R > Q > W > E
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
Situazionalielementi
- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
57.30%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
55.88%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
56.07%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
56.03%- Prezzo totale
- 3,000
- Prezzo
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
57.66%- Prezzo totale
- 2,800
- Prezzo
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
54.30%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
54.62%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
60.07%- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
61.11%- Prezzo totale
- 2,500
- Prezzo
- 625
+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.
56.25%- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
57.50%- Prezzo totale
- 2,650
- Prezzo
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
43.15%Oggetti iniziali
- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
56.68%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
56.25%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
56.25%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
62.32%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
62.32%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
53.77%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
53.68%- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
54.90%- Prezzo totale
- 2,650
- Prezzo
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
53.08%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
54.12%- Prezzo totale
- 3,300
- Prezzo
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
53.47%- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
54.72%- Prezzo totale
- 3,000
- Prezzo
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
53.82%- Prezzo totale
- 2,800
- Prezzo
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
55.39%- Prezzo totale
- 3,000
- Prezzo
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
50.79%- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
55.03%- Prezzo totale
- 3,400
- Prezzo
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
49.71%Oggetti iniziali
- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
54.81%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
54.81%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
53.11%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
57.72%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
57.72%Oggetti chiave
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Prezzo totale
- 2,650
- Prezzo
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
Situazionalielementi
- Prezzo totale
- 3,500
- Prezzo
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
51.98%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
51.16%- Prezzo totale
- 2,650
- Prezzo
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
51.17%- Prezzo totale
- 1,000
- Prezzo
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
51.40%- Prezzo totale
- 3,300
- Prezzo
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
51.77%- Prezzo totale
- 3,400
- Prezzo
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
51.56%- Prezzo totale
- 3,200
- Prezzo
- 700
+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
53.28%- Prezzo totale
- 3,000
- Prezzo
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
48.26%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
53.03%- Prezzo totale
- 1,100
- Prezzo
- 300
+25% Attack Speed +45 Move Speed
50.14%- Prezzo totale
- 2,650
- Prezzo
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
49.54%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.37%Oggetti iniziali
- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
51.81%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
51.81%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
50.38%- Prezzo totale
- 1,300
- Prezzo
- 1,300
+40 Attack Damage
51.89%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 53.14% | 7.22% | 2,610 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.51% | 6.15% | 2,221 |
Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 51.04% | 9.74% | 3,519 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 50.44% | 10.18% | 3,678 |
Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.91% | 19.48% | 7,042 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.51% | 8.11% | 2,931 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 49.31% | 5.03% | 1,817 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.07% | 5.79% | 2,091 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.05% | 7.73% | 2,793 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.77% | 6.66% | 2,407 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.44% | 11.90% | 4,300 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.23% | 18.55% | 6,703 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.23% | 6.80% | 2,457 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.12% | 12.93% | 4,672 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.99% | 6.14% | 2,219 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.90% | 4.74% | 1,712 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.49% | 6.12% | 2,213 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 46.91% | 11.09% | 4,008 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.83% | 7.47% | 2,699 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.82% | 8.17% | 2,952 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.70% | 9.06% | 3,276 |
Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.66% | 13.69% | 4,949 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 45.86% | 8.46% | 3,057 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.58% | 7.17% | 2,591 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.34% | 8.48% | 3,066 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 45.22% | 5.91% | 2,136 |
Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.34% | 4.86% | 1,757 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 57.43% | 3.44% | 1,245 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 54.34% | 1.50% | 541 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 54.22% | 2.46% | 889 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.75% | 2.77% | 1,001 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.51% | 3.43% | 1,241 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.35% | 3.01% | 1,087 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.03% | 1.48% | 535 |
Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.86% | 3.85% | 1,390 |
Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.79% | 1.98% | 717 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.53% | 3.56% | 1,288 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.53% | 2.63% | 951 |
Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.75% | 3.64% | 1,315 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.72% | 1.84% | 665 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.65% | 1.74% | 629 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.59% | 1.66% | 601 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.28% | 4.36% | 1,574 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.25% | 3.08% | 1,113 |
Scegli Trueshot Prodigy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 48.18% | 2.82% | 1,019 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.05% | 4.40% | 1,590 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.76% | 4.14% | 1,495 |
Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.75% | 4.48% | 1,619 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.47% | 1.47% | 533 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.97% | 2.65% | 958 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.81% | 2.17% | 784 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.71% | 1.72% | 623 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.50% | 2.49% | 901 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.34% | 2.61% | 943 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.23% | 3.45% | 1,248 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.39% | 3.24% | 1,172 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.05% | 2.43% | 879 |
Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.77% | 2.46% | 889 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.75% | 2.00% | 724 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.58% | 3.06% | 1,106 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.53% | 3.52% | 1,272 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 42.18% | 1.88% | 678 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 41.99% | 2.19% | 793 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 56.57% | 0.55% | 198 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 54.98% | 0.81% | 291 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 54.64% | 0.81% | 291 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 53.61% | 0.54% | 194 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.81% | 0.64% | 231 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 52.30% | 1.26% | 457 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.92% | 1.08% | 391 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.64% | 0.76% | 275 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.42% | 0.97% | 352 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.76% | 0.73% | 264 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.00% | 0.63% | 228 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.00% | 0.61% | 220 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 49.82% | 0.79% | 285 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 48.74% | 1.43% | 517 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.12% | 0.66% | 239 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 48.07% | 1.15% | 414 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.85% | 1.35% | 489 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.73% | 0.61% | 220 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.64% | 1.12% | 403 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.47% | 0.55% | 198 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.23% | 0.88% | 318 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.08% | 0.60% | 217 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.03% | 0.66% | 239 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.73% | 0.65% | 234 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.71% | 0.97% | 350 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.64% | 0.79% | 287 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.62% | 0.92% | 331 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.49% | 0.68% | 244 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.42% | 0.76% | 273 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.34% | 0.65% | 236 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.33% | 1.36% | 492 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.12% | 1.42% | 512 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 44.84% | 0.78% | 281 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 44.63% | 0.82% | 298 |
Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.61% | 1.32% | 477 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.44% | 0.61% | 221 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.04% | 0.66% | 237 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.70% | 0.76% | 274 |
Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 38.76% | 0.58% | 209 |
Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.79% | 0.35% | 126 |
Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.00% | 0.28% | 100 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.00% | 0.25% | 90 |
Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.25% | 0.37% | 134 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.15% | 0.49% | 177 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.98% | 0.27% | 98 |
Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.78% | 0.23% | 82 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.88% | 0.46% | 165 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.65% | 0.47% | 170 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.62% | 0.29% | 105 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.62% | 0.29% | 105 |
Scegli Hand of Baron quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.97% | 0.18% | 66 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.53% | 0.28% | 101 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 46.15% | 0.32% | 117 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.98% | 0.48% | 174 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.95% | 0.31% | 111 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.56% | 0.25% | 90 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.00% | 0.22% | 80 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.94% | 0.25% | 89 |
Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.54% | 0.33% | 119 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.32% | 0.24% | 88 |
Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.20% | 0.47% | 169 |
Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.94% | 0.49% | 177 |
Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 42.42% | 0.37% | 132 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.14% | 0.39% | 140 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.86% | 0.48% | 172 |
Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 41.86% | 0.36% | 129 |
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 40.22% | 0.50% | 179 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 39.88% | 0.48% | 173 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 39.60% | 0.28% | 101 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 39.06% | 0.18% | 64 |
Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 38.04% | 0.25% | 92 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 45.00% | 0.17% | 60 |
Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 43.33% | 0.17% | 60 |
Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 43.14% | 0.14% | 51 |
Jhin Skill Combos
Extracted from the skill order guide
R > W > Q > E (Heavy Crowd Control or Execute Augments)
R > Q > E > W (Trap or Zone Augments)
Start Q for the early poke and last-hit assistance.
Jhin Counters
Counters and threats extracted from the matchup guide
Counters
5Jhin counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Jhin is countered by these champions in ARAM: Mayhem.
Read counter detailsJhin Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Sion provides the massive knockups and body-blocking that Jhin needs to land his full kit. When Sion hits a Decimating Smash or Soul Fury knockup, enemies are grouped tightly and stationary, creating the perfect bounce conditions for Dancing Grenade. Combo: Sion engages with R or charges Q. As enemies cluster, Jhin places a Captive Audience trap directly on the knocked-up pile. He then fires Dancing Grenade into the cluster for guaranteed bounces, finishing with Curtain Call as they try to scatter. Best Scenario: Narrow ARAM bridges where Sion’s ultimate cannot be sidestepped. Jhin gets free damage on a suppressed wave. Enemy Answer: Mobile carries like Ezreal or Tristana can dash out of Sion’s Q charge before the knockup lands, dodging the follow-up. Failure Risk: If Sion misses his engagement tools, he dies in the middle of the enemy team. Jhin is then left without a frontline to hide behind, forcing him to use his W defensively or die. Recovery: Jhin must save his own W root to peel for himself or the backline while Sion resurrects. He should play far back, using W to snare anyone who dives the remaining teammates.
