ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #86

Talon build e migliori potenziamenti ARAM Mayhem

Talon è attualmente classificato T3 nei dati ARAM Mayhem.

Talon Talon the Blade's Shadow Mago / Assassino
TierT3
Posizione#86
Tasso vittoria49.81%
Tasso scelta0.44%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria51.06%
Tasso scelta12.60%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria48.07%
Tasso scelta7.36%
#3
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria46.82%
Tasso scelta4.76%

Situazionalielementi

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

49.57%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.23%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.97%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.94%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

50.05%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.91%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

50.63%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.26%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Prezzo totale
2,800
Prezzo
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

49.95%
Profane Hydra Profane Hydra Profane Hydra
Prezzo totale
2,850
Prezzo
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

49.21%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

46.68%
Manamune Manamune Manamune
Prezzo totale
2,900
Prezzo
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

51.15%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.28%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

49.28%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.68%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

47.68%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.45%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

49.45%

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria38.89%
Tasso scelta27.24%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria46.28%
Tasso scelta7.04%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria45.54%
Tasso scelta6.52%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.28%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

41.32%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

39.90%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

42.87%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.01%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

43.17%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

40.93%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.17%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

34.94%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

44.72%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

41.79%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Prezzo totale
2,800
Prezzo
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

41.84%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

42.19%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

42.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

34.75%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

34.75%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

41.60%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

41.60%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria46.92%
Tasso scelta8.41%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Tasso vittoria45.05%
Tasso scelta6.36%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria46.65%
Tasso scelta4.09%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

45.66%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

42.06%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.29%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.23%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.23%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.29%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.18%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.40%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

39.23%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

40.90%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

43.25%
Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

53.55%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

39.12%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

39.12%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

50.09%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

50.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.05%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

44.05%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.90%
Tasso scelta
10.18%
Partite
1,326

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT158.90%10.18%1,326
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.93%
Tasso scelta
6.67%
Partite
869

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.93%6.67%869
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.38%
Tasso scelta
6.71%
Partite
874

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.38%6.71%874
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.19%
Tasso scelta
5.77%
Partite
752

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.19%5.77%752
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.26%
Tasso scelta
7.92%
Partite
1,032

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.26%7.92%1,032
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.42%
Tasso scelta
8.08%
Partite
1,053

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.42%8.08%1,053
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.39%
Tasso scelta
7.08%
Partite
922

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.39%7.08%922
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.80%
Tasso scelta
7.47%
Partite
973

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.80%7.47%973
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.17%
Tasso scelta
7.53%
Partite
981

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.17%7.53%981
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.13%
Tasso scelta
23.00%
Partite
2,996

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.13%23.00%2,996
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.62%
Tasso scelta
12.39%
Partite
1,614

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.62%12.39%1,614
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.60%
Tasso scelta
11.54%
Partite
1,504

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.60%11.54%1,504
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.43%
Tasso scelta
14.18%
Partite
1,848

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.43%14.18%1,848
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.55%
Tasso scelta
15.47%
Partite
2,016

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.55%15.47%2,016
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.47%
Tasso scelta
9.33%
Partite
1,215

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.47%9.33%1,215
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.30%
Tasso scelta
12.05%
Partite
1,570

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.30%12.05%1,570
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.07%
Tasso scelta
9.06%
Partite
1,180

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.07%9.06%1,180
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.66%
Tasso scelta
5.46%
Partite
711

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.66%5.46%711
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.20%
Tasso scelta
5.35%
Partite
697

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.20%5.35%697
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.02%
Tasso scelta
21.75%
Partite
2,833

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.02%21.75%2,833
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.46%
Tasso scelta
4.87%
Partite
635

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT146.46%4.87%635
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.12%
Tasso scelta
4.94%
Partite
644

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.12%4.94%644
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.42%
Tasso scelta
3.01%
Partite
392

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.42%3.01%392
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.40%
Tasso scelta
3.20%
Partite
417

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.40%3.20%417
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.06%
Tasso scelta
3.42%
Partite
445

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.06%3.42%445
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.56%
Tasso scelta
4.12%
Partite
537

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.56%4.12%537
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.21%
Tasso scelta
4.11%
Partite
535

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.21%4.11%535
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.19%
Tasso scelta
2.56%
Partite
334

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.19%2.56%334
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.02%
Tasso scelta
4.39%
Partite
572

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.02%4.39%572
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.87%
Tasso scelta
2.28%
Partite
297

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.87%2.28%297
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.72%
Tasso scelta
3.62%
Partite
471

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.72%3.62%471
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.19%
Tasso scelta
1.80%
Partite
235

