Normal order: R > Q > E > W.
Build recommandé
éléments / Taux de victoire / Taux de sélection
N/A
26.9Objets principaux
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
52.59%- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
52.66%- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
52.71%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
52.56%- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
53.36%- Prix total
- 3,300
- Prix
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
55.61%- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
53.76%- Prix total
- 3,000
- Prix
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
53.04%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
55.62%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
51.68%- Prix total
- 3,000
- Prix
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
52.89%- Prix total
- 1,100
- Prix
- 300
+25% Attack Speed +45 Move Speed
55.12%Objets de départ
- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.32%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
52.32%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
56.42%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
56.42%- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
61.71%Objets principaux
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
43.84%- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
42.20%- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
44.44%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
42.99%- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
45.49%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
40.60%- Prix total
- 2,900
- Prix
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
49.77%- Prix total
- 3,500
- Prix
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
50.60%- Prix total
- 1,100
- Prix
- 300
+25% Attack Speed +45 Move Speed
41.18%- Prix total
- 3,300
- Prix
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
59.48%- Prix total
- 3,000
- Prix
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
49.04%- Prix total
- 3,000
- Prix
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
39.57%Objets de départ
- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
45.69%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
45.69%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
44.35%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
44.35%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
42.67%Objets principaux
- Prix total
- 3,300
- Prix
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
- Prix total
- 3,300
- Prix
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 3,300
- Prix
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
48.00%- Prix total
- 3,300
- Prix
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
48.21%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.01%- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
48.67%- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
46.71%- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
46.19%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.36%- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.92%- Prix total
- 2,900
- Prix
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
49.12%- Prix total
- 3,000
- Prix
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
49.13%- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
48.63%- Prix total
- 3,200
- Prix
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
47.83%Objets de départ
- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
45.41%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
42.49%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
42.49%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
49.60%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
49.60%Objets principaux
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
Situationnelséléments
- Prix total
- 2,750
- Prix
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
46.29%- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.84%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
46.37%- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
47.11%- Prix total
- 3,000
- Prix
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
46.33%- Prix total
- 2,900
- Prix
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
45.73%- Prix total
- 3,000
- Prix
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
48.04%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
43.63%- Prix total
- 3,000
- Prix
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
47.33%- Prix total
- 2,850
- Prix
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
51.05%- Prix total
- 1,100
- Prix
- 300
+25% Attack Speed +45 Move Speed
48.46%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
46.47%Objets de départ
- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
46.14%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
46.14%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
46.40%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
46.40%- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.86%Meilleures optimisations
Optimisations / Taux de victoire
| Nom | Rareté | Tier | Taux de sélection | Parties | |
|---|---|---|---|---|---|
Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 58.91% | 4.07% | 404 |
Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 57.58% | 4.32% | 429 |
Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 56.71% | 7.28% | 723 |
Choisissez Dual Wield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 52.77% | 4.73% | 470 |
Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.80% | 4.20% | 417 |
Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.59% | 13.55% | 1,346 |
Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.17% | 8.67% | 861 |
Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.11% | 4.54% | 451 |
Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 49.79% | 11.71% | 1,163 |
Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 49.57% | 10.64% | 1,057 |
Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 49.35% | 4.67% | 464 |
Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 49.30% | 9.36% | 929 |
Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 49.05% | 11.19% | 1,111 |
Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 49.03% | 4.68% | 465 |
Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 48.99% | 4.99% | 496 |
Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 48.87% | 4.45% | 442 |
Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 48.72% | 4.71% | 468 |
Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 48.66% | 5.65% | 561 |
Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 48.59% | 5.35% | 531 |
Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 48.39% | 4.68% | 465 |
Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 48.16% | 4.64% | 461 |
Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 48.09% | 5.01% | 497 |
Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 47.99% | 10.51% | 1,044 |
Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 47.97% | 14.15% | 1,405 |
Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 47.57% | 17.80% | 1,768 |
Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 47.56% | 4.95% | 492 |
Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 47.52% | 4.26% | 423 |
Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 47.22% | 8.70% | 864 |
Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 46.38% | 7.93% | 787 |
Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 45.41% | 5.81% | 577 |
Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 40.49% | 4.13% | 410 |
Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 59.53% | 2.59% | 257 |
Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 58.92% | 2.99% | 297 |
Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 56.20% | 2.76% | 274 |
Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 56.09% | 2.73% | 271 |
Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.79% | 2.87% | 285 |
Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 55.67% | 3.02% | 300 |
Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.49% | 3.21% | 319 |
Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 54.71% | 3.31% | 329 |
Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 53.82% | 3.16% | 314 |
Choisissez Final Form lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 52.54% | 2.97% | 295 |
Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 52.52% | 3.80% | 377 |
Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.74% | 2.32% | 230 |
Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.14% | 2.66% | 264 |
Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.79% | 2.35% | 233 |
Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.12% | 2.85% | 283 |
Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.84% | 3.03% | 301 |
Choisissez Double Tap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 48.16% | 3.28% | 326 |
Choisissez Ultimate Unstoppable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 47.60% | 2.52% | 250 |
Choisissez Gash lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 47.40% | 3.10% | 308 |
Choisissez Light 'em Up! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 47.37% | 2.30% | 228 |
Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.41% | 2.10% | 209 |
Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 46.18% | 3.42% | 340 |
Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.12% | 2.21% | 219 |
Choisissez Demon's Dance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 45.51% | 3.03% | 301 |
Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 44.75% | 2.97% | 295 |
Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 43.20% | 3.78% | 375 |
Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 41.69% | 2.97% | 295 |
Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 41.67% | 2.78% | 276 |
Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 60.29% | 2.05% | 204 |
Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 59.15% | 1.43% | 142 |
Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 58.88% | 1.08% | 107 |
Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 58.72% | 1.73% | 172 |
Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 55.93% | 1.78% | 177 |
Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.17% | 1.69% | 168 |
Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 51.75% | 1.44% | 143 |
Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 51.45% | 1.39% | 138 |
Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 50.35% | 1.42% | 141 |
Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 49.48% | 1.95% | 194 |
Choisissez Fan the Hammer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.00% | 2.01% | 200 |
Choisissez Can't Touch This lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 48.26% | 1.73% | 172 |
Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 48.13% | 1.61% | 160 |
Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.62% | 1.90% | 189 |
Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.62% | 1.69% | 168 |
Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.47% | 1.59% | 158 |
Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.09% | 2.07% | 206 |
Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.09% | 2.07% | 206 |
Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.06% | 1.54% | 153 |
Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 46.92% | 1.31% | 130 |
Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 46.81% | 1.42% | 141 |
Choisissez Poro Blaster lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 46.24% | 1.74% | 173 |
Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 45.90% | 1.23% | 122 |
Choisissez Ultimate Awakening lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 45.67% | 2.09% | 208 |
Choisissez Spin To Win lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 45.54% | 1.02% | 101 |
Choisissez Ultimate Revolution lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 45.25% | 1.80% | 179 |
Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 44.44% | 1.27% | 126 |
Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 42.68% | 1.65% | 164 |
Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 42.21% | 1.55% | 154 |
Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 42.11% | 1.15% | 114 |
Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 40.98% | 1.23% | 122 |
Choisissez Ocean Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 61.29% | 0.62% | 62 |
Choisissez Poro King lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 55.81% | 0.87% | 86 |
Choisissez Crit Ncast lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 55.68% | 0.89% | 88 |
Choisissez Omni Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 53.85% | 0.52% | 52 |
Choisissez Homeguard lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 53.57% | 0.56% | 56 |
Choisissez OK Boomerang lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 52.63% | 0.96% | 95 |
Choisissez Hextech Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 52.54% | 0.59% | 59 |
Choisissez Feel the Burn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 52.46% | 0.61% | 61 |
Choisissez Fey Magic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 51.92% | 0.52% | 52 |
Choisissez Quest: Urf's Champion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 51.52% | 0.66% | 66 |
Choisissez Upgrade Sword of Blossoming Dawn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 51.47% | 0.68% | 68 |
Choisissez Stuck in Here With Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 50.75% | 0.67% | 67 |
Choisissez Perseverance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 49.09% | 0.55% | 55 |
Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 48.35% | 0.92% | 91 |
Choisissez Overflow lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 48.00% | 1.01% | 100 |
Choisissez Bread And Jam lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 47.95% | 0.74% | 73 |
Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 47.89% | 0.72% | 71 |
Choisissez Goldrend lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 46.38% | 0.69% | 69 |
Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 45.00% | 1.01% | 100 |
Choisissez Heavy Hitter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 44.78% | 0.67% | 67 |
Choisissez Prom Queen lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 43.86% | 0.57% | 57 |
Choisissez Restless Restoration lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 43.06% | 0.73% | 72 |
Choisissez Veil of Warding lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 42.86% | 0.70% | 70 |
Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 42.86% | 0.70% | 70 |
Choisissez With Haste lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 42.42% | 0.66% | 66 |
Choisissez Watch Out Grapefruit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 42.25% | 0.72% | 71 |
Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 40.35% | 0.57% | 57 |
Choisissez Flashy lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 38.60% | 0.57% | 57 |
Choisissez Glass Cannon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 35.37% | 0.83% | 82 |
Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 34.34% | 1.00% | 99 |
Nocturne Skill Combos
Extracted from the skill order guide
Choose Q > E > W when the enemy backline has fragile carries, low mobility champions, or players who keep stepping forward to poke.
