ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T1 Posizione #6

Jinx build e migliori potenziamenti ARAM Mayhem

Jinx è attualmente classificato T1 nei dati ARAM Mayhem.

Jinx Jinx the Loose Cannon Mago / Tiratore
TierT1
Posizione#6
Tasso vittoria54.66%
Tasso scelta1.18%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria44.02%
Tasso scelta14.06%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Manamune Manamune Manamune
Prezzo totale
2,900
Prezzo
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Tasso vittoria51.82%
Tasso scelta10.47%
#3
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria50.98%
Tasso scelta7.79%

Situazionalielementi

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

46.14%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.32%
Manamune Manamune Manamune
Prezzo totale
2,900
Prezzo
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.27%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.16%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

49.58%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

43.96%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

43.73%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

48.44%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

44.00%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Prezzo totale
2,800
Prezzo
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

49.50%
Opportunity Opportunity Opportunity
Prezzo totale
2,700
Prezzo
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

51.61%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

42.80%

Oggetti iniziali

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.63%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

47.63%
The Brutalizer The Brutalizer The Brutalizer
Prezzo totale
1,337
Prezzo
212

+25 Attack Damage +10 Ability Haste 5 Lethality

46.51%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

48.44%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

48.44%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.44%

Oggetti chiave

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria54.90%
Tasso scelta16.25%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria55.45%
Tasso scelta9.09%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria51.16%
Tasso scelta7.00%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

53.61%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.16%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.22%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.92%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.40%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.50%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

55.46%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prezzo totale
2,650
Prezzo
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

50.68%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Prezzo totale
2,800
Prezzo
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

58.57%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.75%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.05%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

56.84%

Oggetti iniziali

B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.70%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.99%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

54.99%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

51.86%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

51.86%

Oggetti chiave

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria53.53%
Tasso scelta13.70%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria51.92%
Tasso scelta7.29%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria53.94%
Tasso scelta5.91%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

54.35%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.06%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.06%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.45%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.25%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.70%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.38%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.01%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.50%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.12%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.57%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Prezzo totale
2,800
Prezzo
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

59.76%

Oggetti iniziali

B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.06%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

53.66%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

53.66%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.41%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

54.41%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria54.75%
Tasso scelta20.41%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria50.84%
Tasso scelta8.59%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria50.84%
Tasso scelta5.72%

Situazionalielementi

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.37%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

55.67%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.08%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.29%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.09%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.38%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.68%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.84%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

50.03%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

66.03%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

53.68%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

54.00%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

57.55%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.55%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.78%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prezzo totale
1,200
Prezzo
250

+20 Attack Damage +20% Attack Speed

54.78%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prezzo totale
1,200
Prezzo
250

+20 Attack Damage +20% Attack Speed

52.42%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
60.37%
Tasso scelta
6.76%
Partite
2,160

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT160.37%6.76%2,160
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.51%
Tasso scelta
28.61%
Partite
9,138

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT159.51%28.61%9,138
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.99%
Tasso scelta
10.58%
Partite
3,378

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.99%10.58%3,378
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
57.52%
Tasso scelta
12.96%
Partite
4,138

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT157.52%12.96%4,138
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
56.88%
Tasso scelta
8.14%
Partite
2,600

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.88%8.14%2,600
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.16%
Tasso scelta
17.12%
Partite
5,468

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.16%17.12%5,468
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.14%
Tasso scelta
13.58%
Partite
4,338

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.14%13.58%4,338
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.97%
Tasso scelta
21.28%
Partite
6,797

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.97%21.28%6,797
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.96%
Tasso scelta
11.71%
Partite
3,741

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.96%11.71%3,741
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.74%
Tasso scelta
18.15%
Partite
5,795

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.74%18.15%5,795
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.63%
Tasso scelta
7.75%
Partite
2,475

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.63%7.75%2,475
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.42%
Tasso scelta
14.06%
Partite
4,489

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.42%14.06%4,489
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.26%
Tasso scelta
13.89%
Partite
4,436

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.26%13.89%4,436
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.86%
Tasso scelta
10.05%
Partite
3,210

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.86%10.05%3,210
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.76%
Tasso scelta
21.67%
Partite
6,922

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.76%21.67%6,922
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.14%
Tasso scelta
19.72%
Partite
6,297

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.14%19.72%6,297
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.53%
Tasso scelta
11.20%
Partite
3,577

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.53%11.20%3,577
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.50%
Tasso scelta
10.28%
Partite
3,282

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.50%10.28%3,282
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.35%
Tasso scelta
8.46%
Partite
2,703

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.35%8.46%2,703
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.16%
Tasso scelta
7.02%
Partite
2,243

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.16%7.02%2,243
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.99%
Tasso scelta
6.68%
Partite
2,133

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.99%6.68%2,133
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.33%
Tasso scelta
9.63%
Partite
3,077

