ARAM Mayhem Classements ARAM / builds / optimisations
Détails du champion T2 Rang #27

Akshan build et meilleures optimisations ARAM Mayhem

Akshan est actuellement classé T2 dans les données ARAM Mayhem.

Akshan Akshan the Rogue Sentinel Mage / Tireur
TierT2
Rang#27
Taux de victoire51.92%
Taux de sélection0.41%

Build recommandé

éléments / Taux de victoire / Taux de sélection

Données du patch

N/A

26.9

Objets principaux

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire45.16%
Taux de sélection22.16%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire55.28%
Taux de sélection12.79%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire53.70%
Taux de sélection8.58%

Situationnelséléments

Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.31%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.58%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

46.99%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

48.74%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.47%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.12%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.09%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

49.66%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.55%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.51%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prix total
3,100
Prix
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.29%

Objets de départ

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.96%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

51.96%
Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

44.84%
Pickaxe Pickaxe Pickaxe
Prix total
875
Prix
875

+25 Attack Damage

44.84%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.84%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

50.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

50.25%

Objets principaux

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire50.47%
Taux de sélection21.30%
#2
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Taux de victoire47.28%
Taux de sélection8.51%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire54.33%
Taux de sélection4.97%

Situationnelséléments

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.33%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.45%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

48.89%
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.02%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.02%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.60%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.70%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prix total
2,650
Prix
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.23%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.04%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.08%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.19%

Objets de départ

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.29%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

50.29%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

53.10%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

53.10%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

53.10%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

46.19%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

46.19%

Objets principaux

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire49.46%
Taux de sélection15.11%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Taux de victoire52.21%
Taux de sélection9.18%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire53.90%
Taux de sélection6.26%

Situationnelséléments

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.78%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.16%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

49.43%
Statikk Shiv Statikk Shiv Statikk Shiv
Prix total
3,000
Prix
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

53.35%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.11%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.68%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.27%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.83%
Terminus Terminus Terminus
Prix total
3,000
Prix
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.17%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.94%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.00%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.66%

Objets de départ

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prix total
600
Prix
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

54.14%
Rectrix Rectrix Rectrix
Prix total
775
Prix
425

+15 Attack Damage +4% Move Speed

54.14%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

42.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

42.25%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.11%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prix total
1,200
Prix
250

+20 Attack Damage +20% Attack Speed

52.11%

Objets principaux

#1
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Taux de victoire49.18%
Taux de sélection17.98%
#2
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Taux de victoire55.15%
Taux de sélection13.36%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire46.60%
Taux de sélection8.94%

Situationnelséléments

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.00%
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Prix total
3,000
Prix
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.48%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prix total
1,100
Prix
300

+25% Attack Speed +45 Move Speed

50.97%
Infinity Edge Infinity Edge Infinity Edge
Prix total
3,500
Prix
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.16%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prix total
3,300
Prix
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.19%
Wit's End Wit's End Wit's End
Prix total
2,800
Prix
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.47%
Mortal Reminder Mortal Reminder Mortal Reminder
Prix total
3,000
Prix
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.11%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prix total
2,650
Prix
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

48.67%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prix total
2,650
Prix
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

53.02%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prix total
3,100
Prix
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

50.13%

Objets de départ

Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

45.40%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

45.40%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

53.94%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

53.94%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

53.94%
Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

58.45%
Pickaxe Pickaxe Pickaxe
Prix total
875
Prix
875

+25 Attack Damage

58.45%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.45%

Meilleures optimisations

Optimisations / Taux de victoire

Optimisations
NomRaretéTierTaux de sélectionParties
Double Tap Double Tap Double Tap Or
Rareté
Or
Tier
T2
Taux de victoire
58.12%
Taux de sélection
5.83%
Parties
714

Choisissez Double Tap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT158.12%5.83%714
Fan the Hammer Fan the Hammer Fan the Hammer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
57.98%
Taux de sélection
15.28%
Parties
1,873

Choisissez Fan the Hammer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT157.98%15.28%1,873
Critical Missile Critical Missile Critical Missile Or
Rareté
Or
Tier
T1
Taux de victoire
57.40%
Taux de sélection
27.89%
Parties
3,418

Choisissez Critical Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT157.40%27.89%3,418
Vampirism Vampirism Vampirism Or
Rareté
Or
Tier
T1
Taux de victoire
56.08%
Taux de sélection
9.73%
Parties
1,193

Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT156.08%9.73%1,193
Dual Wield Dual Wield Dual Wield Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
56.07%
Taux de sélection
14.12%
Parties
1,730

Choisissez Dual Wield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT156.07%14.12%1,730
ReEnergize ReEnergize ReEnergize Argent
Rareté
Argent
Tier
T5
Taux de victoire
55.50%
Taux de sélection
4.97%
Parties
609

Choisissez ReEnergize lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT155.50%4.97%609
Light 'em Up! Light 'em Up! Light 'em Up! Argent
Rareté
Argent
Tier
T2
Taux de victoire
55.06%
Taux de sélection
14.11%
Parties
1,729

Choisissez Light 'em Up! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT155.06%14.11%1,729
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Or
Rareté
Or
Tier
T2
Taux de victoire
54.05%
Taux de sélection
7.16%
Parties
877

Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT154.05%7.16%877
Giant Slayer Giant Slayer Giant Slayer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
53.85%
Taux de sélection
7.83%
Parties
960

Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT153.85%7.83%960
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Or
Rareté
Or
Tier
T1
Taux de victoire
53.35%
Taux de sélection
6.09%
Parties
746

Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT153.35%6.09%746
Upgrade Collector Upgrade Collector Upgrade Collector Argent
Rareté
Argent
Tier
T2
Taux de victoire
52.46%
Taux de sélection
15.26%
Parties
1,870

Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.46%15.26%1,870
Critical Rhythm Critical Rhythm Critical Rhythm Or
Rareté
Or
Tier
T1
Taux de victoire
52.45%
Taux de sélection
17.50%
Parties
2,145

Choisissez Critical Rhythm lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.45%17.50%2,145
Scopier Weapons Scopier Weapons Scopier Weapons Or
Rareté
Or
Tier
T1
Taux de victoire
52.40%
Taux de sélection
16.68%
Parties
2,044

Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.40%16.68%2,044
Typhoon Typhoon Typhoon Argent
Rareté
Argent
Tier
T1
Taux de victoire
52.32%
Taux de sélection
18.45%
Parties
2,261

Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.32%18.45%2,261
Get Excited Get Excited Get Excited Or
Rareté
Or
Tier
T2
Taux de victoire
52.27%
Taux de sélection
5.74%
Parties
704

Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.27%5.74%704
Goredrink Goredrink Goredrink Argent
Rareté
Argent
Tier
T1
Taux de victoire
52.11%
Taux de sélection
6.78%
Parties
831

Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.11%6.78%831
Firebrand Firebrand Firebrand Or
Rareté
Or
Tier
T2
Taux de victoire
52.04%
Taux de sélection
6.60%
Parties
809

Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.04%6.60%809
Deft Deft Deft Argent
Rareté
Argent
Tier
T1
Taux de victoire
51.65%
Taux de sélection
12.86%
Parties
1,576

Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT151.65%12.86%1,576
Tap Dancer Tap Dancer Tap Dancer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
51.05%
Taux de sélection
8.55%
Parties
1,048

Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT151.05%8.55%1,048
Magic Missile Magic Missile Magic Missile Or
Rareté
Or
Tier
T1
Taux de victoire
50.88%
Taux de sélection
10.25%
Parties
1,256

Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.88%10.25%1,256
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
50.80%
Taux de sélection
9.20%
Parties
1,128

Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT150.80%9.20%1,128
Lightning Strikes Lightning Strikes Lightning Strikes Or
Rareté
Or
Tier
T1
Taux de victoire
50.41%
Taux de sélection
12.79%
Parties
1,567

Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.41%12.79%1,567
Twice Thrice Twice Thrice Twice Thrice Or
Rareté
Or
Tier
T2
Taux de victoire
50.40%
Taux de sélection
15.25%
Parties
1,869

Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.40%15.25%1,869
Thread the Needle Thread the Needle Thread the Needle Or
Rareté
Or
Tier
T1
Taux de victoire
48.92%
Taux de sélection
6.05%
Parties
742

Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT148.92%6.05%742
Scoped Weapons Scoped Weapons Scoped Weapons Argent
Rareté
Argent
Tier
T2
Taux de victoire
48.16%
Taux de sélection
7.32%
Parties
897

Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT148.16%7.32%897
Stats! Stats! Stats! Argent
Rareté
Argent
Tier
T2
Taux de victoire
58.29%
Taux de sélection
1.53%
Parties
187

Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT258.29%1.53%187
Red Envelopes Red Envelopes Red Envelopes Or
Rareté
Or
Tier
T1
Taux de victoire
58.28%
Taux de sélection
2.76%
Parties
338

Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT258.28%2.76%338
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
58.15%
Taux de sélection
2.65%
Parties
325

Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT258.15%2.65%325
Stats on Stats! Stats on Stats! Stats on Stats! Or
Rareté
Or
Tier
T1
Taux de victoire
57.71%
Taux de sélection
2.86%
Parties
350

Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT257.71%2.86%350
Critical Healing Critical Healing Critical Healing Or
Rareté
Or
Tier
T2
Taux de victoire
57.20%
Taux de sélection
1.98%
Parties
243

Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT257.20%1.98%243
Transmute: Gold Transmute: Gold Transmute: Gold Argent
Rareté
Argent
Tier
T1
Taux de victoire
56.06%
Taux de sélection
2.90%
Parties
355

Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT256.06%2.90%355
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
55.86%
Taux de sélection
0.91%
Parties
111

Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT255.86%0.91%111
From Beginning to End From Beginning to End From Beginning to End Or
Rareté
Or
Tier
T1
Taux de victoire
55.33%
Taux de sélection
1.22%
Parties
150

Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT255.33%1.22%150
Spiritual Purification Spiritual Purification Spiritual Purification Or
Rareté
Or
Tier
T2
Taux de victoire
54.55%
Taux de sélection
1.53%
Parties
187

Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.55%1.53%187
Vulnerability Vulnerability Vulnerability Or
Rareté
Or
Tier
T2
Taux de victoire
54.03%
Taux de sélection
2.43%
Parties
298

Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.03%2.43%298
Donation Donation Donation Or
Rareté
Or
Tier
T2
Taux de victoire
53.62%
Taux de sélection
2.25%
Parties
276

Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.62%2.25%276
EscAPADe EscAPADe EscAPADe Argent
Rareté
Argent
Tier
T3
Taux de victoire
53.60%
Taux de sélection
3.62%
Parties
444

Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT253.60%3.62%444
Soul Siphon Soul Siphon Soul Siphon Or
Rareté
Or
Tier
T2
Taux de victoire
53.43%
Taux de sélection
3.92%
Parties
481

Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.43%3.92%481
Ethereal Weapon Ethereal Weapon Ethereal Weapon Or
Rareté
Or
Tier
T4
Taux de victoire
53.29%
Taux de sélection
1.24%
Parties
152

Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.29%1.24%152
Draw Your Sword Draw Your Sword Draw Your Sword Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
53.13%
Taux de sélection
2.61%
Parties
320

Choisissez Draw Your Sword lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT253.13%2.61%320
Blunt Force Blunt Force Blunt Force Argent
Rareté
Argent
Tier
T3
Taux de victoire
53.02%
Taux de sélection
1.89%
Parties
232

Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT253.02%1.89%232
Shrink Engine Shrink Engine Shrink Engine Or
Rareté
Or
Tier
T1
Taux de victoire
51.82%
Taux de sélection
2.69%
Parties
330

Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT251.82%2.69%330
Cerberus Cerberus Cerberus Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
51.37%
Taux de sélection
3.57%
Parties
438

Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT251.37%3.57%438
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argent
Rareté
Argent
Tier
T4
Taux de victoire
50.96%
Taux de sélection
1.28%
Parties
157

Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.96%1.28%157
Executioner Executioner Executioner Or
Rareté
Or
Tier
T1
Taux de victoire
50.00%
Taux de sélection
1.39%
Parties
170

Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.00%1.39%170
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
50.00%
Taux de sélection
1.17%
Parties
144

Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT250.00%1.17%144
Shrink Ray Shrink Ray Shrink Ray Or
Rareté
Or
Tier
T4
Taux de victoire
49.79%
Taux de sélection
3.95%
Parties
484

Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT249.79%3.95%484
Pandora's Box Pandora's Box Pandora's Box Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
49.37%
Taux de sélection
1.29%
Parties
158

Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT249.37%1.29%158
Spin To Win Spin To Win Spin To Win Argent
Rareté
Argent
Tier
T5
Taux de victoire
49.07%
Taux de sélection
0.88%
Parties
108

Choisissez Spin To Win lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT249.07%0.88%108
Slow and Steady Slow and Steady Slow and Steady Or
Rareté
Or
Tier
T4
Taux de victoire
49.07%
Taux de sélection
2.19%
Parties
269

Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT249.07%2.19%269
It's Critical It's Critical It's Critical Or
Rareté
Or
Tier
T3
Taux de victoire
48.55%
Taux de sélection
2.81%
Parties
344

Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT248.55%2.81%344
Symphony of War Symphony of War Symphony of War Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
47.87%
Taux de sélection
3.83%
Parties
470

Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT247.87%3.83%470
Dropkick Dropkick Dropkick Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
47.56%
Taux de sélection
1.34%
Parties
164

Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT247.56%1.34%164
Mystic Punch Mystic Punch Mystic Punch Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
46.90%
Taux de sélection
2.37%
Parties
290

Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT246.90%2.37%290
The Brutalizer The Brutalizer The Brutalizer Argent
Rareté
Argent
Tier
T3
Taux de victoire
46.79%
Taux de sélection
0.89%
Parties
109

Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT246.79%0.89%109
Upgrade Hubris Upgrade Hubris Upgrade Hubris Or
Rareté
Or
Tier
T1
Taux de victoire
46.76%
Taux de sélection
2.39%
Parties
293

Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.76%2.39%293
Pinball Pinball Pinball Or
Rareté
Or
Tier
T2
Taux de victoire
46.43%
Taux de sélection
0.91%
Parties
112

Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.43%0.91%112
Cheating Cheating Cheating Or
Rareté
Or
Tier
T3
Taux de victoire
42.74%
Taux de sélection
0.95%
Parties
117

Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT242.74%0.95%117
Snowball Upgrade Snowball Upgrade Snowball Upgrade Or
Rareté
Or
Tier
T2
Taux de victoire
38.39%
Taux de sélection
0.91%
Parties
112

Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT238.39%0.91%112
Goldrend Goldrend Goldrend Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
60.56%
Taux de sélection
0.58%
Parties
71

Choisissez Goldrend lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT360.56%0.58%71
Holy Snowball Holy Snowball Holy Snowball Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
58.93%
Taux de sélection
0.46%
Parties
56

Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT358.93%0.46%56
Hextech Soul Hextech Soul Hextech Soul Argent
Rareté
Argent
Tier
T4
Taux de victoire
57.97%
Taux de sélection
0.56%
Parties
69

Choisissez Hextech Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT357.97%0.56%69
Escape Plan Escape Plan Escape Plan Argent
Rareté
Argent
Tier
T3
Taux de victoire
57.33%
Taux de sélection
0.61%
Parties
75

Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT357.33%0.61%75
Clown College Clown College Clown College Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
57.14%
Taux de sélection
0.51%
Parties
63

Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT357.14%0.51%63
Omni Soul Omni Soul Omni Soul Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
55.36%
Taux de sélection
0.46%
Parties
56

Choisissez Omni Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT355.36%0.46%56
Buff Buddies Buff Buddies Buff Buddies Argent
Rareté
Argent
Tier
T3
Taux de victoire
53.23%
Taux de sélection
0.51%
Parties
62

Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT353.23%0.51%62
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
52.38%
Taux de sélection
0.86%
Parties
105

