gives Kindred something she badly appreciates in Mayhem fights: a way out after using her dash or ultimate. Hook and flay also create clean targets for Mounting Dread, while lantern lets Kindred take a sharper angle without being trapped forever.

Anivia Anivia Anivia T4
Tier
T4
Rang
#147
Taux de victoire
47.07%
Taux de sélection
0.51%

Anivia est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Terrain Control And Post-ultimate Cleanup

Anivia controls where enemies can stand. That is huge for Kindred, because Kindred wants predictable movement: targets slowed, walled off, or forced to walk through damage while she keeps firing.

Kindred ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityKindred is a scaling marksman-skirmisher who chips from range, protects themselves with Q movement, and saves ultimate for burst or dive denial.Kindred becomes a tempo carry, strongest when entering and leaving the fight edge repeatedly to punish enemies who spent key cooldowns on others.Shift from passive scaling to active tempo play, punishing enemy cooldown usage immediately.
Q Ability UsageQ is mostly a spacing tool used carefully to dodge skillshots, kite divers, and reposition inside or around Wolf's zone.Q is both damage uptime and survival; use it to fire while shifting sideways or forward to punish missed enemy engages before they recover.Use Q aggressively for damage uptime, not just backward kiting, when enemies miss engage.
Ultimate TimingLamb's Respite is often a team-saving button cast when carries are about to die or the enemy commits hard.Sloppy use is punished harder; ask what happens after it ends and ensure your team has follow-up damage or crowd control ready inside.Check for team follow-up before casting; avoid saving enemy divers with poor placement.
Teamfight SpacingSpacing is mostly back-to-front: stand behind allies, hit what is safe, and kite backward when threatened by divers.Spacing is more circular; kite sideways, re-enter through side lanes, and position near your ultimate exit path before the fight starts.Adopt circular spacing and side-lane positioning instead of linear back-to-front kiting.
E CommitmentE is commonly saved for a clear kill target or a bruiser diving into you, allowing patience for the execute setup.Use E earlier when a target is about to be focused; the mode rewards fast commitment to finish windows before targets escape or receive protection.Commit E early to secure focus targets instead of waiting for perfect execute range.

Champion Analysis

Rôle / Taux de victoire

Rang

Kindred The Eternal Hunters functions as a ranged ADC in ARAM: Mayhem, excelling through sustained damage output and excellent mobility. Their core gameplay revolves around Dance of Arrows, which serves as both a positioning tool and damage amplifier. This ability allows Kindred to roll a short distance while empowering their next auto-attack, making it essential for dodging enemy abilities while maintaining damage rhythm. The short cooldown encourages frequent use to adjust positioning throughout fights. Wolf's Frenzy creates a zone where Kindred gains movement speed and attack speed, enhancing their sustained damage potential in extended engagements. Mounting Dread marks enemies for sustained damage and applies a slow, making it valuable for setting up kills through team focus fire. In ARAM, Kindred should prioritize marking enemy ADCs or mages to maximize the impact of this ability. Lamb's Resurrection stands as one of the strongest protective abilities in ARAM, preventing all units in the area from dying for a duration. This ultimate requires precise timing, as it can protect both Kindred and allies from high burst damage such as Xerath or Lux ultimates. However, the ability carries strategic complexity: when the effect ends, all protected units return to the HP they had when the ability was cast. This mechanic makes timing critical, as a mistimed ultimate can accidentally save enemies. Kindred's strengths include excellent mobility, consistent teamfight damage, a powerful save effect from their ultimate, and strong execute damage from their passive. Their fragility demands careful positioning, particularly against dive champions. They require mechanical skill to play effectively and have a weak early game. The combination of sustained damage and team protection makes Kindred a valuable asset in ARAM teamfights when players master the timing and positioning their kit demands.

