- Тир
- T2
- Ранг
- #67
- Процент побед
- 50.89%
- Популярность
- 0.66%
Twisted Fate сейчас находится в категории T2 по данным ARAM Mayhem. Открыть гайд чемпиона

Lux сейчас находится в категории T3 по данным ARAM Mayhem.
Lux the Lady of Luminosity
Play Lux as a long-range pick and follow-up mage, not as a front-line poker. If your team has engage, hold your binding until an enemy is forced to dodge or has already used mobility; if your team lacks engage, use poke to make them walk back before you commit. The tradeoff is simple: casting everything for damage gives pressure, but saving one spell often stops the enemy dive that would kill you.
Use binding when the target is already narrowed by terrain, slowed by your team, or stepping up to hit the wave. Firing it raw down the middle is fine only if missing does not open a fight against you. If the enemy has divers, hold binding for their entry angle instead of chasing a highlight pick.
Lux can do both, but her best games come from poking first and bursting second. If an enemy is full health and free to dodge, soften them with safe spell casts before you try to land the full combo. Going straight for burst can win a fight fast, but a missed setup leaves you with weak peel until your spells come back.
Do not throw your full combo at their maximum movement options. Wait for them to dash, last-hit, enter a choke point, or chase one of your teammates, then cast where they must continue moving. If you guess too early, mobile champions punish you by jumping past the spell and forcing you to retreat.
Use Lux's ultimate to finish a rooted target, punish enemies stacked in a narrow lane, or cut off someone who is retreating after taking poke. If your team has already locked a target down, fire quickly before shields, healing, or repositioning ruin the kill. Holding it too long can waste a winning pick, but using it for low-value poke may leave you without a finisher in the next fight.
Lux should usually treat Snowball as a repositioning or cleanup tool, not a primary engage button. If a low-health enemy is isolated and their team cannot collapse, taking Snowball can secure the kill. If the enemy still has crowd control waiting, going in turns Lux from a ranged threat into an easy shutdown.
Stand behind a teammate who can absorb the first engage, and keep binding for the assassin's committed path. If they use mobility to enter, cast peel immediately instead of trying to finish your poke pattern. You may deal less damage for a few seconds, but surviving the dive lets you win the fight after their burst fails.
Stay far enough back that the enemy front line must spend mobility or crowd control to reach you. Move sideways after every cast, because standing still after poke makes you easy to tag with return engage. If your team is winning space, step up only with them; if they are backing away, give ground and look for a binding on the chase.
Use the shield before incoming poke lands, when your team is grouped for an engage, or when a carry is being chased. Casting it too late often turns it into a weak afterthought, while casting it early can let your team keep walking forward. The tradeoff is that shielding for chip damage may leave you without protection when the real all-in starts.
Play slower and make the enemy walk through poke before any fight starts. Use minions, traps from allies, and lane angles to make your binding harder to dodge, then back up after casting instead of standing in threat range. Without a tank, one greedy step can lose the fight, so your damage matters only if you stay alive.
Let your engage champion force the first movement, then layer binding and damage onto the target they start. If you cast too early, the enemy may dodge your spell and still have tools to escape the engage. If you wait half a beat, your combo becomes much harder to avoid and your ultimate can clean up the grouped fight.
Build toward consistent magic damage and enough mana or spell access to keep pressuring fights. If the enemy is squishy, burst-focused choices reward landing binding and ultimate; if they are durable or shielding heavily, lean into repeat casts and damage that stays relevant through longer fights. Greedy damage feels great when ahead, but defensive or utility choices can be better when divers are reaching you every wave.
Take augments that improve long-range spell pressure, reliable burst after crowd control, or survivability while casting from the back line. If your team already has plenty of damage, an augment that helps you stay alive or cast more often can be stronger than another pure damage option. Avoid choices that force close-range trading unless your comp can protect you when you step forward.
Use your area damage to pressure the wave and force enemies to move away from safe cover. Once the wave is thinned or they step to the side for a cast, look for binding through the open lane angle. Spending spells on minions lowers your immediate kill threat, but it creates the space Lux needs to land cleaner poke.
The biggest mistake is throwing every spell on cooldown from a predictable spot. Good enemies wait for Lux to miss binding or shield, then engage during that punish window. Vary your angles, hold one defensive tool when divers are missing, and use your damage when the enemy is forced to choose between dodging you and dodging your team.