Default priority: R > Q > W > E
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,800
- Prezzo
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Prezzo totale
- 2,800
- Prezzo
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 2,600
- Prezzo
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.80%- Prezzo totale
- 2,800
- Prezzo
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
49.98%- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
49.36%- Prezzo totale
- 2,600
- Prezzo
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
48.97%- Prezzo totale
- 3,000
- Prezzo
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
50.15%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
50.46%- Prezzo totale
- 3,250
- Prezzo
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.10%- Prezzo totale
- 2,850
- Prezzo
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
46.09%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.54%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
52.71%- Prezzo totale
- 2,700
- Prezzo
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
45.95%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
51.48%Oggetti iniziali
- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.43%- Prezzo totale
- 1,200
- Prezzo
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
50.43%- Prezzo totale
- 1,300
- Prezzo
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.76%- Prezzo totale
- 1,200
- Prezzo
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
50.15%Oggetti chiave
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Situazionalielementi
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
48.75%- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
48.21%- Prezzo totale
- 3,000
- Prezzo
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.79%- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
44.32%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.65%- Prezzo totale
- 2,600
- Prezzo
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
47.66%- Prezzo totale
- 3,000
- Prezzo
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
46.29%- Prezzo totale
- 2,800
- Prezzo
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
48.72%- Prezzo totale
- 2,900
- Prezzo
- 750
+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.
48.60%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
53.74%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
51.16%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
53.00%Oggetti iniziali
- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
48.31%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
46.20%- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
46.20%- Prezzo totale
- 1,300
- Prezzo
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.93%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 65.43% | 16.77% | 3,115 |
Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 63.90% | 15.26% | 2,834 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 61.94% | 7.89% | 1,466 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 60.66% | 9.97% | 1,853 |
Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 60.49% | 10.93% | 2,030 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 60.47% | 15.58% | 2,894 |
Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 60.35% | 7.47% | 1,387 |
Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 60.32% | 20.09% | 3,732 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 60.06% | 13.11% | 2,436 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 59.90% | 5.44% | 1,010 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 58.77% | 6.50% | 1,208 |
Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 58.73% | 9.00% | 1,672 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 58.04% | 5.93% | 1,101 |
Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 57.98% | 8.03% | 1,492 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 57.76% | 17.48% | 3,248 |
Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 57.52% | 6.65% | 1,236 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 56.89% | 6.06% | 1,125 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 56.63% | 8.53% | 1,584 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 56.25% | 9.43% | 1,751 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 56.23% | 9.81% | 1,823 |
Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 56.09% | 6.67% | 1,239 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 54.76% | 7.35% | 1,366 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 54.57% | 7.71% | 1,433 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 64.30% | 3.86% | 717 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 63.28% | 2.17% | 403 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 62.87% | 1.99% | 369 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 62.77% | 2.76% | 513 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 62.48% | 3.21% | 597 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 62.22% | 2.14% | 397 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 62.20% | 1.81% | 336 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 62.01% | 2.04% | 379 |
Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 61.53% | 3.53% | 655 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 61.30% | 3.64% | 677 |
Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 60.87% | 3.47% | 644 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 60.42% | 1.52% | 283 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 60.24% | 1.79% | 332 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 59.53% | 3.92% | 729 |
Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 59.42% | 3.54% | 658 |
Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 59.19% | 3.57% | 664 |
Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 58.90% | 2.54% | 472 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 58.66% | 4.35% | 808 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 58.47% | 3.88% | 720 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 58.20% | 2.33% | 433 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 58.10% | 2.33% | 432 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 58.03% | 2.08% | 386 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 58.01% | 4.17% | 774 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 57.48% | 2.73% | 508 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 57.32% | 1.73% | 321 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 57.25% | 3.01% | 559 |
Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 57.25% | 3.01% | 559 |
Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 56.66% | 3.64% | 676 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 56.43% | 1.51% | 280 |
Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 56.11% | 3.96% | 736 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 55.03% | 2.94% | 547 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.77% | 3.78% | 703 |
Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 54.29% | 3.07% | 571 |
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.28% | 1.64% | 304 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.31% | 3.57% | 664 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.62% | 2.87% | 534 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.86% | 1.59% | 295 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 63.20% | 0.67% | 125 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 62.07% | 0.78% | 145 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 61.69% | 1.08% | 201 |
Scegli Circle of Death quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 59.39% | 1.06% | 197 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 59.26% | 0.87% | 162 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 58.73% | 0.68% | 126 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 58.54% | 0.88% | 164 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 58.30% | 1.20% | 223 |
Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 57.72% | 0.80% | 149 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 57.66% | 0.74% | 137 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 57.36% | 0.69% | 129 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 57.02% | 0.65% | 121 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 56.35% | 0.68% | 126 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 56.07% | 1.15% | 214 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 55.56% | 0.87% | 162 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 55.35% | 0.86% | 159 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 54.93% | 1.15% | 213 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 54.37% | 1.42% | 263 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.35% | 0.99% | 184 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 53.96% | 0.75% | 139 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 53.78% | 1.21% | 225 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 53.70% | 1.45% | 270 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.43% | 0.75% | 140 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.21% | 1.11% | 207 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.18% | 1.14% | 211 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.13% | 0.72% | 133 |
Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.82% | 0.66% | 122 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.00% | 0.88% | 164 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 49.16% | 0.96% | 179 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 49.07% | 0.87% | 161 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.93% | 0.91% | 169 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.65% | 0.80% | 149 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 39.09% | 0.59% | 110 |
Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 64.20% | 0.44% | 81 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 62.50% | 0.30% | 56 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 59.62% | 0.56% | 104 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 57.69% | 0.56% | 104 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 57.61% | 0.50% | 92 |
Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 57.61% | 0.50% | 92 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 57.50% | 0.43% | 80 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 57.14% | 0.34% | 63 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 56.86% | 0.27% | 51 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 56.18% | 0.48% | 89 |
Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 55.88% | 0.37% | 68 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 55.66% | 0.57% | 106 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 55.41% | 0.40% | 74 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 55.38% | 0.35% | 65 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 54.90% | 0.27% | 51 |
Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 54.17% | 0.39% | 72 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 53.25% | 0.41% | 77 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 50.54% | 0.50% | 93 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.49% | 0.55% | 103 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.00% | 0.48% | 90 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.30% | 56 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 48.61% | 0.39% | 72 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.39% | 0.50% | 93 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.00% | 0.54% | 100 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.83% | 0.37% | 69 |
Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.34% | 0.44% | 82 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.45% | 0.30% | 55 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.64% | 0.30% | 56 |
Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 41.51% | 0.29% | 53 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 37.14% | 0.57% | 105 |
Lillia Skill Combos
Extracted from the skill order guide
Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.
Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.
Lillia Counters
Counters and threats extracted from the matchup guide
Counters
6Lillia counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
6Lillia is countered by these champions in ARAM: Mayhem.
Read counter detailsLillia Team Comp Highlights
Partner patterns extracted from the team comp guide
Amumu
Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team.
Orianna
Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat.
Seraphine
Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills.
Miss Fortune
Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path.
Nautilus
Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown.
