ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #90

Olaf build e migliori potenziamenti ARAM Mayhem

Olaf è attualmente classificato T3 nei dati ARAM Mayhem.

Olaf Olaf the Berserker Combattente / Mago
TierT3
Posizione#90
Tasso vittoria49.10%
Tasso scelta0.18%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Tasso vittoria56.66%
Tasso scelta15.99%
#2
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Tasso vittoria58.59%
Tasso scelta8.53%
#3
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Tasso vittoria55.42%
Tasso scelta5.94%

Situazionalielementi

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

56.80%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

56.22%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.78%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.28%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.44%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.38%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.92%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.78%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

58.70%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

57.88%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.35%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

59.48%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.70%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

57.70%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

55.06%
Phage Phage Phage
Prezzo totale
1,100
Prezzo
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

55.06%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

52.84%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

52.84%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria45.45%
Tasso scelta3.84%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Tasso vittoria43.35%
Tasso scelta3.51%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Tasso vittoria42.69%
Tasso scelta3.01%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.89%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.48%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.08%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.22%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.21%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.11%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

38.32%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.00%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

40.26%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

46.19%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.21%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

48.24%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

46.53%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

46.53%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.66%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

44.66%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

43.66%
Phage Phage Phage
Prezzo totale
1,100
Prezzo
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

43.66%

Oggetti chiave

#1
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Tasso vittoria56.20%
Tasso scelta9.18%
#2
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria47.45%
Tasso scelta8.18%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Tasso vittoria64.60%
Tasso scelta7.58%

Situazionalielementi

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.59%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.58%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.79%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.62%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

54.17%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.65%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.63%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.07%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

48.00%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.05%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.05%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Prezzo totale
1,000
Prezzo
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.50%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.34%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.34%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

51.82%
Phage Phage Phage
Prezzo totale
1,100
Prezzo
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

51.82%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.92%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.23%
Tasso scelta
8.21%
Partite
547

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT159.23%8.21%547
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.98%
Tasso scelta
8.73%
Partite
582

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.98%8.73%582
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.64%
Tasso scelta
4.53%
Partite
302

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.64%4.53%302
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.81%
Tasso scelta
4.80%
Partite
320

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.81%4.80%320
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.52%
Tasso scelta
4.95%
Partite
330

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.52%4.95%330
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.47%
Tasso scelta
8.66%
Partite
577

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.47%8.66%577
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.98%
Tasso scelta
12.24%
Partite
816

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.98%12.24%816
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.76%
Tasso scelta
11.91%
Partite
794

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.76%11.91%794
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.69%
Tasso scelta
4.32%
Partite
288

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.69%4.32%288
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.69%
Tasso scelta
10.86%
Partite
724

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.69%10.86%724
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.65%
Tasso scelta
10.34%
Partite
689

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.65%10.34%689
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.48%
Tasso scelta
7.79%
Partite
519

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.48%7.79%519
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.09%
Tasso scelta
16.17%
Partite
1,078

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.09%16.17%1,078
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.28%
Tasso scelta
7.31%
Partite
487

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.28%7.31%487
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.14%
Tasso scelta
5.22%
Partite
348

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.14%5.22%348
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.97%
Tasso scelta
5.12%
Partite
341

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.97%5.12%341
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.72%
Tasso scelta
8.78%
Partite
585

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.72%8.78%585
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.00%
Tasso scelta
7.13%
Partite
475

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.00%7.13%475
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.81%
Tasso scelta
11.33%
Partite
755

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.81%11.33%755
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.72%
Tasso scelta
6.26%
Partite
417

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.72%6.26%417
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
47.67%
Tasso scelta
5.48%
Partite
365

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT147.67%5.48%365
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.98%
Tasso scelta
5.46%
Partite
364

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.98%5.46%364
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
46.93%
Tasso scelta
7.58%
Partite
505

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT146.93%7.58%505
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.91%
Tasso scelta
4.77%
Partite
318

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT145.91%4.77%318
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.08%
Tasso scelta
5.49%
Partite
366

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.08%5.49%366
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.04%
Tasso scelta
5.30%
Partite
353

