ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #35

Yasuo build e migliori potenziamenti ARAM Mayhem

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem.

Yasuo Yasuo the Unforgiven Combattente / Mago
TierT2
Posizione#35
Tasso vittoria52.16%
Tasso scelta0.70%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria49.79%
Tasso scelta21.47%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria53.32%
Tasso scelta14.61%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria52.84%
Tasso scelta6.45%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.93%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

51.60%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.64%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.70%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.62%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.62%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.06%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

53.59%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.53%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.51%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

50.89%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

50.89%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

57.28%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.28%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Prezzo totale
950
Prezzo
950

+25 Attack Damage +150 Health 5% Life Steal

57.28%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.35%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

52.35%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria54.67%
Tasso scelta22.67%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria55.92%
Tasso scelta18.42%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Tasso vittoria55.34%
Tasso scelta4.40%

Situazionalielementi

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.09%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

62.56%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

62.56%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Prezzo totale
950
Prezzo
950

+25 Attack Damage +150 Health 5% Life Steal

62.56%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

63.87%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

63.87%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

63.87%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria57.56%
Tasso scelta31.40%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria60.67%
Tasso scelta8.69%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria57.57%
Tasso scelta5.06%

Situazionalielementi

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

57.17%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.91%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

57.34%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.71%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

58.12%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

54.51%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.35%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.45%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.57%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.40%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.81%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.63%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.74%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.74%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

60.18%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

60.18%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Prezzo totale
950
Prezzo
950

+25 Attack Damage +150 Health 5% Life Steal

60.18%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

58.59%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

58.59%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

58.59%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria51.71%
Tasso scelta18.62%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria49.20%
Tasso scelta9.08%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Tasso vittoria51.54%
Tasso scelta3.77%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.90%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

50.60%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

52.91%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.53%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.42%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

49.44%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.34%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.51%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.82%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.56%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.35%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.43%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

51.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

51.00%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.19%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

52.19%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.07%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.07%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Prezzo totale
950
Prezzo
950

+25 Attack Damage +150 Health 5% Life Steal

56.07%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.85%
Tasso scelta
6.78%
Partite
1,402

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.85%6.78%1,402
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.62%
Tasso scelta
8.41%
Partite
1,739

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.62%8.41%1,739
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.62%
Tasso scelta
8.15%
Partite
1,685

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.62%8.15%1,685
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.04%
Tasso scelta
7.97%
Partite
1,647

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.04%7.97%1,647
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.73%
Tasso scelta
7.64%
Partite
1,579

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.73%7.64%1,579
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.85%
Tasso scelta
19.25%
Partite
3,980

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.85%19.25%3,980
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.23%
Tasso scelta
12.02%
Partite
2,484

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.23%12.02%2,484
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.22%
Tasso scelta
10.13%
Partite
2,095

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.22%10.13%2,095
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.90%
Tasso scelta
8.01%
Partite
1,655

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.90%8.01%1,655
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.63%
Tasso scelta
7.33%
Partite
1,516

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.63%7.33%1,516
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.49%
Tasso scelta
6.51%
Partite
1,346

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.49%6.51%1,346
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.27%
Tasso scelta
13.90%
Partite
2,874

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.27%13.90%2,874
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.74%
Tasso scelta
12.35%
Partite
2,552

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.74%12.35%2,552
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.54%
Tasso scelta
9.70%
Partite
2,006

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.54%9.70%2,006
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.52%
Tasso scelta
5.47%
Partite
1,131

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.52%5.47%1,131
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.81%
Tasso scelta
7.75%
Partite
1,602

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.81%7.75%1,602
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.04%
Tasso scelta
5.59%
Partite
1,156

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.04%5.59%1,156
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.85%
Tasso scelta
5.69%
Partite
1,176

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.85%5.69%1,176
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.36%
Tasso scelta
5.96%
Partite
1,233

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.36%5.96%1,233
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.30%
Tasso scelta
8.03%
Partite
1,660

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.30%8.03%1,660
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
5.57%
Partite
1,152

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.00%5.57%1,152
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.90%
Tasso scelta
4.99%
Partite
1,032

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.90%4.99%1,032
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.60%
Tasso scelta
5.49%
Partite
1,135

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.60%5.49%1,135
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.43%
Tasso scelta
6.42%
Partite
1,327

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.43%6.42%1,327
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.73%
Tasso scelta
8.73%
Partite
1,804

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.73%8.73%1,804
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.86%
Tasso scelta
4.85%
Partite
1,003

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.86%4.85%1,003
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.85%
Tasso scelta
4.62%
Partite
955

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.85%4.62%955
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
60.68%
Tasso scelta
3.96%
Partite
819

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT260.68%3.96%819
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.37%
Tasso scelta
2.43%
Partite
502