Synergy mechanism: Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team. Combo: Amumu starts when enemies group near the wave or under a choke. Lillia follows immediately with area damage to mark as many targets as possible, then uses her ultimate once the enemy team has already committed defensive tools or is stuck in Amumu’s control. If Sleep lands on several targets, Amumu and Lillia’s team collapse with their biggest area damage. Best scenario: This pairing is strongest into short-range teams that must walk forward together. When the enemy frontline and backline are close enough for Amumu to catch both, Lillia gets a clean fight without needing to overextend for tags. Enemy answer: Good opponents will spread sideways, save displacement for Lillia’s follow-up, or force Amumu to engage too deep before Lillia is in range. Cleanse effects, spell shields, and fast disengage can also break the Sleep punish window. Failure risk and recovery: The main failure is double-committing into a bad engage. If Amumu misses or catches only the tank, Lillia should not force ultimate just to “save” the play. Back out, keep movement stacks through safe hits, and wait for the next wave or Snowball angle instead of burning the whole combo into a disengaging team. 2. Orianna Synergy mechanism: Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat. Combo: Lillia tags multiple enemies, backs just far enough to avoid retaliation, then casts ultimate when Orianna is ready to hit the sleeping cluster. Orianna can either use Lillia’s movement as delivery or wait for Sleep to force enemies into a predictable clump. The clean version is Sleep first, Orianna pull as they wake or as the team commits damage. Best scenario: This duo shines against teams that kite backward in a straight line. Lillia’s threat makes them spread or retreat, and Orianna punishes whichever choice is late. If they group, they eat the combo. If they split, Lillia can keep chasing the exposed side. Enemy answer: Enemies can attack Orianna’s ball position, hold mobility until after the pull, or pressure Lillia before she marks enough targets. Long-range poke also makes it harder for Orianna and Lillia to stand in useful zones together. Failure risk and recovery: The risk is mistiming. If Orianna spends her main control before Sleep connects, Lillia’s ultimate may only stall the fight instead of winning it. Recover by playing slower: use Orianna shield and wave clear to stabilize, let Lillia fish with safe poke, then only commit when both champions can layer their crowd control in the same area. 3. Seraphine Synergy mechanism: Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills. Combo: Seraphine softens the enemy team and controls the wave. Lillia looks for multi-target tags when enemies step forward to clear. Once Lillia uses ultimate, Seraphine aims her crowd control through the sleeping targets or through the frontline trying to peel them. If Seraphine starts first, Lillia can use that crowd control as permission to walk in and mark more targets. Best scenario: This is best in slower front-to-back fights where both teams are trading cooldowns around the minion wave. Seraphine keeps Lillia healthy enough to take repeated short trades, and Lillia gives Seraphine a huge delayed engage button instead of relying only on straight-line skillshots. Enemy answer: Hard dive can punish this pair if Seraphine is forced to use defensive tools early and Lillia has no frontline cover. Enemies can also dodge laterally and avoid standing in the same lane of follow-up crowd control. Failure risk and recovery: The failure point is over-waiting. If Lillia holds ultimate forever and Seraphine only clears waves, the enemy poke comp may chip the team down. Recover by taking small wins: tag the frontline, force shields or cleanses, reset behind Seraphine’s sustain, and repeat until the enemy team has fewer answers for the real engage. 4. Miss Fortune Synergy mechanism: Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path. Combo: Lillia marks several enemies and casts ultimate once Miss Fortune has a clear firing lane. As the Sleep lands, Miss Fortune channels her area damage across the sleeping targets or across the route their teammates must use to save them. Lillia should position to the side, not directly in front, so she can punish survivors without body-blocking the carry’s angle. Best scenario: This pairing is brutal near choke points, towers, and minion waves where enemies cannot fan out quickly. If the enemy backline has already used mobility or peel, Sleep into Miss Fortune damage can end the fight before the frontline gets to respond. Enemy answer: The enemy team will try to interrupt Miss Fortune, block her angle with tanks, or spread before Lillia can mark multiple targets. Assassins may also ignore Lillia and dive Miss Fortune the moment she channels. Failure risk and recovery: If Miss Fortune is interrupted or forced to reposition, Lillia should not chase alone into the full enemy team. Use the Sleep duration as a reset window, move back toward Miss Fortune, and turn on the diver first. The combo can still win if Lillia peels, buys space, and lets Miss Fortune fire from the second angle instead of the first. 5. Nautilus Synergy mechanism: Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown. Combo: Nautilus threatens the first catch. If he lands it, Lillia moves in for damage and passive application while the target is controlled. If the enemy team collapses to save that target, Lillia can spread tags and cast ultimate on the grouped response. Nautilus then saves his remaining control for whoever wakes up and tries to flash, dash, or dive the backline. Best scenario: This is strongest when Lillia’s team needs a stable front line against bruisers, assassins, or short-range engage. Nautilus absorbs the first hit, and Lillia gets to play like a skirmisher instead of a sacrifice. Enemy answer: Poke comps can hit Nautilus before he finds a clean hook, and disengage supports can deny the follow-up after he commits. If enemies refuse to group, Lillia’s ultimate may only catch one or two targets unless the team forces them into a tight space. Failure risk and recovery: The risk is tunnel vision on the first hooked target. If it is a tank with defensive tools ready, Lillia should use the engage to gain movement and zone control rather than dumping everything. Recover by hitting the nearest safe target, keeping speed active, and waiting for Nautilus to threaten the next catch when the enemy carries step forward to deal damage.
Draft note: Lillia does not need every teammate to be an engage champion, but she needs at least one reliable starter or protector. Without that, she is forced to create every mark herself, and good teams will punish her entry before Sleep matters. Pair her with one engager, one wave-control or sustain champion, and one high-damage follow-up, and her fights become much easier to execute.
