Normal order: R > W > Q > E.
Build recommandé
éléments / Taux de victoire / Taux de sélection
N/A
26.9Objets principaux
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
Situationnelséléments
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.24%- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
51.16%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
51.10%- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
52.01%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
51.64%- Prix total
- 2,400
- Prix
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
48.64%- Prix total
- 2,300
- Prix
- 850
+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
50.14%- Prix total
- 2,200
- Prix
- 700
+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.
57.66%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.09%- Prix total
- 2,200
- Prix
- 700
+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
44.24%- Prix total
- 2,200
- Prix
- 500
+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
47.86%Objets de départ
- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
53.19%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.19%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
53.19%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.57%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
48.57%- Prix total
- 400
- Prix
- 400
+150 Health
50.28%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
50.28%Objets principaux
- Prix total
- 2,600
- Prix
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 2,600
- Prix
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
- Prix total
- 2,600
- Prix
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
Situationnelséléments
- Prix total
- 2,600
- Prix
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
50.52%- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.59%- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
52.81%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.58%- Prix total
- 2,750
- Prix
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
41.65%- Prix total
- 3,000
- Prix
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
41.02%- Prix total
- 1,100
- Prix
- 800
+12 Magic Penetration +45 Move Speed
41.74%- Prix total
- 3,200
- Prix
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
44.64%- Prix total
- 2,900
- Prix
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
44.74%- Prix total
- 3,500
- Prix
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
43.75%- Prix total
- 2,600
- Prix
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
48.48%- Prix total
- 2,850
- Prix
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
43.15%Objets de départ
- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
51.18%- Prix total
- 1,300
- Prix
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
51.18%- Prix total
- 1,300
- Prix
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
55.10%- Prix total
- 150
- Prix
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
43.75%- Prix total
- 1,200
- Prix
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
43.75%Objets principaux
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
Situationnelséléments
Objets de départ
- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
53.13%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.13%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
53.13%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.93%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
52.93%- Prix total
- 400
- Prix
- 400
+150 Health
48.77%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.77%- Prix total
- 600
- Prix
- 400
+50% Base Mana Regen +8% Heal and Shield Power
48.77%Objets principaux
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prix total
- 2,400
- Prix
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
Situationnelséléments
- Prix total
- 3,100
- Prix
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
47.53%- Prix total
- 2,200
- Prix
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
47.79%- Prix total
- 900
- Prix
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
47.21%- Prix total
- 2,400
- Prix
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
46.77%- Prix total
- 2,700
- Prix
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
46.99%- Prix total
- 2,600
- Prix
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
48.04%- Prix total
- 2,250
- Prix
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
49.82%- Prix total
- 1,250
- Prix
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
44.19%- Prix total
- 3,000
- Prix
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
44.00%- Prix total
- 2,300
- Prix
- 850
+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
46.43%- Prix total
- 2,450
- Prix
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
39.86%- Prix total
- 2,200
- Prix
- 700
+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
53.33%Objets de départ
- Prix total
- 50
- Prix
- 50
Consume Restores +120 Health over 15 seconds.
49.89%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
49.89%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
49.89%- Prix total
- 400
- Prix
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
44.04%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
44.04%- Prix total
- 400
- Prix
- 400
+150 Health
56.57%- Prix total
- 900
- Prix
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
56.57%Meilleures optimisations
Optimisations / Taux de victoire
| Nom | Rareté | Tier | Taux de sélection | Parties | |
|---|---|---|---|---|---|
Choisissez Windspeaker's Blessing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 58.50% | 8.86% | 1,429 |
Choisissez Upgrade Mikaels Blessing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 57.89% | 6.17% | 995 |
Choisissez Sonata lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 54.60% | 17.86% | 2,881 |
Choisissez Circle of Death lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 53.53% | 7.19% | 1,160 |
Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 52.29% | 5.27% | 851 |
Choisissez First-Aid Kit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 51.29% | 25.25% | 4,073 |
Choisissez Protein Shake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 51.25% | 5.70% | 919 |