Choisissez Upgrade Sword of Blossoming Dawn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT352.38%0.86%105
Homeguard Homeguard Homeguard Argent
Rareté
Argent
Tier
T4
Taux de victoire
51.81%
Taux de sélection
0.68%
Parties
83

Choisissez Homeguard lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT351.81%0.68%83
OK Boomerang OK Boomerang OK Boomerang Or
Rareté
Or
Tier
T3
Taux de victoire
51.72%
Taux de sélection
0.47%
Parties
58

Choisissez OK Boomerang lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT351.72%0.47%58
Apex Inventor Apex Inventor Apex Inventor Or
Rareté
Or
Tier
T4
Taux de victoire
51.35%
Taux de sélection
0.60%
Parties
74

Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT351.35%0.60%74
Infinite Recursion Infinite Recursion Infinite Recursion Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
50.91%
Taux de sélection
0.45%
Parties
55

Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT350.91%0.45%55
Crit Ncast Crit Ncast Crit Ncast Argent
Rareté
Argent
Tier
T5
Taux de victoire
50.77%
Taux de sélection
0.53%
Parties
65

Choisissez Crit Ncast lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT350.77%0.53%65
Bread And Butter Bread And Butter Bread And Butter Or
Rareté
Or
Tier
T2
Taux de victoire
50.00%
Taux de sélection
0.72%
Parties
88

Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT350.00%0.72%88
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
50.00%
Taux de sélection
0.60%
Parties
74

Choisissez Quest: Urf's Champion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT350.00%0.60%74
Erosion Erosion Erosion Argent
Rareté
Argent
Tier
T3
Taux de victoire
50.00%
Taux de sélection
0.44%
Parties
54

Choisissez Erosion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT350.00%0.44%54
Tank Engine Tank Engine Tank Engine Or
Rareté
Or
Tier
T1
Taux de victoire
49.02%
Taux de sélection
0.42%
Parties
51

Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT349.02%0.42%51
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
48.65%
Taux de sélection
0.60%
Parties
74

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT348.65%0.60%74
Glass Cannon Glass Cannon Glass Cannon Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
48.31%
Taux de sélection
0.73%
Parties
89

Choisissez Glass Cannon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT348.31%0.73%89
Leg Day Leg Day Leg Day Argent
Rareté
Argent
Tier
T4
Taux de victoire
46.84%
Taux de sélection
0.64%
Parties
79

Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT346.84%0.64%79
Snowball Roulette Snowball Roulette Snowball Roulette Or
Rareté
Or
Tier
T2
Taux de victoire
45.74%
Taux de sélection
0.77%
Parties
94

Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT345.74%0.77%94
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
43.84%
Taux de sélection
0.60%
Parties
73

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT343.84%0.60%73
Marksmage Marksmage Marksmage Or
Rareté
Or
Tier
T2
Taux de victoire
43.28%
Taux de sélection
0.55%
Parties
67

Choisissez Marksmage lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT343.28%0.55%67
Back to Basics Back to Basics Back to Basics Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
42.03%
Taux de sélection
0.56%
Parties
69

Choisissez Back to Basics lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT342.03%0.56%69
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
41.94%
Taux de sélection
0.76%
Parties
93

Choisissez Watch Out Grapefruit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.94%0.76%93
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
41.75%
Taux de sélection
0.84%
Parties
103

Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.75%0.84%103
Infernal Soul Infernal Soul Infernal Soul Argent
Rareté
Argent
Tier
T2
Taux de victoire
37.04%
Taux de sélection
0.66%
Parties
81

Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT337.04%0.66%81

Akshan Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

If your augments heavily reward chasing, swinging, attack patterns during E, or finishing low-health targets, consider R > E > Q > W.

RQEW

Take Q first for safe lane damage and wave contact, take E early so you can reposition and punish overextended targets, then put one point in W for its utility.

Akshan Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Akshan counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Rang
#61
Taux de victoire
50.90%
Taux de sélection
0.96%

Xerath est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rang
#58
Taux de victoire
51.29%
Taux de sélection
0.83%

Vel'Koz est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Jhin Jhin Jhin T4
Tier
T4
Rang
#124
Taux de victoire
47.86%
Taux de sélection
1.21%

Jhin est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Senna Senna Senna T3
Tier
T3
Rang
#82
Taux de victoire
49.52%
Taux de sélection
1.15%

Senna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rang
#72
Taux de victoire
51.01%
Taux de sélection
0.61%

Kog'Maw est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Countered By

5

Akshan is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Rang
#127
Taux de victoire
47.50%
Taux de sélection
0.92%

Malphite est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Nautilus Nautilus Nautilus T3
Tier
T3
Rang
#73
Taux de victoire
50.39%
Taux de sélection
0.83%

Nautilus est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Vi Vi Vi T3
Tier
T3
Rang
#98
Taux de victoire
49.02%
Taux de sélection
0.36%

Vi est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Rammus Rammus Rammus T3
Tier
T3
Rang
#101
Taux de victoire
49.44%
Taux de sélection
0.37%

Rammus est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Lissandra Lissandra Lissandra T4
Tier
T4
Rang
#109
Taux de victoire
48.19%
Taux de sélection
0.48%

Lissandra est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Akshan Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Rang
#37
Taux de victoire
51.64%
Taux de sélection
0.65%

Leona est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Amumu Amumu Amumu T3
Tier
T3
Rang
#62
Taux de victoire
50.44%
Taux de sélection
0.53%

Amumu est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Nautilus Nautilus Nautilus T3
Tier
T3
Rang
#73
Taux de victoire
50.39%
Taux de sélection
0.83%

Nautilus est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Malphite Malphite Malphite T4
Tier
T4
Rang
#127
Taux de victoire
47.50%
Taux de sélection
0.92%

Malphite est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Akshan the one thing he cannot reliably create alone: a clean first lockdown. When a tank forces the enemy backline to spend mobility or defensive spells, Akshan can enter from the side, attack the same target, and look for a fast takedown instead of gambling on a solo swing.

