ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #88

Illaoi build e migliori potenziamenti ARAM Mayhem

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem.

Illaoi Illaoi the Kraken Priestess Combattente / Tank / Mago
TierT3
Posizione#88
Tasso vittoria50.31%
Tasso scelta0.47%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria53.17%
Tasso scelta11.40%
#2
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria55.23%
Tasso scelta5.40%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria47.02%
Tasso scelta5.27%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.91%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.95%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.55%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.71%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

49.58%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.79%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.77%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.30%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.67%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

57.28%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.05%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

50.83%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

50.83%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

49.38%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

49.38%
Guardian's Horn Guardian's Horn Guardian's Horn
Prezzo totale
950
Prezzo
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

50.45%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.45%

Oggetti chiave

#1
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria52.37%
Tasso scelta20.09%
#2
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria47.04%
Tasso scelta6.93%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria51.67%
Tasso scelta6.48%

Situazionalielementi

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

51.31%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.78%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.23%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.46%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.90%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.56%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.17%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.94%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.30%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.78%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.43%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.55%

Oggetti iniziali

Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

52.18%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

52.18%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

51.82%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

51.82%
Guardian's Horn Guardian's Horn Guardian's Horn
Prezzo totale
950
Prezzo
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

48.44%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.44%

Oggetti chiave

#1
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria56.55%
Tasso scelta13.79%
#2
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria60.36%
Tasso scelta10.93%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Tasso vittoria60.33%
Tasso scelta6.91%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.65%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.92%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

57.53%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.54%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

54.09%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

55.31%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

54.55%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.03%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.12%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.11%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prezzo totale
3,300
Prezzo
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

53.06%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.83%

Oggetti iniziali

Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

56.12%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

56.12%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

56.35%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

56.35%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

57.14%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.14%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.55%
Tasso scelta
10.04%
Partite
1,164

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.55%10.04%1,164
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.35%
Tasso scelta
4.64%
Partite
538

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.35%4.64%538
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.61%
Tasso scelta
6.96%
Partite
806

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.61%6.96%806
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.15%
Tasso scelta
9.81%
Partite
1,137

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.15%9.81%1,137
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.85%
Tasso scelta
4.68%
Partite
542

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.85%4.68%542
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.71%
Tasso scelta
20.19%
Partite
2,340

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.71%20.19%2,340
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.49%
Tasso scelta
8.66%
Partite
1,004

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.49%8.66%1,004
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.22%
Tasso scelta
12.37%
Partite
1,433

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.22%12.37%1,433
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.52%
Tasso scelta
8.30%
Partite
962

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.52%8.30%962
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.51%
Tasso scelta
6.73%
Partite
780

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.51%6.73%780
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.28%
Tasso scelta
4.63%
Partite
537

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.28%4.63%537
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.20%
Tasso scelta
14.80%
Partite
1,715

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.20%14.80%1,715
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.16%
Tasso scelta
13.11%
Partite
1,519

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.16%13.11%1,519
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.25%
Tasso scelta
5.17%
Partite
599

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.25%5.17%599
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.13%
Tasso scelta
11.96%
Partite
1,386

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.13%11.96%1,386
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.39%
Tasso scelta
14.50%
Partite
1,680

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.39%14.50%1,680
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.81%
Tasso scelta
9.24%
Partite
1,071

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.81%9.24%1,071
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.70%
Tasso scelta
6.57%
Partite
761

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.70%6.57%761
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.68%
Tasso scelta
6.32%
Partite
732

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.68%6.32%732
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.54%
Tasso scelta
10.00%
Partite
1,159

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.54%10.00%1,159
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.26%
Tasso scelta
7.40%
Partite
857

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.26%7.40%857
Minionmancer Minionmancer Minionmancer Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.19%
Tasso scelta
4.92%
Partite
570

Scegli Minionmancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.19%4.92%570
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.46%
Tasso scelta
4.63%
Partite
536

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT146.46%4.63%536
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
45.41%
Tasso scelta
4.88%
Partite
566

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT145.41%4.88%566
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
58.26%
Tasso scelta
1.88%
Partite
218

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.26%1.88%218
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.07%
Tasso scelta
3.60%
Partite
417

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.07%3.60%417
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.90%
Tasso scelta
2.06%
Partite
239

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.90%2.06%239
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.51%
Tasso scelta
1.96%
Partite
227

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.51%1.96%227
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.33%
Tasso scelta
4.29%
Partite
497

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.33%4.29%497
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.77%
Tasso scelta
2.08%
Partite
241

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.77%2.08%241
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.44%
Tasso scelta
2.33%
Partite
270

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.44%2.33%270
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.33%
Tasso scelta
2.19%
Partite
254

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.33%2.19%254
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.85%
Tasso scelta
2.13%
Partite
247

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.85%2.13%247
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.19%
Tasso scelta
3.93%
Partite
455

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.19%3.93%455
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.62%
Tasso scelta
2.39%
Partite
277

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.62%2.39%277
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.56%
Tasso scelta
2.21%
Partite
256

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.56%2.21%256
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.84%
Tasso scelta
2.58%
Partite
299

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.84%2.58%299
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.83%
Tasso scelta
3.11%
Partite
360

