ARAM Mayhem Classements ARAM / builds / optimisations
Détails du champion T4 Rang #110

Rek'Sai build et meilleures optimisations ARAM Mayhem

Rek'Sai est actuellement classé T4 dans les données ARAM Mayhem.

Rek'Sai Rek'Sai the Void Burrower Combattant / Tank / Mage
TierT4
Rang#110
Taux de victoire47.51%
Taux de sélection0.13%

Build recommandé

éléments / Taux de victoire / Taux de sélection

Données du patch

N/A

26.9

Objets principaux

#1
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Taux de victoire54.29%
Taux de sélection6.90%
#2
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Taux de victoire51.16%
Taux de sélection4.68%
#3
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Prix total
3,100
Prix
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Taux de victoire53.27%
Taux de sélection3.98%

Situationnelséléments

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.18%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.06%
Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

50.50%
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.41%
Spear of Shojin Spear of Shojin Spear of Shojin
Prix total
3,100
Prix
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

55.24%
Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.29%
Stridebreaker Stridebreaker Stridebreaker
Prix total
3,300
Prix
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

48.13%
Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

51.01%
Spirit Visage Spirit Visage Spirit Visage
Prix total
2,700
Prix
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.77%
Black Cleaver Black Cleaver Black Cleaver
Prix total
3,000
Prix
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.85%
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

58.56%

Objets de départ

Tunneler Tunneler Tunneler
Prix total
1,150
Prix
400

+15 Attack Damage +250 Health

51.76%
Glowing Mote Glowing Mote Glowing Mote
Prix total
250
Prix
250

+5 Ability Haste

51.76%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

58.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

58.60%
Boots Boots Boots
Prix total
300
Prix
300

+25 Move Speed

48.79%
Refillable Potion Refillable Potion Refillable Potion
Prix total
150
Prix
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.79%
Guardian's Horn Guardian's Horn Guardian's Horn
Prix total
950
Prix
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

48.79%

Objets principaux

#1
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prix total
900
Prix
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prix total
2,750
Prix
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Taux de victoire47.36%
Taux de sélection3.26%
#2
Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Taux de victoire48.83%
Taux de sélection2.17%
#3
The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Axiom Arc Axiom Arc Axiom Arc
Prix total
2,750
Prix
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Taux de victoire46.83%
Taux de sélection2.17%

Situationnelséléments

The Collector The Collector The Collector
Prix total
3,000
Prix
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.76%
Profane Hydra Profane Hydra Profane Hydra
Prix total
2,850
Prix
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

43.20%
Axiom Arc Axiom Arc Axiom Arc
Prix total
2,750
Prix
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

42.15%
Eclipse Eclipse Eclipse
Prix total
2,900
Prix
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.63%
Hubris Hubris Hubris
Prix total
2,950
Prix
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.54%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Prix total
3,000
Prix
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

45.36%
Edge of Night Edge of Night Edge of Night
Prix total
3,000
Prix
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.28%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prix total
3,000
Prix
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

44.28%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prix total
900
Prix
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.06%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.53%

Objets de départ

Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

45.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Prix total
1,000
Prix
300

+20 Attack Damage 10 Lethality

45.49%
Long Sword Long Sword Long Sword
Prix total
350
Prix
350

+10 Attack Damage

48.92%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prix total
1,050
Prix
100

+20 Attack Damage +10 Ability Haste

48.92%
The Brutalizer The Brutalizer The Brutalizer
Prix total
1,337
Prix
212

+25 Attack Damage +10 Ability Haste 5 Lethality

46.40%

Objets principaux

#1
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prix total
2,800
Prix
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Taux de victoire54.09%
Taux de sélection20.11%
#2
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prix total
2,700
Prix
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Taux de victoire60.00%
Taux de sélection10.74%
#3
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Unending Despair Unending Despair Unending Despair
Prix total
2,800
Prix
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Taux de victoire52.86%
Taux de sélection5.23%

Situationnelséléments

Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.15%
Unending Despair Unending Despair Unending Despair
Prix total
2,800
Prix
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

55.18%
Spirit Visage Spirit Visage Spirit Visage
Prix total
2,700
Prix
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.33%
Thornmail Thornmail Thornmail
Prix total
2,450
Prix
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.29%
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.91%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.21%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.08%
Randuin's Omen Randuin's Omen Randuin's Omen
Prix total
2,700
Prix
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

55.07%
Warmog's Armor Warmog's Armor Warmog's Armor
Prix total
3,100
Prix
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.72%
Hollow Radiance Hollow Radiance Hollow Radiance
Prix total
2,800
Prix
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

59.06%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prix total
2,900
Prix
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

61.16%

Objets de départ

Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

57.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

57.14%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

56.23%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

56.23%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

56.23%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

54.97%

Objets principaux

#1
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire47.38%
Taux de sélection9.73%
#2
Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Taux de victoire49.74%
Taux de sélection6.86%
#3
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Taux de victoire52.71%
Taux de sélection6.42%

Situationnelséléments

Titanic Hydra Titanic Hydra Titanic Hydra
Prix total
3,300
Prix
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

48.86%
Sundered Sky Sundered Sky Sundered Sky
Prix total
3,100
Prix
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.03%
Mercury's Treads Mercury's Treads Mercury's Treads
Prix total
1,250
Prix
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.37%
Heartsteel Heartsteel Heartsteel
Prix total
3,000
Prix
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.36%
Spirit Visage Spirit Visage Spirit Visage
Prix total
2,700
Prix
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.24%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prix total
1,200
Prix
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.00%
Unending Despair Unending Despair Unending Despair
Prix total
2,800
Prix
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

48.54%
Thornmail Thornmail Thornmail
Prix total
2,450
Prix
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.44%
Spear of Shojin Spear of Shojin Spear of Shojin
Prix total
3,100
Prix
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

49.16%
Death's Dance Death's Dance Death's Dance
Prix total
3,300
Prix
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.02%
Randuin's Omen Randuin's Omen Randuin's Omen
Prix total
2,700
Prix
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

52.91%
Sterak's Gage Sterak's Gage Sterak's Gage
Prix total
3,200
Prix
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

48.78%

Objets de départ

Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

49.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

49.31%
Giant's Belt Giant's Belt Giant's Belt
Prix total
900
Prix
500

+350 Health

44.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Prix total
400
Prix
400

+150 Health

44.60%
Health Potion Health Potion Health Potion
Prix total
50
Prix
50

Consume Restores +120 Health over 15 seconds.

