ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T1 Posizione #19

Kalista build e migliori potenziamenti ARAM Mayhem

Kalista è attualmente classificato T1 nei dati ARAM Mayhem.

Kalista Kalista the Spear of Vengeance Mago / Tiratore / Supporto
TierT1
Posizione#19
Tasso vittoria53.58%
Tasso scelta0.44%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria42.15%
Tasso scelta11.31%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria48.67%
Tasso scelta10.56%
#3
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Tasso vittoria44.30%
Tasso scelta3.93%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

49.88%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.90%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

47.85%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

47.42%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.45%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.00%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.97%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.81%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

45.00%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prezzo totale
2,650
Prezzo
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

46.20%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

45.10%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.49%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

55.05%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

55.05%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

45.32%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

54.68%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

54.68%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

54.68%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Prezzo totale
3,000
Prezzo
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Tasso vittoria57.37%
Tasso scelta33.51%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria58.50%
Tasso scelta16.36%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Prezzo totale
3,000
Prezzo
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Tasso vittoria57.58%
Tasso scelta6.67%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.89%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.92%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Prezzo totale
3,000
Prezzo
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

56.98%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.15%
Terminus Terminus Terminus
Prezzo totale
3,000
Prezzo
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

57.71%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.43%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.72%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

58.07%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.77%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.76%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.41%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

57.34%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.81%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.83%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Prezzo totale
900
Prezzo
550

+15 Attack Damage 7% Life Steal

56.83%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

53.52%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria53.98%
Tasso scelta14.72%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria52.07%
Tasso scelta10.51%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria57.14%
Tasso scelta9.88%

Situazionalielementi

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.55%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

54.69%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.94%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.37%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.71%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

58.14%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Prezzo totale
3,000
Prezzo
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

53.46%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.18%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

58.51%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.13%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

58.89%
Terminus Terminus Terminus
Prezzo totale
3,000
Prezzo
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

51.31%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

57.07%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.07%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

53.39%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

53.39%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

59.01%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

59.01%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

59.01%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Opportunity Opportunity Opportunity
Prezzo totale
2,700
Prezzo
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

Tasso vittoria45.00%
Tasso scelta34.60%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Opportunity Opportunity Opportunity
Prezzo totale
2,700
Prezzo
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

Tasso vittoria43.48%
Tasso scelta27.85%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria45.86%
Tasso scelta1.38%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.62%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

44.83%
Opportunity Opportunity Opportunity
Prezzo totale
2,700
Prezzo
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

45.25%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Prezzo totale
3,000
Prezzo
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

47.45%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

45.25%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.82%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.01%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

45.10%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Prezzo totale
2,800
Prezzo
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

41.29%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.84%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

44.94%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

42.85%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

43.52%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

43.52%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

45.65%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.12%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

46.12%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

46.12%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
59.27%
Tasso scelta
9.90%
Partite
1,294

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT159.27%9.90%1,294
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.96%
Tasso scelta
10.93%
Partite
1,428

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.96%10.93%1,428
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.48%
Tasso scelta
11.00%
Partite
1,438

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT158.48%11.00%1,438
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
58.26%
Tasso scelta
7.04%
Partite
920

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT158.26%7.04%920
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.15%
Tasso scelta
10.57%
Partite
1,381

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT158.15%10.57%1,381
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.71%
Tasso scelta
6.01%
Partite
785

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.71%6.01%785
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.91%
Tasso scelta
16.73%
Partite
2,186

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.91%16.73%2,186
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.82%
Tasso scelta
19.58%
Partite
2,559

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.82%19.58%2,559
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.61%
Tasso scelta
18.30%
Partite
2,392

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.61%18.30%2,392
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.84%
Tasso scelta
6.62%
Partite
865

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.84%6.62%865
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.50%
Tasso scelta
12.67%
Partite
1,656

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.50%12.67%1,656
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.28%
Tasso scelta
6.74%
Partite
881

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.28%6.74%881
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.90%
Tasso scelta
8.35%
Partite
1,091