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.83%3.11%360
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.81%
Tasso scelta
2.67%
Partite
309

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.81%2.67%309
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.74%
Tasso scelta
2.93%
Partite
339

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.74%2.93%339
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.34%
Tasso scelta
2.57%
Partite
298

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.34%2.57%298
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.29%
Tasso scelta
3.00%
Partite
348

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.29%3.00%348
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
3.26%
Partite
378

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%3.26%378
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.83%
Tasso scelta
2.58%
Partite
299

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.83%2.58%299
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.65%
Tasso scelta
2.45%
Partite
284

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.65%2.45%284
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.58%
Tasso scelta
2.07%
Partite
240

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.58%2.07%240
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.32%
Tasso scelta
3.80%
Partite
440

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.32%3.80%440
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.95%
Tasso scelta
2.47%
Partite
286

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.95%2.47%286
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
48.92%
Tasso scelta
2.40%
Partite
278

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.92%2.40%278
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.83%
Tasso scelta
1.84%
Partite
213

Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.83%1.84%213
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.74%
Tasso scelta
2.05%
Partite
238

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.74%2.05%238
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.48%
Tasso scelta
2.56%
Partite
297

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.48%2.56%297
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.48%
Tasso scelta
1.99%
Partite
231

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.48%1.99%231
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.99%
Tasso scelta
2.36%
Partite
273

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.99%2.36%273
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.72%
Tasso scelta
3.22%
Partite
373

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.72%3.22%373
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.44%
Tasso scelta
2.69%
Partite
312

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.44%2.69%312
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.30%
Tasso scelta
1.92%
Partite
222

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.30%1.92%222
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.29%
Tasso scelta
3.34%
Partite
387

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.29%3.34%387
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.37%
Tasso scelta
2.74%
Partite
317

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.37%2.74%317
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.67%
Tasso scelta
2.99%
Partite
347

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.67%2.99%347
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.08%
Tasso scelta
3.64%
Partite
422

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.08%3.64%422
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.78%
Tasso scelta
3.88%
Partite
450

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT243.78%3.88%450
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
42.38%
Tasso scelta
1.81%
Partite
210

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT242.38%1.81%210
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
57.94%
Tasso scelta
1.09%
Partite
126

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.94%1.09%126
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.98%
Tasso scelta
1.59%
Partite
184

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.98%1.59%184
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.79%
Tasso scelta
1.64%
Partite
190

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.79%1.64%190
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.33%
Tasso scelta
1.10%
Partite
127

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.33%1.10%127
Upgrade Sheen Upgrade Sheen Upgrade Sheen Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.26%
Tasso scelta
1.62%
Partite
188

Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.26%1.62%188
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.45%
Tasso scelta
1.00%
Partite
116

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.45%1.00%116
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.23%
Tasso scelta
1.61%
Partite
186

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.23%1.61%186
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.41%
Tasso scelta
1.06%
Partite
123

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.41%1.06%123
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
1.43%
Partite
166

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.00%1.43%166
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.33%
Partite
154

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%1.33%154
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
1.33%
Partite
154

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%1.33%154
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
1.07%
Partite
124

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%1.07%124
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.43%
Tasso scelta
1.52%
Partite
176

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.43%1.52%176
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.36%
Tasso scelta
1.35%
Partite
156

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.36%1.35%156
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.18%
Tasso scelta
1.05%
Partite
122

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.18%1.05%122
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.95%
Tasso scelta
1.64%
Partite
190

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.95%1.64%190
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.53%
Tasso scelta
1.17%
Partite
136

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.53%1.17%136
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.15%
Tasso scelta
1.06%
Partite
123

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.15%1.06%123
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.85%
Tasso scelta
1.23%
Partite
143

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.85%1.23%143
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.59%
Tasso scelta
1.52%
Partite
176

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.59%1.52%176
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.53%
Tasso scelta
1.24%
Partite
144

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.53%1.24%144
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.10%
Tasso scelta
1.22%
Partite
141

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.10%1.22%141
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.86%
Tasso scelta
1.56%
Partite
181

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.86%1.56%181
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.00%
Tasso scelta
1.55%
Partite
180

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.00%1.55%180
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.70%
Tasso scelta
1.03%
Partite
119

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.70%1.03%119
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.78%
Tasso scelta
1.67%
Partite
194

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.78%1.67%194
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.13%
Tasso scelta
1.54%
Partite
178

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.13%1.54%178
Holy Fire Holy Fire Holy Fire Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.81%
Tasso scelta
1.53%
Partite
177

Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.81%1.53%177
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.03%
Tasso scelta
1.35%
Partite
156

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.03%1.35%156
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
40.27%
Tasso scelta
1.29%
Partite
149

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.27%1.29%149
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
38.46%
Tasso scelta
0.90%
Partite
104

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT338.46%0.90%104
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
35.77%
Tasso scelta
1.18%
Partite
137

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT335.77%1.18%137
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.02%
Tasso scelta
0.75%
Partite
87

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.02%0.75%87
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.85%
Tasso scelta
0.56%
Partite
65

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT453.85%0.56%65
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.57%
Tasso scelta
0.48%
Partite
56

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT453.57%0.48%56
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.76%
Tasso scelta
0.73%
Partite
85

