ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #102

Riven build e migliori potenziamenti ARAM Mayhem

Riven è attualmente classificato T3 nei dati ARAM Mayhem.

Riven Riven the Exile Combattente / Mago
TierT3
Posizione#102
Tasso vittoria49.31%
Tasso scelta0.30%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria53.04%
Tasso scelta4.10%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria52.67%
Tasso scelta3.17%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria50.30%
Tasso scelta2.24%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.93%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

53.85%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

54.22%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.00%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.04%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.30%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.61%
Profane Hydra Profane Hydra Profane Hydra
Prezzo totale
2,850
Prezzo
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

56.14%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.48%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

59.52%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

53.36%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

53.94%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

51.16%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

51.16%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.31%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

46.31%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

53.20%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

53.20%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria52.55%
Tasso scelta13.00%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Tasso vittoria49.91%
Tasso scelta6.81%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria51.95%
Tasso scelta5.23%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.82%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.45%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.73%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.84%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.74%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

49.53%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.94%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.94%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.67%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.67%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.83%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

49.90%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

49.90%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.71%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

49.71%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

54.22%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

54.22%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Tasso vittoria48.83%
Tasso scelta8.70%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria48.88%
Tasso scelta5.39%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Tasso vittoria47.31%
Tasso scelta4.87%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.14%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

47.37%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.23%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.89%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.21%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.17%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

42.39%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

54.20%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.68%
Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

57.11%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

55.06%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

40.21%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.21%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

46.21%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

47.77%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

47.77%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.46%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

46.46%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

46.46%

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria47.27%
Tasso scelta16.94%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria59.00%
Tasso scelta10.27%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Tasso vittoria49.14%
Tasso scelta5.44%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.18%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

53.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.95%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.93%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

56.75%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

52.16%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

57.51%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.17%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.03%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

60.91%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.16%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

60.14%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

51.56%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

51.56%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.31%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

49.31%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

55.14%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

55.14%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.77%
Tasso scelta
6.88%
Partite
511

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.77%6.88%511
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.86%
Tasso scelta
10.38%
Partite
771

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.86%10.38%771
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.20%
Tasso scelta
10.26%
Partite
762

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.20%10.26%762
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
54.10%
Tasso scelta
5.75%
Partite
427

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.10%5.75%427
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.22%
Tasso scelta
13.39%
Partite
994

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.22%13.39%994
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.18%
Tasso scelta
6.79%
Partite
504

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.18%6.79%504
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.98%
Tasso scelta
8.50%
Partite
631

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.98%8.50%631
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.91%
Tasso scelta
12.35%
Partite
917

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.91%12.35%917
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.43%
Tasso scelta
17.00%
Partite
1,262

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.43%17.00%1,262
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.39%
Tasso scelta
5.35%
Partite
397

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.39%5.35%397
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.48%
Tasso scelta
5.60%
Partite
416

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.48%5.60%416
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.24%
Tasso scelta
5.63%
Partite
418

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.24%5.63%418
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.13%
Tasso scelta
5.00%
Partite
371

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.13%5.00%371
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.73%
Tasso scelta
7.50%
Partite
557

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.73%7.50%557
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.38%
Tasso scelta
16.36%
Partite
1,215

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.38%16.36%1,215
Mighty Shield Mighty Shield Mighty Shield Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.17%
Tasso scelta
6.52%
Partite
484

Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.17%6.52%484
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.14%
Tasso scelta
5.48%
Partite
407

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.14%5.48%407
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.09%
Tasso scelta
4.42%
Partite
328

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.09%4.42%328
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.61%
Tasso scelta
4.35%
Partite
323

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.61%4.35%323
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.62%
Tasso scelta
18.69%
Partite
1,388

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.62%18.69%1,388
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.50%
Tasso scelta
12.11%
Partite
899

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.50%12.11%899
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.38%
Tasso scelta
5.14%
Partite
382

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.38%5.14%382
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.36%
Tasso scelta
9.95%
Partite
739