Conseils clés

Blog guides / N/A

Blog guides

Kindred The Eternal Hunters wins Mayhem fights by controlling where engagements happen rather than standing still and trading front-to-back. Play just outside the first engage range, hit the closest safe target, and maintain enough space to hop sideways when enemies commit. Walking up with no escape angle makes Kindred an easy stun target in the narrow ARAM lane, while holding ground near walls, minion waves, or allied crowd control allows punishment of overextending enemies. Let someone else start fights unless enemies are already split. Kindred follows engages well but starting from neutral is risky because her range does not protect against layered crowd control. Wait for an ally to force a dodge, then step forward and mark targets that cannot instantly leave. Open on the closest committed champion rather than chasing past the frontline for backline targets, as this usually gives enemies a clean punish window. Use hops to change lanes sideways after enemies throw hooks, stuns, or poke spells, keeping DPS going while their main answers are down. Save forward hops for confirmed kills, allied lockdown, or trapped enemies. Lamb's Respite is strongest after enemies have already spent damage. Casting too early lets them wait outside or stop committing, while casting as burst lands on carries buys time, wastes enemy cooldowns, and enables turnarounds. Do not save the ultimate only for yourself. Using it to save a main engage champion, fed mage, or high-DPS ally in mid-lane can win entire exchanges, while selfish backline casts often save one life as the fight collapses. Place the ultimate where your team can actually fight afterward, near your frontline or beside terrain, so allies can step out together and focus targets. Maintain diagonal retreat paths rather than walking straight backward, which makes Kindred predictable. Kite at angles toward tower sides, health relic areas, or allied control zones to force skillshots to travel across movement paths. Do not hug the same wall for too long, as walls protect one side but trap the other. Use minions as temporary cover rather than homes, standing just behind or beside waves against enemies with strong wave-clear poke. Hit targets your team can finish. Kindred punishes enemies forced to stay in range, making a bruiser with no escape and half health usually better than a full-health carry behind peel tools. Swap targets when defensive cooldowns appear, and use slows or finishing pressure on enemies leaving fights. Respect assassins even when low, as low-health divers can still trade one-for-one if you enter their burst range. Snowball is not a default engage button. Use it to punish enemies already crowd controlled, trapped after dashes, or separated from their team. Mark first and decide second, as landing Snowball gives an option rather than forcing a recast. Use it defensively when divers overcommit to reposition during chaos. After your ultimate ends, Snowball can secure kills on exposed targets. Play around augments when conditions are easy to repeat. Trigger offensive augments after enemy engage tools are down, and use defensive augments before fights are lost. Never chase augment triggers into bad terrain. Push waves when enemy engage is unavailable and pull back when your ultimate is down or allies are missing health. After winning fights, take guaranteed objective damage rather than chasing survivors. Dive only when your ultimate changes the math, and when behind, play for cooldown trades rather than full-health front-to-back fights. Kindred is deadliest when kiting around spent cooldowns, protecting fights with her ultimate, and turning failed enemy engages into extended chases.

Read full guide

Guide de style

N/A / Optimisations

Blog guides

Kindred The Eternal Hunters thrives on controlled chaos rather than blind brawling, functioning as a ranged carry with a fight-saving ultimate who must hit safely, step forward only after enemies spend engage tools, and use Snowball for repositioning or finishing instead of panic engaging. In Mayhem, where augments can make fights explode quickly, the fundamental rule remains constant: if the ultimate is unavailable or the team cannot follow, play one screen safer. During levels 1 through 6, Kindred should start behind the frontline or beside the strongest poke champion, avoiding the center of the bridge where kiting backward through the team becomes impossible. Standing too far forward before level 6 invites enemy Snowballs and hard engage, turning Kindred into the first target with no clean reset tool available. The early trading rhythm favors short trades: auto once or twice, use mobility to adjust spacing, then back out before enemy supports or bruisers can answer. If enemies possess hooks, long-range stuns, or point-and-click engage, wait for those spells to miss before stepping up. The early goal is maintaining enough health that level 6 provides the team a real fight. Snowball usage in this stage should function primarily as a threat or finisher. Landing on a low-health backliner while the team moves forward presents an acceptable risk, but landing on a tank surrounded by enemies should be ignored. Kindred dies quickly when Snowball delivers her past her own frontline without ultimate available. Early augments should be played around their practical windows rather than forced on cooldown, with damage augments waiting until enemy engage is spent and defensive triggers saved for the first all-in. From levels 7 through 11, Kindred enters the strongest control phase when respecting engage range. Position close enough to hit the frontline's target but not so close that one enemy Snowball catches both Kindred and the support. Trading focuses on repeated chip damage against the nearest safe target rather than tunneling enemy carries. Snowball becomes more valuable but remains dangerous; use it to follow teammate engage, dodge key spells, or reach low-health carries when Lamb's Respite can cover the landing. Match augment timing to fight shape, using damage augments when enemies are trapped in the team's zone and defensive augments after enemy commitment. In late game stages, Kindred should rarely be the first champion visible in engage range, instead positioning to hit the closest target while maintaining an escape path through the team. Late trades are shorter but more dangerous, with one bad step potentially costing the game. Snowball becomes a high-value reposition tool for following confirmed crowd control chains, dodging lethal engage, or securing the last target after the enemy team splits. Late augment discipline decides fights, with offensive augments used during free-hit windows through Lamb's Respite and defensive augments deployed after enemy commitment. The overarching strategy across all stages involves tracking fight cycles around the ultimate and enemy engage, contesting space when both are available, and stalling with safe positioning when the ultimate is down. Kindred wins Mayhem games by surviving the first burst, forcing enemies to waste cooldowns into Lamb's Respite, and converting that failed engage into a clean push.