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.37%2.43%502
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.17%
Tasso scelta
3.85%
Partite
796

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.17%3.85%796
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.34%
Tasso scelta
3.59%
Partite
743

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.34%3.59%743
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
57.17%
Tasso scelta
2.94%
Partite
607

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT257.17%2.94%607
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
56.82%
Tasso scelta
3.65%
Partite
755

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.82%3.65%755
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.62%
Tasso scelta
2.63%
Partite
544

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.62%2.63%544
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
56.54%
Tasso scelta
2.18%
Partite
451

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.54%2.18%451
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.86%
Tasso scelta
2.10%
Partite
435

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.86%2.10%435
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.05%
Tasso scelta
2.01%
Partite
416

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.05%2.01%416
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.68%
Tasso scelta
2.22%
Partite
459

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.68%2.22%459
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.17%
Tasso scelta
2.84%
Partite
587

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.17%2.84%587
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.25%
Tasso scelta
2.31%
Partite
477

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.25%2.31%477
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.24%
Tasso scelta
4.11%
Partite
849

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.24%4.11%849
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.17%
Tasso scelta
2.37%
Partite
489

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.17%2.37%489
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.86%
Tasso scelta
3.05%
Partite
630

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.86%3.05%630
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.53%
Tasso scelta
4.12%
Partite
851

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.53%4.12%851
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.68%
Tasso scelta
2.16%
Partite
447

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.68%2.16%447
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.14%
Tasso scelta
2.54%
Partite
526

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.14%2.54%526
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.14%
Tasso scelta
2.13%
Partite
440

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.14%2.13%440
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.99%
Tasso scelta
2.93%
Partite
606

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.99%2.93%606
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.77%
Tasso scelta
3.77%
Partite
780

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.77%3.77%780
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.46%
Tasso scelta
2.11%
Partite
436

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.46%2.11%436
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
3.87%
Partite
800

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%3.87%800
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.88%
Tasso scelta
2.07%
Partite
427

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.88%2.07%427
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.19%
Tasso scelta
3.00%
Partite
620

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.19%3.00%620
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.04%
Tasso scelta
2.27%
Partite
469

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.04%2.27%469
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.98%
Tasso scelta
3.08%
Partite
637

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.98%3.08%637
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.68%
Tasso scelta
2.38%
Partite
493

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.68%2.38%493
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.66%
Tasso scelta
3.06%
Partite
633

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.66%3.06%633
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.62%
Tasso scelta
4.22%
Partite
872

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.62%4.22%872
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.36%
Tasso scelta
2.38%
Partite
492

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.36%2.38%492
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.21%
Tasso scelta
2.08%
Partite
430

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.21%2.08%430
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.70%
Tasso scelta
2.14%
Partite
442

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.70%2.14%442
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
43.84%
Tasso scelta
2.24%
Partite
463

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT243.84%2.24%463
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.74%
Tasso scelta
1.50%
Partite
310

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT357.74%1.50%310
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
56.57%
Tasso scelta
1.21%
Partite
251

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT356.57%1.21%251
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.48%
Tasso scelta
1.46%
Partite
301

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.48%1.46%301
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.37%
Tasso scelta
1.49%
Partite
309

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.37%1.49%309
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.21%
Tasso scelta
1.32%
Partite
273

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.21%1.32%273
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
53.69%
Tasso scelta
0.98%
Partite
203

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.69%0.98%203
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.63%
Tasso scelta
1.53%
Partite
317

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.63%1.53%317
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.51%
Tasso scelta
1.45%
Partite
299

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.51%1.45%299
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.45%
Tasso scelta
0.99%
Partite
204

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.45%0.99%204
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.36%
Tasso scelta
0.92%
Partite
191

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.36%0.92%191
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
51.52%
Tasso scelta
1.59%
Partite
328

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.52%1.59%328
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.52%
Tasso scelta
1.12%
Partite
231

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.52%1.12%231
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.18%
Tasso scelta
1.64%
Partite
340

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.18%1.64%340
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.77%
Tasso scelta
1.56%
Partite
323

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.77%1.56%323
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.18%
Tasso scelta
1.38%
Partite
285

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.18%1.38%285
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.51%
Tasso scelta
1.49%
Partite
309

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.51%1.49%309
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.30%
Tasso scelta
1.03%
Partite
213

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.30%1.03%213
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.19%
Tasso scelta
1.20%
Partite
248

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.19%1.20%248
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.01%
Tasso scelta
1.47%
Partite
304

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.01%1.47%304
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.41%
Tasso scelta
1.68%
Partite
347

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.41%1.68%347
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.96%
Tasso scelta
0.95%
Partite
196

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.96%0.95%196
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.88%
Tasso scelta
1.71%
Partite
353

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.88%1.71%353
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.75%
Tasso scelta
1.07%
Partite
222