44.60%
Tunneler Tunneler Tunneler
Prix total
1,150
Prix
400

+15 Attack Damage +250 Health

49.91%
Glowing Mote Glowing Mote Glowing Mote
Prix total
250
Prix
250

+5 Ability Haste

49.91%

Meilleures optimisations

Optimisations / Taux de victoire

Optimisations
NomRaretéTierTaux de sélectionParties
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
59.39%
Taux de sélection
4.88%
Parties
197

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT159.39%4.88%197
Clown College Clown College Clown College Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
54.73%
Taux de sélection
6.02%
Parties
243

Choisissez Clown College lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT154.73%6.02%243
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Or
Rareté
Or
Tier
T1
Taux de victoire
54.30%
Taux de sélection
7.20%
Parties
291

Choisissez Transmute: Prismatic lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT154.30%7.20%291
Goliath Goliath Goliath Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
53.94%
Taux de sélection
7.85%
Parties
317

Choisissez Goliath lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT153.94%7.85%317
Soul Eater Soul Eater Soul Eater Or
Rareté
Or
Tier
T1
Taux de victoire
53.41%
Taux de sélection
6.16%
Parties
249

Choisissez Soul Eater lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT153.41%6.16%249
Transmute: Gold Transmute: Gold Transmute: Gold Argent
Rareté
Argent
Tier
T1
Taux de victoire
53.09%
Taux de sélection
4.01%
Parties
162

Choisissez Transmute: Gold lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT153.09%4.01%162
Demon's Dance Demon's Dance Demon's Dance Or
Rareté
Or
Tier
T3
Taux de victoire
52.69%
Taux de sélection
8.27%
Parties
334

Choisissez Demon's Dance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.69%8.27%334
Stats on Stats! Stats on Stats! Stats on Stats! Or
Rareté
Or
Tier
T1
Taux de victoire
52.30%
Taux de sélection
4.31%
Parties
174

Choisissez Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT152.30%4.31%174
Swift and Safe Swift and Safe Swift and Safe Argent
Rareté
Argent
Tier
T3
Taux de victoire
52.02%
Taux de sélection
4.28%
Parties
173

Choisissez Swift and Safe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT152.02%4.28%173
Self Destruct Self Destruct Self Destruct Argent
Rareté
Argent
Tier
T3
Taux de victoire
51.35%
Taux de sélection
6.41%
Parties
259

Choisissez Self Destruct lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT151.35%6.41%259
Tank Engine Tank Engine Tank Engine Or
Rareté
Or
Tier
T1
Taux de victoire
51.27%
Taux de sélection
5.84%
Parties
236

Choisissez Tank Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT151.27%5.84%236
Slap Around Slap Around Slap Around Argent
Rareté
Argent
Tier
T1
Taux de victoire
50.58%
Taux de sélection
10.72%
Parties
433

Choisissez Slap Around lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT150.58%10.72%433
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Or
Rareté
Or
Tier
T1
Taux de victoire
50.38%
Taux de sélection
6.54%
Parties
264

Choisissez Quest: Steel Your Heart lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.38%6.54%264
Goredrink Goredrink Goredrink Argent
Rareté
Argent
Tier
T1
Taux de victoire
50.00%
Taux de sélection
6.54%
Parties
264

Choisissez Goredrink lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT150.00%6.54%264
Shrink Engine Shrink Engine Shrink Engine Or
Rareté
Or
Tier
T1
Taux de victoire
50.00%
Taux de sélection
4.75%
Parties
192

Choisissez Shrink Engine lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT150.00%4.75%192
Rabble Rousing Rabble Rousing Rabble Rousing Or
Rareté
Or
Tier
T2
Taux de victoire
49.61%
Taux de sélection
6.39%
Parties
258

Choisissez Rabble Rousing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT149.61%6.39%258
The Brutalizer The Brutalizer The Brutalizer Argent
Rareté
Argent
Tier
T3
Taux de victoire
49.48%
Taux de sélection
4.75%
Parties
192

Choisissez The Brutalizer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT149.48%4.75%192
Pinball Pinball Pinball Or
Rareté
Or
Tier
T2
Taux de victoire
49.07%
Taux de sélection
3.99%
Parties
161

Choisissez Pinball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT149.07%3.99%161
Executioner Executioner Executioner Or
Rareté
Or
Tier
T1
Taux de victoire
48.68%
Taux de sélection
5.64%
Parties
228

Choisissez Executioner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT148.68%5.64%228
Nightstalking Nightstalking Nightstalking Or
Rareté
Or
Tier
T3
Taux de victoire
48.04%
Taux de sélection
4.43%
Parties
179

Choisissez Nightstalking lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT148.04%4.43%179
Gash Gash Gash Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
47.96%
Taux de sélection
4.85%
Parties
196

Choisissez Gash lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT147.96%4.85%196
Deft Deft Deft Argent
Rareté
Argent
Tier
T1
Taux de victoire
47.89%
Taux de sélection
4.70%
Parties
190

Choisissez Deft lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT147.89%4.70%190
Thread the Needle Thread the Needle Thread the Needle Or
Rareté
Or
Tier
T1
Taux de victoire
47.44%
Taux de sélection
5.32%
Parties
215

Choisissez Thread the Needle lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT147.44%5.32%215
Outlaw's Grit Outlaw's Grit Outlaw's Grit Or
Rareté
Or
Tier
T3
Taux de victoire
46.83%
Taux de sélection
5.08%
Parties
205

Choisissez Outlaw's Grit lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT146.83%5.08%205
Scopier Weapons Scopier Weapons Scopier Weapons Or
Rareté
Or
Tier
T1
Taux de victoire
45.52%
Taux de sélection
6.91%
Parties
279

Choisissez Scopier Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT145.52%6.91%279
Upgrade Hubris Upgrade Hubris Upgrade Hubris Or
Rareté
Or
Tier
T1
Taux de victoire
45.37%
Taux de sélection
8.02%
Parties
324

Choisissez Upgrade Hubris lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT145.37%8.02%324
Shrink Ray Shrink Ray Shrink Ray Or
Rareté
Or
Tier
T4
Taux de victoire
44.95%
Taux de sélection
4.90%
Parties
198

Choisissez Shrink Ray lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT144.95%4.90%198
Apex Inventor Apex Inventor Apex Inventor Or
Rareté
Or
Tier
T4
Taux de victoire
44.81%
Taux de sélection
4.53%
Parties
183

Choisissez Apex Inventor lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT144.81%4.53%183
Upgrade Sheen Upgrade Sheen Upgrade Sheen Or
Rareté
Or
Tier
T4
Taux de victoire
44.44%
Taux de sélection
5.35%
Parties
216

Choisissez Upgrade Sheen lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT144.44%5.35%216
Vampirism Vampirism Vampirism Or
Rareté
Or
Tier
T1
Taux de victoire
42.20%
Taux de sélection
8.57%
Parties
346

