ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T1 Posizione #28

Singed build e migliori potenziamenti ARAM Mayhem

Singed è attualmente classificato T1 nei dati ARAM Mayhem.

Singed Singed the Mad Chemist Combattente / Tank / Mago
TierT1
Posizione#28
Tasso vittoria52.96%
Tasso scelta0.68%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria51.96%
Tasso scelta10.30%
#2
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria51.62%
Tasso scelta8.07%
#3
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria51.95%
Tasso scelta7.92%

Situazionalielementi

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

52.86%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.19%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

52.02%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.32%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Prezzo totale
2,900
Prezzo
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

49.32%
Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

52.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.77%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

55.04%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

56.00%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.75%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.67%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.05%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.74%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.87%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

53.87%
Haunting Guise Haunting Guise Haunting Guise
Prezzo totale
1,300
Prezzo
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

60.00%

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

Tasso vittoria51.43%
Tasso scelta4.94%
#2
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria54.87%
Tasso scelta2.97%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

Tasso vittoria56.35%
Tasso scelta2.86%

Situazionalielementi

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.03%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

53.40%
Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

48.85%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Prezzo totale
2,900
Prezzo
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

48.52%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.88%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

48.00%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.50%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

47.51%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.70%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

47.54%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.55%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.50%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.53%
Guardian's Horn Guardian's Horn Guardian's Horn
Prezzo totale
950
Prezzo
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

52.44%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.44%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.31%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.31%

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria52.09%
Tasso scelta16.29%
#2
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria51.94%
Tasso scelta10.15%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria52.02%
Tasso scelta6.29%

Situazionalielementi

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

52.77%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.54%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.93%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.68%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.41%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Prezzo totale
2,900
Prezzo
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

49.53%
Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

52.41%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.76%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.91%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.13%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.60%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.13%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

53.42%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

50.90%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.90%
Haunting Guise Haunting Guise Haunting Guise
Prezzo totale
1,300
Prezzo
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.82%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.08%
Tasso scelta
8.29%
Partite
1,696

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.08%8.29%1,696
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
57.06%
Tasso scelta
6.19%
Partite
1,267

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.06%6.19%1,267
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.83%
Tasso scelta
4.62%
Partite
945

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.83%4.62%945
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
56.46%
Tasso scelta
9.57%
Partite
1,959

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT156.46%9.57%1,959
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.80%
Tasso scelta
9.27%
Partite
1,898

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.80%9.27%1,898
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.68%
Tasso scelta
4.99%
Partite
1,022

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.68%4.99%1,022
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.31%
Tasso scelta
6.07%
Partite
1,242

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.31%6.07%1,242
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.61%
Tasso scelta
8.69%
Partite
1,778

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.61%8.69%1,778
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.22%
Tasso scelta
5.56%
Partite
1,138

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.22%5.56%1,138
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.74%
Tasso scelta
12.42%
Partite
2,542

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.74%12.42%2,542
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.41%
Tasso scelta
12.62%
Partite
2,582

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.41%12.62%2,582
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.17%
Tasso scelta
11.39%
Partite
2,332

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.17%11.39%2,332
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.03%
Tasso scelta
13.05%
Partite
2,670

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.03%13.05%2,670
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.64%
Tasso scelta
11.12%
Partite
2,276

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.64%11.12%2,276
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.19%
Tasso scelta
5.25%
Partite
1,075

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.19%5.25%1,075
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.85%
Tasso scelta
7.53%
Partite
1,541

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.85%7.53%1,541
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.75%
Tasso scelta
13.10%
Partite
2,682

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.75%13.10%2,682
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.37%
Tasso scelta
7.97%
Partite
1,632

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.37%7.97%1,632
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.87%
Tasso scelta
5.48%
Partite
1,121

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.87%5.48%1,121
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.68%
Tasso scelta
8.29%
Partite
1,697

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.68%8.29%1,697
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.54%
Tasso scelta
5.33%
Partite
1,090

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.54%5.33%1,090
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.47%
Tasso scelta
7.34%
Partite
1,502

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.47%7.34%1,502
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.24%
Tasso scelta
4.57%
Partite
935

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT148.24%4.57%935
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.27%
Tasso scelta
6.42%
Partite
1,314

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.27%6.42%1,314
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
58.74%
Tasso scelta
2.49%
Partite
509

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.74%2.49%509
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
56.85%
Tasso scelta
3.28%
Partite
672

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.85%3.28%672
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.08%
Tasso scelta
3.54%
Partite
724

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.08%3.54%724
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.06%
Tasso scelta
4.07%
Partite
833

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.06%4.07%833
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.51%
Tasso scelta
2.66%
Partite
544

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.51%2.66%544
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
55.29%
Tasso scelta
2.91%
Partite
595

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.29%2.91%595
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.13%
Tasso scelta
4.29%
Partite
878

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.13%4.29%878
Cruelty Cruelty Cruelty Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.81%
Tasso scelta
2.34%
Partite
478

Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.81%2.34%478
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.66%
Tasso scelta
2.78%
Partite
569

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.66%2.78%569
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.52%
Tasso scelta
3.19%
Partite
653