Use Q > W > E when the fight is decided by whether you block the first answer.
Basic attack, on-hit, attack speed, or extended-duel augments: R > Q > W > E.
Nocturne Counters
Counters and threats extracted from the matchup guide
Counters
5Nocturne counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Nocturne is countered by these champions in ARAM: Mayhem.
Read counter detailsNocturne Team Comp Highlights
Partner patterns extracted from the team comp guide
Orianna
Orianna is one of Nocturne’s highest-value partners because she turns his dive path into a delivery system. If she can attach the ball before he commits, Nocturne forces the enemy backline to respect both his burst and her area threat at the same time.
Galio
Galio gives Nocturne something he badly wants: a second body landing in the same fight with defensive pressure and crowd control. Nocturne starts the panic, Galio makes the dive hard to punish.
Renata Glasc
Renata makes Nocturne’s all-in much less brittle. He often needs a small window to finish the first target or escape the counter-burst, and Renata is built to punish enemies who overcommit into that window.
Seraphine
Seraphine gives Nocturne the teamfight structure he lacks by himself. She adds shields, speed, layered crowd control, and long-range follow-up when the enemy formation reacts to his darkness and dive.
Lissandra
Lissandra pairs well with Nocturne because she locks the fight in place. Nocturne creates the forced target choice; Lissandra prevents the chosen target or their peelers from freely kiting away.
Synergy mechanism: Orianna is one of Nocturne’s highest-value partners because she turns his dive path into a delivery system. If she can attach the ball before he commits, Nocturne forces the enemy backline to respect both his burst and her area threat at the same time. Combo: Orianna shields or positions the ball onto Nocturne, Nocturne commits onto a priority carry, then Orianna uses her pull or burst when enemies group to peel him off. The best version is not chasing the deepest target. It is hitting the carry and the support standing next to them. Best scenario: This pairing is strongest against teams that protect one damage dealer with several short-range champions. When they collapse onto Nocturne, they naturally stack for Orianna, and the fight becomes easy for your ranged champions to clean up. Enemy answer: Smart enemies will spread before Nocturne commits, hold disengage until after Orianna shows the ball, or bait Nocturne into diving a side target away from her range. They may also keep a knockback or stasis effect specifically for his arrival. Failure risk and recovery: The play fails if Nocturne dives before the ball is attached, or if Orianna is zoned so far back that she cannot follow. Recover by slowing the pace: let Orianna clear and threaten space first, then look again when the enemy has used their main peel tool. Nocturne should not re-enter alone just because the first target is low. 2. Galio Synergy mechanism: Galio gives Nocturne something he badly wants: a second body landing in the same fight with defensive pressure and crowd control. Nocturne starts the panic, Galio makes the dive hard to punish. Combo: Nocturne commits onto a backline or isolated midline target, Galio follows onto him, then Galio taunts or disrupts the enemies trying to burst Nocturne down. If the enemy turns to run, Nocturne chases; if they turn to fight, Galio buys the time for your carries to step forward. Best scenario: This is excellent when your team needs a real engage but cannot walk through poke. Nocturne bypasses the front line, and Galio punishes the enemy for clumping around the landing spot. It also works well into magic-heavy or skillshot-heavy comps where forcing sudden movement breaks their setup. Enemy answer: The enemy can counter by holding displacement for Galio’s arrival, spreading so he only controls one target, or baiting Nocturne onto a champion who can survive long enough to drag both divers too deep. Failure risk and recovery: The main risk is timing. If Galio is too far away or forced to use defensive tools before Nocturne goes in, the combo becomes a solo dive. Recover by playing front-to-back for a wave, let Galio regain position, and only restart when both champions can enter the same screen of the fight. 