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.04%5.30%353
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.96%
Tasso scelta
4.85%
Partite
323

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT143.96%4.85%323
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.66%
Tasso scelta
6.39%
Partite
426

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT143.66%6.39%426
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
65.07%
Tasso scelta
2.19%
Partite
146

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT265.07%2.19%146
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
60.64%
Tasso scelta
3.74%
Partite
249

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT260.64%3.74%249
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
60.63%
Tasso scelta
3.81%
Partite
254

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT260.63%3.81%254
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
59.65%
Tasso scelta
2.57%
Partite
171

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.65%2.57%171
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.70%
Tasso scelta
2.76%
Partite
184

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.70%2.76%184
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
56.35%
Tasso scelta
2.72%
Partite
181

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.35%2.72%181
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.15%
Tasso scelta
1.95%
Partite
130

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.15%1.95%130
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.39%
Tasso scelta
3.06%
Partite
204

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.39%3.06%204
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.81%
Tasso scelta
3.12%
Partite
208

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.81%3.12%208
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.62%
Tasso scelta
3.57%
Partite
238

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.62%3.57%238
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.25%
Tasso scelta
2.30%
Partite
153

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.25%2.30%153
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.20%
Tasso scelta
1.97%
Partite
131

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.20%1.97%131
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.94%
Tasso scelta
2.04%
Partite
136

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.94%2.04%136
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.45%
Tasso scelta
2.07%
Partite
138

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.45%2.07%138
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.67%
Tasso scelta
2.25%
Partite
150

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.67%2.25%150
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.66%
Tasso scelta
2.28%
Partite
152

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.66%2.28%152
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.45%
Tasso scelta
3.36%
Partite
224

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.45%3.36%224
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.34%
Partite
156

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%2.34%156
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.78%
Tasso scelta
3.44%
Partite
229

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.78%3.44%229
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.32%
Tasso scelta
2.19%
Partite
146

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.32%2.19%146
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.31%
Tasso scelta
2.67%
Partite
178

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.31%2.67%178
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.31%
Tasso scelta
2.67%
Partite
178

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.31%2.67%178
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.76%
Tasso scelta
3.02%
Partite
201

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.76%3.02%201
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.33%
Tasso scelta
2.25%
Partite
150

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.33%2.25%150
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.17%
Tasso scelta
2.39%
Partite
159

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.17%2.39%159
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.02%
Tasso scelta
2.27%
Partite
151

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.02%2.27%151
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.75%
Tasso scelta
2.31%
Partite
154

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.75%2.31%154
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.40%
Tasso scelta
3.75%
Partite
250

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.40%3.75%250
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.97%
Tasso scelta
3.72%
Partite
248

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.97%3.72%248
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
45.45%
Tasso scelta
2.15%
Partite
143

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.45%2.15%143
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.16%
Tasso scelta
2.33%
Partite
155

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.16%2.33%155
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.74%
Tasso scelta
2.28%
Partite
152

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.74%2.28%152
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
44.65%
Tasso scelta
3.23%
Partite
215

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.65%3.23%215
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.54%
Tasso scelta
2.21%
Partite
147

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.54%2.21%147
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.97%
Tasso scelta
2.16%
Partite
144

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT240.97%2.16%144
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
58.75%
Tasso scelta
1.20%
Partite
80

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.75%1.20%80
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.93%
Tasso scelta
1.34%
Partite
89

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.93%1.34%89
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.85%
Tasso scelta
1.37%
Partite
91

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.85%1.37%91
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.40%
Tasso scelta
1.55%
Partite
103

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.40%1.55%103
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.26%
Tasso scelta
1.38%
Partite
92

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.26%1.38%92
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.06%
Tasso scelta
1.47%
Partite
98

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.06%1.47%98
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.04%
Tasso scelta
1.73%
Partite
115

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.04%1.73%115
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.27%
Tasso scelta
1.32%
Partite
88

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.27%1.32%88
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.72%
Tasso scelta
1.74%
Partite
116

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.72%1.74%116
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.65%
Tasso scelta
1.37%
Partite
91