Viktor Viktor Viktor T1
Tier
T1
Rang
#41
Taux de victoire
54.17%
Taux de sélection
0.56%

Viktor est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Syndra Syndra Syndra T2
Tier
T2
Rang
#47
Taux de victoire
51.39%
Taux de sélection
0.54%

Syndra est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Orianna Orianna Orianna T3
Tier
T3
Rang
#80
Taux de victoire
50.28%
Taux de sélection
0.51%

Orianna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Anivia Anivia Anivia T4
Tier
T4
Rang
#147
Taux de victoire
47.07%
Taux de sélection
0.51%

Anivia est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Control mages: Orianna, Viktor, Anivia, Syndra

Control mages make the lane narrow and predictable. Akshan loves that. Their zones, slows, stuns, and burst threats force enemies to path in straight lines, which gives him safer attack windows and better chase angles. They also punish anyone who steps forward to stop his poke or interrupt his movement.

Janna Janna Janna T2
Tier
T2
Rang
#25
Taux de victoire
51.90%
Taux de sélection
0.45%

Janna est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Milio Milio Milio T2
Tier
T2
Rang
#64
Taux de victoire
51.34%
Taux de sélection
0.40%

Milio est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Karma Karma Karma T4
Tier
T4
Rang
#120
Taux de victoire
47.92%
Taux de sélection
0.70%

Karma est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Enchanters and peel supports: Lulu, Janna, Milio, Karma

Akshan deals much better with messy fights when someone can protect his first mistake. Shields, speed boosts, disengage, and anti-dive tools let him take aggressive side angles without instantly dying to the first counter engage. This does not mean he can ignore positioning; it means he gets enough time to finish a target or escape after drawing pressure.

Viego Viego Viego T3
Tier
T3
Rang
#100
Taux de victoire
50.00%
Taux de sélection
0.40%

Viego est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Pyke Pyke Pyke T3
Tier
T3
Rang
#122
Taux de victoire
48.56%
Taux de sélection
0.71%

Pyke est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Samira Samira Samira T5
Tier
T5
Rang
#150
Taux de victoire
46.68%
Taux de sélection
0.63%

Samira est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Katarina Katarina Katarina T5
Tier
T5
Rang
#167
Taux de victoire
44.05%
Taux de sélection
0.62%

Katarina est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Reset and cleanup fighters: Pyke, Katarina, Samira, Viego

Akshan pairs well with champions who turn one kill into a fight win. He can help soften targets, chase stragglers, and pressure enemies who are already panicking over another reset threat. In these comps, Akshan does not need to be the only finisher; he needs to make the first takedown easier and then follow the collapse.

Morgana Morgana Morgana T1
Tier
T1
Rang
#32
Taux de victoire
52.56%
Taux de sélection
1.14%

Morgana est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Lux Lux Lux T3
Tier
T3
Rang
#66
Taux de victoire
49.86%
Taux de sélection
1.05%

Lux est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rang
#148
Taux de victoire
46.94%
Taux de sélection
1.01%

Blitzcrank est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Thresh Thresh Thresh T5
Tier
T5
Rang
#161
Taux de victoire
45.37%
Taux de sélection
0.86%

Thresh est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Pick and hook champions: Thresh, Blitzcrank, Morgana, Lux

Pick champions create short, clear kill windows. Akshan benefits because he can instantly focus the caught target without having to start the fight himself. A hook, bind, or long-range snare also gives him time to position for follow-up damage before the enemy can fully collapse.

Akshan ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityAkshan acts as a skirmishing cleanup marksman who waits for messy fights, pokes with Q, and punishes overcommits with revive threats.He becomes an angle-based fight starter who must create side pressure earlier, as reactive cleanup is punished by faster enemy engage and burst.Shift from passive cleanup to proactive angle creation before fights spiral.
Skill PrioritiesQ is the comfortable default for poke and lane pressure, while E serves as a follow-up tool once fights open up.E decisions become critical for survival and punishment; Q poke matters less against enhanced enemy sustain and burst patterns.Hold E for key moments rather than using it on cooldown.
PositioningHe hovers behind the frontline, throwing Q through the wave, and steps forward when key enemy spells miss.He must stay near walls for swing options, control side brush, and position diagonally rather than directly behind his frontline.Use wall-side angles and brush control instead of center-lane piles.
Fight TempoNeutral waves allow extended posturing; Akshan gets multiple chances to chip enemies before a real all-in develops.Augments compress neutral windows; teams reach fight-ready states faster, punishing passive Q poke from max range.Play waves with purpose and establish angles early, not passively.
Snowball UseSnowball offers tempting reach for passive procs or R setups, though already risky since Akshan lacks frontline durability.Reckless Snowball is worse due to higher burst; use it to finish fights, not start them, and keep defensive reposition options.Snowball should help finish fights, never start them alone.
Build AdaptationBuilds scale linearly into standard damage curves, with defensive tools added once threats become clear during the game.Earlier survivability or anti-burst tools are required against augmented dive; identify actual threats and build for them immediately.Adapt builds faster to actual threats instead of defaulting to damage.