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.19%1.80%235
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.11%
Tasso scelta
2.10%
Partite
273

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.11%2.10%273
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.52%
Tasso scelta
2.89%
Partite
377

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.52%2.89%377
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.20%
Tasso scelta
2.79%
Partite
364

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.20%2.79%364
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.05%
Tasso scelta
3.19%
Partite
415

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.05%3.19%415
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.53%
Tasso scelta
2.26%
Partite
295

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.53%2.26%295
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.38%
Tasso scelta
2.49%
Partite
325

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.38%2.49%325
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.02%
Tasso scelta
3.01%
Partite
392

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.02%3.01%392
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.53%
Tasso scelta
3.63%
Partite
473

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.53%3.63%473
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.99%
Partite
390

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%2.99%390
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.65%
Tasso scelta
2.21%
Partite
288

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.65%2.21%288
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.45%
Tasso scelta
3.46%
Partite
451

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.45%3.46%451
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.78%
Tasso scelta
1.89%
Partite
246

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.78%1.89%246
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.70%
Tasso scelta
2.66%
Partite
347

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.70%2.66%347
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.43%
Tasso scelta
2.69%
Partite
351

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.43%2.69%351
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.05%
Tasso scelta
3.15%
Partite
410

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.05%3.15%410
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.75%
Tasso scelta
2.56%
Partite
333

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.75%2.56%333
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.49%
Tasso scelta
3.05%
Partite
398

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.49%3.05%398
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.20%
Tasso scelta
2.47%
Partite
322

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.20%2.47%322
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.25%
Tasso scelta
1.94%
Partite
253

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.25%1.94%253
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.97%
Tasso scelta
1.90%
Partite
248

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.97%1.90%248
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.86%
Tasso scelta
3.98%
Partite
519

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.86%3.98%519
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.57%
Tasso scelta
2.43%
Partite
316

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.57%2.43%316
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
45.56%
Tasso scelta
1.90%
Partite
248

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.56%1.90%248
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.45%
Tasso scelta
2.28%
Partite
297

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.45%2.28%297
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.12%
Tasso scelta
3.15%
Partite
410

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.12%3.15%410
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.07%
Tasso scelta
2.33%
Partite
304

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.07%2.33%304
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.64%
Tasso scelta
2.11%
Partite
275

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.64%2.11%275
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
40.38%
Tasso scelta
2.43%
Partite
317

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT240.38%2.43%317
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
57.37%
Tasso scelta
1.46%
Partite
190

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.37%1.46%190
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.70%
Tasso scelta
1.49%
Partite
194

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.70%1.49%194
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.92%
Tasso scelta
1.57%
Partite
204

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.92%1.57%204
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.05%
Tasso scelta
1.63%
Partite
213

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.05%1.63%213
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.23%
Tasso scelta
1.72%
Partite
224

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.23%1.72%224
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.23%
Tasso scelta
1.21%
Partite
157

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.23%1.21%157
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.00%
Tasso scelta
1.54%
Partite
200

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.00%1.54%200
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.55%
Tasso scelta
1.49%
Partite
194

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.55%1.49%194
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.46%
Tasso scelta
1.31%
Partite
171

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.46%1.31%171
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.43%
Tasso scelta
0.81%
Partite
105

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.43%0.81%105
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.20%
Tasso scelta
0.96%
Partite
125

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.20%0.96%125
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.98%
Tasso scelta
0.78%
Partite
102

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.98%0.78%102
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
50.68%
Tasso scelta
1.12%
Partite
146

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.68%1.12%146
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.36%
Tasso scelta
1.07%
Partite
139

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.36%1.07%139
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.95%
Partite
124

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%0.95%124
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.84%
Tasso scelta
0.99%
Partite
129

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.84%0.99%129
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.60%
Tasso scelta
0.82%
Partite
107

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.60%0.82%107
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.30%
Tasso scelta
1.35%
Partite
176

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.30%1.35%176
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.89%
Tasso scelta
1.09%
Partite
142

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.89%1.09%142
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.73%
Tasso scelta
1.35%
Partite
176

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.73%1.35%176
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.01%
Tasso scelta
1.63%
Partite
213

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.01%1.63%213
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
45.33%
Tasso scelta
1.64%
Partite
214

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.33%1.64%214
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.92%
Tasso scelta
0.91%
Partite
118

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.92%0.91%118
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
44.69%
Tasso scelta
1.37%
Partite
179

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.69%1.37%179
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.50%
Tasso scelta
1.54%
Partite
200

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.50%1.54%200
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.32%
Tasso scelta
1.44%
Partite
187