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.76%0.73%85
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.52%
Tasso scelta
0.85%
Partite
99

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.52%0.85%99
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.28%
Tasso scelta
0.67%
Partite
78

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.28%0.67%78
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.67%
Tasso scelta
0.65%
Partite
75

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.67%0.65%75
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.53%
Tasso scelta
0.82%
Partite
95

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.53%0.82%95
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.67%
Partite
78

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.00%0.67%78
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.57%
Partite
66

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.00%0.57%66
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.55%
Partite
64

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.55%64
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
0.48%
Partite
56

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.00%0.48%56
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.28%
Tasso scelta
0.75%
Partite
87

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.28%0.75%87
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.08%
Tasso scelta
0.45%
Partite
52

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.08%0.45%52
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.54%
Tasso scelta
0.53%
Partite
61

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.54%0.53%61
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.31%
Tasso scelta
0.55%
Partite
64

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.31%0.55%64
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.83%
Tasso scelta
0.50%
Partite
58

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT444.83%0.50%58
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.12%
Tasso scelta
0.59%
Partite
68

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT444.12%0.59%68
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.48%
Tasso scelta
0.60%
Partite
69

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.48%0.60%69
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
43.10%
Tasso scelta
0.50%
Partite
58

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.10%0.50%58
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.08%
Tasso scelta
0.56%
Partite
65

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.08%0.56%65
Mighty Shield Mighty Shield Mighty Shield Argento
Rarità
Argento
Tier
T5
Tasso vittoria
43.01%
Tasso scelta
0.80%
Partite
93

Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.01%0.80%93
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.94%
Tasso scelta
0.54%
Partite
62

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.94%0.54%62
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.03%
Tasso scelta
0.67%
Partite
78

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.03%0.67%78
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
40.30%
Tasso scelta
0.58%
Partite
67

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.30%0.58%67
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
40.00%
Tasso scelta
0.73%
Partite
85

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT440.00%0.73%85
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
38.46%
Tasso scelta
0.79%
Partite
91

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT438.46%0.79%91
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
38.46%
Tasso scelta
0.45%
Partite
52

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT438.46%0.45%52
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
33.33%
Tasso scelta
0.49%
Partite
57

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT433.33%0.49%57

Illaoi Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal order: R > E > Q > W.

RQEW

Use R > Q > E > W only when landing E is consistently unrealistic.

REWQ

Use R > E > W > Q only when your augments or team setup reliably let you stay in melee range.

REQW

Take R whenever it is available, max E first, max Q second, and leave W for last.

Illaoi Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Illaoi counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Dr. Mundo Dr. Mundo Dr. Mundo T1
Tier
T1
Posizione
#12
Tasso vittoria
53.02%
Tasso scelta
0.83%

Dr. Mundo è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sett Sett Sett T1
Tier
T1
Posizione
#11
Tasso vittoria
54.29%
Tasso scelta
0.70%

Sett è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Illaoi is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Posizione
#53
Tasso vittoria
51.42%
Tasso scelta
1.21%

Caitlyn è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Zilean Zilean Zilean T3
Tier
T3
Posizione
#89
Tasso vittoria
49.11%
Tasso scelta
0.49%

Zilean è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Illaoi Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hard engage tanks: Malphite, Leona, Nautilus, Amumu

These champions force the first real decision. If they land engage, enemies cannot calmly sidestep Illaoi’s setup or kite backward for free. Illaoi follows into a clustered fight, drops her ultimate when multiple enemies are already committed, and turns the brawl into a damage check the enemy team often does not want.

Viktor Viktor Viktor T1
Tier
T1
Posizione
#41
Tasso vittoria
54.17%
Tasso scelta
0.56%

Viktor è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Zone control mages: Anivia, Veigar, Viktor, Orianna

Illaoi punishes enemies who cannot move cleanly. Zone mages create walls, fields, slows, or ball pressure that make it harder to leave her tentacle area after she commits. They also give the team a ranged threat when enemies refuse to fight inside Illaoi’s range.

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Pyke Pyke Pyke T3
Tier
T3
Posizione
#122
Tasso vittoria
48.56%
Tasso scelta
0.71%

Pyke è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Displacement and pull supports: Blitzcrank, Thresh, Pyke, Alistar

Displacement brings targets into Illaoi’s preferred space. A hook, flay, knockback, or headbutt can move an enemy from safe poke range into tentacle range, where Illaoi’s damage pattern becomes much harder to ignore.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Ally protection and reset supports: Lulu, Karma, Janna, Milio

Illaoi is powerful when she is allowed to stand her ground. Shields, speed boosts, disengage, and peel help her survive the awkward seconds between stepping forward and turning the fight. They also protect her from being poked out before the real brawl starts.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Rumble Rumble Rumble T1
Tier
T1
Posizione
#10
Tasso vittoria
53.12%
Tasso scelta
0.45%

Rumble è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Follow-up area damage carries: Miss Fortune, Brand, Ziggs, Rumble

Illaoi creates messy, clumped fights. Area damage champions love enemies who are slowed by decision-making, body-blocked by allies, or forced to choose between leaving Illaoi’s zone and walking through ranged damage. They also solve one of Illaoi’s main problems: enemies who stand outside her reach and chip her down.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Rumble Rumble Rumble T1
Tier
T1
Posizione
#10
Tasso vittoria
53.12%
Tasso scelta
0.45%