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.33%9.63%3,077
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
60.16%
Tasso scelta
1.60%
Partite
512

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT260.16%1.60%512
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
59.81%
Tasso scelta
0.97%
Partite
311

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.81%0.97%311
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
59.67%
Tasso scelta
1.73%
Partite
553

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.67%1.73%553
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.67%
Tasso scelta
4.55%
Partite
1,453

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT259.67%4.55%1,453
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
59.20%
Tasso scelta
2.28%
Partite
728

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT259.20%2.28%728
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.68%
Tasso scelta
0.76%
Partite
242

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.68%0.76%242
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.65%
Tasso scelta
1.07%
Partite
341

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.65%1.07%341
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
58.33%
Tasso scelta
0.83%
Partite
264

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.33%0.83%264
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.76%
Tasso scelta
1.96%
Partite
625

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.76%1.96%625
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.49%
Tasso scelta
2.07%
Partite
661

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.49%2.07%661
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
56.53%
Tasso scelta
1.17%
Partite
375

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.53%1.17%375
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.06%
Tasso scelta
1.58%
Partite
503

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.06%1.58%503
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.97%
Tasso scelta
4.07%
Partite
1,299

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.97%4.07%1,299
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.77%
Tasso scelta
1.77%
Partite
566

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.77%1.77%566
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.24%
Tasso scelta
1.22%
Partite
389

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.24%1.22%389
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.08%
Tasso scelta
1.53%
Partite
490

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.08%1.53%490
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.83%
Tasso scelta
1.27%
Partite
405

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.83%1.27%405
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.65%
Tasso scelta
1.37%
Partite
438

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.65%1.37%438
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.55%
Tasso scelta
3.49%
Partite
1,113

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.55%3.49%1,113
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.05%
Tasso scelta
4.26%
Partite
1,359

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.05%4.26%1,359
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.60%
Tasso scelta
0.96%
Partite
308

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.60%0.96%308
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.51%
Tasso scelta
0.94%
Partite
299

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.51%0.94%299
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.27%
Tasso scelta
0.96%
Partite
308

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.27%0.96%308
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.81%
Tasso scelta
1.56%
Partite
498

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.81%1.56%498
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.40%
Tasso scelta
1.91%
Partite
609

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.40%1.91%609
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.35%
Tasso scelta
0.93%
Partite
296

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.35%0.93%296
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.69%
Tasso scelta
5.25%
Partite
1,677

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.69%5.25%1,677
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.07%
Tasso scelta
4.75%
Partite
1,516

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.07%4.75%1,516
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.80%
Tasso scelta
2.38%
Partite
759

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.80%2.38%759
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.65%
Tasso scelta
1.34%
Partite
429

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.65%1.34%429
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.43%
Tasso scelta
0.83%
Partite
265

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.43%0.83%265
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.02%
Tasso scelta
1.43%
Partite
457

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.02%1.43%457
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.96%
Tasso scelta
1.00%
Partite
319

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.96%1.00%319
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
47.90%
Tasso scelta
0.97%
Partite
309

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.90%0.97%309
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.48%
Tasso scelta
0.89%
Partite
284

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.48%0.89%284
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.01%
Tasso scelta
0.82%
Partite
263

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.01%0.82%263
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.18%
Tasso scelta
1.24%
Partite
396

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT243.18%1.24%396
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
39.56%
Tasso scelta
1.01%
Partite
321

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT239.56%1.01%321
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.03%
Tasso scelta
0.53%
Partite
169

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.03%0.53%169
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.79%
Tasso scelta
0.46%
Partite
146

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.79%0.46%146
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
53.57%
Tasso scelta
0.53%
Partite
168

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.57%0.53%168
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.99%
Tasso scelta
0.37%
Partite
117

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.99%0.37%117
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.88%
Tasso scelta
0.65%
Partite
208

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.88%0.65%208
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.71%
Tasso scelta
0.64%
Partite
203

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.71%0.64%203
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.66%
Tasso scelta
0.53%
Partite
169

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.66%0.53%169
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.72%
Tasso scelta
0.45%
Partite
145

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.72%0.45%145
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.22%
Tasso scelta
0.39%
Partite
123

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.22%0.39%123
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.06%
Tasso scelta
0.44%
Partite
141

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.06%0.44%141
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.98%
Tasso scelta
0.32%
Partite
102

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.98%0.32%102
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.53%
Tasso scelta
0.30%
Partite
95

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.53%0.30%95
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
0.35%
Partite
112

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%0.35%112
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
0.29%
Partite
92

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.00%0.29%92
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.28%
Tasso scelta
0.43%
Partite
138

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.28%0.43%138
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.76%
Tasso scelta
0.63%
Partite
201

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.76%0.63%201
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.48%
Tasso scelta
0.52%
Partite
165

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.48%0.52%165
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.42%
Tasso scelta
0.30%
Partite
95