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.52%3.19%653
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.44%
Tasso scelta
2.48%
Partite
507

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.44%2.48%507
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.20%
Tasso scelta
2.56%
Partite
524

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.20%2.56%524
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.14%
Tasso scelta
2.30%
Partite
471

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.14%2.30%471
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.11%
Tasso scelta
3.57%
Partite
730

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.11%3.57%730
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.88%
Tasso scelta
2.33%
Partite
477

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.88%2.33%477
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.86%
Tasso scelta
3.23%
Partite
661

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.86%3.23%661
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.71%
Tasso scelta
2.24%
Partite
458

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.71%2.24%458
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.26%
Tasso scelta
3.60%
Partite
736

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.26%3.60%736
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.23%
Tasso scelta
3.41%
Partite
697

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.23%3.41%697
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.16%
Tasso scelta
3.01%
Partite
617

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.16%3.01%617
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.83%
Tasso scelta
3.11%
Partite
636

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.83%3.11%636
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.81%
Tasso scelta
2.35%
Partite
481

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.81%2.35%481
Impassable Impassable Impassable Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.70%
Tasso scelta
3.35%
Partite
685

Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.70%3.35%685
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.50%
Tasso scelta
2.74%
Partite
560

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.50%2.74%560
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.25%
Tasso scelta
2.17%
Partite
444

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.25%2.17%444
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.92%
Tasso scelta
3.43%
Partite
703

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.92%3.43%703
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.78%
Tasso scelta
3.29%
Partite
674

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.78%3.29%674
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.45%
Tasso scelta
3.04%
Partite
622

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.45%3.04%622
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.38%
Tasso scelta
3.55%
Partite
726

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.38%3.55%726
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.29%
Tasso scelta
3.23%
Partite
661

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.29%3.23%661
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.91%
Tasso scelta
2.15%
Partite
440

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.91%2.15%440
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.56%
Tasso scelta
3.04%
Partite
623

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.56%3.04%623
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.86%
Tasso scelta
3.51%
Partite
718

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.86%3.51%718
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.83%
Tasso scelta
4.44%
Partite
909

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.83%4.44%909
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.79%
Tasso scelta
2.31%
Partite
472

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.79%2.31%472
Tormentor Tormentor Tormentor Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.70%
Tasso scelta
2.45%
Partite
501

Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.70%2.45%501
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.30%
Tasso scelta
3.52%
Partite
721

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.30%3.52%721
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.51%
Tasso scelta
2.45%
Partite
501

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.51%2.45%501
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.59%
Tasso scelta
1.26%
Partite
257

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.59%1.26%257
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
56.97%
Tasso scelta
2.03%
Partite
416

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.97%2.03%416
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.63%
Tasso scelta
1.92%
Partite
392

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.63%1.92%392
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.47%
Tasso scelta
1.77%
Partite
363

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT356.47%1.77%363
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.75%
Tasso scelta
1.40%
Partite
287

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.75%1.40%287
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.69%
Tasso scelta
1.25%
Partite
255

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.69%1.25%255
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.09%
Tasso scelta
1.87%
Partite
383

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.09%1.87%383
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.85%
Tasso scelta
1.27%
Partite
260

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.85%1.27%260
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.77%
Tasso scelta
1.49%
Partite
305

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.77%1.49%305
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.92%
Tasso scelta
1.34%
Partite
274

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.92%1.34%274
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.85%
Tasso scelta
1.63%
Partite
333

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.85%1.63%333
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.32%
Tasso scelta
1.16%
Partite
237

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.32%1.16%237
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.23%
Tasso scelta
1.53%
Partite
314

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.23%1.53%314
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.99%
Tasso scelta
1.48%
Partite
302

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.99%1.48%302
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.96%
Tasso scelta
1.62%
Partite
331

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.96%1.62%331
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.80%
Tasso scelta
1.36%
Partite
278

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.80%1.36%278
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.69%
Tasso scelta
1.30%
Partite
267

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.69%1.30%267
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.23%
Tasso scelta
1.58%
Partite
324

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.23%1.58%324
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.85%
Tasso scelta
1.43%
Partite
293

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.85%1.43%293
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.61%
Tasso scelta
1.61%
Partite
330

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.61%1.61%330
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.54%
Tasso scelta
1.81%
Partite
370

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.54%1.81%370
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
49.34%
Tasso scelta
1.11%
Partite
227

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.34%1.11%227
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.18%
Tasso scelta
1.80%
Partite
368

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.18%1.80%368
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.95%
Tasso scelta
1.16%
Partite
237

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.95%1.16%237
Adamant Adamant Adamant Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.70%
Tasso scelta
1.69%
Partite
345

Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.70%1.69%345
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.40%
Tasso scelta
1.99%
Partite
407

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.40%1.99%407
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.33%
Tasso scelta
1.31%
Partite
269

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.33%1.31%269
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.69%
Tasso scelta
1.91%
Partite
390

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.69%1.91%390
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.44%
Tasso scelta
2.10%
Partite
430

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.44%2.10%430
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.70%
Tasso scelta
2.12%
Partite
434