Choisissez Mind to Matter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 50.72% | 9.02% | 1,455 |
Choisissez Laser Heal lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 50.70% | 5.75% | 927 |
Choisissez Sonic Boom lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 50.68% | 13.31% | 2,147 |
Choisissez All For You lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.26% | 23.06% | 3,721 |
Choisissez Overflow lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.15% | 8.10% | 1,306 |
Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 50.00% | 9.58% | 1,546 |
Choisissez Holy Fire lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 49.25% | 12.78% | 2,061 |
Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 48.91% | 18.14% | 2,926 |
Choisissez Empyrean Promise lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 48.79% | 6.39% | 1,031 |
Choisissez Empowered By The Faithful lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 48.02% | 8.93% | 1,441 |
Choisissez Witchful Thinking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T1 | 47.91% | 4.75% | 766 |
Choisissez Grandma's Chili Oil lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 47.52% | 7.88% | 1,271 |
Choisissez I'm a Baby Kitty Where is Mama lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T1 | 47.27% | 7.96% | 1,284 |
Choisissez Perseverance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 46.45% | 11.08% | 1,787 |
Choisissez Celestial Body lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 45.61% | 10.60% | 1,710 |
Choisissez Phenomenal Evil lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T1 | 45.24% | 5.08% | 820 |
Choisissez Feel the Burn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 55.60% | 1.72% | 277 |
Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 55.51% | 1.52% | 245 |
Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 53.41% | 1.73% | 279 |
Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 53.16% | 2.94% | 474 |
Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 52.68% | 2.89% | 467 |
Choisissez Poro Blaster lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 52.11% | 2.20% | 355 |
Choisissez Restless Restoration lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 51.76% | 3.52% | 568 |
Choisissez Hat on a Hat lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 51.71% | 1.99% | 321 |
Choisissez Buff Buddies lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 51.13% | 2.47% | 399 |
Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 50.51% | 3.68% | 594 |
Choisissez Ocean Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 50.00% | 3.17% | 512 |
Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 50.00% | 1.43% | 230 |
Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.74% | 2.39% | 386 |
Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.63% | 1.66% | 268 |
Choisissez Firefox lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 49.36% | 3.87% | 624 |
Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.28% | 2.14% | 345 |
Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.06% | 2.98% | 481 |
Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 49.06% | 1.98% | 320 |
Choisissez Keystone Conjurer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 48.97% | 3.91% | 631 |
Choisissez Bread And Jam lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 48.58% | 3.05% | 492 |
Choisissez ADAPt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.26% | 1.96% | 317 |
Choisissez Homeguard lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.16% | 1.52% | 245 |
Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 48.15% | 3.51% | 567 |
Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 48.03% | 2.67% | 431 |
Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 47.94% | 3.01% | 486 |
Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.96% | 1.43% | 230 |
Choisissez Bread And Cheese lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.53% | 1.88% | 303 |
Choisissez Ice Cold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 46.51% | 2.31% | 372 |
Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.19% | 1.46% | 236 |
Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.18% | 1.87% | 301 |
Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 46.01% | 2.02% | 326 |
Choisissez Eureka lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 45.70% | 2.52% | 407 |
Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 45.48% | 2.33% | 376 |
Choisissez Crack Open That Egg lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T2 | 45.45% | 1.43% | 231 |
Choisissez Magic Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 44.50% | 2.59% | 418 |
Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T2 | 43.77% | 2.14% | 345 |
Choisissez Infernal Conduit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T2 | 43.19% | 1.32% | 213 |
Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 57.25% | 0.86% | 138 |
Choisissez Veil of Warding lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.26% | 0.80% | 129 |
Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 54.02% | 1.08% | 174 |
Choisissez Adamant lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 53.38% | 0.82% | 133 |
Choisissez Ultimate Awakening lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 52.82% | 0.88% | 142 |
Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 52.38% | 1.04% | 168 |
Choisissez OK Boomerang lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 52.27% | 1.09% | 176 |
Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 52.11% | 0.88% | 142 |
Choisissez Marksmage lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 50.79% | 0.78% | 126 |
Choisissez From Beginning to End lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 50.71% | 0.87% | 140 |
Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 50.00% | 0.79% | 128 |
Choisissez Missing Ping Augment lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 50.00% | 0.72% | 116 |
Choisissez Upgrade Sword of Blossoming Dawn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 50.00% | 0.69% | 112 |
Choisissez Upgrade Zhonya lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 50.00% | 0.68% | 110 |
Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 49.61% | 0.80% | 129 |
Choisissez Tank It Or Leave It lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 49.57% | 0.73% | 117 |
Choisissez Big Brain lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 48.78% | 1.02% | 164 |
Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.95% | 1.06% | 171 |
Choisissez Infinite Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.92% | 1.19% | 192 |
Choisissez Repulsor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 47.52% | 0.63% | 101 |
Choisissez Ultimate Revolution lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.45% | 1.21% | 196 |
Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 47.15% | 0.76% | 123 |
Choisissez Watch Out Grapefruit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.13% | 0.97% | 157 |
Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 47.06% | 0.95% | 153 |
Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 46.08% | 0.63% | 102 |
Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 46.04% | 0.86% | 139 |
Choisissez With Haste lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 45.86% | 0.97% | 157 |
Choisissez Impassable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 44.79% | 1.01% | 163 |
Choisissez Void Rift lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 44.69% | 1.11% | 179 |
Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 44.59% | 0.97% | 157 |
Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 43.24% | 1.15% | 185 |
Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 42.86% | 0.95% | 154 |
Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 42.78% | 1.12% | 180 |
Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 42.75% | 0.81% | 131 |
Choisissez Twin Fire lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T3 | 40.98% | 0.76% | 122 |
Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 40.82% | 0.61% | 98 |
Choisissez Quest: Wooglet's Witchcap lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T3 | 36.84% | 0.82% | 133 |
Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T3 | 32.26% | 0.77% | 124 |
Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 58.33% | 0.45% | 72 |
Choisissez Poltergeist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 57.89% | 0.35% | 57 |
Choisissez Omni Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 55.29% | 0.53% | 85 |
Choisissez Ominous Pact lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 55.29% | 0.53% | 85 |
Choisissez Droppybara lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 53.97% | 0.39% | 63 |
Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 51.85% | 0.33% | 54 |
Choisissez Mountain Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 51.25% | 0.50% | 80 |
Choisissez Guilty Pleasure lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 50.68% | 0.45% | 73 |
Choisissez Purist - Caster lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 50.00% | 0.56% | 90 |
Choisissez Zealot lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 50.00% | 0.41% | 66 |
Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 49.09% | 0.34% | 55 |
Choisissez Juiced lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 48.24% | 0.53% | 85 |
Choisissez Ultimate Unstoppable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 47.76% | 0.42% | 67 |
Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 47.69% | 0.40% | 65 |
Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 47.62% | 0.39% | 63 |
Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 46.77% | 0.38% | 62 |
Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 46.59% | 0.55% | 88 |
Choisissez Goldrend lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 46.03% | 0.39% | 63 |
Choisissez Hextech Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Argent | T4 | 46.03% | 0.39% | 63 |
Choisissez Critical Missile lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 44.30% | 0.49% | 79 |
Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 43.33% | 0.37% | 60 |
Choisissez Back to Basics lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 42.25% | 0.44% | 71 |
Choisissez Skilled Sniper lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 40.00% | 0.59% | 95 |
Choisissez Cruelty lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Prismatique | T4 | 40.00% | 0.46% | 75 |
Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 39.66% | 0.36% | 58 |
Choisissez Ethereal Weapon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 39.62% | 0.33% | 53 |
Choisissez Searing Dawn lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 37.63% | 0.58% | 93 |
Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat. Voir les détails de l’optimisation | Or | T4 | 31.03% | 0.36% | 58 |
Soraka Skill Combos
Extracted from the skill order guide
Go Q > W > E when your augment setup rewards landing offensive spells, staying healthy through your own casts, or fighting around repeated poke windows.
Consider W > E > Q only when stopping enemy actions matters more than your own Q uptime.
Poke, spell-hit, or self-sustain augments: R > Q > W > E, but only if Q is actually landable.
Soraka Counters
Counters and threats extracted from the matchup guide
Counters
5Soraka counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Soraka is countered by these champions in ARAM: Mayhem.
Read counter detailsSoraka Team Comp Highlights
Partner patterns extracted from the team comp guide
Ornn / Malphite / Maokai-style primary tank engage
A real tank gives Soraka the one thing she cannot create by herself: a safe line. When the tank walks up first, Soraka can stand behind the fight, heal through the first burst, and place silence where enemies want to dash, channel, or cast back. This turns messy ARAM: Mayhem brawls into longer fights, which usually favors her.
Jinx / Kog’Maw / Aphelios-style sustained marksman
Sustained carries love Soraka because she buys extra attack time. These champions do not need her to one-shot anyone; they need enough health and breathing room to keep hitting through poke, bruiser pressure, and reset attempts. Soraka’s healing lets them take aggressive angles after a trade that would normally force them off the wave.