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.36%9.95%739
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.27%
Tasso scelta
5.67%
Partite
421

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.27%5.67%421
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.04%
Tasso scelta
4.55%
Partite
338

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.04%4.55%338
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
46.68%
Tasso scelta
5.28%
Partite
392

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT146.68%5.28%392
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.44%
Tasso scelta
5.82%
Partite
432

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT144.44%5.82%432
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
63.41%
Tasso scelta
2.21%
Partite
164

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT263.41%2.21%164
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.45%
Tasso scelta
2.51%
Partite
186

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.45%2.51%186
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.94%
Tasso scelta
3.52%
Partite
261

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.94%3.52%261
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.80%
Tasso scelta
2.44%
Partite
181

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.80%2.44%181
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.78%
Tasso scelta
1.98%
Partite
147

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.78%1.98%147
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.25%
Tasso scelta
2.44%
Partite
181

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.25%2.44%181
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.68%
Tasso scelta
1.87%
Partite
139

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.68%1.87%139
Spin To Win Spin To Win Spin To Win Argento
Rarità
Argento
Tier
T5
Tasso vittoria
54.21%
Tasso scelta
2.56%
Partite
190

Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.21%2.56%190
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.92%
Tasso scelta
3.46%
Partite
257

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.92%3.46%257
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.76%
Tasso scelta
2.29%
Partite
170

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.76%2.29%170
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.42%
Tasso scelta
2.86%
Partite
212

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.42%2.86%212
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.30%
Tasso scelta
3.10%
Partite
230

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.30%3.10%230
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
2.72%
Partite
202

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%2.72%202
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.10%
Partite
156

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%2.10%156
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.64%
Tasso scelta
1.85%
Partite
137

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.64%1.85%137
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.48%
Tasso scelta
3.11%
Partite
231

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.48%3.11%231
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.37%
Tasso scelta
2.90%
Partite
215

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.37%2.90%215
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.30%
Tasso scelta
3.96%
Partite
294

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.30%3.96%294
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.01%
Tasso scelta
3.38%
Partite
251

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.01%3.38%251
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.73%
Tasso scelta
2.68%
Partite
199

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.73%2.68%199
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.37%
Tasso scelta
3.34%
Partite
248

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.37%3.34%248
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.27%
Tasso scelta
1.80%
Partite
134

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.27%1.80%134
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.22%
Tasso scelta
3.03%
Partite
225

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.22%3.03%225
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.07%
Tasso scelta
2.40%
Partite
178

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.07%2.40%178
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.83%
Tasso scelta
1.94%
Partite
144

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.83%1.94%144
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.70%
Tasso scelta
2.03%
Partite
151

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.70%2.03%151
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.59%
Tasso scelta
3.66%
Partite
272

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.59%3.66%272
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.51%
Tasso scelta
2.10%
Partite
156

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.51%2.10%156
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.14%
Tasso scelta
1.94%
Partite
144

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.14%1.94%144
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.23%
Tasso scelta
2.80%
Partite
208

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.23%2.80%208
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.17%
Tasso scelta
2.20%
Partite
163

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.17%2.20%163
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.06%
Tasso scelta
2.72%
Partite
202

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.06%2.72%202
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
43.41%
Tasso scelta
1.74%
Partite
129

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.41%1.74%129
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
40.26%
Tasso scelta
2.07%
Partite
154

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT240.26%2.07%154
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
40.11%
Tasso scelta
2.38%
Partite
177

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT240.11%2.38%177
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
37.69%
Tasso scelta
2.68%
Partite
199

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT237.69%2.68%199
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.33%
Tasso scelta
0.81%
Partite
60

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.33%0.81%60
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.67%
Tasso scelta
1.31%
Partite
97

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.67%1.31%97
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.79%
Tasso scelta
0.98%
Partite
73

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.79%0.98%73
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.40%
Tasso scelta
1.39%
Partite
103

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.40%1.39%103
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.25%
Tasso scelta
1.04%
Partite
77