Rumble è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Viktor Viktor Viktor T1
Tier
T1
Posizione
#41
Tasso vittoria
54.17%
Tasso scelta
0.56%

Viktor è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: These champions force the first real decision. If they land engage, enemies cannot calmly sidestep Illaoi’s setup or kite backward for free. Illaoi follows into a clustered fight, drops her ultimate when multiple enemies are already committed, and turns the brawl into a damage check the enemy team often does not want. Combo: Let the tank start when Illaoi is close enough to reach the fight, not when she is still clearing behind the team. The clean pattern is engage first, Illaoi walks or Snowballs into the locked group, pulls a spirit if there is a stable target, then ultimates when enemies are forced to hit back or walk through her zone. Best scenario: This is strongest against short-range teams that need to step forward to deal damage. If the enemy carries are behind their frontline, the tank can pin the front, Illaoi punishes the pile, and the enemy backline must choose between abandoning their tank or walking into tentacles. Enemy answer: The enemy will try to bait the tank engage, then instantly disengage out of Illaoi’s area. They may also hold knockbacks, silences, or long-range poke for the moment Illaoi commits. If they spread before the fight starts, Illaoi gets far less value. Failure risk: The biggest failure is an engage that starts too deep or too early. If Illaoi cannot reach, the tank dies alone and Illaoi is left trying to salvage a lost fight. Another risk is stacking all damage into the enemy frontline while the enemy carries free-hit from outside her range. Recovery: If the first engage misses or gets kited, do not chase through the whole lane. Reset around tentacles, let Illaoi threaten spirit pull on the next target that steps up, and ask the tank to peel the second wave of enemy engage instead of forcing another blind dive. 2. Zone control mages: Anivia, Veigar, Viktor, Orianna Synergy mechanism: Illaoi punishes enemies who cannot move cleanly. Zone mages create walls, fields, slows, or ball pressure that make it harder to leave her tentacle area after she commits. They also give the team a ranged threat when enemies refuse to fight inside Illaoi’s range. Combo: The mage should hold control tools until Illaoi has a reason to fight, not throw everything at max range for poke only. If Illaoi lands a spirit pull or threatens ultimate, the mage places zone control behind or beside the target’s escape path. That turns a simple retreat into a bad pathing problem. Best scenario: This pairing shines near narrow lane spaces and around minion waves where enemy movement is already limited. Illaoi stands forward enough to threaten a pull, the mage controls the exit, and the enemy frontline is forced to either eat damage or abandon space. Enemy answer: Enemies will try to outrange both champions, clear waves quickly, and wait until Illaoi’s team wastes control tools. Mobile champions may dash past the zone and hit the mage instead, forcing Illaoi to turn around rather than finish her own setup. Failure risk: If the mage plays too far back, Illaoi becomes the only visible threat and gets kited. If Illaoi commits before the mage is ready, the enemy can simply walk away. The comp also becomes fragile if nobody can start fights and both champions are waiting for the other to create pressure. Recovery: When the enemy refuses to enter, switch to wave control and spirit-pull fishing. Let the mage punish anyone who steps up to clear. If divers jump the mage, Illaoi should stop chasing forward and fight around the threatened ally, because her counter-engage is often stronger than her long chase. 3. Displacement and pull supports: Blitzcrank, Thresh, Pyke, Alistar Synergy mechanism: Displacement brings targets into Illaoi’s preferred space. A hook, flay, knockback, or headbutt can move an enemy from safe poke range into tentacle range, where Illaoi’s damage pattern becomes much harder to ignore. Combo: The support looks for a pull or displacement on a target Illaoi can actually reach. Illaoi should not waste her full commit on a tank dragged in with full enemy follow-up ready behind him. The better combo is hook a carry or overextended bruiser, Illaoi immediately threatens spirit pull or ultimate, and the team collapses before the enemy can reset formation. Best scenario: This is best when the enemy has one or two key ranged champions who are carrying fights by standing just outside Illaoi’s range. One clean hook changes the lane dynamic because those champions can no longer posture freely near the wave. Enemy answer: The enemy will hide behind minions, keep tanks in front, or bait hooks onto low-value targets. They may also counter-engage after the hook lands, especially if Illaoi steps too far forward without her team following. Failure risk: The danger is tunnel vision. If every hook on a tank becomes an all-in, Illaoi’s team burns resources into the worst target and gets cleaned up by the backline. Pyke-style skirmish picks can also fail if Illaoi is too slow to connect and the fight splits into multiple small duels. Recovery: Treat bad hooks as space tools, not mandatory fights. If a tank gets pulled, hit him enough to force respect, then reset behind the wave. Save Illaoi’s full commit for a target that cannot immediately walk out or for the enemy counter-engage when they overreact to the hook. 4. Ally protection and reset supports: Lulu, Karma, Janna, Milio Synergy mechanism: Illaoi is powerful when she is allowed to stand her ground. Shields, speed boosts, disengage, and peel help her survive the awkward seconds between stepping forward and turning the fight. They also protect her from being poked out before the real brawl starts. Combo: Illaoi walks up with support coverage, threatens spirit pull, and saves her largest commit for when the enemy tries to punish her position. The support should not spend every defensive tool before Illaoi engages. The best use is often after she is targeted, when the enemy has already stepped into her damage zone. Best scenario: This is strong into poke-plus-disengage teams. Illaoi can absorb pressure, keep enough health to threaten the next wave, and punish enemies who finally get impatient and dive. A protected Illaoi also makes it harder for assassins to reach the backline cleanly, because she turns the middle of the lane into dangerous ground. Enemy answer: Enemies may ignore Illaoi and hit the enchanter first, or wait out shields before re-engaging. Long-range poke can still be a problem if Illaoi’s team cannot ever start a fight or force the enemy to move. Failure risk: Too much protection and not enough initiation can make the comp passive. Illaoi survives, but nobody is forced to fight her. Another failure is overextending because shields make the first few seconds feel safe; once support tools are down, Illaoi can still be kited and collapsed on. Recovery: If the enemy refuses to dive, shift from frontlining to controlled threat. Stand near tentacles, pull spirits when enemies clear waves, and let the support save tools for enemy engage instead of using them to chase. If the enchanter is being focused, Illaoi should play closer to them and punish the diver rather than chasing the enemy backline. 5. Follow-up area damage carries: Miss Fortune, Brand, Ziggs, Rumble Synergy mechanism: Illaoi creates messy, clumped fights. Area damage champions love enemies who are slowed by decision-making, body-blocked by allies, or forced to choose between leaving Illaoi’s zone and walking through ranged damage. They also solve one of Illaoi’s main problems: enemies who stand outside her reach and chip her down. Combo: Illaoi threatens the front and pulls attention. Once enemies group to hit her or rescue a teammate, the area damage carry fires into the pile. The timing matters. If the carry casts before Illaoi commits, enemies spread. If Illaoi commits with no follow-up ready, she gets focused and kited. Best scenario: This works best when the enemy team has immobile carries or multiple melee champions. Illaoi forces them to respect close range, while the damage carry punishes the space behind them. Even if the enemy runs from Illaoi, they often run through the carry’s damage path. Enemy answer: Enemies will spread wide, hold mobility for the carry’s big damage, and try to poke Illaoi before the fight starts. Assassins may also dive the damage carry while Illaoi is busy fighting the frontline. Failure risk: The comp can become too damage-heavy with no one to start or protect. Illaoi may be forced to act as the only frontline and only engager, which makes her predictable. If the carry uses area damage on wave clear right before a fight, Illaoi’s engage loses its payoff. Recovery: Slow the pace until major follow-up tools are available. Illaoi should posture without overcommitting, then punish the enemy’s engage instead of forcing through poke. If assassins threaten the carry, Illaoi can anchor near them and turn the dive into a close-range fight where her kit is much more comfortable.