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.90%8.35%1,091
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.73%
Tasso scelta
7.89%
Partite
1,031

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.73%7.89%1,031
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.55%
Tasso scelta
9.04%
Partite
1,182

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.55%9.04%1,182
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.44%
Tasso scelta
9.56%
Partite
1,250

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.44%9.56%1,250
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.30%
Tasso scelta
16.37%
Partite
2,139

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.30%16.37%2,139
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.50%
Tasso scelta
14.54%
Partite
1,901

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.50%14.54%1,901
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.12%
Tasso scelta
14.08%
Partite
1,840

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.12%14.08%1,840
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.38%
Tasso scelta
8.06%
Partite
1,053

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.38%8.06%1,053
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.27%
Tasso scelta
14.74%
Partite
1,927

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.27%14.74%1,927
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.06%
Tasso scelta
6.83%
Partite
893

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.06%6.83%893
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.22%
Tasso scelta
8.52%
Partite
1,113

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.22%8.52%1,113
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.70%
Tasso scelta
4.98%
Partite
651

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.70%4.98%651
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.64%
Tasso scelta
2.70%
Partite
353

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.64%2.70%353
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.92%
Tasso scelta
4.49%
Partite
587

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.92%4.49%587
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
57.65%
Tasso scelta
1.50%
Partite
196

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.65%1.50%196
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
57.65%
Tasso scelta
2.80%
Partite
366

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.65%2.80%366
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.64%
Tasso scelta
1.55%
Partite
203

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.64%1.55%203
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.50%
Tasso scelta
1.84%
Partite
240

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.50%1.84%240
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.23%
Tasso scelta
2.03%
Partite
265

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.23%2.03%265
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.38%
Tasso scelta
2.85%
Partite
372

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.38%2.85%372
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.98%
Tasso scelta
3.08%
Partite
402

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.98%3.08%402
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.67%
Tasso scelta
3.36%
Partite
439

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.67%3.36%439
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.22%
Tasso scelta
1.27%
Partite
166

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.22%1.27%166
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.14%
Tasso scelta
1.34%
Partite
175

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.14%1.34%175
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.05%
Tasso scelta
1.63%
Partite
213

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.05%1.63%213
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
52.94%
Tasso scelta
1.30%
Partite
170

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.94%1.30%170
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.60%
Tasso scelta
1.32%
Partite
173

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.60%1.32%173
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.52%
Tasso scelta
2.13%
Partite
278

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.52%2.13%278
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
51.99%
Tasso scelta
2.31%
Partite
302

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.99%2.31%302
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.83%
Tasso scelta
2.51%
Partite
328

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.83%2.51%328
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.51%
Tasso scelta
4.56%
Partite
596

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.51%4.56%596
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.20%
Tasso scelta
1.60%
Partite
209

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.20%1.60%209
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.69%
Tasso scelta
1.66%
Partite
217

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.69%1.66%217
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
1.64%
Partite
214

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%1.64%214
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.17%
Tasso scelta
4.15%
Partite
543

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.17%4.15%543
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.16%
Tasso scelta
4.11%
Partite
537

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.16%4.11%537
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.09%
Tasso scelta
1.26%
Partite
165

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.09%1.26%165
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.19%
Tasso scelta
1.27%
Partite
166

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.19%1.27%166
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.05%
Tasso scelta
1.96%
Partite
256

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.05%1.96%256
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.96%
Tasso scelta
1.69%
Partite
221

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.96%1.69%221
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.86%
Tasso scelta
2.92%
Partite
382

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.86%2.92%382
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.71%
Tasso scelta
3.95%
Partite
516

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.71%3.95%516
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.52%
Tasso scelta
4.06%
Partite
531

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.52%4.06%531
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.41%
Tasso scelta
1.60%
Partite
209

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.41%1.60%209
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.37%
Tasso scelta
3.48%
Partite
455

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.37%3.48%455
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.63%
Tasso scelta
1.93%
Partite
252