3. Renata Glasc Synergy mechanism: Renata makes Nocturne’s all-in much less brittle. He often needs a small window to finish the first target or escape the counter-burst, and Renata is built to punish enemies who overcommit into that window. Combo: Nocturne dives a high-value enemy, Renata protects him during the return damage, then uses her hostile-area control when the enemy team steps forward to secure the kill. If Nocturne gets focused, her defensive tools can turn a doomed entry into a trade or even a reset fight. Best scenario: This pairing shines against melee-heavy teams and bruiser piles. Those comps want to collapse onto Nocturne after he appears. Renata makes that collapse dangerous, especially when your own backline is ready to hit anyone walking through the choke. Enemy answer: Enemies can answer by ignoring Nocturne for a moment and killing Renata first, or by spreading their engage so her counter-engage does not hit enough targets. Long-range poke teams can also force Renata low before Nocturne ever gets a good angle. Failure risk and recovery: The combo fails if Nocturne dives outside Renata’s practical follow-up range or if Renata spends her protection on chip damage before the real fight. Recover by pinging for patience, giving up a low-percentage chase, and resetting behind minions until Renata can stand close enough to influence the next commit. 4. Seraphine Synergy mechanism: Seraphine gives Nocturne the teamfight structure he lacks by himself. She adds shields, speed, layered crowd control, and long-range follow-up when the enemy formation reacts to his darkness and dive. Combo: Seraphine helps the team move up, Nocturne threatens the backline, then Seraphine casts through the fight as enemies either clump to peel or scatter away from him. If Nocturne only forces flashes or defensive movement, that is still enough for Seraphine to land a bigger follow-up on the retreat path. Best scenario: This is best when your team has two or more champions who can hit after Nocturne creates chaos. Seraphine turns his engage from a single-target assassination into a full-lane fight, especially when enemies have to walk through narrow space to help their carry. Enemy answer: The enemy should pressure Seraphine before Nocturne can choose the fight, then save hard crowd control for Nocturne’s landing. If they make Seraphine cast defensively too early, the second half of the combo loses bite. Failure risk and recovery: The danger is over-reading the engage. Nocturne can go farther than Seraphine can support, and Seraphine can also start a fight before Nocturne is in position. Recover by using Nocturne as a threat first. Let Seraphine stabilize the lane, then dive only when the enemy backline has stepped close enough for your whole team to punish. 5. Lissandra Synergy mechanism: Lissandra pairs well with Nocturne because she locks the fight in place. Nocturne creates the forced target choice; Lissandra prevents the chosen target or their peelers from freely kiting away. Combo: Lissandra angles forward as Nocturne prepares to commit. Nocturne dives a carry or squishy controller, then Lissandra follows with root, burst, or stasis-based disruption on the same cluster. If the enemy turns on Nocturne, Lissandra punishes the stack. If they retreat, she cuts off the exit. Best scenario: This is strongest into slippery champions who normally survive Nocturne by dashing, shielding, or buying time. Lissandra adds the lockdown that makes the first kill more reliable, and she can also start the fight herself when Nocturne wants to follow rather than lead. Enemy answer: Enemies can counter by staying split across the lane, baiting Lissandra’s engage before Nocturne is ready, or holding cleanse-style answers and stasis effects for the layered control. Frontliners can also body-block her approach so she cannot reach the same target. Failure risk and recovery: The combo fails when both divers spend everything on a tank or when Lissandra enters before your damage is close enough. Recover by swapping roles for the next wave: let Lissandra threaten the front line while Nocturne waits for the carry to step up, then collapse only after the enemy uses a mobility or peel tool.
Nocturne’s ideal team has one follow-up engager, one enchanter or defensive controller, and enough ranged damage to punish the enemy collapse. He does not need four assassins diving with him. He needs teammates who make the enemy choose badly: peel Nocturne and get hit by area control, or ignore him and lose a carry. If your comp lacks follow-up, play Nocturne as a counter-engage and cleanup threat instead of forcing the first move into five ready champions.
