R > Q > W > E
Build recommandé
éléments / Taux de victoire / Taux de sélection
N/A
26.9Objets principaux
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
Situationnelséléments
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
58.37%- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
58.46%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
59.09%- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
55.93%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
59.63%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
56.25%- Prix total
- 3,200
- Prix
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
61.54%- Prix total
- 3,200
- Prix
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
55.99%- Prix total
- 3,000
- Prix
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
62.27%- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
59.83%- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.35%- Prix total
- 3,300
- Prix
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
55.78%Objets de départ
- Prix total
- 250
- Prix
- 250
+5 Ability Haste
60.43%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
52.96%- Prix total
- 1,050
- Prix
- 100
+20 Attack Damage +10 Ability Haste
52.96%- Prix total
- 900
- Prix
- 500
+350 Health
54.60%- Prix total
- 400
- Prix
- 400
+150 Health
54.60%Objets principaux
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Situationnelséléments
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
53.42%- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
53.62%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
56.09%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
56.28%- Prix total
- 3,200
- Prix
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
55.68%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.07%- Prix total
- 3,300
- Prix
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
53.40%- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
58.38%- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
50.32%- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
58.46%- Prix total
- 3,000
- Prix
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
61.46%- Prix total
- 3,100
- Prix
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
58.37%Objets de départ
- Prix total
- 250
- Prix
- 250
+5 Ability Haste
55.10%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
51.00%- Prix total
- 1,050
- Prix
- 100
+20 Attack Damage +10 Ability Haste
51.00%- Prix total
- 900
- Prix
- 500
+350 Health
52.83%- Prix total
- 400
- Prix
- 400
+150 Health
52.83%Objets principaux
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
49.90%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
52.50%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.48%- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
50.98%- Prix total
- 2,800
- Prix
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
50.27%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.23%- Prix total
- 2,450
- Prix
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
40.57%- Prix total
- 3,300
- Prix
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
47.06%- Prix total
- 3,200
- Prix
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
46.89%- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
46.88%- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
53.35%- Prix total
- 2,700
- Prix
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
51.31%Objets de départ
- Prix total
- 900
- Prix
- 500
+350 Health
52.94%- Prix total
- 400
- Prix
- 400
+150 Health
52.94%- Prix total
- 900
- Prix
- 500
+350 Health
50.40%- Prix total
- 400
- Prix
- 400
+150 Health
50.40%- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
50.40%- Prix total
- 250
- Prix
- 250
+5 Ability Haste
48.76%Objets principaux
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Situationnelséléments
- Prix total
- 3,000
- Prix
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
50.93%- Prix total
- 2,900
- Prix
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
51.16%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.55%- Prix total
- 3,300
- Prix
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
49.72%- Prix total
- 1,200
- Prix
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
50.77%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
48.21%- Prix total
- 3,200
- Prix
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
54.42%- Prix total
- 3,100
- Prix
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.99%- Prix total
- 2,850
- Prix
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
61.04%- Prix total
- 2,950
- Prix
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
54.35%- Prix total
- 3,000
- Prix
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
49.55%- Prix total
- 3,300
- Prix
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
48.06%Objets de départ
- Prix total
- 350
- Prix
- 350
+10 Attack Damage
48.51%- Prix total
- 1,050
- Prix
- 100
+20 Attack Damage +10 Ability Haste
48.51%- Prix total
- 250
- Prix
- 250
+5 Ability Haste
56.27%- Prix total
- 350
- Prix
- 350
+10 Attack Damage
51.72%- Prix total
- 1,000
- Prix
- 300
+20 Attack Damage 10 Lethality
51.72%Meilleures optimisations
Optimisations / Taux de victoire
| Nom | Rareté | Tier | Taux de sélection | Parties | |
|---|---|---|---|---|---|
Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 57.64% | 6.40% | 569 |
Choisissez Gash lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 55.78% | 3.89% | 346 |
Choisissez First-Aid Kit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 55.56% | 4.25% | 378 |
Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 55.52% | 9.28% | 825 |
Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 54.84% | 8.94% | 795 |
Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.95% | 10.67% | 949 |
Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 53.85% | 4.68% | 416 |
Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.66% | 5.22% | 464 |
Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 53.59% | 12.53% | 1,114 |
Choisissez Dual Wield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 53.52% | 4.31% | 383 |
Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.27% | 4.48% | 398 |
Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 53.25% | 11.26% | 1,001 |
Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 53.13% | 4.49% | 399 |
Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 52.96% | 22.77% | 2,024 |
Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 52.84% | 8.52% | 757 |
Choisissez Zealot lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 52.74% | 4.93% | 438 |
Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 52.52% | 5.14% | 457 |
Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 52.27% | 9.17% | 815 |
Choisissez Demon's Dance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 52.16% | 5.46% | 485 |
Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 51.71% | 5.59% | 497 |
Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 51.52% | 5.92% | 526 |
Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.97% | 4.06% | 361 |
Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.94% | 9.56% | 850 |
Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 50.92% | 5.48% | 487 |
Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.59% | 4.80% | 427 |
Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.47% | 8.31% | 739 |
Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 50.24% | 6.92% | 615 |
Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 49.91% | 5.97% | 531 |
Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 49.58% | 9.42% | 837 |
Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 48.37% | 5.51% | 490 |
Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 47.78% | 4.57% | 406 |
Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 45.75% | 3.84% | 341 |
Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 59.28% | 2.18% | 194 |
Choisissez Bread And Jam lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 59.19% | 2.51% | 223 |
Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 58.96% | 1.95% | 173 |
Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 58.72% | 3.16% | 281 |
Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 58.71% | 2.97% | 264 |
Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 57.23% | 1.79% | 159 |
Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 56.46% | 3.31% | 294 |
Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 56.25% | 3.24% | 288 |
Choisissez Protein Shake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 55.95% | 1.89% | 168 |
Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.70% | 2.67% | 237 |
Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.68% | 1.98% | 176 |
Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 55.26% | 2.99% | 266 |
Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 54.66% | 1.81% | 161 |
Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 54.60% | 1.96% | 174 |
Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 53.69% | 1.68% | 149 |
Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 53.39% | 2.65% | 236 |
Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 52.71% | 2.28% | 203 |
Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 52.26% | 1.74% | 155 |
Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 52.20% | 1.79% | 159 |
Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.52% | 1.86% | 165 |
Choisissez Upgrade Sheen lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.35% | 2.91% | 259 |
Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 51.13% | 2.49% | 221 |
Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 50.77% | 2.92% | 260 |
Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 50.50% | 2.25% | 200 |
Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 50.27% | 2.06% | 183 |
Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.38% | 1.82% | 162 |
Choisissez Double Tap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.21% | 2.13% | 189 |
Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 49.11% | 1.90% | 169 |
Choisissez Light 'em Up! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 49.03% | 1.74% | 155 |
Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 48.82% | 1.91% | 170 |
Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 47.84% | 2.87% | 255 |
Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 47.72% | 2.22% | 197 |
Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 47.55% | 3.22% | 286 |
Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 47.37% | 2.99% | 266 |
Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.88% | 2.16% | 192 |
Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.64% | 2.68% | 238 |
Choisissez Master of Duality lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 46.09% | 2.59% | 230 |
Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 40.97% | 2.55% | 227 |
Choisissez Circle of Death lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 62.00% | 1.12% | 100 |
Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 61.81% | 1.62% | 144 |
Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 59.78% | 1.03% | 92 |
Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 58.97% | 0.88% | 78 |