Lillia ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | She is usually a patient poke-and-kite mage who waits for good E tags or front-to-back Q angles before committing to her ultimate. | She becomes a high-tempo skirmisher and fight starter who creates repeated contact, forces bad chases, and punishes enemies who spend gap closers. | Shift from passive poke scaling to active tempo fighting and early engagement. |
| W Usage | Fights are slower, sometimes allowing you to walk up and W a rooted target without immediate consequence. | Missed W creates a huge punish window, so use it only after sleep, allied crowd control, or when an enemy dash is spent. | Save W for confirmed targets; failed commitment is punished harder than normal. |
| Ultimate Timing | You can spend time fishing for poke before looking for a huge multi-target R setup. | R should end a fight pattern, not start a desperate one, because opponents recover or counter-engage with augmented power quickly. | Use R when your team can instantly follow; avoid using it on single low-value targets. |
| Tempo and Pacing | Long poke phases allow Lillia to farm stacks of pressure through repeated Q and E attempts safely. | Augments compress the rhythm, flipping fights from neutral to lethal quickly, so arriving late to the deciding engage costs your team. | Step up with your frontline and take short, repeatable passes instead of waiting. |
| Build Logic | She can sometimes get away with greedy AP choices if the enemy lacks hard engage. | Pure damage builds often fail because fights reach you faster; you need durability to survive the first contact and apply multiple passive rotations. | Prioritize survival and uptime over theoretical damage to protect your pattern. |
Champion Analysis
Ruolo / Tasso vittoria
In League of Legends Hextech Mayhem (ARAM) mode, Lillia the Bashful Bloom operates as a highly mobile AoE mage, seamlessly transitioning from her jungle origins into a dominant mid or top lane pick. Her primary strategic value lies in her passive ability, Dream Dust, which deals damage scaling with a target’s maximum health percentage, making her remarkably effective against even the tankiest frontline champions. This allows Lillia to threaten durable opponents that other mages might struggle to take down. Her Q ability, Blooming Blows, serves as her primary poke tool, featuring a short cooldown and a movement speed boost that enables her to harass opponents relentlessly during the laning phase and maintain excellent positioning. The W ability, Watch Out! Eep!, delivers true damage and represents her core burst damage source, providing a critical spike in her damage pattern. Her E, Swirlseed, offers long-range slow utility, valuable crowd control that helps her team set up engagements or catch fleeing enemies. Lillia’s ultimate, Lilting Lullaby, is one of the most devastating crowd control abilities in Hextech Mayhem, putting all enemies within range to sleep and capable of single-handedly turning the tide of a team fight. This ultimate creates massive windows for her team to follow up with damage or objectives. The champion’s identity is defined by a rhythm of constant movement and ability rotation: she uses her speed boost from Blooming Blows to dance around fights, applying passive damage over time, landing true damage bursts with Watch Out! Eep!, and setting up kills with Swirlseed before unleashing Lilting Lullaby at the decisive moment. Mastering this rhythm and timing is essential, as poor execution can leave her vulnerable or waste her game-changing ultimate. Lillia’s damage pattern combines sustained poke, max health percentage damage, true burst, and AoE control, giving her both consistent threat and explosive team fight potential. Her practical strategic value stems from her ability to pressure tanks, control space with slows, and single-handedly decide large-scale engagements with a well-placed sleep. She stands as a nightmare for any opposing team when piloted with proper pacing and awareness of cooldowns.