Champion Analysis

Rôle / Taux de victoire

Rang

In Hextech Mayhem (ARAM) mode, Akshan the Rogue Sentinel is a ranged ADC-assassin with extraordinary mobility and excellent cleanup potential. His passive, Rogue Sentinel, causes his basic attacks to deal increasing damage against the same target, rewarding sustained focus. More critically, when Akshan scores a takedown on an enemy who recently killed a teammate, that enemy becomes marked as a Scoundrel. Akshan can then approach the mark to revive his fallen ally. This unique resurrection mechanic makes him invaluable in Hextech Mayhem, as a single well-timed kill can swing a team fight by bringing back a key champion. Akshan’s Q, Avengerang, is a boomerang projectile that deals physical damage and serves as his primary poke tool for harassing opponents from a safe distance. His E, Heroic Swing, allows him to swing along terrain, granting a repositioning tool and an attack speed bonus that enables aggressive plays or quick escapes. This mobility defines his positioning: he can weave in and out of fights, using the terrain to angle his swings and remain unpredictable. His W, Going Rogue, activates when he secures a Scoundrel kill, granting invisibility and movement speed toward other Scoundrels—further enhancing his cleanup and chase potential. Akshan’s ultimate, Supreme Recoil, enters him into camouflage while granting massive movement speed. Each basic attack extends the camouflage duration, and the first attack after entering this state deals bonus damage. In Hextech Mayhem, this ultimate is a premier cleanup tool, allowing him to pursue isolated low-health enemies or reposition safely during chaotic team fights. Akshan’s identity as an ADC-assassin means he must balance dealing sustained damage from range with opportunistic bursts and revives. He is most effective when his team can create openings for him to secure Scoundrel kills, as his resurrection mechanic can turn a losing fight into a winning one. However, his high-skill-cap kit requires careful timing of his swing and ultimate to avoid overextending. Overall, Akshan the Rogue Sentinel offers a game-changing combination of mobility, burst damage, and revive utility that makes him a powerful strategic asset in Hextech Mayhem when piloted with precision.

Conseils clés

Blog guides / N/A

Blog guides

Akshan wins Mayhem fights by entering second, not first. Let your frontline, poke mage, or Snowball user create the first forced reaction, then step into auto range while the enemy is already spending mobility or crowd control. If you walk up before that, the narrow lane makes your swing path and retreat angle easy to punish. Play like a cleanup marksman-assassin: chip, mark a low target, then commit when the fight has already tilted. Do not open full fights with Heroic Swing unless the enemy backline is already controlled or split. Swinging into five ready champions usually turns you into the engage target. Use basic attacks and boomerang poke to test spacing first, then swing only when a key stun, hook, knockup, or exhaust-style answer has been used. Counter-engage is your cleanest fight pattern. When an enemy diver jumps onto your mage or support, kite backward for one or two hits instead of instantly chasing past them. Akshan’s damage is much safer when the diver is stuck in your team’s zone. Use the side wall as a threat, not a promise. Stand near terrain to make the enemy respect a swing angle, but do not attach just because the option exists. If they waste crowd control on a teammate or miss it into the wave, that is your window to swing across and finish a carry. When your team has hard engage, count the first enemy escape. If the enemy marksman or mage uses their dash, blink, or defensive item response, shift target priority onto them immediately. Stay slightly off-center in the lane to avoid overlapping skillshots and area damage. Akshan wants diagonal angles where his boomerang can travel through minions and champions while he still has room to step back. Respect walls as both your escape and your trap; if the enemy has point-and-click lockdown or displacement, do not hug the wall too long. Use minion waves to hide short trades, leaving before the wave dies. Do not chase in a straight line through the lane; if a low enemy retreats behind teammates, stop at the edge of your attack range and reassess. Hit the closest punishable target until a carry becomes truly available. Against heavy divers, your first target is often the diver; once they die or retreat, Akshan has the movement and range to chase the next target. Use Snowball as a follow-up, not a blind engage. Snowball can fix a bad swing angle if your path would carry you too deep. Do not take Snowball into foggy health bars where you cannot see backup. Take Snowball instantly only when the target is isolated and your team can follow. Play around augments by watching what action activates your strongest effect; trigger offensive augments when the enemy has already used their answer. Use defensive or mobility augments to extend the second half of a fight. Push when the enemy wave is low and their engage tools are missing; pull back after winning a trade if your swing is down or your health is low. When behind, stop contesting every minion and punish enemies who walk too far forward to siege. Dive only when you know your exit before you enter; use your ultimate as pressure when enemies are forced to choose between blocking and fighting. After a kill, move sideways before moving forward to avoid the first enemy reaction. When behind, become harder to catch before trying to be the hero, take guaranteed damage over risky executions, and let enemy impatience create your comeback fights.