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.32%1.44%187
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.05%
Tasso scelta
1.16%
Partite
151

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.05%1.16%151
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.05%
Tasso scelta
1.16%
Partite
151

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.05%1.16%151
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
42.58%
Tasso scelta
1.19%
Partite
155

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.58%1.19%155
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
39.74%
Tasso scelta
1.20%
Partite
156

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT339.74%1.20%156
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
39.57%
Tasso scelta
1.44%
Partite
187

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.57%1.44%187
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
35.34%
Tasso scelta
1.02%
Partite
133

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT335.34%1.02%133
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.00%
Tasso scelta
0.58%
Partite
75

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT456.00%0.58%75
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.69%
Tasso scelta
0.71%
Partite
93

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.69%0.71%93
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.98%
Tasso scelta
0.39%
Partite
51

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.98%0.39%51
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.62%
Tasso scelta
0.62%
Partite
81

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.62%0.62%81
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.60%
Tasso scelta
0.64%
Partite
83

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.60%0.64%83
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.47%
Tasso scelta
0.73%
Partite
95

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.47%0.73%95
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.25%
Tasso scelta
0.51%
Partite
67

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.25%0.51%67
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.02%
Tasso scelta
0.39%
Partite
51

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.02%0.39%51
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.42%
Tasso scelta
0.73%
Partite
95

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.42%0.73%95
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.78%
Tasso scelta
0.69%
Partite
90

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.78%0.69%90
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.67%
Tasso scelta
0.66%
Partite
86

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.67%0.66%86
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.37%
Tasso scelta
0.73%
Partite
95

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.37%0.73%95
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.25%
Tasso scelta
0.61%
Partite
80

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT446.25%0.61%80
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.15%
Tasso scelta
0.40%
Partite
52

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.15%0.40%52
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.59%
Tasso scelta
0.57%
Partite
74

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.59%0.57%74
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.40%
Tasso scelta
0.41%
Partite
53

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.40%0.41%53
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.94%
Tasso scelta
0.48%
Partite
62

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.94%0.48%62
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
41.33%
Tasso scelta
0.58%
Partite
75

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.33%0.58%75
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
41.18%
Tasso scelta
0.39%
Partite
51

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.18%0.39%51
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
39.60%
Tasso scelta
0.78%
Partite
101

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT439.60%0.78%101
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
39.22%
Tasso scelta
0.39%
Partite
51

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT439.22%0.39%51
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
34.94%
Tasso scelta
0.64%
Partite
83

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT434.94%0.64%83
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
34.92%
Tasso scelta
0.48%
Partite
63

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT434.92%0.48%63
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
31.25%
Tasso scelta
0.49%
Partite
64

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT431.25%0.49%64

Talon Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RQWE

Q-Max Augments: R > Q > W > E

RWQE

Max W first, max Q second, and leave E for last unless your augment setup gives it real combat value.

Talon Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Talon counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Talon is countered by these champions in ARAM: Mayhem.

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Talon Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Amumu gives Talon the thing he values most: grouped crowd control that makes enemies stand still instead of kiting backward. Talon can wait off-angle while Amumu threatens the front line, then enter when the enemy backline is either caught or forced to bunch up.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna adds control, protection, and follow-up damage around Talon’s entry. She can help him survive the first counterhit, and her zone control makes enemies hesitate when Talon threatens from fog or brush.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu

Lulu turns Talon’s risky dive into a more reliable execution pattern. Shields, speed, and emergency protection let him take angles that would normally be too thin, especially against teams waiting to burst him the moment he appears.

Sejuani Sejuani Sejuani T3
Tier
T3
Posizione
#68
Tasso vittoria
49.87%
Tasso scelta
0.33%

Sejuani è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Sejuani

Sejuani gives Talon a durable front line and a clear target to collapse on. Her engage and lockdown punish enemies who step past their minion wave, and her presence lets Talon wait for a better angle instead of being the first body in.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine gives Talon wave stability, sustain pressure, and long-range fight setup. She softens enemies before Talon commits and can turn narrow ARAM lanes into dangerous zones where dodging Talon means walking into her crowd control or damage.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Sejuani Sejuani Sejuani T3
Tier
T3
Posizione
#68
Tasso vittoria
49.87%
Tasso scelta
0.33%

Sejuani è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Talon Talon Talon T3
Tier
T3
Posizione
#86
Tasso vittoria
49.81%
Tasso scelta
0.44%