Consigli chiave
Blog guide / N/A
Lillia thrives on controlled movement and repeated light trades in ARAM: Mayhem. Her default poke pattern involves walking up from the side of the minion wave, tagging enemies with the outer edge of Q, then immediately drifting backward before they can answer. For a standard engage, she lands Snowball or a long-range E first, follows with Q while moving across the enemy front line, and uses R only after multiple enemies are affected by her passive, committing W only when the target is already controlled or isolated. When divers enter her team, she steps sideways, hits them with Q, places E through the narrow lane to tag the backline, then uses R to stop the second wave of follow-up. For escapes, she casts E down the lane while retreating, clips pursuers with Q for movement momentum, and holds W unless an enemy is already slowed or asleep. Snowball serves as both threat and dash; landing it forces carries to respect her sleep follow-up even without immediate recast. The best Snowball engage comes after an enemy has used a dash, shield, or crowd control, and she recasts only when her team is close enough to hit sleeping targets. She avoids snowballing into five enemies just because her ultimate is ready. A defensive Snowball trick involves marking an enemy frontline during retreat, then recasting only if it moves her away from the enemy backline. Positioning on the narrow map demands playing diagonally, using shallow arcs so her Q edge connects while keeping her outside straight-line engage angles. She uses the side wall as a safety rail, approaching from one side and retreating toward it. She hovers just off her frontline's shoulder to sweep around fights. Against heavy poke, she waits behind minions and steps forward only when a key projectile has missed. Against hard engage, she keeps one body length behind her frontline, punishing with Q and R after they commit. Target priority shifts by enemy composition: versus squishy poke teams, she forces any tagged carry to back; versus dive-heavy teams, she sleeps the first diver and the follower; versus tank-heavy teams, she repeatedly applies passive and kites while looking for E onto the backline; versus shield sustain, she staggers damage and waits for defensive tools before multi-target R; versus pick comps, she prioritizes survival and punishes only after the pick spell is down. Hextech augment windows influence timing: damage-trigger augments are activated through safe passive application first, mobility-trigger augments pair with her hit-and-run rhythm, defensive augments mean she saves hardest commit for when the window is available, on-hit augments encourage short waves, and ultimate-related augments are best used when multiple enemies are grouped. Resource discipline is critical: she enters fights with movement already built when possible, avoids throwing E on cooldown without a target, sequences cooldowns carefully, and uses R after the enemy has spent mobility or clustered. W is a punish tool on controlled enemies, not a starter. When pushing, she walks beside the wave; when being pushed, she clears just enough and looks for E through the wave near her structure. After winning a fight, she helps move the wave but avoids standing under tower without passive momentum. Good dives require tagged enemies, key crowd control used, and team proximity; bad dives see her being first under tower or needing W just to reach. The best tower sequence involves poking, applying passive to multiple targets, then sleeping them as her team enters.
Read full guideGuida stile
N/A / Potenziamenti
Lillia the Bashful Bloom's playstyle in Mayhem revolves around movement speed, short hit-and-run trades, and ultimate threat. In the early game, she starts slightly behind the front line, near the lane's side to build speed with Q edges and quickly drift back before enemy poke lands. She uses the minion wave as a safe movement-speed battery, tapping it with Q when safe and kiting sideways rather than backward. Her early poke rhythm is short: a Q edge hit, step out, then look for E through minions or down the lane. W is reserved for targets already controlled or slowed, as using it for raw engage leaves her locked in place. Snowball is treated as a threat extender, not an automatic dash; she throws it after an enemy has used their main crowd control or mobility, and only recasts when she can guarantee a Q edge, W center, or multi-target R setup. The core trading rule is that hit-and-run beats all-in; tagging two or more enemies builds future ultimate pressure, while tagging only one tank calls for resetting the angle. Early augment choices should counter what the enemy draft denies—movement, ability haste, or survivability against poke or engage, and damage or burn options when her team already has reliable frontline. In the mid game, levels 7-11 are Lillia's most important phase. With items and augments, she repeatedly threatens the full sequence: tag multiple enemies, cast R, reposition during the sleep delay, then land W or Q edge as the team collapses. After taking wave control, she pushes quickly with Q and E, then steps into side angles rather than standing in the cleared center. Snowball timing is best after her team has created a health lead or forced a key defensive spell; she uses the dash only if she can instantly sleep the target or exit with movement speed. Teamfight choice depends on the enemy composition: flank sleep when carries stand close together, front-to-back burn when the enemy has point-and-click crowd control or multiple knockups. When ahead, she keeps the lane pushed and forces repeated fights, using R proactively on two valuable targets or a carry and their peel. When behind, she plays near her tower, tags the first diver with Q, and saves R until the enemy commits multiple bodies. After every ultimate fight, she shifts to a lower-risk pattern until R is ready again. Late game Lillia is a fight warper, not a simple diver. Her value lies in forcing the enemy to spread and misposition because any multi-target tag can become a fight-winning R. She balances three jobs: engage when the angle is clean, protect carries when divers commit, and clean up once enemies are slowed, slept, or separated. Positioning is diagonal behind the frontline, using lane edges and minion waves to hide E angles. Target priority goes to grouped carries, immobile mages, and peel champions; hitting frontline is acceptable only to stack movement, apply passive pressure, or set up a defensive sleep. She starts fights only when she has tagged multiple enemies, an ally has controlled a carry, enemy cleanse or immunity tools are forced, or her Snowball lands with team in range. Hold ultimate longer against assassins and divers, letting them enter before sleeping them inside her team's damage zone. Cleanup involves using W on targets that cannot dodge and Q edge while circling, avoiding overchasing. A late Snowball recast can win or lose the game, so she recasts only for guaranteed multi-target sleep, finishing a carry with follow-up, or dodging a worse incoming engage.