Choisissez Celestial Body lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 58.88% | 1.20% | 107 |
Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 58.62% | 1.30% | 116 |
Choisissez Shadow Runner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 58.62% | 0.98% | 87 |
Choisissez Back to Basics lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 57.41% | 1.21% | 108 |
Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 57.14% | 1.42% | 126 |
Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 56.12% | 1.10% | 98 |
Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 56.07% | 1.20% | 107 |
Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 55.80% | 1.55% | 138 |
Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 55.65% | 1.39% | 124 |
Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.02% | 0.98% | 87 |
Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 53.79% | 1.48% | 132 |
Choisissez Final Form lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 53.64% | 1.24% | 110 |
Choisissez Heavy Hitter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 52.59% | 1.52% | 135 |
Choisissez Dashing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 49.51% | 1.16% | 103 |
Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 48.84% | 0.97% | 86 |
Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.73% | 1.48% | 132 |
Choisissez Restless Restoration lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.57% | 1.16% | 103 |
Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 47.29% | 1.45% | 129 |
Choisissez Bread And Cheese lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.20% | 1.41% | 125 |
Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 46.75% | 0.87% | 77 |
Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 46.72% | 1.37% | 122 |
Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 46.56% | 1.47% | 131 |
Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 45.45% | 0.87% | 77 |
Choisissez Wind Beneath Blade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 44.66% | 1.16% | 103 |
Choisissez Fan the Hammer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 43.40% | 1.19% | 106 |
Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 41.38% | 0.98% | 87 |
Choisissez Holy Fire lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 37.65% | 0.96% | 85 |
Choisissez Swift and Safe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 62.12% | 0.74% | 66 |
Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 61.19% | 0.75% | 67 |
Choisissez Outlaw's Grit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 60.38% | 0.60% | 53 |
Choisissez Don't Blink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 59.62% | 0.58% | 52 |
Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 57.81% | 0.72% | 64 |
Choisissez Erosion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 57.14% | 0.63% | 56 |
Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 55.71% | 0.79% | 70 |
Choisissez Phenomenal Evil lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 52.38% | 0.71% | 63 |
Choisissez Twin Fire lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 50.79% | 0.71% | 63 |
Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 50.00% | 0.61% | 54 |
Choisissez Guilty Pleasure lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 49.06% | 0.60% | 53 |
Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 47.69% | 0.73% | 65 |
Choisissez Poro King lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 47.27% | 0.62% | 55 |
Choisissez Ultimate Unstoppable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 45.45% | 0.74% | 66 |
Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 44.62% | 0.73% | 65 |
Choisissez Ominous Pact lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 43.86% | 0.64% | 57 |
Choisissez Marksmage lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 41.43% | 0.79% | 70 |
Briar Skill Combos
Extracted from the skill order guide
R > W > Q > E (specifically for Attack Speed or On-Hit Augments)
Briar Counters
Counters and threats extracted from the matchup guide
Counters
4Briar counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Briar is countered by these champions in ARAM: Mayhem.
Read counter detailsBriar Team Comp Highlights
Partner patterns extracted from the team comp guide
What Briar Needs From Her Team
Hard Follow-Up: She commits first. If teammates hesitate, she dies.
Hard Follow-Up: She commits first. If teammates hesitate, she dies. Disengage or Counter-Engage: If she dives a fed carry and gets peeled, she needs a Zilean or Gragas to turn the enemy counter-attack into a second fight. Anti-Poke Support: She has no answer to heavy poke before level 6. She needs a healer or a shielder to bridge the gap until she can force an all-in. Top Teammate Synergies Zilean (Speed and Resurrection Safety Net)
Synergy Mechanism: Zilean is arguably Briar's best partner in Mayhem. The speed boost from Time Warp allows Briar to close the gap during her ultimate or W activation, often reaching targets before they can react. More importantly, Chronoshift (R) solves Briar's biggest weakness: over-committing. If Briar dives the backline and gets burst down, Zilean brings her back up with full health, resetting the fight while enemy cooldowns are down.
Ornn (Setup and Upgrade Value)
Synergy Mechanism: Ornn provides the reliable crowd control Briar lacks. His R knocks enemies up in a line, grouping them perfectly for Briar to land a multi-man fear or just cleave through them with her W. In Mayhem, Ornn also provides item upgrades, which makes Briar's mid-game spike even more terrifying.
