R > Q > E > W
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
47.65%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.61%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
54.85%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
52.11%- Prezzo totale
- 3,000
- Prezzo
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
53.33%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
51.52%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
51.01%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
54.59%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.29%- Prezzo totale
- 3,100
- Prezzo
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
50.00%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
42.48%- Prezzo totale
- 2,850
- Prezzo
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
59.18%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
47.92%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
50.71%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
50.71%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
61.10%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
61.10%Oggetti chiave
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Situazionalielementi
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
51.49%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
50.69%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.43%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
50.65%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
51.13%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
50.35%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
50.63%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
51.19%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
52.03%- Prezzo totale
- 3,100
- Prezzo
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
53.28%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
53.45%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
50.18%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
49.81%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
52.58%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
51.59%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
51.59%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
50.17%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
50.33%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.60%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
56.74%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
51.30%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
60.87%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
51.18%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
54.90%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
45.79%- Prezzo totale
- 3,000
- Prezzo
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
55.25%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
49.03%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
51.16%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
50.67%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
50.67%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
50.22%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
63.96%Oggetti chiave
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
47.79%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.38%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
45.78%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
48.48%- Prezzo totale
- 3,100
- Prezzo
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
52.25%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
46.71%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
45.34%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
45.27%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
56.54%- Prezzo totale
- 3,300
- Prezzo
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
42.81%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
49.60%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
48.43%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
47.91%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
45.61%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
45.61%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
45.19%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.13% | 6.98% | 894 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.93% | 5.86% | 751 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 50.65% | 12.00% | 1,538 |
Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 49.45% | 5.65% | 724 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 49.22% | 4.99% | 640 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.04% | 4.89% | 626 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.42% | 8.46% | 1,084 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 47.38% | 8.80% | 1,127 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.22% | 6.03% | 773 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 46.56% | 12.12% | 1,553 |
Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.33% | 5.95% | 762 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.32% | 19.28% | 2,470 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.19% | 4.78% | 613 |
Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.14% | 4.74% | 607 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.21% | 25.05% | 3,210 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 44.10% | 4.03% | 517 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 44.07% | 14.34% | 1,838 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 44.01% | 6.65% | 852 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 42.91% | 7.98% | 1,023 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 42.82% | 11.57% | 1,483 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 42.51% | 6.66% | 854 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 42.41% | 6.27% | 804 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 42.07% | 5.12% | 656 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 40.87% | 8.29% | 1,062 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.74% | 2.55% | 327 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.36% | 1.97% | 253 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.45% | 2.71% | 347 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.28% | 3.60% | 461 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.26% | 1.86% | 238 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.74% | 3.17% | 406 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.00% | 2.11% | 270 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.44% | 3.49% | 447 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.97% | 2.11% | 271 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.92% | 3.37% | 432 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.83% | 1.97% | 253 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.59% | 2.43% | 311 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 47.19% | 1.80% | 231 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 47.00% | 1.69% | 217 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.95% | 3.71% | 475 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.69% | 2.12% | 272 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.64% | 3.60% | 461 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.67% | 2.34% | 300 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.12% | 1.68% | 215 