Choisissez Vampirism lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT142.20%8.57%346
Spiritual Purification Spiritual Purification Spiritual Purification Or
Rareté
Or
Tier
T2
Taux de victoire
41.54%
Taux de sélection
4.83%
Parties
195

Choisissez Spiritual Purification lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT141.54%4.83%195
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
57.14%
Taux de sélection
2.95%
Parties
119

Choisissez Transmute: Chaos lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT257.14%2.95%119
Donation Donation Donation Or
Rareté
Or
Tier
T2
Taux de victoire
57.14%
Taux de sélection
2.25%
Parties
91

Choisissez Donation lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT257.14%2.25%91
Red Envelopes Red Envelopes Red Envelopes Or
Rareté
Or
Tier
T1
Taux de victoire
54.72%
Taux de sélection
2.62%
Parties
106

Choisissez Red Envelopes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.72%2.62%106
Firebrand Firebrand Firebrand Or
Rareté
Or
Tier
T2
Taux de victoire
54.05%
Taux de sélection
2.75%
Parties
111

Choisissez Firebrand lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT254.05%2.75%111
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Or
Rareté
Or
Tier
T4
Taux de victoire
53.49%
Taux de sélection
2.13%
Parties
86

Choisissez Dawnbringer's Resolve lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT253.49%2.13%86
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
52.85%
Taux de sélection
3.05%
Parties
123

Choisissez Biggest Snowball Ever lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT252.85%3.05%123
Heavy Hitter Heavy Hitter Heavy Hitter Argent
Rareté
Argent
Tier
T2
Taux de victoire
52.10%
Taux de sélection
2.95%
Parties
119

Choisissez Heavy Hitter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT252.10%2.95%119
Snowball Roulette Snowball Roulette Snowball Roulette Or
Rareté
Or
Tier
T2
Taux de victoire
51.82%
Taux de sélection
3.39%
Parties
137

Choisissez Snowball Roulette lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT251.82%3.39%137
Shadow Runner Shadow Runner Shadow Runner Argent
Rareté
Argent
Tier
T3
Taux de victoire
51.69%
Taux de sélection
2.92%
Parties
118

Choisissez Shadow Runner lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT251.69%2.92%118
Prom Queen Prom Queen Prom Queen Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
51.33%
Taux de sélection
2.80%
Parties
113

Choisissez Prom Queen lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT251.33%2.80%113
Dive Bomber Dive Bomber Dive Bomber Argent
Rareté
Argent
Tier
T3
Taux de victoire
50.86%
Taux de sélection
2.87%
Parties
116

Choisissez Dive Bomber lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT250.86%2.87%116
Perseverance Perseverance Perseverance Or
Rareté
Or
Tier
T1
Taux de victoire
50.81%
Taux de sélection
3.07%
Parties
124

Choisissez Perseverance lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.81%3.07%124
Poro Blaster Poro Blaster Poro Blaster Or
Rareté
Or
Tier
T1
Taux de victoire
50.54%
Taux de sélection
2.30%
Parties
93

Choisissez Poro Blaster lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.54%2.30%93
Critical Healing Critical Healing Critical Healing Or
Rareté
Or
Tier
T2
Taux de victoire
50.00%
Taux de sélection
2.77%
Parties
112

Choisissez Critical Healing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT250.00%2.77%112
Restless Restoration Restless Restoration Restless Restoration Or
Rareté
Or
Tier
T4
Taux de victoire
49.49%
Taux de sélection
2.45%
Parties
99

Choisissez Restless Restoration lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT249.49%2.45%99
Speed Demon Speed Demon Speed Demon Argent
Rareté
Argent
Tier
T2
Taux de victoire
49.43%
Taux de sélection
2.15%
Parties
87

Choisissez Speed Demon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT249.43%2.15%87
Snowball Upgrade Snowball Upgrade Snowball Upgrade Or
Rareté
Or
Tier
T2
Taux de victoire
48.61%
Taux de sélection
3.57%
Parties
144

Choisissez Snowball Upgrade lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT248.61%3.57%144
Scoped Weapons Scoped Weapons Scoped Weapons Argent
Rareté
Argent
Tier
T2
Taux de victoire
47.11%
Taux de sélection
3.00%
Parties
121

Choisissez Scoped Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT247.11%3.00%121
Slow and Steady Slow and Steady Slow and Steady Or
Rareté
Or
Tier
T4
Taux de victoire
46.74%
Taux de sélection
2.28%
Parties
92

Choisissez Slow and Steady lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT246.74%2.28%92
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argent
Rareté
Argent
Tier
T1
Taux de victoire
46.60%
Taux de sélection
2.55%
Parties
103

Choisissez Weighted Popoffs lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT246.60%2.55%103
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
45.90%
Taux de sélection
3.02%
Parties
122

Choisissez Jeweled Gauntlet lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT245.90%3.02%122
Dropkick Dropkick Dropkick Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
45.83%
Taux de sélection
2.38%
Parties
96

Choisissez Dropkick lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT245.83%2.38%96
Divine Intervention Divine Intervention Divine Intervention Or
Rareté
Or
Tier
T3
Taux de victoire
45.74%
Taux de sélection
3.19%
Parties
129

Choisissez Divine Intervention lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT245.74%3.19%129
Final Form Final Form Final Form Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
45.13%
Taux de sélection
2.80%
Parties
113

Choisissez Final Form lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT245.13%2.80%113
Symphony of War Symphony of War Symphony of War Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
44.90%
Taux de sélection
2.43%
Parties
98

Choisissez Symphony of War lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT244.90%2.43%98
Growth Spurt Growth Spurt Growth Spurt Or
Rareté
Or
Tier
T4
Taux de victoire
44.55%
Taux de sélection
2.50%
Parties
101

Choisissez Growth Spurt lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT244.55%2.50%101
Stats! Stats! Stats! Argent
Rareté
Argent
Tier
T2
Taux de victoire
44.23%
Taux de sélection
2.57%
Parties
104

Choisissez Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT244.23%2.57%104
Upgrade Collector Upgrade Collector Upgrade Collector Argent
Rareté
Argent
Tier
T2
Taux de victoire
43.62%
Taux de sélection
2.33%
Parties
94

Choisissez Upgrade Collector lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT243.62%2.33%94
Cerberus Cerberus Cerberus Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
43.52%
Taux de sélection
2.67%
Parties
108

Choisissez Cerberus lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT243.52%2.67%108
Infernal Soul Infernal Soul Infernal Soul Argent
Rareté
Argent
Tier
T2
Taux de victoire
43.36%
Taux de sélection
3.54%
Parties
143