Talon è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Amumu gives Talon the thing he values most: grouped crowd control that makes enemies stand still instead of kiting backward. Talon can wait off-angle while Amumu threatens the front line, then enter when the enemy backline is either caught or forced to bunch up. Combo: Amumu starts with a clean engage or punishes an enemy stepping too far forward. Talon follows from the side, drops his damage onto the trapped carry, then uses his stealth and movement to leave before the enemy team can collapse on him. If Amumu only tags a tank, Talon should not instantly dive; wait for the enemy marksman or mage to walk in to help. Best scenario: This pairing is strongest when the enemy team has immobile carries hiding behind one bruiser or tank. Amumu forces the line to break, and Talon punishes anyone who cannot immediately dash away. It is also excellent in brush-heavy standoffs where Amumu can threaten first contact and Talon can hold a flank angle. Enemy answer: Good opponents spread out, save disengage for Talon instead of Amumu, and mark the side brush so Talon cannot enter unseen. They may also let the tank absorb Amumu’s first move, then turn on Talon when he overcommits. Failure risk and recovery: The biggest risk is double-committing into a missed engage. If Amumu whiffs or catches only a low-value target, Talon should clear the wave, reset his angle, and wait for the next forced movement. Do not turn a failed engage into a desperate 1-for-1 unless the enemy carry is already low enough to die fast. 2. Orianna Synergy mechanism: Orianna adds control, protection, and follow-up damage around Talon’s entry. She can help him survive the first counterhit, and her zone control makes enemies hesitate when Talon threatens from fog or brush. Combo: Talon positions on a flank while Orianna keeps the wave and choke controlled. When an enemy carry steps forward, Talon dives the target and Orianna layers her damage or pull into the same area. If the enemy turns on Talon, Orianna’s shield and speed support can buy enough time for him to finish the mark or retreat. Best scenario: This works best when the enemy team has strong poke but weak instant lockdown. Orianna holds the lane so Talon does not have to eat every skillshot just to farm or threaten. Once the poke team groups too tightly, the combo gives Talon a clean reason to go in rather than fishing alone. Enemy answer: Enemies should avoid standing in a straight clump and should track Talon’s flank before committing their own engage. If they can force Orianna to use her defensive tools early, Talon’s all-in becomes much easier to punish. Failure risk and recovery: If Talon enters before Orianna is in range, he gets isolated and dies with no second layer. Recovery is simple: play slower, let Orianna push the enemy off the wave, and only dive when her ball position or threat zone is already relevant. Talon should not demand follow-up from a teammate who is still clearing behind him. 3. Lulu Synergy mechanism: Lulu turns Talon’s risky dive into a more reliable execution pattern. Shields, speed, and emergency protection let him take angles that would normally be too thin, especially against teams waiting to burst him the moment he appears. Combo: Lulu supports Talon as he moves from side brush or after a Snowball connection. Talon commits onto the priority target, Lulu protects him during the enemy’s first reaction, and Talon either finishes the kill or backs out while the enemy wastes cooldowns on a target that did not die. Best scenario: Pick this pairing when Talon is the main backline threat and the rest of the team lacks hard engage. Lulu does not create the same explosive start as a tank, but she makes Talon’s second and third attempts much better. Into poke teams or fragile mage-heavy comps, that extra safety often means Talon can keep threatening instead of being forced to wait at low health. Enemy answer: The enemy should pressure Lulu first or bait her defensive tools with a fake engage. If Lulu spends protection on a frontliner, Talon’s next dive is much more punishable. Silence, polymorph-style control from the enemy side, knockbacks, and exhaust-like effects also make his burst timing awkward. Failure risk and recovery: The danger is becoming too confident and diving through five champions because Lulu is nearby. If the first attempt fails, Talon should retreat behind Lulu, let her help stabilize, and look for a re-entry only after enemy peel is down. Lulu can save a bad trade once; she cannot fix Talon repeatedly entering from the same visible angle. 4. Sejuani Synergy mechanism: Sejuani gives Talon a durable front line and a clear target to collapse on. Her engage and lockdown punish enemies who step past their minion wave, and her presence lets Talon wait for a better angle instead of being the first body in. Combo: Sejuani walks up to contest space and forces the enemy to respect her initiation. When she catches a carry or pins a bruiser away from the backline, Talon follows with burst onto the exposed target. If the enemy carry uses mobility early to dodge Sejuani, Talon can save his own commit until that escape is gone. Best scenario: This duo is strongest against teams with one key damage dealer and several champions that want to peel for them. Sejuani can absorb the first wave of damage, while Talon attacks from a different line and makes the carry choose between backing away from Sejuani or turning into Talon. Enemy answer: Enemies should kite backward in layers, not all at once. If everyone retreats in the same direction, Talon gets a clean chase path. They should also place durable champions between Talon and the carry, then punish him after his burst window ends. Failure risk and recovery: If Sejuani engages too deep without damage nearby, Talon may arrive late and find the enemy backline still untouched. If Talon dives too early, Sejuani may be forced to peel instead of start. Recovery comes from syncing on one target: either burst the locked enemy immediately or disengage and wait for the next front-to-back opening. 5. Seraphine Synergy mechanism: Seraphine gives Talon wave stability, sustain pressure, and long-range fight setup. She softens enemies before Talon commits and can turn narrow ARAM lanes into dangerous zones where dodging Talon means walking into her crowd control or damage. Combo: Seraphine pokes and controls the wave until an enemy carry is chipped or forced to stand near teammates. Talon hides his intent, then enters when Seraphine lands control or when the enemy burns movement to dodge her. After Talon bursts, Seraphine’s follow-up can either finish the target or protect the retreat. Best scenario: This pairing is great when Talon’s team would otherwise lose the poke war before fights start. Seraphine keeps the team healthy enough to wait for the correct engage, and her range makes enemies clump or backpedal. That creates the exact hesitation Talon needs. Enemy answer: The enemy should force hard engages onto Seraphine before Talon gets a flank, or spread wide enough that her setup does not hit multiple champions. If they hold point-and-click control for Talon and do not panic after taking poke, his entry becomes much less reliable. Failure risk and recovery: The risk is playing too slowly until Talon has no angle and Seraphine is out of space. If the enemy keeps walking forward, Talon should threaten from brush to stop the advance rather than waiting behind the wave. If a dive fails, fall back through Seraphine’s zone instead of running sideways into the enemy’s chase path.

