Normal Skill Order: R > E > Q > W
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
57.28%- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
56.79%- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
58.35%- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
55.77%- Prezzo totale
- 2,800
- Prezzo
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
54.96%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
64.90%- Prezzo totale
- 3,200
- Prezzo
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
62.59%- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
59.50%- Prezzo totale
- 2,600
- Prezzo
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
60.65%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
66.99%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
56.37%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
58.23%Oggetti iniziali
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
56.92%- Prezzo totale
- 700
- Prezzo
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
57.15%- Prezzo totale
- 400
- Prezzo
- 400
+20 Ability Power
57.15%- Prezzo totale
- 850
- Prezzo
- 850
+45 Ability Power
54.74%- Prezzo totale
- 400
- Prezzo
- 400
+20 Ability Power
54.74%Oggetti chiave
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Prezzo totale
- 2,650
- Prezzo
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Prezzo totale
- 3,000
- Prezzo
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 2,650
- Prezzo
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Prezzo totale
- 3,100
- Prezzo
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
Situazionalielementi
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
58.35%- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
58.65%- Prezzo totale
- 2,650
- Prezzo
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
58.97%- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
56.96%- Prezzo totale
- 3,000
- Prezzo
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
58.29%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
53.96%- Prezzo totale
- 3,100
- Prezzo
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
62.96%- Prezzo totale
- 2,650
- Prezzo
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
65.38%- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
52.33%- Prezzo totale
- 3,300
- Prezzo
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
56.33%- Prezzo totale
- 2,800
- Prezzo
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
48.57%- Prezzo totale
- 3,400
- Prezzo
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
56.74%Oggetti iniziali
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
55.26%- Prezzo totale
- 1,300
- Prezzo
- 1,300
+40 Attack Damage
58.29%- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.79%- Prezzo totale
- 1,200
- Prezzo
- 250
+20 Attack Damage +20% Attack Speed
55.79%Oggetti chiave
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
Situazionalielementi
- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
59.88%- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
59.69%- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
60.31%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
60.61%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
59.81%- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
56.85%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
52.27%- Prezzo totale
- 3,200
- Prezzo
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
65.58%- Prezzo totale
- 2,800
- Prezzo
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
63.74%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
67.71%- Prezzo totale
- 2,600
- Prezzo
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
60.30%- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
58.67%Oggetti iniziali
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
65.20%- Prezzo totale
- 700
- Prezzo
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
53.85%- Prezzo totale
- 400
- Prezzo
- 400
+20 Ability Power
53.85%- Prezzo totale
- 850
- Prezzo
- 850
+45 Ability Power
59.06%- Prezzo totale
- 400
- Prezzo
- 400
+20 Ability Power
59.06%Oggetti chiave
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Prezzo totale
- 2,800
- Prezzo
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Prezzo totale
- 3,000
- Prezzo
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
Situazionalielementi
- Prezzo totale
- 3,200
- Prezzo
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
57.00%- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
57.09%- Prezzo totale
- 3,000
- Prezzo
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
57.42%- Prezzo totale
- 2,800
- Prezzo
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
56.81%- Prezzo totale
- 3,000
- Prezzo
- 1,100
+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.
