ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T1 Posizione #36

Aurelion Sol build e migliori potenziamenti ARAM Mayhem

Aurelion Sol è attualmente classificato T1 nei dati ARAM Mayhem.

Aurelion Sol Aurelion Sol The Star Forger Combattente / Mago
TierT1
Posizione#36
Tasso vittoria53.07%
Tasso scelta0.75%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Tasso vittoria61.47%
Tasso scelta7.47%
#2
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria55.15%
Tasso scelta6.61%
#3
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria52.75%
Tasso scelta3.74%

Situazionalielementi

Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

54.39%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

60.87%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

55.62%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

60.28%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.17%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Prezzo totale
2,900
Prezzo
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

52.17%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

56.64%
Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.61%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

66.46%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.62%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.30%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

56.66%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

56.92%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

55.38%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.38%
Blasting Wand Blasting Wand Blasting Wand
Prezzo totale
850
Prezzo
850

+45 Ability Power

50.50%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.50%

Oggetti chiave

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Tasso vittoria55.58%
Tasso scelta9.14%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria55.10%
Tasso scelta5.43%
#3
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria54.56%
Tasso scelta4.18%

Situazionalielementi

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

53.45%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.87%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

52.64%
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

55.12%
Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

51.03%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

54.45%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.31%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.43%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Prezzo totale
2,900
Prezzo
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

57.67%
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

52.57%
Morellonomicon Morellonomicon Morellonomicon
Prezzo totale
2,850
Prezzo
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

53.76%
Void Staff Void Staff Void Staff
Prezzo totale
3,000
Prezzo
1,050

+95 Ability Power +40% Magic Penetration

54.53%

Oggetti iniziali

Blasting Wand Blasting Wand Blasting Wand
Prezzo totale
850
Prezzo
850

+45 Ability Power

50.85%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.85%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.85%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.51%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

55.51%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.79%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.46%
Tasso scelta
8.50%
Partite
1,926

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.46%8.50%1,926
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
57.22%
Tasso scelta
5.47%
Partite
1,239

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT157.22%5.47%1,239
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.73%
Tasso scelta
17.86%
Partite
4,044

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.73%17.86%4,044
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.63%
Tasso scelta
8.35%
Partite
1,891

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.63%8.35%1,891
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.43%
Tasso scelta
13.25%
Partite
3,000

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.43%13.25%3,000
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.63%
Tasso scelta
14.43%
Partite
3,269

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.63%14.43%3,269
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.43%
Tasso scelta
8.12%
Partite
1,839

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.43%8.12%1,839
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.78%
Tasso scelta
9.10%
Partite
2,062

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.78%9.10%2,062
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.77%
Tasso scelta
18.02%
Partite
4,082

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.77%18.02%4,082
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.58%
Tasso scelta
5.86%
Partite
1,327

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.58%5.86%1,327
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.09%
Tasso scelta
19.02%
Partite
4,308

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.09%19.02%4,308
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.75%
Tasso scelta
6.05%
Partite
1,370

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.75%6.05%1,370
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.62%
Tasso scelta
8.03%
Partite
1,819

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.62%8.03%1,819
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.46%
Tasso scelta
6.37%
Partite
1,442

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.46%6.37%1,442
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.11%
Tasso scelta
19.04%
Partite
4,312

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.11%19.04%4,312
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.87%
Tasso scelta
9.94%
Partite
2,251

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.87%9.94%2,251
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.68%
Tasso scelta
8.76%
Partite
1,983

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.68%8.76%1,983
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.57%
Tasso scelta
13.99%
Partite
3,168

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.57%13.99%3,168
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.16%
Tasso scelta
9.58%
Partite
2,169

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.16%9.58%2,169
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.04%
Tasso scelta
10.66%
Partite
2,414

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.04%10.66%2,414
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.74%
Tasso scelta
5.85%
Partite
1,325

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.74%5.85%1,325
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.68%
Tasso scelta
9.06%
Partite
2,051

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.68%9.06%2,051
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.38%
Tasso scelta
8.15%
Partite
1,847

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.38%8.15%1,847
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.90%
Tasso scelta
8.23%
Partite
1,865

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.90%8.23%1,865
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.24%
Tasso scelta
6.41%
Partite
1,451

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.24%6.41%1,451
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.07%
Tasso scelta
5.96%
Partite
1,350

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.07%5.96%1,350
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
47.26%
Tasso scelta
5.73%
Partite
1,297

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT147.26%5.73%1,297
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.65%
Tasso scelta
2.63%
Partite
595

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.65%2.63%595
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.58%
Tasso scelta
4.26%
Partite
965

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.58%4.26%965
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.04%
Tasso scelta
3.66%
Partite
828

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.04%3.66%828
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.84%
Tasso scelta
2.23%
Partite
505

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.84%2.23%505
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.81%
Tasso scelta
2.89%
Partite
654

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.81%2.89%654
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.21%
Tasso scelta
2.42%
Partite
547

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.21%2.42%547
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.18%
Tasso scelta
2.22%
Partite
502