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Forces et faiblesses

Taux de victoire / Taux de sélection

Tier

Kindred The Eternal Hunters excels when playing with a lead by treating that advantage as a resource rather than an invitation to take unnecessary risks. When ahead, Kindred becomes dangerous when enemies are forced to walk into range, when the team controls the middle of the lane, and when Lamb's Respite remains available. The key is stepping forward to hit the closest target rather than tunneling past frontline champions to reach low-health carries, as one overchase in Mayhem can turn into a full reset fight for the enemy team. Good spacing allows Kindred to punish enemies for last-hitting, clearing, or checking space, forcing them to engage from worse positions after losing health in poke trades. When committing with Lamb's Respite available, Kindred should fight near allies rather than in isolated duels. The ultimate is strongest when it saves multiple teammates while damage continues to threaten enemies inside or around the zone. It should be dropped when the fight would otherwise be lost to burst, not when everyone is still healthy, as early use allows enemies to wait, spread out, and re-engage when it ends. Ahead Kindred should convert advantages through safer repeated trades rather than diving every respawn wave, making enemies choose between losing health slowly or starting a bad fight quickly. Augment choices while ahead should prioritize protection over raw damage when enemies can still reach Kindred with divers. Mobility, defensive uptime, shields, and sustain make leads harder to punish. If the team lacks engage, Kindred should not become the engager but instead follow someone else's start, as a fed Kindred dying early gives away more pressure than any engage created. When behind, Kindred must shift from hunter to stabilizer, surviving the first engage and making enemies overextend. The priority becomes hitting the closest safe target, saving mobility for the second threat, and holding Lamb's Respite to deny enemy burst and buy time for the team to answer. If the team is losing poke trades, Kindred should stand farther back and clear with help rather than trading health for damage that will not lead to kills. When the enemy has reliable dive, Kindred should kite backward, force cooldowns, and drop the ultimate only when lethal damage is incoming. Without Lamb's Respite available, Kindred should not contest waves normally but instead give up space and play for poke or a single punish on an overchasing enemy. Behind Kindred should never chase low but protected enemies through frontline with no exit, as donating another death is worse than recovering gold. Augments while behind should prioritize immediate durability, shielding, damage reduction, or emergency movement over damage, as surviving one extra enemy rotation can turn the ultimate from a delay into a real counter-engage. Recovery comes from letting enemies start bad fights, keeping health high, maintaining exit routes, and saving defensive tools for the moment that denies enemy burst.

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Histoire du champion

Champions / Rôle

Champions

Kindred The Eternal Hunters brings a unique hunter identity to ARAM: Mayhem, where her passive mark system creates strategic incentives rather than permission to overextend. The passive rewards Kindred for choosing good fights, but in Mayhem's fast-paced skirmishes with sudden all-ins, marked targets should only be chased when frontline support, Snowball follow-up, or the ultimate can cover retreat paths. Mark pressure works best against champions who must step forward to fight; when marked enemies are safe backliners under tower or behind heavy peel, Kindred should hit reachable targets instead and wait for the mark to become playable. The passive strengthens Kindred's standard pattern of autoing while moving, using Q to maintain range or dodge, extending Q uptime with W, and finishing with E when targets are low enough. Dying for a mark represents the biggest mistake, as failed hunts give enemies tempo, remove Kindred's damage from the next wave or objective brawl, and often make subsequent marks harder to reach. In teamfights, mark pressure can force enemies to overprotect one champion, creating opportunities to kite backward and hit the closest enemy while teammates punish their clump. Q serves as Kindred's mobility and short trading tool, allowing repositioning while dealing damage. Against hard engage, Q should be used to dodge first and deal damage second, as Mayhem fights punish immobile carries severely. The ability fires at nearby valid targets after the dash, so positioning determines what gets hit. Dashing sideways near the wave may send damage into minions, while dashing forward into champion range creates pressure but risks lockdown. In teamfights, Q should move Kindred along the fight's edge rather than through the frontline threat range. A wasted Q becomes an invitation for enemies to engage before she has another safe reposition. W transforms Kindred from a one-dash marksman into a sustained skirmisher by creating a hunting zone where Wolf attacks and Q becomes stronger. The zone should be placed where fights will happen, not where they already ended, since Mayhem enemies disengage and re-engage quickly. Without W, Kindred's Q rhythm becomes predictable and enemies can wait out her shorter trade pattern. E functions as Kindred's best single-target finishing tool, marking a target, slowing them, and rewarding follow-up attacks. The ability requires enough time and space to keep attacking the same target, making ally crowd control, slows, and good W placement valuable for completing the sequence. Swapping targets after E often wastes the threat, and a wasted E removes kill threat, allowing enemy carries to play more aggressively. R creates a zone where units inside cannot be killed for a short window, with healing triggering when the effect ends. This powerful ability is also the easiest to grief with if placed carelessly, as the zone affects enemies too. Placement matters more than reflex speed, as ulting too far forward saves enemy divers while ulting too far back may leave the frontline dying outside the edge. A bad R can lose fights immediately by saving enemy carries, denying team executes, or being used after allies have already fallen.