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.65%1.37%91
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.49%
Tasso scelta
1.52%
Partite
101

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.49%1.52%101
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.49%
Tasso scelta
1.52%
Partite
101

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.49%1.52%101
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.52%
Tasso scelta
1.46%
Partite
97

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.52%1.46%97
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.47%
Partite
98

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%1.47%98
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.58%
Tasso scelta
1.79%
Partite
119

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.58%1.79%119
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.53%
Tasso scelta
1.61%
Partite
107

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.53%1.61%107
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.38%
Tasso scelta
1.22%
Partite
81

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.38%1.22%81
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.38%
Tasso scelta
1.22%
Partite
81

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.38%1.22%81
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.35%
Tasso scelta
1.37%
Partite
91

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.35%1.37%91
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.27%
Tasso scelta
1.65%
Partite
110

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.27%1.65%110
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.22%
Tasso scelta
1.62%
Partite
108

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.22%1.62%108
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.17%
Tasso scelta
1.59%
Partite
106

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.17%1.59%106
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.96%
Tasso scelta
1.73%
Partite
115

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.96%1.73%115
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.67%
Tasso scelta
1.35%
Partite
90

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.67%1.35%90
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
44.94%
Tasso scelta
1.34%
Partite
89

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.94%1.34%89
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.55%
Tasso scelta
1.52%
Partite
101

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.55%1.52%101
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.48%
Tasso scelta
1.70%
Partite
113

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.48%1.70%113
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
42.35%
Tasso scelta
1.28%
Partite
85

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.35%1.28%85
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
40.48%
Tasso scelta
1.26%
Partite
84

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.48%1.26%84
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
40.48%
Tasso scelta
1.26%
Partite
84

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.48%1.26%84
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
39.56%
Tasso scelta
1.37%
Partite
91

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.56%1.37%91
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.02%
Tasso scelta
1.23%
Partite
82

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.02%1.23%82
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
67.12%
Tasso scelta
1.10%
Partite
73

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT467.12%1.10%73
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
65.38%
Tasso scelta
0.78%
Partite
52

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT465.38%0.78%52
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
60.32%
Tasso scelta
0.95%
Partite
63

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT460.32%0.95%63
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
60.00%
Tasso scelta
0.83%
Partite
55

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT460.00%0.83%55
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.67%
Tasso scelta
1.13%
Partite
75

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT454.67%1.13%75
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.29%
Tasso scelta
1.05%
Partite
70

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.29%1.05%70
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.24%
Tasso scelta
0.89%
Partite
59

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.24%0.89%59
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.54%
Tasso scelta
0.89%
Partite
59

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.54%0.89%59
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.98%
Tasso scelta
0.77%
Partite
51

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.98%0.77%51
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.77%
Tasso scelta
0.98%
Partite
65

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.77%0.98%65
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
0.99%
Partite
66

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%0.99%66
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
46.97%
Tasso scelta
0.99%
Partite
66

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.97%0.99%66
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.59%
Tasso scelta
1.02%
Partite
68

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT445.59%1.02%68
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.45%
Tasso scelta
0.83%
Partite
55

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.45%0.83%55
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.66%
Tasso scelta
1.07%
Partite
71

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.66%1.07%71
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.33%
Tasso scelta
0.90%
Partite
60

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.33%0.90%60
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.94%
Tasso scelta
0.93%
Partite
62

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.94%0.93%62
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
41.79%
Tasso scelta
1.01%
Partite
67

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.79%1.01%67
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.10%
Tasso scelta
1.10%
Partite
73

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.10%1.10%73
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.58%
Tasso scelta
1.04%
Partite
69

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.58%1.04%69

Olaf Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Use: R > Q > W > E only when the lobby and augments both demand extended brawling.

RQEW

Max Q first, max E second, and leave W for last in most games.