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.18%2.22%502
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.79%
Tasso scelta
2.12%
Partite
480

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.79%2.12%480
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.29%
Tasso scelta
1.39%
Partite
315

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.29%1.39%315
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.27%
Tasso scelta
3.25%
Partite
737

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.27%3.25%737
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.81%
Tasso scelta
4.29%
Partite
972

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.81%4.29%972
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.63%
Tasso scelta
2.62%
Partite
593

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.63%2.62%593
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.47%
Tasso scelta
3.56%
Partite
806

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.47%3.56%806
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.22%
Tasso scelta
1.78%
Partite
404

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.22%1.78%404
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.94%
Tasso scelta
1.65%
Partite
374

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.94%1.65%374
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.42%
Tasso scelta
3.92%
Partite
887

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.42%3.92%887
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.39%
Tasso scelta
2.68%
Partite
607

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.39%2.68%607
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.12%
Tasso scelta
3.34%
Partite
756

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.12%3.34%756
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.05%
Tasso scelta
1.40%
Partite
317

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.05%1.40%317
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.10%
Tasso scelta
1.40%
Partite
317

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.10%1.40%317
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.78%
Tasso scelta
1.97%
Partite
447

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.78%1.97%447
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.48%
Tasso scelta
4.59%
Partite
1,040

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.48%4.59%1,040
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.46%
Tasso scelta
4.36%
Partite
987

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.46%4.36%987
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.15%
Tasso scelta
1.44%
Partite
327

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.15%1.44%327
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.36%
Tasso scelta
1.75%
Partite
397

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.36%1.75%397
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.95%
Tasso scelta
1.51%
Partite
342

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.95%1.51%342
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.92%
Tasso scelta
1.59%
Partite
361

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.92%1.59%361
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.35%
Tasso scelta
3.58%
Partite
811

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.35%3.58%811
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.57%
Tasso scelta
1.40%
Partite
316

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.57%1.40%316
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
62.01%
Tasso scelta
0.79%
Partite
179

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT362.01%0.79%179
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
59.22%
Tasso scelta
0.91%
Partite
206

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT359.22%0.91%206
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
57.00%
Tasso scelta
0.88%
Partite
200

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT357.00%0.88%200
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
56.30%
Tasso scelta
0.60%
Partite
135

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.30%0.60%135
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
54.79%
Tasso scelta
0.64%
Partite
146

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.79%0.64%146
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.14%
Tasso scelta
0.59%
Partite
133

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.14%0.59%133
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.40%
Tasso scelta
0.84%
Partite
191

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.40%0.84%191
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
52.81%
Tasso scelta
1.02%
Partite
231

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.81%1.02%231
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.10%
Tasso scelta
1.05%
Partite
238

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.10%1.05%238
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.57%
Tasso scelta
1.12%
Partite
254

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.57%1.12%254
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.41%
Tasso scelta
1.10%
Partite
249

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.41%1.10%249
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.32%
Tasso scelta
1.01%
Partite
228

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.32%1.01%228
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.12%
Tasso scelta
0.79%
Partite
178

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.12%0.79%178
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.01%
Tasso scelta
0.66%
Partite
149

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.01%0.66%149
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.74%
Tasso scelta
0.90%
Partite
203

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.74%0.90%203
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.56%
Tasso scelta
0.79%
Partite
178

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.56%0.79%178
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.48%
Tasso scelta
0.93%
Partite
210

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.48%0.93%210
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.34%
Tasso scelta
0.66%
Partite
149

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.34%0.66%149
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.29%
Tasso scelta
0.76%
Partite
173

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.29%0.76%173
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.22%
Tasso scelta
0.99%
Partite
225

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.22%0.99%225
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
1.02%
Partite
230

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.00%1.02%230
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.11%
Tasso scelta
0.99%
Partite
224

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.11%0.99%224
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.91%
Tasso scelta
0.81%
Partite
184

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.91%0.81%184
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.68%
Tasso scelta
0.67%
Partite
152

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.68%0.67%152
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.63%
Tasso scelta
0.64%
Partite
146

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.63%0.64%146
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.57%
Tasso scelta
1.27%
Partite
288

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.57%1.27%288
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.89%
Tasso scelta
1.21%
Partite
273

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.89%1.21%273
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
46.79%
Tasso scelta
0.69%
Partite
156

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.79%0.69%156
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.59%
Tasso scelta
0.60%
Partite
136

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.59%0.60%136
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
45.51%
Tasso scelta
0.69%
Partite
156

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.51%0.69%156
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.45%
Tasso scelta
0.97%
Partite
220

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.45%0.97%220
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
43.90%
Tasso scelta
0.54%
Partite
123

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.90%0.54%123
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.71%
Tasso scelta
1.33%
Partite
302

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.71%1.33%302
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
38.64%
Tasso scelta
0.78%
Partite
176

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT338.64%0.78%176
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
59.65%
Tasso scelta
0.25%
Partite
57

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT459.65%0.25%57
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.81%
Tasso scelta
0.28%
Partite
64

Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT457.81%0.28%64
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
57.50%
Tasso scelta
0.53%
Partite
120

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT457.50%0.53%120
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.95%
Tasso scelta
0.49%
Partite
111

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.95%0.49%111
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
54.44%
Tasso scelta
0.40%
Partite
90

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.44%0.40%90
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.89%
Tasso scelta
0.47%
Partite
106

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.89%0.47%106
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.61%
Tasso scelta
0.27%
Partite
62

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.61%0.27%62
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.52%
Tasso scelta
0.29%
Partite
66

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.52%0.29%66
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.98%
Tasso scelta
0.23%
Partite
51

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.98%0.23%51
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.86%
Tasso scelta
0.51%
Partite
116

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.86%0.51%116
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.30%
Partite
68

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%0.30%68
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.26%
Partite
58

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.26%58
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.23%
Tasso scelta
0.29%
Partite
65

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.23%0.29%65
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.02%
Tasso scelta
0.23%
Partite
51

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.02%0.23%51
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.39%
Tasso scelta
0.41%
Partite
93

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.39%0.41%93
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.21%
Tasso scelta
0.25%
Partite
56

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.21%0.25%56
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.00%
Tasso scelta
0.33%
Partite
75

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.00%0.33%75
Purist - Caster Purist - Caster Purist - Caster Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.90%
Tasso scelta
0.53%
Partite
119

Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.90%0.53%119
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.44%
Tasso scelta
0.34%
Partite
78

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.44%0.34%78
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.87%
Tasso scelta
0.48%
Partite
109

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.87%0.48%109
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.31%
Tasso scelta
0.28%
Partite
64

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.31%0.28%64
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
41.86%
Tasso scelta
0.38%
Partite
86

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.86%0.38%86
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
41.10%
Tasso scelta
0.32%
Partite
73

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT441.10%0.32%73
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
39.39%
Tasso scelta
0.29%
Partite
66

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT439.39%0.29%66
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
36.07%
Tasso scelta
0.27%
Partite
61

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT436.07%0.27%61
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
35.00%
Tasso scelta
0.26%
Partite
60

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT435.00%0.26%60

Aurelion Sol Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal skill order: R > Q > E > W

RQWE

If your augments directly reward movement, flight casts, chase angles, or repositioning during fights: consider R > Q > W > E.

RQEW

Take Q/W/E early so you can fight, reposition, and set up space before the first real ARAM: Mayhem brawl.

Aurelion Sol Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Aurelion Sol counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Posizione
#108
Tasso vittoria
47.84%
Tasso scelta
0.86%

Cho'Gath è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Dr. Mundo Dr. Mundo Dr. Mundo T1
Tier
T1
Posizione
#12
Tasso vittoria
53.02%
Tasso scelta
0.83%

Dr. Mundo è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Illaoi Illaoi Illaoi T3
Tier
T3
Posizione
#88
Tasso vittoria
50.31%
Tasso scelta
0.47%

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Swain Swain Swain T3
Tier
T3
Posizione
#55
Tasso vittoria
50.54%
Tasso scelta
0.91%

Swain è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Aurelion Sol is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Vi Vi Vi T3
Tier
T3
Posizione
#98
Tasso vittoria
49.02%
Tasso scelta
0.36%

Vi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Zed Zed Zed T3
Tier
T3
Posizione
#52
Tasso vittoria
50.26%
Tasso scelta
0.75%

Zed è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Fizz Fizz Fizz T1
Tier
T1
Posizione
#30
Tasso vittoria
53.38%
Tasso scelta
0.71%

Fizz è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Aurelion Sol Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Ornn Ornn Ornn T3
Tier
T3
Posizione
#85
Tasso vittoria
49.54%
Tasso scelta
0.57%

Ornn è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Ornn

Ornn gives Aurelion Sol the two things he values most: a durable front line and reliable long-range engage. Ornn can stand in the lane, absorb the first poke cycle, and threaten a knock-up chain that makes it much easier for Aurelion Sol to place damage where enemies cannot simply sidestep.

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Leona

Leona is a high-value partner because she gives point-and-click style commitment and repeated lockdown. Aurelion Sol does not need every target permanently controlled, but he needs the first target pinned long enough to make the enemy team choose between saving them or abandoning the fight.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine gives Aurelion Sol a slower but very powerful teamfight shell: shields, healing pressure, wave control, and wide crowd control that rewards enemies for standing in a line. She helps him survive poke phases and turns his area damage into a real siege threat.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Jarvan IV

Jarvan gives Aurelion Sol a direct way to trap mobile champions inside a fight area. He also starts from angles that many back-line mages cannot create themselves. When Jarvan forces a cage or knock-up situation, Aurelion Sol gets a clear location to aim at instead of guessing where enemies will dodge.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Janna

Janna is not the flashiest partner, but she fixes one of Aurelion Sol’s worst team problems: divers reaching him before his damage matters. Her disengage, shielding, and movement support let him hold aggressive positions for longer without instantly dying to the first assassin or bruiser.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Aurelion Sol Aurelion Sol Aurelion Sol T1
Tier
T1
Posizione
#36
Tasso vittoria
53.07%
Tasso scelta
0.75%