Lulu / Janna / Milio-style second enchanter or peel support
Double support can be annoying and extremely effective when the team has a real damage carry. Soraka supplies repeated health recovery, while the second enchanter adds shields, displacement, speed, or anti-dive tools that Soraka lacks. The result is a backline that is much harder to burst in one commit.
Aatrox / Darius / Olaf-style bruiser drain fighter
Bruisers that already want long fights become much harder to finish when Soraka is behind them. They pull enemy attention forward, create panic, and force opponents to spend damage on a target that may not die quickly. Soraka adds just enough sustain to extend their threat window and make enemy burst feel wasted.
Viktor / Ziggs / Anivia-style zone control mage
Control mages make Soraka’s job easier because they slow the enemy approach and punish clumped fights. Their zones create safe pockets where Soraka can stand, and Soraka’s sustain lets them keep contesting the lane after trades. Together, they make enemies pay health before an all-in even starts.
Soraka ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Soraka acts as a backline sustain engine, making poke trades unfair by healing chip damage and slowly winning health bars over extended fights. | She becomes a crisis manager and anti-snowball stabilizer who decides who survives burst windows rather than simply topping off health bars. | Shift from passive sustain to active crisis management during explosive fight moments. |
| Skill Priority | Q fishing for safe sustain and pressure is reliable; E zones waves or annoys casters; R answers missing health across the team. | Hold E for dive and burst chains; Q after enemies commit; R answers lethal pressure specifically, not just chip damage. | Save silence and ultimate for the enemy's actual commit, not for poke or chip damage. |
| Positioning | Soraka can stand far back and heal whoever retreats, maintaining safe distance from the main fight comfortably. | Must stay closer to carries to answer sudden engages; position slightly behind and to the side of the highest-value damage dealer. | Stay close enough to react instantly but far enough to avoid sharing engage angles. |
| Heal Targeting | Healing the lowest-health ally is often the default habit, restoring health bars methodically during extended lane pressure. | Heal allies who can still deal damage or escape; dumping heals on doomed teammates costs your own health and loses fights. | Heal the ally who can still change the fight, not simply whoever is lowest. |
| Snowball Usage | Some players take Snowball for fun or rare follow-up plays without major consequences for aggressive use. | Using Snowball aggressively is usually suicide; Soraka must deny enemy entries rather than becoming part of the engage. | Never Snowball forward; follow won fights instead of starting them with your body. |
Champion Analysis
Rôle / Taux de victoire
Soraka the Starchild stands as one of League of Legends' most powerful healing support champions, renowned for her unparalleled healing capacity and team-wide sustain. In ARAM: Mayhem, Soraka serves as an exceptionally strong healing support, particularly skilled at sustaining allies through extended teamfights and turning the tide of battle. Soraka's core advantage in ARAM stems from her ability to provide continuous healing and utility to her team. Her Q, Starcall, delivers AoE damage while simultaneously providing healing, making it an excellent sustain tool that allows her to maintain presence in prolonged engagements. Her W, Astral Infusion, serves as her primary healing tool, delivering massive healing to allies. Strategic use of W requires prioritizing the lowest-HP ally and continuously healing during fights to dramatically improve team survivability. However, Soraka must carefully manage this ability, as W costs her own HP, creating an inherent risk-reward dynamic in her playstyle. Her E, Equinox, provides AoE silence and slow, serving as an excellent counter-tool against enemy champions. The silence effect can interrupt enemy combos when timed correctly, making it valuable for disrupting key abilities. Proper timing of E allows Soraka to silence enemies precisely when they attempt to cast critical abilities, potentially turning engagements in her team's favor. Soraka's ultimate, Wish, heals all allies globally and represents the most powerful global heal available in ARAM. This ability functions as a game-changing tool that should be used immediately when allies reach low HP during teamfights. The global nature of R means Soraka can influence fights and save teammates regardless of her current position on the map. Soraka's strengths include her global R heal, massive W healing, E silence counter potential, and Q sustain capabilities. However, she carries significant weaknesses that players must account for. She is fragile and extremely low damage, making her vulnerable when caught out or focused. She possesses no mobility, limiting her escape options when threatened. Additionally, her W costs her own HP, meaning aggressive healing can leave Soraka herself in danger. In ARAM positioning, Soraka functions as a backline healing support who must remain aware of her own health pool while prioritizing ally preservation. Her identity centers on self-sacrifice and sustained healing output, requiring players to balance aggressive healing with personal survival. The champion excels in extended teamfights where her sustained healing can keep multiple allies fighting, but she struggles against burst damage and hard engage that can eliminate her before she contributes her utility.