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.25%1.04%77
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.22%
Tasso scelta
1.21%
Partite
90

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.22%1.21%90
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.81%
Tasso scelta
1.67%
Partite
124

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.81%1.67%124
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.54%
Tasso scelta
1.25%
Partite
93

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.54%1.25%93
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.38%
Tasso scelta
1.09%
Partite
81

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.38%1.09%81
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.62%
Tasso scelta
1.47%
Partite
109

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.62%1.47%109
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.00%
Tasso scelta
1.35%
Partite
100

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.00%1.35%100
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.44%
Tasso scelta
1.05%
Partite
78

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.44%1.05%78
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.42%
Tasso scelta
1.31%
Partite
97

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.42%1.31%97
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.22%
Tasso scelta
1.45%
Partite
108

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.22%1.45%108
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.22%
Tasso scelta
1.45%
Partite
108

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.22%1.45%108
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.19%
Tasso scelta
1.20%
Partite
89

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.19%1.20%89
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.45%
Tasso scelta
1.48%
Partite
110

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.45%1.48%110
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.45%
Tasso scelta
1.04%
Partite
77

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.45%1.04%77
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
44.83%
Tasso scelta
1.17%
Partite
87

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.83%1.17%87
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.00%
Tasso scelta
1.68%
Partite
125

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.00%1.68%125
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.84%
Tasso scelta
0.98%
Partite
73

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.84%0.98%73
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.62%
Tasso scelta
1.27%
Partite
94

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.62%1.27%94
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
43.43%
Tasso scelta
1.33%
Partite
99

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.43%1.33%99
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.24%
Tasso scelta
1.00%
Partite
74

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.24%1.00%74
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
42.71%
Tasso scelta
1.29%
Partite
96

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.71%1.29%96
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.35%
Tasso scelta
1.14%
Partite
85

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.35%1.14%85
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
41.89%
Tasso scelta
1.00%
Partite
74

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.89%1.00%74
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
40.00%
Tasso scelta
0.94%
Partite
70

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.00%0.94%70
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
39.74%
Tasso scelta
1.05%
Partite
78

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.74%1.05%78
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
39.42%
Tasso scelta
1.40%
Partite
104

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.42%1.40%104
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
37.84%
Tasso scelta
1.49%
Partite
111

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT337.84%1.49%111
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
37.33%
Tasso scelta
1.01%
Partite
75

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT337.33%1.01%75
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.49%
Tasso scelta
0.71%
Partite
53

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT458.49%0.71%53
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
56.86%
Tasso scelta
0.69%
Partite
51

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT456.86%0.69%51
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.92%
Tasso scelta
0.70%
Partite
52

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.92%0.70%52
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
0.78%
Partite
58

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.78%58
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.28%
Tasso scelta
0.78%
Partite
58

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.28%0.78%58
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.17%
Tasso scelta
0.71%
Partite
53

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.17%0.71%53
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
39.29%
Tasso scelta
0.75%
Partite
56

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT439.29%0.75%56

Riven Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

W or crowd-control augments: R > Q > W > E only when your team can instantly punish the stun.

RQEW

Put points in R whenever it is available, max Q first, max E second, and leave W for last.

Riven Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Riven counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Riven is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Vex Vex Vex T2
Tier
T2
Posizione
#44
Tasso vittoria
51.87%
Tasso scelta
0.41%

Vex è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Riven Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Highest Value Hard-lock Partner

Amumu gives Riven the thing she wants most: enemies held in place long enough for her to unload short-range damage without being kited. His engage also forces enemy carries to react to him first, which opens the second angle for Riven.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Ball Delivery And Burst Layering

Orianna turns Riven’s mobility into a delivery system. Riven wants to enter the middle of the enemy team anyway, and Orianna rewards that position with shield support, zone pressure, and a huge punish if enemies stack to stop Riven.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Protection For Deep Commits

Lulu gives Riven more room to make aggressive plays without instantly exploding. Riven already brings mobility and burst windows; Lulu adds shields, speed, and anti-dive tools that let Riven keep fighting after the first enemy response.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Forced Terrain Fights And Backline Access

Jarvan IV creates the kind of committed fight Riven likes. His engage can pin enemies in a defined area, break their formation, and make it harder for carries to kite backward forever.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Wave Control, Sustain, And Long-range Follow-up

Seraphine covers Riven’s weakest ARAM problem: reaching fights without being worn down first. Her waveclear and team shielding help Riven preserve health, while her long-range crowd control gives Riven a safe trigger to engage instead of guessing.