Aurelion Sol è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ornn Ornn Ornn T3
Tier
T3
Posizione
#85
Tasso vittoria
49.54%
Tasso scelta
0.57%

Ornn è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Ornn gives Aurelion Sol the two things he values most: a durable front line and reliable long-range engage. Ornn can stand in the lane, absorb the first poke cycle, and threaten a knock-up chain that makes it much easier for Aurelion Sol to place damage where enemies cannot simply sidestep. Combo: Let Ornn start with his engage tool, then Aurelion Sol follows after the first crowd control lands instead of casting early into open space. If Ornn forces enemies to clump near terrain or behind minions, Aurelion Sol can punish the retreat path with sustained area damage and a delayed finisher. Best scenario: This pairing shines against short-range teams that need to walk forward together. Ornn marks the line they cannot cross for free, while Aurelion Sol turns that line into a damage zone. If the enemy burns mobility to escape Ornn, they often have fewer answers left for Aurelion Sol’s follow-up. Enemy answer: The clean answer is to spread before Ornn commits, bait his engage, then re-enter while Aurelion Sol’s main zone is misplaced. Long-range poke teams can also chip Ornn down before he finds a real angle. Failure risk and recovery: If Ornn engages too deep without Aurelion Sol in range, the fight splits and Aurelion Sol arrives late. Recover by playing the next wave slower: Ornn holds space instead of forcing, Aurelion Sol clears and stacks pressure, and the team waits for the enemy to walk into a narrower lane section. 2. Leona Synergy mechanism: Leona is a high-value partner because she gives point-and-click style commitment and repeated lockdown. Aurelion Sol does not need every target permanently controlled, but he needs the first target pinned long enough to make the enemy team choose between saving them or abandoning the fight. Combo: Leona should tag a priority target or lock the enemy front line in place, then Aurelion Sol layers his damage slightly behind the target, not directly on the first hit only. That placement catches the supports and carries who step forward to peel or counter-engage. Best scenario: This is strongest when the enemy has one fed diver, bruiser, or short-range carry that must enter first. Leona can stop that champion at the door, and Aurelion Sol can punish the pile-up that forms around the immobilized target. Enemy answer: Enemies can hold cleanse effects, spell shields, or disengage until Leona commits. They can also punish her if she dives past the wave and Aurelion Sol cannot safely move up. Failure risk and recovery: The biggest risk is over-committing to the first target while the enemy back line remains untouched. If Leona’s engage fails, Aurelion Sol should not drift forward to “save” it. Drop damage on the retreat path, kite backward, and let Leona’s tankiness buy time for the next setup. 3. Seraphine Synergy mechanism: Seraphine gives Aurelion Sol a slower but very powerful teamfight shell: shields, healing pressure, wave control, and wide crowd control that rewards enemies for standing in a line. She helps him survive poke phases and turns his area damage into a real siege threat. Combo: Seraphine softens the fight with poke and protection first. When she lands a multi-target control effect or forces the enemy to bunch near minions, Aurelion Sol places damage over the trapped line and follows with his larger fight tools once the enemy has already used movement or defensive spells. Best scenario: This pairing is excellent into teams that cannot hard flank and must approach through the bridge. Seraphine keeps the formation healthy, Aurelion Sol clears waves and controls space, and together they make it painful for the enemy to contest relics, towers, or narrow choke points. Enemy answer: Hard engage is the main answer. If the enemy reaches Aurelion Sol before Seraphine’s protection matters, the back line can collapse quickly. Heavy anti-shield or burst patterns also reduce the value of playing slow. Failure risk and recovery: The failure point is passivity. If Seraphine and Aurelion Sol only clear waves and never punish cooldowns, engage teams eventually find a clean angle. Recover by calling targets after Seraphine lands any crowd control, even on the enemy tank, because forcing the first defensive retreat opens space for Aurelion Sol to scale the fight. 4. Jarvan IV Synergy mechanism: Jarvan gives Aurelion Sol a direct way to trap mobile champions inside a fight area. He also starts from angles that many back-line mages cannot create themselves. When Jarvan forces a cage or knock-up situation, Aurelion Sol gets a clear location to aim at instead of guessing where enemies will dodge. Combo: Jarvan engages onto the enemy carry line or pins several champions in a tight space. Aurelion Sol should wait for the commit, then pour damage into the trapped zone and angle follow-up toward the exit path. If allies have more area damage, this combo can delete a fight before the enemy reorganizes. Best scenario: Use this duo against slippery poke champions, enchanter back lines, or carries who rely on spacing rather than durability. Jarvan removes their room, and Aurelion Sol punishes the panic movement that follows. Enemy answer: Dashes, blinks, displacement immunity, or quick disengage can ruin the trap. The enemy can also bait Jarvan into engaging while Aurelion Sol is zoned by poke or standing too far back to contribute. Failure risk and recovery: If Jarvan traps enemies but also blocks allied access, Aurelion Sol may be the only damage source hitting the zone, which is not always enough. Recover by using Jarvan’s engage as a zoning tool instead of an all-in: trap the front line, force cooldowns, then let Aurelion Sol control the next wave and threaten the second engage. 5. Janna Synergy mechanism: Janna is not the flashiest partner, but she fixes one of Aurelion Sol’s worst team problems: divers reaching him before his damage matters. Her disengage, shielding, and movement support let him hold aggressive positions for longer without instantly dying to the first assassin or bruiser. Combo: Aurelion Sol plays just behind the front line and starts zoning when the enemy walks in. Janna saves her interrupt tools for the champion that actually reaches him, not for random poke. Once the dive is stopped, Aurelion Sol turns the same space into a counter-engage zone while the enemy diver has no clean exit. Best scenario: Pick this pairing when the enemy has champions that must dive through the middle of the lane. Janna denies the first contact, and Aurelion Sol punishes the failed entry with sustained damage while the rest of the enemy team is still trying to follow. Enemy answer: The enemy can split threats, sending one champion to bait Janna’s peel and another to hit Aurelion Sol after. Long-range poke can also force Janna to spend defensive tools before the real engage starts. Failure risk and recovery: If Janna uses peel too early, Aurelion Sol has to give ground immediately. Do not stand still and hope the damage race works. Retreat through your own zone, reset behind the next minion wave, and make the enemy spend another engage tool before stepping forward again.