Choisissez Infernal Soul lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT243.36%3.54%143
Celestial Body Celestial Body Celestial Body Or
Rareté
Or
Tier
T1
Taux de victoire
42.57%
Taux de sélection
2.50%
Parties
101

Choisissez Celestial Body lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT242.57%2.50%101
Mystic Punch Mystic Punch Mystic Punch Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
42.11%
Taux de sélection
2.35%
Parties
95

Choisissez Mystic Punch lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT242.11%2.35%95
EscAPADe EscAPADe EscAPADe Argent
Rareté
Argent
Tier
T3
Taux de victoire
37.50%
Taux de sélection
2.77%
Parties
112

Choisissez EscAPADe lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT237.50%2.77%112
Lightning Strikes Lightning Strikes Lightning Strikes Or
Rareté
Or
Tier
T1
Taux de victoire
36.27%
Taux de sélection
2.53%
Parties
102

Choisissez Lightning Strikes lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT236.27%2.53%102
Dashing Dashing Dashing Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
65.67%
Taux de sélection
1.66%
Parties
67

Choisissez Dashing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT365.67%1.66%67
Protein Shake Protein Shake Protein Shake Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
62.96%
Taux de sélection
1.34%
Parties
54

Choisissez Protein Shake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT362.96%1.34%54
Get Excited Get Excited Get Excited Or
Rareté
Or
Tier
T2
Taux de victoire
62.34%
Taux de sélection
1.91%
Parties
77

Choisissez Get Excited lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT362.34%1.91%77
OK Boomerang OK Boomerang OK Boomerang Or
Rareté
Or
Tier
T3
Taux de victoire
61.02%
Taux de sélection
1.46%
Parties
59

Choisissez OK Boomerang lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT361.02%1.46%59
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argent
Rareté
Argent
Tier
T4
Taux de victoire
58.49%
Taux de sélection
1.31%
Parties
53

Choisissez Upgrade Immolate lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT358.49%1.31%53
Slow Cooker Slow Cooker Slow Cooker Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
56.36%
Taux de sélection
1.36%
Parties
55

Choisissez Slow Cooker lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT356.36%1.36%55
Blade Waltz Blade Waltz Blade Waltz Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
55.88%
Taux de sélection
1.68%
Parties
68

Choisissez Blade Waltz lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT355.88%1.68%68
Bread And Butter Bread And Butter Bread And Butter Or
Rareté
Or
Tier
T2
Taux de victoire
53.57%
Taux de sélection
1.39%
Parties
56

Choisissez Bread And Butter lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT353.57%1.39%56
King Me King Me King Me Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
53.33%
Taux de sélection
1.49%
Parties
60

Choisissez King Me lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT353.33%1.49%60
Pandora's Box Pandora's Box Pandora's Box Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
53.16%
Taux de sélection
1.96%
Parties
79

Choisissez Pandora's Box lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT353.16%1.96%79
Leg Day Leg Day Leg Day Argent
Rareté
Argent
Tier
T4
Taux de victoire
49.25%
Taux de sélection
1.66%
Parties
67

Choisissez Leg Day lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT349.25%1.66%67
Earthwake Earthwake Earthwake Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
49.15%
Taux de sélection
1.46%
Parties
59

Choisissez Earthwake lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT349.15%1.46%59
Escape Plan Escape Plan Escape Plan Argent
Rareté
Argent
Tier
T3
Taux de victoire
47.95%
Taux de sélection
1.81%
Parties
73

Choisissez Escape Plan lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT347.95%1.81%73
It's Killing Time It's Killing Time It's Killing Time Or
Rareté
Or
Tier
T1
Taux de victoire
47.89%
Taux de sélection
1.76%
Parties
71

Choisissez It's Killing Time lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT347.89%1.76%71
Frost Wraith Frost Wraith Frost Wraith Argent
Rareté
Argent
Tier
T3
Taux de victoire
47.06%
Taux de sélection
1.68%
Parties
68

Choisissez Frost Wraith lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT347.06%1.68%68
Recursion Recursion Recursion Or
Rareté
Or
Tier
T2
Taux de victoire
46.99%
Taux de sélection
2.05%
Parties
83

Choisissez Recursion lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT346.99%2.05%83
Soul Siphon Soul Siphon Soul Siphon Or
Rareté
Or
Tier
T2
Taux de victoire
46.67%
Taux de sélection
1.86%
Parties
75

Choisissez Soul Siphon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT346.67%1.86%75
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatique
Rareté
Prismatique
Tier
T3
Taux de victoire
46.30%
Taux de sélection
1.34%
Parties
54

Choisissez Stats on Stats on Stats! lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.30%1.34%54
Holy Snowball Holy Snowball Holy Snowball Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
46.15%
Taux de sélection
1.61%
Parties
65

Choisissez Holy Snowball lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT346.15%1.61%65
Spin To Win Spin To Win Spin To Win Argent
Rareté
Argent
Tier
T5
Taux de victoire
45.83%
Taux de sélection
1.78%
Parties
72

Choisissez Spin To Win lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT345.83%1.78%72
Giant Slayer Giant Slayer Giant Slayer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
45.12%
Taux de sélection
2.03%
Parties
82

Choisissez Giant Slayer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT345.12%2.03%82
Firefox Firefox Firefox Argent
Rareté
Argent
Tier
T2
Taux de victoire
44.64%
Taux de sélection
1.39%
Parties
56

Choisissez Firefox lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT344.64%1.39%56
Typhoon Typhoon Typhoon Argent
Rareté
Argent
Tier
T1
Taux de victoire
44.26%
Taux de sélection
1.51%
Parties
61

Choisissez Typhoon lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT344.26%1.51%61
Vulnerability Vulnerability Vulnerability Or
Rareté
Or
Tier
T2
Taux de victoire
43.75%
Taux de sélection
1.58%
Parties
64

Choisissez Vulnerability lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT343.75%1.58%64
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatique
Rareté
Prismatique
Tier
T2
Taux de victoire
43.42%
Taux de sélection
1.88%
Parties
76

Choisissez Scopiest Weapons lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT343.42%1.88%76
Twice Thrice Twice Thrice Twice Thrice Or
Rareté
Or
Tier
T2
Taux de victoire
43.21%
Taux de sélection
2.01%
Parties
81

Choisissez Twice Thrice lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT343.21%2.01%81
Quantum Computing Quantum Computing Quantum Computing Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
43.06%
Taux de sélection
1.78%
Parties
72

Choisissez Quantum Computing lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT343.06%1.78%72
Mad Scientist Mad Scientist Mad Scientist Prismatique
Rareté
Prismatique
Tier
T5
Taux de victoire
42.25%
Taux de sélection
1.76%
Parties
71