Conseils clés
Blog guides / N/A
Soraka the Starchild functions as a backline stabilizer whose primary role is keeping the next fight playable before it starts. Position close enough to heal the front line while remaining far enough that enemy engage tools must pass through teammates first. Being the first visible target in lane gives enemies the correct plan, so avoid standing in open space beside the wave with no body between you and threats. Let someone else start fights unless enemies are trapped in a bad corridor. Soraka supports engage by adding poke, silence, and sustained healing but should not be the body walking forward first. Step up only after enemies have spent their first crowd control spell. Place silence where enemies want to cast, not where they stand comfortably. Drop it on a diver's landing spot, under a rooted target, on a choke where mages must walk to clear, or behind enemies retreating through narrow lanes. A silence placed slightly late but in an escape path often accomplishes more than a fast silence placed harmlessly in front. The best fights often start when enemies dive too deep. Hold silence for the second part of their engage, such as the assassin after Snowball arrives or the bruiser after dashing in. Silencing too early lets them wait it out, while silencing when committed traps them in your team's damage. Do not panic-heal every poke hit, as wasting resources before the real engage gives divers an easier kill window. When tagged by Snowball, move back before it is recast. Walk toward your tower side, place silence where enemies will land if they take it, and position so your team can punish them upon arrival. Use minions and allies as shields in narrow lanes. Never stack shoulder-to-shoulder with your carry, as one area spell hitting both gives enemies a free engage angle. Stand diagonally behind the carry to heal while forcing skillshots to choose one target. Heal priority should follow fight impact. Save allies who can still carry the next few seconds, such as a DPS champion free-hitting, a tank holding multiple enemies, or a mage with major spells ready. Low-health allies running away can wait if another teammate is about to decide the fight. Silence priority is enemy action-based: stop channeled pressure, burst setups, escape casts, and divers needing a second ability to finish kills. Defensive Snowball is often better than greedy Snowball. Use the first cast to mark a safe minion or low-risk frontliner only when needing repositioning or a secure chase with your team already winning. When an enemy Snowball hits an ally, prepare the landing zone by silencing where the enemy will arrive and healing the marked ally before burst lands. Track what your augment rewards before fights start. If it rewards healing, shielding, repeated spell casts, low-health saves, movement, or crowd-control follow-up, change your rhythm around that condition. Trigger support augments during real damage, not chip damage. When behind, stop playing for poke trades you cannot win. Shorten the lane, heal only meaningful damage, and save silence for enemy engage. Let low-value allies fall if saving them kills the formation. The clean Soraka game is patient, making enemies choose between diving into silence, wasting burst into healing, or slowly losing health while your team keeps its formation.
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N/A / Optimisations
Soraka operates as a sustain-focused support whose game plan revolves around positioning discipline, timing windows, and denying enemy engage rather than chasing kills. In the early levels, she should start slightly behind her front line, near the side of the wave rather than directly inside it, allowing her to step up for quick Q poke before drifting back to safety. Her trading rhythm favors short exchanges: walk up when the enemy uses key poke spells on the wave, land Q if the angle is safe, then heal an ally or reset. Missing Q or forcing a heal race when the enemy still has engage ready is a mistake; instead, back up and wait for the next safe window. Snowball serves as a defensive and follow-up tool early, not a primary engage. Soraka should never mark in first, as arriving in the middle of the enemy team invites easy punishment. Use it to tag low-health targets when the team is already moving forward, or hold it to threaten overextending enemies. Early augment choices should prioritize survival, healing uptime, or safe spell cycling, avoiding options that require standing close to enemies unless the team has reliable peel. Push when the team has stronger poke, aiming Q through the wave while staying ready to heal tagged allies. Stall against better engage by letting minions come closer, saving E for the first diver, and denying easy all-ins. When ahead, keep the team healthy, use E to cut off retreat paths after engage starts, and turn small health leads into turret pressure. When behind, stop matching poke shot for shot, play farther back, heal only allies who can still fight or clear, and use E as a disengage zone. By level 6, track which allies need the ultimate in fights. Do not panic-cast on small poke hits; save it for when an ally is being committed on, when the enemy has already spent mobility or crowd control and the team can turn. Mid game demands tighter spacing—close enough to heal the carry but far enough that one engage spell cannot hit both. Poke should match team tempo: Q with poke champions when they step forward, save E for engage targets or counter-engage. Random Q fishing is acceptable only when it does not cost position. Mid game augment choices should solve the specific match problem: survivability against divers, healing and cycling when protected, or recovery tools against heavy poke. Push after the enemy uses key engage tools with enough health to hit structures; stall when the ultimate is down, carries are low, or the frontline cannot safely check brush. Identify the enemy's real win button—whether a diver with Snowball, a poke chain, or a burst combo—and hold E and ultimate around that exact threat. Late game Soraka should almost never be the first champion seen in a forward angle. Play behind the main damage dealer, slightly offset to avoid shared area damage. Late trades focus on health bars before the all-in; keep the team high enough to contest the next wave without over-healing poke damage when a major fight is imminent. Snowball becomes a fight-decider but still should not be used as primary engage. Hold it for tagging divers after they enter, following onto guaranteed kills, or escaping pressure. Late augment value depends on surviving burst and repositioning for repeated casts. Choose effects that help survive burst, reposition after healing, or amplify team sustain. Push only after kills, forced retreats, or clear enemy cooldown mistakes; stall when death timers are dangerous or vision is lacking.