Morgana – The Black Shield and Binding Lock
Synergy Mechanism: Morgana solves Jhin’s two biggest weaknesses: his vulnerability to crowd control and his reliance on enemies standing still. Black Shield lets Jhin channel his ultimate or stand his ground for the fourth shot without being interrupted. Her Dark Binding holds targets still for Jhin’s Dancing Grenade and Captive Audience. Combo: Morgana lands a long-range Q. Jhin immediately follows with a W root to extend the disable chain. He drops a trap at their feet and autos until the fourth shot execute. Best Scenario: Against poke or pick comps that rely on single-target CC like Ashe or Lux. The Shield allows Jhin to play aggressively forward for a fourth-shot reset. Enemy Answer: Heavy AoE magic damage burst from champions like Brand or Vel’Koz can break the Shield instantly and leave Jhin exposed. Failure Risk: If Morgana uses Shield selfishly or misses her bindings, Jhin has no safety net. He gets collapsed on easily because he lacks mobility. Recovery: Jhin should instantly flash or Galeforce if his W is down. He cannot win a close-range duel without the trap setup, so creating distance is the only priority.
Orianna – The Ball Delivery System
Synergy Mechanism: Orianna’s Command: Shockwave groups enemies perfectly for Jhin’s area-of-effect damage. The ball provides zone control that forces enemies into Jhin’s trap placements or Curtain Call lines. Combo: Orianna places the ball on an engage ally or herself, then ults to pull enemies into a cluster. Jhin activates Curtain Call immediately; the enemies are slowed by the first shots, making it impossible for them to escape the subsequent high-damage rounds. Best Scenario: Teamfights where the enemy tries to dive the backline. Orianna’s ult punishes the collapse, and Jhin cleans up low-health targets. Enemy Answer: Fast assassins like Zed or Talon can bypass the ball zone and delete Jhin before the Shockwave goes off. Failure Risk: Orianna mistimes the ult, whiffing the pull. Jhin then wastes his ultimate on targets that simply walk sideways out of the line of fire. Recovery: Jhin stops channeling his ultimate early if targets escape. He saves the remaining shots for a re-engage or uses the movement speed from his passive to reposition.
Thresh – The Lantern Safety Net
Synergy Mechanism: Thresh offers a unique combination of catch potential and rescue utility. Death Sentence and Flay create pick opportunities, while Dark Passage allows Jhin to play much more aggressively than usual, knowing he has an escape button. Combo: Thresh lands a hook on a squishy target. He pulls in, flays, and boxes. Jhin chains his W onto the hooked target, drops a trap, and executes with the fourth shot. If the enemy team collapses, Jhin clicks the Lantern to safety. Best Scenario: Against immobile enemy compositions where a single pick leads to a tower push or ace. Enemy Answer: Enemies can stand between Jhin and the Lantern to block the click, or dash to Thresh’s location to follow up the escape. Failure Risk: Thresh goes too deep and dies, leaving Jhin without a Lantern. Jhin is often too slow to outrun the retaliation without it. Recovery: Jhin uses his W to root the nearest threat and runs. He must track his own cooldowns; if W is down, he has to flash immediately.
Yasuo – The Windwall and Airborne Combo
Synergy Mechanism: Yasuo’s Windwall blocks the enemy projectiles that usually force Jhin off his fourth shot or interrupt his ultimate. Yasuo also synergizes with Jhin’s W root and any knockups from other teammates to activate Last Breath. Combo: Jhin roots a target with W. Yasuo dashes through minions to the rooted target, knocks them up with a stacked Q, and ults. Jhin places a trap under the airborne target and finishes with a fourth shot as they land. Best Scenario: Against heavy projectile poke comps (e.g., Nidalee, Ezreal). Windwall creates a safe zone for Jhin to operate freely. Enemy Answer: Flanking champions or mages with ground-targeted abilities that ignore Windwall. Failure Risk: Yasuo dives too aggressively and dies instantly. This leaves Jhin exposed to the enemy frontline with no windwall protection. Recovery: Jhin falls back to the nearest tower or trap cluster. He should not try to save a dead Yasuo; he focuses on peeling with W for the rest of the team. Required Team Functions
Jhin cannot function as the sole win condition in Mayhem if the team lacks specific utilities. He needs Hard Crowd Control to enable his grenade bounces and trap triggers; without it, his damage feels inconsistent. He requires a Frontline or Diver to absorb the initial burst and attention, allowing him time to stack his passive movement speed. Finally, he desperately needs Disengage or Peel because his fixed movement speed makes him an easy target for bruisers and assassins once his W is on cooldown. If the team provides these elements, Jhin transitions from a poke mage into an execution machine.