What Talon needs most: one dependable engage or catch tool, one source of protection or speed, and enough wave control that he can leave the minion line without his team getting crushed. He also needs teammates who understand target discipline. If the team burns everything into a tank while the enemy carry still has escape and peel, Talon’s job becomes much harder. The best Talon comps make the enemy choose badly: clump and get controlled, split and expose a carry, or chase Talon and walk into his team’s follow-up.

Talon ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoTalon waits patiently behind frontline, uses Rake to soften targets, and commits only when carries are low or crowd control is spent.Fights break open faster, requiring Talon to play as a repeated skirmish finisher who enters, tests defenses, and re-enters when the next target exposes.Do not wait for perfect kills; manufacture pressure and re-enter fights when enemy tools are down.
Ultimate UsageShadow Assault is often saved to finish one priority target, committing fully to a single all-in assassination attempt.Ultimate gains value for dodging peel, repositioning through chaos, or delaying enemy targeting, not just dealing damage.Use Shadow Assault to survive the first punish window; a dead Talon saves nothing.
Snowball DisciplineSnowball is Talon's best honest engage tool, used to reach squishy targets when a good moment appears.Snowball becomes more dangerous since augments change durability and counter-burst; recast only when target is separated and control is spent.Treat landed Snowball as an option, not an order; bad recasts lose fights instantly.
Target SelectionTalon acts as a backline punisher, watching for overextended marksmen or mages and diving after allies start the fight.The correct target is whoever cannot answer your damage, often forcing peel tools on bruisers first before cutting back to carries.Attack the champion with no answer right now, not always the fed carry.
Augment AdaptationTalon follows a fairly fixed lethality plan since his limits are clear: access, no peel, and enough burst to escape.Augments bend limits, requiring choices around actual enemy answers: access against crowd control, damage against shields, or re-entry tools for longer fights.Build around the problem in front of you; do not chase augment fantasies.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Talon the Blade's Shadow stands as one of League of Legends' most explosive assassin champions, renowned for his extreme single-target burst and wall-climbing ability. In ARAM: Mayhem, Talon's exceptional engage capability and wall-passive mechanic make him a formidable melee assassin, particularly skilled at eliminating squishy backline targets during teamfights. Talon functions as a melee assassin in ARAM, with his core advantage being Q, "Noxian Diplomacy," which provides dash and bonus damage and serves as the primary damage tool. W, "Rake," provides AoE damage and slow. E, "Assassin's Path," allows wall-climbing and serves as the core engage tool in ARAM. R, "Shadow Assault," releases a ring of blades that damages nearby enemies and grants invisibility. Talon's E wall climb is the core engage tool in ARAM. Players should use walls and bushes on the ARAM map to E through terrain and approach the enemy backline. Talon's classic ARAM combo is Q into W into R. Q to dive the backline, W to slow, then R to release blades and go invisible, waiting for cooldowns before re-engaging. R grants invisibility, which is useful for retreating or waiting for ability cooldowns. Talon's strengths include flexible E wall-climbing, high Q burst, practical R invisibility, and W slow. His weaknesses are being fragile, reliant on engage, vulnerable to CC, and weaker in extended teamfights. These vulnerabilities mean Talon must carefully time his engages and avoid prolonged confrontations where his fragility becomes a liability. The invisibility from R provides a crucial survival tool that allows Talon to reset fights and wait for cooldowns rather than committing to unfavorable extended trades.

