ARAM Mayhem Classements ARAM / builds / optimisations
Détails du champion T3 Rang #123

Kled build et meilleures optimisations ARAM Mayhem

Kled est actuellement classé T3 dans les données ARAM Mayhem.

Kled Kled the Cantankerous Cavalier Combattant / Tank / Mage
TierT3
Rang#123
Taux de victoire50.41%
Taux de sélection0.08%

Build recommandé

éléments / Taux de victoire / Taux de sélection

Données du patch

N/A

26.9

Objets principaux

#1
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Taux de victoire58.33%
Taux de sélection33.45%
#2
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Taux de victoire51.76%
Taux de sélection15.45%
#3
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Taux de victoire52.78%
Taux de sélection10.91%

Situationnelséléments

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.42%
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.81%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prix total
3,300
Prix
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

59.85%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.73%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.78%
Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.53%
Black Cleaver Black Cleaver Black Cleaver
Prix total
3,000
Prix
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

56.69%
Thornmail Thornmail Thornmail
Prix total
2,450
Prix
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.00%
Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.56%
Warmog's Armor Warmog's Armor Warmog's Armor
Prix total
3,100
Prix
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.67%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prix total
2,900
Prix
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.12%

Objets de départ

Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

55.92%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

55.92%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

52.52%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.91%
Tiamat Tiamat Tiamat
Prix total
1,200
Prix
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

53.91%

Objets principaux

#1
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Taux de victoire51.39%
Taux de sélection11.23%
#2
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Taux de victoire48.32%
Taux de sélection6.45%
#3
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Prix total
2,450
Prix
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Taux de victoire51.78%
Taux de sélection4.05%

Situationnelséléments

Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.34%
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

51.25%
Thornmail Thornmail Thornmail
Prix total
2,450
Prix
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.76%
Warmog's Armor Warmog's Armor Warmog's Armor
Prix total
3,100
Prix
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.38%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.77%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prix total
2,900
Prix
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

45.96%
Spirit Visage Spirit Visage Spirit Visage
Prix total
2,700
Prix
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.94%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.39%
Randuin's Omen Randuin's Omen Randuin's Omen
Prix total
2,700
Prix
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

47.37%
Unending Despair Unending Despair Unending Despair
Prix total
2,800
Prix
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.86%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prix total
3,200
Prix
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.86%

Objets de départ

Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

45.45%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

45.45%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

54.44%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

54.44%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

54.44%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.29%
Tiamat Tiamat Tiamat
Prix total
1,200
Prix
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.29%

Objets principaux

#1
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire51.16%
Taux de sélection7.20%
#2
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Stridebreaker Stridebreaker Stridebreaker
Prix total
3,300
Prix
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Taux de victoire48.64%
Taux de sélection3.20%
#3
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire49.14%
Taux de sélection2.40%

Situationnelséléments

Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.35%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

47.32%
Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.32%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.29%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prix total
3,300
Prix
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

46.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.23%
Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.68%
Black Cleaver Black Cleaver Black Cleaver
Prix total
3,000
Prix
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.17%
Stridebreaker Stridebreaker Stridebreaker
Prix total
3,300
Prix
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.17%
Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

48.66%
Bloodthirster Bloodthirster Bloodthirster
Prix total
3,400
Prix
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.16%

Objets de départ

Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

48.72%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

48.72%
Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

49.17%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prix total
1,050
Prix
100

+20 Attack Damage +10 Ability Haste

49.17%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.16%
Tiamat Tiamat Tiamat
Prix total
1,200
Prix
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.16%

Objets principaux

#1
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire49.08%
Taux de sélection7.15%
#2
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire53.85%
Taux de sélection5.70%
#3
Stridebreaker Stridebreaker Stridebreaker
Prix total
3,300
Prix
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Taux de victoire46.08%
Taux de sélection4.47%

Situationnelséléments

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.25%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.33%
Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.19%
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.52%
Black Cleaver Black Cleaver Black Cleaver
Prix total
3,000
Prix
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.86%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.90%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prix total
3,300
Prix
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

51.52%
Stridebreaker Stridebreaker Stridebreaker
Prix total
3,300
Prix
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

50.51%
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.83%
Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.08%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prix total
3,200
Prix
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.32%
Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.57%

Objets de départ

Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.26%
Tiamat Tiamat Tiamat
Prix total
1,200
Prix
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.26%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

60.68%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

60.68%
Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

47.55%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prix total
1,050
Prix
100

+20 Attack Damage +10 Ability Haste

47.55%

Meilleures optimisations

Optimisations / Taux de victoire

Optimisations
NomRaretéTierTaux de sélectionParties
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Or
Rareté
Or
Tier
T1
Taux de victoire
56.10%
Taux de sélection
7.23%
Parties
246

Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT156.10%7.23%246
Tank Engine Tank Engine Tank Engine Or
Rareté
Or
Tier
T1
Taux de victoire
53.07%
Taux de sélection
13.90%
Parties
473

Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT153.07%13.90%473
Slap Around Slap Around Slap Around Argent
Rareté
Argent
Tier
T1
Taux de victoire
52.71%
Taux de sélection
8.14%
Parties
277

Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.71%8.14%277
Deft Deft Deft Argent
Rareté
Argent
Tier
T1
Taux de victoire
52.53%
Taux de sélection
6.38%
Parties
217

Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.53%6.38%217
Demon's Dance Demon's Dance Demon's Dance Or
Rareté
Or
Tier
T3
Taux de victoire
52.36%
Taux de sélection
6.23%
Parties
212

Choisissez Demon's Dance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.36%6.23%212
Goliath Goliath Goliath Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
50.86%
Taux de sélection
6.82%
Parties
232

Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT150.86%6.82%232
Dropkick Dropkick Dropkick Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
50.58%
Taux de sélection
7.55%
Parties
257

Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT150.58%7.55%257
Heavy Hitter Heavy Hitter Heavy Hitter Argent
Rareté
Argent
Tier
T2
Taux de victoire
50.14%
Taux de sélection
10.85%
Parties
369

Choisissez Heavy Hitter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT150.14%10.85%369
Vampirism Vampirism Vampirism Or
Rareté
Or
Tier
T1
Taux de victoire
50.00%
Taux de sélection
9.23%
Parties
314

Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.00%9.23%314
Lightning Strikes Lightning Strikes Lightning Strikes Or
Rareté
Or
Tier
T1
Taux de victoire
47.83%
Taux de sélection
6.76%
Parties
230

Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT147.83%6.76%230
Celestial Body Celestial Body Celestial Body Or
Rareté
Or
Tier
T1
Taux de victoire
47.81%
Taux de sélection
7.38%
Parties
251

Choisissez Celestial Body lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT147.81%7.38%251
Tap Dancer Tap Dancer Tap Dancer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
47.64%
Taux de sélection
6.85%
Parties
233

Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT147.64%6.85%233
Perseverance Perseverance Perseverance Or
Rareté
Or
Tier
T1
Taux de victoire
47.39%
Taux de sélection
7.32%
Parties
249

Choisissez Perseverance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT147.39%7.32%249
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Or
Rareté
Or
Tier
T1
Taux de victoire
46.35%
Taux de sélection
11.67%
Parties
397

Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT146.35%11.67%397
Soul Eater Soul Eater Soul Eater Or
Rareté
Or
Tier
T1
Taux de victoire
46.33%
Taux de sélection
7.61%
Parties
259

Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT146.33%7.61%259
Goredrink Goredrink Goredrink Argent
Rareté
Argent
Tier
T1
Taux de victoire
46.22%
Taux de sélection
6.61%
Parties
225

Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT146.22%6.61%225
Scopier Weapons Scopier Weapons Scopier Weapons Or
Rareté
Or
Tier
T1
Taux de victoire
45.31%
Taux de sélection
9.41%
Parties
320

Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT145.31%9.41%320
Twice Thrice Twice Thrice Twice Thrice Or
Rareté
Or
Tier
T2
Taux de victoire
44.13%
Taux de sélection
5.26%
Parties
179

Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT144.13%5.26%179
Executioner Executioner Executioner Or
Rareté
Or
Tier
T1
Taux de victoire
42.26%
Taux de sélection
4.94%
Parties
168

Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT142.26%4.94%168
Upgrade Hubris Upgrade Hubris Upgrade Hubris Or
Rareté
Or
Tier
T1
Taux de victoire
41.49%
Taux de sélection
7.08%
Parties
241

Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT141.49%7.08%241
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
59.80%
Taux de sélection
3.00%
Parties
102

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT259.80%3.00%102
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
56.25%
Taux de sélection
2.82%
Parties
96

Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT256.25%2.82%96
Frost Wraith Frost Wraith Frost Wraith Argent
Rareté
Argent
Tier
T3
Taux de victoire
55.24%
Taux de sélection
3.09%
Parties
105

Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT255.24%3.09%105
Thread the Needle Thread the Needle Thread the Needle Or
Rareté
Or
Tier
T1
Taux de victoire
55.17%
Taux de sélection
3.41%
Parties
116

Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT255.17%3.41%116
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
55.17%
Taux de sélection
2.56%
Parties
87

Choisissez Quest: Icathia's Fall lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT255.17%2.56%87
Kill Secured Kill Secured Kill Secured Argent
Rareté
Argent
Tier
T4
Taux de victoire
55.13%
Taux de sélection
2.29%
Parties
78

Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT255.13%2.29%78
Stats on Stats! Stats on Stats! Stats on Stats! Or
Rareté
Or
Tier
T1
Taux de victoire
54.31%
Taux de sélection
3.41%
Parties
116

Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.31%3.41%116
Swift and Safe Swift and Safe Swift and Safe Argent
Rareté
Argent
Tier
T3
Taux de victoire
54.13%
Taux de sélection
3.20%
Parties
109

Choisissez Swift and Safe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT254.13%3.20%109
Red Envelopes Red Envelopes Red Envelopes Or
Rareté
Or
Tier
T1
Taux de victoire
53.33%
Taux de sélection
2.65%
Parties
90

Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.33%2.65%90
Growth Spurt Growth Spurt Growth Spurt Or
Rareté
Or
Tier
T4
Taux de victoire
53.33%
Taux de sélection
2.65%
Parties
90

Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.33%2.65%90
Self Destruct Self Destruct Self Destruct Argent
Rareté
Argent
Tier
T3
Taux de victoire
53.23%
Taux de sélection
3.64%
Parties
124

Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT253.23%3.64%124
Dive Bomber Dive Bomber Dive Bomber Argent
Rareté
Argent
Tier
T3
Taux de victoire
52.50%
Taux de sélection
2.35%
Parties
80

Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT252.50%2.35%80
Snowball Roulette Snowball Roulette Snowball Roulette Or
Rareté
Or
Tier
T2
Taux de victoire
52.13%
Taux de sélection
2.76%
Parties
94

Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT252.13%2.76%94
Snowball Upgrade Snowball Upgrade Snowball Upgrade Or
Rareté
Or
Tier
T2
Taux de victoire
51.72%
Taux de sélection
2.56%
Parties
87

Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT251.72%2.56%87
Gash Gash Gash Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
51.18%
Taux de sélection
3.73%
Parties
127

Choisissez Gash lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT251.18%3.73%127
Slow Cooker Slow Cooker Slow Cooker Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
50.74%
Taux de sélection
4.00%
Parties
136

Choisissez Slow Cooker lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT250.74%4.00%136
Stats! Stats! Stats! Argent
Rareté
Argent
Tier
T2
Taux de victoire
50.62%
Taux de sélection
2.38%
Parties
81

Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.62%2.38%81
Apex Inventor Apex Inventor Apex Inventor Or
Rareté
Or
Tier
T4
Taux de victoire
50.59%
Taux de sélection
2.50%
Parties
85

Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.59%2.50%85
Shrink Engine Shrink Engine Shrink Engine Or
Rareté
Or
Tier
T1
Taux de victoire
50.00%
Taux de sélection
4.59%
Parties
156

Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.00%4.59%156
Shadow Runner Shadow Runner Shadow Runner Argent
Rareté
Argent
Tier
T3
Taux de victoire
50.00%
Taux de sélection
2.70%
Parties
92

Choisissez Shadow Runner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.00%2.70%92
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
49.57%
Taux de sélection
3.38%
Parties
115

Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT249.57%3.38%115
Pinball Pinball Pinball Or
Rareté
Or
Tier
T2
Taux de victoire
49.51%
Taux de sélection
3.03%
Parties
103

Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT249.51%3.03%103
Typhoon Typhoon Typhoon Argent
Rareté
Argent
Tier
T1
Taux de victoire
49.37%
Taux de sélection
2.32%
Parties
79

Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT249.37%2.32%79
The Brutalizer The Brutalizer The Brutalizer Argent
Rareté
Argent
Tier
T3
Taux de victoire
49.25%
Taux de sélection
3.94%
Parties
134

Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT249.25%3.94%134
Get Excited Get Excited Get Excited Or
Rareté
Or
Tier
T2
Taux de victoire
48.94%
Taux de sélection
4.14%
Parties
141

Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT248.94%4.14%141
Blunt Force Blunt Force Blunt Force Argent
Rareté
Argent
Tier
T3
Taux de victoire
48.51%
Taux de sélection
2.97%
Parties
101

Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT248.51%2.97%101
Symphony of War Symphony of War Symphony of War Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
48.09%
Taux de sélection
3.85%
Parties
131

Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT248.09%3.85%131
Scoped Weapons Scoped Weapons Scoped Weapons Argent
Rareté
Argent
Tier
T2
Taux de victoire
46.32%
Taux de sélection
4.00%
Parties
136

Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT246.32%4.00%136
Soul Siphon Soul Siphon Soul Siphon Or
Rareté
Or
Tier
T2
Taux de victoire
44.57%
Taux de sélection
2.70%
Parties
92

Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT244.57%2.70%92
Spiritual Purification Spiritual Purification Spiritual Purification Or
Rareté
Or
Tier
T2
Taux de victoire
44.30%
Taux de sélection
2.32%
Parties
79

Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT244.30%2.32%79
Transmute: Gold Transmute: Gold Transmute: Gold Argent
Rareté
Argent
Tier
T1
Taux de victoire
44.12%
Taux de sélection
4.00%
Parties
136

Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT244.12%4.00%136
Outlaw's Grit Outlaw's Grit Outlaw's Grit Or
Rareté
Or
Tier
T3
Taux de victoire
44.12%
Taux de sélection
3.00%
Parties
102

Choisissez Outlaw's Grit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT244.12%3.00%102
Bread And Jam Bread And Jam Bread And Jam Or
Rareté
Or
Tier
T4
Taux de victoire
43.62%
Taux de sélection
2.76%
Parties
94

Choisissez Bread And Jam lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT243.62%2.76%94
Final Form Final Form Final Form Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
40.48%
Taux de sélection
2.47%
Parties
84

Choisissez Final Form lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT240.48%2.47%84
Cerberus Cerberus Cerberus Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
40.26%
Taux de sélection
2.26%
Parties
77

Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT240.26%2.26%77
Shrink Ray Shrink Ray Shrink Ray Or
Rareté
Or
Tier
T4
Taux de victoire
39.33%
Taux de sélection
2.62%
Parties
89

Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT239.33%2.62%89
Mystic Punch Mystic Punch Mystic Punch Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
37.86%
Taux de sélection
3.03%
Parties
103

Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT237.86%3.03%103
Firebrand Firebrand Firebrand Or
Rareté
Or
Tier
T2
Taux de victoire
35.20%
Taux de sélection
3.67%
Parties
125

Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT235.20%3.67%125
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argent
Rareté
Argent
Tier
T3
Taux de victoire
62.67%
Taux de sélection
2.20%
Parties
75