Most needed team functions: Aurelion Sol needs a real front line, reliable engage or counter-engage, layered crowd control, and peel that is saved for the actual dive threat. He also appreciates teammates who can hold waves without over-chasing, because his best fights often start after the enemy is forced to walk through controlled space. Avoid drafting him with four fragile poke champions unless the team has overwhelming range; without a body in front or a way to stop divers, he spends too much of the game running instead of dealing damage.

Aurelion Sol ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Scaling TempoAurelion Sol suffers through a painful early game, frantically stacking Celestial Expansion while hoping to reach meaningful damage output later.Accelerated gold, experience, and ability haste let you skip the weak early phase and become a threat from the first wave.Fight for control immediately instead of waiting to scale safely.
Starsurge UsageYou often hold Q to extend a stun or check bushes, conserving the ability for high-value moments due to longer cooldowns.Fire Q constantly since the cooldown is low enough that missing one is not a disaster, forcing enemies into bad positions.Spam Starsurge for pressure rather than saving it for perfect moments.
Augment InfluenceYour build path is linear, buying items to fix weaknesses or boost strengths without any external augment modifiers.Augments can fundamentally change how Aurelion Sol works, shifting you from a peeler to a hard engage tool with utility buffs.Read your augments and adapt your role instead of sticking to standard builds.
Ultimate EconomyYou save your ultimate for the perfect multi-man play, carefully selecting the ideal moment to maximize impact.Use your ultimate freely to secure kills, clear waves, or create space since the cooldown will be back very soon.Stop hoarding your ultimate for perfect plays and use it liberally.
Teamfight SpacingYou have time to reposition as enemies have longer cooldowns and lower damage, allowing for more forgiving positioning.The margin for error is smaller; if you get caught, you die instantly due to high damage and short cooldowns.Stay at the edge of your star orbit and never stand still during fights.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem mode, Aurelion Sol the Star Forger functions as a ranged mage defined by unique mobility mechanics and exceptional sustained area-of-effect damage. His passive, Center of the Universe, creates orbiting stars that continuously damage enemies they pass through, establishing a persistent zone of magic damage around him. This passive is the foundation of his identity as a battlefield controller who punishes clumped opponents. Aurelion Sol’s primary damage ability, Starsurge, places a stellar core at a target location that detonates after a delay for massive area-of-effect magic damage, rewarding precise timing and prediction. His W, Celestial Expansion, is his signature mobility and damage tool: activating it pushes his orbiting stars outward, dramatically increasing their damage range while simultaneously granting him bonus movement speed. In the confined, single-lane environment of Hextech Mayhem, this allows Aurelion Sol to reposition rapidly while imposing heavy area-of-effect pressure across large sections of the lane. He can weave in and out of combat, leveraging the enhanced star orbits to chip away at multiple enemies simultaneously without committing to a static position. His E, Comet of Legend, grants flight over terrain, enabling tactical repositioning that bypasses the usual choke points and obstacles of the map. This mobility is not merely for escape; it allows Aurelion Sol to unexpectedly shift angles of attack or catch opponents off guard with his ultimate. Voice of Light, his ultimate, unleashes a massive cone of starfire that deals high damage and knocks back all enemies hit. In Hextech Mayhem’s long, straight lane, this ability covers enormous areas, making it devastating for both peeling and initiating or cleaning up fights. The knockback serves as crucial crowd control to disengage threats or herd opponents into dangerous positions. Strategic value lies in Aurelion Sol’s ability to control space through sustained area damage and zone denial. His orbiting stars force enemies to choose between taking chip damage or respecting the space around him, while his gap-closing flight and ultimate provide both survivability and offensive reach. His unique celestial mechanics—combining persistent damage, repositioning mobility, and delayed burst—make him one of the most distinctive mages in Hextech Mayhem, rewarding players who manage positioning, ability timings, and the rhythm of star orbits. Though his cosmic lore suggests immense power, his gameplay identity is that of a calculated controller who excels at applying constant pressure and punishing predictable enemy movements across the entire lane.