58.58%- Prezzo totale
- 3,000
- Prezzo
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
57.84%- Prezzo totale
- 3,400
- Prezzo
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
59.63%- Prezzo totale
- 2,650
- Prezzo
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
57.20%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
58.17%- Prezzo totale
- 2,900
- Prezzo
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
55.56%- Prezzo totale
- 3,200
- Prezzo
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
58.75%- Prezzo totale
- 3,100
- Prezzo
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
65.12%Oggetti iniziali
- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
57.08%- Prezzo totale
- 700
- Prezzo
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
53.79%- Prezzo totale
- 400
- Prezzo
- 400
+20 Ability Power
53.79%- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.70%- Prezzo totale
- 1,200
- Prezzo
- 250
+20 Attack Damage +20% Attack Speed
54.70%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 60.28% | 13.08% | 2,895 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 59.23% | 5.49% | 1,214 |
Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 58.25% | 5.07% | 1,121 |
Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 57.10% | 12.51% | 2,767 |
Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 56.66% | 8.65% | 1,915 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 56.59% | 6.58% | 1,456 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 56.43% | 7.80% | 1,726 |
Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 56.14% | 12.85% | 2,843 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 56.10% | 15.89% | 3,515 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 55.53% | 9.43% | 2,087 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 55.37% | 8.47% | 1,873 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 54.93% | 16.18% | 3,581 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 54.77% | 11.04% | 2,443 |
Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 54.58% | 7.75% | 1,715 |
Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 53.88% | 6.64% | 1,470 |
Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 53.76% | 4.69% | 1,038 |
Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 53.65% | 7.79% | 1,724 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 53.65% | 11.41% | 2,524 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 53.57% | 8.05% | 1,781 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 52.79% | 4.86% | 1,076 |
Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.67% | 9.81% | 2,170 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.38% | 9.59% | 2,121 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.09% | 6.27% | 1,388 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.80% | 7.42% | 1,641 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.76% | 11.52% | 2,550 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.38% | 6.54% | 1,448 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 51.30% | 8.02% | 1,774 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 63.25% | 1.50% | 332 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 63.03% | 2.69% | 595 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 61.86% | 1.41% | 312 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 61.62% | 2.45% | 542 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 61.29% | 1.68% | 372 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 61.14% | 1.58% | 350 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 60.06% | 3.24% | 716 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 59.52% | 1.14% | 252 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 59.24% | 2.13% | 471 |
Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 59.05% | 1.90% | 420 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 58.35% | 2.41% | 533 |
Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 57.69% | 1.41% | 312 |
Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 57.10% | 1.46% | 324 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 56.65% | 3.70% | 819 |
Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 56.60% | 3.19% | 705 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 56.48% | 3.10% | 687 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 56.31% | 1.47% | 325 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 55.99% | 1.51% | 334 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 55.60% | 2.10% | 464 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.47% | 1.12% | 247 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 55.27% | 1.41% | 313 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.06% | 2.01% | 445 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.75% | 2.86% | 632 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.71% | 2.30% | 510 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.64% | 1.32% | 291 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.42% | 4.19% | 928 |
Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 53.87% | 1.34% | 297 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.63% | 1.80% | 399 |
Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.61% | 4.19% | 927 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.51% | 1.55% | 342 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.33% | 1.49% | 330 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.23% | 1.12% | 248 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 52.92% | 1.39% | 308 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.87% | 2.21% | 488 |
Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.79% | 3.00% | 663 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.73% | 3.56% | 787 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 52.63% | 1.12% | 247 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.01% | 3.27% | 723 |
Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 51.85% | 1.46% | 324 |
Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.90% | 1.51% | 334 |
Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.64% | 2.45% | 543 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.62% | 1.19% | 264 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.29% | 1.27% | 280 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.81% | 4.18% | 924 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.78% | 1.83% | 404 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 67.55% | 0.68% | 151 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 60.13% | 0.69% | 153 |
Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 60.09% | 1.03% | 228 |
Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 57.63% | 0.53% | 118 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 56.50% | 0.80% | 177 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 56.10% | 0.56% | 123 |