Nocturne ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Judged by whether his ultimate kills someone; if he ults in and dies without a kill, the fight often feels lost. | Wins by forcing panic movement, breaking spacing, denying angles, or dragging defensive tools out before the real engage lands. | Shift from one-shot assassin to tempo breaker who creates advantages beyond kills. |
| Engage Windows | Can sit back, farm safely, and wait for a clean ultimate angle before committing to a fight. | Windows open and close much faster; waiting for perfect setups means the opportunity disappears or augments change the trade. | Punish enemy cooldowns immediately rather than waiting for ideal engage conditions. |
| Spell Shield Use | Players often tunnel on Paranoia and treat the rest of the kit as automatic during engages. | Shield is a critical skill test against high-impact crowd control; hold it for the first real stopping tool. | Read enemy peel spells and bait them before committing, then shield with intent. |
| Fear Targeting | Can attach fear to the nearest carry and stat-check them during the fight. | Use fear on the champion whose movement matters most; sometimes the tank peeling you, not the carry. | Prioritize fear targets based on tactical impact rather than automatic carry focus. |
| Trail Recovery | Gives more time to correct a bad engage after diving onto a target. | Trail is your recovery path; if a target is too protected, retreat along it instead of forcing a doomed chase. | Treat trail as an escape route, not just damage setup, and reset quickly. |
| Snowball Usage | Acts as a backup engage tool when ultimate is down and you need to reach a target. | More flexible; landing it does not mean you must take it. Use the mark to threaten and force panic dashes. | Use Snowball marks as pressure tools; only commit when targets are separated or escapes burned. |
Champion Analysis
Rôle / Taux de victoire
Nocturne the Eternal Nightmare serves as a melee assassin and dive assassin in ARAM: Mayhem, where his primary strategic value comes from his ability to terrorize enemy backlines with pinpoint engages. His core identity revolves around R, Paranoia, which blocks all enemy vision and dashes Nocturne to a target enemy champion. This dual function creates panic and chaos during teamfights, making him one of the most terrifying assassin champions for disrupting enemy coordination. The vision-denial mechanic sets Nocturne apart from other dive champions. When he activates R, enemies lose all vision of their surroundings, forcing them to react blindly while Nocturne closes the distance. This creates opportunities for his team to follow up on engages or reposition during the confusion. The psychological pressure of Paranoia often causes enemies to burn cooldowns prematurely or misposition out of fear. Nocturne's basic abilities support his dive pattern. Q, Duskbringer, deals AoE damage while granting movement speed, allowing him to chase fleeing enemies after an engage. W, Shroud of Darkness, provides a spell shield that can block key enemy abilities during engages, giving him a tool to survive burst damage when diving into multiple opponents. E, Unspeakable Horror, applies a tethered fear effect that locks down his target and prevents escape. The combination of these abilities makes Nocturne effective at eliminating high-value targets like enemy ADCs or mages. Strategic execution requires careful target selection. Nocturne should use R to dive the most valuable enemy champion, typically a damage-dealing carry in the backline. After landing, he uses Q to maintain pressure and chase, W to block critical incoming abilities, and E to fear his target into submission. The spell shield timing is crucial for survival, as Nocturne must block the right ability at the right moment to avoid getting burst down. His weaknesses demand respect. Nocturne is fragile with no built-in sustain, meaning failed engages often result in quick deaths. The long cooldown on R means he must choose his moments carefully, as a wasted ultimate leaves him without his primary engage tool for an extended period. Precise execution is essential, and players who dive recklessly or mistime their spell shield will find limited success. Nocturne's practical strategic value in ARAM: Mayhem lies in his ability to force fights on his terms, delete priority targets, and create window of chaos that his team can exploit through coordinated follow-up damage.