Choisissez Mad Scientist lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT342.25%1.76%71
Tap Dancer Tap Dancer Tap Dancer Prismatique
Rareté
Prismatique
Tier
T1
Taux de victoire
41.46%
Taux de sélection
2.03%
Parties
82

Choisissez Tap Dancer lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.46%2.03%82
Master of Duality Master of Duality Master of Duality Prismatique
Rareté
Prismatique
Tier
T4
Taux de victoire
41.10%
Taux de sélection
1.81%
Parties
73

Choisissez Master of Duality lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
PrismatiqueT341.10%1.81%73
Cheating Cheating Cheating Or
Rareté
Or
Tier
T3
Taux de victoire
41.07%
Taux de sélection
1.39%
Parties
56

Choisissez Cheating lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT341.07%1.39%56
Kill Secured Kill Secured Kill Secured Argent
Rareté
Argent
Tier
T4
Taux de victoire
40.26%
Taux de sélection
1.91%
Parties
77

Choisissez Kill Secured lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT340.26%1.91%77
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Or
Rareté
Or
Tier
T1
Taux de victoire
39.68%
Taux de sélection
1.56%
Parties
63

Choisissez Grandma's Chili Oil lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT339.68%1.56%63
It's Critical It's Critical It's Critical Or
Rareté
Or
Tier
T3
Taux de victoire
39.47%
Taux de sélection
1.88%
Parties
76

Choisissez It's Critical lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT339.47%1.88%76
Blunt Force Blunt Force Blunt Force Argent
Rareté
Argent
Tier
T3
Taux de victoire
39.02%
Taux de sélection
2.03%
Parties
82

Choisissez Blunt Force lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT339.02%2.03%82
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Or
Rareté
Or
Tier
T2
Taux de victoire
36.51%
Taux de sélection
1.56%
Parties
63

Choisissez Upgrade Infinity Edge lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
OrT336.51%1.56%63
Zealot Zealot Zealot Argent
Rareté
Argent
Tier
T2
Taux de victoire
36.00%
Taux de sélection
1.86%
Parties
75

Choisissez Zealot lorsque son effet correspond au profil de dégâts, à la survie et au rôle en combat.

Voir les détails de l’optimisation
ArgentT336.00%1.86%75

Rek'Sai Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

QEQ

Levels 1-3: Q > E > Q.

REQW

Order shifts to R > E > Q > W or R > E > W > Q in extreme cases.

REWQ

Order shifts to R > E > Q > W or R > E > W > Q in extreme cases.

Rek'Sai Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Rek'Sai counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rang
#81
Taux de victoire
50.14%
Taux de sélection
0.98%

Veigar est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Jinx Jinx Jinx T1
Tier
T1
Rang
#6
Taux de victoire
54.66%
Taux de sélection
1.18%

Jinx est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Varus Varus Varus T5
Tier
T5
Rang
#155
Taux de victoire
46.18%
Taux de sélection
1.04%

Varus est actuellement classé T5 dans les données ARAM Mayhem. Voir le guide du champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rang
#97
Taux de victoire
49.69%
Taux de sélection
1.26%

Miss Fortune est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Brand Brand Brand T1
Tier
T1
Rang
#5
Taux de victoire
54.19%
Taux de sélection
1.21%

Brand est actuellement classé T1 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Countered By

5

Rek'Sai is countered by these champions in ARAM: Mayhem.

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Janna Janna Janna T2
Tier
T2
Rang
#25
Taux de victoire
51.90%
Taux de sélection
0.45%

Janna est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Ryze Ryze Ryze T2
Tier
T2
Rang
#60
Taux de victoire
51.53%
Taux de sélection
0.66%

Ryze est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Rang
#119
Taux de victoire
49.21%
Taux de sélection
0.38%

Cassiopeia est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Ashe Ashe Ashe T2
Tier
T2
Rang
#24
Taux de victoire
51.83%
Taux de sélection
1.23%

Ashe est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Read counter details

Rek'Sai Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Rang
#35
Taux de victoire
52.16%
Taux de sélection
0.70%

Yasuo est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Orianna Orianna Orianna T3
Tier
T3
Rang
#80
Taux de victoire
50.28%
Taux de sélection
0.51%

Orianna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Senna Senna Senna T3
Tier
T3
Rang
#82
Taux de victoire
49.52%
Taux de sélection
1.15%

Senna est actuellement classé T3 dans les données ARAM Mayhem. Voir le guide du champion

Rek'Sai Rek'Sai Rek'Sai T4
Tier
T4
Rang
#110
Taux de victoire
47.51%
Taux de sélection
0.13%

Rek'Sai est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Lulu Lulu Lulu T4
Tier
T4
Rang
#121
Taux de victoire
47.27%
Taux de sélection
0.46%

Lulu est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Malphite Malphite Malphite T4
Tier
T4
Rang
#127
Taux de victoire
47.50%
Taux de sélection
0.92%

Malphite est actuellement classé T4 dans les données ARAM Mayhem. Voir le guide du champion