Scegli Sonata quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 55.86% | 0.66% | 145 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 55.80% | 0.82% | 181 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 55.76% | 0.98% | 217 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.71% | 0.77% | 170 |
Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 54.35% | 0.83% | 184 |
Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 54.17% | 0.87% | 192 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.01% | 0.62% | 137 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 53.90% | 0.64% | 141 |
Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 53.72% | 0.55% | 121 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 53.68% | 0.61% | 136 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 53.13% | 0.87% | 192 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.78% | 0.65% | 144 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.26% | 0.90% | 199 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 52.11% | 0.64% | 142 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 52.05% | 0.77% | 171 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.95% | 0.70% | 154 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.72% | 0.79% | 174 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.38% | 0.82% | 181 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.22% | 0.74% | 164 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.19% | 0.76% | 168 |
Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.62% | 0.73% | 162 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.25% | 0.92% | 203 |
Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.74% | 0.70% | 155 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.48% | 0.64% | 142 |
Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 40.87% | 1.04% | 230 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 60.26% | 0.35% | 78 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 57.97% | 0.31% | 69 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 57.41% | 0.24% | 54 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 57.39% | 0.52% | 115 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 57.14% | 0.41% | 91 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 56.88% | 0.49% | 109 |
Scegli Circle of Death quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 56.60% | 0.24% | 53 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 55.71% | 0.32% | 70 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 55.13% | 0.35% | 78 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 54.90% | 0.46% | 102 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 54.79% | 0.33% | 73 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 54.24% | 0.27% | 59 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 54.13% | 0.49% | 109 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 52.78% | 0.49% | 108 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 52.48% | 0.46% | 101 |
Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 52.24% | 0.30% | 67 |
Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 52.13% | 0.42% | 94 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 52.08% | 0.43% | 96 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 51.76% | 0.38% | 85 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 51.47% | 0.31% | 68 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 51.32% | 0.34% | 76 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 50.93% | 0.49% | 108 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.51% | 0.45% | 99 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.44% | 0.51% | 113 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.37% | 82 |
Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.37% | 82 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.15% | 0.37% | 81 |
Scegli All For You quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.05% | 0.35% | 77 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.62% | 0.47% | 105 |
Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.54% | 0.28% | 61 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.69% | 0.52% | 116 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.87% | 0.35% | 78 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.29% | 0.32% | 70 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.14% | 0.50% | 111 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.00% | 0.34% | 75 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 42.47% | 0.33% | 73 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 42.17% | 0.38% | 83 |
Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.77% | 0.36% | 79 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 34.48% | 0.39% | 87 |
Kayle Skill Combos
Extracted from the skill order guide
The usual opening is E at level 1, Q at level 2, and W at level 3, then follow E > Q > W.
Spell poke, ability haste, or long-range damage augments: R > Q > E > W.
For a normal Kayle game in ARAM: Mayhem, max E first, Q second, and W last.
Kayle Counters
Counters and threats extracted from the matchup guide
Counters
5Kayle counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Kayle is countered by these champions in ARAM: Mayhem.
Read counter detailsKayle Team Comp Highlights
Partner patterns extracted from the team comp guide
Highest-value Setup Tank
Amumu gives Kayle exactly what she wants: a front line that can start fights and a large area lockdown that keeps enemies grouped long enough for Kayle to free-hit. Kayle’s damage is much easier to apply when opponents are stuck choosing between backing out through Amumu or turning into Kayle’s sustained attacks.
Best Direct Enchanter For Kayle Carry Games
Lulu turns Kayle from a scaling damage threat into a much harder target to punish. Shields, movement help, and anti-dive tools let Kayle keep attacking instead of spending the fight running. This matters because Kayle loses a lot of value when she has to kite before she has built pressure.
Clean Engage And Target Trapping
Jarvan gives Kayle a clear fight shape. He can start on a priority target, trap enemies in a defined area, and force carries to spend movement before Kayle commits forward. Kayle likes this because she does not want messy chase fights where every opponent exits in a different direction.
Layered Zone Control And Safe Front-to-back Fighting
Orianna helps Kayle win controlled fights. Her ball threat makes enemies respect choke points, her shielding can soften poke, and her area control stacks well with Kayle’s desire to hit clustered targets. This is less explosive than a hard tank pairing, but it gives Kayle a much cleaner lane phase and better counter-engage.
Reliable Anti-dive And Front-line Stability
Braum is valuable when Kayle already has enough damage on the team but needs someone to stop divers from reaching her cleanly. His body-blocking, defensive stance, and peel tools make it harder for assassins and bruisers to convert their first jump into a kill. Kayle can then keep attacking instead of burning ultimate at the first sign of danger.