Jhin ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Tempo | You play as a patient artillery marksman, fishing with Q bounces and waiting for your fourth shot to execute low-health targets. | The patient playstyle becomes a frantic rhythm game where you must burst divers quickly, as holding your fourth shot often means dying before firing. | Fire your fourth shot immediately if you have a clean opportunity; do not wait for the perfect execute. |
| Skill Priority | You max Q first for wave clear and poke damage, while using E mostly as a zoning tool or a reveal brush check. | E increases significantly in value because the chaos of team fights means enemies constantly move through traps, especially with empowering augments. | Consider putting a second point in E earlier than usual if your augments empower the ability. |
| Build Flexibility | You build a standard core of Stormrazor, Rapid Firecannon, and Infinity Edge almost every game because the stats are consistent. | Augments define your build path, potentially pushing you toward hybrid builds or pure AD caster focus, requiring you to adapt itemization. | Read augment options and adapt your build; do not autopilot your itemization. |
| Snowball Use | You rarely take Snowball, preferring Flash and Ghost or Barrier because you do not want to be in melee range. | Snowball is worth considering as an instant escape tool to reposition after a dive, rather than using it to engage enemies. | Use Snowball to escape divers by targeting a minion behind your tower. |
| Teamfight Spacing | You fight at the edge of your range, kiting back and turning to fire while the enemy works to reach you. | Engage augments and mobility remove your safety buffer, forcing you to stay closer to peel supports rather than max-ranging the fight. | Stay near your peel supports; if you are caught alone, you die instantly. |
Champion Analysis
Ruolo / Tasso vittoria
Jhin the Virtuoso operates as a ranged burst ADC with crowd control utility in Hextech Mayhem, leveraging dramatically reduced cooldowns to unleash his deadly art at unprecedented frequency. His unique four-bullet ammunition mechanic defines his rhythmic gameplay pattern, making him one of the most explosive ranged ADCs in the mode. His passive, The Virtuoso, grants him an ammunition system where each reload contains only four shots. The first three deal normal damage, while the fourth always critically strikes and deals bonus execute damage. With drastically reduced cooldowns in Hextech Mayhem, Jhin cycles through reload-fire-reload sequences at a relentless pace, maintaining sustained damage output that would be impossible in standard modes. This rhythmic firing pattern creates natural windows of vulnerability during reloads but offers tremendous burst potential when the fourth shot aligns with low-health targets. Dancing Grenade serves as his primary damage tool in the dense teamfights of Hextech Mayhem, bouncing between multiple enemies and dealing devastating damage when targets cluster together. Deadly Flourish acts as his primary crowd control tool, rooting enemies who have been marked by his attacks or traps, enabling follow-up from teammates or securing kills on immobilized targets. Captive Audience places invisible lotus traps that zone enemies and provide vision, offering defensive utility and area control during extended fights. Curtain Call defines Jhin's strategic value as a long-range sniper. Four devastatingly long-range shots allow him to safely poke the enemy team from afar, with the fourth shot's execute effect often securing crucial kills on retreating enemies. This ultimate enables Jhin to contribute meaningfully to fights without committing to dangerous positioning, making him effective at both initiating poke wars and finishing wounded targets. Jhin's positioning balances safety with damage contribution. His reload mechanic forces deliberate timing decisions, while his long-range abilities allow him to operate from behind his frontline. The combination of burst damage, execute potential, and crowd control makes him valuable for both poke compositions and all-in teamfights. His traps provide zoning utility that can control chokepoints common in ARAM's single-lane format. The interplay between his fourth-shot execute, Dancing Grenade bounces, and Curtain Call finishers creates a cohesive damage pattern where each ability amplifies his kill-securing potential.