Riven ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRiven acts as a timing-based skirmisher who waits for enemy crowd control, then uses Snowball or Flash to enter and unload a clean combo.She becomes a flexible chaos fighter who must read the lobby faster, deciding early whether to act as primary engager, follow-up diver, or peel bruiser.Identify your role based on augments and enemy composition before fighting.
Snowball UsageSnowball is one of her best access tools because it bypasses poke and lets her start fights from melee range reliably.A landed Snowball is information first and engage second; blindly recasting can throw you into augmented counterplay or bait from enemy tanks.Confirm the target and follow-up before committing to the Snowball recast.
Shield DisciplineValor lets her absorb poke and set up trades, providing safety during the approach and combo execution phases.Treat Valor as a recovery tool unless you know the enemy cannot punish; using it only to enter can leave you trapped against augmented damage.Save Valor for enemy retaliation unless you are certain they cannot punish.
Fight TempoTempo involves poke, wave clear, waiting for ultimates, then fighting around a Snowball hit or a mispositioned target.Pressure comes in bursts; one augment interaction or overextended carry can turn into an immediate team wipe, requiring readiness before health bars drop.Commit immediately when your team lands the first meaningful control on a carry.
Spacing and SafetyShe can hover just outside enemy spell range, threaten with Snowball, then dash in after a cooldown is missed.The danger zone is larger because augments can extend engage or damage; standing where you were safe before may get you caught before the fight begins.Use brush, side angles, and minion cover more deliberately to avoid early punishment.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Riven the Exile functions as a high-mobility melee fighter in ARAM: Mayhem, excelling through fluid blade manipulation and devastating combo potential. Her primary role centers on weaving through teamfights with extreme mobility, using her kit to engage, reposition, and lock down priority targets. Riven's identity as the Blade Dancer translates into a mechanically demanding playstyle that rewards precise execution and mastery of ability interactions. Her core advantage comes from Q, Bladesurge, which provides three dashes and damage in a single ability, serving as her primary engage and repositioning tool. This multi-cast dash system allows Riven to close gaps quickly, navigate around enemy frontline, and reach vulnerable backline targets. W, Defiant Dance, delivers an AoE stun that provides crowd control in close quarters. E, Flawless Duet, creates blade markers that stun enemies crossing between them, offering strategic zoning and additional crowd control. R, Vanguard's Edge, generates a blade wall that damages and slows enemies passing through, cutting off escape routes and controlling space in the narrow ARAM lane. Riven's strategic value hinges on executing fluid combos. The QWE combo uses Q dashes to approach, W for stun, and E for blade stun, chaining crowd control to lock down targets. Players must master the Q reset mechanic on low-health targets to maximize damage output. The R blade wall serves dual purposes: dealing AoE damage and slowing enemies while zoning the backline and cutting off escape paths. E blade stun placement requires strategic positioning in teamfights to achieve maximum stun coverage, rewarding players who anticipate enemy movement. Her strengths include Q's three dashes for mobility, W's AoE stun, E's blade stun for zoning, and flexible combo potential that adapts to fight conditions. However, Riven carries significant weaknesses. She has high mechanical difficulty, requiring precise execution to function effectively. She is fragile and lacks built-in sustain, making her vulnerable to burst damage and poke. Her effectiveness depends heavily on player skill, and mistakes in combo execution can leave her stranded without escape options. In practical terms, Riven offers teams a mobile engage fighter capable of disrupting enemy formations and isolating targets through chained crowd control. Her ability to dash through frontline and threaten backline carries makes her valuable for forcing enemy repositioning. However, her fragility and execution demands mean she performs best when players commit to mastering her combo rhythms and understand when to engage versus when to disengage. Riven the Exile rewards dedicated practice with high outplay potential and teamfight impact.