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.42%0.30%95
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.21%
Tasso scelta
0.35%
Partite
112

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.21%0.35%112
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.03%
Tasso scelta
0.40%
Partite
127

Scegli Trueshot Prodigy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.03%0.40%127
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.39%
Tasso scelta
0.66%
Partite
211

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.39%0.66%211
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.94%
Tasso scelta
0.31%
Partite
98

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.94%0.31%98
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.75%
Tasso scelta
0.48%
Partite
154

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.75%0.48%154
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.08%
Tasso scelta
0.32%
Partite
102

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.08%0.32%102
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.51%
Tasso scelta
0.52%
Partite
167

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.51%0.52%167
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.00%
Tasso scelta
0.38%
Partite
120

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.00%0.38%120
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
44.90%
Tasso scelta
0.31%
Partite
98

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.90%0.31%98
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
44.81%
Tasso scelta
0.48%
Partite
154

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.81%0.48%154
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.22%
Tasso scelta
0.37%
Partite
118

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.22%0.37%118
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.08%
Tasso scelta
0.41%
Partite
130

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.08%0.41%130
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.86%
Tasso scelta
0.33%
Partite
105

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.86%0.33%105
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.11%
Tasso scelta
0.30%
Partite
95

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.11%0.30%95
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
41.84%
Tasso scelta
0.31%
Partite
98

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.84%0.31%98
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.60%
Tasso scelta
0.39%
Partite
125

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.60%0.39%125
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.40%
Tasso scelta
0.49%
Partite
157

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.40%0.49%157
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
41.30%
Tasso scelta
0.29%
Partite
92

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.30%0.29%92
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.41%
Tasso scelta
0.46%
Partite
146

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.41%0.46%146
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
38.58%
Tasso scelta
0.40%
Partite
127

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT338.58%0.40%127
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
37.61%
Tasso scelta
0.37%
Partite
117

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT337.61%0.37%117
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
65.63%
Tasso scelta
0.20%
Partite
64

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT465.63%0.20%64
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
60.56%
Tasso scelta
0.22%
Partite
71

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT460.56%0.22%71
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
55.88%
Tasso scelta
0.21%
Partite
68

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT455.88%0.21%68
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
55.77%
Tasso scelta
0.16%
Partite
52

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.77%0.16%52
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.62%
Tasso scelta
0.25%
Partite
81

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.62%0.25%81
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.21%
Tasso scelta
0.20%
Partite
63

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.21%0.20%63
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.02%
Tasso scelta
0.16%
Partite
51

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.02%0.16%51
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.48%
Tasso scelta
0.22%
Partite
71

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.48%0.22%71
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.30%
Tasso scelta
0.17%
Partite
54

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT446.30%0.17%54
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.44%
Tasso scelta
0.20%
Partite
63

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT444.44%0.20%63
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.84%
Tasso scelta
0.23%
Partite
73

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.84%0.23%73
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.37%
Tasso scelta
0.26%
Partite
83

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.37%0.26%83
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.14%
Tasso scelta
0.16%
Partite
51

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.14%0.16%51
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
42.86%
Tasso scelta
0.18%
Partite
56

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT442.86%0.18%56
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.77%
Tasso scelta
0.25%
Partite
79

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.77%0.25%79
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
41.25%
Tasso scelta
0.25%
Partite
80

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.25%0.25%80

Jinx Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal priority: R > Q > W > E.

RWQE

Poke, ability haste, or spell-damage leaning augments: R > W > Q > E, only if you cannot auto safely.

RQEW

Trap, zone-control, or crowd-control reward augments: R > Q > E > W, or R > E > Q > W only in extreme cases.

REQW

Trap, zone-control, or crowd-control reward augments: R > Q > E > W, or R > E > Q > W only in extreme cases.

Jinx Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Jinx counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Posizione
#108
Tasso vittoria
47.84%
Tasso scelta
0.86%

Cho'Gath è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Illaoi Illaoi Illaoi T3
Tier
T3
Posizione
#88
Tasso vittoria
50.31%
Tasso scelta
0.47%

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Yorick Yorick Yorick T4
Tier
T4
Posizione
#146
Tasso vittoria
47.81%
Tasso scelta
0.17%

Yorick è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Jinx is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Zed Zed Zed T3
Tier
T3
Posizione
#52
Tasso vittoria
50.26%
Tasso scelta
0.75%

Zed è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nocturne Nocturne Nocturne T3
Tier
T3
Posizione
#106
Tasso vittoria
49.66%
Tasso scelta
0.27%

Nocturne è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hecarim Hecarim Hecarim T2
Tier
T2
Posizione
#51
Tasso vittoria
51.43%
Tasso scelta
0.39%

Hecarim è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Jinx Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Amumu gives Jinx the cleanest version of what she wants: enemies held together long enough for rockets, Flame Chompers, and long-range follow-up to matter. He also stands in the space Jinx cannot afford to enter herself.