Soraka (Sustain to Ignore Poke)
Synergy Mechanism: Briar has no range and no sustain outside of her lifesteal, which only works if she is attacking something. Soraka allows Briar to survive the pre-6 poke phase. Once Briar hits 6, Soraka's global R allows Briar to dive towers or deep backlines without instantly dying to burst.
Yasuo (The Ultimate Combo)
Synergy Mechanism: This is a classic "knockup into ult" combo. Briar's R applies a slow and knockback, and her E can sometimes disrupt positioning, but Ornn or Malphite are better setup. However, Yasuo works well with Briar because he can follow her dive instantly. Once Briar creates chaos, Yasuo uses his E to dash through the fight, using his windwall to block the crucial auto-attacks or projectiles that would kill Briar during her channel.
Lillia (Speed and Spread Damage)
Synergy Mechanism: Lillia and Briar form a "run at you" composition. Lillia's passive burns enemies and her speed boost from Q makes her hard to catch. She can initiate with her R, putting enemies to sleep. Briar then runs in while they are asleep, guaranteeing a clean engage. The speed boost from Lillia's movespeed also helps Briar stick to targets.
Briar ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Plays patient, waiting for enemies to step out of position before engaging. Functions as a sustained bruiser who slowly grinds down the enemy frontline. | Shifts from patient fisherman to primary engage threat and burst diver. The window to wait shrinks because enemies with damage augments will delete your team. | Stop waiting for perfect engages; create chaos immediately or get punished by enemy damage augments. |
| Skill Usage | Can afford to burn E somewhat freely since the cooldown isn't punishing. Prioritizes W max for sustain and consistent damage output. | E cooldown becomes a vulnerability window as enemies punish you when stuck in frenzy. Save E for guaranteed engages or emergency disengages only. | Treat E as a critical resource; being stuck in frenzy with no escape means death. |
| Augment Influence | No equivalent system exists. Briar plays as a consistent stat-check brawler who wins through lifesteal and sustained fighting. | Healing augments enable raid boss dives while damage augments transform her into an assassin. Playstyle must adapt to augment type immediately. | Identify your augment type and commit fully to either outlasting or assassinating. |
| Snowball Risk | Primary engage tool that is reliable and low-risk. Land it on a squishy, fly in, pop W, and hope your team follows. | A calculated risk rather than free engage. Increased damage means you can get burst down before W healing kicks in. | Track enemy burst augments and crowd control before committing to Snowball engages. |
| Build Adaptation | Builds for sustain and survivability with Ravenous Hydra, Sterak's Gage, and tank items for extended brawls. | Power spikes arrive faster, favoring aggressive builds. Match runes and items to augments rather than using a static build. | Don't autopilot builds; adapt itemization and runes to complement your augment path. |
| Target Selection | Often hits whatever is closest since W forces attacks on the nearest target. Positioning is about hovering at E range. | Requires careful setup. Enemy carries with defensive augments or Zhonya's can trap you. Use Q stun to redirect frenzy to the right target. | E directly to the squishiest, least-augmented target and use Q to lock them down. |
Champion Analysis
Rôle / Taux de victoire
Briar the Restrained Hunger is a melee fighter-assassin in Hextech Mayhem, known for explosive burst damage and excellent sustainability. She is a special Noxian experiment, an artificial lifeform created through dark alchemy with a rampaging Darkin beast sealed inside her. This duality drives her gameplay: she has innocent curiosity but frequently loses control when the Darkin power emerges. Her passive, Blood Frenzy, grants bonus lifesteal at low health, making her sustainability grow stronger as fights continue. Her Q, Headbutt, serves as her core mobility and damage tool, charging forward and damaging enemies in her path for engaging and chasing. Her W, Chilling Scream, provides crowd control by fearing nearby enemies, which is useful for interrupting abilities and initiating fights. Her E, Bloodbath, heals Briar and grants a shield when she has not attacked recently, giving her sustain between fights. Her ultimate, Certain Death, releases the sealed Darkin power, entering a frenzied state with massive attack damage, attack speed, and lifesteal bonuses while becoming immune to crowd control. In Hextech Mayhem, an ulting Briar is like an uncontrollable beast rampaging through the enemy team, nearly impossible to stop. Her straightforward yet devastating ultimate makes her one of the most terrifying melee fighters in the mode. Briar shares thematic connections with fellow Noxian blood-magic champion Vladimir. In practice, Briar’s strategic value lies in her ability to dive into the enemy team, absorb damage with her passive and E, and then become a monstrous threat once she activates Certain Death. Her fear from Chilling Scream allows her to disrupt enemy formations and peel for herself. Her sustain.