Consigli chiave
Blog guide / N/A
Jhin does not front-line, and in Mayhem's high-damage, short-cooldown environment, his role centers on setting the stage before fights begin. Use W to fish for roots on opponents clearing the wave, and follow a successful root immediately with E placed at their feet to catch them in the slow field, forcing a flash or free damage. Never open with Curtain Call to engage, as R functions as a finisher or zoning tool; starting with it allows enemies to dodge the slow shots and engage while the gun is empty. Save R for retreating enemies or priority targets caught in chokepoints. When enemies dive, E becomes a defensive anchor. Drop Captive Audience directly on yourself or your carry, as the Mayhem pace causes overextensions and the trap arm time feels faster in chaos. W also serves defensively; when assassins jump the backline, wait for support crowd control to land, then root from distance. Never trade auto-attacks with a Zed or Talon sitting on you. Create space, root, and let the team clean up. ARAM's single-lane format favors positioning near edges, by health relics or walls, rather than the wave's center. Standing center means eating every skillshot, while side positioning forces enemies to choose between dodging your W and dodging team poke. Use the wave as a shield, firing the fourth shot through dying minions to execute them and harass champions behind. The fourth shot's bounce damage is lethal in Mayhem, making execute angles a constant priority. Target priority favors squishy targets, but do not tunnel vision. Wounded tanks are valid since the fourth shot executes based on missing health. Prioritize anyone locked down by teammates; if Leona lands Solar Flare, W that target immediately to extend the crowd control chain. Never waste the reload on a full-health tank when a half-health mage is in range. Mark/Dash requires caution due to Jhin's fixed attack speed. Do not Snowball to start fights unless cleaning up a 1v1, as burst output cannot justify diving into five people. Use Snowball primarily for repositioning when flanked, or to chase low-health targets just outside fourth-shot range. Many Mayhem augments trigger on ability hits or crowd control, and Jhin excels here. Spam W on cooldown to trigger augment effects from safe distance, and place E in the enemy's inevitable path to trigger effects without exposing yourself. Jhin controls wave tempo through the push and pull rhythm. Push forward with the fourth shot ready, as the execute threat forces retreats. Pull back during the two-second reload window to reposition or drop E behind. When pushing towers, harass with W rather than diving without clear numbers advantage. If diving becomes necessary, wait for the fourth shot, have the team tank the turret, and dive only to fire that one shot. The movement speed burst from Whisper enables escape if the shot kills. When behind, Jhin becomes a stalling machine. Retreat to the tower, use W to clear waves from distance, and place E just in front of the tower to stop sieges or slow diving champions. R becomes purely for disengage, fired down the lane to slow approaching enemies and buy respawn time. Prioritize keeping the tower alive over risky hero plays.
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N/A / Potenziamenti
Jhin the Virtuoso operates around a deliberate rhythm centered on his fourth shot, which defines his entire trading pattern at every stage of the game. In the early stage, position near caster minions and never walk past the river brush. Fire three shots at the wave or a tank, then hold the fourth shot for a champion. If the enemy respects the damage, you zone them off the wave; if they ignore it, you chunk them for a third of their health. Use Dancing Grenade to last hit minions dying to your tower rather than spamming it for poke unless you have a clear shot at a rooted target. Place Captive Audience where enemy melee champions want to walk, as the slow sets up your fourth shot or a W snare. Use Snowball defensively to reposition when assassins or engage tanks jump on you, or offensively only when a low-health enemy is rooted by an ally and you have a clear escape path. Push the wave to force the enemy tower to shoot your minions, allowing you to poke safely. If ahead, hard shove and chip the tower with fourth shot bounces while looking for W snares. If behind, give up the wave, stay in experience range, and use W to last hit under tower without walking up for fourth shots when below half health. In the mid stage, Jhin shifts from lane bully to primary damage dealer and finisher. Position behind your frontline, roughly one screen width behind tanks or engage supports. If your team lacks a frontline, play near river brushes and use fog of war to hide your reload timing. Your poke becomes lethal, so fire three shots into the wave then look for a champion with the fourth. If you land a W root on a squishy target, immediately fire your ultimate Curtain Call, as the slow makes it easy to land all four shots. Do not use R to start a fight on a full-health target unless your team is ready to dive; save it for cleanup or pre-fight poke when enemies are retreating. Use Snowball to escape when enemies dash onto you, or to chase if the enemy backline is low. Adapt your aggression based on whether you have damage augments or utility augments. In the late stage, every fourth shot is a nuke and your movement speed on crit makes you slippery. Positioning is everything, so stay on the side of the fight where enemy threats are furthest away. Fire, move, reload, and fire again while using movement speed to kite backwards. Drop E traps in the path of chasing enemies to set up your fourth shot. Use Snowball for repositioning in teamfights, either to cut off enemy retreat when their frontline dies or to escape flanks. Push with your team using fast wave clear, saving your fourth shot for cannon minions or champions. Core principles for Jhin in Mayhem require always counting your shots and never wasting the fourth on a full-health tank when a squishy target is in range. Use W to follow up on ally crowd control, place E where enemies want to walk rather than where they stand, and treat R as a finisher and zoning tool rather than an opener. Snowball is your lifeline, so use it defensively without hesitation if you see enemy animations start or if you are unsure of your safety. Adapt your playstyle to your augments, playing for picks with damage augments or playing for your team with utility augments.