Best Illaoi teams do not ask her to chase. They bring enemies to her, trap them near her, or keep her alive long enough for the enemy to regret stepping in. If the draft lacks engage, play around spirit pressure and counter-engage. If it lacks ranged damage, force shorter fights and punish overextensions. If it lacks peel, Illaoi must be more patient with her commit, because one failed forward move can leave the whole team without a frontline.

Illaoi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityIllaoi acts as a frontline-adjacent zone holder who punishes anyone stepping into her E range or fighting near her tentacles.She becomes a trap champion who waits for enemy dashes or overextended burst attempts, then turns fights when enemies are committed.Wait for enemy commitment before engaging rather than walking up like a permanent tank.
E Usage TimingLanding Test of Spirit slowly wins standoffs by forcing enemies to retreat, take damage, or give up space.Enemies may answer immediately with augments instead of backing off, so keep movement ready for divers after hitting spirit.Hit spirit when safe but stay ready for the real champion diving you.
Ultimate TimingIllaoi can often solve engages by ulting when enemies group near her tentacles and start melee fights.Best ultimates happen when multiple enemies have already entered her space; ulting before they spend mobility lets them escape.Use R as counter-engage after enemies commit, not as a blind engage.
Snowball DisciplineIllaoi can use Snowball to force surprise ultimates against teams standing too close together.Landed Snowball is more dangerous because enemies may have stronger answers; recast only if enemies will still be there for R.Ask if enemies will still be here when you press R before recasting Snowball.
Tempo and PatienceIllaoi can grind by creating tentacles, fishing for E, and slowly making enemies uncomfortable over time.One augment-enhanced engage or burst combo can decide fights before Illaoi builds her perfect zone, requiring preparation beforehand.Prepare before fights start: stand near tentacles and avoid being chunked early.
Build AdaptationIllaoi can lean into bruiser damage with enough durability to survive standard front-to-back standoffs.Items and runes must answer the lobby's damage pattern; earlier survivability is needed against burst before ult produces value.Damage is useless if you die before the fight locks around you.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Illaoi the Kraken Priestess stands as one of League of Legends' most imposing fighter champions, renowned for her devastating AoE damage and zone control. In ARAM: Mayhem, Illaoi's sustained damage output and ability to create tentacles in an area make her a formidable melee fighter, particularly skilled at dealing catastrophic AoE damage in confined spaces. Illaoi functions as a melee fighter and semi-tank, with her core advantage stemming from her passive, "Prophet of an Old God," which creates tentacles around her that auto-attack nearby enemies. Her Q, "Tentacle Smash," provides AoE damage, while W, "Harsh Lesson," makes Illaoi's next auto-attack trigger all tentacle attacks. E, "Test of Spirit," extracts enemy souls and serves as an excellent control tool in ARAM, forcing enemies to either destroy the soul vessel or take continuous damage. Her ultimate, R "Leap of Faith," creates numerous tentacles in an area and stands as one of ARAM's most powerful AoE abilities. The core gameplay loop centers on combining these abilities for maximum impact. During teamfights, Illaoi should R into the enemy team to create a tentacle storm, then immediately use W to trigger all tentacles for catastrophic AoE damage. This combination transforms Illaoi into a zone control powerhouse capable of controlling tight corridors and punishing enemies who cluster together. The E soul extraction adds another layer of pressure, as soul-extracted enemies must choose between destroying the vessel or suffering ongoing damage, creating lose-lose scenarios in the confined ARAM lane. Illaoi's strengths include extremely high R AoE damage, passive tentacle auto-attacks, W triggering all tentacles simultaneously, and practical E control. However, she carries significant weaknesses that players must navigate. Illaoi has no mobility, making her vulnerable to poke and kiting. Her abilities require close range to be effective, and she remains susceptible to crowd control that can prevent her from executing her combo. These weaknesses mean Illaoi must carefully time her engages and position herself to avoid being poked down before she can commit to a fight. Her strategic value in ARAM: Mayhem lies in her ability to create zones that enemies cannot safely enter, turning the single-lane format into an advantage where her tentacles can reach multiple targets simultaneously. Players who master the R-into-W combo and learn to land E consistently will find Illaoi to be a dominant force capable of turning teamfights with well-executed ultimate placement.