Conseils clés
Blog guides / N/A
Briar the Restrained Hunger thrives on chaos in ARAM: Mayhem, but blind aggression loses games. As the primary engage tool for your team, look for angles where your ultimate can hit a high-priority mage or marksman. Cooldowns are fast, but death timers are punishing, so wait for the enemy to waste a major crowd control ability before using Snack Bar ultimate to start the fight. Always charge Chilling Scream before going in—a fully charged scream fears enemies and sets up a clean ultimate entry or forces them to burn Flash. Without the fear, you often get kited to death before your blood frenzy does real work. Positioning is critical in the single lane: use bushes to break line of sight against poke champions like Ziggs or Xerath. When pushing the wave, stand to the side of minions to avoid splash damage, and use the minion wave as a shield for Head Rush dashes. Bait out hooks or skill-shot stuns from behind minions before committing. Snowball is your backup engage and only reliable gap-closer if ultimate is down; do not waste it on poke. Save it for when an enemy oversteps, then follow the pattern: Snowball to close, auto-attack, then Head Rush to stun. Against slippery champions like Ezreal or Tristana, hold Snowball until they use their escape or you will be stranded. Target selection is critical because once ultimate lands or frenzy activates, you lose control of attacks. Always aim for the squishiest, highest-damage target—ulting a tank forces you to chew on them while their backline kills you. If stuck in a bad frenzy, use Chilling Scream to push enemies away, creating distance even while auto-attacking. The lifesteal from frenzy can save you if you switch to a low-health enemy. You do not have to be the initiator; if your team has better engage, play counter-engage by ulting the backline carries who step up to damage your frontline. Your scream also serves as a powerful disengage tool to peel assassins off your carries. Briar has no traditional escape, but you can use Head Rush on minions or champions to create distance. When frenzy ends, the self-slow is a death sentence—immediately use Chilling Scream to slow pursuers while retreating. Recognize wave states: when your wave pushes, enemies are under tower, making dives risky without an exit plan—use this time to poke with scream or look for Snowball angles. When enemy wave pushes, fight on your side with tower cover, where your ultimate can hit multiple targets and scream fears the whole squad. Only tower dive if you have a clear kill and a way to drop aggro, and communicate with your team to follow up. Look for augments that enhance sustain, damage during frenzy, or crowd control duration—trigger windows often align with ultimate cooldown, so save damage-boosting augments for your engage combo. When behind, shift focus to peeling for your carries, zoning with scream, and building tankier—your stun, fear, and slow remain valuable even when damage falls off. Wait for the enemy to make a mistake, then capitalize on a single catch to turn the game around.