Choisissez Upgrade Thornmail lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT362.67%2.20%75
Recursion Recursion Recursion Or
Rareté
Or
Tier
T2
Taux de victoire
61.82%
Taux de sélection
1.62%
Parties
55

Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT361.82%1.62%55
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
57.33%
Taux de sélection
2.20%
Parties
75

Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT357.33%2.20%75
King Me King Me King Me Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
54.10%
Taux de sélection
1.79%
Parties
61

Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT354.10%1.79%61
Mountain Soul Mountain Soul Mountain Soul Argent
Rareté
Argent
Tier
T4
Taux de victoire
53.70%
Taux de sélection
1.59%
Parties
54

Choisissez Mountain Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT353.70%1.59%54
Giant Slayer Giant Slayer Giant Slayer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
52.78%
Taux de sélection
2.12%
Parties
72

Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT352.78%2.12%72
Rabble Rousing Rabble Rousing Rabble Rousing Or
Rareté
Or
Tier
T2
Taux de victoire
52.00%
Taux de sélection
2.20%
Parties
75

Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT352.00%2.20%75
It's Critical It's Critical It's Critical Or
Rareté
Or
Tier
T3
Taux de victoire
51.35%
Taux de sélection
2.18%
Parties
74

Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT351.35%2.18%74
Leg Day Leg Day Leg Day Argent
Rareté
Argent
Tier
T4
Taux de victoire
51.32%
Taux de sélection
2.23%
Parties
76

Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT351.32%2.23%76
Clown College Clown College Clown College Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
50.00%
Taux de sélection
2.23%
Parties
76

Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT350.00%2.23%76
Light 'em Up! Light 'em Up! Light 'em Up! Argent
Rareté
Argent
Tier
T2
Taux de victoire
49.18%
Taux de sélection
1.79%
Parties
61

Choisissez Light 'em Up! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT349.18%1.79%61
Slow and Steady Slow and Steady Slow and Steady Or
Rareté
Or
Tier
T4
Taux de victoire
48.28%
Taux de sélection
1.70%
Parties
58

Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT348.28%1.70%58
Impassable Impassable Impassable Or
Rareté
Or
Tier
T3
Taux de victoire
47.27%
Taux de sélection
1.62%
Parties
55

Choisissez Impassable lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT347.27%1.62%55
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Or
Rareté
Or
Tier
T4
Taux de victoire
46.97%
Taux de sélection
1.94%
Parties
66

Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT346.97%1.94%66
Erosion Erosion Erosion Argent
Rareté
Argent
Tier
T3
Taux de victoire
46.88%
Taux de sélection
1.88%
Parties
64

Choisissez Erosion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT346.88%1.88%64
Infernal Soul Infernal Soul Infernal Soul Argent
Rareté
Argent
Tier
T2
Taux de victoire
46.67%
Taux de sélection
2.20%
Parties
75

Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT346.67%2.20%75
Quantum Computing Quantum Computing Quantum Computing Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
46.55%
Taux de sélection
1.70%
Parties
58

Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.55%1.70%58
Blade Waltz Blade Waltz Blade Waltz Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
46.43%
Taux de sélection
1.65%
Parties
56

Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.43%1.65%56
Donation Donation Donation Or
Rareté
Or
Tier
T2
Taux de victoire
45.45%
Taux de sélection
1.94%
Parties
66

Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT345.45%1.94%66
Divine Intervention Divine Intervention Divine Intervention Or
Rareté
Or
Tier
T3
Taux de victoire
45.33%
Taux de sélection
2.20%
Parties
75

Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT345.33%2.20%75
Dual Wield Dual Wield Dual Wield Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
44.78%
Taux de sélection
1.97%
Parties
67

Choisissez Dual Wield lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT344.78%1.97%67
Cheating Cheating Cheating Or
Rareté
Or
Tier
T3
Taux de victoire
43.33%
Taux de sélection
1.76%
Parties
60

Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT343.33%1.76%60
EscAPADe EscAPADe EscAPADe Argent
Rareté
Argent
Tier
T3
Taux de victoire
42.65%
Taux de sélection
2.00%
Parties
68

Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT342.65%2.00%68
Mad Scientist Mad Scientist Mad Scientist Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
41.33%
Taux de sélection
2.20%
Parties
75

Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.33%2.20%75
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
41.27%
Taux de sélection
1.85%
Parties
63

Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.27%1.85%63
Upgrade Collector Upgrade Collector Upgrade Collector Argent
Rareté
Argent
Tier
T2
Taux de victoire
41.10%
Taux de sélection
2.15%
Parties
73

Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT341.10%2.15%73
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Or
Rareté
Or
Tier
T2
Taux de victoire
40.38%
Taux de sélection
1.53%
Parties
52

Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT340.38%1.53%52
Pandora's Box Pandora's Box Pandora's Box Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
40.38%
Taux de sélection
1.53%
Parties
52

Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT340.38%1.53%52
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argent
Rareté
Argent
Tier
T4
Taux de victoire
39.66%
Taux de sélection
1.70%
Parties
58

Choisissez Upgrade Immolate lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT339.66%1.70%58
Escape Plan Escape Plan Escape Plan Argent
Rareté
Argent
Tier
T3
Taux de victoire
39.34%
Taux de sélection
1.79%
Parties
61

Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT339.34%1.79%61
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
38.67%
Taux de sélection
2.20%
Parties
75

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT338.67%2.20%75
Critical Healing Critical Healing Critical Healing Or
Rareté
Or
Tier
T2
Taux de victoire
35.38%
Taux de sélection
1.91%
Parties
65

Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT335.38%1.91%65
Speed Demon Speed Demon Speed Demon Argent
Rareté
Argent
Tier
T2
Taux de victoire
34.78%
Taux de sélection
2.03%
Parties
69

Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT334.78%2.03%69
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argent
Rareté
Argent
Tier
T1
Taux de victoire
30.65%
Taux de sélection
1.82%
Parties
62

Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT330.65%1.82%62
Dashing Dashing Dashing Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
30.36%
Taux de sélection
1.65%
Parties
56

Choisissez Dashing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT330.36%1.65%56

Kled Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Conditional)

QEW

Most games, even with damage augments, the standard Q > E > W order remains safer.

Kled Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kled counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Rang
#104
Taux de victoire
49.32%
Taux de sélection
0.48%

Yuumi est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Katarina Katarina Katarina T5
Tier
T5
Rang
#167
Taux de victoire
44.05%
Taux de sélection
0.62%

Katarina est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rang
#58
Taux de victoire
51.29%
Taux de sélection
0.83%

Vel'Koz est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rang
#97
Taux de victoire
49.69%
Taux de sélection
1.26%

Miss Fortune est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Nasus Nasus Nasus T4
Tier
T4
Rang
#114
Taux de victoire
47.89%
Taux de sélection
0.37%

Nasus est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Countered By

5

Kled is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Rang
#25
Taux de victoire
51.90%
Taux de sélection
0.45%

Janna est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Vayne Vayne Vayne T1
Tier
T1
Rang
#7
Taux de victoire
54.56%
Taux de sélection
0.94%

Vayne est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Jinx Jinx Jinx T1
Tier
T1
Rang
#6
Taux de victoire
54.66%
Taux de sélection
1.18%

Jinx est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Azir Azir Azir T4
Tier
T4
Rang
#144
Taux de victoire
47.58%
Taux de sélection
0.41%

Azir est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Kled Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Kled Kled Kled T3
Tier
T3
Rang
#123
Taux de victoire
50.41%
Taux de sélection
0.08%

Kled est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Core Team Functions Kled Needs

Hard Crowd Control: Kled’s Q is a skillshot tether, and his R is movement-based. He struggles against mobile enemies who can dash out of his Bear Trap. He needs teammates with point-and-click stuns, roots, or knockups to lock targets down so he can land his full combo.

Sion Sion Sion T1
Tier
T1
Rang
#26
Taux de victoire
53.11%
Taux de sélection
0.60%

Sion est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Sion (High Value)

Synergy Mechanism: This is the "unstoppable train" composition. Sion’s R and Kled’s R stack movement speed and engage range. Both champions want to charge into the enemy backline simultaneously, creating a chaotic frontline that is nearly impossible to peel.

Orianna Orianna Orianna T3
Tier
T3
Rang
#80
Taux de victoire
50.28%
Taux de sélection
0.51%

Orianna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Orianna (High Value)

Synergy Mechanism: The classic "ball delivery service." Kled is an aggressive, fast-moving initiator who can carry the ball into the heart of the enemy team instantly. Orianna provides the shield Kled needs to stay mounted and the burst to finish targets.

Yasuo Yasuo Yasuo T2
Tier
T2
Rang
#35
Taux de victoire
52.16%
Taux de sélection
0.70%

Yasuo est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Yasuo (High Value)

Synergy Mechanism: Airborne interaction. Kled’s R does not knock up, but his aggressive dash and skirmish style create the perfect chaos for Yasuo. While Kled does not directly set up Yasuo’s R with a knockup, his Q pull and general disruption force enemies to burn mobility, making them easy targets for Yasuo’s whirlwind. In Mayhem, the frequent fighting means Yasuo gets his dash resets constantly.

Leona Leona Leona T2
Tier
T2
Rang
#37
Taux de victoire
51.64%
Taux de sélection
0.65%

Leona est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Leona (Medium-High Value)

Synergy Mechanism: Chain CC lockdown. Kled lacks hard lockdown on a single target. Leona fills that gap with point-and-click stuns. Together, they create a "kill zone" where one target is guaranteed to die.

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Lulu (Medium Value)

Synergy Mechanism: Anti-dismount insurance. Lulu is the best support for keeping Kled mounted. Her Whimsy (W) stops enemies from attacking, and her Help, Pix! (E) gives Kled a shield. Her ultimate, Wild Growth, gives Kled instant health and a knockup, which is critical when his health bar drops low.