Consigli chiave

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Aurelion Sol wins Mayhem fights by controlling where enemies are allowed to stand. Do not play him like a front-line mage trading one spell at a time. The goal is forcing enemies to walk through your zone, wasting movement to dodge threats, then getting punished when they group into a straight line. If your team has reliable engage, let them start. If lacking engage, create pressure by clearing waves, holding space near center lane, and making the enemy choose between losing minions or stepping into damage. Start fights from fog, behind minions, or just outside enemy engage range so opponents must walk into you rather than you walking into them. Use flight to commit only when the enemy team is already busy—after an allied Snowball connects, after a tank forces defensive spells, or when the enemy backline is grouped behind low-health minions. Flying in while everyone is looking turns engage into a delivery service for crowd control. The narrow ARAM layout is excellent for Aurelion Sol when enemies stack behind minions or retreat through the same corridor; step slightly to the side before channeling so damage hits champions rather than just the wave. Do not spend your big impact spell on the first target seen; hold major control or burst until enemies clump, panic, or step forward. A forced carry flash is often better than padding damage into a tank. When the enemy dives, drop your zone where they want to leave, not where they entered. Divers usually have a planned path: Snowball in, unload, then walk or dash back. Cutting off that retreat forces them to die inside your team or burn extra mobility. Save crowd control for committed melee champions; once they use their gap-closer or Snowball recast, they have fewer ways out, making your response much harder to dodge. Peel backward in layers: step away, then place control zone, then channel damage while allies collapse. Panic-casting everything at once lets the diver sidestep the zone and still reach you. Respect displacement and interrupts, waiting until obvious interrupt tools are used on your frontline or forced to dodge another ally’s spell. Keep an exit line before starting any channel; standing with wall behind and no ally nearby invites being pinned. Position at a diagonal to retreat toward health relics, turret, or support rather than straight backward through enemy skillshots. Use flight as repositioning, not just chase; a short reposition after the enemy commits too far often works best. Move across the lane angle so melee champions must turn and lose uptime while your team hits them. If tagged by Snowball, immediately move behind your team or into a punishing zone so the incoming champion lands in a bad place. When low, stop trying to finish every kill; Aurelion Sol can still clear waves and threaten zones from safer spacing, and dying for one extra breath tick gives the enemy a free push. Own the middle only when your frontline can stand with you; center lane control gives better angles but exposes to hooks and long-range engage, so play one screen safer and clear from behind the wave when tanks are dead. Stand off-center against hooks and linear crowd control, forcing enemies to choose between hitting the wave and fishing for a champion. Do not stack with your backline against area control; take the other safe pocket so one spell cannot punish both. Use minion waves as temporary shields, backing up before the last minion dies and stepping forward again with the next wave.