Conseils clés
Blog guides / N/A
Nocturne the Eternal Nightmare performs best in ARAM: Mayhem when played as a calculated threat rather than a front-line brawler. The most important habit is waiting to engage until after enemies have committed their key defensive tools. Diving while knockbacks, stuns, exhaust-style effects, and shields remain available turns Nocturne into free gold for the enemy team. Strong fights start after opponents have shown something important, such as burning a major escape or using crowd control on another target. Minion pressure creates ideal engage windows. When a wave is stacked under the enemy tower, opponents must choose between clearing, retreating, or fighting in cramped space. This is the moment to threaten a dive. Engaging while your own wave is dead allows enemies to kite backward through open ground where allies cannot follow cleanly. Target selection matters more than speed. The first visible carry is often the wrong choice because players hold defensive tools for the obvious Nocturne launch. Better targets include carries who have used mobility, enemies walking forward to finish low-health allies, or overextended supports holding the enemy formation together. Full-health tanks with defensive cooldowns ready are poor targets unless isolated or already being burned by the team. The spell shield should block the spell that stops damage, not random poke. Using it early on a projectile before the real fight gives enemies their opening. Save it for hard crowd control, displacement, or the key spell that would break a chase. If the shield is down, step back until it is safe to threaten again rather than pretending protection remains. Counter-engaging often beats initiating. When enemy divers jump onto your backline, turn on them with fear and close-range damage instead of diving the enemy carry. Kill the diver first, then use the numbers advantage to chase. After a kill attempt, decide quickly between finishing the target or retreating through the side of the lane. Standing still after fear ends or the shield expires invites crowd control chains. Snowball serves defensive purposes too. If tagged on a minion or safer enemy before the fight, reactivation can reposition away from a bad collapse. One saved dash angle in a narrow lane determines whether Nocturne resets or dies with shutdown gold. Failed long dives mean the target had answers ready. Stop chasing through slows and traps, back up, clear the next wave, and wait for the forced defensive tool to matter on the next attempt. Spacing off-center rather than directly behind the tank avoids eating poke meant for multiple allies. Lane edges provide angles that make carries respect both the ultimate and sudden Snowball follow-up. Mixing in short forward steps, wave hits, and fake pressure prevents telegraphing engages from max range. When behind, stop starting full-health fights. Wait for allied poke, enemy mistakes, or greedy dives. Protect the strongest ally if they are the only real damage source, using defensive fear and spell shield timing rather than diving the enemy backline. One clean shutdown can restore game position, but only without overchasing. Clear the wave, recover, and make enemies walk into the next engage.
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N/A / Optimisations
Nocturne the Eternal Nightmare approaches Mayhem fights with a game plan that evolves significantly across three distinct phases, each requiring different positioning, timing, and target selection to maximize his effectiveness. During levels 1-6, Nocturne must play as a threat rather than a tank. He should start in the side brush or behind his front line, avoiding the center of the lane where poke damage accumulates. His trading rhythm focuses on short trades when enemies waste key spells on the wave or miss crowd control. He should tag minions and champions with his wave tool, then retreat before the enemy team collapses. Chasing through five champions even after landing a fear tether is a mistake; if the target retreats into their team, Nocturne should reset and wait for the next error. Snowball serves as a punish tool rather than a blind engage, best thrown after enemies burn dashes, stuns, or major peel abilities. Landing Snowball on a backliner while their team is clumped does not always warrant taking it—sometimes forcing a retreat and winning lane space is the correct play. Early augment choices should prioritize survival, stickiness, or reset-style fight conversion. Pushing is appropriate when the team has enough health to threaten turret plates or relic control, while stalling is necessary when the backline is low, spell shield is unavailable, or the enemy has stronger early engage. From levels 7-11, Nocturne uses darkness to break fights open. Positioning from fog, brush, or vision edges forces enemies to group tighter and save peel, while losing track of Nocturne for even a second makes their carries respect ultimate range. The optimal mid-game pattern involves letting both teams trade poke, waiting for an enemy carry to step forward or a support to waste peel, then ulting during the confusion. Darkness disrupts enemy coordination but does not grant invincibility, so target selection remains critical. Fragile damage dealers, low-health champions, or isolated enemies are priority targets, while diving tanks is only correct when that kill immediately wins the fight. Snowball and ultimate should not always target the same champion; using Snowball to force a reaction before ulting a different carry creates better outcomes. Mid-game augment choices should counter enemy answers—durability and entry protection when getting blown up before fear matters, stickiness and chase when targets escape at low health. At level 12 and beyond, Nocturne wins through timing rather than random hero dives. Staying out of obvious poke lanes and avoiding early reveals preserves his ability to threaten fights. Late trades focus on cooldown extraction—walking up enough to make enemy carries panic and spend disengage, shields, or crowd control before backing off. Once those answers are down, the next darkness becomes far more dangerous. Late Snowball becomes a commitment check that can end or lose the game instantly depending on enemy formation. Final augment direction should complete his role based on team needs and enemy peel levels. Pushing is correct when enemies are dead, ultimate advantage exists, or enemy waveclear champions are too scared to step forward. When behind, Nocturne protects shutdowns and plays for one decisive punish, sitting near his carry and threatening counter-ult against overextending enemy divers. Every late-game ultimate must have a clear purpose before activation: killing a carry, stopping siege, counter-engaging, or forcing the final structure push. Nocturne wins Mayhem fights by attacking the moment enemy formation breaks, using early levels to preserve health, mid game to punish exposed carries, and late game to force one clean darkness fight that turns directly into structures.