Consigli chiave

Blog guide / N/A

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Illaoi wins Mayhem fights by forcing enemies into bad options: walk forward into tentacles, back away and lose space, or commit into her ultimate and get punished. She is strongest when fights happen around a trapped spirit, a wall-side tentacle, or a clustered enemy engage rather than playing as a clean backline poker. Start fights with E when possible. Pulling a spirit before the enemy commits gives your team a safe damage target and forces enemies to either abandon the spirit or step into your zone. Cast E through minion gaps, after an enemy uses a dash, or when a frontliner walks up to clear the wave. Do not force raw R as your first button unless several enemies are already on top of you. Illaoi's best all-ins happen when enemies have spent movement tools. If you ult too early into five players with all disengage ready, they simply walk out and you are left chasing. Use W to anchor damage when a tentacle can follow up or when the enemy is already slowed, knocked around, body-blocked, or focused on your spirit. W forward without tentacle support leaves you as just a melee champion in a crowded lane. Illaoi is often better as the second engage. Against dive champions, hold E and R until they enter your half of the lane. A diver who lands on your carry is usually predictable for a moment; pull their spirit or ult as their team follows, then turn the fight around your tentacles. Do not panic ult a single tank unless that tank brings the whole enemy team with them. If only one durable champion steps in, E them, damage the spirit, and keep R available. Protect your backline by making the entrance expensive. Stand near the route divers must take, not randomly in the middle of the lane. Your escape is mostly prevention. Illaoi does not recover well after being caught in open space with no tentacles nearby. Before stepping up, ask whether you can retreat through a tentacle, a teammate, or a minion wave. When retreating, throw E backward or sideways at the nearest chaser to force them to sidestep, slow their chase rhythm, or give your team a target to hit. Use Snowball defensively when the mark gives you a safer re-entry or a way to dodge focus. Do not always recast just because it landed. If you have no R, stop pretending you can 1v3. Play around E poke, wave control, and punishing overchases. Fight near walls, but do not hug them so hard that every skillshot hits you. Wall-side tentacles create pressure because enemies have less room to dodge slams. Keep enough distance from your carries that one engage does not hit everyone. Stand forward and off to one side, so the enemy must choose between hitting you or reaching your backline. Use minion waves as timing, not permanent cover. Enemy minions block your E, so wait for your team's wave clear or step to the side for an angle. Do not chase past your tentacle field without a clear kill. Pull the target your team can actually hit. A spirit from a tank is still useful if it is the only safe target and your team can burn it. In full fights, prioritize enemies who already used mobility. Hit the spirit when the real champion is too risky. When a low-health enemy is outside your zone, do not tunnel. Illaoi wins by forcing enemies to come back through her area, not by sprinting alone into their side of the bridge.