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Erreurs à éviter

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Kindred rewards clean spacing and fast judgment. Most bad games come from treating her like a pure backline marksman or a reckless finisher. You need to hit, move, and hold key buttons for the moment that actually decides the fight. A critical mechanical mistake is dashing forward just because a target is low. This puts Kindred in the enemy punish zone before crowd control and burst are spent, leading to death before damage matters. The correct approach is to dash sideways or backward while attacking, and only dash forward when the target has no return threat or teammates can follow instantly. Similarly, opening a fight by spending mobility with no target plan loses your main repositioning option, allowing tanks and divers to walk you down. Start with autos from a safe angle, wait for enemy engage to show, then use mobility to dodge or reset spacing. Ultimate timing presents several common errors. Dropping it too late after burst has landed means the protection fails to save anyone. Cast it when lethal damage is about to connect, not after health bars disappear. Using the ultimate when the enemy has better position inside it prevents deaths for both teams but lets enemies exit with superior positioning. Place it where your team can stand together and enemies must overcommit to benefit. Saving the ultimate only for yourself lets fed allies die when their survival would change the fight. Use it for whoever matters most, whether that is you, a carry, or a frontline holding enemies. Casting when your team has no cooldowns, health, or exit path merely delays an ace instead of preventing it. Standing still to maximize damage makes Kindred an easy target for hooks, skillshots, and dive paths. Attack-move constantly and use small side steps to break predictable lines. Focusing only marked or low-health enemies while ignoring who is actually safe to hit leads to walking past tanks and giving the backline clean punish angles. Hit the closest safe target and swap only when priority targets become reachable without losing position. Casting abilities into shields or untargetable effects wastes burst windows. Bait defensive reactions with movement and autos first, then commit abilities after enemies spend answers. Using Snowball as a default gap closer delivers Kindred into melee range where she usually loses. Decision mistakes include playing every fight like you must be the first damage source, which lets enemies save engage tools for you. Let tanks or crowd control start exchanges, then step in after the first wave of threat is used. Building only for damage against heavy dive means dying before getting enough attacks to matter. Choose survivability tools when assassins and bruisers can reach you. Chasing marks through bad terrain loses team formation and invites collapses. Take rewards within your team's pressure zone and ignore ones requiring blind crossings. Ignoring enemy anti-carry patterns causes repeated deaths to the same threats. Identify what kills you and position against it specifically. The clean Kindred game is not about forcing every kill. It is about staying alive long enough for repeated hits, spacing resets, and a well-timed ultimate to drain the fight. When a mistake happens, do not double down. Back up, rebuild the line, and make the enemy spend more to reach you next time.

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FAQ

Kindred

FAQ

Is Kindred a good pick in ARAM: Mayhem? Yes, if your team can give you space to hit frontliners and reset fights around your ultimate. Pick Kindred when you have at least one ally who can start fights or peel, then play around short trades until someone is low enough to finish. The tradeoff is that you are fragile, so a bad dash or greedy chase gets punished fast. What is Kindred’s main job in Mayhem fights? Your job is to deal steady damage while staying alive long enough for the fight to break open. Hit the nearest safe target, move with your frontline, and save mobility for enemy engage instead of using it only for damage. If you tunnel on the backline too early, you lose the spacing that makes Kindred dangerous. How should I use Kindred’s ultimate? Use Kindred’s ultimate when an important ally, yourself included, is about to die and the fight can still be won after the safety zone ends. Drop it in a place your team can actually stand in, then prepare to burst, retreat, or reposition as soon as the protection expires. The tradeoff is obvious: enemies can benefit too, so do not cast it just to delay a lost fight unless that delay buys an objective, reset, or cleanup.

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