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Jhin the Virtuoso transforms dramatically based on his early game fortunes, shifting from a zoning nuisance into a screen-wide executioner when ahead, or becoming sluggish and vulnerable when behind. When playing from ahead, Jhin's primary win condition shifts to tempo denial rather than simply farming minions. He should use his damage advantage to shove waves instantly with Dancing Grenade bounces, then walk up to the enemy tower line to dictate positioning. The movement speed from critical strikes allows him to kite around the enemy frontline while his team collapses. Augment choices influence his snowballing approach: execution or damage amplifies make Curtain Call a zone of death that should be started when fights break out, while utility or speed augments cover his lack of dash and enable aggressive forward play. The most common throw conditions when ahead involve overestimating Fourth Shot's range and stepping into hard engage abilities like Malphite R or Leona E, or holding Curtain Call too long waiting for the perfect quadra. Long death timers in Mayhem mean one greedy step can cost an inhibitor. Jhin should fire his ultimate immediately when three or more enemies are grouped and slightly chipped, as the pressure forces disengagement or heavy damage intake. When behind, Jhin's goal shifts from carrying to enabling and stalling. He cannot 1v1 enemy assassins or bruisers and should play directly on top of his most reliable teammate with crowd control or peel. His role becomes peeling for himself and his carry, using Deadly Flourish to root divers and saving Curtain Call for disengage by firing at his own feet rather than sniping across the map. Defensive or sustain augments enable a bait style where he stands forward near cover, survives the burst, then roots enemies for counter-attacks. Cooldown or utility augments become lifelines for more W roots and E traps, which should be spammed in chokepoints to stall pushes. Jhin reaches an unrecoverable state when the enemy has multiple divers who ignore slows and his team has zero peel. In this scenario, he should spread out slightly to avoid AOE engage, buy defensive items against specific damage sources, and sacrifice damage for survival. When defending the base, traps should be placed in a line parallel to the inhibitor rather than clustered, forcing enemies through multiple zones. He should use W to scout bushes before face-checking and look for flank angles with his ultimate to hit enemy backline during final pushes.
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Campioni / Ruolo
Jhin the Virtuoso operates in Mayhem as a precision sniper whose power scales dramatically with the mode's accelerated pace. The increased gold and experience gains push him toward his four-shot power spikes far earlier than in normal ARAM, transforming his fourth shot from an occasional threat into a constant execute pressure. Jhin is not a machine-gun marksman; he is a tempo-based executioner who sets up kills with W, zones with E, and closes with R. Every ability serves a distinct purpose, and wasting any of them leaves him vulnerable during his fixed reload window. Whisper, Jhin's passive, defines his rhythm. He fires four shots before reloading, with the fourth shot guaranteed to critical strike and deal missing health damage. Attack speed and critical chance convert directly into attack damage, and all critical strikes grant him a burst of movement speed. In Mayhem's non-stop fighting, these movement speed bursts activate constantly, allowing aggressive kiting and repositioning. The fourth shot becomes a persistent execute threat rather than a rare occurrence. Players must track shot count carefully, saving the fourth round for low-health or priority targets. Wasting it on a full-health tank sacrifices massive pressure. The reload animation cannot be canceled, so players must commit to the rhythm and back off during the reload to avoid taking free damage. Enemies can see the ammo bar and will engage during reload windows when Jhin cannot auto-attack. Dancing Grenade serves as the primary wave clear and poke tool. The grenade bounces up to four times, gaining damage for each target killed during the bounce. In Mayhem's clustered fights, achieving the damage ramp becomes easier. Players should target low-health minions near enemy champions to start bounce chains, as the damage amplification only applies on kills. Throwing Q at a single full-health target with no bounces wastes the main trading tool. Deadly Flourish provides massive range as Jhin's primary setup tool. The ability roots targets who have taken recent damage from Jhin or his allies, making it essential to wait for marked targets. The projectile is narrow and blocked by minions, requiring clear sightlines. Missing W leaves Jhin with no catch or peel tool for several seconds. Captive Audience offers zone control through traps that arm after a short delay. The traps slow and deal damage over time, spawning automatically on champion kills. In Mayhem's messy teamfights, the lane can become a minefield. Players must predict enemy movement rather than react, as the arm delay prevents instant use against fast dashes. Curtain Call, Jhin's ultimate, fires four long-range shots with the first three slowing and the fourth dealing massive execute damage. The range allows contribution from across the lane or sniping runners under their tower. Jhin remains immobile while channeling, making positioning critical. Cancelling R early or missing all four shots wastes his biggest power spike, and channeling while an assassin is in range leaves him vulnerable.