Consigli chiave

Blog guide / N/A

Blog guide

Talon wins Mayhem fights by choosing the moment, not by walking in first. Treat him like a cleanup assassin with a strong punish window: wait for shields, hard crowd control, and panic disengage tools to be used, then cut across the side of the fight and delete the carry who stepped too far forward. Starting fights straight down the middle of the lane gives enemies a clean angle to stun, exhaust, reveal, or burst you before your damage finishes. Start from fog, brush, or a side angle whenever possible. Talon is much scarier when enemies must turn their camera and skillshots sideways. Poke first with ranged blade poke to test spacing and soften a target before fully diving. If the first poke hits a squishy target who keeps walking forward, that is the signal to threaten an all-in. Enter after a key enemy spell is spent, such as a missed hook, a mage using their main root, an enchanter burning peel, or a marksman using mobility to chase. Do not dive the first visible low-health target if they stand under four teammates, as augment effects can make baiting very punishing. Let enemy divers come past your frontline, then hit their backline while they are busy. Talon does not always need to answer the tank or bruiser diving your carries. If an assassin jumps your carry, collapse only if the kill is guaranteed. Hold burst when enemies have defensive reactions ready such as Barrier-style shields, stasis effects, untargetability, heavy heals, and displacement peel. Plan the exit before going in. Talon is not a front-to-back brawler. If the path in is Snowball or a dash, the path out needs to be stealth, movement through terrain, or retreat toward your team. After a kill, do not automatically chase the next target. Check health bars and enemy cooldowns. Use stealth to change direction, not just run straight back. When trapped, trade your life for the highest-value target only if the fight continues after you die. Do not stand directly behind your tank, as Mayhem fights often stack damage in a straight line. Play just outside the main wave line, close enough to punish a carry walking up but far enough to dodge skillshots. Use minion waves as timing signals. When your wave is pushing, enemies step up to clear it, creating a window to threaten poke or Snowball. Avoid clumping with another melee champion before the fight starts. Target exposed carries without peel first. Marksmen, artillery mages, and damage supports are best when they step past their tank. Second choice is low-health enemies who still matter. Avoid opening on durable frontliners unless your team is already burning them down. Respect anti-assassin champions with point-and-click lockdown, instant knockback, heavy shields, or reveal-style control. Use Snowball as a threat before using it as a dash. Landing it on a squishy target can make them back away and break formation even without taking the second cast. Do not take Snowball into five ready enemies. Take it when the target is isolated, crowd controlled, or forced to run forward. Build fights around what your augments reward. Do not waste triggers on a tanky target at full health. If your augment rewards takedowns, play more patiently at the start. If your augment improves survivability, use it to extend one extra action, not to ignore danger. When behind, stop trading health for poke that does not threaten a kill. Play for cleanup, not hero engages. Protect your wave when you cannot threaten champions. Target enemies with no defensive backup, even if they are not the highest damage dealer.