Kled ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoKled plays a waiting game, looking for good Q pulls and chipping away before committing to a full R engage.He transforms into a relentless engage engine, forcing fights immediately rather than waiting for perfect openings.Stop waiting; set the tempo by charging in immediately to force enemies to collapse.
Skill UsageMaxing Q is the priority; E is held for dismount safety or chasing guaranteed kills to manage risk.W becomes a terrifying damage source with attack augments; E is used aggressively to gap-close despite the risk.Adapt skill maxing to augments and use E aggressively to stick to targets.
Snowball UsageSnowball is used defensively to fix Kled's weakness of getting kited while dismounted or to remount.Snowball becomes an engagement amplifier used to start fights, creating a chain of CC with R.Use Snowball aggressively to start fights on your terms, not reactively to survive.
Build FlexibilityBuilds lean into sustain and armor shred like Black Cleaver; Conqueror is standard for extended fights.Skip early sustain if augments cover survivability; Electrocute or Dark Harvest become viable for burst.Do not autopilot builds; adjust items and runes based on augment synergies.
Target SelectionSpacings focuses on managing the dismount; targets whoever is closest to avoid overextending.Bold target selection is rewarded; charge past the frontline to delete carries before they react.Ignore the frontline and dive the backline to create chaos if damage is high.

Champion Analysis

Rôle / Taux de victoire

Rang

Kled the Cantankerous Cavalier serves as one of the most aggressive frontline fighters in ARAM: Mayhem, combining devastating engage potential with sustained damage output. His core role centers on "frontline engage + sustained damage," making him a primary initiation tool for his team. Kled's gameplay revolves around his unique Courage system, which creates a distinctive combat rhythm. When Courage is full, Kled rides his mount Skaarl, gaining bonus health and access to his complete ability kit. When his health depletes, Skaarl flees and Kled enters dismounted mode, forcing him to attack enemies or build turrets to restore Courage and remount. This mechanic demands that players maintain aggressive pressure to stay combat-effective. His Q ability, Bear Trap on a Rope, functions as a slow tool while mounted and transforms into a pistol shot when dismounted, giving him ranged harassment options during vulnerable moments. Violent Tendencies, his W ability, serves as his core damage tool by delivering massive bonus damage on every fourth attack, rewarding sustained combat engagement. Jousting provides a powerful dash capable of traversing terrain, offering both engage and escape flexibility. Kled's ultimate, Chaaaaaaaarge!, represents his signature strategic value. This ability grants massive movement speed to his entire team while Kled charges toward the enemy formation, making it the perfect initiation tool in Hextech Mayhem. The team-wide speed boost transforms Kled into a force multiplier, enabling coordinated team advances that overwhelm enemy positioning. His near-limitless ability combos and devastating engage potential distinguish him from other frontline options. The Courage system creates natural risk-reward decision points. Dismounted Kled must balance survival with the need to generate Courage through aggression, creating tension between cautious play and the frenzied combat style that defines his identity. Players who master this rhythm can maintain pressure while managing the vulnerability of dismounted phases. Kled's strategic value lies in his ability to force fights on his terms, using Chaaaaaaaarge! to initiate favorable engagements while his sustained damage from Violent Tendencies keeps him relevant throughout extended skirmishes. His combination of team-wide utility, terrain-traversing mobility, and sustained frontline presence makes him a powerful pick for teams seeking reliable initiation and prolonged combat effectiveness.

Conseils clés

Blog guides / N/A

Blog guides

Mount management defines Kled's entire gameplay loop in Mayhem ARAM. When mounted with Skaarl, he operates as a mobile diver who can force engages. When dismounted, he becomes a desperate skirmisher who must stack courage quickly to remount. Never fight at half mount health unless a clear remount window exists. The rapid pace of Mayhem means frequent dismounts, so players must master the rhythm of losing and regaining the lizard. Chaaaaaaaarge!!! serves as one of the best engagement tools in the mode, creating a massive speed ramp for the entire team. Engage only when teammates are positioned to follow up, and hold the ultimate if allies are staggered or dead. The substantial shield at the end of the charge allows Kled to tank tower aggro when finishing low-HP targets. Before level 6, look for engages with Q pulls on squishy targets to force enemy Snowball or defensive cooldowns. Follow up with E to stick, but save the second E recast to chase dashes or escapes rather than dumping both charges instantly. Kled can disrupt divers by landing Q on approaching enemies to create repositioning windows for carries. W shreds through divers who attempt to tank the damage. Dismounted Kled remains dangerous in close-range brawls, so do not immediately run when losing Skaarl in defensive situations. When dismounted, movement speed increases when running toward enemies, which enables juking skillshots by briefly advancing then darting sideways. E serves as the primary mounted escape tool, while dismounted Kled has no dash and must respect that vulnerability. ARAM's single lane forces constant proximity, making Q nearly impossible to dodge at close range. Play at the edge of Q's max range when poking, and close gaps immediately when enemies whiff key cooldowns. The narrow lane means the ultimate covers the entire fight with no sidestepping available. However, narrow spacing hurts dismounted Kled since sidestepping becomes harder against skillshot-heavy compositions. Target priority focuses on disrupting and diving the backline, with W damage melting squishy mages and marksmen. Do not tunnel vision on carries if the frontline is low and isolated, as quick kills on tanks provide courage and reset threat. When dismounted, priority shifts to whatever is closest since any courage source works. A remounted Kled holds more value than a dead Kled who chased the optimal target. Snowball functions as a gap-closer before level 6 and an emergency remount tool afterward. A common pattern involves Snowball in, auto-attack to trigger W, then E to stick. When dismounted, Snowball becomes a survival tool for escaping or repositioning, or for stacking courage on minion waves in desperate situations. The push and pull rhythm defines sustained pressure. When mounted, push forward with Q poke and threaten engages. When dismounted, pull back slightly, clear minions for courage, and re-engage once Skaarl returns. Control where dismounts happen, as dismounting near teammates is acceptable while dismounting alone under an enemy tower means death. When behind, shift to a disruptor role by landing Q pulls on divers targeting carries, using the ultimate to disengage and create an escape speed ramp for the team.