Consigli chiave

Blog guide / N/A

Blog guide

Riven wins Mayhem fights by choosing the first two seconds well. Rather than walking straight down the lane looking for a full combo into five champions, use the narrow bridge to threaten from side angles, broken minion waves, brush, and Snowball marks. When the enemy wastes key crowd control on your frontline or minions, that is the signal to dash in, force shields and flashes, then either finish with Wind Slash or back out before return damage lands. Start fights from fog or behind minions, as Riven becomes far more threatening when enemies cannot see whether you are holding mobility. Stand just outside poke range, let your team show first, then enter after the enemy throws bindings, stuns, hooks, or displacements. Engaging while those tools are ready usually means spending every dash just reaching the fight with nothing left to dodge. Do not open with every dash unless the target is already trapped. Use one movement spell to close, test their reaction, then decide. If they flash, dash away and take the cooldown win. If they stand still or get hit by allied crowd control, commit the rest of the combo. Cast your ultimate before the fight becomes messy. Riven often loses damage when activating late, after mobility is spent and kiting begins. If you see a real engage angle, empower first, then go. Layer crowd control instead of stacking it randomly. If your tank lands a knock-up, hook, root, or stun, enter right after the enemy's first escape attempt. Riven excels when enemies dive too far. If an assassin or bruiser jumps onto your carry, turn immediately instead of chasing their backline. Hold your stun for the second body, not always the first, as many fights start with one champion baiting while real damage follows. Fight inside your team's damage zone, stepping backward as you trade to make enemies chase through traps, marks, artillery, and minion aggro. Always keep one movement option if the kill is not free. Retreat diagonally rather than straight back, as the narrow bridge makes linear retreats easy to hit with skillshots. Use minions as cover during disengage, waiting until enemies actually commit damage or crowd control before shielding. Play at the edge of threat range, not in the middle of poke range. Use brush to break targeting habits, entering after clearing a wave to punish enemies who walk up to ward or check. Avoid lining up with your own backline so enemies must choose between aiming at Riven or the damage dealers behind her. Kill immobile carries when their peel is down. Do not tunnel tanks unless they are isolated or low. Assassins become priority targets when they enter your half of the lane after using mobility to go forward. Snowball works best as a second engage, not a blind first engage. Take it only if you know your exit or your kill, checking whether the marked target is close to your team's damage, whether peel tools are down, and whether you have mobility after arrival. When behind, stop being the first body in. Punish overextension, protect carries, and clean up low-health targets. Trade cooldowns rather than health bars by stepping up to threaten, baiting crowd control, then backing off. Take small wins seriously, as Riven scales through cleaner fight entries rather than coin-flipping every spawn.