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.70%2.12%434
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.13%
Tasso scelta
1.21%
Partite
247

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.13%1.21%247
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
61.85%
Tasso scelta
0.85%
Partite
173

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT461.85%0.85%173
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.35%
Tasso scelta
1.03%
Partite
211

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT457.35%1.03%211
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
57.14%
Tasso scelta
1.09%
Partite
224

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT457.14%1.09%224
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.20%
Tasso scelta
1.08%
Partite
221

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.20%1.08%221
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.51%
Tasso scelta
0.56%
Partite
114

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.51%0.56%114
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.42%
Tasso scelta
1.07%
Partite
219

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.42%1.07%219
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.33%
Tasso scelta
0.59%
Partite
120

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.33%0.59%120
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.10%
Tasso scelta
0.71%
Partite
145

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT453.10%0.71%145
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.60%
Tasso scelta
0.75%
Partite
154

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.60%0.75%154
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.32%
Tasso scelta
0.74%
Partite
151

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.32%0.74%151
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.23%
Tasso scelta
1.09%
Partite
224

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.23%1.09%224
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.14%
Tasso scelta
0.68%
Partite
140

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.14%0.68%140
Feel the Burn Feel the Burn Feel the Burn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.96%
Tasso scelta
0.50%
Partite
102

Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.96%0.50%102
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.61%
Tasso scelta
0.61%
Partite
124

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.61%0.61%124
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.49%
Tasso scelta
0.49%
Partite
101

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.49%0.49%101
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.03%
Tasso scelta
0.95%
Partite
194

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.03%0.95%194
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.41%
Tasso scelta
0.60%
Partite
123

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.41%0.60%123
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.24%
Tasso scelta
1.03%
Partite
211

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.24%1.03%211
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.47%
Partite
96

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%0.47%96
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.46%
Tasso scelta
0.91%
Partite
186

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.46%0.91%186
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.36%
Tasso scelta
0.76%
Partite
156

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.36%0.76%156
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.30%
Tasso scelta
0.69%
Partite
142

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.30%0.69%142
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.42%
Tasso scelta
0.93%
Partite
190

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.42%0.93%190
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.06%
Tasso scelta
1.00%
Partite
204

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.06%1.00%204
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.95%
Tasso scelta
0.72%
Partite
148

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.95%0.72%148
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.68%
Tasso scelta
0.92%
Partite
188

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.68%0.92%188
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.51%
Tasso scelta
0.64%
Partite
131

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.51%0.64%131
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.10%
Tasso scelta
0.57%
Partite
116

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.10%0.57%116
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
42.92%
Tasso scelta
1.10%
Partite
226

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT442.92%1.10%226
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
39.13%
Tasso scelta
0.67%
Partite
138

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT439.13%0.67%138
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
59.09%
Tasso scelta
0.43%
Partite
88

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT559.09%0.43%88
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.18%
Tasso scelta
0.43%
Partite
89

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT556.18%0.43%89
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.24%
Tasso scelta
0.29%
Partite
59

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT554.24%0.29%59
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.85%
Tasso scelta
0.32%
Partite
65

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT553.85%0.32%65
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.42%
Tasso scelta
0.36%
Partite
73

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT553.42%0.36%73
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.14%
Tasso scelta
0.43%
Partite
88

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT551.14%0.43%88
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.98%
Tasso scelta
0.25%
Partite
51

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT550.98%0.25%51
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.88%
Tasso scelta
0.28%
Partite
57

Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT550.88%0.28%57
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.67%
Tasso scelta
0.37%
Partite
75

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT550.67%0.37%75
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.28%
Tasso scelta
0.28%
Partite
58

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT548.28%0.28%58
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.10%
Tasso scelta
0.39%
Partite
79

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT548.10%0.39%79
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.46%
Tasso scelta
0.29%
Partite
59

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT547.46%0.29%59
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.90%
Tasso scelta
0.30%
Partite
61

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT545.90%0.30%61
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.68%
Tasso scelta
0.40%
Partite
81

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT545.68%0.40%81
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.28%
Tasso scelta
0.26%
Partite
53

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT545.28%0.26%53
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
43.04%
Tasso scelta
0.39%
Partite
79

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT543.04%0.39%79

Singed Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Slow, zone, anti-mobility, or trap-style augments: consider R > Q > W > E only when enemy mobility is the main reason you are losing fights.

RQEW

Take Q early, put one point in E for the flip, add W once fights start needing zone control, then max Q first, E second, W last.

Singed Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Singed counters these champions in ARAM: Mayhem.

Aphelios Aphelios Aphelios T2
Tier
T2
Posizione
#39
Tasso vittoria
52.50%
Tasso scelta
0.53%

Aphelios è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

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Countered By

5

Singed is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Posizione
#119
Tasso vittoria
49.21%
Tasso scelta
0.38%

Cassiopeia è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Singed Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Singed is a strong ball carrier because he wants to run directly through the enemy team. Orianna gives him protection on the way in and punishes enemies who clump while trying to kill him.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yasuo

Singed can create the kind of sudden displacement Yasuo loves. When Singed gets onto a carry and throws them into his team, Yasuo gains a clear punish window instead of having to force entry alone.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine gives Singed the two things he often lacks after starting a fight: team-wide follow-up and a safer exit. Her shielding, movement help, and long-range crowd control make Singed’s messy engages much easier to convert.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune

Singed changes enemy movement. Miss Fortune punishes enemies who are slowed, displaced, or forced to walk through a narrow lane. He does not need to hold them forever; he only has to make their dodge path predictable.