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.59% | 1.80% | 231 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.77% | 2.57% | 329 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.70% | 2.11% | 270 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.66% | 3.20% | 410 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.64% | 2.15% | 275 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.36% | 2.00% | 256 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.25% | 2.26% | 289 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.68% | 2.56% | 328 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 42.46% | 3.62% | 464 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.44% | 3.20% | 410 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 42.44% | 2.11% | 271 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.28% | 1.92% | 246 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 41.88% | 3.32% | 425 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 41.57% | 2.08% | 267 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 41.38% | 3.39% | 435 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 40.62% | 3.29% | 421 |
Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 40.05% | 3.14% | 402 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 39.94% | 2.75% | 353 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 39.94% | 2.68% | 343 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 39.57% | 3.63% | 465 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 39.09% | 3.07% | 394 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 38.43% | 1.89% | 242 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 38.03% | 2.22% | 284 |
Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 37.99% | 1.79% | 229 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.75% | 1.40% | 179 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 53.06% | 1.15% | 147 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 49.55% | 0.87% | 111 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 49.50% | 1.58% | 202 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.94% | 1.10% | 141 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.65% | 1.16% | 149 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.37% | 1.04% | 133 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.34% | 1.47% | 188 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.03% | 1.58% | 202 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.70% | 1.42% | 182 |
Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 46.15% | 0.91% | 117 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.81% | 1.21% | 155 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.57% | 1.23% | 158 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.40% | 1.27% | 163 |
Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 44.27% | 1.02% | 131 |
Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.86% | 1.20% | 154 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.39% | 1.44% | 184 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.11% | 1.33% | 171 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 41.79% | 1.05% | 134 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 41.46% | 1.28% | 164 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 41.34% | 1.40% | 179 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.97% | 1.12% | 144 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 39.44% | 1.11% | 142 |
Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 38.68% | 1.65% | 212 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 38.13% | 1.25% | 160 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 37.20% | 1.28% | 164 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 34.13% | 0.98% | 126 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 34.07% | 1.42% | 182 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 28.80% | 0.98% | 125 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.53% | 0.74% | 95 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.28% | 0.45% | 58 |
Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.10% | 0.62% | 79 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.71% | 0.85% | 109 |
Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 47.06% | 0.40% | 51 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 46.15% | 0.51% | 65 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 46.05% | 0.59% | 76 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.61% | 0.44% | 57 |
Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.31% | 0.50% | 64 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.28% | 0.41% | 53 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.21% | 0.57% | 73 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.10% | 0.40% | 51 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.83% | 0.68% | 87 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.21% | 0.74% | 95 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 43.59% | 0.61% | 78 |
Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.59% | 0.42% | 54 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.25% | 0.55% | 71 |
Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 41.98% | 0.63% | 81 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 41.98% | 0.63% | 81 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 41.27% | 0.49% | 63 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.24% | 0.76% | 97 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.00% | 0.78% | 100 |
Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.74% | 0.84% | 108 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.74% | 0.84% | 108 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 40.54% | 0.58% | 74 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 39.29% | 0.44% | 56 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 37.50% | 0.50% | 64 |
Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 36.21% | 0.45% | 58 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 35.19% | 0.42% | 54 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 34.48% | 0.68% | 87 |
Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 25.93% | 0.42% | 54 |
Aatrox Skill Combos
Extracted from the skill order guide
R > Q > W > E (specific conditions only)
Max Q first in almost every game.
Aatrox Counters
Counters and threats extracted from the matchup guide
Counters
4Aatrox counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
4Aatrox is countered by these champions in ARAM: Mayhem.
Read counter detailsAatrox Team Comp Highlights
Partner patterns extracted from the team comp guide
What Zaahen Needs from a Team
Reliable Engagement: Someone who can close the gap and force enemies to fight on Zaahen's terms.
Reliable Engagement: Someone who can close the gap and force enemies to fight on Zaahen's terms. Setup Crowd Control: Knockups, stuns, or roots that hold enemies in place for Darkin Blade sweetspots. Anti-Kiting Support: Speed boosts, additional slows, or movement impairments that prevent enemies from spacing out. Secondary Dive Threat: A teammate who can flank or dive the backline, forcing enemies to split their focus. Top Teammate Synergies 1. Yasuo — Windwall Protection and Ultimate Combo
Yasuo's Windwall blocks the projectile burst that normally forces Zaahen off targets. His Last Breath ultimate groups airborne enemies, guaranteeing Zaahen's Q2 and Q3 sweetspots on multiple people at once.
