- Tier
- T2
- Rang
- #45
- Taux de victoire
- 51.77%
- Taux de sélection
- 1.00%
Twitch est actuellement classé T2 dans les données ARAM Mayhem. Voir le guide du champion

Vex est actuellement classé T2 dans les données ARAM Mayhem.
Vex the Gloomist
Play her as a poke mage until someone gives you a real opening, then switch into engage. If the enemy team is grouped and low enough, use her long-range pick threat to start the fight; if they still have shields, cleanse tools, or hard peel ready, keep farming damage instead. The tradeoff is simple: waiting makes Vex safer, but waiting too long can let faster Mayhem champions run over your backline.
Go in when the target is already chunked, isolated, or missing their escape tool. If you fire it into a full-health frontline or a protected carry, you usually spend your best engage button just to land in crowd control. The clean play is to tag a vulnerable target, check where their teammates are, then commit only if your team can follow.
Do not recast just because the mark landed. If the enemy team is stacked behind the target, ping or wait for your frontline to move first; if the target is alone, recast fast and burst before they can retreat. The tradeoff is that hesitation can lose the kill, but blind recasts often turn one good hit into a free shutdown for the enemy.
Vex wants enemies to step forward in a clump, especially mobile champions who are forced to dash near her team. If they overextend, punish with fear setup and burst; if they hold distance, use safe waveclear and poke to soften them first. She is strongest when she gets to choose the fight, not when she is forced to answer a dive from three angles.
Save fear for the moment that changes the fight: stopping a diver, locking a carry, or making your ultimate follow-up safe. If you spend it on harmless poke, mobile enemies can jump in while your best peel is gone. The tradeoff is lower poke pressure, but keeping fear ready often wins the actual all-in.
Snowball can work if your team needs a second way to reach the backline, but it is risky on a mage with limited escape after committing. If you already have reliable engage, you can skip aggressive Snowball plays and let your ultimate be the commit tool. The tradeoff is that Snowball gives surprise angles, but a bad hit can drag you into a fight before your fear or team is ready.
Vex likes teams that can follow her first kill attempt: divers, reset champions, and tanks that can occupy the enemy frontline. If your team has only poke and no one can enter after you, play slower and use her as a counter-engage mage. The tradeoff is that Vex can start fights, but she is much more reliable when someone else can soak the first wave of retaliation.
She struggles into teams with heavy shielding, long-range disengage, and multiple champions who can punish her landing spot. If the enemy has that setup, avoid forcing max-range engages and instead wait for them to waste peel on your frontline. The tradeoff is less highlight potential, but patient Vex wins more fights than desperate Vex.
Hold your key defensive spell until they actually commit. If an assassin dashes in, fear and burst them while they are close; if you panic early, they can wait out your threat and re-enter. The tradeoff is that you may take some poke while holding it, but keeping your answer available makes their all-in much harder.
Hit the frontline when it is the only safe target, but look past them whenever a carry walks into ultimate range without protection. If you tunnel on tanks, Vex’s burst loses value; if you dive carries with no follow-up, you die before finishing the job. The right target is the one your team can kill quickly after you start the chain.
Stand just behind your frontline or near terrain where enemies cannot easily flank you. If you stand too far forward, you get engaged on before fear matters; if you stand too far back, your poke and follow-up arrive late. Vex wants a middle pocket where she can punish dashes and still threaten a long-range pick.
Stop fishing for solo kills and play for waveclear, fear peel, and follow-up damage. If you are behind, your engage may not one-shot anyone, so wait for a teammate to create the first crowd control or health advantage. The tradeoff is slower recovery, but giving fewer deaths lets Vex stay relevant through control and cleanup.
Prioritize augments that improve burst windows, spell uptime, survivability after committing, or reliable access to enemy carries. If an augment only helps extended brawling with no safety, be careful, because Vex often wins by decisive picks rather than standing in melee for a long fight. The tradeoff is between higher damage and actually living long enough to cast your second rotation.
Use your pick threat when the enemy is walking back to defend, not only when both teams are fully grouped under pressure. If you catch one carry before a wave crash or objective-style push, call your team forward and force the structure while the enemy lacks damage. The tradeoff is that forcing too deep can throw, so after the first kill, switch from chase mode to push mode unless the next target is free.