R > Q > E > W
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
Situazionalielementi
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.62%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
54.30%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.99%- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.82%- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
51.22%- Prezzo totale
- 3,300
- Prezzo
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
53.17%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
53.54%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.03%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.43%- Prezzo totale
- 2,800
- Prezzo
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
55.81%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
52.59%Oggetti iniziali
- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
51.71%- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.79%- Prezzo totale
- 950
- Prezzo
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.79%Oggetti chiave
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Prezzo totale
- 3,300
- Prezzo
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
Situazionalielementi
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.78%- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
48.56%- Prezzo totale
- 2,800
- Prezzo
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
49.80%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
49.50%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.95%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.17%- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
46.45%- Prezzo totale
- 3,300
- Prezzo
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
47.05%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
48.16%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
55.39%- Prezzo totale
- 3,100
- Prezzo
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.04%- Prezzo totale
- 2,900
- Prezzo
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
57.87%Oggetti iniziali
- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
55.35%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
55.35%- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.98%- Prezzo totale
- 950
- Prezzo
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.98%Oggetti chiave
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Prezzo totale
- 3,300
- Prezzo
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
Situazionalielementi
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
57.14%- Prezzo totale
- 2,900
- Prezzo
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
53.41%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
57.24%- Prezzo totale
- 2,800
- Prezzo
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
52.86%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
53.72%- Prezzo totale
- 3,300
- Prezzo
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
50.66%- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.65%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
52.97%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
55.81%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.90%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.17%- Prezzo totale
- 3,300
- Prezzo
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
62.14%Oggetti iniziali
- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
49.73%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
49.73%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
56.12%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.50% | 7.29% | 1,078 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.89% | 12.11% | 1,792 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.85% | 8.95% | 1,324 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.83% | 8.94% | 1,323 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.44% | 5.64% | 834 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.25% | 9.09% | 1,345 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.18% | 4.84% | 716 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 48.15% | 6.58% | 974 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.15% | 8.76% | 1,296 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.91% | 6.29% | 931 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.86% | 7.60% | 1,124 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.32% | 5.93% | 877 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 46.99% | 7.87% | 1,164 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.82% | 11.23% | 1,661 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.76% | 8.52% | 1,261 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.47% | 5.14% | 761 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.17% | 8.39% | 1,242 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.14% | 5.42% | 802 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 44.98% | 7.27% | 1,076 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 44.85% | 7.35% | 1,088 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.14% | 12.63% | 1,869 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 43.47% | 7.09% | 1,049 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 42.76% | 4.99% | 739 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 55.76% | 2.23% | 330 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.50% | 2.82% | 418 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 54.29% | 3.78% | 560 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.96% | 2.05% | 304 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.56% | 3.56% | 527 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.72% | 2.35% | 348 |
Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.56% | 2.16% | 320 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.76% | 2.24% | 331 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.73% | 2.51% | 372 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.44% | 2.39% | 354 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.04% | 2.82% | 418 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.75% | 2.98% | 441 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.61% | 2.43% | 360 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.53% | 2.98% | 441 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.34% | 3.86% | 571 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.76% | 2.26% | 335 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.58% | 2.66% | 393 |
Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.37% | 2.05% | 304 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.98% | 2.91% | 430 |
Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.60% | 2.68% | 397 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.03% | 3.74% | 554 |
Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.79% | 2.17% | 321 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.66% | 2.41% | 357 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.61% | 3.23% | 478 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.60% | 2.53% | 375 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.55% | 3.80% | 562 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.41% | 2.50% | 370 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.15% | 2.78% | 412 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.90% | 2.32% | 343 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.54% | 3.03% | 449 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.30% | 2.61% | 386 |
Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 44.28% | 3.66% | 542 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.24% | 2.93% | 434 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.85% | 3.02% | 447 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.36% | 3.10% | 459 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.33% | 2.64% | 390 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.03% | 2.81% | 416 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 42.29% | 3.24% | 480 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 41.16% | 2.10% | 311 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 40.21% | 3.28% | 485 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 40.00% | 2.67% | 395 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 39.53% | 2.00% | 296 |
Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 57.50% | 1.62% | 240 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 56.57% | 1.85% | 274 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 52.32% | 1.60% | 237 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.29% | 1.57% | 232 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.03% | 1.96% | 290 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.54% | 1.89% | 279 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.46% | 1.47% | 218 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.18% | 1.90% | 281 |
Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.00% | 1.95% | 288 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 49.80% | 1.70% | 251 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 49.14% | 1.18% | 175 |
Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 49.07% | 1.46% | 216 |
Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.47% | 1.99% | 295 |
Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.79% | 1.53% | 226 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.91% | 1.64% | 243 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 46.90% | 1.96% | 290 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.30% | 1.82% | 270 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.97% | 1.43% | 211 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.81% | 1.37% | 203 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.50% | 1.28% | 189 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.12% | 1.45% | 215 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 44.72% | 1.34% | 199 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 44.25% | 1.18% | 174 |
Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 43.98% | 1.63% | 241 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.73% | 1.49% | 220 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 42.71% | 1.34% | 199 |
Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 42.34% | 1.50% | 222 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.33% | 1.45% | 215 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 42.13% | 1.33% | 197 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 41.24% | 1.97% | 291 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 40.63% | 1.30% | 192 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 38.46% | 1.41% | 208 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 38.25% | 1.24% | 183 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 32.57% | 1.47% | 218 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 51.94% | 0.87% | 129 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.04% | 0.70% | 104 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.75% | 0.54% | 80 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.44% | 0.87% | 128 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 47.48% | 0.94% | 139 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.33% | 0.89% | 131 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.76% | 0.94% | 139 |
Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.45% | 0.74% | 110 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.33% | 1.01% | 150 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.19% | 0.91% | 135 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.07% | 0.96% | 142 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.86% | 0.72% | 107 |
Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.67% | 1.01% | 150 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.44% | 1.09% | 162 |
Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 43.75% | 0.65% | 96 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 43.70% | 0.80% | 119 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.70% | 0.80% | 119 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 43.68% | 0.59% | 87 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 43.43% | 0.67% | 99 |
Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.11% | 1.03% | 152 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.78% | 0.99% | 146 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 39.63% | 1.11% | 164 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 38.78% | 0.99% | 147 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 38.64% | 0.59% | 88 |
Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 38.27% | 0.55% | 81 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 38.26% | 0.78% | 115 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 37.65% | 0.57% | 85 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 37.50% | 1.14% | 168 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 35.79% | 0.64% | 95 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 34.88% | 0.58% | 86 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 47.69% | 0.44% | 65 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 47.62% | 0.43% | 63 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 44.44% | 0.36% | 54 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 44.29% | 0.47% | 70 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T5 | 43.94% | 0.45% | 66 |
Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 43.33% | 0.41% | 60 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 42.62% | 0.41% | 61 |
Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 42.11% | 0.51% | 76 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 42.03% | 0.47% | 69 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 41.79% | 0.45% | 67 |
Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 41.67% | 0.49% | 72 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 41.38% | 0.39% | 58 |
Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 37.50% | 0.38% | 56 |
Darius Skill Combos
Extracted from the skill order guide
R > Q > W > E (specific augment triggers)
Consider R > E > Q > W if you get an augment that turns E into a hard crowd control tool, such as a stun or root on pull.
Darius Counters
Counters and threats extracted from the matchup guide
Counters
5Darius counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Darius is countered by these champions in ARAM: Mayhem.
Read counter detailsDarius Team Comp Highlights
Partner patterns extracted from the team comp guide
Top Teammate Synergies Leona (High Value) Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in. Orianna (High Value) Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available. Yasuo (Medium-High Value) Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp. Sion (Medium Value) Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead. Soraka (Medium Value) Synergy Mechanism: Soraka extends Darius's sustain. Darius already heals from Decimate on bleeding targets. Soraka's Astral Infusion and Wish keep him alive through the burst damage common in Mayhem. Combo: Darius engages and starts taking damage. Soraka heals him as his health drops. Darius lands Decimate on multiple targets, triggering Iron Skin effects and his own healing. The combined sustain makes him very hard to kill. Best Scenario: A prolonged teamfight where Darius can stack and heal repeatedly. Soraka's global ult saves him from a burst execute, allowing him to drop a Noxian Guillotine and reset. Enemy Answer: Enemies focus Soraka first. Without her heals, Darius loses his safety net. Anti-heal items like Morellonomicon or Bramble Vest cut the sustain in half. Failure Risk: Soraka positions too far forward and dies early. Darius engages expecting heals and gets burst down. Recovery: If Soraka dies, Darius must play more carefully. Rely on Decimate healing only and look for isolated picks rather than extended brawls. Team Functions Darius Needs
Reliable Engage: Darius struggles to start fights against ranged comps. He needs a teammate who can force a fight or create an opening.
Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in.
Orianna (High Value)
Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available.
Yasuo (Medium-High Value)
Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp.
Sion (Medium Value)
Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead.
Soraka (Medium Value)
Leona (High Value)
Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking.
Darius ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Forces a patient, reactive role where you wait for enemies to misstep, land Apprehend, and hope your team follows up. | Turns you into the aggressor who creates pressure just by existing on the frontline, allowing you to engage much earlier. | Stop waiting for perfect engages; create pressure immediately by walking forward. |
| Decimate Usage | You must hold Q to hit the blade for maximum damage and healing, as missing the edge loses the trade. | Spam Q freely to stack Hemorrhage and sustain through damage, as lower cooldowns mean the heal returns quickly. | Prioritize frequent spins over perfect blade hits to maintain stacks and health. |
| Snowball Reliance | Mark/Dash is your only reliable gap-closer, required to function against competent kiting opponents. | Reduces reliance on Snowball as a opener; hold it for disengage or re-engaging if enemies flash or dash away. | Use augments for gap-closing and save Snowball for chasing escaped targets. |
| Teamfight Spacing | Stand at the edge of your Q range fishing for pulls while maintaining a safe frontline position. | Play "in their face" and commit to the all-in, as passive play results in getting chipped down by augmented poke. | Tighten spacing and commit fully to all-ins to utilize your increased sustain. |
| Peeling Priorities | Sometimes protects the ADC by peeling bruisers off them during extended teamfights. | You are usually the carry; leave your carries to kite and dive the enemy threats yourself. | Ignore peeling duties and dive the enemy backline as the primary carry. |
Champion Analysis
Ruolo / Tasso vittoria
Darius the Hand of Noxus serves as an oppressive frontline fighter in Hextech Mayhem, combining bleed stacking with devastating chain executes to dominate the single-lane battlefield. His core role centers on three pillars: frontline presence, hemorrhage stack accumulation, and consecutive ultimate resets that create overwhelming pressure in extended fights. The dramatically reduced cooldowns in Hextech Mayhem transform Darius into one of the mode's most threatening sustained combatants. His passive, Hemorrhage, generates bleed stacks through attacks and abilities, with full stacks delivering massive bonus damage. The accelerated pace of Hextech Mayhem allows him to max bleed stacks rapidly, converting brief engagements into lethal confrontations. Decimate functions as Darius's primary damage and sustain tool. The axe spin delivers AoE damage while healing significantly when striking enemy champions. Frequent ability use maintains incredible sustain, enabling Darius to survive extended skirmishes that would exhaust other champions. Crippling Strike empowers his next attack with bonus damage and a slow, serving both chasing and damage amplification purposes. Apprehend provides his core crowd control, pulling enemies into melee range for interrupting engages and locking down priority targets. Noxian Guillotine defines Darius's strategic value in Hextech Mayhem. The ultimate deals true damage as an execute, and successful kills reset its cooldown entirely. In this mode, consecutive executes generate devastating chain effects that can eliminate multiple enemies in rapid succession. This reset mechanic rewards aggressive play and precise timing, as each successful execution creates opportunity for the next. Darius excels at forcing enemies to respect his zone. The threat of Apprehend pulls combined with rapidly stacking bleeds creates a dangerous frontline presence that enemies cannot easily ignore. His sustain from Decimate allows him to absorb punishment while building toward lethal execute thresholds. The combination forces opponents into difficult decisions: engage and risk bleed accumulation and chain executes, or retreat and concede positioning advantage. The champion's practical strategic value lies in his ability to turn sustained fights into cascading victories. Once Darius secures an initial execute, the reset potential creates snowballing pressure that can rapidly shift teamfight outcomes. His frontline positioning enables teammates to operate safely behind him while he absorbs damage and hunts for execute opportunities. Success with Darius in Hextech Mayhem requires balancing aggression with sustain management. Overextending without Decimate healing available leaves him vulnerable to burst damage, while failing to press advantages wastes his reset potential. The optimal approach involves methodical bleed stacking into decisive execute chains, transforming each successful kill into momentum for the next.