Aatrox ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Tempo | Aatrox wins long fights by slowly grinding enemies down with poke and healing back damage over extended engagements. | Fights start at level three and never stop. You must recognize commit windows instantly; hesitation means your team gets engaged on and wiped. | Stop playing for long fights; commit decisively to kill angles or lose the opportunity. |
| Skill Usage | Landing Q outer edges is the primary win condition for lane pressure. Sweet spot damage is prioritized for chipping away health bars. | Q becomes a setup tool for augments and empowered autos. The slow and crowd control matter more than sweet spot damage for follow-up. | Use Q for crowd control and engage setup, not for poke damage. |
| Snowball Use | Snowball is flexible for closing distance, dodging abilities, or checking bushes. You can afford to miss a few. | Snowball is your primary engage and escape. You cannot hold it long; if you see an angle, take it immediately or lose the window. | Treat Snowball as essential engage; holding it too long means missed opportunities. |
| Sustain Value | Aatrox relies on healing back damage over time. Bad trades are recoverable by healing up on the next wave. | Damage output outpaces healing. Bad trades often mean dying before healing kicks in. Shields and damage reduction are often more valuable. | Build for survival and burst first; raw healing often fails in Mayhem. |
| Teamfight Spacing | You stand at the front, poke with Q, and look for engage angles with time to reposition and wait for cooldowns. | Standing at the front without a plan means getting poked down. Hover at engage range edge and commit decisively when you see an opening. | Play dynamically at range edge; commit fully or get punished for hesitation. |
Champion Analysis
Ruolo / Tasso vittoria
Aatrox the Darkin Blade serves as a frontline fighter in Hextech Mayhem, combining devastating sustained damage with remarkable survivability through his revival mechanic and constant self-healing. The dramatically reduced cooldowns in this mode transform him into one of the hardest champions to kill, as he can unleash Darkin strikes and trigger his revival ability with unprecedented frequency. His core identity revolves around three interconnected elements: frontline presence, Darkin strikes, and revival sustain that together create a relentless combat presence. His passive, Darkin Thirst, provides healing on every attack against enemies. In Hextech Mayhem, where attacks happen frequently, this translates into incredible sustain that keeps him fighting far longer than most opponents expect. His Q ability, The Darkin Blade, functions as his primary damage tool through three consecutive strikes. The first two deal damage while the third knocks up enemies, and frequent use in this mode maintains extremely high damage output alongside consistent crowd control. His W ability, Infernal Chains, fires chains that damage and slow the first target hit, with the added strategic element of pulling enemies to terrain when the chains connect with it, enabling effective chasing and control. His E ability, Umbral Dash, grants flexible repositioning through a dash that sees frequent use due to reduced cooldowns. His ultimate, World Ender, represents his signature combat state. Upon activation, Aatrox enters an empowered form with massive bonus health and increased attack range. Any kills secured during this state extend the duration, allowing skilled players to maintain their enhanced condition throughout extended fights. In Hextech Mayhem, this ultimate causes his combat power to surge dramatically, and when combined with the triple knock-up potential from his Q, he delivers devastating damage that few opponents can withstand. The strategic value of Aatrox in this mode lies in his ability to serve as an aggressive frontline presence that refuses to die. His combination of crowd control through Q knock-ups and W chain pulls, alongside his dash mobility and ultimate's bonus health, makes him exceptionally difficult to displace or eliminate. Players should position him at the forefront of engagements, where he can maximize his Darkin strike frequency and sustain through continuous attacks. His play pattern rewards aggressive positioning and sustained combat, as extended fights allow him to leverage his healing, crowd control, and ultimate duration extension to overwhelm opponents who cannot match his durability and damage output.
Consigli chiave
Blog guide / N/A
Zaahen lives and dies by how well you chain your Darkin Blade swings. In Mayhem, reduced cooldowns mean constant swinging, but mindless spam loses games. The first two Q casts set up kills while the third usually secures them. If you whiff the first swing, do not cancel your combo. Fire the second cast immediately at a different angle to catch their sidestep. Save the third cast for when enemies are slowed, stunned, or locked down. Do not lead with Q1 since it is too easy to dodge. Use Darkin Dash to close small gaps or wait for ally crowd control. Once enemies are slowed or distracted, open with Q2 or Q3 for higher hit rates. Snowball serves as your primary engage tool against ranged compositions. Mark targets that have just used their escape or stand near their tower. When dashing in with Snowball, instantly buffer Q3 underneath them. Key Snowball windows include post-Flash cooldowns when ADCs have no escape, ability whiffs from peelers, and overextensions when enemies poke while their frontline is dead. The single lane in Mayhem forces constant close-quarters combat which benefits