Best Direct Enchanter For Kayle Carry Games Synergy Mechanism: Lulu Turns Kayle From A Scaling Damage Threat Into A Much Harder Target To Punish. Shields, Movement Help, And Anti-dive Tools Let Kayle Keep Attacking Instead Of Spending The Fight Running. This Matters Because Kayle Loses A Lot Of Value When She Has To Kite Before She Has Built Pressure. Combo: Kayle Plays Just Behind The Front Line While Lulu Holds Protection For The First Diver, Not The First Poke Spell. When An Assassin Or Bruiser Jumps In, Lulu Disrupts That Champion, Kayle Uses Movement And Spacing To Create A Small Gap, Then Kayle Either Ultimates Herself Or Saves Ultimate For The Second Burst Window. The Goal Is Not To Make Kayle Immortal Forever; It Is To Deny The Enemy’s First All-in And Punish Them While They Are Stuck In Her Range. Best Scenario: Lulu Is Best When The Enemy Team Has One Or Two Obvious Dive Threats And Limited Long-range Poke. If The Enemy Win Condition Is “reach Kayle Once,” Lulu Makes That Plan Much Less Reliable. Enemy Answer: Enemies Can Force Lulu To Spend Spells Early With Poke, Then Engage During The Protection Gap. They Can Also Split Pressure By Sending One Champion At Lulu And Another At Kayle. Failure Risk And Recovery: The Biggest Mistake Is Both Players Reacting To The Same Threat With Every Defensive Tool At Once. If Kayle Ultimate And Lulu Protection Overlap Too Early, The Next Enemy Engage Becomes Dangerous. Recover By Slowing The Fight Down, Giving Ground, And Re-entering Only After The Enemy Front Line Has Walked Past Its Support Range. 3. Jarvan Iv
Best team functions for Kayle: Give her one primary engager, one peel or anti-dive champion, and at least one teammate who can control space before she steps forward. She pairs poorly with four fragile poke champions if nobody can stop a Snowball engage, and she also struggles with all-in teams that dive too far ahead of her range. The cleanest Kayle comps fight front-to-back, force enemies to spend mobility first, then let Kayle decide whether her ultimate saves the engager, denies the assassin, or lets her stand still and finish the fight.
Kayle ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Scaling Tempo | Kayle can accept a quiet early game, farm safely, and wait for levels before taking over as the late-game carry. | She must earn the right to scale by managing waves, cooldowns, and spacing from the first fight with controlled participation. | Help clear and take safe trades; do not hide so far back that your team fights four-versus-five. |
| Ultimate Usage | Kayle can sometimes ult whoever is lowest or use it on herself by habit without severe punishment. | Ult the target whose death would start the enemy chain, such as your main carry or committed engager, to break reset attempts. | Deny the first reset and protect the carry who is actually hitting, not just yourself by habit. |
| W Ability Priority | Small healing has value during long poke patterns, so Kayle can use W to top off minor poke damage. | The movement speed matters more than the heal; save W for dodging engage, helping allies escape, or accelerating chases. | Treat W as a repositioning tool first and a heal second; do not spend it on minor poke. |
| Snowball Usage | Kayle rarely wants to use Snowball as a primary engage, preferring to maintain controlled spacing instead. | Snowball should feel like a punish or escape option only; taking it into the enemy removes her spacing advantage entirely. | Use Snowball to finish kills, dodge danger, or follow after enemy engage is spent, never to start. |
| Positioning Discipline | Kayle's spacing is strict; she can often stand far back and wait for a perfect moment to deal damage. | One step too far forward means death; too far back loses the opening trade. She must be close enough to hit front line. | Stand behind your front line but not behind your entire team, ready to punish oversteps. |
| Augment Strategy | Normal ARAM systems have less impact on how Kayle plays; she can often pursue pure scaling greed. | Augments determine whether she plays as safer backline DPS, faster skirmisher, or utility-focused protection carry. | Choose augments based on the punish window: survive burst, extend DPS time, or help allies engage. |
Champion Analysis
Ruolo / Tasso vittoria