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Lillia the Bashful Bloom excels in ARAM: Mayhem when she plays as a space thief rather than a frontliner, using high movement to tag targets and drift back before the enemy can layer crowd control. Her primary strength is the ability to force enemy carries to choose between last-hitting the wave or eating her poke, and she can convert a single wounded frontline into a full team retreat by angling away from engage tools and repeating from the side. When ahead, Lillia calls fights only after multiple enemies are marked and her team can reach the sleeping targets; she does not burn her sleep setup on a single tank that the team cannot kill. She waits for the enemy to use main crowd control before going deeper, moving in for outer-edge hits and threatening the center only when the target is slowed or forced into a narrow path. Augments that grant movement, haste, or repeated spell access tighten her hit-and-run loop but do not protect against being pinned by hard crowd control. Defensive augments allow one extra step forward if an exit path exists, but they are wasted if used to stand still and trade like a tank. Lillia’s cleanest way to convert a lead is to kite backward through her team and make overconfident chasers overextend into allied damage; the throw occurs when she gets greedy for the final hit and leaves her carries behind. When behind, Lillia stops trying to be the first champion in and focuses on slowing the enemy push, punishing overextensions, and holding her sleep threat until the enemy gives a real clump or greedy dive. She clears and pokes from the safest angle, using minions and terrain to make the enemy’s engage path awkward. If her team lacks damage for a straight 5v5, she forces staggered fights by marking a frontliner repeatedly, waiting for the enemy backline to step too close. She saves hard commitment for the moment an enemy carry uses mobility or defensive tools early. When the enemy dives her backline, she peels first and holds her sleep setup for the follow-up wave. If her team is low and cannot follow a deep engage, she uses Snowball as pressure rather than committing. Augments that grant range, poke access, or safer spell delivery allow her to fish from behind her wave; defensive augments help her survive the first catch and retreat into the team. The comeback window appears when an overconfident enemy groups tightly to end, allowing a safe mark into a multi-target sleep that her team can immediately punish. Lillia tracks who can stop her movement, baits hooks and stuns with short steps forward, keeps one escape direction open, and only turns when the enemy wastes damage into the wrong target. She accepts slow recovery, knowing that safe poke, delayed pushes, and one protected carry are enough to rebuild the game until the enemy overreaches.
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Lillia the Bashful Bloom relies on a constant cycle of tagging enemies with her passive dream dust, which applies delayed magic damage and marks them for her ultimate, Lilting Lullaby. In ARAM: Mayhem, where fights erupt rapidly and space is limited, her effectiveness hinges on maintaining mobility and avoiding direct exposure. Her primary tool, Blooming Blows, is a sweeping area-of-effect around her that grants movement speed when hitting the outer edge. This allows her to weave in and out of skirmishes, tagging multiple enemies without committing to a stationary trade. The key to her survivability is landing the outer ring of Q while curving away immediately; stepping into the center of the enemy team trades her safety for a guaranteed hit, which is rarely optimal. Her secondary damaging ability, Watch Out! Eep!, is a heavy short-range slam that rewards setup from crowd control or sleep. It should not be used carelessly due to its delay and vulnerability during the wind-up. In Mayhem, it is best saved for punishing enemies who have already used mobility or are locked down by her ultimate. Swirlseed gives Lillia reach from a distance, making it her safest option to apply passive marks before a fight fully commits. The seed can bounce through minion waves to hit clustered backliners, creating engage threats without requiring her to enter danger. The ultimate, Lilting Lullaby, only affects champions currently marked by her passive’s dream dust. It makes them drowsy and then asleep, but damage early wakes them. This ability is her fight breaker in Mayhem: a well-timed multi-target sleep can halt a dive, initiate a wipe, or buy time for the team to reset. However, it is highly punishable if used without meaningful marks or if the team cannot follow up. A missed or low-value ultimate leaves Lillia without her strongest control tool during the next fight. Throughout the game, Lillia must balance her aggressive tagging with discipline. Early fights call for safe Q edge hits and long E tags to accumulate health advantages without going all-in. In full teamfights, her job is to mark multiple targets while avoiding the first chain of crowd control, then commit with W only when the enemy’s punish tools are exhausted. Enemies counter her by dodging her initial spells, spreading out to limit ultimate value, or using point-and-click crowd control and burst to shut her down before she builds momentum. Missing her poke window or failing to apply passive marks removes her ultimate threat entirely, forcing her to walk into danger to stay relevant. Lillia is thus a champion of patience and precision, where every ability used must contribute to her mark-and-sleep loop or risk leaving her vulnerable and ineffective.