Read full guideGuide de style
N/A / Optimisations
Briar the Restrained Hunger approaches Mayhem ARAM as a melee all-in threat with zero disengage, surviving or dying by her engagement timing. Early game from levels one through six, she must not stand on the minion wave like a tank; she positions to the side near health relics or just outside enemy poke radius, threatening a Snowball instead of farming. She hovers at the edge of experience range, sidestepping to brush edges to force enemy choices. She does not poke; she waits for a lethal all-in angle, letting enemies waste major cooldowns before engaging. Snowball is her only gap-closer, used to tag a squishy or key crowd-control threat, then following up with Q to fear and W for auto attacks. Augments that grant sustain or durability allow slightly more aggressive play, while damage augments demand greater respect for her fragility. She stalls the wave if the enemy has strong poke, letting them push to her tower for a Snowball engage under turret, and pushes only if her team has a strong level three spike for a dive. If ahead, she zones enemies off the wave and takes the health relic, then looks for another Snowball. If behind, she plays back, soaks experience, and waits for overextension, as feeding early kills turns her into a walking health pack. The immediate goal is level six, where her ultimate transforms her threat range from melee only to global pressure. The mid game from levels seven through eleven is where Briar shines. With ultimate available, lifesteal scaling, and item components, she transitions to a primary initiator who can delete a backliner. She stays in fog or side brushes as much as possible, forcing enemies to face-check or waste abilities. She looks for pick angles, using her ultimate to snipe a low-health target or a squishy who steps forward. If ultimate is down, Snowball engages on a target who used escape or peel. Her trading pattern is binary—go all-in or do nothing; half-committing gets her killed. Snowball becomes a setup tool for ultimate: tag a target, fly in, then cast R on a priority target in the back. Mid-game augments define her build: healing or shield augments let her play as a bruiser diving multiple enemies, while pure damage augments call for assassin play of killing one and hoping the team follows. She pushes with her team when ultimate is available, forces objectives if ahead, and isolates the enemy carry using lifesteal to sustain through tower aggro with teammate follow-up. If behind, she switches to peeling for her own carry or diving the enemy frontline, letting her team initiate before following up on a low target. The late game, level twelve and beyond, is brutal for melee all-in champions due to high damage and longer crowd control. Briar becomes a high-risk, high-reward initiator where one good ultimate wins the game and one bad engage loses it. She never stands in the front line, hiding in side brush or far back until the moment to strike, forcing enemies to save crowd control elsewhere. She still does not poke; she waits for a decisive engagement, ideally when enemies clump or key peel abilities are on cooldown. Snowball serves as a backup plan for sticking after ultimate or for disengage with E. Late-game augments provide massive stat spikes; defensive or healing augments are activated on engage, while purely offensive augments require waiting for a tank or support to go first. She pushes as a unit, avoiding being caught alone, and stalls only for key cooldowns or positional advantage.
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Taux de victoire / Taux de sélection
When you start snowballing, Briar becomes a dive bomber that most backlines cannot handle. You trigger this state by securing two early kills or stacking significant health through your first major item spike. The trigger condition is having a gold lead, completed boots, and your ultimate off cooldown while the enemy team lacks point-and-click hard crowd control like Lissandra or Vi. Use your ultimate to start fights; do not wait for a perfect flank. In Mayhem, the respawn timers and damage values favor aggression. Launch yourself at the highest priority target standing near their tower. The sheer pressure of a fed Briar jumping from fog of war forces enemies to burn defensive sums immediately. The enemy team splits or dies. If they collapse on you, your team cleans up. If they run, you take towers. Your blood frenzy creates a zone where squishies cannot exist. If you rolled augments that grant ability haste or healing amplification, the downtime between engages disappears. You can dive, kill, reset, and dive again before the enemy respawns. Use this tempo to end the game before they scale. The biggest throw risk is diving into a full team that has their ultimates ready. Just because you can one-shot the ADC does not mean you should dive under the inhibitor tower at full health. Check the minimap. If your team is dead or shopping, do not force a 1v5. You provide the engage, but you need the follow-up to secure the objective. Dying alone gives the enemy a shutdown bonus and lets them push back. To sustain the lead, buy defensive stats early. Damage is rarely the issue; getting blown up during your ultimate landing animation is. Pick up a Sterak's Gage or Guardian