Read full guideForces et faiblesses
Taux de victoire / Taux de sélection
Nocturne the Eternal Nightmare excels when using his lead to remove enemy choices rather than starting random fights. His strength lies in engaging when enemies are stretched, low, or missing key defensive tools. The optimal approach is holding engage until an enemy carry steps away from peel, uses mobility, or walks into a narrow angle, then activating ultimate to cut vision and force a rushed reaction. Nocturne's darkness makes low-health enemies panic, creating bad spacing that he can exploit. His spell shield must be saved for the first major crowd control or burst spell, as spending it too early on poke may win the entry but lose the exit. The primary throw pattern when ahead is ulting so deep that teammates cannot hit the same target, converting a lead into a donation. Nocturne should target the enemy with the weakest escape route rather than always chasing the most fed target. When enemies group tightly, he should blind and split their decision-making rather than diving the center. Augments when ahead should prioritize engage reliability, post-kill movement, survivability after diving, and ability uptime over additional damage, as he needs to survive the punish window after the first target dies. When behind, Nocturne must stop being the first body in. Diving first while down in gold or levels allows enemies to absorb his burst and kill him before fear finishes. His goal shifts from deleting carries to creating one playable fight through waiting for enemy mistakes, using ultimate to disrupt vision during their engage, or counter-diving overextending champions. He should hover near his own carries and punish divers or bruisers who step too far forward rather than ulting fed carries through peel champions. Behind Nocturne cannot afford to lose health before fights start and should enter only after poke champions use their main disengage or control. His fear and body position become defensive tools to ruin assassin or bruiser entries, buying time for his team to stabilize. Augments should address the specific losing condition: defensive options if dying before dealing damage, movement tools if unable to reach targets, or damage only if he can stay alive long enough to use it. The safest comeback pattern is counter-engage into chase, letting enemies start too far forward before denying vision and locking down targets his team can actually hit. A bad engage from behind often ends the game because there is no second wave to recover.
Read full guideHistoire du champion
Champions / Rôle
Nocturne the Eternal Nightmare operates in ARAM: Mayhem as a dive assassin whose success depends on disciplined ability sequencing rather than reckless aggression. His kit revolves around closing distance, blocking key crowd control, and locking down targets long enough to secure kills before the enemy team can respond. Each ability serves a specific tactical purpose that must be executed with proper timing or the engagement fails. His passive, Umbra Blades, provides sustain through empowered basic attacks that sweep nearby enemies. This mechanic rewards positioning at the edge of fights rather than charging through multiple champions to reach a single target. The healing becomes critical for surviving constant skirmishes, and wasting the empowered swing on nothing forces Nocturne to surrender space or burn defensive tools unnecessarily. Duskbringer, his Q, is the foundation of every engagement. The shadow trail grants movement and combat stats that allow Nocturne to stick to targets, making it essential to land before committing hard. Missing Q removes his best path into a fight and makes subsequent dives far riskier. The ability also serves as wave control and poke when direct engagement is unavailable. Shroud of Darkness, his W, is a spell shield that separates successful assassinations from suicidal dives. The shield must block the specific ability that would stop the engage, not random poke. Timing W for enemy peel, hard stuns, or major burst starters determines whether Nocturne survives his own ultimate. Unspeakable Horror, his E, tethers to a target and threatens a fear if the connection holds. This is his primary lockdown tool and the reason squishy champions cannot ignore him once he reaches melee range. Casting E on the wrong target or having it broken immediately leaves Nocturne without his best method for making dives stick. Paranoia, his ultimate, reduces enemy vision and lets Nocturne dash to a chosen champion. In Mayhem, this ability creates backline access and forces enemies to respect their positioning. The darkness causes hesitation, but it does not provide durability. Diving without team follow-up, Q readiness, or W timing turns the ultimate into a death sentence. Proper use requires patience, selecting targets based on realistic kill potential rather than impulse, and coordinating with team pressure to avoid arriving alone.