Olaf Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Olaf counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Trundle Trundle Trundle T3
Tier
T3
Posizione
#125
Tasso vittoria
49.03%
Tasso scelta
0.31%

Trundle è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Posizione
#119
Tasso vittoria
49.21%
Tasso scelta
0.38%

Cassiopeia è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Olaf Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu / Milio / Karma style enchanter: speed, shields, and reset support

Olaf’s best fights start when he reaches a carry before the enemy line can fully spread. Speed boosts, shields, and defensive buffs let him take the ugly path through poke and slows without losing too much health before he starts hitting. The value is highest when the enchanter plays slightly behind Olaf, not so far back that shields arrive after the first burst has already landed.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna / Seraphine / Lux style control mage: zone control and follow-up burst

Olaf forces enemies to move. Control mages punish that movement with area damage, roots, shields, or zoning. When Olaf runs at the backline, the enemy team often clumps behind minions, retreats in a straight line, or turns to peel him. That gives a mage clean angles to land spells on grouped targets instead of throwing into a stable formation.

Rell Rell Rell T1
Tier
T1
Posizione
#14
Tasso vittoria
54.57%
Tasso scelta
0.40%

Rell è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Malphite / Rell / Amumu style hard engager: layered dive and target lockdown

Olaf is terrifying once the fight has already started, but he can be kited if he has to open alone from full vision. A hard engager solves that by creating the first displacement or lockdown. Olaf then enters during the panic, when enemy carries are using movement spells defensively and peel tools are aimed at the primary engage.

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Ashe / Varus / Jhin style ranged setup marksman: slows, picks, and lane control

Olaf loves enemies who are already slowed, marked, or forced to dodge in a predictable direction. Ranged setup marksmen create that condition from safety. Their poke and utility also make enemies walk backward before Olaf commits, which shortens the distance Olaf needs to cover once he decides to run.

Master Yi Master Yi Master Yi T1
Tier
T1
Posizione
#18
Tasso vittoria
52.96%
Tasso scelta
0.73%

Master Yi è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Olaf Olaf Olaf T3
Tier
T3
Posizione
#90
Tasso vittoria
49.10%
Tasso scelta
0.18%

Olaf è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Samira Samira Samira T5
Tier
T5
Posizione
#150
Tasso vittoria
46.68%
Tasso scelta
0.63%

Samira è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Katarina Katarina Katarina T5
Tier
T5
Posizione
#167
Tasso vittoria
44.05%
Tasso scelta
0.62%

Katarina è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Samira / Katarina / Master Yi style cleanup carry: second threat after Olaf breaks formation

Olaf is great at making fights messy. Cleanup carries love messy fights. When Olaf charges through the front and demands peel, enemies turn, scatter, and spend defensive tools. That gives a reset champion or melee carry the opening to enter after key crowd control and burst have already been used.