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Guida stile

N/A / Potenziamenti

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Talon the Blade's Shadow must approach Mayhem fights with patience and precise timing rather than reckless aggression. In the early levels before level 6, Talon should position on the side of the wave rather than the middle, using brush, side walls, and minion edges to create angles without committing. He is highly punishable if he walks straight through minions into five champions, especially against teams with easy crowd control. Short trades are essential during this phase, tagging enemies who step up to last-hit or poke and backing out before the enemy team can turn. Talon should avoid forcing long fights into tanks and instead let teammates soften targets first. Early Snowball usage functions primarily as a threat tool rather than a commitment button. Talon should throw it at low-health carries, isolated enchanters, or enemies who have already used their dash. Hitting a full-health frontline champion usually warrants holding the activation unless the entire team is ready to collapse. A missed Snowball still has value if it forces an enemy carry to sidestep and lose pressure. When ahead early, Talon should threaten the backline from the side rather than diving tanks under turret. When behind, he should stop trying to solo start fights and instead wait for enemy mistakes. The mid game from levels 7 to 11 represents Talon's best window to take over fights. He should play from fog, brush, and side pockets, standing near but not stacked on his team. This is the phase to stop taking fair trades and instead seek unfair ones where targets have used mobility or are already weakened. Snowball can start real kills but only when the landing spot is favorable. Talon should mentally identify which enemy must die for his team to win the next fight, whether that is the marksman, a ranged mage, or an enchanter keeping enemies alive. Late game requires maximum patience due to punishing death timers. Talon cannot waste his entry on a tank while enemy carries free-hit. He should position out of direct vision but close enough for his team to follow if he commits. Health becomes a resource for the all-in rather than something to spend on low-value chip damage. Late Snowball usage decides games and requires checking three factors before activating: whether the team is in range, whether the target has used escape, and whether Talon can survive the first peel spell. Before each late fight, Talon must choose his role: assassinate the exposed carry, counter-kill the diver, or zone the backline while his team wins front-to-back. He performs best when entering with a clear purpose, killing quickly, and disappearing before the enemy can turn the fight into a brawl.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Talon the Blade's Shadow excels when he uses a lead to start fights rather than ending them. When ahead, he should commit with his fastest combo on enemies who are already marked by poke, separated from peel, or forced into vulnerable positions, then leave immediately after securing the kill. Diving into five healthy champions even while fed turns his shutdown into the enemy's comeback tool. Key ahead triggers include punishing enemy squishies who have burned mobility, cleanse, shields, or defensive spells, following up on allied crowd control rather than preempting it, and waiting for someone else to start the trade when enemies are grouped with instant answers ready. After securing a kill with spent damage tools, Talon should back out instead of chasing, resetting behind his frontline to wait for another low-health target. Converting kills into wave control after picks allows his team to pressure turrets, while attacking from side angles forces enemy carries into difficult decisions. Talon should let ranged teammates soften enemies first, entering when targets are already under pressure rather than taking free poke damage. He must respect bait targets, ignoring low-health tanks or bruisers who would require passing through enemy spells unless his team can instantly follow. Damage augments suit situations with fragile carries and limited peel, mobility or reset augments protect leads against slows and layered crowd control, durability augments matter when his shutdown is the enemy's main win condition, and teamfight utility augments help when his team has sufficient damage but lacks clean engagement. When behind, Talon shifts from solo deleting targets to creating uneven fights, requiring damaged enemies, wasted cooldowns, and allied follow-up. He should serve as the execution threat rather than the opener, waiting until targets are low enough for his burst to matter. Behind triggers include capitalizing on overextended enemy carries stepping forward to hit turrets or chase allies, moving around frontline enemies to threaten damage dealers, and giving space when his team is dead or too low to follow. Recovery involves farming safely when no kill angle exists, targeting champions who have already spent protection tools, using Snowball engage only when the landing spot is safe or lethal, and trading space for enemy cooldowns. Behind augment choices mirror ahead priorities but emphasize execution problems, escape options after failed attempts, surviving instant crowd control, and scaling when his team can stall. Critical mistakes to avoid include engaging under turret against enemies with full resources, chasing past where allies can help, splitting damage across multiple targets, and forcing desperate hero plays that ignore the numbers disadvantage.

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Storia del campione

Campioni / Ruolo

Campioni

Talon the Blade's Shadow is an assassin whose entire kill pattern revolves around stacking and triggering his passive bleed through coordinated ability usage. Unlike champions who can simply press abilities and retreat, Talon must land damaging spells first, then commit to a basic attack to cash out his damage. This creates a distinct rhythm in ARAM: Mayhem where crowded fights help him land multiple ability hits on clumped targets, but also make the finishing auto attack dangerous to execute. The passive is the payoff of most Talon combos, and failing to trigger it after spending abilities leaves him as a short-range melee champion standing near enemies with no clean exit. His W, Rake, serves as his most important lane tool, allowing him to farm safely, soften targets, check spacing, and create kill windows without instantly diving. The returning blades are especially valuable for stacking passive marks and applying a slow that makes follow-up attacks easier to land. Aim W where enemies are going rather than where they stand, and cast from angles when possible to force enemies into difficult positioning choices. Missing W is a major loss of poke, passive setup, wave pressure, and the slow that helps reach targets. Q, Noxian Diplomacy, functions as Talon's gap closer and single-target strike, putting him directly on his target. In the narrow ARAM: Mayhem lane, this is both an engage tool and a liability, as it places Talon exactly where enemies want to aim their retaliation. Use Q after a target is slowed, distracted, or missing key defensive tools. A wasted Q removes both clean engage and clean finish potential. His E, Assassin's Path, lets him vault over terrain for unexpected angles and repositioning. Its value depends heavily on available walls and lane geometry, making it crucial to plan terrain use before fights start rather than waiting until already slowed or surrounded. R, Shadow Assault, releases blades around Talon while making him harder to track and granting a movement burst. This serves as his biggest assassination tool and best emergency disengage. Use it with clear purpose, whether to finish a marked carry, dodge retaliation, cross the final distance, or escape after a kill. A wasted R creates the clearest punish window against Talon, forcing him to walk or Q into danger with any failed engage becoming far easier to punish. Success with Talon requires tracking which enemies have been marked, focusing one target until the passive is ready, and choosing engagement moments carefully after enemies have used peel, dashes, or crowd control. Enemies can deny him by backing away when marked, using crowd control as he steps in, staying behind allies, or grouping tightly with shields and peel.