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Thresh

Thresh gives Jinx two things she badly needs: pick setup and an emergency exit. His hook and flay create punish windows, while lantern gives Jinx a way to survive after overstepping for rockets or a reset chase.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna turns Jinx’s frontline into a delivery system and gives her a safer fight shape. The ball zones enemies away from Jinx, shields the champion who is standing in front, and punishes clumped targets that try to rush through the lane.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu

Lulu is one of the best pure enablers for Jinx because she protects against the exact moment Jinx usually dies: the first enemy dive. She adds shields, speed, disruption, and a defensive ultimate that lets Jinx keep attacking instead of instantly retreating.

Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Maokai

Maokai gives Jinx brush control, engage threat, and a front-to-back fight that is easy for her to read. His roots and area control make it harder for enemies to sprint straight at Jinx, and his presence discourages blind Snowball follow-ups.

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Amumu gives Jinx the cleanest version of what she wants: enemies held together long enough for rockets, Flame Chompers, and long-range follow-up to matter. He also stands in the space Jinx cannot afford to enter herself. Combo: Let Amumu threaten with Snowball or bandage engage first. As soon as he commits and enemies are forced to clump or turn, Jinx places Flame Chompers slightly behind the main target instead of directly under them, cutting off their retreat. She then fires rockets into the grouped fight and looks for the first takedown to start chasing with movement speed. Best scenario: This pairing shines into short-range teams that must walk forward together. If the enemy carries are standing behind one tank, Amumu can pin the front line while Jinx burns through it safely, then switches targets as soon as the first reset opens the fight. Enemy answer: Smart enemies will spread before Amumu can engage, hold disengage for his entry, or bait him into diving beyond Jinx’s rocket range. They may also flank Jinx while everyone watches the mummy. Failure risk and recovery: If Amumu misses or goes too deep, Jinx should not chase to “save” the engage. She should clear the wave, drop Chompers through the nearest approach path, and wait for the next controlled fight. The recovery plan is simple: reset the lane state, force enemies to walk through minions, and only fire aggressively when Amumu is again close enough to punish a dive. 2. Thresh Synergy mechanism: Thresh gives Jinx two things she badly needs: pick setup and an emergency exit. His hook and flay create punish windows, while lantern gives Jinx a way to survive after overstepping for rockets or a reset chase. Combo: Thresh lands hook or forces movement with flay, then Jinx places Flame Chompers along the pulled target’s escape route. If the target is already trapped between Thresh and Jinx, she uses minigun for focused damage; if multiple enemies are trying to peel, rockets are safer. When divers commit onto Jinx, Thresh holds lantern until after the first enemy gap close, not before, so the enemy wastes their entry. Best scenario: This duo is strongest when the enemy has one or two champions who must dive in a straight line. Thresh can interrupt the first engage, Jinx kites backward, and the counter-kill often gives her the reset she needs to turn defense into a full chase. Enemy answer: Enemies can body-block hooks, pressure Thresh so he cannot stand near Jinx, or save displacement for the lantern path. Long-range poke also makes the lane awkward if Jinx and Thresh are both too low to contest space. Failure risk and recovery: The main failure is Jinx treating lantern as permission to play recklessly. If Thresh uses lantern early or misses hook, Jinx should immediately swap to safer rocket spacing, stop walking past her frontline, and use Chompers defensively. Recovery comes from playing around Thresh’s next hook angle rather than forcing raw auto attacks into enemy engage range. 3. Orianna Synergy mechanism: Orianna turns Jinx’s frontline into a delivery system and gives her a safer fight shape. The ball zones enemies away from Jinx, shields the champion who is standing in front, and punishes clumped targets that try to rush through the lane. Combo: Orianna places the ball on an engager or tank, then waits for enemies to step into the same narrow area. When the pull or zoning spell lands, Jinx fires rockets into the group and drops Flame Chompers where displaced enemies are likely to exit. If one target survives low, Jinx can finish with long-range damage while Orianna slows the enemy’s counter-engage. Best scenario: This is excellent into teams that rely on walking together behind one durable champion. Orianna punishes the stack, and Jinx converts the grouped health bars into reset pressure. It also works well when Jinx’s team does not have a hard all-in every fight, because Orianna can hold space until the enemy makes the first move. Enemy answer: The enemy will try to spread around the ball, bait Orianna’s major spell before committing, or attack from multiple angles so Jinx cannot kite in one clean direction. Assassins may ignore the ball and aim directly for Jinx. Failure risk and recovery: If Orianna spends her control too early, Jinx should not keep firing from a fixed spot. She needs to reposition behind the healthiest ally, use rockets only when safe, and save Chompers for the first diver who crosses the frontline. The recovery is to slow the fight down until the ball is back in a threatening position. 4. Lulu Synergy mechanism: Lulu is one of the best pure enablers for Jinx because she protects against the exact moment Jinx usually dies: the first enemy dive. She adds shields, speed, disruption, and a defensive ultimate that lets Jinx keep attacking instead of instantly retreating. Combo: Jinx plays just behind the frontline and pokes with rockets. When an enemy bruiser or assassin commits, Lulu shields or speeds Jinx, disrupts the diver, and Jinx drops Flame Chompers between herself and the threat. If the diver is stopped, Jinx switches to focused fire and looks for the takedown; if the enemy team keeps chasing, Lulu’s extra protection buys enough time for Jinx to kite through the lane. Best scenario: Lulu is best when Jinx is the clear main carry and the enemy team has predictable dive. If the fight starts with enemies spending movement tools on Jinx, Lulu turns that engage into a trap, and one failed dive can give Jinx the first reset she needs. Enemy answer: Enemies can poke Lulu down before the all-in, force her defensive tools onto another teammate, or engage from two sides so Jinx cannot be protected by one set of peel. Hard displacement can also separate Jinx from Lulu before the protection lands. Failure risk and recovery: The risk is becoming too passive. If Lulu and Jinx only back up, the enemy gets free space and eventually finds a better engage. The recovery is to use Lulu’s protection to take short, controlled trades: fire rockets when shielded, step back before the enemy answer, and repeat until someone is low enough for Jinx to finish safely. 5. Maokai Synergy mechanism: Maokai gives Jinx brush control, engage threat, and a front-to-back fight that is easy for her to read. His roots and area control make it harder for enemies to sprint straight at Jinx, and his presence discourages blind Snowball follow-ups. Combo: Maokai checks or controls brush first so Jinx can stand at rocket range without guessing where the engage will come from. When he catches a target, Jinx places Flame Chompers to extend the punish path and fires rockets if other enemies move in to help. If Maokai starts a wider engage, Jinx follows the nearest locked target first instead of walking past the frontline for a backline shot. Best scenario: This pairing is strongest in messy ARAM standoffs where brush decides the fight. Maokai removes a lot of the ambush threat, and Jinx can use the extra vision and zone control to chip safely until a root turns into a kill. Enemy answer: The enemy can clear saplings or refuse brush fights, then force in open lane with poke or long-range engage. They can also wait for Maokai to use his control on the frontline before sending a diver at Jinx. Failure risk and recovery: If Maokai engages from too far away, Jinx may arrive late and lose the damage window. She should not burn movement forward unless the target is already controlled and her team is close enough to follow. If the engage fails, she backs behind Maokai, uses Chompers as a wall, and returns to wave control until another brush or root setup appears.