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Blog guides / Tier
Nocturne the Eternal Nightmare performs best in ARAM: Mayhem when turning chaotic fights into clean kills, but most failed games stem from forcing the first dash seen, wasting the spell shield, or chasing too deep for teammates to follow. Mechanical mistakes often begin with engaging before marking a damage trail path or checking landing positions, which results in arriving with weak follow-up and getting kited immediately. The correct approach sets up pressure first, then commits when the movement path allows staying on target rather than stopping in the middle of the enemy team. Using the spell shield on random poke before real crowd control or burst arrives lets enemies hold their important spell, wait out the shield, then lock Nocturne down after he dashes in. The shield should be saved for the spell that actually stops the kill: stuns, knockups, roots, suppression, or key burst. Starting the fear tether from maximum range and chasing through minions or walls causes the target to break distance, wasting one of Nocturne's best dueling tools for no payoff. The tether should attach only when physically staying with the target is realistic. Pressing ultimate simply because an enemy backliner is visible often results in dashing into shields, peel, or baited positions where the target survives and Nocturne dies alone. The darkness and dash should be used when targets are separated, low, crowd-controlled, or missing defensive answers. The best ultimate is not always the longest one but the one teammates can follow. Snowballing without checking spell shield, fear, and team position delivers Nocturne to enemies first, where he gets layered with control while his team remains too far to punish. Decision mistakes include picking every fight as if Nocturne is the main tank, which causes him to absorb the first wave of enemy cooldowns and die before sustained attacks matter. Nocturne is strongest when entering after enemies have shown part of their hand. Ulting the enemy carry while ignoring peel support standing nearby results in the target surviving through protection while Nocturne gets controlled in place. Sometimes the correct target is the enchanter or frontliner making the carry safe. Diving before the team has wave position creates longer, uglier fights under turret pressure while teammates hesitate to walk up safely. Building purely for damage against heavy control and burst means reaching targets but not living long enough to finish kills. Using ultimate darkness without team intention behind it leaves teammates uncertain whether to follow, disengage, or hold spells. Forcing fights when key enemy defensive tools are available gets engages answered cleanly. Ignoring your own backline to pursue assassination lets enemy divers kill damage dealers while Nocturne trades one-for-one at best. Staying on the map at low health for one more fight creates a fake threat where enemies can poke out and start the next fight knowing Nocturne cannot commit. The clean pattern requires preparing the lane, waiting for real openings, blocking the spell that matters, and staying close enough for fear and attacks to finish. If the first plan fails, Nocturne should turn, peel, or reset rather than autopiloting deeper.
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Nocturne
Is Nocturne a good pick in ARAM: Mayhem? Yes, if your team needs a direct backline threat and someone willing to start messy fights. Pick him when the enemy has fragile carries or low-peel mages, then force them to play scared behind their frontline. The tradeoff is that bad dives are punished hard, because Nocturne has to commit his body to finish kills. What is Nocturne’s main job in a Mayhem fight? Your job is to create panic, remove vision comfort, and make one enemy carry spend every defensive tool early. When a squishy target steps away from peel or uses mobility, go in and make the fight happen. If you dive before your team can follow, you turn yourself into the engage and the sacrifice at the same time. When should I use Nocturne’s ultimate? Use it when the target is already exposed, when your team is ready to collapse, or when the enemy backline has split from its tanks. Do not press it just because it is available; wait for a dash, cleanse effect, shield, or key crowd control spell to be down. The upside is a fast pick, but the risk is landing alone into five players with no exit.
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Blog guides / Mis à jour