Read full guide

Guida stile

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Riven the Exile thrives in ARAM: Mayhem by controlling angles and timing her entry rather than walking directly into enemy fire. At early levels, she should start slightly behind the front line or beside the minion wave, using side brush when available. She takes short trades only when enemies misposition, miss key spells, or get slowed by teammates, then exits before the backline can turn. Snowball serves as a clean engage tool, not random poke, and holding the recast often creates more pressure than forcing a bad dive. Early augment choices should prioritize durability, shielding, or reset-style power when facing poke or lockdown, while damage options suit fragile teams with limited peel. Riven pushes when her team has safe wave clear and stalls when outranged, preserving health to threaten all-ins and tracking enemy peel spells. Mid game is Riven's most important stage. She must enter from side angles or fog rather than front-walking into five champions. If another engager exists, she follows immediately; if she is the only engage, she waits behind the wave for enemy spells to miss. She baits out crowd control and defensive spells before committing real engages. Snowball should start winning fights or bypass front lines onto carries, always checking if teammates can follow and whether peel support has been spent. Augments shape her role: combat-stay augments favor entering after the first spell wave, burst augments require saving combos for killable targets, and defensive augments absorb counterattacks before exiting sideways. When ahead, she acts as a gatekeeper, standing between enemy carries and the wave while forcing defensive spell usage. When behind, she stops starting fair fights from the front, instead hiding in brush and punishing overextensions or peeling divers for her backline. Late game demands patience because death timers and damage are punishing. Riven cannot face-check or front-walk casually. She plays from brush, behind her frontline, or on side angles close enough to punish carries but far enough to avoid getting locked down first. Her threat often outweighs her chip damage, so she walks up to force carries backward and let her team take space. Snowball becomes fight-deciding, used to punish isolated carries or follow teammate crowd control, never taken solo if the team cannot follow. Defensive augments must activate before counter-burst traps her, damage augments save for priority targets, and mobility augments shine after securing kills. When ahead, she chokes the lane by standing near enemy escape paths and forcing carries away from the wave rather than throwing leads on flashy engages. When behind, her best chance is counter-engage or brush picks, collapsing on overcommits or killing divers first to create numbers advantages. Before every late fight, Riven commits to one job: dive the carry, follow engage, or peel the backline. She wins late by choosing the right moment, not by being the first champion seen.

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Punti forti e deboli

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Riven's strengths and weaknesses in ARAM: Mayhem revolve around her ability to convert leads into controlled pressure and her vulnerability when forced to engage without advantages. When ahead, Riven transitions from a brawler into a gatekeeper who controls space by threatening engage angles and forcing enemies to spend movement tools before she commits. Her strength lies in making enemy carries choose between retreating into her team or moving sideways into her engage. She should wait for enemies to use mobility spells, cleanse effects, or defensive buttons before committing her full combo, avoiding waste into tools meant to stop her. Augments significantly shift Riven's play patterns. Defensive augments allow her to absorb the first poke or peel tool and re-enter, but this is not permission to 1v5. Mobility augments enable wider positioning near brush edges, forcing enemies to track multiple threat angles. Damage augments should be saved for targets who cannot answer, not wasted on shielded tanks. Ability uptime augments support shorter, repeated trades rather than one oversized engage. Common ahead throws include starting fights while follow-up is clearing waves, taking Snowball onto bad targets surrounded by ready enemies, spending all movement before enemy peel appears, and ignoring death timers while standing alone near the enemy side. Fed Riven loses games by chasing low-health targets while her carries get collapsed on behind her. When behind, Riven cannot brute-force the lane. Her value comes from disruption and cleanup until items or augments enable kill pressure. She must stabilize by playing behind minions or terrain, preserving health to punish mistakes, and waiting for crowd control to be used on teammates before engaging. Behind Riven needs unfair fights with separated carries or missing defensive tools, not fair fights into grouped enemies. Snowball serves as a test rather than a promise. Marks on carries near weak peel are follow opportunities; marks on tanks surrounded by control should be let expire. Counter-engage against divers often works better than starting fights, trapping enemy forward pieces in team damage. Cleanup angles after poke lands let behind Riven finish targets already chunked by teammates. Augments solve specific behind problems. Defensive options help survive long enough for team follow-up. Mobility augments enable side-angle pressure that pulls peel cooldowns. Damage augments should punish fights already in progress, not test into full-health targets. Cooldown flow augments support two-part fights where first contact forces reactions and second contact wins. Recovery rules include preserving health before relic fights, not chasing kills past the damage line, protecting the highest-damage ally when direct access is impossible, and accepting partial wins such as forcing flashes or stopping dives rather than forcing final kills into ready opponents. Behind Riven wins through patience and disciplined target selection, not desperation engages.