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Veigar

Veigar gives Singed a dangerous box to play around. Singed forces enemies to move; Veigar punishes the direction they move in. Together they make the center of the lane feel unsafe for carries.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Singed Singed Singed T1
Tier
T1
Posizione
#28
Tasso vittoria
52.96%
Tasso scelta
0.68%

Singed è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Singed is a strong ball carrier because he wants to run directly through the enemy team. Orianna gives him protection on the way in and punishes enemies who clump while trying to kill him. Combo: Orianna places the ball on Singed before he commits. Singed runs past the frontline, spreads poison, and looks to Fling a carry or force several enemies to chase him. Orianna uses her area control when enemies stack on Singed or step forward to punish his retreat path. Best scenario: This is highest value against teams with short-range carries or bruisers that have to walk into Singed to deal damage. If they chase him, Orianna hits multiple targets. If they back away, Singed has bought space for the team. Enemy answer: Good opponents spread out, hold hard crowd control for Singed’s first commit, and avoid standing directly on top of the poisoned path. They may also pressure Orianna first so she cannot safely support the engage. Failure risk: The combo falls apart if Singed sprints out of Orianna’s effective range or starts before the ball is attached. It also fails if Orianna uses her key control too early on only the enemy tank. Recovery: If the engage misses, Singed should curve back through his own team instead of continuing forward. Orianna can shield, slow the chase, and reset the fight around the next minion wave or health pack area. Yasuo Synergy mechanism: Singed can create the kind of sudden displacement Yasuo loves. When Singed gets onto a carry and throws them into his team, Yasuo gains a clear punish window instead of having to force entry alone. Combo: Singed marks a target with his pathing, drops zone control where the enemy wants to retreat, then Flings the priority target toward Yasuo. Yasuo follows the displacement, blocks return fire when needed, and turns the isolated target into a fast all-in. Best scenario: This pairing is strongest into immobile mages, marksmen, and enchanters who rely on spacing. Singed does not need to kill them by himself; he only needs to make their position bad enough for Yasuo to finish the play. Enemy answer: The enemy should stand deeper behind their frontline, save peel for Singed’s approach, and punish Yasuo if he commits before Singed has actually displaced anyone. Exhaust-style damage reduction, knockbacks, and point-and-click lockdown all make the combo harder. Failure risk: Yasuo can overread the engage and dive into five enemies while Singed is still being slowed or zoned out. Singed can also Fling the wrong target, giving Yasuo a tank instead of a carry. Recovery: If the first target is bad, Yasuo should hold position and use defensive tools to protect the backline. Singed can keep poisoning the frontline, wait for the enemy peel to be spent, then look for a cleaner second Fling. Seraphine Synergy mechanism: Seraphine gives Singed the two things he often lacks after starting a fight: team-wide follow-up and a safer exit. Her shielding, movement help, and long-range crowd control make Singed’s messy engages much easier to convert. Combo: Seraphine supports Singed as he walks up, then waits for the enemy to react to him. When they line up to chase, peel, or collapse, she fires crowd control through the grouped fight while Singed keeps them slowed, displaced, or forced into poison zones. Best scenario: This is excellent in straight 5v5 bridge fights where both teams are grouped. Singed makes enemies choose between backing up through poison or stepping forward into Seraphine’s spells, and either choice can open a clean teamfight. Enemy answer: The enemy should avoid standing in a line behind the first target, pressure Seraphine from angles, and force Singed to engage before she is in range. Long-range poke can also make her spend protection early. Failure risk: Singed can become too confident with Seraphine behind him and keep running after the first engage has already failed. Seraphine can also waste her strongest follow-up on enemies who are already leaving the fight. Recovery: If the enemy disengages, Singed should not chase alone. He can turn back through Seraphine’s area, let her heal or shield the team where possible, and reset around another grouped wave instead of forcing a low-health dive. Miss Fortune Synergy mechanism: Singed changes enemy movement. Miss Fortune punishes enemies who are slowed, displaced, or forced to walk through a narrow lane. He does not need to hold them forever; he only has to make their dodge path predictable. Combo: Singed runs at an angle instead of straight down the lane, cutting off the retreat path with poison and Flinging a target back toward his team. Miss Fortune waits for the enemy to bunch up around the thrown target or chase Singed, then channels from a safe side angle. Best scenario: This works best when the enemy team has multiple short-range champions or lacks reliable interrupts. If they commit onto Singed, they often stand in the same area, which gives Miss Fortune a clean damage window. Enemy answer: The enemy should save interrupts for Miss Fortune, split to both sides of the lane, and avoid chasing Singed in a straight line. Assassins can also threaten her before Singed creates enough chaos. Failure risk: Miss Fortune is vulnerable if she channels too early while the enemy still has mobility or hard crowd control ready. Singed can also drag the fight away from her firing angle, leaving her with no target. Recovery: If the channel is stopped or misses, Singed should peel backward instead of tunneling deeper. Miss Fortune can return to basic ranged pressure while Singed zones the enemy frontline away from her. Veigar Synergy mechanism: Veigar gives Singed a dangerous box to play around. Singed forces enemies to move; Veigar punishes the direction they move in. Together they make the center of the lane feel unsafe for carries. Combo: Veigar places his cage to cut off escape or protect the backline. Singed then threatens to Fling a target into the cage edge or runs behind the enemy so they have to choose between walking through Veigar’s zone and staying in poison. Best scenario: This is strongest around choke points, turret approaches, and health pack fights where enemies cannot spread freely. Singed creates panic, and Veigar turns that panic into a trapped target or a forced retreat. Enemy answer: The enemy can wait out the cage, poke Veigar from long range, or bait Singed into engaging before Veigar is ready. Champions with fast repositioning can also dodge the trap if Singed’s angle is too obvious. Failure risk: Veigar’s cage can be wasted if placed too far forward with no Singed follow-up, while Singed can die if he assumes the cage will save him after he has already crossed the entire enemy team. Recovery: If the trap misses, both champions should use the remaining zone defensively. Singed can body-block and poison the chase path while Veigar backs up, farms safely, and waits for the next cage before contesting space again.