Top Teammate Synergies Yasuo – The ultimate synergy partner. Rek'Sai's Unburrow (Q) knock-up is the perfect setup for Yasuo's Last Breath. In Mayhem, where ability haste is abundant, Rek'Sai can disrupt enemy lines repeatedly, giving Yasuo multiple opportunities to ult. The combo is straightforward: Rek'Sai tunnels in, knocks up the priority target, and Yasuo follows with his own ultimate. This creates a massive burst window that deletes squishies. The best scenario involves catching the enemy team grouped in a choke point near their tower. The enemy answer is to spread out before Rek'Sai arrives or to use instant disengage tools like Zhonya's or Guardian Angel. If the combo fails because the target flashes or Yasuo gets peeled, Rek'Sai can use her ultimate (R) to secure a kill on a low-health enemy or burrow to reposition while Yasuo dashes out. Orianna – The classic "ball delivery" system. Rek'Sai wants to dive deep into the enemy backline, which is exactly where Orianna wants her Shockwave to land. Rek'Sai acts as the engage vector; she tunnels in with the ball on her head, knocks up the enemy, and Orianna triggers Command: Shockwave immediately. This combo is devastating in the tight ARAM lane where dodging is difficult. The best scenario is a multi-man knock-up that turns into a multi-man Shockwave. Enemies answer this by flashing the Shockwave or using spell shields. The failure risk is Rek'Sai dying before Orianna can ult, leaving the ball out of range. Recovery involves Orianna using her Dissonance to speed up surviving allies or slowing the enemy counter-engage while Rek'Sai waits for her tunnel cooldown to escape. Senna – Senna provides the sustain Rek'Sai desperately needs to survive poke and the global pressure to turn Rek'Sai's aggression into map-wide assists. Rek'Sai creates chaos in the enemy face, forcing enemies to focus her. This distraction gives Senna time to stack souls and land roots. The combo involves Rek'Sai engaging to force cooldowns, allowing Senna to follow up with her own Q and W. The best scenario is Rek'Sai diving the backline while Senna ults to shield Rek'Sai and damage the enemy frontline simultaneously. Enemies answer by ignoring Rek'Sai and diving Senna instead. If Rek'Sai gets kited down, Senna's healing and ultimate provide a safety net, allowing Rek'Sai to potentially reset and re-engage with her tunnel if the fight extends. Malphite – Double knock-up chaos. While redundant on paper, two unstoppable engage tools break most ARAM comps. Malphite can initiate from long range with his R, forcing the enemy to burn flashes and defensive cooldowns. Rek'Sai then follows up on the scattered targets with her own knock-up, chaining crowd control for over 3 seconds. The best scenario is Malphite ulting the backline while Rek'Sai tunnels onto the frontline supports. The enemy answer is to draft heavy shields or immortality items. The failure risk is over-diving; if both champions go in and fail to kill, they have no way out. Recovery is difficult here, so the team needs a secondary damage source to clean up the fight while the tanks absorb damage. Lulu – The anti-kite support. Rek'Sai's biggest weakness is getting slowed, rooted, or kited to death after her initial burst. Lulu solves this with Whimsy's speed boost and Wild Growth's knock-up and health injection. The combo is reactive: Rek'Sai engages, and Lulu ults her the moment she takes focus fire. This turns Rek'Sai into a massive, unkillable threat that continues disrupting the enemy formation. The best scenario is against a team with single-target burst, where Lulu's ult completely negates their combo. Enemies answer by waiting out the Lulu ult duration before focusing Rek'Sai. If Rek'Sai gets polymorphed or burst down instantly, Lulu can use her Glitterlance to slow the enemy chase, giving Rek'Sai a chance to burrow and flee. Required Team Functions

Reliable Ranged Damage: Rek'Sai is melee and must close the gap to deal damage. She needs a consistent ranged carry like Ziggs, Varus, or Syndra to poke enemies low before she commits to an all-in. Without this, she takes too much free damage walking up.

Rek'Sai ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Engage TempoTempo is slow; you wait for Snowball cooldowns and rare engage windows, as failed dives are heavily punished by long death timers.Tempo is aggressive and reckless; you start fights constantly because short death timers and fast gold make failed dives cost far less.Stop waiting for perfect engages; force repeated pressure and return before enemies recover.
Skill PriorityPlayers max Queen's Wrath first for sustained damage and auto-attack resets to grind down the frontline in extended trades.Priority shifts to Knock Up and Void Rush impact; clean crowd control on squishy targets outweighs sustained damage in explosive fights.Adapt skill order to augments; prioritize crowd control over auto-attack damage.
Snowball RelianceSnowball is the only reliable way to close distance on the backline, serving as a committed engage with no backup plan.Tunnel and Void Rush have lower cooldowns, making Snowball a backup tool; throw it often instead of holding for the perfect shot.Use Snowball as a secondary option; Tunnel and Void Rush are your primary engage tools.
Build PhilosophyBuilds focus on sustain and extended fights with items like Ravenous Hydra and Sterak's Gage for consistent damage over time.Burst resistance and ability haste are prioritized over lifesteal; healing is often cut by burst damage before it matters.Build for haste and burst mitigation rather than extended dueling and lifesteal.
Teamfight PositioningRek'Sai fights in the middle of her team as a frontline bruiser who needs support to survive after the initial engage.Play on the edges using Burrow vision and Tunnel to find flanking angles; standing in the frontline eating poke wastes your engage potential.Stop being a meat shield; use Burrow vision to find unexpected angles on the backline.
Fight CommitmentRek'Sai often commits until death because disengage tools are limited and dying after engaging is a common outcome.Assess whether to commit or disengage with Tunnel after the initial engage; surviving to re-engage is more valuable than trading deaths.Break the habit of committing until death; reset and re-engage to maximize pressure.

Champion Analysis

Rôle / Taux de victoire

Rang

Rek'Sai the Void Burrower stands as one of the most mobile fighter champions in League of Legends, bringing exceptional underground movement and powerful crowd control to the Howling Abyss. In ARAM: Mayhem, Rek'Sai excels as a melee fighter and tank hybrid capable of diving enemy backlines with devastating impact, making her a potent engage tool for teams seeking aggressive frontline presence. Her core advantage lies in Q, Queen's Wrath, which delivers three rapid attacks as her primary damage tool. This ability forms the foundation of her combat pattern, providing reliable melee burst that pairs naturally with her crowd control. W, Prey Seeker, offers knockup and area-of-effect damage, giving Rek'Sai the disruption necessary to lock down targets and create opportunities for her team. E, Burrow, grants mobility and additional damage, allowing her to approach enemies or disengage when situations turn unfavorable. Her ultimate, R, Void Rush, transforms Rek'Sai into a massive flying beast that dashes to a target location for area-of-effect damage, serving as her primary engagement tool for crashing into enemy backlines. The classic ARAM combo for Rek'Sai follows a straightforward Q into W sequence. Players initiate with Q for rapid attacks, then follow with W for knockup and additional damage. This combination maximizes her burst window while applying crowd control that keeps enemies in place for follow-up damage from herself and teammates. Her ultimate serves as a powerful dive mechanism, allowing her to bypass frontline defenders and strike directly at vulnerable backline targets. E mobility provides crucial flexibility, enabling her to close distance on enemies or escape when engagements go poorly. Rek'Sai's strengths center on her fast Q output, practical W knockup, strong R engage potential, and high melee burst damage. These qualities make her an effective diver who can create chaos in enemy formations and isolate priority targets. However, her weaknesses require careful consideration. She possesses no ranged capability, forcing her to commit fully to melee combat. Her durability ranks as average rather than exceptional, and she lacks built-in sustain to recover health during extended fights. These limitations mean Rek'Sai must choose her engagements carefully and rely on team support to survive after diving deep into enemy lines. Her strategic value in ARAM: Mayhem comes from the ability to threaten enemy backlines directly, forcing opponents to respect her engage range and positioning. Teams can leverage her mobility and crowd control to initiate fights on favorable terms, though she requires follow-up from allies to maximize her impact after the initial dive.