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.63%1.93%252
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.18%
Tasso scelta
1.27%
Partite
166

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.18%1.27%166
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.44%
Tasso scelta
3.24%
Partite
423

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.44%3.24%423
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
63.89%
Tasso scelta
1.10%
Partite
144

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT363.89%1.10%144
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.06%
Tasso scelta
0.50%
Partite
66

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.06%0.50%66
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.93%
Tasso scelta
0.45%
Partite
59

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.93%0.45%59
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.86%
Tasso scelta
0.85%
Partite
111

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.86%0.85%111
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.65%
Tasso scelta
0.88%
Partite
115

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.65%0.88%115
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.01%
Tasso scelta
0.64%
Partite
83

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.01%0.64%83
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.00%
Tasso scelta
0.77%
Partite
100

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.00%0.77%100
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.43%
Tasso scelta
0.80%
Partite
105

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.43%0.80%105
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.06%
Tasso scelta
0.72%
Partite
94

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.06%0.72%94
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.67%
Tasso scelta
0.57%
Partite
75

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.67%0.57%75
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.41%
Tasso scelta
0.93%
Partite
121

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.41%0.93%121
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.44%
Tasso scelta
0.68%
Partite
89

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.44%0.68%89
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.84%
Tasso scelta
0.66%
Partite
86

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.84%0.66%86
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.78%
Tasso scelta
0.69%
Partite
90

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.78%0.69%90
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.25%
Tasso scelta
0.70%
Partite
91

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.25%0.70%91
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.22%
Tasso scelta
0.55%
Partite
72

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.22%0.55%72
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.19%
Tasso scelta
0.68%
Partite
89

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.19%0.68%89
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.77%
Tasso scelta
0.47%
Partite
62

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.77%0.47%62
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.55%
Tasso scelta
0.44%
Partite
58

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.55%0.44%58
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
46.51%
Tasso scelta
0.99%
Partite
129

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.51%0.99%129
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.07%
Tasso scelta
0.68%
Partite
89

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.07%0.68%89
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.98%
Tasso scelta
0.67%
Partite
87

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.98%0.67%87
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.00%
Tasso scelta
1.07%
Partite
140

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.00%1.07%140
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.74%
Tasso scelta
0.58%
Partite
76

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.74%0.58%76
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.00%
Tasso scelta
0.57%
Partite
75

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.00%0.57%75
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
42.03%
Tasso scelta
0.53%
Partite
69

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT342.03%0.53%69
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.65%
Tasso scelta
0.94%
Partite
123

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.65%0.94%123
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
40.32%
Tasso scelta
0.47%
Partite
62

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT340.32%0.47%62
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.36%
Tasso scelta
0.72%
Partite
94

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.36%0.72%94
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
31.33%
Tasso scelta
0.64%
Partite
83

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT331.33%0.64%83
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
61.11%
Tasso scelta
0.41%
Partite
54

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT461.11%0.41%54
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.26%
Tasso scelta
0.41%
Partite
54

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT459.26%0.41%54
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.49%
Tasso scelta
0.41%
Partite
53

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT458.49%0.41%53
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.86%
Tasso scelta
0.39%
Partite
51

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT456.86%0.39%51
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.72%
Tasso scelta
0.41%
Partite
53

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.72%0.41%53
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.72%
Tasso scelta
0.41%
Partite
53

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.72%0.41%53
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.85%
Tasso scelta
0.41%
Partite
54

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.85%0.41%54
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.64%
Tasso scelta
0.42%
Partite
55

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.64%0.42%55
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
40.74%
Tasso scelta
0.41%
Partite
54

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.74%0.41%54
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
40.74%
Tasso scelta
0.41%
Partite
54

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT440.74%0.41%54
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.35%
Tasso scelta
0.44%
Partite
57

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT440.35%0.44%57
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
32.14%
Tasso scelta
0.43%
Partite
56

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT432.14%0.43%56

Kalista Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal order: R > E > Q > W.