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Guida stile

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Aurelion Sol wants time, space, and a lane that does not collapse before he scales. In ARAM: Mayhem, play him like a long-range control mage with a huge payoff, not like a front-line battle mage. The job is to farm Stardust safely, hold the wave in awkward spots for the enemy, and turn one good crowd-control chain into a won fight. Walking up first usually leads to punishment; arriving second, after the enemy has spent engage tools, allows Aurelion Sol to take over the screen. During early levels 1‑6, positioning starts behind the minion wave and slightly off‑center. If the enemy has hooks, dashes, or Snowball divers, Aurelion Sol must avoid placing himself and an ally in the same crowd‑control chain. Trades stay short unless the enemy is already locked down. The rhythm is to help thin the wave, punish enemies when they last‑hit, then back up before their engage window opens. Snowball is treated as a defensive or finishing tool early, not a main engage. Augments picked early should help survival, casting frequency, or scaling. The first levels require a choice between pushing only when the team can safely hit the wave and stalling when the enemy has stronger dive. When ahead, the health lead allows brush control and pressure without chasing. When behind, Aurelion Sol stops contesting every minion, clears from maximum range, and saves the first big ultimate for a grouped enemy push. Mid levels 7‑11 bring the ability to shape fights. Positioning shifts behind the frontline but close enough to follow up on crowd control instantly. Poke is tied to wave states and enemy movement: damaging the wave and threatening champions behind it, then backing off when the wave is gone. A missed enemy engage spell opens the punish window to step forward and channel damage. Snowball becomes more flexible, used to follow guaranteed kills, dodge sideways via minions, or reposition after a fight starts, but never to start a solo dive. Augments now define the identity: defensive or mobility augments allow baiting engage, damage or scaling augments reward longer fights, utility augments require coordination with allies who start fights. Push when the team has health and brush control; stall when frontline or ultimate is missing. If ahead, use the lane length to trap the enemy between minions and area denial. If behind, give up aggressive angles, place damaging zones where the enemy wants to walk, and save ultimate to disrupt divers. Late levels 12+ allow Aurelion Sol to decide fights if he avoids being the first death. Positioning must account for peel, carries that block retreat, and the enemy comp. Late trades are deliberate, setting up fight‑winning zones or forcing bad spacing. Poke is reserved for when enemies are grouped near minions or locked near a turret. Snowball is for opportunity and survival: marking a low target for a team follow, repositioning away from divers, or threatening a surprise angle. Augments should now define the fight plan, whether slow extended fights, burst into guaranteed hits, or baiting through control zones. Push hard after winning a fight; stall when unsafe. When ahead, avoid blind base chases, control the wave, and use ultimate defensively. When behind, the win condition is a defensive wipe, letting the enemy push into narrow space and saving spells until they commit. The simple rule: do not start the chaos; be the champion who makes chaos impossible for the enemy to escape by farming safely early, controlling space in mid game, and holding ground until the enemy commits.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Aurelion Sol The Star Forger’s strengths revolve around zone control, wave clear, and the ability to shrink the map when ahead, but his weaknesses are tied to his vulnerability when out of position, his reliance on teammates to absorb initial engages, and his tendency to throw leads by chasing or overcommitting. When ahead, his game plan is to own the middle of the bridge and force enemies to walk into his breath and black hole. The correct trigger to step up is when the enemy is clearing under pressure, their engage tools are missing, or they are grouped near a choke. He should step just far enough to threaten both the wave and the champion line, taking structure damage if they back away and dragging them into a bad trade if they walk forward. The lead is used to shrink the map, not to chase every low-health target; chasing past the frontline leaves him with a predictable retreat path and makes him punishable. Zone control should be placed where the enemy must move, not where they are standing—behind the minion wave, near health relic routes, or where they need to dodge allies, forcing awkward splits or wasted movement tools. His big crowd-control ultimate should be held until the enemy commits or stacks, waiting for a Snowball arrival, dash-in, or clumped retreat. Firing too early gives the enemy a clean punish window. Flight should be used as a finishing angle, not a first defensive layer; if the enemy’s hook, knockup, displacement, or long-range burst is still ready, stay grounded behind the team and make them come through the zone. Greedy flight into layered crowd control gives away shutdown gold. Augment choices when ahead favor damage and ability haste if the team has peel, range or area-control augments to avoid overstepping, defensive augments if the enemy wins by killing Aurelion Sol first, and mobility only for safer angles—never to start fights alone. To avoid throws, respect the enemy’s best five seconds: when Snowball connects, a hook lands, the frontline is dead, or the team splits, stop channeling greedily, reset spacing, and let the wave and cooldowns return. When behind, the job is to slow the game until the enemy must walk through narrow space. His wave clear, zone threat, and scaling still matter, but only if he survives the first engage. The fight trigger is not “enemy is visible” but “enemy has used mobility, crowd control, or burst on someone else.” Clear waves from the safest angle, behind the structure line or a teammate, using breath and black hole to thin the wave before it crashes. Black hole should be used defensively before damage, placed on the path divers must cross to buy peel time. Flight is saved for repositioning after danger shows, not to start engagements. Fight around the strongest ally, not panic. Trade health for time only when the wave matters; taking damage to poke a full-health tank is not worth it. Augment choices when behind prioritize defensive and sustain options to survive first contact, range augments to clear safely without donating deaths, ability haste or repeat-cast styles if the team can stall and not die instantly, and mobility as recovery tools, not ego tools. To avoid unrecoverable fights, give up space before bodies, ping back, clear what you can, and force the enemy to spend resources for each step. The comeback pattern is patience: stall the wave, punish clumps, survive the first engage, and convert one enemy overreach into a full reset.