What Singed needs most from a team: one reliable follow-up crowd control source, one backline damage threat that can hit the target he Flings, and at least one ally who can help him disengage after the first pass. If the team only has poke and no one wants to walk forward with him, Singed becomes a distraction instead of an engage tool. If the team has layered control and patient damage, every enemy step toward him can turn into a losing trade.

Singed ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySinged acts as a durable space-maker and steady disruptor who can walk up, poison the wave, threaten Fling, and drift back before enemies fully commit.He becomes a tempo thief who must steal attention, split enemy focus, drag them through poison, and exit before empowered responses land.Shift from passive disruption to controlled chaos that forces enemy reactions.
Fling TargetingPlayers often Fling the first champion they touch by habit, since fights are slower and punishment for suboptimal targets is less severe.Hold Fling for champions whose position actually matters: divers on your carry, carries past peel, or reset champions trying to clean up fights.The nearest target is often bait; save Fling for high-value displacements.
Ultimate TimingPlayers often save Insanity Potion until they are low on health, using it as a reactive combat tool during extended fights.Activate before crossing the enemy threat line, not after getting trapped. Delaying can mean getting burst down before extra stats matter.Use ultimate proactively before committing, not reactively when already trapped.
Snowball UsageSnowball engage looks straightforward: tag someone, fly in, activate poison, Fling a priority target, and cause panic in the enemy team.Do not always recast instantly. Wait for enemies to spend mobility, use it sideways for flank angles, or hold defensively to escape after baiting cooldowns.Snowball creates angles and escape options, not just all-in engage opportunities.
Teamfight PositioningSinged can hover near the frontline and threaten anyone who steps too close when the enemy has limited reach.Stand off-center to the side of the wave, enabling wraparound paths, carry protection from divers, or forcing enemy backline to kite away.Off-center spacing enables flanks and peel rather than absorbing frontal damage.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem mode, Singed the Mad Chemist is a melee tank-mage defined by powerful zone control and excellent sustained damage. His role centers on using his abilities to deny areas, disrupt enemy formations, and apply continuous magic damage over time while remaining extremely durable. Singed’s passive, Noxious Slipstream, grants bonus movement speed when he runs toward nearby enemies, enabling him to chase down opponents and maintain pressure in the narrow lane. His core ability is Poison Trail, which leaves a toxic gas trail behind him that deals continuous magic damage to any enemy walking through it. In Hextech Mayhem, this trail can span the entire lane width, allowing Singed to damage multiple enemies simultaneously and control large portions of the battlefield. His crowd control comes from Mega Adhesive, a sticky zone that dramatically slows enemies, providing valuable zone denial and setting up picks or escapes. Fling allows Singed to pick up an enemy behind him and throw them forward, a versatile tool for disrupting enemy team formations, isolating a high-value target, or peeling for allies. His ultimate, Insanity Potion, is his signature ability, granting massive bonuses to health, ability power, armor, magic resistance, and movement speed. When activated, Insanity Potion transforms Singed into a mobile fortress, drastically increasing his tankiness and damage output. The core strategic value of Singed in Hextech Mayhem lies in his straightforward yet devastating playstyle of running through the enemy team with Poison Trail and Insanity Potion active. He excels at forcing enemies to constantly reposition, eating into their health pools while absorbing damage himself. His combination of speed from Noxious Slipstream and the ultimate, combined with the zone denial from Mega Adhesive and the disruption of Fling, makes him a nightmare for opponents who lack reliable crowd control or burst to deal with him. Singed’s damage is sustained and area-based rather than burst, so he thrives in extended fights where he can cycle his cooldowns and maintain pressure. His positioning requires him to be in the thick of combat, weaving through enemies to maximize the poison trail’s coverage while using his slows and fling to create chaos. The practical strategic takeaway is that Singed is a high-value pick when the team needs a durable frontline that can control space, apply constant magic damage, and disrupt enemy attempts to engage or disengage. His presence alone can dictate the flow of teamfights, as enemies must carefully consider their pathing to avoid extended poison exposure. Singed’s straightforward execution—activating his abilities and charging into the enemy team—counters champions that rely on position or kiting, but he remains vulnerable to coordinated burst and hard crowd control that can lock him down before Insanity Potion’s defensive bonuses take effect.