Consigli chiave
Blog guide / N/A
Darius the Hand of Noxus excels in Mayhem when players understand engage timing, spacing, and target priority. Rather than charging at level one, wait for the first wave to meet in the middle and establish push pressure toward the enemy tower. Use Apprehend to catch enemies who misstep for poke, but recognize that missing hooks still hurts despite faster cooldowns. Landing a hook should be followed immediately with an auto-attack to apply passive stacks, as reaching five stacks is the primary win condition. Even fights started at half health can be won once five stacks are established. Snowball serves as the best engage tool for closing gaps that Apprehend cannot cover. Mark a squishy target, wait for them to use a dash or major cooldown, then engage. Upon arrival, save Apprehend for a split second, auto-attack first, and only use the pull if they attempt to escape. Using Apprehend immediately after Snowball often wastes the pull when enemies get knocked back or flash away before an auto-attack can connect. Spacing in the narrow lane requires staying near caster minions, providing room to dodge skillshots while forcing enemies to choose between hitting Darius or the wave. When passive stacks are built on a minion wave, the attack speed and movement speed from Crippling Strike enables weaving in and out of combat. Starting a fight with five stacks already applied grants maximum attack speed and healing advantage. Against double poke compositions, respect spacing and avoid walking up for single autos that return heavy damage. Target priority focuses on the squishiest reachable target, typically the ADC or mage, but tunnel vision should be avoided. Darius shreds tanks effectively with passive armor penetration and true damage ultimate, making a dead tank one less body blocking carries. In team fights, apply passive to the closest target, then seek ultimate resets on low-health enemies. Chaining ultimates turns Darius into an execution machine, and the fast pace of Mayhem rewards early resets over saving for perfect kills. Augments can shift playstyle significantly. Q-empowering augments require playing around the blade's edge for healing and stack application without taking damage. Auto-attack or passive augments favor extended trades where staying in the fight allows damage to ramp up. Ultimate augments may provide resets, extra damage, or execute thresholds that should influence R usage. Counter-engage is a strength, as enemies engaging on the team must walk into Darius's range. Apprehend the frontline or diver, use Crippling Strike to slow, and begin stacking. Protecting backline from divers creates numerical advantages. When behind, shift from primary engage to cleanup and peel, letting teammates start fights while following up. Damage remains relevant through true damage and percentage armor penetration, and building tankier when being burst down allows sustained damage to matter. Patience and wave management enable comebacks through well-timed hooks and ultimate reset chains.
Read full guideGuida stile
N/A / Potenziamenti
Darius the Hand of Noxus approaches Mayhem fights as a methodical front-line threat who builds pressure through positioning and selective engagement rather than constant aggression. In the early game, he establishes threat presence by walking forward with the first wave, forcing ranged opponents to respect his zone while being careful not to overextend against heavy poke compositions. His trading rhythm centers on landing a single pull with Apprehend, grabbing targets into his wave or team's damage range, then following with an auto-attack and W to slow them for an easy Decimate. Missing Apprehend requires immediate retreat due to the vulnerability created by its cooldown. Snowball serves primarily as a gap-closer setup rather than raw damage, and sometimes merely landing the mark forces opponents to retreat, creating space to walk up and Decimate the wave. During the mid game, Darius positions as the primary engage threat, using side bushes to break line of sight and create mental pressure. His trading rhythm shifts toward building five-stack bleeds on frontliners rather than securing kills in one rotation, using the attack speed from max passive to chunk targets heavily. Snowball becomes his primary tool for reaching the backline, with timing focused on waiting for enemies to burn key mobility or defensive abilities before committing. His role adapts based on game state: when ahead, he dives the backline and forces fights around health relics; when behind, he peels for carries and shreds frontline targets. In the late game, Darius must find flanks or fog-of-war angles against heavy poke or disengage compositions, as walking straight forward invites kiting and chain crowd control. Trading rhythm slows as he searches for one decisive pull or Snowball that starts a winning fight, saving Apprehend for high-value targets or to cancel key channeled abilities. Snowball usage becomes critical, as late-game death timers are long and committing without team follow-up can lose the fight. Augments that grant healing, shields, or damage reduction help him survive initial burst after engaging. When ahead, he forces objectives by standing in vision and daring enemies to engage; when behind, he defends under tower and looks for pulls onto overconfident enemies who dive too deep, as one good catch can swing a losing game.