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Storia del campione

Campioni / Ruolo

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Aurelion Sol The Star Forger in ARAM: Mayhem is a zone-control artillery mage who transitions from a vulnerable early game into an unstoppable late-game raid boss. Your entire identity revolves around generating Stardust through ability hits, which permanently increases your maximum health and empowers each of your abilities. The permanent health gain is your primary survival tool in Mayhem’s high-damage environment—you are not tanky early, but a well-stacked Aurelion Sol becomes surprisingly difficult to burst by the mid-game. Because your power curve is directly tied to how aggressively you farm Stardust, you must use your abilities constantly, even if the trade is not perfect; every tick of Breath of Light, every enemy hit by Astral Flight’s trail, and every center-hit of Singularity generates stacks, and champion hits give significantly more than minion hits. Missing abilities punishes you severely: you stay squishy and become a liability rather than a carry. Positioning is everything. If you get caught or panic-flash, you usually die, but if you stay at maximum range and layer your abilities properly, you dictate the entire pace of the game. Your primary poke and peel tool is Breath of Light, a channelled beam that slows and deals ramping damage. In Mayhem, where everyone has high mobility and Snowball, the perma-slow from a max-range Breath of Light can completely shut down a diver’s engage, and the vision it grants prevents face-check deaths. Astral Flight is your critical escape and re-positioning tool, granting untargetability frames that are your only real defense against targeted burst. The damage trail is a bonus; the main goal is dodging enemy engages. Singluarity is your big playmaking ability, a black hole that pulls enemies and explodes for massive true damage on the center hit. It pairs perfectly with any AoE CC on your team and is a game-changer in clumped fights, even if you miss the center pull. Your ultimate, The Skies Descend, provides a knockup for disengage or setup, and once you reach the Stardust threshold, a second cast fires a global line nuke that can snipe low-health enemies under their tower or delete a teamfight from across the map. Key decisions revolve around cooldown management and survival. Early on, you must play safe and save Astral Flight for when the enemy commits, as a wasted flight leaves you dead to a simple Snowball combo. Use Breath of Light to punish enemies walking up and to set up Singularity; hard CC breaks its channel, so wait for those cooldowns to be burnt. Your ultimate’s knockup is best used defensively early to survive bad engages—staying alive to stack is more important than a risky kill. Assassins and hard engage are your nightmare because they deny your stacking time by forcing you to run. To counter this, use the lane width to land abilities, let team cooldowns draw pressure, and always position at max range. By layering your slow, area denial, and knockups, Aurelion Sol becomes an immovable force who farms Stardust until he single-handedly wins fights.

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Errori da evitare

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Aurelion Sol wins fights by keeping enemies inside his damage zones while staying far enough away that they cannot instantly punish him. Most mistakes come from rushing the fight, flying too early, or dropping abilities where enemies can simply walk out. Treat every cast as a setup for the next one: slow the enemy movement, force them through a choke, then commit damage when their answer is already limited. A common mechanical mistake is holding the main damage channel while standing still in the open, leaving Aurelion Sol vulnerable to divers, hooks, long-range crowd control, or Snowball engage. Damage should start from behind the frontline, near terrain, or after the enemy’s engage tool has been used. If caught, stop trying to finish the cast and move back immediately. Another frequent error is using Astral Flight forward just to chase a low-health target, losing the best repositioning tool and landing inside the enemy team with no clean exit. Fly forward only when the enemy’s hard crowd control is down, your team can follow, or the target is trapped by terrain. Placing Singularity behind the enemy when they are already running at you wastes the pull zone because it does not slow their engage path enough. Place it between you and the threat or slightly in front of their path so they must cross it. Casting the ultimate on the first visible target without checking movement tools lets mobile enemies dash out and tanks soak the impact, wasting the strongest fight-swinging button before the real clump happens. Wait for enemies to bunch in a choke, commit to your frontline, or spend their mobility. Dropping area control directly on a full-health tank and expecting it to win the fight leaves the enemy backline untouched. Use the tank as an anchor only when the zone also blocks enemy carries’ path or cuts off retreat. Channeling damage into enemies about to leave vision or step behind minions and terrain spends time dealing poor pressure while the enemy resets spacing. Use spells to control the exit first, then damage once their path is predictable. Flying in a straight line through the center of the lane during a full teamfight gives the enemy an easy line and ruins the damage route. Fly along the side of the fight, using terrain and allied bodies to narrow angles. Ignoring enemy Snowball marks while preparing a long cast allows marked enemies to close the gap. Track who has a mark and who can follow it; hold repositioning tool and stand farther back until the mark expires. Decision mistakes undermine impact as well. Playing every wave like you must hard push first steps too far forward, gives the enemy engage angles, and loses safe space. Push when your frontline controls the lane or when the enemy wave blocks your skill angles. Picking augments or build options only for raw damage when the enemy team has reliable dive risks dying before your damage zone matters. Into assassins or hard engage, value survival, spacing, and uptime. Starting fights before your team is close enough to benefit from your control lets enemies walk out of spells and turn on you. Ping or posture with your frontline before committing major abilities. Fighting in wide open space against mobile champions allows them to dodge zones and attack from multiple angles; favor narrow lane sections, turret approaches, and choke points. Saving every major spell for a perfect five-player hit misses real kill windows; use big spells on two or three high-value targets if it wins position or prevents a dive.

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FAQ

Aurelion Sol

FAQ

Is Aurelion Sol good in ARAM: Mayhem? Yes, he is strong when your team can slow the fight down and let him scale. If enemies are forced to walk through narrow space, use your area control to tax their approach and save your flight for repositioning rather than greed. The tradeoff is that fast dive comps can punish you hard before your damage has time to take over. What is Aurelion Sol’s main job in a Mayhem fight? Your job is to control space first, then finish the fight once enemies are stuck or low. If both teams are poking, place your zone where enemies want to stand and channel damage from a safe angle. The tradeoff is mobility: if you step too far forward without a way out, you become an easy target. Should I play Aurelion Sol aggressively early? Only in short, safe windows. If the enemy uses key engage tools or misses crowd control, you can step up, channel damage, and back off before they recover. If you force too hard early, you usually lose health and pressure that you needed to reach your stronger mid and late fights.

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