Olaf ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityOlaf is a brawler who becomes a threat after the first engage, liking messy fights where enemies have already used their strongest tools.He becomes an explosive commit champion who breaks enemy formation, pressuring side angles or punishing isolated targets rather than just tanking.Shift from patient cleanup to decisive formation-breaking that forces enemies to react.
Axe UsageHe can spend a lot of time throwing axes for poke and slows, fishing for pressure before committing to a full fight.Throwing axes too far is punished harder; short axes keep chase alive and prevent overextending into enemy burst zones.Throw short axes you can retrieve to maintain pressure without dying for free.
Snowball UseLanding Snowball often means you can take it and start a fight, especially if your team is close behind you.Taking every Snowball feeds into upgraded burst; hit means you earned an option, not an automatic go signal.Take Snowball only when your team can follow and you have a plan after arrival.
Tempo and ResetsHe can afford slow setups, clearing and poking while waiting for enemies to misstep before committing.Pace is less forgiving; failed engages invite immediate counter-engages, requiring quick resets behind minion waves.Reset immediately after failed engages instead of jogging backward through five champions.
Teamfight SpacingPlayers often run straight down the lane, relying on durability to reach targets through sustained brawls.Straight-line engages are easy to read; Olaf wants diagonal pressure, standing one step ahead and to the side.Create diagonal pressure to make the enemy backline move before you commit.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Olaf the Berserker functions as a melee fighter and semi-tank in ARAM: Mayhem, where his identity centers on relentless aggression and exceptional anti-crowd control capabilities. His primary strategic value comes from his ultimate ability, Ragnarok, which grants temporary immunity to all crowd control effects while providing attack speed. This makes Olaf one of the most effective champions for diving into enemy backlines during teamfights, as he can ignore the crowd control that would normally shut down melee fighters. His ability to bypass CC and sustain through fights defines his role as a powerful engagement tool. His core gameplay pattern revolves around his Q ability, Undertow, which serves as his primary poke and harassment tool. Olaf throws an axe that can be picked up to reduce its cooldown, allowing for rapid re-throwing when positioned correctly. This mechanic rewards players who manage their positioning carefully, creating opportunities for sustained pressure before and during engagements. His W ability, Vicious Strikes, provides lifesteal and attack speed that enhances his survivability in extended fights. His E ability, Reckless Swing, deals true damage, making him particularly effective against high-armor tank champions who might otherwise counter melee fighters. Strategically, Olaf excels when players activate his ultimate during teamfights to dive directly into the enemy backline, bypassing frontline defenders and crowd control abilities. His true damage on E allows him to threaten tanky opponents who cannot mitigate this damage type. However, Olaf carries significant weaknesses that players must respect. He lacks mobility abilities, making him vulnerable to poke and kiting before he engages. His ultimate has a long cooldown, meaning poor timing can leave him without his primary defensive tool for an extended period. He must fight in melee range to be effective, which creates natural vulnerability in ARAM's confined space. His sustained damage output combined with crowd control immunity makes him a formidable presence in teamfights, but success requires careful management of his axe pickup mechanic and proper ultimate timing. Players must balance aggressive engagement with awareness of his cooldowns and positioning limitations. Olaf's practical value in ARAM: Mayhem comes from his unique ability to ignore crowd control while maintaining damage pressure, making him an excellent choice for teams that need a reliable frontline diver who can threaten both squishy and tanky opponents.

Consigli chiave

Blog guide / N/A

Blog guide

Olaf wins Mayhem fights by choosing the moment when the lane is already messy rather than sprinting in from full vision. Let poke, minions, pets, traps, and frontliners create clutter first, then use that clutter to hide your angle. Walking straight down the center before anyone commits allows the enemy team to kite backward in a clean line, wasting your best window just reaching them. Start fights when a priority target has already used movement or crowd control. Olaf can force through a lot, but he struggles chasing a champion that saved every dash, knockback, and speed boost for him. Watch for the first escape tool, then commit immediately before they reset their spacing. Use axes to make the enemy choose between losing space or taking the all-in. Throwing an axe through the lane before running in creates a short punish window: if they sidestep wide, your team gains lane room; if they stay grouped, you have a path to follow. Commit hard only when your team can actually follow, as a five-man focus can erase even a fed diver who arrives alone. Ragnarok-style all-in windows should be used to pass through control, not to start a doomed chase. If the enemy has layered stuns, roots, fears, or knockups ready, wait until those effects are about to matter, then activate and keep moving toward the carry. Burning immunity while still outside threat range gives the enemy an easy retreat. Olaf excels when the enemy dives first. If assassins or bruisers jump your backline, turn on them instantly instead of chasing the enemy marksman across the lane. A diving target has already spent mobility, is closer to your team, and cannot kite you through the full length of the bridge. Stand one step ahead of your carries when the enemy has hard engage, close enough to punish the diver but not so far forward that you get poked out before the fight starts. Your escape is usually forward pressure, not clean disengage. If caught in the middle of the lane, turning to run can expose you to every projectile. Sometimes the safer play is to hit the nearest champion or minion, force them to respect your damage, and walk out after they create distance. Use bushes and side walls to break target focus when your health drops and major tools are down. Never stand directly in front of your entire team against poke. Offset to one side of the minion wave so missed projectiles do not continue into your carries. Against heavy zone control, avoid fighting in the exact center, as traps, walls, ground effects, and slows are strongest when they cover the only path forward. Your best target is the high-value champion who cannot leave after you reach them, usually a marksman, artillery mage, enchanter, or reset assassin after mobility is down. Do not tunnel the tank unless the tank is the fight. Kill secure only when it keeps your momentum, as chasing a low-health support behind the enemy team can drag you away from the real threat. Snowball is strongest after the enemy has committed to a direction. Throw it when a carry steps up to poke, when a diver lands in your team, or when someone is forced into a narrow dodge path. Do not always take the second activation instantly. If the marked target retreats into five teammates, wait a beat and check whether your team can follow. Use Snowball as a bridge, not a full plan.