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Illaoi the Kraken Priestess thrives when enemies walk into her threat rather than when she chases them across open ground. Her game plan centers on claiming a side pocket position near a wall or brush line rather than standing in the dead center of the lane, creating a zone where enemies must respect her presence or risk being pulled into dangerous trades. During the early levels, she should trade in short bursts when opponents step into her side of the lane, then reset spacing rather than forcing extended fights. Spirit pulls and melee punish windows are most effective when enemies are locked into animations or walking through minions. If a pull misses, backing up for a few seconds is better than standing still while five champions unload spells. Snowball functions primarily as a threat rather than a button to press on cooldown. Early use is best after teammate crowd control, against low-mobility carries, or to punish someone who already spent their escape. Landing Snowball into five healthy enemies with no ultimate and no team follow-up usually just donates tempo. Mid game Snowball becomes a real engage tool but only with a plan, such as after the enemy has committed or when landing behind a frontliner creates a fight inside ultimate range. Late Snowball can win or lose the game and should follow confirmed engage, reach carries with no escape, or re-enter after enemy crowd control is spent. Augment choices should favor survival, sticking power, or extended brawl value early on. As the game progresses, adapt to the lobby by leaning into durability against burst, movement against kiting compositions, or counter-engage strength when teammates already provide reliable engage. Push when the team has waveclear advantage or after winning fights, since Illaoi makes narrow tower approaches awkward for melee champions. Stall when outranged, when ultimate is unavailable, or when the team is split on health bars. When ahead, control the center-to-side lane space and force enemies to fight on your terms. Turn immediately on divers rather than chasing the back row first. When behind, stop trying to start fights from max range and instead play as a counter-engage wall, punishing enemies who commit with Snowball, spirit pressure, and ultimate when they can no longer freely disengage. Late game positioning requires standing where enemies cannot ignore Illaoi while keeping a retreat path through the team. The overall rhythm builds patience into explosive punishment, making the lane smaller when ahead and making enemy engage expensive when behind. Every successful Illaoi fight starts with patience and ends with opponents realizing they stood too close for too long.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Illaoi the Kraken Priestess excels when fights occur inside her zone rather than when chasing across open space. Her primary strength lies in forcing enemies to choose between giving ground or fighting through her setup near tentacles. When ahead, Illaoi should make the lane smaller by walking up with minion waves, positioning near tentacles, and punishing enemies who cannot dodge cleanly. A landed spirit pull with teammates close creates a scenario where targets either lose health for free or panic into bad engages. However, tunneling on spirits while eating enemy skillshots or chasing low-health targets away from tentacles are common ways Illaoi throws games. When two or more enemies commit into melee range, Illaoi should stop retreating and cast her fight tools where enemies are stacked. The critical mistake is using everything on one tank while the enemy backline remains untouched. After winning fights, Illaoi should clear waves, hit structures, collect space, and reform around tentacles rather than chasing past midpoint with low health. In Mayhem, one overchase can trigger unrecoverable chain deaths. When carries are ahead and enemies have divers, Illaoi should play bodyguard, standing between divers and the backline, threatening spirit pull on anyone who jumps in, and holding her ultimate until enemies actually commit. Augment choices when ahead depend on enemy composition. Against enemies who can kite but cannot kill quickly, access-solving augments for movement and sticking power turn health leads into real pressure. When enemies must walk into Illaoi, durability and healing augments cover her main weakness of getting burst before damage and sustain matter. If the team lacks engage, augments creating reliable first contact help start fights on favorable terms after dodgeable enemy spells are down. When behind, Illaoi must shift from domination to playing for one clean punish. She can still flip fights if enemies clump or stand too long near tentacles, but cannot walk through poke forever or force spirit pulls from max range while low. Clearing waves safely makes enemy engage riskier, while ignoring waves leads to getting trapped with no room to dodge. Missing spirit pull while behind requires immediate backing and resetting rather than walking forward to compensate, as that miss creates the enemy's punish window. Behind Illaoi often serves better as counter-engage than first engage. Holding ground near the backline and making divers fight after they enter is more valuable than spending ultimate early on fake engages. Against heavy poke refusing melee range, using side angles and minion cover to threaten pulls that stop poke patterns is key, though desperate low-health pull attempts often hand enemies free kills. When a teammate dies before fights start, disengaging is correct unless enemies are already trapped under tentacles and clumped. Defensive augments help survive burst and punish enemies who enter range. Mobility augments are valuable only when teammates can follow, as behind Illaoi dies fast arriving alone. Against crowd control chains, augments reducing lockout or improving recovery outperform greedy damage. The recovery plan requires patience into punishment, clearing waves, protecting carries, and committing only when enemies step into tentacles, miss key control, or use mobility forward. Behind Illaoi loses by forcing hopeless engages and comes back by turning enemy confidence into bad melee fights.