RQEW

Order: R > Q > E > W can be correct when your augments clearly improve spell trading, projectile pressure, or safe ranged damage, and the enemy team makes auto-attacking dangerous.

REQW

Put points in R whenever available, then max E first, Q second, and leave W last in most games.

Kalista Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kalista counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Sett Sett Sett T1
Tier
T1
Posizione
#11
Tasso vittoria
54.29%
Tasso scelta
0.70%

Sett è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Tahm Kench Tahm Kench Tahm Kench T3
Tier
T3
Posizione
#99
Tasso vittoria
49.20%
Tasso scelta
0.73%

Tahm Kench è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Mordekaiser Mordekaiser Mordekaiser T4
Tier
T4
Posizione
#91
Tasso vittoria
48.50%
Tasso scelta
0.68%

Mordekaiser è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Kalista is countered by these champions in ARAM: Mayhem.

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Vi Vi Vi T3
Tier
T3
Posizione
#98
Tasso vittoria
49.02%
Tasso scelta
0.36%

Vi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Kalista Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Alistar

Alistar is one of Kalista’s cleanest partners because he can start fights, absorb the first counter-hit, and become a dangerous Fate’s Call delivery target. Kalista gives him an extra way in, while he gives her the hard stop she needs when divers reach her.

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nautilus

Nautilus gives Kalista point-and-click style threat, layered crowd control, and a body that can occupy the front of the lane. His engage is easier for Kalista to read than many flank champions because he usually commits in a straight line, which makes follow-up spear stacking simple.

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Thresh

Thresh gives Kalista both engage and a rare escape pattern. Lantern helps solve one of Kalista’s biggest ARAM problems: when her hop pattern gets interrupted by crowd control or terrain pressure, she needs a teammate who can reposition her without asking her to win a footrace.

Rakan Rakan Rakan T3
Tier
T3
Posizione
#112
Tasso vittoria
49.18%
Tasso scelta
0.25%

Rakan è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Rakan

Rakan adds speed, chain engage, and flexible peel. He is not as durable as a true tank, but he is excellent at creating the first half-second Kalista needs to begin stacking safely. His mobility also makes him a strong Fate’s Call partner because he can enter, disrupt, and then retreat before Kalista is forced to overextend.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu

Lulu gives Kalista the defensive layer she often lacks. Kalista can deal strong sustained damage when she is allowed to keep moving and attacking, but hard dive, slows, and burst can cut that off. Lulu helps her survive the first contact and punish enemies who commit too far.

Kalista ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Rend Timing DisciplineKalista can often hold Rend greedily because fights are slower and there are more minions to manage resets for extended trades.You need to be less greedy and use Rend sooner to secure kills, create slows, or create space before targets escape or divers reach you.Cash out Rend early for control rather than waiting for perfect stacks.
Fight TempoShe has time to build waves, trade around minions, and threaten resets after poke lands in a stable front-to-back rhythm.Skirmishes happen before everyone is ready and enemies may re-engage immediately, so she must convert small openings without waiting.Push advantages quickly and retreat immediately if you lack Rend pressure.
Fate's Call UsageIt is often saved for your support's engage or as a rescue button, used somewhat lazily compared to Mayhem.It must serve as both engage tool and rescue button; hold it for dangerous divers rather than spending on flashy openers.Communicate with your Oathsworn and save Fate's Call for critical peel.
Snowball UsageMany players barely think about Snowball on Kalista because she usually prefers standard marksman spacing.Snowball works as a delayed commit, chase tool, or escape route, but never as an opener before your team's crowd control lands.Use Snowball for late entries after cooldowns are spent, not as engage.
Build FlexibilityShe often leans into attack speed, on-hit damage, lifesteal, and anti-tank tools depending on the enemy team composition.You must value survivability and access more honestly; greedy damage builds can leave you unable to play the fight at all.Add survival or safer access when the enemy comp demands it.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Kalista the Spear of Vengeance is a ranged ADC in Hextech Mayhem, defined by extraordinary mobility and sustained damage output. Her passive, Martial Poise, lets her hop in a chosen direction after every basic attack, granting exceptional repositioning while attacking and dodging skillshots. This mobility is central to her identity, allowing continuous kiting and aggressive play in the chaotic ARAM environment. Her primary poke tool, Pierce, is a spear that deals physical damage with bonus damage against targets already marked by spears. Sentinel deploys a spectral scout that provides vision and marks discovered enemies, valuable for checking brush in the single-lane mode. Rend is Kalista’s most critical ability: she must first stack spears on enemies using basic attacks and Pierce, then detonate them all with Rend for devastating burst damage. Rend also executes targets below a health threshold, making it a powerful finisher. Fate’s Call, her ultimate, pulls an ally to her, making them untargetable, and then allows that ally to dash in a chosen direction. This can protect a key teammate or launch them into the enemy team for engage, giving Kalista unique utility beyond raw damage. Her overall pattern is a high-mobility, high-burst physical carry who excels at stacking and detonating spears, weaving attacks with hops, and using her ultimate for both defense and offensive setup. Practical strategic value lies in her ability to dominate extended fights through sustained dps, outplay skillshots with continuous movement, and execute low-health targets without counterplay. Her mobility and burst potential make her one of the most feared ADCs in Hextech Mayhem, rewarding players who can maintain positioning and stack spears efficiently while coordinating with an ally for optimal Fate’s Call usage.