Best Jinx drafts keep the fight in front of her. One engage tank, one peel tool, and one source of area control usually does more for her than extra damage. If teammates can stop the first diver and hold enemies in rocket range, Jinx becomes the finisher. If they cannot, she has to play slower: clear waves, save Chompers for defense, and wait for the enemy to waste their engage before chasing resets.

Jinx ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoShe often wins by surviving the first engage, getting one takedown, then using her passive momentum to clean up with rockets.She must respect extra burst, mobility, and augment spikes; one bad step can erase the entire plan before she fires enough rockets.Do not play like you are guaranteed a long fight; secure the first takedown to unlock your passive immediately.
Minigun vs RocketsYou can often swap to minigun once the enemy frontline steps too far forward without major risk.Swapping to minigun needs a clear reason, like the diver being controlled, or you give enemies a punish window.Stay on rockets until the enemy's access to you is blocked; shortening your spacing is often fatal.
Trap UsageJinx can toss Flame Chompers under a stunned target for simple chain control follow-up.Better play is placing them between yourself and the diver; drop them too late and they may not save you.Use traps defensively to protect your next step rather than purely for offensive crowd control follow-up.
Ultimate PriorityPlayers often save Super Mega Death Rocket for cross-map snipes on low-health targets.Use it to secure the first takedown when a reset will unlock your passive and let you reposition.A clean reset is better than a missed long-range dream shot; use ultimate to start reset chains.
Teamfight SpacingSpacing is usually about staying behind tanks and outside obvious engage range.Must account for Snowball recasts, augment mobility, and flank-like angles created inside a single-lane map.Stand where the second engage cannot reach you; wait for follow-up tools before walking forward.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Jinx the Loose Cannon serves as the primary physical damage carry in Hextech Mayhem, a mode where her unmatched sustained damage and devastating team fight potential make her a dominant force. Her passive ability, Get Excited!, triggers upon scoring a takedown or destroying a tower, granting massive movement speed and attack speed bonuses. In the chaotic environment of Hextech Mayhem, this passive enables her to snowball through consecutive kills with terrifying efficiency, turning a single advantage into a full team wipe. Her Q, Switcheroo!, toggles between two weapons: Pow-Pow for fast attack speed and lower damage, and Fishbones the Rocket Launcher for slower attacks with higher damage and area-of-effect splash. In Hextech Mayhem, Fishbones is typically preferred for its AoE poke, allowing her to harass multiple enemies from a safe distance. Her W, Zap!, is her primary crowd control tool, slowing and revealing enemies, which helps her land follow-up attacks or peel for herself. Her E, Flame Chompers!, places traps that root enemies who walk over them, providing extremely effective zone control in the mode’s narrow corridors. These traps can block pathways, force enemies to walk around, or catch them off guard during engagements. Her ultimate, Super Mega Death Rocket!, is a global-range missile that deals more damage the farther it travels. In Hextech Mayhem’s long straight lanes, this ability’s range advantage is maximized, frequently allowing her to secure kills on low-health enemies from across the map. Jinx’s positioning as a backline damage dealer is crucial; she must stay behind her team while using Fishbones for poke and Flame Chompers to control space. Her strategic value peaks in late-game team fights, where her sustained damage and ability to chain kills through Get Excited! can single-handedly decide the outcome. She is the undisputed queen of late-game team fights in Hextech Mayhem, but she requires careful positioning and awareness to avoid being caught out, as she lacks inherent escape tools beyond the speed from her passive. Her identity revolves around chaos and destruction, and her kit is designed to punish clustered enemies and capitalize on the mode’s chaotic skirmishes. Overall, Jinx offers both consistent poke and monstrous all-in potential, making her a high-priority carry who can turn the tide with a single well-timed ultimate or a chain of passive procs.