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.75%1.07%222
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.54%
Tasso scelta
1.67%
Partite
345

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.54%1.67%345
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.53%
Tasso scelta
1.08%
Partite
223

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.53%1.08%223
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.64%
Tasso scelta
1.30%
Partite
268

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.64%1.30%268
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
45.82%
Tasso scelta
1.45%
Partite
299

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.82%1.45%299
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.72%
Tasso scelta
1.04%
Partite
215

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.72%1.04%215
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
43.38%
Tasso scelta
1.46%
Partite
302

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.38%1.46%302
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.93%
Tasso scelta
0.92%
Partite
191

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.93%0.92%191
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.74%
Tasso scelta
1.67%
Partite
345

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.74%1.67%345
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
62.61%
Tasso scelta
0.56%
Partite
115

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT462.61%0.56%115
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
58.96%
Tasso scelta
0.84%
Partite
173

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT458.96%0.84%173
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
56.70%
Tasso scelta
0.47%
Partite
97

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT456.70%0.47%97
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.16%
Tasso scelta
0.35%
Partite
73

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT456.16%0.35%73
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.43%
Tasso scelta
0.38%
Partite
79

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.43%0.38%79
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.19%
Tasso scelta
0.75%
Partite
155

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT454.19%0.75%155
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.93%
Tasso scelta
0.86%
Partite
178

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.93%0.86%178
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.85%
Tasso scelta
0.69%
Partite
143

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.85%0.69%143
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.60%
Tasso scelta
0.60%
Partite
125

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.60%0.60%125
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.10%
Tasso scelta
0.55%
Partite
113

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.10%0.55%113
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.14%
Tasso scelta
0.68%
Partite
140

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.14%0.68%140
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.88%
Tasso scelta
0.64%
Partite
133

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.88%0.64%133
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.19%
Tasso scelta
0.41%
Partite
84

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.19%0.41%84
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.51%
Tasso scelta
0.48%
Partite
99

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.51%0.48%99
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.67%
Tasso scelta
0.74%
Partite
153

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.67%0.74%153
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
49.40%
Tasso scelta
0.40%
Partite
83

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.40%0.40%83
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.13%
Tasso scelta
0.84%
Partite
173

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.13%0.84%173
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.59%
Tasso scelta
0.69%
Partite
142

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.59%0.69%142
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.95%
Tasso scelta
0.35%
Partite
73

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.95%0.35%73
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.80%
Tasso scelta
0.88%
Partite
182

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.80%0.88%182
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.03%
Tasso scelta
0.89%
Partite
185

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.03%0.89%185
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.84%
Tasso scelta
0.92%
Partite
190

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT446.84%0.92%190
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.49%
Tasso scelta
0.55%
Partite
114

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.49%0.55%114
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
46.24%
Tasso scelta
0.45%
Partite
93

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.24%0.45%93
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.09%
Tasso scelta
0.56%
Partite
115

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.09%0.56%115
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.24%
Tasso scelta
0.41%
Partite
84

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.24%0.41%84
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.27%
Tasso scelta
0.83%
Partite
171

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.27%0.83%171
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
42.16%
Tasso scelta
0.49%
Partite
102

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT442.16%0.49%102
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.51%
Tasso scelta
0.76%
Partite
158

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.51%0.76%158
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
38.60%
Tasso scelta
0.55%
Partite
114

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT438.60%0.55%114
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
58.06%
Tasso scelta
0.30%
Partite
62

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT558.06%0.30%62
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
54.29%
Tasso scelta
0.34%
Partite
70

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT554.29%0.34%70
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.57%
Tasso scelta
0.27%
Partite
56

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT553.57%0.27%56
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
0.33%
Partite
68

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT550.00%0.33%68
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.30%
Tasso scelta
0.34%
Partite
71

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT549.30%0.34%71
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.06%
Tasso scelta
0.26%
Partite
53

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT549.06%0.26%53
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.83%
Tasso scelta
0.33%
Partite
69

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT547.83%0.33%69
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.97%
Tasso scelta
0.32%
Partite
66

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT546.97%0.32%66
Feel the Burn Feel the Burn Feel the Burn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.71%
Tasso scelta
0.34%
Partite
70

Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT545.71%0.34%70
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.14%
Tasso scelta
0.25%
Partite
51

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT543.14%0.25%51

Yasuo Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQEW

Max Q first, max E second, leave W for last, and take R whenever it is available.

Yasuo Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yasuo counters these champions in ARAM: Mayhem.