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Guide de style

N/A / Optimisations

Blog guides

Kled wants to fight from the first wave. He is not a poke mage, so he should mount up, walk forward, and look for Q pulls on enemies near the minion wave. When landing a bear trap on a rope, he should keep walking forward to drag targets out of position. His early damage is high, and most champions cannot trade back effectively if he forces a long fight. Positioning near the front of the wave is key. Dismounting should be treated as a resource rather than a failure. When Kled loses Skarl, he gains movement speed toward enemies and can spam pistol shots. He should not run away immediately after dismounting; instead, keep auto-attacking to remount faster. The remount burst often catches players off guard and turns a bad trade into a kill. Snowball should be used to close the gap on squishy targets or to engage when Q is down, not wasted for minor poke damage. Save it for clear paths to the enemy backline. Augments influence playstyle: early damage or healing augments enable more aggressive play, while defensive or utility augments help extend fights and survive the dismount phase. Push the wave to crash minions into the enemy tower and create chaos, as Kled thrives in messy, extended fights where he can remount multiple times. If ahead early, look for dives with Snowball or flash when enemies are low under tower. If behind, play slightly back, wait for Q cooldown, and look for a pull on overextending enemies. Once Kled has his ultimate Chaaaaaaaarge!!!, his rhythm changes completely. He becomes an engage tool for his team. Look for angles where the ultimate can lead the team into a fight, saving it for actual combat rather than just speed to return to lane. The trading pattern remains similar but now he can start fights with R and layer Q on top of the chaos. Charging through as many enemies as possible gives the team a speed boost, and the ultimate shield helps survive initial burst. Play slightly off to the side rather than directly in front of the team, forcing enemies to choose between dodging the team or dodging Kled. Snowball combines with R for a double engage threat. If enemies dodge the charge, Snowball can still disrupt them. Late game Kled focuses on finding the right moment to engage. He is not a tank but is hard to kill if remounting consistently. His job is to disrupt the enemy backline, force cooldowns, and create space for damage dealers. Flanks are more effective than head-on charges. Wait for the enemy frontline to step forward, then run past them into carries. Hide in bushes or play to the side rather than standing in the open. When dismounted, always keep fighting since pistol does surprising damage and builds courage quickly. Use R to start fights, not to escape. Group with the team in mid and late game, as Kled cannot 1v5 against a coordinated enemy.

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Forces et faiblesses

Taux de victoire / Taux de sélection

Tier

Kled the Cantankerous Cavalier operates with distinct strategic patterns depending on whether he is ahead or behind, and understanding these states is essential to maximizing his effectiveness while avoiding costly throws. When ahead, Kled transforms from a lane bully into a siege engine. The primary trigger condition for an ahead state is completing a core item spike before the enemy frontline. If Kled has a finished damage item and boots while the enemy tank is still building components, a window opens to end the game or snowball a massive gold lead. The priority shifts to forcing fights around objectives rather than farming. Establishing vision on the enemy side of the bridge enables Kled to find Jousting angles. He should ping targets that have used escapes or major cooldowns, then ult directly through the enemy team. The speed boost provided to allies allows the entire squad to collapse instantly, making it crucial to save the ultimate for engages when teammates are in range to follow up rather than using it merely for faster travel. Itemization when ahead can lean into pure damage or lethality to eliminate squishy targets before they react. Flanking becomes a powerful tool: waiting for enemies to focus on teammates, then charging from the side, forces enemy carries to turn and burn cooldowns on Kled, freeing the rest of the team to clean up. Augments that grant Tenacity, slow resistance, or movement speed remove Kled's primary weakness of being kited, enabling deep dives. Reset augments encourage aggressive play for chain kills, using Q to close distance, executing low-health targets, and immediately seeking the next cycle. The biggest throw risk when ahead is dismounting in a 1v5. Even with a lead, dismounted Kled remains vulnerable to crowd control. Chasing fleeing enemies into fountain or tower range is deadly unless the kill and remount are guaranteed. If dismounted, backing off and building courage through safe poke is safer than forcing a remount amid five enemies. When behind, Kled must abandon the primary engage role. The trigger condition for a behind state is typically a gold deficit or failing to remount during critical fights. Against dedicated peelers or heavy CC tanks that are ahead, Kled cannot play aggressively. His role shifts to counter-engage and peel. He must wait for enemies to start fights and use major crowd control on his tank or support before looking for flanks or side angles to hit carries. Ulting in first risks instant dismount and death if hit by a stun while charging. Defensive itemization becomes essential. Damage items will not save a behind Kled; health, armor, or magic resistance allow him to survive long enough to remount. A remounted Kled provides a massive health bar for the team, and even without kills, soaking cooldowns creates space for damage dealers. Augments that generate courage faster, grant shields, improve healing, or reduce cooldowns become lifelines over risky damage options. Safe courage farming through auto-attacking minions or poking with Q from max range is critical. Forcing remounts into the enemy team leads to being burst down before the remount triggers. When dismounted, Kled should function as a ranged finisher, executing low-health targets trying to escape teammates.