Conseils clés

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Rek'Sai the Void Burrower thrives on creating chaos before fights begin, using tunnels as permanent zoning tools rather than wasting them in the middle of the lane where enemies can easily destroy them. Smart tunnel placement involves spreading them across the map: one near your tower for escape, one on a side angle for flanking, and one deep in the lane for quick repositioning. A tunnel network behind the enemy tower forces opponents to play forward or risk being engaged on from behind, creating constant pressure even when Rek'Sai is not actively fighting. The core gameplay rhythm revolves around alternating between Burrowed and Unburrowed states. While Burrowed, Rek'Sai gains increased movement speed and tremor sense vision that reveals enemies through walls and fog, providing crucial information for her team. However, staying Burrowed too long sacrifices damage output since she cannot auto-attack in this state. The proper rhythm is to Burrow for speed and vision, then Unburrow for damage and knockup. In the narrow lane of the Howling Abyss, Rek'Sai creates her own angles by using side brushes to break line of sight rather than walking down the center where she becomes an easy poke target. Mark/Dash serves as the primary engagement tool when tunnels are unavailable or enemies play too safely. The reliable combo involves hitting Mark, dashing to the target, and immediately Unburrowing for a point-blank knockup. However, dashing into five enemies without team follow-up guarantees death. A smarter approach uses Mark as a gap closer followed by a pre-placed tunnel escape, enabling a "smash and grab" playstyle where Rek'Sai dives, disrupts, and exits before the enemy can collapse. Target priority focuses on enemy carries, with Rek'Sai's knockup serving as powerful disruption that can cancel channeled abilities and stop dashes. Timing is critical: engaging when enemies have all cooldowns available leads to being kited and killed. The optimal window opens when squishy targets use major cooldowns or when enemy crowd control and escape abilities are on cooldown. Patience is essential, hovering at tunnel range while Burrowed and watching for that opening. Rek'Sai also excels as a counter-engager and peeler for her backline. Positioning between enemy divers and allied carries while Burrowed allows quick reaction when enemies commit. The knockup radius can hit multiple divers if they are clumped, buying time for the team to reposition. Void Rush serves as a defensive tool but carries a long cooldown, so using it to escape means sacrificing chase potential later. When behind, Rek'Sai shifts to a utility role focused on peeling and providing vision. Tunnels placed in defensive positions offer escape routes for the team, while tremor sense and Burrowed Q safely check brushes. Diving the backline becomes too risky, so waiting for enemies to overextend and counter-engaging becomes the primary win condition. Augments can shift playstyles significantly: healing and survivability augments enable aggressive extended fights, while damage augments favor quick burst picks. Queen's Wrath efficiently triggers on-hit effects with its multiple strikes, and Burrowed Q safely procs on-damage effects from a distance without committing to a fight.

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Rek'Sai the Void Burrower approaches Mayhem fights as an opportunistic diver who excels at finding and eliminating isolated targets. In the early game, she must start positioned near her front line without face-checking the enemy wave, as she needs vision to land meaningful Queen's Wrath hits. The first few waves are for testing enemy spacing, using Q from max range to fish for damage and generate Fury. When hitting clustered enemies, she can follow with a quick auto-attack reset using Burrow or Unburrow to extend trades before disengaging. Snowball is her only reliable engage tool and should be saved for all-ins or closing gaps on isolated targets rather than minor poke or bush checking. If Snowball misses, she must play further back until it returns, as she is vulnerable to kiting while it is down. Wave management depends on team composition and matchup. A pushed wave enables resets and healing, while heavy poke opponents require stalling near the tower using Burrow to dodge skillshots. Rek'Sai should not force fights when low on Fury, as her sustain depends on this resource. Early augment choice influences playstyle: damage augments enable aggressive trades, while defensive or sustain augments allow soaking pressure and healing off the wave. The mid game transforms once Rek'Sai unlocks Void Rush. Her threat range changes entirely, no longer requiring her to walk up to start fights. She should seek enemies who have used escape tools or sit at half health, using her ultimate to bypass the front line and delete squishy targets for 4v5 advantages. Snowball becomes a setup tool for her ultimate, with the primary kill pattern being Snowball into Burrow E knockup, then R if the target flashes or dashes. She must not use R to start fights when enemies have hard crowd control ready. Burrow provides vision through tremor sense, giving the team free information on enemy positions in side paths. Late game team fights define Rek'Sai's role as finding and removing the enemy carry. She should not front-line unless built full tank, instead hovering in Burrow form on flanks and waiting for enemies to commit crowd control on teammates. Once key cooldowns are down, she targets the highest damage dealer. Her ultimate's lower cooldown allows punishing anyone caught out of position, and trading 1-for-1 with an enemy carry is usually worthwhile. Snowball serves as a safety net after R dives, allowing escape to safer targets if focused. Failed dives require Burrowing out, healing, and seeking a second entry rather than tunneling on one target. Behind, she protects her own carries with knockups on divers before looking for counter-R opportunities on low enemies.

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Forces et faiblesses

Taux de victoire / Taux de sélection

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Rek'Sai the Void Burrower excels when she establishes zone control early and converts leads into relentless pressure, but she becomes vulnerable when kited, denied engage angles, or forced to play without an escape network. Her strength lies in creating unfair fights through tunnel placement and targeting isolated squishies, while her weakness centers on disengage-heavy compositions and overdiving into grouped enemies. When ahead, Rek'Sai should stop farming minions and start hunting champions. Early kills or broken enemy wavecare create opportunities to tunnel into the enemy half of the map, place escape routes near tower ruins or side brushes, and dive backline targets without giving return kills. She forces 1v2 or 1v3 scenarios near enemy spawn, burrowing under vision lines to ambush squishies who step up for poke. Augments that provide mobility, dash resets, damage-on-ability-hit effects, or tenacity help her stick to targets after knockups end and shrug off crowd control attempts. The critical throw pattern is diving into a stacked enemy team near their spawn when three or more enemies are alive and healthy, which leads to collapses and lost shutdown gold. She must check tunnel networks before fights, avoid chasing low-health tanks into traps, and recall only when below 30% health with no escape routes. When behind, Rek'Sai should abandon backline assassination attempts and pivot to a peel and counter-engage role. Early deaths without kills, strong enemy disengage, lack of team follow-up, and overwhelming enemy waveclear all signal this state. She should burrow near her own carries, wait for enemy frontline to dive, and unburrow on them to protect teammates. Tunnels become disengage and vision tools rather than engage options, placed behind the team for quick exits and early flank detection. Building tank and utility keeps her alive through burst to land knockups and disrupt multiple ability rotations. Defensive augments, healing effects, cooldown reduction, and team-wide speed or shields help her survive poke phases and find engage angles. She must avoid forcing engage without team positioning, recognize when games are lost rather than attempting miracle dives, and never chase into enemy territory where respawn advantages favor opponents. Even from behind, she can punish overextended squishies with patience and wait for one good knockup on an overcommitting enemy to swing momentum.