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Guide de style

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Akshan the Rogue Sentinel’s playstyle in Mayhem emphasizes disciplined positioning and opportunistic timing, avoiding greed for extra hits to stay alive and punish enemy mistakes. In the early game from levels one to six, start slightly behind the front line, near a lane wall to threaten swing escapes, and avoid being the first champion visible to hooks or crowd control. Use short trades by throwing the boomerang through minion waves, stepping forward for passive auto attacks only after the enemy’s main engage is down, and never chase one extra hit into multiple enemies. Treat snowball as a follow-up tool after a tank lands crowd control or a carry burns an escape; if you miss, back off immediately. Early augments should help survive messy fights or improve repeated hits, saving defensive options for enemy engages rather than poke. Push the wave when your team has strong waveclear to create boomerang angles, but stall when your front line is weak or your team waits for level six. When ahead, pressure the lowest-health enemy and force them off the wave without diving. When behind, play under your side of the wave, clear with boomerang, and wait for the enemy to waste engage. The early goal is to reach level six with health, ready to track who can block your ultimate. During mid game levels seven to eleven, stand off-center on the side with more wall access, forcing enemies to split attention. Trade in waves—poke while minions are alive, then burst when the enemy wave thins, but cancel any trade the moment a diver angles toward you. Use snowball to punish isolated carries after their peel is spent; a good snowball leads to cleanup, while a bad one drops you into every area spell. Augment choices define your role now: on-hit or attack-speed augments let you play longer fights hitting safe targets, burst or execute augments require hiding your angle until health bars drop, and defensive or stealth augments save you from the first counter-engage rather than starting a highlight play. Push hard after a won fight to convert numbers advantage into tower pressure, but stall when both teams are even and enemy engage is ready. When ahead, use fog and side positioning to push the enemy backline farther away, making their frontline easier for your team to kill. When behind, let the enemy overpush and punish whoever dives too far, saving swing for escape and taking only safe kills that slow their push. In the late game from level twelve onward, Akshan must be highly disciplined—one death can decide the match. Stand where you can hit the nearest target without being instantly reached by two threats, using walls for swing access but not anchoring so deep that one missed path traps you. Poke only when return damage is acceptable, looking for three clean windows: after enemy engage misses, after your frontline lands crowd control, or after a carry steps forward to finish a low ally. Late snowball is either a winning commit or a thrown game; use it only when the target is isolated, crowd-controlled, or low enough for your team to follow instantly, and let the mark expire rather than diving alone. Save major augment power for the real fight, pairing burst with team crowd control and using mobility to reposition after your first kill attempt. Push only with a clear numbers advantage or when enemy waveclear is dead; stall when waiting for a key teammate or when enemy divers are fishing.

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Forces et faiblesses

Taux de victoire / Taux de sélection

Tier

When Akshan the Rogue Sentinel is ahead, his primary role shifts from primary damage to threatening angles and forcing the enemy to lose resources before a fight starts. He should not stand in the center of the lane or chase blindly; instead, he uses brush, side walls, and minion waves to apply pressure from awkward directions. His job is to tag low-health targets with short trades and back out before enemy crowd control is ready, forcing the enemy to either give up space or engage while already chipped. Akshan should never greed for extra damage when hard engage is available, nor should he swing or dash into multiple champions just because he is fed. When his team gets a first kill, he pivots from poke to cleanup, targeting the enemy who cannot fight back first rather than the nearest tank. His revive threat on a marked killer can flip fights, but only if the enemy has no clean peel and his team can follow up. If the enemy starts saving everything for Akshan, he must let a teammate bait out key cooldowns before entering. After winning a fight, he prioritizes towers over risky cleanups, as death timers in Mayhem can reverse tempo. Damage augments reward frequent short trades but do not grant immunity to crowd control; mobility augments should create safe exit angles rather than deeper dives. Defensive augments absorb poke but do not make him a frontline. Against a single strong engage combo, he must slow the game down and avoid clumping in narrow choke points. When behind, Akshan cannot play as the main carry. He must play like a thief, taking safe damage and punishing overextensions rather than forcing fights. He clears minions from safe range, waits for his team to show first, and avoids standing alone in front of the wave. He stops trading recklessly when behind, as lost health removes his chance for a crucial cleanup or revive later. Against a fed enemy carry, he hits the target his team can actually damage and swaps only when the carry steps forward or uses a defensive tool. His best comeback window is when an ally dies and the killer is exposed—if he can secure that kill, the revive pressure can swing the fight. When the enemy dives his backline, he kites backward and helps kill the diver before trying to flank. He never takes a risky entry unless he knows what stops him from leaving. Damage augments while behind help make safe targets die faster but still require uptime and safe positioning. Defensive augments buy him room to survive the first punish, not permission to dive. Mobility augments let him avoid bad lanes of attack and force the enemy to find him, buying time for his team. When his team is down multiple kills and the enemy pushes, he looks for a staggered enemy or overextended carry to pick, avoiding a fair five-on-five. After barely winning a fight from behind, he stops the throw by taking the wave or hitting a safe structure instead of chasing into fog. If he is the only real damage source alive, his job becomes wave control and safe poke to delay until allies return; dying for a hero play gives the enemy a free push. Staying alive and forcing respect buys time for the next fight where Akshan can actually swing the game.