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N/A / Potenziamenti

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Olaf the Berserker must navigate ARAM: Mayhem fights with a clear understanding of his timing windows, positioning, and commit thresholds across each stage of the game. During levels 1 through 6, the priority is building lane presence without bleeding out. Start slightly behind front minions rather than in the open center, using side walls and brush to reduce angles against poke champions. The early trading rhythm centers on landing axes first and walking forward only when the target is slowed or separated, then resetting behind minions if the enemy backline turns. Do not chase every axe into five enemies. Snowball should be treated as a threat rather than an instant commit button; throw it when an enemy carry is already slowed, when poke damage is landing, or when a low-health target stands behind minions. Taking a bad Snowball early turns Olaf into free reset gold. Early augments should prioritize solving reach and survival problems, leaning toward durability, sustain, movement, haste, or anti-burst options over pure damage. Push when the enemy wave is low and your team can threaten the turret; stall when your team has weaker early fighting or the enemy has hard disengage. If ahead, stand closer to the front and force enemies to choose between losing wave control or fighting in a narrow space. If behind, stop taking long walks through poke, play from brush, and save Snowball for counter-engage on overstepping enemies. Reach level 6 with enough health to fight, as the ultimate shifts the job from small axe trades to identifying the priority target. From levels 7 through 11, Olaf forces messy fights on his terms. Position between the frontline and a side angle so enemies must split attention. The trading rhythm shifts to repeat pressure rather than one heroic dive: axe the same target, walk forward while slowed, hit once or twice if safe, then decide quickly whether to commit with ultimate or reset. Against poke teams, trade after they miss a key spell; against melee-heavy teams, let them engage first then turn with sustained damage. Snowball becomes the best window to bypass the front line and land on a champion the team can actually kill. If the mark lands but enemies form a trap, hold the recast and use the mark as pressure. Push after winning a fight or forcing enemies low; stall if ultimate, Snowball, or key defensive augments are unavailable. If ahead, start fights before enemies set up poke and make them spend peel early. If behind, play like a second wave of engage, entering after the first crowd control and burst spells are used. Decide who to kill in the next fight and commit to that target long enough to finish the job. In levels 12 and beyond, Olaf must end fights fast or protect the carry who can. Late game punishes bad entries, so stand just outside easy engage range and use the lane side to threaten a diagonal run at the backline. Small trades matter less unless they force a health advantage before an objective push; throw axes to zone carries and save health for the all-in. Late Snowball must be selective, used when the enemy carry steps past peel, when teammates have landed crowd control, or when a fight is unavoidable. If the mark lands into a trap, do not recast. Save late augments for decisive moments. Push hard after any won fight; stall when death timers are dangerous or the team is split. If ahead, choke the lane and make enemies fight before freely clearing.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Olaf the Berserker excels as a choke-point bully when ahead, demanding space and punishing enemies who must walk through him or surrender ground. His strength lies in forcing difficult choices: enemies either lose health to axes or step into all-in range. The key to maintaining a lead is discipline, using axes to chip away and holding one mobility tool in reserve rather than committing everything at once. This forces enemies to burn escapes into traps rather than kiting backward freely. When ahead, Olaf should stand slightly ahead of carries, trigger all-ins after enemies reveal escape paths, and avoid chasing kills past the enemy gate without team follow-up. Taking health pack areas and escorting waves creates a slow squeeze that forces enemies to respawn into pushed waves. Against heavy crowd control teams with low sustained damage, Olaf can absorb panic buttons and keep moving, though overestimating durability against untouched damage dealers will end badly even with defensive augments. Durability, healing, and reset-style augments cover Olaf's weakness of being kited during the run-in, but only if fights stay around minions and narrow terrain. Movement and Snowball augments should fix approaches rather than start blind engages, with marks landing on frontline overextensions or trapped carries rather than tanks. Olaf must peel for carries by threatening forward positions, turning to kill divers before re-engaging with numbers advantage. Even with low enemy health bars, Olaf without his ultimate or main defensive tools should posture aggressively without crossing the no-return line. The ahead fight pattern requires pushing with minion waves, tagging enemies to identify panic responses, committing on isolated targets with one mobility tool held back, and stopping after useful kills to reset and take space. When behind, Olaf's goal shifts from proving he can still dive to making enemies spend too much to kill him. He must create fights his team can actually enter rather than forcing engages from empty lanes. Standing near carries and throwing axes through waves provides cover and follow-up paths. Side positioning and short feints draw skillshots while durability augments absorb chip damage without losing all engage threat. Against stronger frontlines, Olaf should hit the closest target while angling axes toward backliners, forcing enemy tanks backward and removing safe pockets. Becoming the second engager after allies land crowd control or poke covers the behind-state weakness of starting fights from too far away. Mobility augments turn narrow windows into real opportunities when used after enemies spend dashes, while durability augments support front-to-back baiting and cooldown drawing. Without his ultimate or main all-in protection, Olaf must refuse deep fights, clear what he can, and punish only enemies who enter his half of the lane. Low enemy carries behind multiple allies require patience rather than desperate Snowball attempts that throw away the team's only pressure point. The behind fight pattern demands holding the line, trading health for cooldowns only when teammates can answer, committing second after enemy spells are used, taking the closest winning kill, and resetting after survival to make the next fight easier. The core discipline difference is that ahead Olaf demands space while behind Olaf manufactures panic through baiting and careful target selection.

