- Тир
- T2
- Ранг
- #64
- Процент побед
- 51.34%
- Популярность
- 0.40%
Milio сейчас находится в категории T2 по данным ARAM Mayhem. Открыть гайд чемпиона

Nami сейчас находится в категории T3 по данным ARAM Mayhem.
Nami the Tidecaller
She is a top-tier enchanter because the mode's constant fighting keeps her passive active and her sustain relevant. You get frequent opportunities to land bubbles on clustered enemies, and your healing output scales hard with the bonus gold and stats Mayhem provides. The main tradeoff is her fragility: one bad positioning mistake or a hard engage can kill you before you react.
Prioritize augments that boost your healing, ability power, or ability haste to maximize your role as a sustain mage. If you see an augment that adds crowd control duration or size, grab it to make your Q easier to land and more punishing. Avoid pure tank or attack damage augments, as they do nothing for your core game plan of peeling and healing.
Stay behind your melee allies and treat your maximum W range as your safety line. You want to poke with W when enemies step up to farm, but you must retreat the moment their engage champions like Leona or Alistar look for a angle. Dying early destroys your pressure, so play cowardly until you have your ultimate and some item components.
Save it for when enemies are locked down by other crowd control or when they are chasing you in a straight line. Predicting movement is risky, so aim where they are going to be rather than where they are standing. If you miss, you have no peel for several seconds, so do not throw it randomly at max range unless you are safe.
Always try to hit both an enemy and an ally with the same cast to get the full value of the bounce mechanic. The ability heals your ally and damages enemies, so using it on a lone ally for pure healing is a waste of potential damage. In a desperate fight, prioritize keeping your carry alive over trying to squeeze out extra damage.
Cast it on your auto-attacking ally right before they engage to add the slow and bonus magic damage to their approach. It lasts for a duration or until three attacks are used, so do not waste it on allies who are running away or not fighting. You can also self-cast it if you need to slow a chasing enemy to escape.
Use it to start a fight when you catch enemies grouped, or hold it to counter-engage when they dive your backline. The wave moves fast in Mayhem, but it still has travel time, so enemies with dashes can avoid it if you cast it from too far away. A close-range ultimate is almost guaranteed to hit and disrupt their entire formation.
Rush Imperial Mandate or Echoes of Helia to amplify your poke and team damage, then follow with standard enchanter items like Ardent Censer or Staff of Flowing Water. If the enemy team has heavy poke, build an early tier of regeneration or a magic resist component to survive the burst. Always finish your support item quest quickly to get the free ward coverage.
Focus on healing your teammates to keep them healthy enough to engage, and look for a flash-Q or ultimate to start a fight. You cannot out-poke champions like Ziggs or Xerath, so your goal is to sustain until your team finds an opening. Consider building items that give you health or magic resist if you are getting one-shot.
Hold your Q and ultimate specifically for their dive attempt and do not waste them on the frontline. Stay max range from the fight and kite backwards, using your W to heal yourself and your E to slow them down. If you get caught, flash immediately because Nami dies too fast to tank any damage.
Take Snowball primarily as a tool to escape or to reposition for a better ultimate angle. You can use it to dash over terrain or to close the gap for a surprise Q, but this is risky and should only be done when you are ahead. Most games, you want to keep your distance, so use it as a safety tool rather than an engage mechanic.
Every ability you cast gives nearby allies a burst of movement speed, which helps your team chase or disengage. Use your abilities frequently, even just for the speed boost, to help your team dodge skillshots or close gaps. This makes you valuable even when your healing is on cooldown or your Q misses.
Focus on healing and utility first, because your damage comes naturally from landing your abilities and item effects. A dead Nami does zero damage and provides zero healing, so prioritize staying alive and supporting your carries. Your damage is significant over time, but it is not worth dying to secure a kill.
Walking up too far to land a Q is the most common way Nami players throw their lead. You have long range on your W and R, so there is rarely a reason to step into danger just to land a bubble. Play patient, let the fight come to you, and use your tools to react rather than force.