Consigli chiave

Blog guide / N/A

Blog guide

Singed wins Mayhem fights by making the enemy move badly. Start fights from the side of the lane, hugging the wall and moving with the minion wave, then turn in when the enemy steps forward to last-hit or poke. Use Snowball to skip the vulnerable run-in phase; after landing it on a backliner or nearby frontliner, wait for panic spells, then take the mark when teammates are close enough. Flip the target your team can actually kill—a bruiser or support who oversteps can be a better first flip than a carry with mobility or peel, as it pulls them into poison and opens space. Keep poison active before contact and keep moving after the flip, running past the target so their escape path crosses your trail, then curving back toward your team. In counter-engage situations, hold the flip for an assassin or diver who has committed to your carry; let them cross the halfway point, then flip them away or into your team’s damage zone. Peel before chasing if your scaling damage dealers are alive, because chasing the enemy backline while your own backline dies throws winning fights. When retreating, never run in a clean straight line; curve around minions, brush edges, and wall angles to make pursuit expensive. If caught without team follow-up, run toward a wall angle where poison is harder to avoid and melee champions stack together, buying time for shields or your next movement. Do not turn back for a desperate flip when below lethal range unless it places a melee threat under tower or into guaranteed damage. ARAM’s narrow lane makes Singed’s trail stronger but also makes crowd control easier to land, so stand just outside the enemy’s main engage range until a key spell misses, then sprint through the gap. Use minions as moving cover when walking up and break sideways at the last second to make skillshot pokes aim at either the wave or your body. When grouped tightly, drag enemy area damage outward toward the wall first instead of running through your carries. Target priority goes first to the champion who oversteps and cannot instantly leave—Singed punishes bad spacing harder than he forces perfect engages—and second to the carry after their escape tools are used. Do not tunnel the lowest-health enemy if the kill path pulls you away from your team and out of poison value; reset and flip the next person who follows too far. Use Snowball after enemy poke misses, not while they are calmly waiting. Landing Snowball on a tank beside their carries can still be correct as a doorway into the fight; do not always recast immediately if holding the threat wins space. Trigger combat augments when the enemy must commit to your path, such as after a flip or during a chase through poison. Time movement augments after the first enemy control spell misses, and save defensive augments for focus fire moments like taking Snowball in or peeling an assassin. In the push-and-pull rhythm, when ahead, push the wave by poisoning the enemy minion path and threaten a flip on anyone clearing it. When neutral, draw the enemy forward with short fake entries to make them waste spells. When behind, do not hard shove alone; clear safely with your team and keep poison between the enemy and your carries. Dive only when the enemy’s retreat path is already poisoned or blocked, let your minion wave arrive first, and if the first flip does not create a kill, leave immediately.