Consigli chiave

Blog guide / N/A

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Play Jinx the Loose Cannon as a reset carry who enters fights second, not first. Let your team’s tank, bruiser, or Snowball user force the initial engage and soak enemy crowd control. Once that threat is spent, step forward with rockets, secure the first takedown, and use the resulting speed to chase, reposition, or clean up. Start fights by controlling space: fire rockets from range to hit frontline while threatening splash onto clustered carries, and keep moving sideways to avoid trading into poke. Use Zap only when an enemy is already slowed, trapped, or pathing linearly, as a raw Zap is easy to dodge and leaves you vulnerable. Place Flame Chompers where the enemy wants to go—behind a diving bruiser to cut off retreat, or in front of yourself when an assassin commits. Do not Snowball in as your engage; use it to finish a low target after defensive tools are burned, or to reposition defensively. When counter-engaging, hold traps for the second diver if your frontline has the first one controlled. Switch to the slower minigun only when a diver is rooted or stuck in your face and you can stand still without being collapsed on. Kite backward in short steps, firing after each move, and immediately punish any peel your tank provides. For escape, keep one side of the lane open before stepping up, and drop traps preemptively as enemy dashes or Snowballs begin, not after they land. Do not chase a reset into fogged brush unless your team can follow; use the speed to reload position instead. If marked by a Snowball, drift back to make the enemy arrive deeper, then trap between them and your escape. Stand off-center in the lane to avoid area spells and use the minion wave as cover against hooks but not against splash damage. Against clumped enemies under tower, rockets are your main pressure—hit the nearest safe target and let splash threaten the backline. For target priority, always take the first safe kill, even if it is a low frontline champion, because one reset leads to better targets later. Switch focus when defensive cooldowns are wasted, do not tunnel a tank if a softer target enters splash range, and use your ultimate as a finisher on low or locked enemies, not as poke. Coordinate damage for the first kill window if your augment rewards takedowns; if it rewards repeated attacks, start stacking on the safest target before the all-in. Push wave with rockets after enemies lose health or cooldowns, and pull back if your traps are down and your frontline is behind you. Dive only after the first enemy is controlled, never through fresh respawns. When behind, lower ambition—focus on safe wave clear, traps that stop dives, and one defended push that buys time for better angles. Protect your shutdown like an objective; your death usually loses tower or fight setup. The best Jinx games feel controlled before they look explosive, and skipping the setup to sprint forward early turns you into a stationary carry with no escape plan.