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Histoire du champion

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Kled the Cantankerous Cavalier in ARAM: Mayhem functions as a chaotic dive engine designed to start fights, absorb burst through dismount mechanics, and remount mid-combat to sustain pressure. The mode's constant fighting ensures Courage generation remains active, with a short ultimate cooldown enabling engages on your terms. Kled's core identity revolves around treating Skaarl as a damage sponge for initial burst, then fighting as the dismounted yordle to recover the mount. The passive, Skaarl the Cowardly Lizard, grants a massive secondary health bar. When Skaarl's health reaches zero, Kled becomes briefly untargetable during dismount, losing all bonus health but gaining movement speed toward enemies. Dismounted basic attacks and abilities generate Courage, with champion hits filling the bar faster. The remount timing serves as the primary win condition, effectively giving your team a fresh tank when enemies have exhausted cooldowns. Running away while dismounted leaves Kled as a squishy target with no escape, making aggression essential. Beartrap on a Rope serves as the primary poke and catch tool, with the Mayhem corridor making landing Q nearly guaranteed pressure. The pull effect disrupts positioning and sets up kills for follow-up damage. Missing Q eliminates ranged pressure for several seconds, forcing dangerous close-range trades. Violent Tendencies functions as a damage amplifier, with the fourth attack dealing percent health damage that shreds tanks and chunks squishies while accelerating Courage generation. Triggering W on minions before a fight wastes burst potential. Jousting provides gap-closing and escape utility, with the second dash crucial for repositioning. Using E to engage without backup leaves no escape route, making it a commitment tool rather than a poke option. Chaaaaaaaarge!!! serves as the ultimate engage tool, with a short enough cooldown to start most major fights. The speed boost for allies enables full-team collapse, and the knockback disrupts enemy formation. Charging into unfavorable odds without team support results in instant death, while a cancelled or missed ultimate can swing fights against your team. The strategic framework centers on playing forward, taking risks, and using Skaarl's health as a spendable resource. Dismounting and remounting multiple times per fight is expected, not avoided. Enemies can counter by zoning off Courage sources, applying hard crowd control to stop generation, or bursting down the dismounted form before remount. Proper management of the passive engine, combined with disciplined ability usage, transforms Kled into a sustained frontline threat that absorbs enemy resources while enabling team follow-up.

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Erreurs à éviter

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Kled in ARAM: Mayhem lives and dies by his courage management and engage timing. The mode's accelerated pacing means remounting happens faster, but so does getting burst down. Most losses come from dismounted skirmishing at the wrong time or Chaaaaaaaarge!!! calls that leave your team stranded. Mechanical mistakes center on ability usage during combat. Panic-dismounting in the middle of enemy burst leaves Kled without mobility and vulnerable to skillshots and crowd control. Players should track their courage bar before hard engages and position near terrain or teammates for cover while dismounted. Using Bear Trap on a Rope on a full-health tank wastes the pull on a target the team cannot burst, when the hook should be saved for squishies or low-health targets trying to escape. Dashing away with Violent Tendencies at full courage wastes empowered auto-attacks that could have remounted Kled or secured a kill. Players should save the dash for repositioning after using empowered autos. Canceling Violent Tendencies mid-attack loses the fourth empowered hit which deals the most damage, severely cutting trade potential. Using Chaaaaaaaarge!!! from too far behind the team means teammates cannot follow up in time, leaving Kled to arrive alone and die before the shield helps anyone. Decision mistakes involve broader strategic errors. Fighting dismounted when the team is retreating leads to instant collapse, as dismounted Kled has no escape tools. Engaging with Chaaaaaaaarge!!! into obvious crowd control zones gets Kled stunned mid-charge or immediately after landing, wasting the ultimate. Ignoring courage generation from minions during teamfights keeps Kled dismounted longer than necessary, forcing the team to fight four-versus-five. Using Chaaaaaaaarge!!! to escape when mounted wastes the best engage tool and leaves the team without initiation. Overstaying after a successful engage leads to deep chases where Kled gets dismounted far from the team and dies to respawn timers. Building pure damage when the team lacks a frontline results in getting burst down before remounting, with no one to absorb initial poke. Committing to fights without Violent Tendencies ready produces pathetic damage output without the W steroid. The core of Kled is knowing when you are the predator and when you are the prey. Mounted Kled initiates while dismounted Kled survives, and mixing those roles up is what loses games.

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FAQ

Kled

FAQ

Is Kled strong in ARAM: Mayhem? He is a strong early skirmisher who thrives in chaotic fights. Mayhem's accelerated pace means his ultimate is up often, letting him engage constantly. He falls off if games drag on too long, so you need to force fights early and often. How does mounting and dismounting work in Mayhem? When Kled takes enough damage, he dismounts Skaarl and fights on foot with a pistol. You gain courage by attacking champions or hitting abilities, which remounts you with restored health. Dismounting is dangerous in Mayhem's high-damage environment, so play more cautiously until you get Skaarl back. What is Kled's win condition in this mode? Your job is to engage, disrupt, and survive long enough to remount during the fight. You want to dive the backline with your ultimate and force enemy carries to focus you. If you dismount, keep auto-attacking to build courage instead of running away.

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