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Storia del campione

Campioni / Ruolo

Campioni

Olaf the Berserker thrives in ARAM: Mayhem by turning low health into a power window rather than a signal to retreat. His passive, Berserker Rage, makes him increasingly dangerous as his health drops, rewarding sustained fighting over early disengagement. This mechanic transforms how Olaf approaches every engagement: when his W is ready, his axe is nearby, and enemies have already spent their burst, he can often win fights that appear lost on the health bar alone. The passive fundamentally changes target selection, favoring extended contact with champions who cannot instantly kite away or finish him through his sustain. Undertow, Olaf's Q, serves as his most critical button in Mayhem's constant front-to-back contact. The axe damages and slows enemies, then remains on the ground for pickup to reset the cooldown. This makes Q both a poke tool and a chase engine, though success requires throwing where enemies must walk rather than only where they currently stand. Shorter throws prove easier to retrieve and better for all-ins, while long throws risk leaving the axe behind enemy control. Missing Q before ulting creates severe consequences, as enemies can kite out his R window and force him to chase in a straight line. Tough It Out, Olaf's W, provides the defensive burst that lets him survive when enemies finally turn on him. The spell demands proper timing rather than aiming, and using it for light poke represents a common mistake. Olaf should hold W until damage is actually incoming, ideally when already hitting or about to hit a target. Pressing W too early announces his plan and gives enemies time to disengage. Reckless Swing, his E, delivers reliable targeted damage at a health cost if the target survives. This ability excels in Mayhem's chaotic melee piles, but Olaf must use it on targets his team can actually kill rather than automatically on the closest tank. Using E carelessly while being focused by multiple champions can finish him before his passive and W become relevant. Ragnarok, Olaf's ultimate, transforms him from a kiteable bruiser into a genuine backline threat by ignoring crowd control during its duration. This ability should answer real obstacles rather than being pressed simply because a fight started somewhere on the screen. The clean pattern involves landing Q before R when possible, then using the ultimate to ignore peel while maintaining contact through repeated axe throws. Enemies counter Ragnarok by disengaging, spreading out, using terrain and movement tools, or waiting to burst Olaf after he has crossed too much distance. A wasted R represents Olaf's biggest punish window, as enemies can reset and turn with crowd control after the threat passes.