In Hextech Mayhem, Kayle the Righteous is a ranged fighter with extraordinary late-game scaling and devastating mixed damage output. Her passive, Divine Ascent, causes her to evolve as she levels up, gaining new ability forms at levels 6 and 11, and reaching her final form at level 16 with ranged attacks and continuous area-of-effect burn damage. Because experience is acquired quickly in Hextech Mayhem, Kayle can reach her final form rapidly and unleash her full potential. Her Q, Radiant Blast, fires a beam that damages and slows enemies while applying a shred effect that reduces their armor and magic resistance, serving as her primary poke and debuff tool. Her W, Celestial Blessing, heals and speeds up herself or an ally, useful for both self-preservation and supporting teammates. Her E, Starfire Spellblade, transforms Kayle’s attacks to ranged after evolution, adding bonus magic damage on hit — this is the core source of her late-game damage output. Her ultimate, Divine Judgment, renders a target completely invulnerable for several seconds; in Hextech Mayhem, it can protect a key ally or be cast on herself to ensure a safe damage window. Kayle is weak early but becomes virtually unstoppable once she reaches her final form. Her mixed damage output, combining physical and magic damage, makes it difficult for enemies to itemize against her. The shred from her Q further amplifies her team’s overall damage, and her W provides sustain and mobility that helps her reposition or retreat. She functions as a hypercarry who also offers utility through healing and a game-changing invulnerability. Strategic value lies in her ability to scale safely in a mode that accelerates leveling, allowing her to become a dominant force in the mid-to-late game. Players must prioritize survival and experience gain early, then leverage her full power after level 16 to win team fights. Her ultimate can turn fights around when used on a diving ally or on herself during critical moments, enabling aggressive plays that would otherwise be too risky. Overall, Kayle offers a unique blend of ranged damage, team support, and late-game insurance that makes her a valuable pick in Hextech Mayhem.
Consigli chiave
Blog guide / N/A
Kayle wins Mayhem fights by surviving the first bad moment, then turning the fight after enemies have spent their engage. Do not play her like a front-line carry at the start of a round. One hook, knockup, or Snowball follow-up can force your ultimate too early, and once that happens the enemy team can wait it out and re-engage. Your best fights start with patience: hit what is safe, keep your cursor ready to kite backward, and only step forward when enemy engage tools are already committed. Let someone else start unless the enemy is already split. Kayle is much stronger as the second wave of damage. If your tank lands crowd control or an enemy diver uses Snowball into your team, move up immediately and attack the trapped target. Use your slow and movement tools to create a hit window, not to chase blindly. If a bruiser steps too far forward, slow them, land a few attacks, then reset behind your front line. Commit when the enemy backline has no peel left. Watch for shields, displacement, stuns, and exhaust-style effects. If those are used on your tank or another diver, that is your opening to hit their carries. For ultimate use, do not ultimate the first person who gets touched unless the follow-up is real. Save your ultimate for a target who is actually about to die or for the teammate whose survival will flip the fight. Defensively, cast it when burst is landing, not after the health bar has disappeared. Offensively, use it on a diver who is already inside the enemy team and forcing them to stand in your damage. After using ultimate, count enemy patience. If they disengage, do not chase too far. Take the space, hit the wave, and prepare for their second engage. Position yourself slightly behind your main frontliner, offset to one side to avoid line skillshots hitting both. Use lane edges carefully; leave room to sidestep toward the center after enemies throw engage. Kite backward before you are low. If a diver starts walking past your tank, move back immediately while attacking. If caught, do not panic-flash or Snowball forward. Use movement speed, slows, and ultimate in a clean order. For target priority, hit the closest target when stepping past them would get you controlled. A bruiser burning movement to reach you is a valid target. Swap targets when defensive effects are active on the enemy carry. Low-health enemies are not always the best target if finishing them requires walking through crowd control. Do not throw Snowball as random poke when your ultimate is down or team is not ready. Use Snowball to punish separated targets; only take the follow-up if your team can move with you and you have a defensive plan. Build your fights around what your augments ask you to do. Trigger combat augments when the enemy cannot instantly disengage. Push after winning health, not before seeing enemy engage tools. Pull the wave when your team is behind or your ultimate is unavailable. Dive only when the enemy is missing key control or your ultimate can cover the exit. When behind, stop trying to be the hero on the first engage; farm safely, hit the closest target, and save ultimate for the teammate most likely to carry the extended fight. Look for enemy overconfidence and collapse as they run out of space.