Angel to cover your vulnerability window when your blood frenzy ends and you are stuck in the middle of five enemies. If you survive the initial burst, your healing keeps you standing through the entire fight. When playing from behind, things go wrong when the enemy has heavy crowd control or your early dives fail. A behind Briar cannot force 1v1s anymore, and your ultimate becomes a suicide button if used carelessly. The trigger condition is dying three or more times without kills, or the enemy carries completing their core items while you are still building components, especially against multiple stuns or knock-ups. Shift from assassin to disruptor. Stop using your ultimate to start fights; save it for counter-engage. Let your tank or support go in first. When the enemy commits their cooldowns, look for a flank angle and use your ultimate to disrupt their backline, not to kill them. Your goal is to create chaos and pull attention away from your carries. You might die, but you trade your life for the enemy team's formation. If you force the enemy ADC to flash and run, your team can win the frontline skirmish. Look for augments that provide tankiness, tenacity, or healing on damage. These help you survive the burst that deletes you. Without tenacity augments, respect the chain-cc. To avoid unrecoverable fights, do not chase kills into the enemy jungle or past inhibitor towers. Play for the wave. Clear minions with Chilling Scream and auto attacks. Briar clears waves efficiently once she has ability points. Deny the enemy the push, force them to siege, and look for a desperate all-in only when they dive your tower. For the recovery plan, build tank. Abandon the full damage build. Items like Jak'Sho, The Protean or Titanic Hydra allow you to sit in fights longer.
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Champions / Rôle
Briar the Restrained Hunger enters ARAM: Mayhem as a relentless drain tank whose entire survival depends on constant combat. Her passive, Crimson Curse, removes natural health regeneration and instead heals her based on damage dealt to enemies, with reduced effect against minions. Every ability that connects applies a bleed, and bleeding enemies heal her. In Mayhem’s high-damage, constant fights, this makes her refuse to die as long as she is hitting something. When low, she should look for a fresh target or a minion wave to auto and use Q, as the healing is instant and significant. She should not retreat to base just because she is low; finding something to hit will likely let her recover. The downside is strict: if stunned, grounded, or disengaged, she has zero natural recovery. She is fully committed to the drain, so she cannot over-rely on the heal when facing heavy crowd control, executes like Darius or Pyke, or anti-heal items. Her primary engage tool is Q, Head Rush, a point-and-click leap that stuns the target. In Mayhem, this is her only reliable way to stick to slippery enemies and can be used to start fights, punish overextended foes, or interrupt key channels like Katarina’s Death Lotus or Miss Fortune’s Bullet Time. The cooldown is low enough for quick trades, but she must save it for priority targets in teamfights; wasting it on a tank or a minion leaves her without a gap-closer and vulnerable to kiting. Level this first. Her damage engine is W, Blood Frenzy, which grants attack speed and movement speed but forces her to automatically attack the nearest enemy, prioritizing champions. In Mayhem, the attack speed steroid is massive, turning her into a lawnmower in the middle of the enemy team. She should activate W only after already on top of her target, using Q first to close the gap. The self-panic mechanic means she loses control of her movement, so she must check surroundings before pressing the button; a minion wave can cause her to waste the frenzy. The lifesteal combined with her passive keeps her upright through burst, but this is her punishment window—she cannot retreat or Flash while frenzied. Smart enemies will save hard crowd control for this moment. She can cancel the frenzy early with a recast of W (Chilling Scream) to slow enemies for disengage or chase, or to escape if needed. E, Chilling Scream, is her defensive layer and execution tool. Charging the scream increases damage and slow, and a fully charged scream knocks back enemies. Enemies below a certain health threshold are executed instantly. In Mayhem, the execute threshold is generous, so she should look for those finishers. She should not always go for the full charge; a quick tap E to slow is often better. In teamfights, the fully charged knockback can peel divers off her backline or disrupt a grouped enemy team. If she is low and about to die, charging E can create a window for her passive to heal her or buy time for cooldowns. Wasting E means losing her only disengage, leaving her helpless during W downtime. Her global ultimate, R, Certain Death, defines her playstyle. She marks a target and leaps across the map, crashing down and fearing nearby enemies. The fear is the most valuable part—it disrupts formation and gives her team a free engage window. She can use it to catch isolated enemies or start a 5v5 by fearing the backline. However, once she presses R, she is locked in and will fly to that person no matter what.