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Guida stile

N/A / Potenziamenti

Blog guide

Singed the Mad Chemist wins ARAM: Mayhem by making the enemy walk through bad space. He is not a front-to-back tank who stands still and trades autos; he is a moving wall who marks the edge of the wave, punishes oversteps with fling angles, and forces carries to choose between chasing him or hitting his team. In the early game from levels 1 to 6, he starts on the side of the wave near brush or the outer lane wall, stepping in to poison the minion line and stepping out before enemy focus lands. His early trades are short: tag the wave with poison, threaten a fling when an enemy walks too far forward, then leave before a clean return trade lands. Snowball is treated as a commitment tool, used only when the target is already separated or when the team can follow. Augment choices solve the first problem—engage options if the team needs it, or movement, durability, or sustained fight tools if engage is already present. The push or stall decision depends on lane control; when ahead, he steps into brush and converts pressure into wave control to fight around health relics; when behind, he stops fishing for hero flings, sits near the backline, and punishes divers instead. Mid game from levels 7 to 11 is where Singed starts taking over messy fights. He positions one step off-center from his team, close enough to peel but angled to threaten a wrap. His rhythm becomes wave, pressure, reset: poison the wave, walk at the enemy to make them kite back, then turn before being isolated. The best trades look unfair because the enemy spends the first half chasing and the second half trying to escape. Snowball is strongest after the enemy uses mobility or after his team lands crowd control. By now augment choices define the fight pattern—durability and healing allow longer fronting, mobility and engage power call for sharper angles, and damage-oriented power prioritizes poison uptime through escape paths. Push hard when the enemy lacks waveclear or is low; stall when the enemy has stronger five-man engage. When ahead, he owns the center line, clears the wave, and stands between the enemy and the safe path to their turret, chaining pressure. When behind, his value is disruption and peeling the strongest threat, flipping divers into his team. Late game from level 12 onward, Singed must be annoying without being free. He stands where enemy carries cannot walk forward comfortably but keeps a visible escape path back to his team. If another ally can start fights, he hovers on the flank and enters second, using the spells the enemy already wasted. Late trades decide the game quickly, so he stops taking health losses for nothing and poisons only when it pressures positioning or protects a teammate. Snowball should start a winning fight, punish a carry mistake, or save the team from a diver. The augment pattern becomes deliberate: bait cooldowns if hard to kill, wait for a guaranteed angle if a burst engage, fight around choke points if poison sustains. Push only when the wave can be protected; stall when the team scales better or a teammate is dead. When ahead, he closes the map slowly, denies clean exits, and forces the final fight on his terms. When behind, he plays for one punished overextension, stays near damage dealers, and saves fling as a reset button. The clean Singed loop is simple: take space with poison, make the enemy move badly, punish the first champion who panics, then leave before the return fire locks him down.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Singed the Mad Chemist’s strength lies in his ability to dictate where fights happen by poisoning paths and forcing enemies to choose between losing wave control or stepping through damage. When ahead, he becomes a gatekeeper who shrinks the enemy’s playable space without donating shutdowns. His poison forces low-health recalls or deaths, and his presence makes the enemy backline spend mobility just to avoid him. This advantage is safest when he converts health leads into space rather than coin‑flip dives: walking up early to poison the enemy’s approach path, then standing off to the side of his carries so he can punish divers after they commit. His real chase signal is only after an enemy has used a dash, cleanse, or main disengage — chasing before those tools are spent turns his lead into a throw because Singed excels at extended disruption, not guaranteed instant burst. Snowball usage must be disciplined: he should take the mark only when allies can follow, using it to poison through the center and fling a key target; a solo Snowball into five enemies gives away shutdown gold. When his ultimate or major defensive tools are unavailable, he plays one step slower — ahead Singed often dies by believing he is unkillable, yet he is durable only when moving, supported, and choosing the route. Augments should be selected to cover his ahead‑state weaknesses: mobility and sticking power against kiting comps, durability against burst during the first crowd control chain, engage support when his team lacks initiation, and sustained damage or survival when reliable engage already exists. The classic ahead throw is avoided by not chasing behind enemy structures without wave and team, not flinging a tank or bruiser into his carries, and not leaving damage dealers alone to hunt low‑health enemies. When behind, Singed becomes a disruption tool and recovery engine. He stabilizes the wave by poisoning minions from a safe angle and retreating, buying time for cooldowns and augment value. He stands near his carries and threatens fling on the first diver, acting as anti‑engage rather than engage. He fights only after the enemy gives a punish window — for example, when the backline uses mobility forward or the tank walks too far ahead of support — then enters immediately after major crowd control is spent, because Singed hates being locked down before he moves. Augments patch the reason he is losing: defensive or sustain tools when he dies before poison matters, mobility when he can survive but never reach priority targets, extended fight threat only if he can realistically stay alive, and sustain or recovery against heavy poke. Recovery comes from repeated good trades: he does not sprint in late to save a caught teammate, resets his angle after a missed Snowball or dodged approach, and takes space from small trades without overextending. If his carry is the only realistic win condition, he plays near them, flinging divers away and poisoning the route enemies must take. The simple rule is: when ahead, use Singed’s movement to shrink the enemy’s playable space without donating shutdowns; when behind, use the same movement to buy time, punish oversteps, and protect the teammate who can still win the fight.

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Storia del campione

Campioni / Ruolo

Campioni

Singed in Mayhem ARAM is a chaos engine designed to force enemies into impossible decisions: either chase him through his poison trail or let him dictate the entire fight’s positioning. The mode’s accelerated gold and experience allow him to hit his item spikes much earlier than on Summoner’s Rift, turning his passive movement speed and poison damage into a constant, oppressive threat from the first few minutes. His passive grants bonus movement speed when near enemy champions, and in Mayhem this effect often ramps up faster or stacks more aggressively, enabling him to sprint through poke damage to reach the backline or escape dives that would kill a normal champion. This speed is the engine that makes everything else work—without it, his adhesive would be easy to walk out of and his flip would be telegraphed. However, overestimating that speed is fatal; running into a trap zone or turret dive without an exit plan only gets him killed faster. His poison trail is his primary damage source. Instead of last-hitting, he runs, leaving a trail that deals damage over time. In Mayhem, the damage ticks often scale harder and the trail may be wider or longer, turning the ground into a death zone. The goal is to maximize the time enemies spend in the cloud, forcing them to back off or die to chip damage. Early on, mana is a concern despite faster regeneration, so he must toggle the poison off when not threatening anyone to avoid being oomie during key fights. In teamfights, he creates zones by running through the enemy frontline and poisoning the backline, forcing them to scatter or suffer overlapping poison zones that shred health bars. His adhesive is his control tool—a flask that creates a sticky zone with a strong slow and, critically in Mayhem, a grounded effect that prevents dashes and blinks, including Snowball escapes. This makes it invaluable for cutting off escape routes, peeling for himself, or setting up his flip. He must aim where the enemy will be, not where they are, because the flask has travel time. Missing it leaves him without peel or setup for a long cooldown, so it should only be thrown when he knows he can land it or needs to zone a choke point. His flip is his kill move, a point-blank grab that throws an enemy over his shoulder, dealing damage and briefly stunning them on landing. In Mayhem, the damage may scale with max health or have a lower cooldown, making it a frequent threat. He uses it to reposition enemies into his poison, into his team, or under turret, and it interrupts channels and dashes. But flipping the wrong person can lose a fight—flipping a tank into his backline or saving an enemy by flipping them to safety wastes the cooldown and the opportunity. He must always know who he is flipping and where they will land. His ultimate is his go button, a potion that grants large bonuses to ability power, resistances, movement speed, and regeneration for a duration that is often longer in Mayhem, making him a raid boss for the fight. He pops it as he engages to survive initial burst and maximize damage, not when he is already low. Using it when no one is around or during a kited retreat wastes the cooldown. Hard crowd control—roots, stuns, knockups—shuts off his speed and leaves him vulnerable, especially chain CC. Ranged champions can poke him down before he closes, and mobile champions can dash out of his trail or zone.