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Errori da evitare

Blog guide / Tier

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Talon performs best when creating short, violent windows: mark a target, close the gap, dump damage, then leave before the enemy team can answer. Most poor Talon games stem from treating him like a front-line brawler or spending every escape tool just to start a fight. Going in without a way out means donating shutdown gold rather than assassinating. Mechanical mistakes often begin with throwing blades at max range and dashing forward before confirming whether the return hit, passive setup, or enemy movement will line up. This results in incomplete damage and gives targets time to escape or bait Talon into backline peel. Players should use ranged poke to test movement first, committing only when the target is slowed, displaced, crowd controlled, or walking into the blade return path. Using the gap closer on the first reachable enemy, even tanks or bruisers, wastes burst on poor targets, makes exits predictable, and leaves carries free to attack while main tools are down. Talon should hold the dash until a carry steps forward, gets tagged by ally engage, or loses a defensive spell. Using the ultimate only for damage while standing in full enemy vision wastes the stealth and reposition value, allowing enemies to layer crowd control where they know Talon must exit. The ultimate should function as both burst and a dodge tool, cast when it can avoid retaliation, hide direction, or enable repositioning before enemies lock him down. Chasing low-health enemies in straight lines runs Talon through traps, slows, exhaust effects, shields, and backup damage. Even if the target dies, Talon often dies after and loses map pressure. Players should check paths before chasing and let burn damage, ally poke, or the next wave finish targets moving toward teammates unless a clean escape route exists. Burning all mobility and stealth simultaneously for a flashy entrance leaves no answer when enemies survive the first burst. Tools should be staggered: enter with one method, deal damage, and keep another for the exit or crucial dodge. Ignoring basic attack spacing after burst starts causes missed follow-up damage and allows enemies to escape with minimal health. Players should stay close enough to finish sequences without standing still, weaving attacks only when targets cannot immediately punish. Decision mistakes include forcing the first engage because Talon feels like an assassin. Diving into five prepared players eats the first crowd control chain and leaves the team without its burst threat. Talon is stronger as the second wave of a fight when health bars are lower and defensive tools are spent. Picking targets solely for low health rather than reachability and value spends the whole kit on supports or tanks while real damage dealers survive. Carries, fragile mages, or enemies without peel should be prioritized when paths are open. Standing with the team in the exact center of the lane before every fight allows enemies to always see approaches, save peel, and force attacks from obvious directions. Side positioning changes how carries move and splits peel from the front line. Using stealth to run away from light poke before real fights start teaches enemies they can bait the major defensive tool, then engage while it is unavailable. Stealth should be saved for dodging committed engage, breaking focus, or finishing kills safely. Fighting immediately after respawn without checking allied position, enemy health, or whether the team can follow burst results in arriving alone and trading a life for no objective pressure. The fundamental rule is simple: do not spend the exit to create a bad entrance. If the enemy carry is protected, wait.

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FAQ

Talon

FAQ

Is Talon a good pick in ARAM: Mayhem? Yes, if your team has enough damage to start fights or soften targets before you go in. Talon is strongest when he enters after key crowd control or defensive tools have been used, then deletes a carry and escapes through the chaos. The tradeoff is that he offers less value when forced to front-to-back fight into tanks with full cooldowns. What is Talon’s main job in a Mayhem fight? Your job is to punish exposed backliners, low-health targets, and players who step past their frontline. Wait for a clear angle, commit fast, and leave before the enemy team turns. If you dive first with no follow-up, you usually trade one-for-zero in the wrong direction. When should I engage as Talon? Engage after the enemy has used hard crowd control, shields, or major peel on someone else. If a carry walks forward to poke, use that small spacing mistake as your opening and burst before they can reset position. The tradeoff is patience: waiting too long can let your team lose health, but going too early gets you locked down.

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