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Blog guides / Tier
Briar the Restrained Hunger in ARAM: Mayhem is a stat-check brawler who forces fights and refuses to die, but her kit has built-in self-destruct mechanisms. The most common mechanical mistakes involve her E channel, Q usage, W self-slow, and R leash range. Canceling the E charge early reduces damage and applies a much shorter slow, wasting the cooldown. Hold the charge until the indicator turns red to secure the knockup and massive slow that sets up Q. If the charge is whiffed, do not force a follow-up Q; instead use an uncharged E to heal from a minion wave and reset health for the next skirmish. Wasting Q on a full-health tank dashes Briar into melee with no gap-closer left, allowing enemies to peel. Save Q for priority targets or to dodge key abilities, and wait until the tank is low enough for the execute damage to matter. If Q lands on the wrong target, immediately look to E heal off a minion rather than commit to an auto-attack train on an unkillable enemy. Ignoring the self-slow penalty from W while chasing a target out of range makes Briar an easy skillshot target and negates her movement. Reactivate W or let it expire the moment the target cannot be reached. If caught in the self-slow, cast E to soak incoming damage with its damage reduction until the penalty fades. Mismanaging the R leash range by continuing to chase after blood frenzy ends leads to overextending deep into enemy territory with no cooldowns. Track the leash mentally and break off if the target runs too far; the goal is to kill in the initial burst. If overextended, use the E dash to jump a wall or create space immediately rather than trying to walk out. Decision mistakes are equally punishing. Engaging into heavy crowd control without waiting for the enemy to burn their stuns, knockups, or polymorphs results in Briar being locked down with no natural CC break during frenzy, leading to death before she can heal or cast E. Act as cleanup crew and diver, not a tank initiator into five people with CC. If caught in a CC chain, spam E as you come out to survive follow-up burst. Using E offensively into a losing fight removes Briar's only defensive tool, leaving her in the middle of the enemy team with no damage reduction. Treat E as a defensive reset first, using it to heal off minions or reduce incoming burst; only use the offensive slam when a kill is certain or teammates are following up. If E is wasted offensively, commit to the attack and focus the lowest armor target to lifesteal as much health as possible. Ignoring Snowball setup against ranged compositions forces Briar to take heavy poke damage before even reaching the enemy. Use Snowball to close distance safely, then dash, Q, and W to engage without eating free poke. If too much poke is taken, stop and heal from a minion wave rather than forcing an engage at low health. Building pure damage into burst comps results in Briar being deleted the moment her E damage.
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Briar
Is Briar strong in ARAM: Mayhem? She is a strong skirmisher and diver who thrives in chaotic fights. Mayhem's accelerated gold and experience lets her reach her core item spikes faster, turning her into a mid-game raid boss. She struggles against heavy peel or disengage, so draft matters more than raw mechanics. What is Briar's win condition in this mode? Your goal is to isolate and delete a high-value target before their team can react. You use your ultimate to create instant man-advantage fights or to catch enemies overextended. If you dive into five people without a plan, you will get stunned and melted, so wait for your team's engage or a clear punish window. How do I use her Q effectively? Use Q to gap-close and apply a healing reduction when you are already on top of someone. It resets your auto-attack timer, so weave it between right-clicks for maximum damage. Save it if the enemy has a dash ready, as you can follow their escape and stick to them.
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Blog guides / Mis à jour