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Darius the Hand of Noxus excels when he can leverage early momentum to become an unstoppable frontline threat, but he struggles significantly when denied the ability to close distance and stack his passive. Understanding the clear triggers for ahead and behind states is essential for playing this champion effectively in Mayhem. When ahead, Darius recognizes his advantage after surviving the first major engagement with two or more passive stacks on multiple enemies, or when securing an early kill with Noxian Guillotine and resetting it immediately. This reset signals the shift from safe play to aggressive frontline control. Landing an Apprehend on a squishy target or an overstepping enemy becomes the primary aggression trigger. With a lead and a ready heal augment, Darius should force fights the moment he sees any portion of the enemy champion's hitbox, as his damage output with stacked Hemorrhage kills targets before they can escape. Control health relics and center brush to deny free enemy resets. With mobility augments or speed boosts, hover outside tower range to threaten engages that force enemies to miss experience or take chip damage. If enemies panic and expend their cooldown wave, back off and re-engage during their ability downtime. Augments transform Darius from juggernaut to assassin when ahead, allowing him to bypass frontline and melt carries who attempt to bodyblock. The critical throw risk comes from disrespecting the reset window. A reset ultimate does not grant invincibility. Diving without backup leads to getting stunned, burst down, and wasting the reset. Always verify support positioning before committing, as dying alone grants the enemy a shutdown and Mayhem's catch-up mechanics can swing gold leads in a single fight. When behind, Darius suffers from pre-fight poke damage and inability to stack passive against disengage-heavy compositions. The trigger condition is straightforward: arriving at half health before the real fight begins means losing. Stop forcing all-ins, as this only feeds additional resets to the enemy carry. Switch to peel and punish playstyle. Hold Apprehend for enemy divers targeting your carry rather than fishing for backline hooks. Three-stack bleeds on divers often scare them away or set up team kills. Use Decimate to clear waves and deny enemy freezes, forcing tower dives or retreats. Landing outer edge Q on multiple champions provides healing that can stalemate losing fights. Augments serve as recovery tools. Defensive augments shift Darius into a tank role focused on absorbing cooldowns rather than killing. Healing augments enable sustain playstyles that bait enemy mana and cooldowns while waiting for positioning errors. Never chase kills when behind, as overextending for low-health enemies accelerates game loss. Instead, save Flash and Apprehend for shutdown angles on unprotected enemy carries with expended cooldowns, committing only when team follow-up is guaranteed.
Read full guideStoria del campione
Campioni / Ruolo
Darius the Hand of Noxus in Mayhem ARAM is a bleed-stacking juggernaut who forces fights to stay in his zone. The win condition centers on layering Hemorrhage on multiple targets, then closing gaps to dunk anyone who hits five stacks. The mode's faster pace and frequent Snowballs allow for more frequent engage opportunities, but poor timing or overextended cooldowns will be punished severely by kiting teams. Hemorrhage functions as the core mechanic, with basic attacks and damaging abilities applying stacks that deal physical damage over five seconds. At five stacks, Darius gains Noxian Might, granting bonus attack damage and instantly maxing Hemorrhage on all subsequent attacks for a few seconds. The faster fight cadence in Mayhem means five stacks often occur mid-brawl rather than through extended chases. Noxian Might transforms Darius into a mid-fight raid boss, making it critical to spread early stacks to frontliners, then pivot to squishy targets once damage spikes. Grievous Wounds reduces bleed damage contribution and sustain, while kiting, knockbacks, and blinds prevent stacking entirely. A Darius who fails to reach five stacks becomes merely a bruiser with no execute threat. Decimate serves as the primary poke, waveclear, and sustain tool. The outer blade edge deals heavy physical damage and applies Hemorrhage, while the inner handle deals reduced damage with no bleed. Healing occurs per champion hit by the blade, making proper positioning essential. The windup is telegraphed and vulnerable to interruption, so using Q when enemies are locked down or forced through choke points yields best results. Missing Q or hitting only handle eliminates sustain and creates a long cooldown window where opponents can engage freely. Crippling Strike functions as a point-and-click slow and stack applier, serving as the glue between other abilities. The auto-attack modifier can set up Q blade hits by slowing enemies inside the ring. Wasting W on unreachable targets or minions without securing the last-hit wastes the cooldown and mana, removing the primary sticking tool. Apprehend pulls enemies in a cone to Darius's location, slowing them and applying armor penetration. E sets up the entire kit, with a clean pull into Q blade range being the ideal start. The pull works through minions, allowing grabs on champions hiding behind waves. A missed E leaves no engage or peel option, creating a window where mobile enemies can kite freely. Noxian Guillotine executes targets with true damage that scales with Hemorrhage stacks and ignores shields. A kill resets the cooldown and grants Noxian Might, enabling chain executions in extended fights. Ulting targets with low stacks or high health wastes the cooldown and removes execute pressure, giving opponents an opening to turn the fight. Darius in Mayhem ARAM rewards patience and precision. Stack Hemorrhage on reachable targets, use E to catch priority targets when they overextend, land Q blade hits for sustain and damage, use W to stick and set up combos, and hold R for the execute. Smart engage and stack tracking creates a mid-fight menace who can chain dunks and swing entire games, while blind chasing or wasted cooldowns lead to being kited, poked down, and irrelevant.