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Lillia wins ARAM: Mayhem fights by touching the edge of danger without standing inside it. Most bad Lillia games come from two habits: forcing the center of the fight too early, or holding back so long that your sleep setup never matters. Spamming Q while standing still in the wave makes you an easy target for hooks and stuns before building tempo; instead cast Q while moving across the edge, clipping enemies with the outer part and drifting sideways or backward. Treating W like a normal gap closer and throwing it at max reach into a full team lands you in the middle, misses the high-impact hit, and gets you punished; use W only when the target is already slowed, asleep, trapped by an ally, or forced into a narrow path. Throwing E straight down the lane every time lets the enemy learn the angle and sidestep for free; vary the angle by bouncing through minions, sending from brush, or throwing when enemies are locked into last-hitting or dodging another spell. Pressing R the moment one enemy is marked, even a tank standing safely near their team, wastes your biggest fight tool for low payoff; look for marked carries, multiple marked targets, or a marked diver who has overcommitted into your team, and use single-target R only when that target is actually killable or stopping them saves your backline. Breaking sleep instantly with weak poke or an accidental tick when your team is not ready gives the target a window to flash away or turn the fight; instead ping or move toward the slept target and time follow-up with the team’s highest damage or crowd control. Ignoring movement pattern after each spell loses Lillia’s biggest advantage and makes you a short-range mage with no escape plan; every cast should have a path attached—Q across, E from cover, W after crowd control, then kite out before the enemy can answer. Using Snowball as a blind engage just because it connects leads to arriving before your team and dying with R unused; take the second Snowball only when the target is isolated, controlled, low enough to finish, or when the team is clearly moving with you. Aiming every Q for damage instead of safety steps into threat range of point-and-click crowd control or instant burst; against hard engage use Q as a spacing tool first and a damage tool second, clipping the nearest enemy then kiting diagonally away. Decision mistakes include playing like the main tank because Lillia can move fast and survive short trades, which starts fights from the wrong place and gives the team no sleep threat; let true frontliners or poke pressure start the exchange, then enter when enemies are already aiming elsewhere. Refusing to fight until a perfect multi-person R lands causes your team to lose health, wave control, and space; use smaller advantages like a clean sleep on a carry or a diver that changes the fight immediately. Diving past the frontline every fight separates you from damage dealers and lets the enemy frontline turn on your team; hit whoever lets you keep moving safely, burning down the frontline while preparing R for anyone marked in a bad position. Building or choosing augments with no plan for the enemy comp leads to mismatched stats; against heavy burst and lockdown value survival and spacing, and if the team already has peel and setup lean into damage.
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Lillia
Is Lillia a frontliner in ARAM: Mayhem? No. Lillia plays like a skirmishing AP bruiser who survives by moving in and out, not by standing still and soaking damage. If your team needs someone to start every fight face-first, you can help with Sleep setup, but you should not be the only champion walking into five enemies. What is Lillia trying to do in a normal fight? Your goal is to tag multiple enemies, keep moving, and look for a Sleep angle once they are softened or grouped. If you rush in before your team is close enough, the enemy can cleanse, disengage, or burst you before your damage matters. Play the edge first, then commit when someone has already used a key crowd control spell or dash. When should I use Sleep? Use Sleep when your team can actually follow it, not just because several enemies are marked. If the enemy carries are clumped and your damage dealers are in range, cast it to force a hard punish. If your team is retreating or dead, saving it can be better than creating a Sleep your team cannot convert.
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