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Guida stile

N/A / Potenziamenti

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Jinx the Loose Cannon’s playstyle in Mayhem revolves around earning space early, playing for the first reset in the mid game, and protecting her carry window into the late game. During levels 1 through 6, Jinx must stay behind the first real frontliner, slightly off-center, so a single engage tool or Snowball follow-up does not catch multiple carries. Her poke rhythm uses rockets when enemies are grouped or last-hitting, chipping multiple targets to set up her team’s engage, and she swaps to minigun only after a melee champion has used its gap closer. Aggressive Snowball use is not recommended early unless the target is isolated and low with team follow; instead, Snowball is better used defensively to threaten divers. Early augments should prioritize safe damage uptime—range, attack speed, basic-attack payoff, movement after damage, or defensive spacing—rather than flashy engage options. The push or stall choice depends on team composition: push when your team has stronger poke or a tank to shield the wave, stall when the enemy has long-range hooks or fast dive. When ahead, Jinx takes the nearest safe target and structure pressure without chasing; when behind, she conserves health, farms safely, and forces fights under turret. At levels 7 through 11, Jinx begins to feel like a real carry but must respect angles, standing behind the engage champion when starting fights and behind the peel champion against divers. The trade rhythm becomes poke, wait, then commit—firing rockets into grouped enemies, using her long-range skillshot on slowed or trapped targets, and switching to sustained fire only when a target cannot immediately reach her. Mid-game Snowball is still not a default engage; it is used to follow a confirmed collapse, reposition after a fight breaks open, or threaten a low-health backliner. By this stage, augment choices should reflect whether the game is about front-to-back damage or survival against dive, valuing defensive or mobility augments when facing champions who can appear on top of her. Push hard after winning a fight or forcing enemies low, stall if frontline or support cooldowns are missing. Ahead plan focuses on keeping the enemy pinned under structure without splitting; behind plan turns enemy confidence into a throw by thinning waves and saving the finisher for committed targets. In late levels 12 and beyond, every step matters because one reset chain can decide the map. Jinx positions to hit the nearest target without being the nearest herself, accepting tank hits first when assassins are present. She opens fights with rockets, forces health bars down, and waits for an enemy overstep before committing to sustained fire. Late Snowball is mainly a cleanup, dodge, or reposition tool; holding it can be better than throwing against dive teams. Augment decisions reinforce the existing win condition—stacking tools that keep attacks flowing and reward takedowns in front-to-back fights, or contributing burst from safe range if the team wins by catching a priority target. Push only after losing a key enemy or burning their engage; stall when death timers or tempo would let the opponent end off one bad fight. When ahead late, play boring, hit the closest safe target, and accelerate immediately after the first kill. When behind, avoid miracle flanks; stay with the team, punish overextending divers, and convert one defensive fight into wave control before pushing for structures. Jinx wins Mayhem fights by turning one enemy mistake into a wipe, and the entire plan is to ensure that mistake is never her own.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Jinx the Loose Cannon's strength lies in her devastating cleanup potential once she secures a reset, but that power is conditional on surviving the first dangerous moment of every fight. When ahead, Jinx is not about proving she can hit harder; the goal is to make every enemy engage cost them the fight while keeping her reset threat alive. She must stand far enough forward to hit the wave and front line, but not so far that a single Snowball, hook, or flank angle reaches her before her team can answer. Using a lead means controlling space, not starting coin-flip fights: switching between long-range rockets for safe poke and faster attacks only when the front line holds the threat, staying behind minions and traps against missing engage champions, and never chasing a low-health carry past the front line. Turning one kill into a clean fight requires repositioning sideways first before chasing, finishing kills only when the path is clear, and taking structures or resets instead of diving through exhausts and spawn timers. Augments should prioritize survival, spacing, and consistency over overkill to protect the lead. The ahead-state throw is avoided by never face-checking side brush, not stacking with other carries against area engage, holding defensive tools for the first engage, and not chasing past the next wave when enemy respawns are close. When behind, Jinx is not useless but cannot play like the main character. Her job is to preserve health, catch waves, punish overextensions, and survive long enough for one reset fight. She stabilizes by thinning waves from behind the front line, standing diagonally behind the safest ally, and giving ground rather than forcing desperate all-ins. She looks for enemy mistakes instead of heroic openings: answering when a carry oversteps after missing a key spell, hitting an overextended tank to trigger counter-engage, and committing damage only when a teammate lands crowd control without crossing the enemy threat line. Augments patch the reason she is behind—defensive options against assassins, sustain against poke, consistent front-to-back damage if the team lacks engage, or finishing power if peel is already strong. Unrecoverable fights while behind include defending a doomed tower from melee range, starting fights without a frontline, chasing a low-health enemy through fog or behind the wave, stacking with other carries against area engage, and panic-firing every tool at the first diver. Whether ahead or behind, Jinx’s fight rule stays the same: survive the first dangerous moment, then punish whoever is still in range, with the understanding that one clean reset can change the whole lane only if she is alive when it happens.