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Errori da evitare

Blog guide / Tier

Blog guide

Olaf wins Mayhem fights by turning small openings into forced brawls. Most bad Olaf games come from either missing the first few inputs, or choosing fights where his immunity and healing do not actually solve the problem. Mechanical mistakes often begin with axe placement. Throwing the axe past the target instead of where the fight will move causes lost chase pressure and slow uptime. The correct approach is aiming slightly behind the target's escape path or into narrow spaces they must traverse. If the axe lands dangerously, backing up and waiting for a safe re-entry angle beats walking into five enemies. Chasing axes into enemy territory after a trade turns sour is another trap. Axes should keep Olaf parallel with his team, not drag him behind enemy carries. If already overchased, turning sideways toward walls or minions forces enemies to spend resources finishing him while giving the team a cleaner punishment angle. Ragnarok timing defines successful Olaf engages. Using it before enemies commit crowd control lets them walk back, wait out the window, then control him afterward. Holding it too long means dying with the best tool unused, losing front-line pressure. The correct timing is entering a real kill zone, breaking a major disable, or committing onto a carry who cannot escape. Snowball misused as a panic button sends Olaf in alone against prepared enemies. Snowball should create routes to the backline, enable safe follow-up after allied engage, or dodge incoming poke. Bad Snowball entries require immediately shifting focus to the closest safe target and pulling the fight toward teammates. Target selection during all-ins matters significantly. Swapping targets constantly lets multiple enemies survive at low health while wasting Olaf's sticking power. The right target is an exposed carry, immobile damage dealer, or overextended bruiser. If damage was split badly, turning back to the enemy closest to teammates secures numbers advantage over chasing unreachable low-health champions. Basic attack uptime while spamming abilities determines actual threat. Moving and repositioning so much that attacks disappear during the strongest window reduces damage output. Weaving attacks whenever in range, then using axe and movement to maintain that range, maximizes kill pressure. Using defensive sustain after damage has already landed too late to matter wastes survival tools. Sustain should be used when about to take a committed trade and can keep hitting during it. Decision mistakes include starting fights when teammates cannot follow due to minion clearing, poke recovery, or terrain pressure. Olaf creates a fight only he plays, and enemies collapse then turn on the rest. Checking ally distance before committing prevents this isolation. Diving the backline when the enemy front line is the real win condition leaves carries vulnerable to enemy divers. Sometimes Olaf must hit enemy divers first to protect his backline rather than chasing peeled targets. Engaging at low health because extended combat favors Olaf often means dying before that combat extends. Using minions, brush, health packs, and allied engage timing to enter with sufficient health matters. Fighting into obvious disengage without follow-up wastes Olaf's pressure. Waiting for allied crowd control, missed enemy mobility, or Snowball connections that change distance creates real engage opportunities. Building without considering what stops Olaf in each lobby leads to exploding before healing matters or failing to threaten targets enough. Matching choices to enemy problems—more staying power against burst, more sticking power against kiting—prevents this. Ignoring enemy anti-heal and burst windows makes last stands disappear faster than expected. Tracking when enemies commit heavy damage and entering after key spells land on others preserves Olaf's effectiveness. Overvaluing kills while undervaluing space often loses larger fight structure.

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FAQ

Olaf

FAQ

Is Olaf a frontliner or a carry in ARAM: Mayhem? Olaf is both, but only if he gets to keep fighting. When your team has follow-up damage, start fights by walking with axes and force enemies to spend crowd control on you; if they cannot kite you after that, you become the carry. The tradeoff is that Olaf offers little protection for teammates, so a bad engage can leave your backline exposed. When should I go in as Olaf? Go in when an enemy carry steps past their frontline, misses a key peel spell, or gets tagged by your axe. Use Snowball or a flank angle if you need to cross open space, because running straight through poke usually costs too much health. If the enemy still has multiple slows, knockbacks, or disengage tools ready, wait and keep throwing axes until they waste something. How do I use Olaf’s ultimate well? Use it to break through the moment the enemy commits crowd control, not just because you feel like fighting. If you activate it too early, opponents can back away and let your window lose value; if you hold it too long, you may get chained before reaching the target. The best use is often after you have already drawn attention and know which carry you can actually stick to.

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