Read full guideForces et faiblesses
Taux de victoire / Taux de sélection
Soraka the Starchild excels as a zone controller and sustain engine, but her effectiveness depends heavily on managing her own health as a team resource and positioning to deny enemy access. Her core strength lies in keeping allies healthy through prolonged fights, turning enemy all-ins into failed engagements, and making opponents win the same fight twice. However, she is vulnerable to burst damage, healing reduction, and being caught alone during chases or bad positioning. When ahead, Soraka should stand just behind the strongest frontliner and use Q to punish enemies approaching for minions or poke. Landing Q enables sustained trading through self-sustain that covers W costs, while missing Q requires backing off until a safe angle appears. Converting leads involves health denial, keeping carries topped so enemies must choose between eating poke, losing tower health, or engaging into a healthier team. E should be held for divers, assassins, or hard engage champions rather than wasted on harmless poke, as dropping silence on their landing spot breaks combos. Positioning at a diagonal from the main carry prevents one engage from catching both. The ultimate should wait until multiple allies are committed or a key carry is about to drop, turning enemy all-ins into nothing. When behind, Soraka shifts from keeping everyone full to making enemies spend too much to finish one target. She must prioritize champions who can clear waves, stop dives, or punish overextension, rather than sacrificing her health for low-damage allies already out of position. Stabilizing the wave comes first, using Q on the enemy frontline or wave from safe positions. E should be saved for champions who can actually kill the carry. The ultimate becomes a denial tool for specific dive situations rather than a broad comeback mechanism. Soraka must avoid charity deaths, accepting controlled losses rather than walking into dangerous territory to save caught teammates. Critical risks include chasing past the silence zone after won fights, spending health on meaningless poke healing, and wasting E on non-threatening targets. Layered engage from good teams can bait Soraka forward with a failed first attempt before punishing with real crowd control. Against heavy healing reduction or burst, healing earlier and positioning farther back becomes essential. The fundamental rule across all game states is that Soraka wins fights that stay organized, and if she dies first, the team loses its safety net.
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Champions / Rôle
Soraka the Starchild in ARAM: Mayhem functions as a sustain engine rather than a passive healer, forcing enemies to commit hard or surrender ground. The mode's accelerated gold and experience allow her to reach item spikes faster, transforming her heal into a constant threat instead of a desperation button. Landing Q remains essential to function, but the pacing enables recovery from mistakes that would prove fatal for a support on Summoner's Rift. Her passive, Salvation, provides bonus movement speed when moving toward nearby low-health allies. In Mayhem's constant fighting, someone is always low, meaning this passive is nearly always active. The extra mobility helps dodge poke, reposition for clutch heals, and sidestep linear skillshots while approaching caught teammates. However, enemies can bait Soraka forward by leaving a target low, then turn with hard engage. Chasing a low ally into enemy territory leads to death, as the passive rewards repositioning rather than face-checking. Starcall serves as Soraka's fuel tank. Without Q hits, she runs out of health and mana. The ability calls down a star that deals magic damage, slows enemies, heals Soraka, and empowers her next W. The cooldown is low enough to spam constantly, and hitting one champion triggers the heal and empower effect. Missing Q costs mana and leaves her without the empowered heal, making her vulnerable in extended fights where a dry spell forces her back to fountain or kills her attempting saves with a weak W. Astral Infusion defines her core identity, turning her health bar into a resource for her team. She sacrifices her own health to heal allies, with empowered heals restoring more health and costing less of her life. The faster pacing requires topping people off around 50-60% health so they stay in the fight. Chain-healing without Q hits drains her own bar and forces her out of the fight, and healing a full-health ally wastes both health and cooldown. Equinox provides her only hard crowd control and primary defensive tool. The zone silences enemies instantly and roots them if they remain inside for the duration. In Mayhem, where many champions rely on spamming abilities, the silence devastates mages and casters. The ability has a long cooldown, so whiffing it leaves her with no silence to stop the next engage. Wish acts as her global save button, healing all allied champions on the map with increased healing for those below a health threshold. In Mayhem, fights happen everywhere, and her ult can turn a losing skirmish into a win without her presence. Holding R too long results in dead teammates, so using it early to keep everyone fighting proves better than waiting for the perfect moment. Grievous Wounds reduces the heal, and enemies who burst through the threshold can kill allies before the ult lands.