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Errori da evitare

Blog guide / Tier

Blog guide

Singed wins Mayhem fights by making enemies choose badly: chase through poison, stand in bad ground, or waste damage on a target that is already leaving. Most mistakes happen when you play him like a normal frontliner or mage. You are not there to stand still and trade; your job is to cross the fight, break target selection, punish clumped enemies, and get out before the enemy team turns the lane into a firing squad. Mechanical errors start with poor poison management. Leaving Poison Trail on with no enemy near drains resources, leaving you unable to sustain it during the real fight. Toggle poison with intent: turn it on when enemies must walk through it, when kiting backward, or when cutting across a clump. If you wasted uptime, back off and wait for the next chase or retreat rather than forcing an engage. Running straight at the enemy front line before they spend crowd control gets you slowed, rooted, or burst before creating pressure. Approach from a side angle, behind minions, or after a key spell misses. If caught, stop pushing forward and kite backward through poison. Flinging the nearest target just because they are in range can undo a winning fight by throwing a tank into your backline or saving an enemy carry. Only Fling when the landing spot is useful: into your team, into poison, away from your carry, or out of a safe position. If you flip the wrong target, instantly peel them instead of chasing past. Dropping zone control after the enemy has already escaped makes the spell decoration. Place it where the enemy wants to walk next, not where they were. Do not chase into open space to justify a missed cast. Using your major durability or speed steroid after you are already chain-controlled and nearly dead loses the window where Singed is hard to pin down. Activate it before the dangerous part of the run, such as when committing through the front line or when enemies start turning on you. If you held it too long, use it defensively to leave the fight instead of greedily. Standing still after a Fling to auto gives enemies a clean punish window. Keep moving after the flip to drag poison across the escape route or pivot toward the next threat. If you froze and got chunked, do not re-engage at half health; kite backward through poison. Using Snowball or hard engage as a one-way ticket into five enemies before your team can follow leaves you isolated and feeding. Use engage tools only when your team is close enough to punish the displaced target. If you take a bad entry, move through the enemy and create a poison trail on the exit path. Decision mistakes also undermine Singed’s value. Building and playing as the main damage carry every game loses reliable engage, peel, and space control. Match your role to the lobby: if your team has damage, prioritize survival and disruption. Chasing one low-health enemy all the way down the lane while the real fight happens behind you leaves your backline vulnerable. Chase only if the kill is quick and does not expose your team. Starting fights when your damage dealers are clearing waves or too far back creates a disruption pattern nobody can use. Check teammate positions before committing. Ignoring enemy anti-chase tools against heavy control or poke leads to feeding; play patiently, threaten side angles, and wait for missed spells. Flipping tanks away from your carries when an assassin or bruiser is diving them wastes your best peel tool.

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FAQ

Singed

FAQ

Is Singed good in ARAM: Mayhem? Singed is good when your team can follow his chaos, not when he is the only person walking forward. If your allies have poke, traps, or delayed damage, run through the enemy line and make them chase through poison while your team hits the clumped targets. The tradeoff is that a bad engage looks very obvious: if you enter before your team is ready, you spend health for nothing and may hand over momentum. What is Singed trying to do in fights? Singed wants to split the enemy formation, force awkward movement, and punish anyone who chases too far. When a carry steps up, move past the front line, poison the path behind you, then Fling the target toward your team or away from their escape route. The tradeoff is target access: if you cannot reach the backline safely, peeling your own carries is often stronger than diving. Should I build Singed tanky or damage-focused? Build tankier when your team needs the first body in and the enemy has enough burst to delete you during the entry. Build more damage when your team already has a front line and the enemy has squishy champions who must walk through your poison to fight. The tradeoff is simple: tank Singed creates longer fights, while damage Singed punishes mistakes harder but has less room to recover from crowd control.

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