Consigli chiave

Blog guide / N/A

Blog guide

Kalista wins Mayhem fights by staying barely out of reach while stacking spears on the right target. Attack, hop sideways, check who can still reach you, then decide whether to keep stacking or pull Rend early. Let someone else start the fight unless the enemy is already split—Kalista punishes a bad step hard but is not a front-to-back initiator. Wait for your tank, Snowball user, or bound ally to force the first reaction, then enter after enemy crowd control is spent. Use your first attacks to test the fight; if the backline walks backward and divers turn toward you, kite back and keep spears on the closest threat. If carries stay in range after using mobility, shift hops forward and chase. Save Rend for a real decision point: when the target is about to leave range, when a reset or slow helps your team finish, or when you need to secure a low-health champion before shields land. Do not burn it just because spears are visible. For counter-engage, hop diagonally away from the enemy team rather than straight backward into your own carries, making follow-up skillshots harder and keeping your support from being body-blocked. Stack spears on the diver first if they are the only champion hitting you—chasing the enemy carry while a melee champion is on top of you is how Kalista dies. If your bound ally can re-engage, let the enemy overstep first, then use the ally displacement as a punish tool. Hop with purpose: short side hops dodge narrow skillshots, backward hops buy space from melees, forward hops are only safe after key lockdown misses. Keep one escape lane open before attacking, toward a health relic, turret, or peel teammate. When caught, attack the nearest target and Rend at the last useful moment. Stand slightly off-center to give your hops room and attack around minions. Rotate away from walls or terrain edges that can trap you. Use minion waves as temporary cover, stacking spears and threatening Rend pressure, then back up when the wave thins. Hit what you can hit safely first; if a tank or bruiser crosses into your range without their team close, stack them until they retreat. Switch to carries only when their escape tools are gone and at least one major enemy crowd control is unavailable. Do not split spear stacks across too many champions. Use Snowball as a follow-up tool more often than an opener—taking the dash alone usually puts you inside every enemy answer. It can also buy a new angle defensively off a summoned unit or safe target. Play around your augments while keeping spacing first: attack-speed and on-hit augments shine in extended front-to-back fights, while mobility augments let you take sharper angles rather than careless ones. Push when the enemy wave blocks their engage, then step back before a clean hook hits. Pull back when your frontline is on cooldown. After winning a trade, do not overstay. Dive only after the target is committed to retreating, keeping Rend available for the finish, and exit diagonally toward allies. When behind, stop forcing backline access—shred whoever walks into your safe range, farm waves with discipline, and hold defensive tools for the fed threat. The clean Kalista game is patient aggression: pressure every step but fully commit only when the enemy engage line is broken, keeping the lane wide and one exit open.