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Histoire du champion

Champions / Rôle

Champions

Rek'Sai the Void Burrower operates on a stance-switching identity that defines her entire approach to ARAM: Mayhem. Her core mechanic revolves around Burrow and Unburrow states, each offering distinct tools that must be woven together strategically. In a mode where damage is inflated and fights are constant, understanding when to swap forms and when to commit defines successful Rek'Sai play. Her passive, Fury of the Xer'Sai, generates Fury through combat and consumes it while Burrowed to heal over time. This sustain is Rek'Sai's primary survival tool between skirmishes, but it has critical limitations. The heal is delayed recovery, not a shield, meaning burst damage can kill before the heal saves her. The passive serves no role during an all-in beyond providing initial Fury for a quick E cast. Its real value emerges during the poke phase: after a trade, backing off, Burrowing, and letting the heal top her up before re-engaging. Sitting at full health while Burrowed wastes the passive and provides no pressure. During chaotic teamfights, the passive becomes negligible, as there is no time to Burrow and heal while teammates die. Enemies can deny sustain by forcing Rek'Sai to stay Unburrowed through crowd control or zoning, and healing debuffs significantly cut the recovery window. Her Q ability shifts based on form. Unburrowed Q is a melee cleave that shreds armor, making Rek'Sai a threat even to tanks in Mayhem. Burrowed Q is a long-range, narrow skillshot that reveals enemies hit, serving as her only ranged tool for checking bushes or finishing fleeing opponents. The armor shred on Unburrowed Q is massive in this mode, allowing physical damage allies to melt targets she attacks. Burrowed Q functions as the opener, revealing targets to line up tunnels or engage angles, while Unburrowed Q becomes the damage rotator between auto-attacks. W, the Burrow and Unburrow switch, grants movement speed, vision of nearby enemies, and access to tunnels while Burrowed. Unburrow is a leap that knocks up enemies directly on top of Rek'Sai, providing instant, untelegraphed crowd control that disrupts channels. The knock-up radius is small, requiring precise positioning, but catching multiple enemies in a grouped teamfight can swing engagements. Missing the knock-up is disastrous, leaving Rek'Sai as a melee target with no gap closer in enemy territory. E, Tunnel, creates reusable pathways with entrances that enemies can destroy. Tunnels serve as engage paths and escape routes with long range, allowing Rek'Sai to bypass front lines entirely. Placing a safety tunnel behind her team before engaging provides an escape if fights turn poorly. Tunneling directly into enemies and missing the knock-up leaves Rek'Sai stranded with no disengage option for several seconds. R, Void Rush, marks a target and, after a brief delay, sends Rek'Sai rushing to them at high speed for massive damage. This global-range execute excels at finishing low-HP targets who think they are safe. The delay allows enemies to flash or enter stealth to escape, and invulnerability abilities negate the damage entirely. Using R on a target that survives often leaves Rek'Sai deep in enemy territory with no allies nearby, making proper target selection critical.

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Erreurs à éviter

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Rek'Sai in ARAM: Mayhem lives and dies by her Fury management and tunnel placement. She is not a generic bruiser who can walk up and stat-check opponents, and the single-lane map removes her usual flanking options from Summoner's Rift. Most losses happen when players tunnel vision on damage and forget that her utility through knockups, vision, and zoning is what makes her viable in constant teamfights. Wasting Burrowed Q on full-health targets depletes Fury almost immediately, leaving Rek'Sai unable to heal with Burrowed W and forcing her to back off or die. Players should save Burrowed Q for clear shots at multiple enemies or when vision reveal is needed on a specific target, using auto-attacks while Unburrowed to build Fury before going back underground. Tunneling directly through the enemy frontline causes the tunnel to break instantly, stranding Rek'Sai among five enemies with no escape. Tunnels should be dug along lane edges or behind her own frontline as retreat paths or flank angles rather than direct initiation tools. Missing the Unburrowed E true damage timing deals physical damage instead of true damage, which turns a kill confirm into weak damage against the heavy tanks common in Mayhem. Players must track the Fury bar and only cast E at full Fury, waiting for the visual indicator to turn red or flash before biting. Breaking own tunnels with basic abilities destroys escape routes, which Rek'Sai relies on for repositioning in the cramped lane. Players must be conscious of tunnel placement and avoid casting W directly on existing tunnel entrances unless intentionally replacing them. Ignoring the Burrowed W heal threshold leads to staying underground at low HP waiting for a bigger heal while enemies catch up and burst her down. The heal is valuable but not worth dying for, and should be used when safe behind the team rather than while being chased. Using the Ultimate to initiate leaves no finisher for cleanup or rejoining fights after disengaging. Void Rush should be held for chasing low-HP targets fleeing to their tower or dodging critical abilities by dashing to a distant tunnel. Staying Unburrowed in a poke war results in getting chipped down by mages and snipers, as Unburrowed Rek'Sai has no sustain and mediocre ranged options. She should spend most of the laning phase Burrowed, using movement speed to dodge skillshots and W heal to sustain, only surfacing to last-hit minions or punish overextended enemies. Chasing the support instead of the carry wastes the full-Fury bite and ultimate on a low-value target while enemy carries freely damage her team. Players must identify primary damage threats before engaging and use tunnels to bypass the frontline and dive the backline. Fighting without tunnels pre-placed removes the escape option if fights turn unfavorable, forcing flash or death. Before major engagements, players should dig tunnels in side bushes or behind the tower for a safety net and flank option. Building full damage in a 5-bruiser meta results in getting one kill then exploding, as Mayhem amplifies damage significantly and squishy Rek'Sai cannot survive AoE chaos long enough to deal damage. Players should build one or two core damage items then transition into tank items for HP to survive dives and time to auto-attack for Fury. Rek'Sai requires a rhythm of burrowing to move and sustain, unburrowing to fight, then burrowing to reposition. Breaking that rhythm by forcing engages or ignoring the resource bar turns a strong pick into a liability.

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FAQ

Rek'Sai

FAQ

Is Rek'Sai good in ARAM: Mayhem? She is a strong early-game diver who excels at punishing squishy comps but falls off if the enemy has heavy peel or tanks. You want to snowball fast, build damage, and force fights before the enemy scales. If the game drags past 15 minutes without a lead, your impact drops hard. What is the best opening build for Rek'Sai? Start with a damage component and a Snowball to maximize your engage threat. You need the dash to close the gap since your tunnel is slow and easy to destroy. Prioritize early lethality or attack damage so your burst actually kills targets. How do I use Burrowed Q effectively? Use it to scout bushes and check for enemies hiding in fog before you commit. The projectile reveals targets hit, letting your team poke or set up Snowball engages. Do not spam it on cooldown or you will run out of mana before a real fight starts.

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