Ezreal Ezreal Ezreal T5
Tier
T5
Posizione
#158
Tasso vittoria
45.67%
Tasso scelta
1.10%

Ezreal è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Yasuo is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Rammus Rammus Rammus T3
Tier
T3
Posizione
#101
Tasso vittoria
49.44%
Tasso scelta
0.37%

Rammus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Renekton Renekton Renekton T5
Tier
T5
Posizione
#136
Tasso vittoria
45.54%
Tasso scelta
0.29%

Renekton è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Pantheon Pantheon Pantheon T3
Tier
T3
Posizione
#76
Tasso vittoria
49.30%
Tasso scelta
0.60%

Pantheon è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Yasuo Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Malphite

Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat.

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Alistar

Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions.

Wukong Wukong Wukong T3
Tier
T3
Posizione
#132
Tasso vittoria
49.31%
Tasso scelta
0.37%

Wukong è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Wukong

Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves.

Diana Diana Diana T3
Tier
T3
Posizione
#92
Tasso vittoria
49.64%
Tasso scelta
0.38%

Diana è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Diana

Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Janna

Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Diana Diana Diana T3
Tier
T3
Posizione
#92
Tasso vittoria
49.64%
Tasso scelta
0.38%

Diana è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Wukong Wukong Wukong T3
Tier
T3
Posizione
#132
Tasso vittoria
49.31%
Tasso scelta
0.37%

Wukong è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat. Combo: Let Malphite threaten from fog, brush, or behind the minion wave. When he commits onto two or more priority targets, Yasuo should instantly take the Last Breath angle, land into the center of the fight, then use Wind Wall and dashes to deny the enemy’s first counter-burst. Best scenario: This pair is strongest into squishy backlines that group behind one frontliner. If the enemy carries walk too close together, Malphite starts the fight and Yasuo turns the knock-up into a full backline collapse before they can kite backward. Enemy answer: The enemy will spread wide, hold disengage, and try to bait Malphite into hitting only a tank. Good teams also save exhaust-style peel, knockbacks, or stasis effects for the moment Yasuo lands. Failure risk: If Malphite engages too deep with no damage nearby, Yasuo arrives late and gets focused alone. If Yasuo ults a low-value tank target, the real carries get a free window to punish him after landing. Recovery: If the first engage misses, do not force a second dive immediately. Yasuo should reset behind the wave, farm safely, and wait for Malphite to threaten again. A failed Malphite engage still creates space if Yasuo uses that time to push minions and rebuild tornado pressure. 2. Alistar Synergy mechanism: Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions. Combo: Alistar looks for a head-on engage or a peel counter-engage. Once enemies are knocked up, Yasuo ults the highest-value target in range, then Alistar stays on the landing zone to disrupt anyone trying to burst Yasuo on arrival. Best scenario: This is excellent into dive-heavy enemies. If assassins or bruisers jump onto your backline, Alistar can turn the engage around, and Yasuo gets a safe Last Breath on targets that have already spent mobility going in. Enemy answer: Ranged teams will try to chip Alistar down before he ever reaches a clean angle. They may also hold spacing so Alistar can only knock up one target, then punish Yasuo if he overcommits for a small catch. Failure risk: The combo becomes clunky if both players force forward at different times. Alistar can knock enemies away from Yasuo’s damage path, or Yasuo can ult before Alistar is ready to body-block the retaliation. Recovery: If the engage gets split, switch roles. Alistar peels instead of chasing, and Yasuo plays around minions for short trades rather than diving. A defensive Alistar knock-up is still a strong Yasuo trigger when the enemy is the one stepping in. 3. Wukong Synergy mechanism: Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves. Combo: Wukong starts by threatening the enemy carries or flanking through a narrow lane angle. When he knocks enemies up, Yasuo ults onto the most exposed carry, then both champions keep fighting forward while the enemy team is still trying to identify the real danger. Best scenario: This duo shines when the enemy has several mid-range champions who need to stand together to deal damage. Wukong breaks their formation, Yasuo follows, and the fight becomes too chaotic for them to kite cleanly. Enemy answer: The enemy will try to reveal or track Wukong’s approach, then disengage as soon as he commits. They may also save crowd control for Yasuo’s landing instead of wasting it on Wukong’s first entry. Failure risk: If Wukong goes in without Yasuo in range, his knock-up window is wasted. If Yasuo follows too late, Wukong may already be low and the enemy can turn the fight into a 5v4 punish. Recovery: When the first entry does not connect, Yasuo should not chase the same line blindly. Back up, let Wukong re-enter from a different angle, and use Wind Wall to protect the retreat or block the enemy’s attempt to punish the failed flank. 4. Diana Synergy mechanism: Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land. Combo: Diana dives onto grouped carries or a clustered frontline, forcing defensive movement. Yasuo follows the crowd control chain from any allied knock-up available, or uses the chaos to land his own tornado before committing with Last Breath. Best scenario: This works best with a third champion who also brings a knock-up, such as a tank engager. Diana and Yasuo then become the damage layer after the first initiation, not the only way the fight starts. Enemy answer: Enemies will split formation and save displacement for Diana’s dive. If they push her away or burst her before Yasuo enters, the combo loses its center and Yasuo has to fight without a stable landing zone. Failure risk: Double melee dive can feed hard into heavy peel. If Diana and Yasuo both commit into exhausts, shields, and point-click control, they may kill nobody and leave their own backline exposed. Recovery: If the all-in is denied, Yasuo should pivot to front-to-back fighting. Let Diana absorb attention, cut off projectiles with Wind Wall, and wait for the enemy peel tools to be spent before taking the next knock-up. 5. Janna Synergy mechanism: Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in. Combo: Janna holds her tornado for enemy movement or for Yasuo’s setup window. If it connects, Yasuo can ult from a safer distance. If the enemy dives first, Janna interrupts them, shields the key target, and lets Yasuo counter-engage instead of starting from a bad angle. Best scenario: This pairing is strong when Yasuo is the main melee threat on a team with ranged carries. Janna keeps the formation alive, and Yasuo gets to choose between protecting the backline or following a clean knock-up onto overextended enemies. Enemy answer: The enemy will try to force Janna’s disengage before committing their real engage. They may poke her down, bait her tornado, then start the fight while Yasuo has no safe way in. Failure risk: If Yasuo treats Janna like a hard engage champion, he will overforce. Her setup is powerful, but it is often reactive. Chasing every tornado can pull Yasuo away from the team and into isolated crowd control. Recovery: Play slower after a missed tornado. Yasuo can farm the wave, hold Wind Wall for the next poke pattern, and wait for the enemy to step into Janna’s disengage range. Counter-engage is still a winning plan if the enemy is impatient.