Read full guide

Guida stile

N/A / Potenziamenti

Blog guide

Kalista the Spear of Vengeance approaches Summoner's Rift with a clear early plan: win space before trying to win fights. From levels one to six, she starts slightly behind her front line, using the minion wave as a lane to hop after every auto attack. Her best trades are short—one or two autos, a sideways hop, and a Q when the line is clear—then she backs out before the enemy can reply. She treats Rend as both damage and a farming tool, cashing out on a low minion and a marked champion for tempo but respects the punish window after a weak Rend that secures nothing. Early Snowball is defensive or follow-up; she holds the recast unless the target is isolated or her bound ally covers her landing. Augments in this phase help her attack safely: attack speed, on-hit damage, range, movement, lifesteal, or defensive triggers all fit. She pushes when her team has stronger poke or a durable tank, and stalls when the enemy has hooks or long roots. If she falls behind, she stops contesting every spear stack, farms with Q and autos through minions, and saves Snowball for disengage or cleanup. By level six, she aims to have health, summoners, and a clear idea of her bound ally's playstyle. At levels seven through eleven, Kalista turns short trades into forced fights. She stands close enough to her bound ally that Fate's Call is real but not so close that area spells hit both. Her trading rhythm becomes oppressive if allowed to attack continuously: she hits the nearest safe target, stacks spears, and switches only when necessary. She looks for fights after the enemy misses a key crowd control spell, then hops forward. Fate's Call either delivers her ally deeper or pulls them out after they absorb cooldowns. Mid-game Snowball becomes a cleanup or repositioning tool, never an engage into five people. She uses offensive augments during extended fights, not random poke, and saves defensive augments for the first diver. She pushes when she wins front-to-back fights and stalls when the enemy has stronger wombo or her ally is dead. When ahead, she plays like a spear wall, attacking the closest champion and using Rend to finish or force retreat. When behind, she stays near peel, hits whoever enters first, and saves Rend for when they try to leave. After each fight, she decides quickly: push if multiple enemies are down, clear and reset if her frontline is low. In the late game from level twelve onward, Kalista protects her attack uptime above all else. She stands one step behind her tank, with hops angled away from walls and enemy crowd control. She stops taking low-value poke trades and only commits repeated autos when her team can protect the space. Fate's Call is saved for saving her ally from lethal focus, starting a fight, or interrupting a dive path—she does not hold it forever. Late Snowball is selective, used only when the landing spot is safer or the target dies before the enemy collapses. She times damage augments with real teamfight commitment and saves defensive augments for the first diver that reaches her. She pushes hard after a won fight but never hits structures while enemies can engage freely. When ahead, she ends through clean front-to-back fights, punishing anyone who steps forward. When behind, she plays for a single overextension, hiding behind her strongest control champion and stacking spears while kiting toward her base.