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N/A / Potenziamenti
Kayle the Righteous must approach ARAM Mayhem with a clear three-phase plan defined by her evolving power windows. From levels 1 to 6, survival is the only priority. She starts behind her front line or beside the safest waveclear champion, keeping trades short and using ranged tools to soften enemies when they walk up for minions, then backing off before hard engage. Snowball is a defensive or follow-up tool; if it lands on a full-health bruiser with cooldowns ready, she lets it expire. Early augment picks are defensive, sustain, movement, attack-speed, or on-hit choices that let her farm safely. She defaults to stalling the wave unless her team clearly wins the first fight. If her team gets a pick, she pushes immediately to crash the wave. If behind, she gives ground, last-hits what she can, and saves her defensive spell and ultimate for the first real dive. From levels 7 to 11, Kayle begins contesting space on her own terms. She moves into a second-line damage spot, close enough to hit whoever her frontline touches but far enough that assassins must spend resources to reach her. She looks for repeated small trades, repositioning between hits. Snowball becomes more aggressive but only after the enemy has spent key control or escape tools. Augment choices match the fight pattern—attack-speed and on-hit against tanks, defensive and shield against burst. She pushes when safe and stalls when her ultimate is down or enemy engage is ready. If ahead, she holds the middle of the bridge, hitting the wave first then threatening anyone who walks up. If behind, she plays patiently near peel, saving ultimate for the teammate who will keep fighting after it lands. In the late game from level 12 onward, Kayle becomes the win condition. She positions as a protected damage engine behind her frontline, far enough from walls and brush angles that one engage cannot hit everyone. She hits the closest target until a better one appears. Snowball is now a finisher or reposition tool used after the enemy formation breaks, never to start fights. Late augment decisions protect her ability to attack—damage if untouched, survival and mobility if jumped. She pushes hard after every won fight and stalls when both teams are alive. If ahead, she chokes the enemy under their turret with wave control and saves ultimate for the first real threat. If behind, she refuses bad chases, clears waves before they hit her structure, and uses ultimate to deny the highest-value burst. Before each late fight, she tracks the champion who stops her from attacking, then steps forward once that threat is used or missed. Kayle wins by surviving the first crash and then turning the bridge into a no-walk zone.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Kayle the Righteous is a scaling carry whose power is defined by positioning and ultimate timing rather than raw aggression. When ahead, her role is to turn gold, levels, and augment power into clean front-to-back fights by standing behind the frontline and hitting the closest safe target, never stepping into hook, knockup, or Snowball range before the fight starts. She uses pressure to take space, not to start every fight, forcing the enemy to cross her damage zone if they engage through her team. Her ultimate should be held for the fight-winning moment—denying burst from an assassin, diver, or Snowball commit—never wasted on poke unless it leads to a forced all-in. If her ultimate is down, she must play one full screen more defensively until the enemy’s engage tools are spent or peel is available. She turns enemy engage cooldowns into immediate punishment with two or three safe autos then a return to formation, avoiding chases past her support. Augments should remove whatever still stops her: survivability against burst, access against outranging enemies, or mobility if the team lacks frontline. She stands near other damage dealers but takes a slightly offset angle to avoid area crowd control and reset champions. After winning a fight, she prioritizes structures or deep waves over hunting low-health enemies, especially if her ultimate and summoners are down. The main anti-throw rule is never to start a fight from a position where her ultimate is the only escape—it should turn a good fight into a winning one, not serve as a basic movement tool. When behind, Kayle stops playing as the main carry and focuses on collecting safe waves, protecting health, and making the enemy spend key tools before she commits. She uses the minion wave as a comeback tool, standing far enough back that enemy engage cannot reach her free, last-hitting only when the wave comes into safe range. She lets enemies