Best team shape for Yasuo: one primary knock-up engager, one secondary peel or shield source, and at least one ranged damage dealer who can punish enemies while they are staring at Yasuo. If the team has only Yasuo as engage, he has to gamble. If the team gives him layered knock-ups and a safe reset path, he can play patiently, take the first real opening, and snowball the fight instead of donating himself for a highlight attempt.

Yasuo ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoYasuo plays patient, waiting for allied knock-ups and slowly building space with Q stacks while suffering through poke.He must contest tempo earlier and cannot wait for perfect ultimates, or his team fights four versus five without him.Move with engage immediately instead of fishing for perfect tornadoes off-screen.
Wind Wall UsageBlocks obvious key projectiles saved for predictable fight moments, often used to survive poke patterns.More valuable but easier to waste; panic-walling the first spell can lose the real fight against chaotic damage.Save Wind Wall for the actual punish window like burst lines or stopping crowd control.
Dash DisciplineCan dash through waves and back out safely since fights move slower and collapse takes longer.Dashing deep without an exit target means getting collapsed on before help arrives due to faster fights.Enter through minions only when you know where the next dash goes.
Ultimate TimingTaking any knock-up is often fine if it starts a fight, treating R as a highlight button.A bad Last Breath into five ready enemies can instantly throw the round due to augmented punish potential.Ult only when your team can follow and the target is worth killing.
Snowball CommitmentPatches Yasuo's range problem; tag a backliner and follow when they misposition for engage.Taking the mark into ready crowd control gets you deleted; the mark itself is pressure without needing activation.Layer Snowball with Q or allied engage, and use it defensively to escape.
Build FlexibilityCan sometimes get away with greedy damage paths if the enemy lacks hard engage or teammates provide peel.Must be honest about how fights are lost; dying on the first crowd control chain means damage does not fix the problem.Prioritize survivability and adjust runes to solve the current fight.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem (ARAM) mode, Yasuo the Unforgiven is a melee fighter-assassin with extraordinary mobility and devastating burst damage. His kit revolves around weaving through enemy lines and delivering explosive combos, making him one of the most exciting and lethal fighters in this chaotic environment. Yasuo’s passive, Way of the Wanderer, grants a shield after moving a certain distance, providing natural defensive capability that allows him to survive poke and engage more confidently. His primary damage tool is Steel Tempest, a thrust attack that builds up a tornado on every third cast; this tornado knocks up enemies and is extremely valuable in Hextech Mayhem because it creates the setup required for his ultimate. Wind Wall is his most powerful defensive ability, creating a wall of wind that blocks all projectiles—essential for negating enemy ranged attacks and abilities, which is particularly important in a mode dominated by skillshots and poke. Sweeping Blade gives Yasuo exceptional mobility by allowing him to dash through enemy units for rapid repositioning, enabling him to dance in and out of combat. His signature ultimate, Last Breath, teleports him to a knocked-up enemy champion and deals massive damage; in Hextech Mayhem, Yasuo must first land his tornado knock-up with Steel Tempest, then follow with Last Breath for devastating burst. This reliance on initiating with a tornado means positioning and timing are critical—Yasuo thrives when he can find clumped enemies or set up key picks. His high-skill-cap kit, combining the wind wall, tornado combos, and dash mobility, demands precise execution but rewards players with game-changing impact. While he shares a complex backstory as a wandering wind swordsman with deep ties to Yone and Riven, his in-game identity in Hextech Mayhem is defined by his capacity to shred through enemy teams when he can effectively chain knock-ups and burst windows. Mastering his flow between dashes, tornadoes, and ultimate timing separates an average Yasuo from a dominant force in the chaos of the Howling Abyss.