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Blog guide / Tier
Jhin the Virtuoso operates as a precision champion in ARAM: Mayhem, a mode designed for chaos with amplified damage, reduced cooldowns, and accelerated engages. This environment proves dangerous for a slow-moving, fixed-attack-speed marksman, where one bad reload cycle or a wasted Curtain Call can lose a teamfight instantly. Mechanical mistakes center on Jhin's unique rhythm. Panic-rolling during the reload window wastes precious time in a mode where fights are constant. Instead of dashing away with an empty chamber, Jhin should reload behind a wave or near a wall, using the downtime to reposition or cast Deadly Flourish for crowd control. Whiffing Deadly Flourish on cooldown burns high mana for poke that fails to root anyone. The correct approach requires holding W until a target is marked by basic attacks or traps, then following instantly. Wasting the fourth shot on a full-health tank deals negligible execute damage and loses the biggest trading tool. Jhin should hold the fourth shot to threaten squishy targets or fire it into the wave to generate movement speed for repositioning. Canceling Curtain Call early forfeits the massive slow and damage of the final shot. Jhin should commit to all four shots unless about to die to hard crowd control, as the final shot deals the most damage. Placing Captive Audience directly on an enemy fails because the trap arms too slowly. Instead, Jhin should place E where enemies want to go, cutting off paths rather than attempting direct hits. Decision mistakes often prove fatal. Using Snowball to engage into the enemy team leaves Jhin in the middle of five enemies with no escape, leading to instant death. Snowball should be used strictly for dodging or repositioning, never to go forward unless cleaning up a 1v1 at the end of a fight. Standing still while firing Curtain Call makes Jhin an easy target for hooks, bindings, or long-range artillery. The ultimate should be opened from the edge of range or near a wall, with slight angle adjustments between shots. Building pure damage without defensive utility results in getting deleted by a single combo from any assassin or mage. A defensive component early helps survive initial burst and continue firing. Ignoring the reload timer during a tower push loses precious seconds of damage. Jhin should fire three shots at the tower and save the fourth for the approaching enemy wave or champion. Refusing to use abilities to clear super minions allows towers to fall, and using Curtain Call on a super minion wave is worth the cooldown when the team lacks wave clear. Jhin in Mayhem requires rhythm management over raw mechanics, using the reload timer rather than fighting it and controlling the pace of the fight through proper positioning.
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Jhin
Is Jhin strong in ARAM: Mayhem? He is a top-tier carry when he can space properly and land his fourth shots. The mode's chaos amplifies his execute damage and crowd control, but he dies instantly if divers get on top of him. You need to play around your team's peel and treat every fight like a staged performance. What is the most important mechanic to master? Managing your passive reload is everything. You want to have your fourth shot ready when a target gets low, so fire your first three shots into the wave or a tank before you look for an execute. Never waste your empowered shot on a full-health minion if a champion is in kill range. How should I use the W ability, Deadly Flourish? Use it to root enemies your teammates have already hit, not as your primary damage source. The root sets up your entire combo and lets you land the rest of your kit safely. If you shoot it at a fresh target, you will likely miss and waste the long cooldown.
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Blog guide / Aggiornato