Read full guide

Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

When ahead, Kalista should not play like a normal backline marksman. Instead of chasing deep, she uses the lead to take space one hop at a time, stacking spears on the nearest safe target while forcing the enemy to choose between backing off or eating an Rend finish. She holds the middle of the lane, not the enemy fountain, and only steps forward far enough that her support or Oathsworn can still reach her; chasing past peel turns the lead into a shutdown. Kalista stacks Rend pressure before committing by hitting an approaching tank or bruiser while hopping sideways, but does not cash out early unless it kills, resets the fight, or denies escape—holding it creates threat, while wasting it creates a punish window for the enemy. Fate’s Call should be used as a throw-prevention tool first, saving it to save the Oathsworn after key enemy crowd control is used, or to peel against divers, rather than for flashy engages. She converts poke leads into controlled all-ins by focusing one low target and forcing Rend for the first reset, but avoids diving deep alone. She respects slows and grounding-style control more than raw damage, baiting them with short forward steps and immediate side hops before committing. Snowball is used defensively unless the fight is already won, marking a target to threaten rather than forcing the recast without team follow-up. Augments should protect the lead—mobility, shield, cleanse, lifesteal, or anti-burst options—rather than only inflating damage, especially against repeated dive. She does not greed Rend resets on minions during siege fights, keeping cursor and attack pattern ready for champions. Fights end through the front line when the backline is protected, shredding the tank to open the lane rather than diving past it. When behind, Kalista cannot brute-force fights. She gives up space before giving up life, standing behind minions and near her best peel champion to survive first contact. She attacks the closest safe target—even a tank or diver—and uses Rend only when it secures a kill, forces a retreat, or resets the fight; she does not Rend early out of fear, as low-damage Kalista needs stacks to matter. Fate’s Call is saved for the enemy’s committed engage, used defensively to interrupt their follow-up or pull out a caught Oathsworn. Minions serve as a movement plan for reliable hopping, and she retreats before being stranded in open lane after the wave dies. She lets allies start the damage check, waiting for enemy crowd control to be spent before entering. Augments fix access and survival, prioritizing durability, movement, healing, shields, or cleanse safety over pure damage when being slowed or burst every fight. Snowball is used as a dodge or follow-up, not a desperation button, and she only takes it when her team is already moving or Fate’s Call is available. Trading health for cooldowns is done only with an exit—checking Oathsworn position, minion wave, and available peel before posturing. Behind Kalista plays for the first clean reset, killing the overextended diver and surviving with space, then regrouping before chasing to avoid handing back shutdowns. The consistent rule is that ahead, Kalista makes the enemy walk through spear stacks before they can play; behind, she makes the enemy spend engage tools before she fully commits, and the throw happens when she leaves her peel, burns Rend without impact, or uses Fate’s Call for style instead of control.

Read full guide

Storia del campione

Campioni / Ruolo

Campioni

Kalista the Spear of Vengeance is a marksman whose entire combat pattern revolves around constant repositioning and spear-stacking pressure. In ARAM: Mayhem, fights become chaotic quickly, and Kalista thrives when she can use her hop after every basic attack or Pierce to stay one step ahead of skillshots and enemy engage. Her hop is her real defensive tool; she does not win by standing still and trading like a normal marksman. Instead, she attacks, hops at an angle, and makes skillshots land behind her. If she wastes a hop by moving forward greedily or failing to issue a clean movement command, she becomes a short-range marksman with no escape, giving the enemy a free engage window. Her line skillshot, Pierce, adds spear stacks and can punch through a dying unit to threaten enemies hiding behind minions or bruisers. In Mayhem, where enemies often cluster, looking for low-health targets to open a line into the backline is essential. Sentinel provides vision utility that is especially valuable on a single-lane map, letting Kalista check dangerous brush or fog pockets before her team walks into a trap. Blind face-checks are brutally punished in Mayhem, and Kalista does not want to discover an engage champion by hopping into them. The shared-damage pattern with her oathsworn ally matters most when both focus the same target, but the primary value in teamfights is preparation—scouting before the clash rather than forcing a low-impact cast mid-fight. Rend is her execute and zone control, turning many small hits into a kill. In Mayhem, where enemies may gain extra tools from augments and fights reset quickly, Kalista must hold Rend long enough to matter but not so long that the target escapes or she dies before casting. Tracking who actually has spears is critical in chaotic fights where her autos may be split across a tank, a minion, and a diver. Fate’s Call pulls her bound ally to her, making them untargetable, then lets that ally launch to a chosen area and knock up enemies. Choosing an oathsworn ally with hard engage or follow-up is key in Mayhem, as the ultimate can save an ally who drew key cooldowns or force a decisive engage when enemy carries are grouped. If Fate’s Call is burned with no save and no knockup, Kalista loses her biggest protection against dives, and her bound ally loses their emergency exit, making the next engage much easier for the enemy to punish. Every ability in Kalista’s kit reinforces a kiting, stacking, and decision-making identity that rewards patience and punishes overextension, especially in the high-stakes, fast-paced environment of ARAM: Mayhem.