Consigli chiave

Blog guide / N/A

Blog guide

Yasuo the Unforgiven thrives on chaos in Mayhem, but blind aggression gets you killed. You are not the primary engage tool; your job is to follow up on allies with knock-ups like Malphite, Zac, or Gragas. When they go in, immediately click Last Breath to catch the entire enemy backline. If your team lacks knock-ups, create your own opportunities by using Sweeping Blade to dash through frontliners, building Steel Tempest stacks. Once your whirlwind is ready, fire it through the minion wave; the projectile travels far in the narrow lane, often catching squishy targets off guard. Do not ult immediately if you only hit one person near their tower—save it for when your team can collapse. The single lane gives you plenty of dash targets, so never stand still; constantly weave through minions to dodge skill shots while looking for an angle to land your tornado. Space aggressively when your Wind Wall is available—step forward to bait enemy fire, then drop the wall to block burst and create a safety zone for your team. When the wall is down, play far back and use minions as shields, because enemies will time their all-in the moment it expires. Snowball is your emergency button or gap-closer when minions are dead; do not use it to engage into five people unless diving a low-HP target with your team right behind you. Instead, hold it for an enemy to waste a key crowd-control ability, then Snowball in. A classic combo is Snowballing to a target, dashing through them with Sweeping Blade, then firing a point-blank tornado to guarantee a knock-up and your ultimate, bypassing the frontline to land directly on carries—just ensure Steel Tempest is stacked first. Yasuo is effective at turning enemy aggression against them: when the enemy dives your tower, drop Wind Wall directly on them or between their frontline and backline to cut off damage support. Save your own tornado to interrupt their knock-ups. Escaping requires reading the minion wave—if you dive too deep, look for a minion behind you to dash backward through. If no minions exist, commit fully; there is no middle ground. Sometimes the best escape is to dash aggressively sideways into jungle brush or over terrain, forcing enemies to chase you away from dying teammates. Ignore tanks; your critical strikes and armor penetration are designed to shred squishies like ADCs and mages. Your ultimate grants bonus armor penetration against hit enemies, so prioritize targets that let you shred the rest of the team afterward. If the enemy carry is too safe, turn to the nearest threat but ensure your Flow shield is ready to absorb the initial burst. Getting a tornado on the backline is worth ulting even if it only hits one or two high-value targets. Many augments in Mayhem enhance damage or mobility. If you have an on-attack or on-hit augment, play for short rapid trades—dash in, auto-attack, and dash out. For cooldown-reduction augments, Wind Wall becomes spam; throw walls out constantly to block poke and force enemies to waste mana and cooldowns. If your augment boosts ultimate damage or resets, play purely for the knock-up, shifting your game plan to finding that one tornado to reset the fight. Yasuo wants to fight inside the minion wave. When the wave pushes toward the enemy tower, you have infinite dash targets—push hard by dashing through casters and using Steel Tempest to clear.