Zaahen. Control the center of the path and force enemies to choose between walking into your Q sweetspot or hugging frozen towers. When retreating, weave left and right to make skill shots harder to land while giving micro-adjustment angles for Q edges on pursuers. Against heavy poke comps, play the inch game by clearing the first wave then stepping forward to threaten Q3 without casting it. The threat zones enemies off the wave for free push. Your job is creating space and deleting whatever is closest, not diving the backline at all costs. Focus on the nearest high-value target, shred frontlines with repeated Q sweetspots and passive healing, then turn on squishies once cooldowns return. However, if a squishy carry is out of position with no peel, commit everything with Flash-Q3-Snowball. Zaahen is a teamfight anchor, not a solo diver. Going in alone usually results in getting kited to death. Zaahen excels at punishing enemy engages. When assassins or divers jump on your backline, turn and cast Q1 and Q2 directly on top of your ally. Enemies committed to their dash become easy sweetspot targets. Use E to reposition after their initial engagement rather than chasing. Save your ultimate for the moment they commit. Use it around 40 to 50 percent health to maximize the healing window and bait them into bad all-ins. Mayhem games are decided by push control. Zaahen shoves waves excellently with Q. Clear ranged minions with Q1-Q2, then immediately look for Snowball marks on enemies behind the wave. Your primary win condition is shove, mark, engage. Do not let waves sit at your tower since Zaahen fights best in open lanes with room for Q angles. Diving requires your ultimate ready and a clear exit plan. The ideal sequence is Snowball to target, Q3 for knock-up, burst them down, then Darkin Dash out toward safety. Communicate with your team before diving. If your team does not follow, abort since a dead Zaahen provides no pressure. When behind, shift from brawler to peeler and setup tool. Stop forcing engages since you will get burst before healing. Protect your highest-damage ally by standing on top of them and using Qs to disrupt enemy paths. Fish for Q sweetspots from max range since a single edge hit chunks squishies for a third of their health. Build defensively with health and ability haste when getting burst so you can spam Qs for utility and healing rather than dying before second rotations.
Read full guideGuida stile
N/A / Potenziamenti
Aatrox the Darkin Blade progresses through three distinct phases in ARAM: Mayhem, each with specific positioning requirements and fight patterns. During the early game at levels 1 through 6, Aatrox should start positioned near the front line without standing directly on the wave. The priority is landing The Darkin Blade sweetspots on the first minion wave while threatening enemy champions who step forward. Early damage output is high, but sustain is not yet available, making cooldown management essential. Missing both Q sweetspots requires immediate backing off to wait for the rotation. Snowball serves as a gap-closer for all-ins or a pressure tool to force enemies off the wave and should not be thrown randomly for chip damage. Landing a Snowball mark creates an opportunity to dash in, land a guaranteed Q1, auto-attack, and disengage. Infernal Chains should be saved for disengage or setting up Q sweetspots rather than burned for the dash alone. Pushing the first two waves secures level 3 and health relics. When ahead, zone enemies off their ranged minions to deny experience. When behind or heavily poked, let the wave come to you and focus on last-hitting with Q to recover health through the passive. The mid game at levels 7 through 11 represents a power spike with points in Q and access to World Ender. Position slightly off-center from the team to enable flanks or catch opponents who overextend for poke. The trading rhythm shifts from short pokes to extended all-ins. Landing Snowball on a squishy target, popping the ultimate, and committing is the ideal engage pattern. During World Ender, Aatrox gains increased damage, healing, and movement speed, becoming stronger the longer the fight extends. This forces unfavorable brawls for enemies who must choose between running and being chased with movement speed and E dashes or fighting and sustaining through Q sweetspots. Damage-oriented augments enable burst focus, while sustain or defensive augments allow aggressive play to bait cooldowns. Pushing the wave to enemy tower enables dive opportunities where Snowball marks a target under tower, followed by bursting them and using E to escape or go deeper. When ahead, force constant fights and deny center bushes. When behind, play for picks on overextending enemies. In the late game at level 12 and beyond, Aatrox becomes a raid boss with resets but remains vulnerable to heavy crowd control and anti-heal. Position on the flank or behind the frontline rather than walking straight at the enemy team, which invites kiting and grievous wounds stacking. Wait for the fight to start and major crowd control to burn before engaging on high-priority targets. Snowball becomes the primary engage tool for reaching backline carries. The goal is forcing enemy focus onto Aatrox, enabling team cleanup, or killing carries if ignored. Use E to dodge key skillshots or close gaps, and save Q3 for the knockup to peel or chain crowd control. Group with the team rather than splitting off alone. Waveclear with Q handles super minions when defending. When ahead, siege inhibitor towers and force dives when openings appear. When behind, look for desperate all-ins on the most fed enemy carry, pulling their cooldowns and attention to potentially win the ensuing 4v4 aftermath.