overextend into her side before fighting, preferring narrow areas near her structure or team crowd control. Her ultimate is saved for the teammate who actually changes the fight—a fed bruiser, diver, or crowd control ally—cast when that ally is absorbing lethal damage, not on long-range poke. She chooses augments that buy uptime over luxury damage: survivability, kiting tools, sustain, or anti-burst to cover her weakness until natural scaling matters. She does not answer every poke trade, instead dodging and punishing only when the enemy uses a key spell on minions or frontline. She tracks the enemy dive chain before showing herself, standing behind an ally who can interrupt the first dash and backing up instantly if a Snowball lands near her. Small wins like clearing a wave without loss or forcing an enemy ultimate are enough; she resets lane state and avoids chasing. If her team forces bad fights, she plays the second wave, entering after the enemy spends their first crowd control and burst. She knows when an objective defense is unrecoverable—if her ultimate is down and frontline is dead, she does not step forward alone to save a structure, because Kayle’s comeback path depends on being alive for the next wave and power spike. The recovery rule is that behind Kayle should play for the fight after the enemy gets impatient, farming safely and protecting the highest-value ally until the enemy wastes engage or splits focus, then stepping forward to punish the closest target with one clean fight where she survives the first hit and keeps attacking.
Read full guideStoria del campione
Campioni / Ruolo
Kayle the Righteous in ARAM: Mayhem is defined by a punishing scaling curve that demands survival-focused play during the early game. Her passive, Divine Ascent, rewards repeated basic attacks by building momentum through combat and levels, transforming her from a fragile limited fighter into a sustained damage carry capable of shredding frontlines and punishing stacked teams. In Mayhem’s constant skirmishes, Kayle obtains many chances to collect safe damage, but she invites engage and loses irreplaceable health if she walks up before her passive comes online. The core strategic takeaway is to treat the opening minutes as a survival test: stand behind the first line, hit the closest safe target without chasing, and let small trades build into a real carry window. Kayle’s Q, Radiant Blast, serves as her main ranged setup tool—firing in a line, slowing enemies, and enabling follow-up attacks. It is most effective when cast after enemies commit to a path, through minions, into choke points, or at advancing champions; using it defensively first is crucial because an early Kayle who wastes Q for random poke becomes vulnerable to engage. The slow from Q sets up her E, Starfire Spellblade, which empowers her attack pattern and provides a ranged active strike ideal for finishing low-health targets. Discipline is key with E: hold the active for a guaranteed kill, a slowed target, or a contribution without overstepping, and avoid firing it into a full-health tank when a carry may enter range later. W, Celestial Blessing, heals Kayle and a nearby ally while granting movement speed, making it a repositioning tool that should be used before critical steps rather than after being trapped. Speeding a bruiser into a punish or speeding a carry out of engage often wins more fights than saving W for a perfect low-health heal. Kayle’s ultimate, Divine Judgment, provides invulnerability to herself or an ally followed by area damage, and in Mayhem’s chaotic fights it must be planned before combat starts. The decision to save yourself, protect an engager, or deny burst on another fed carry determines teamfight outcomes. A poorly timed R invites enemy re-engagement and leaves Kayle without her only emergency button, so the best casts meet enemy burst at the exact moment it cannot be canceled. Across all abilities, Kayle’s leveling priority leans toward E first to support her core plan of safe attacks and scaling damage, while R is taken whenever available. W is typically leveled last because Kayle needs damage and control more, though extra points become valuable against heavy poke or when a teammate can abuse the movement speed. Enemies counter Kayle by pressuring her before she scales, forcing her away from the wave, and holding crowd control for when she starts free-hitting; burst and displacement break her rhythm entirely. A dead Kayle delays her biggest power spikes more than any missed last hit or poke trade. Ultimately, Kayle the Righteous in ARAM: Mayhem thrives on disciplined positioning, defensive ability usage early, and patient execution of her scaling identity rather than flashy aggression.