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Guida stile

N/A / Potenziamenti

Blog guide

Yasuo in ARAM: Mayhem is not a blind frontliner. He should be played like a threat that lives in the wave, waits for a knock-up angle, and turns messy fights into resets. The best games come from patience: block key poke, stack pressure with short trades, then commit when the enemy has already spent their control or when an ally gives a clean airborne target. During levels 1 through 6, the goal is to survive the poke lane and build a real engage angle. Position near the minion wave to use minions as dash anchors and as cover from skillshots, standing slightly to the side of ranged teammates to threaten quick trades without dragging spells onto them. Trade in short bursts: dash in, hit once or twice, then leave before the enemy can layer crowd control. Hold tornado pressure long enough to make the enemy back up rather than throwing it instantly every time. Treat Wind Wall as a team resource, saving it for the projectile that lets the enemy start a fight or chunk carries. Early Snowball is mainly for confirming a low-health target or following an allied engage; do not throw it just because someone is in range. The first augment should decide early posture: damage after movement calls for fast dash-in trades, durability allows a more forward pocket near the wave, and team follow-up augments encourage playing closer to allies with knock-ups. Push only when Wind Wall can protect the wave clear or when the enemy has used their best poke; if behind, stall the wave near your side and farm safely. Reaching level 6 with enough health to fight unlocks Last Breath, shifting from random trading to setup hunting. At levels 7 through 11, fight around knock-ups, not ego dashes. Play in the second line unless augment or item setup clearly allows absorbing focus. Walk up when Wind Wall is ready, threaten tornado, then back off if the enemy refuses to give an angle. Snowball becomes a fight connector: ping the angle and give your team a moment to step up before recasting, and use it defensively to create a delayed dash path. Chain the augment plan with the engage plan, letting someone else draw the opener if playing damage augments. Push after winning a trade or blocking enemy wave clear; if ahead, deny space around the next wave with held tornado pressure. If behind, look for counter-engage by standing close to carries and punishing overcommitting divers. Identify the best airborne source on the team and play around it. After level 12, pick the winning commit and finish the fight cleanly, respecting death timers and burst by starting from fog, behind minions, or slightly off-angle. Poke becomes about forcing reactions, not farming damage. Late Snowball is high risk: use it to punish a separated carry, follow a guaranteed engage, or dodge a lethal skillshot while creating a new angle. The augment build should now have a clear identity, dictating whether to enter after enemy cooldowns or fight front-to-back. Push hard after a won fight, especially if Wind Wall can block the enemy’s last clear attempt. When ahead, force the enemy to answer the wave under pressure and hold Wind Wall for their best anti-siege projectile. When behind, play for one decisive mistake by protecting carries and waiting for the enemy to over-dive. After every late fight, make a quick choice to end, take a structure, or reset the wave. Yasuo wins late by converting one clean airborne target into tempo, then using that tempo before the enemy gets another full setup.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

When Yasuo is ahead, his primary strength is controlling space rather than chasing kills. He forces the enemy team to back away, use cooldowns early, or clump for his team’s engage by threatening dashes through the minion wave and holding the middle of the lane. His Wind Wall is a key tool that blocks the enemy’s best ranged answer, but must be saved for when they commit damage—wasting it leaves him vulnerable during aggressive dashes. Yasuo should dash in short steps, keep a return route through minions, and only chase past the wave if his team is moving with him, because losing the escape path under five enemies turns a lead into a shutdown. His ultimate, Last Breath, should be used only when the target can die or the follow-up fight is clearly winning; ulting a full-health tank or multiple enemies without team follow-up lands him in the worst possible spot. Augments that improve durability, mobility, or extended combat help Yasuo survive focus and finish fights after enemy crowd control is spent, but they do not fix being separated from every dash target. The classic throw when ahead comes from chasing one more kill through the entire lane, diving blindly, or forcing engages while low on health—each gives the enemy a clean punish and a comeback opportunity. When Yasuo is behind, his role shifts entirely. He must stop trying to start fights and instead wait for minions, ally knock-ups, and enemy mistakes. He plays behind his frontline or beside his carry, uses the wave for movement without spending every dash, and holds Wind Wall for damage that changes the fight—a panic wall on low-value poke leaves the backline exposed. When behind, Yasuo should prioritize counter-engage: turning on an enemy diver who jumps onto his carry, or ulting only if it stops the enemy engage or secures a kill. He should not contest the front of the wave at low health and must avoid following overextended teammates alone. Augments that patch his specific weakness—whether durability, reach, or damage—allow him to survive longer or arrive when the target is already controlled, but they never give permission to 1v5 or start a fight from full range into five players. The enemy will hold every key spell for Yasuo, so he must bait those tools by stepping forward then backing off, letting someone else start before entering. In both ahead and behind scenarios, the same rule governs every decision: enter with a route, a reason, and follow-up, and if one of those is missing, wait.

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Storia del campione

Campioni / Ruolo

Campioni

Yasuo the Unforgiven thrives on movement and critical-strike builds, with his defensive shield from Way of the Wanderer being the most important part of his trading pattern in ARAM: Mayhem. When the shield is ready he can absorb the first hit and keep advancing, but if it is down he becomes much easier to punish before reaching a target. The constant fighting in this mode makes the shield valuable but also vulnerable to stray poke, so Yasuo must walk with purpose and not let enemy ranged chip remove it for free before his team is ready to contest space. Shield preservation rewards weaving between minions, allies, and safe angles until he can enter with protection. His primary damage and knock-up setup comes from Steel Tempest, which in crowded Mayhem fights is most threatening when he holds the tornado until enemies clump or burn mobility. Using it instantly is easy to dodge and leaves him harmless for the next punish window, so he should aim where enemies must walk rather than where they are standing. Wind Wall can win entire exchanges when placed between his team and the enemy’s main projectile threats, but the mistake is using it on the first small spell; it should be saved for the burst combo, catch tool, or marksman’s free-fire angle. A wasted Wind Wall invites enemy poke and crowd control to fire freely, forcing Yasuo to give up lane space. Sweeping Blade provides his mobility through enemy units, and the single lane gives him many minions to work with but also makes his path predictable. Every dash should have a next step: a minion to exit through, a champion to reach, or a safe side of the fight to land on, because bad E usage that consumes exit targets too early leaves him stranded and easily collapsed on. Last Breath is his payoff for airborne champions, but in Mayhem he should not tunnel on only his own tornado; allied knock-ups often create better windows because they happen inside real fights with team follow-up. The best ults hit a priority carry or multiple enemies while his team is close enough to capitalize, and he does not need to ult every airborne champion—judging the landing zone before pressing R is critical to avoid trading his life for a low-value knock-up. Enemies can counter him by removing his shield with low-cost damage before using crowd control or burst, clearing minions to limit his dash paths, waiting out Wind Wall, and holding mobility and crowd control for his landing spot after a knock-up. If Yasuo lets random poke break his shield, the enemy can zone him off Q stacks, punish his dash entry, or force him to use Wind Wall defensively before the real fight starts. Missing tornado removes his pressure window and allows enemies to walk forward freely. The constant skirmishes demand disciplined resource management and smart timing of every ability, because Yasuo is poor when forced to all-in without his core tools available.