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Aatrox the Darkin Blade transforms into a raid boss when playing from ahead, with healing that outpaces enemy damage and cooldowns short enough to maintain permanent pressure. The ahead state triggers when Aatrox completes a first item spike, holds a gold lead of 1,000 or more, or obtains strong augments like Darkin Durability or Omni-Soul, with the enemy backline flinching when Aatrox steps forward. The strategic focus shifts from surviving to forcing fights the enemy cannot refuse. When ahead, Aatrox should zone off the wave rather than simply clearing minions, walking past the dying wave to sit on the enemy's side of the bridge. This forces opponents to choose between losing the wave entirely or fighting at a disadvantage. Aatrox should isolate targets who lack dash or blink augments, using Snowball to gap-close while saving the E dash for when enemies try to sidestep the Q2 sweetspot. With the ultimate active, the revive passive becomes a safety net for diving the backline, even under tower, provided the team is following up. Successful execution causes incremental tower damage, forces enemy summoner spell usage, and compels opponents to buy anti-heal earlier than optimal, delaying their power spikes. The most common throw pattern is chasing too deep without backup, as Mayhem mode damage can melt even a fed tank caught in a 1v4. Aatrox should not chase low-health mobile champions like Ezreal or Zed under their inhibitor tower unless teammates are nearby. Players must check augment synergy, as damage-oriented augments without durability leave Aatrox vulnerable under focus fire. The correct playstyle becomes that of a burst bruiser: engage, kill one target, reset, and engage again rather than standing in the middle of five enemies auto-attacking unless certain of out-healing combined damage output. When behind, Aatrox must stop trying to be the carry and become a setup tool. This state triggers when down kills, the tower is under threat, enemies have completed anti-heal items like Chempunk Chainsword or Mortal Reminder while Aatrox is still building components, or engagement attempts result in instant death. The recovery plan involves playing for the reset by using Snowball as a dodge tool or bush checker rather than an engage mechanism, peeling for strong backline teammates by using Q to disrupt divers and W slow to save allies, and focusing the nearest threat rather than walking past tanks to reach the backline. Behind players should seek augments offering utility or survival rather than pure damage, such as tenacity or shielding to survive initial crowd control burst. When enemies have anti-heal, Aatrox cannot rely on out-healing damage and should instead prioritize augments adding crowd control or cooldown reduction for more frequent disruption. Unrecoverable situations include fighting while down numbers, chasing into 1v4 scenarios, and engaging in long narrow chokes where enemy poke champions freely attack. Patience and waiting for enemy mistakes offers the only path back into the game.
Read full guideStoria del campione
Campioni / Ruolo
Aatrox the Darkin Blade is a sustain-focused juggernaut whose entire damage profile and survival in ARAM: Mayhem revolve around landing his Q sweet spots and weaving empowered passive attacks between ability casts. His passive, Deathbringer Stance, serves as his primary trading tool rather than a bonus, providing healing based on target maximum health and resetting faster when abilities hit champions. In a mode with inflated health pools where sustain is critical, using this empowered auto between every Q cast during prolonged fights is essential for maintaining health advantages. The Darkin Blade, his Q, comprises three distinct slam patterns with sweet spots that deal bonus damage and knock up on the third cast. Accelerated Mayhem cooldowns allow constant fishing for Qs to zone enemies and trigger passives. Q1 and Q2 are easier to land on targets moving laterally, while Q3 works best on targets moving directly toward or away due to its narrow hitbox. Missing Q3 is the most punishing mistake, leaving Aatrox with no damage or threat until it returns. Infernal Chains, his W, functions as a critical setup tool that slows and potentially drags back targets who fail to leave its area. The chain forces enemies to burn dashes or flashes to escape, making Q3 nearly guaranteed when chained. It should target enemies trying to kite rather than tanks running directly at Aatrox, and firing through minions will catch them instead of champions. Umbral Dash, his E, provides two dash charges that heal when abilities hit champions and reset the basic attack timer. This sustain makes him nearly unkillable when played correctly. Dashing during Q1 or Q2 extends range and changes angles, but using both charges without a kill or escape plan strands him in enemy territory. Saving at least one charge for repositioning or retreat is crucial. World Ender, his ultimate, grants increased damage, healing, and ramping movement speed in combat, extending on takedowns. It should be activated early rather than saved for executes, as the speed helps land Qs and the healing counters Mayhem's burst damage. The activation fear can catch enemies who think they are safe at the edge of its radius. Grievous wounds significantly reduces his healing, and hard crowd control stops his sustain entirely, making him much squishier than he appears when facing anti-heal or heavy crowd control compositions.