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Storia del campione

Campioni / Ruolo

Campioni

Jinx the Loose Cannon’s identity in ARAM: Mayhem revolves entirely around her passive, Get Excited!, which grants a massive tempo spike after a champion takedown or structure destruction. This transforms her from a disciplined backline carry into a fight-ending cleanup monster. The core strategic challenge is surviving the opening engagement with enough health to be present when the first enemy falls; once passive triggers, Jinx gains movement speed and reset pressure that allows her to chain kills with rockets, chase down retreating foes, or kite backward if enemy dive tools remain. The common mistake is sprinting forward after a reset while enemy engage is still available, wasting her main win condition—the second and third kills after the first. Jinx’s Q, Switcheroo, is her central damage tool and requires constant form selection. Rockets are default for lane control, wave clear, and punishing clustered enemies, while minigun is reserved for single-target sustained damage against committed tanks or divers who cannot walk away. The punishment for poor form choice is not a cooldown but leaving a diver alive too long or stepping into engage range with minigun. W, Zap, is her safest pick tool and poke option, best used after teammates apply crowd control or when enemies walk through predictable lane space. Missing W removes her best slow and gives opponents confidence to advance. E, Flame Chompers, functions primarily as self-peel against the constant engage angles in Mayhem; throwing traps randomly for poke often leaves her helpless against divers, Snowball users, or speed-boosted bruisers. Wasting E is often fatal because once traps are gone, enemies can dive with far less risk. R, Super Mega Death Rocket, provides global execute pressure and is most impactful when used to secure kills that activate passive and swing the fight, rather than held for a perfect cross-map snipe. A missed R removes her strongest long-range finisher and the tempo needed to snowball the next kill. Enemies beat Jinx by killing her before the first reset, forcing her to waste range on tanks, saving gap closers until she gets excited, or disengaging immediately after losing one member. Overall, Jinx’s success in Mayhem depends on disciplined positioning before a takedown, deliberate choice between rockets and minigun, conservative use of traps for defense, and opportunistic ultimate use to start the reset chain.

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Errori da evitare

Blog guide / Tier

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Jinx wins Mayhem fights when she stays alive long enough to turn one takedown into a full reset chase. Most bad Jinx games come from forcing the first kill herself, standing in the wrong place while excited, or wasting defensive tools before the enemy commits. Mechanical mistakes include standing still with rockets on while trading against skillshots or hard engage; the correct habit is to stutter-step between attacks and change angles after every few autos, especially when enemy hooks, stuns, or long-range poke are ready. Using minigun range to hit frontline before the fight is stable steps into engage range and gives divers an opening; rockets should be used when enemies are grouped or threatening engage, switching to minigun only when the target is isolated, controlled, or walking away. Throwing Flame Chompers directly on a fast-moving enemy who has not committed yet lets them walk around or dash past, wasting the best self-peel tool; Chompers should be placed where the enemy wants to go—behind a diving bruiser, in a narrow path, on your own retreat line, or under an ally’s crowd control. Firing Zap as soon as it is available loses a strong slow and scouting tool; cast Zap when the target is last-hitting, funneled by minions, slowed, crowd controlled, or forced to move in a straight line. Using Super Mega Death Rocket at the start of a full-health brawl often fails to secure a takedown and removes the best finisher before resets can begin; hold it for low-health targets, fleeing enemies, or a stacked fight where one confirmed kill triggers the clean-up window. Chasing during Jinx’s excitement buff in a straight line through enemy traps, slows, or remaining crowd control converts a won skirmish into a shutdown; instead, use the movement boost to sidestep first, then chase from a safer angle. Ignoring minion waves when using rockets near low-health enemies wastes splash opportunities and can push yourself into a bad line; use the wave as damage delivery but back away once the wave is gone. Holding Flash or defensive movement until after crowd control lands usually means death; Flash the engage spell, not the damage after it, especially against hooks, knockups, long-range stuns, and divers. Decision mistakes include treating Jinx like the primary engage because Mayhem fights are chaotic, which gets her focused first and loses the cleanup threat; let tanks, poke, or crowd control start the fight. Building or choosing augments only for maximum damage against reliable dive leaves her unable to survive the deciding fight; value survivability, movement, peel synergy, or safer damage uptime when assassins or bruisers are the main threat. Walking up to hit the enemy backline while their frontline is still healthy crosses the protection line and invites collapse; play front-to-back unless a low-health carry is already trapped or crowd controlled. Taking Snowball or aggressive movement in without checking who can punish the landing spot arrives inside the enemy team as an immobile marksman; use aggressive follow-up only when the landing area is already controlled or enemy crowd control is spent. Fighting when your frontline is dead or resetting just because you have range leaves no body blocking; clear waves from maximum safe range and give ground until allies regroup. Ignoring enemy item and augment threats that change how close you can stand leads to incorrect positioning; recheck threats after each shop and augment round, moving your default position farther back if a diver suddenly has better access.

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FAQ

Jinx

FAQ

Is Jinx a safe blind pick in ARAM: Mayhem? Yes, if your team can keep fights in front of her. Pick Jinx when you have at least one champion who can start or stop engages, then play behind that body and convert the first takedown into a reset chain. The tradeoff is that she is much weaker when the enemy has multiple divers and your team has no reliable peel. Should I use rockets or minigun most of the time? Use rockets when enemies are grouped, hiding behind the wave, or you need to hit from safer range. Swap to minigun when a bruiser, tank, or objective-like frontline target is already in your face and you can stand still for a moment. Rockets cost more commitment over time, while minigun asks you to play closer and risks getting caught. How do I survive against assassins and divers? Hold Flame Chompers until the diver actually commits, not when they are just walking forward. Place them on your own retreat path or between you and the diver, then kite sideways instead of running in a straight line. If you throw them early, the enemy can wait them out and punish you while your best self-peel is gone.

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