Read full guide

Errori da evitare

Blog guide / Tier

Blog guide

Kalista is punished harder than most marksmen when her rhythm breaks. In Mayhem, fights get messy fast, so the goal is to avoid the mistakes that make you stand still, lose Rend value, or throw your bonded ally into a bad fight. Mechanical mistakes often start with auto-attacking without choosing a hop direction first, which drifts you forward into enemy engage range; the correct habit is to pick the direction before the spear leaves your hand, hopping sideways or backward in neutral fights. Spamming attack commands so fast that movement becomes random cancels your rhythm and gives skillshots a predictable path; a steady target-hop-target-hop pattern matters more than raw speed. Holding Rend too long for a perfect execute is a common greed error: the target leaves range, becomes untargetable, gets shielded, or you die before cashing out. Rend should be used when it secures a kill, forces a major retreat, or guarantees a reset on a low-health unit nearby. Conversely, using Rend early on a healthy frontline target just because stacks are visible removes your main threat; keep Rend available while the fight forms and cash out when the damage changes the fight state. Pierce should not be thrown through the wave without checking what happens after it lands, as stepping up for poke can leave you exposed when the spear misses and the enemy engages. Standing still to finish one more auto into heavy crowd control or burst is fatal because Kalista’s survival relies on constant repositioning; if the next auto requires standing in the danger zone, skip it and keep moving. Fate’s Call should not be used on your bonded ally with no landing plan; treat it as a rescue, a setup, or a guaranteed follow-up, not a random pull. Re-engaging after being slowed, blinded, or heavily zoned because you still have spear stacks is another trap—she is strongest when controlling spacing, not fighting through every negative effect. Decision mistakes compound these mechanical errors. Bonding with the wrong teammate because they look like a “standard” choice leads to awkward Fate’s Calls; bond with a reliable engager, a peel support who needs saving, or a durable champion who can turn a fight after repositioning. Playing Kalista like a long-range poke carry contributes low pressure; look for controlled windows to auto the closest safe target, stack Rend, and threaten a reset. Chasing a marked low-health enemy past your team turns a kill into a shutdown; chase only when your next hop keeps you inside ally support range or when Rend can finish without overcommitting. Ignoring the minion wave denies safe spear targets and Rend reset opportunities; use the wave as a spacing tool. Augments should be chosen with a plan for how you will actually fight—sustained auto value if you have peel, survival tools if fights are chaotic. Saving Fate’s Call only for the perfect engage leaves your bonded ally dead with your best defensive tool unused; a clean save is often better than a risky knockup. Front-to-back fighting with no target discipline spreads spears and loses kill pressure; lock onto the nearest safe target and swap only when a higher-value target enters safe range or Rend can finish. Starting fights when your bonded ally is dead, too far away, or unable to follow loses a huge part of your fight control; check your ally’s position before stepping into threat range.

Read full guide

FAQ

Kalista

FAQ

Is Kalista a good pick in ARAM: Mayhem? Yes, if you are comfortable attacking while constantly repositioning. Pick her when your team can give you a stable front line or at least one reliable partner to bind with, then play around repeated spear stacks and clean Rend finishes. The tradeoff is that she is much harder to pilot than most marksmen, and a single slow, root, or bad hop can turn your damage window into a death sentence. Who should Kalista bind with? Bind with the teammate most likely to enter fights on purpose: a tank, engage support, bruiser, or any champion that wants to be delivered into the enemy team. If your team has no true engager, bind with the player who can peel you or survive long enough to be pulled out. Binding with a fragile carry can work, but it usually wastes your best engage and rescue tool. How should I play the first few minutes? Play patiently and stack spears on minions and frontliners instead of forcing deep trades. If the enemy lacks hard engage, use your hop movement to take short autos and back out before they answer. If they have long-range poke or instant crowd control, give ground early, farm safely, and wait for your team to create a real opening.

Read full guide

Guide recenti

Blog guide / Aggiornato

Blog guide