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Histoire du champion

Champions / Rôle

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Akshan the Rogue Sentinel is a mobile marksman whose entire kit is built around disruption, repositioning, and finishing low-health targets, making him uniquely effective in Mayhem’s chaotic environment. His passive, Dirty Fighting, is the core of his combat identity: every third attack or ability hit on the same target deals bonus magic damage and knocks them up briefly. In Mayhem, that knock-up is more valuable than raw damage because it interrupts channels and dashes—key for breaking enemy engages or stopping ultimates. The second shot after hitting a champion can be cancelled for a movement speed burst, giving Akshan a constant choice between extra poke or better kiting. Using auto-attacks between abilities stacks the passive quickly, and the knock-up opens small windows for his Q or escape. Punishment for misusing the second shot is losing damage or missing the movement option, which can lead to being caught. His Q, Boomerang, is a linear skillshot that extends its range each time it hits an enemy. In Mayhem’s packed fights, a single Q can hit multiple champions and stretch across the entire lane, making it a reliable poke tool from a safe distance. Positioning the return path to hit flankers or chasers adds tactical depth. Missing Q reduces wave control and slows passive stacking, so careful aim is critical. W, Going Rogue, grants camouflage after a short delay and health regeneration when out of combat, with bonus movement speed near walls. This gives Akshan reset potential after aggressive plays, allowing him to duck out of sight to heal between skirmishes. The camouflage breaks target locks but is not full invisibility, so opponents with control wards or area damage can pressure him. W is leveled last because its utility does not scale. E, Heroic Swing, defines Akshan’s playstyle: he fires a grappling hook to swing around terrain while automatically attacking the nearest enemy. Recasting or hitting terrain ends the swing with a dash. In Mayhem, this is his primary engage and escape tool, letting him reach backline carries, dodge skillshots, or chase low-health targets. The auto-targeting during the swing can hit enemies outside initial range, but hard crowd control stops it instantly, and a poorly timed recast can strand him in melee range. Maxed second for damage and cooldown. His ultimate, Comeuppance, channels to lock onto enemies in a cone and fires executes based on missing health. It is a finisher, not an opener; using it after a combo when multiple enemies are low or to snipe a retreating foe is optimal. The wide cone can catch several targets, but the channel invites crowd control interrupts, and cancelling early wastes the cooldown. Akshan’s kit rewards patient, positional play: stacking passive on frontlines to disrupt divers, using Q to poke from safety, disappearing with W to regenerate, and committing with E only when a clean angle exists. His punishments for missteps are severe, especially a failed E that leaves him exposed. In Mayhem, Akshan thrives when players balance aggression with smart disengagement and prioritize disrupting enemy channels over pure damage output.

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Erreurs à éviter

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Akshan the Rogue Sentinel is powerful in ARAM Mayhem when played as a cleanup marksman, not a front-line assassin. Most bad games come from wasting the swing angle or chasing a heroic revive when the fight is already lost. Mechanical mistakes start with initiating Heroic Swing from a wall that sends you through the enemy front line instead of around it, losing your escape and getting caught by crowd control. The correct approach picks swing angles that keep you on the edge of the fight—sideways across the lane, around terrain, or behind your own frontline. Another mistake is using Swing as your first poke tool when no teammate is ready to follow; the enemy waits out your movement then punishes you. Instead, poke with Avengerang and autos, reserving Swing for a confirmed low-health target, a dodge, or a reset. Throwing Avengerang from max range into empty space loses wave control and trading pressure; aim it through minions, clustered champions, or predictable retreat paths. Standing still to finish a passive trade when enemies have engage spells ready gives up positioning and invites follow-up damage; attack-move between autos, take the shield and movement value, then reposition. Channeling Comeuppance into tanks or shields wastes execute pressure; use it when the target is isolated or retreating in a straight line. Revealing Going Rogue too early loses the surprise angle; use stealth when a fight starts, a carry mispositions, or a scoundrel target is reachable. Chasing low-health targets with autos in a straight line makes you predictable; stutter-step diagonally and use terrain. On the decision side, treating every scoundrel mark as mandatory leads to tunneling past the frontline and dying for a revive attempt. Judge the mark: can you reach it, can your team follow, can you exit? If not, deal safe damage. Building and playing as a pure burst assassin when the team needs sustained damage lets tanks walk through; match playstyle to the lobby—if fights are front-to-back, shred what is in range. Flanking alone while the team is clearing a wave leads to collapse; flank only when allies are close enough to punish. Ignoring enemy crowd control before committing to Swing or stealth means one interrupt stops your momentum; track the spells that stop you, bait them with short steps and Avengerang. Taking Snowball only forward turns it into a suicide button; use it to start only when the target is vulnerable, otherwise treat it as threat or scouting. Staying on the same side angle after the enemy adapts allows them to pre-aim your path; rotate your approach. Prioritizing a flashy revive over ending a won fight cleanly leaves low-health enemies alive; secure nearest kills first. Playing too far back because Akshan feels fragile never pressures carries; stand at the edge of attack range, close enough to punish missed spells but far enough that one engage does not instantly kill you. Good Akshan games are clean because you waited for the enemy to waste the tool that stops you, then took the angle they could no longer cover.

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FAQ

Akshan

FAQ

Is Akshan a carry or a cleanup champion in ARAM: Mayhem? Akshan is usually a cleanup-focused marksman who turns won skirmishes into bigger wins. If enemies are already low or split across the lane, step forward and finish targets quickly; if they are full health and grouped, play slower because you can be punished before your damage matters. When should I pick Akshan? Pick Akshan when your team already has some engage, crowd control, or frontline to create safe windows for you. If your team is five fragile ranged champions, you may still deal damage, but every forward move becomes risky and one missed swing or bad chase can cost the fight. What is Akshan’s biggest strength in Mayhem fights? His biggest strength is converting chaos into takedowns. When a fight breaks into small duels or scattered low-health targets, move aggressively and chase the weakest enemy first; the tradeoff is that diving too early makes you an easy focus target before the fight is actually winnable.

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