Read full guideErrori da evitare
Blog guide / Tier
Kayle punishes impatience more than most champions. In Mayhem, fights start fast and reset even faster, so the biggest trap is playing like you are already untouchable before you have the space, items, and level curve to back it up. Mechanically, the most common mistake is walking forward for repeated basic attacks while your frontline is still posturing, making you the engage target before your team commits. Instead, hit what is safely in range, then step back between attacks, letting tanks or minions absorb the first spell rotation. Another frequent error is using your ultimate too early because an enemy jumps toward you—the enemy waits out the protection and kills you after, or your teammate dies because the real burst target was not you. Track who is actually taking damage and cast the ultimate on the ally being bursted, or on yourself only when locked down. Trying to finish kills with an aggressive dash-in trades your life for a low-value kill and loses damage uptime; let ranged attacks and team pressure finish targets. Casting your heal or movement boost after the enemy has already connected every spell makes it a small bandage; use it early to create distance or dodge a key skill. Throwing your slowing projectile at the first visible enemy leaves you without a way to slow a real diver when they arrive; save it for the champion who can actually reach you. Standing still during attacks makes hooks and stuns easier to land—attack, step, attack, step. Using Snowball as an engage button delivers Kayle into the middle of the enemy team; treat it as a spacing and follow-up tool. Tunneling on the lowest-health target while a bruiser enters your side loses the deciding duel; hit the closest real threat when backing up. Decision mistakes are also costly. Playing the first waves like the main carry takes early poke and gives the enemy an easy engage target; start with discipline, last-hit when safe, and protect your health bar. Drafting or building with no plan for the enemy’s engage pattern leaves you with damage but no survivability; value defensive augments against dive. Fighting every spawn wave forces messy low-resource fights; choose fights around ally cooldowns and health. Ultimating only yourself by habit protects the wrong champion; identify the best ultimate target before each fight. Ignoring enemy poke because you can heal later enters the real fight at half health, forcing an early ultimate; respect poke and stand off-angle. Taking every flashy augment without asking how it helps you live through contact leaves you fragile; prioritize augments that match the game state. Splitting attention between wave clear and champion damage during an engage means you hit minions while your team loses the fight; clear waves when safe, then switch fully to threat management. Treating a won fight as permission to run past the next safe line gets Kayle picked after cleanup; push with your team and keep the same spacing rules. Good Kayle games are usually boring until they suddenly are not. Stay healthy, let enemies waste the first move, and keep your ultimate tied to the real burst window. If you make a mistake, recover by shrinking the fight: back up, hit the nearest threat, and make the enemy pay for walking through your zone.
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Kayle
Is Kayle a safe pick in ARAM: Mayhem? Kayle is safe if your team can cover her early weakness and let her reach her stronger forms. Play behind your frontline, last-hit when possible, and only step up when enemies have used their engage tools. The tradeoff is simple: you give up early pressure for a much scarier late fight. What is Kayle trying to do in the first few fights? Kayle wants to survive, collect gold, and avoid feeding shutdown tempo to the enemy team. If the enemy has poke or hard engage, stand far enough back that they must overcommit to hit you. You may deal less damage early, but staying alive keeps your scaling on schedule. When should Kayle play aggressively? Kayle can play forward after enemies spend key crowd control, mobility, or burst on someone else. When that happens, step into range, attack continuously, and force them to retreat through your team’s damage. If you walk up first, you are often the easiest target on the bridge.
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Blog guide / Aggiornato