Read full guideErrori da evitare
Blog guide / Tier
Aatrox the Darkin Blade players in ARAM: Mayhem commonly undermine their effectiveness through mechanical and decision errors that compound quickly in this high-damage environment. The most frequent mechanical mistake involves spamming Q1 and Q2 immediately upon entering poke range without proper setup. This leaves Aatrox with only Q3 to threaten opponents, and smart enemies will hard engage when they see the first two swings wasted. Players should hold Q1 until they have a real target, using it to zone or check bushes, and only commit Q2 if the first swing lands or when following a teammate's engage. When Q is on cooldown, backing off and using autos to last-hit minions while saving E for disengage is the correct recovery. Another critical error is dashing with E before casting Q, or using E offensively at low health. This removes the only escape tool, and in Mayhem's high damage environment, missing the sweetspot or getting peeled often means death. The correct approach is casting Q first, then using E to reposition the sweetspot mid-swing. Players should keep E ready to dash through enemies for healing or to dodge crowd control. Ignoring the Q sweetspot mechanic entirely and treating the blade like generic area-of-effect damage results in reduced damage and missing the Q3 knockup. Without the sweetspot bonus, all-in damage is often insufficient to secure kills. Players must aim the blade's edge, using movement speed and E to adjust angles at the last second. Activating the Ultimate too late, typically at 20% health or lower, frequently results in death before the revive passive or healing amplification can take effect. Mayhem burst is too high for last-second ultimates to work reliably. The correct timing is activating around 60-70% health when ready to engage or when seeing hard engage incoming. Decision mistakes include chasing mobile carries deep into enemy territory, which leads to wasted cooldowns and getting kited indefinitely. Aatrox should instead target frontline or immobile backliners, forcing mobile carries to use escapes defensively before switching focus. Using Snowball to engage into full enemy teams with crowd control ready is a common throw. Players should use Snowball to close gaps on targets who have already used escapes or peel tools, or to dodge skillshots during chaotic fights. Building full damage while ignoring survivability against poke or burst compositions results in getting one-shot before healing matters. Players should prioritize early sustain and defensive stats, as damage comes naturally from base stats and Q ratios while staying alive multiplies effectiveness. Ignoring minion waves to force tower dives repeatedly loses wave pressure that provides healing and blocks enemy skillshots. Players should shove waves first, using Q1 and Q2 to heal and push before threatening enemies under their tower. Fighting while Deathbringer Stance passive is down loses significant burst damage and healing that often determines close trades.
Read full guideFAQ
Aatrox
Is Zaahen a strong pick in ARAM: Mayhem? He is a solid bruiser who excels in extended fights where he can stack his healing and reset his cooldowns. He struggles against heavy poke or disengage before he closes the gap, but he becomes a raid boss once he gets his ultimate and a few items. Pick him if your team has engage support, but avoid first-picking him into kite-heavy compositions. What is Zaahen's main win condition in this mode? Your goal is to survive the initial burst, pop your ultimate, and sustain through the fight with constant ability resets. You want to hit multiple enemies with your sweetspot abilities to maximize healing and damage. If you dive too deep without your ultimate ready, you will get burst down before your healing kicks in. How do I effectively use his Q ability? Always aim for the sweetspot at the edge of the impact zone to deal bonus damage and apply grievous wounds. Use the first cast to zone, the second to catch sidestep patterns, and the third to knock up enemies trying to flee. Hitting the center deals reduced damage and healing, so spacing matters more than spamming.
Read full guideGuide recenti
Blog guide / Aggiornato