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Blog guides / Tier
Soraka the Starchild's effectiveness in ARAM: Mayhem depends less on maximizing healing output and more on staying alive long enough to decide which fights are worth saving. The most critical mechanical mistake is standing in the front pocket to land Starcall, which gives divers, hooks, and crowd control a clean line onto Soraka before the fight properly begins. The correct approach is casting Starcall from behind the frontline or from side angles where missed skillshots do not put Soraka within engage range. If enemies have hard engage ready, skipping poke entirely to maintain spacing is the better choice. A common error involves using Astral Infusion on every instance of small chip damage, which drains Soraka's own health and makes her an attractive target for enemies who recognize her vulnerability. Healing should be reserved for damage that changes the next fight: a carry about to be engaged on, a frontline member holding space, or an ally who can safely re-enter. Dropping Equinox randomly for poke pressure wastes Soraka's strongest anti-engage tool, leaving the team exposed to assassins and bruisers who can then enter freely. Equinox should be held for predictable commits, channels that need interruption, or chokes enemies must cross. Casting Wish too late while trying to squeeze maximum value from the global heal often results in allies dying before the heal matters. The correct timing is when the heal lets an ally survive the next hit or keep fighting through the enemy's burst window. Walking in straight lines while healing or aiming Starcall makes Soraka predictable and vulnerable to skillshots. Movement between casts, healing from maximum safe distance, and sidestepping after revealing position are essential habits. Decision mistakes include treating every teammate as equally worth saving, which spends health and cooldowns on allies already caught beyond help while leaving no resources for teammates who could carry the return fight. Before healing, Soraka should assess what the target can accomplish after being saved and prioritize allies with damage ready, peel available, or a safe escape path. Grouping directly on top of the carry invites area damage and engage to hit both targets simultaneously, so standing close enough to heal but not on the same tile or line forces enemies into bad angles. Using Wish to fix poke damage before a fight starts reveals that Soraka's biggest safety net is gone, allowing enemies to force the next engage with less risk. Normal healing and positioning should handle pre-fight damage while Wish is reserved for burst, dives, and low-health turnarounds. Staying on low health after a won fight to keep pushing risks death before real objective pressure begins. The fundamental rule is that if a heal makes Soraka the next free kill, it was a bad heal, because Soraka wins Mayhem fights by making enemy burst fail rather than donating her health bar to every mistake on the screen.
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Soraka
Is Soraka a good pick in ARAM: Mayhem? Yes, Soraka is good when your team can actually stand and fight around her healing. Pick her with bruisers, tanks, or steady poke champions that turn extra health into more pressure. The tradeoff is that she is fragile and becomes a priority target, so bad positioning can make her feel useless very quickly. What is Soraka’s main job in Mayhem fights? Your job is to keep the right ally alive long enough for them to win the trade, not to heal everyone equally. Watch who is being focused, step into safe range, heal, then move back before the enemy swaps onto you. If you spend too much health saving a teammate who is already dead, you give the enemy a second kill for free. When should I play aggressively on Soraka? Play forward when the enemy has already used their engage or when your frontline is between you and the threat. In that window, look for poke and silence zones that interrupt enemies trying to cast, channel, or follow up. If you walk up before key enemy tools are down, you force your team to peel for you instead of letting them pressure.
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Blog guides / Mis à jour