Read full guideErrori da evitare
Blog guide / Tier
Darius in Mayhem ARAM lives and dies by his bleed stacks, and most losses stem from mishandling the stack mechanic or forcing bad fights due to impatience with Snowball. The accelerated pacing of the mode offers more opportunities to stack but also more ways to get kited, burst down, or waste the strongest reset tool. Mechanical mistakes center on four key errors. Resetting Noxian Might too early by casting Noxian Guillotine (R) the instant five stacks appear or a low-health target is seen loses the massive attack damage steroid just as the team fight starts, leaving subsequent auto-attacks and Decimate (Q) hits dealing significantly less damage with no ultimate ready for the next priority target. The correct approach is securing the kill with R only when the target is actually escaping, about to heal, or when the reset is immediately needed to dunk someone else. If the target is locked down and bleeding, maintain the steroid through auto-attacks. Missing the Decimate heal by walking too close or using Q point-blank deals reduced damage, applies no bleed, and heals for nothing, which in Mayhem's high-damage environment often means dying to chip damage. Micro-step or Flash to create outer-ring distance, clipping the blade edge on the enemy frontline or clumped squishies. Wasting Apprehend (E) just to pull a target already in auto-attack range puts the only hard engage and peel tool on cooldown, leaving no way to catch enemies or stop assassins from jumping the backline. Save E for escaping targets or interrupting dashes, using it to set up guaranteed outer-edge Qs. Canceling Crippling Strike (W) animation by issuing a move command immediately after pressing W loses the slow, heavy damage, and cooldown reset mechanic on kills, breaking the stack rhythm. Let the animation complete and use W as an auto-attack reset to stack bleed faster. Decision mistakes involve five critical errors. Using Snowball as primary engage into heavy CC teams with multiple stuns, roots, or knockups results in getting burst down or chain-CC'd before landing a single auto-attack, dying with zero stacks. Use Snowball to gap-close to a safe minion, dodge key skills, or wait for enemies to burn major cooldowns on someone else before committing. Dunking a full-health target to start a fight lets the target survive with a sliver of health, losing execute pressure and the psychological threat of the dunk. R is a finisher for when true damage guarantees the kill and reset. Chasing for the fifth stack too deep by ignoring HP and position to chase a squishy target with four stacks leads to getting rotated on or dying to tower shots, trading one life for one kill. Recognize when the chase is dead and reset, using Q to poke and re-engage later. Ignoring the backline to stack on tanks means getting kited after the tank dies while the enemy ADC or mage freely shreds the team. Use E and Snowball to bypass frontline when possible, as five stacks on a carry is a dead carry. Fighting without Noxian Might in extended brawls by committing without reaching five stacks or letting stacks fall off deals significantly less damage without the movement speed to stick to targets. Tag enemies with auto-attacks or Q to refresh the timer and prioritize reaching five stacks early. Most Darius mistakes come down to greed or panic. Greed causes bad dunk chases and wasted E, while panic causes missed Q heals and blown R too early. Trust the bleed, stack correctly, land heals, and the resets will come naturally.
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Darius
Is Darius strong in ARAM: Mayhem? He is a mid-tier bruiser who relies heavily on snowballing early kills to stay relevant. Mayhem's accelerated pace means he gets his ultimate cooldown refunded constantly, letting him dunk repeatedly in extended fights. However, he struggles against heavy poke or disengage comps that never let him get in range. What is the best way to engage as Darius? Use Snowball to gap close, then auto-attack immediately to start stacking your passive. You can also use Ghost to run down squishy targets if your team has enough CC to set you up. Do not engage into five people alone unless you are ahead enough to survive the initial burst. How do I stack passive quickly in Mayhem? Auto-attacks and Decimate both apply stacks, so weave abilities between hits to reach five stacks faster. Once you hit max stacks, you gain massive attack damage and heal on every attack, turning you into a raid boss. Focus one target to get the bleed rolling rather than spreading damage evenly.
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Blog guide / Aggiornato