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Storia del campione

Campioni / Ruolo

Campioni

Illaoi the Kraken Priestess is defined entirely by her Tentacles in ARAM: Mayhem, where the passive spawn rate is significantly faster than on Summoner's Rift. Tentacles are her entire damage engine, and without them she becomes a slow bruiser with high health but minimal threat. With proper Tentacle coverage, she zones entire corridors and deletes divers. The core strategic principle is to never fight away from Tentacles, as the mode's chaotic pacing tempts players to chase, but chasing kills her damage output. Players should establish a "nest" near their tower or the health relic, then force fights to happen there. If enemies refuse to engage, use the time to spawn more Tentacles along lane walls, creating a trail that follows the wave when pushing. Tentacles only swing automatically when they hit a Spirit, a Vessel, or when commanded with W. They do not attack enemies simply for walking nearby. Pre-minion spawn, Illaoi should identify a safe wall for her first Tentacle, aiming to have at least two active before looking for an all-in. Fighting with zero Tentacles is a critical mistake that results in a fraction of potential damage and likely death without R sustain. Smart enemies will focus Tentacles before fighting, so if they diligently clear them, look for an all-in with R, which spawns fresh Tentacles that cannot be cleared quickly enough. Q serves as the primary survival tool against poke mages prevalent in Mayhem. Every Tentacle hit heals Illaoi for a small amount of missing health, making constant Q usage on minion waves essential for maintaining HP. Aim Q to clip both minion waves and champions to trigger healing from multiple targets simultaneously. W is the trigger mechanism that commands nearby Tentacles to swing at a target, and using W without Tentacles nearby is a waste—a weak, short-range dash with no payoff. E is Illaoi's most powerful tool, as landing it in Mayhem is often a kill. The Spirit does not move, allowing repeated W attacks that transfer massive damage to the real enemy. Even if they run, becoming a Vessel is devastating when Tentacles spawn faster. However, E has a high mana cost and long cooldown early, so players should wait for clear shots rather than fishing constantly. R is the "turn around" button that defines Illaoi in Mayhem's constant, chaotic fights. Each enemy champion hit spawns a Tentacle, and hitting three or more enemies creates a fortress that shreds everything nearby. The key is to R when enemies are committed, not to engage. Using R on a single enemy or when enemies are already running wastes the ultimate and leaves nothing for the next fight. Patience is essential—sometimes the correct play is to engage with Snowball, take damage, then R when enemies collapse.

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Errori da evitare

Blog guide / Tier

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Illaoi wins ARAM: Mayhem fights when she forces enemies to stand in her zone, but most poor performances stem from two fundamental habits: throwing abilities before enemies are committed, or entering fights where no tentacles can assist. Recognizing these patterns early prevents the game from becoming a permanent poke simulator. Mechanical mistakes often begin with casting Test of Spirit through full minion waves due to impatience. The pull gets blocked, the enemy backline stays safe, and Illaoi loses her best threat while taking free poke. Players should hold the angle until a minion dies, step sideways, or cast after the team clears the wave. Aiming at enemies who just used dashes, poke spells, or Snowball yields better results. If the pull misses, backing up to the tentacle line and waiting for the next enemy mistake prevents giving a clean engage window. Using Leap of Faith before anyone is trapped creates a dramatic animation with no real fight. Enemies walk out, kite, and re-engage while Illaoi's biggest punish tool is gone. The ultimate should be cast when at least one priority target is close, a spirit is active, or enemy melee champions have committed. Illaoi wants fights on top of her, not at max range. Ignoring tentacle positions and fighting in open space leaves damage and healing feeling terrible because follow-up slams are missing. Before fighting, check tentacle locations and play near walls, choke points, and controlled areas. Spamming Harsh Lesson on the nearest target without watching enemy crowd control causes Illaoi to dash into stuns, silences, knockups, or displacements, preventing slam chains. This ability should be used after key control spells are spent or when the target is already locked down. Casting Tentacle Smash simply because it is available locks Illaoi into a predictable line, misses mobile targets, and gives poke champions time to punish the animation. It should be used when enemies are slowed, trapped, walking through narrow lanes, or trying to last-hit a low-health ally. Pulling a spirit and then hitting the champion instead of the spirit when the champion is out of reach wastes the most reliable damage window. Once the spirit is pulled, commit damage into it unless the actual champion is safely killable. Snowballing into the enemy backline without checking team follow results in arriving alone, burning defensives, and dying before the ultimate turns the fight. Snowball should be used as follow-up after the team starts the fight, after landing Test of Spirit, or when allies can immediately hit the target too. Decision mistakes include picking every fight just because Illaoi has ultimate available, which forces fights into enemy poke, disengage, or fresh cooldowns. Fight when enemies are grouped in a choke, when they step up to hit a turret, or when the team has enough health to stand together. Building only for damage when enemies have enough burst or control to stop Illaoi before slams matter results in hitting hard once but not surviving long enough to turn multiple targets. The safe rule remains simple: do not spend Illaoi's commit tools unless the enemy has to stand near you. If the pull misses, the zone is lost, or disengage occurs, recover by backing into tentacles and forcing the next fight on your terms. Illaoi can appear useless for thirty seconds, then delete a team that gets impatient.

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FAQ

Illaoi

FAQ

Is Illaoi a good pick in ARAM: Mayhem? Yes, if your team can fight around her instead of constantly chasing forward. Illaoi is strongest when enemies have to walk into her tentacles, her spirit pull, and her ultimate zone. The tradeoff is that she can look useless if the fight moves past her before she gets set up. What is Illaoi’s main job in a Mayhem fight? Your job is to make one area of the lane miserable to enter. Stand near tentacles, threaten Test of Spirit, and punish anyone who steps too close to poke or engage. If you leave your zone too early, you give up the part of the map where Illaoi is actually scary. When should I use Test of Spirit? Use it when an enemy is walking in a straight line, last-hitting a low target, or hiding behind a predictable teammate movement. Landing it gives your team a safe target to hit without fully committing. Missing it is a real punish window, so do not throw it randomly into mobile champions who are waiting to dash sideways.

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