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Errori da evitare

Blog guide / Tier

Blog guide

Yasuo the Unforgiven is at his worst when he plays like a highlight reel before the fight is actually playable. In ARAM: Mayhem, the cramped lane and multiple damage angles mean one bad dash can put him behind the enemy frontline with no clean exit. Mechanical mistakes often start with dashing through the first available target, spending mobility on a low-value unit and landing in range of control or burst before his team can follow. Every dash should have a destination: toward a knock-up target, away from a threat, or through a unit that leaves another angle. Wind Wall is frequently wasted on the first projectile, leaving him without the tool when a fight‑deciding skillshot arrives—hold it for the projectile that enables an engage, denies ultimate setup, or would force a carry out of the fight. Tornado should not be thrown from max range without checking enemy movement or allied pressure; it is most effective when the target is constrained after using mobility, last‑hitting, or pinned near terrain. Using Last Breath on the first airborne target often puts him on a tank with full support, landing in the middle of the enemy team before dealing damage—ult only when the airborne target is worth committing to and his team can collapse. Ignoring the passive shield and walking up while it is down invites free poke that reduces survivability before a real fight. Standing still while spamming Steel Tempest into the frontline makes him easy to hit; he should weave attacks, movement, and Q casts so each cast threatens a stack, punishes a cooldown, or prepares an engage. Chasing a low‑health enemy without checking what units remain behind him can leave him with no return path, so he must identify an exit—a minion, frontline champion, or ally Snowball—before committing. Placing Wind Wall only for himself while carries are hit from another angle leaves the team without damage; angle the wall to protect the space allies need to stand in. On the decision side, forcing fights before the team has a knock‑up plan leaves him reliant on his own setup, which can be blocked or missed—track which allies can create airborne targets and position near the most likely one. Treating every enemy backliner as reachable leads to tunneling through the frontline, eating crowd control, and dying before touching the intended target; attack the closest target when the backline is protected and switch only when a real gap opens. Starting fights while the team is clearing the wave or recovering health results in a solo engage that allies cannot follow, so engage only when the team is walking forward. Building and playing as if unkillable once damage is acquired ignores enemy lockdown; respect crowd control and wait for key disables to be used or blocked before dashing into the center. Saving Last Breath forever while waiting for a perfect multi‑target ultimate wastes openings; a clean pick on a carry or fed threat often changes the fight more than a fantasy five‑man moment. Fighting inside enemy‑favored terrain or choke control without Wind Wall ready shrinks dash paths and makes skillshots harder to dodge—enter narrow spaces only when the wall can cut off the main projectile angle. Chasing after a won trade instead of helping reset the wave and position turns a health advantage into a staggered death.

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FAQ

Yasuo

FAQ

Is Yasuo a good pick in ARAM: Mayhem? Yes, if your team can create knockups or force grouped fights where Yasuo can enter after the first wave of crowd control. Pick him when you have allies who start fights for you, then follow their displacement with Last Breath instead of trying to be the first body in. The tradeoff is that Yasuo feels awful when your team has no setup and the enemy can save hard crowd control for your dash path. When should I go in as Yasuo? Go in after an enemy mobility spell, major stun, or defensive tool has already been used. Dash through minions or nearby champions to adjust your angle, stack your tornado safely, then commit when a knockup actually threatens a kill. If you enter early, you burn Wind Wall and Flash just to survive, and the enemy gets to punish you before your damage matters. How important are allied knockups for Yasuo? They are huge, because reliable knockups turn Yasuo from a skirmisher into a real teamfight finisher. If your Malphite, Alistar, Wukong, Gragas, or similar engage champion hits multiple targets, move instantly and use Last Breath before the enemy spreads out. The cost is dependency: when those allies miss or hold cooldowns, you need to play slower and win through poke, spacing, and short trades.

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