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Storia del campione

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Riven the Exile is defined by her passive, Runic Blade, which stores empowered basic attacks after casting abilities. This mechanic transforms her from a button-masher into a real threat in Mayhem, where fights become messy fast. The passive serves as the glue between every spell cast, and the practical rule is simple: do not dump every spell without weaving autos unless forced to escape or finish a target immediately. If enemies kite back behind minions or apply crowd control, you may have charges but no safe way to spend them. In early brawls, take short trades around your shield and stun, then back off. Chasing too long just to spend one more passive hit invites punishment from ranged champions before your next rotation. Broken Wings is Riven's main damage and movement spell, featuring a knock-up on the final cast. In Mayhem's narrow lane, use Q to dance around, dodge skillshots, and keep passive autos moving. Saving one Q cast for repositioning is often better than spending all casts for damage at the start. The final Q is a major decision point in teamfights, used to interrupt a carry, disrupt a diver, or hop to a safer angle. Wasting Q leaves Riven stranded, giving the enemy backline a free window to punish her. Ki Burst is a short-range area stun best used when enemies are already inside Riven's threat range. In Mayhem's tight clumps, it punishes grouped enemies effectively. Do not save it forever for a perfect multi-target stun; stunning one priority target at the right moment is enough. Walk-up W without cover is predictable and easy to punish, so pair it with Q, E, or allied engage. In teamfights, W can start burst on a carry or peel an assassin off your own backline. Valor is Riven's dash and shield, her best defensive tool that also enables aggressive spacing. In Mayhem, where burst arrives from several angles, E should not be spent casually just to move faster. The shield's value depends on timing; shielding before major damage lands is strong, while shielding after you are already controlled is wasted. E decides whether Riven gets a second rotation in teamfights, and wasting it is often fatal since she cannot safely cross space or escape after a failed engage. Riven's ultimate empowers her combat form and grants Wind Slash, a finishing attack for executing damaged enemies. Activate R before the fight fully starts if you know you are going in, as waiting until you are stunned can waste the empowered window. Wind Slash is strongest when enemies are already low or unable to dodge, so use crowd control or choke-point pressure to make the cast reliable. Do not hold Wind Slash until the target is completely out of reach; cast when the enemy is low enough and still inside a predictable path. If the enemy carry is protected, use ultimate damage to clean the frontline and reset the fight instead of diving into certain death.

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Errori da evitare

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Riven in ARAM: Mayhem punishes sloppy hands and greedy decisions harder than most bruisers. She appears unstoppable when chaining movement, shield timing, crowd control, and execute damage cleanly, but looks useless when spending every dash just to arrive, getting controlled with no shield left, and dying before the second half of the fight starts. Mechanical mistakes frequently cost fights. Burning all Broken Wings casts just to close distance leaves Riven with no reposition, no knock-up pressure, and no way to continue hitting if the target escapes. Saving at least one cast for after contact preserves options when enemy carries still have mobility or supports wait to interrupt. Using Valor only as a forward dash wastes the shield before enemy damage lands, inviting punishment while the escape tool is gone. Treat Valor as both movement and damage prevention, dashing forward only when the enemy's main punish spell has missed, is blocked by minions, or committed elsewhere. Stunning with Ki Burst before reaching the priority target hits unimportant targets and gives carries a free window to kite. Confirm position before pressing the stun, and if it whiffs, instantly change goals to the closest safe target or back out. Casting Blade of the Exile too late loses threat and finishing power during the window where enemies are grouped and vulnerable. Activate before the committed fight so the first rotation benefits from it. Throwing Wind Slash at the first damaged champion seen often results in survival and lost execute pressure. Wait until targets are low enough or trapped enough that they cannot sidestep, dash away, or be shielded through it. Mashing spells without weaving attacks reduces burst and leaves Riven out of actions before enemies die. When targets are controlled or forced into melee range, weave attacks between abilities. Taking Snowball and instantly recasting into five enemies without checking cooldowns results in arriving before shield, stun, or ultimate setup is ready. Decision mistakes prove equally costly. Starting every fight by diving the backline alone allows enemies to save crowd control while the team cannot reach fast enough. Ask what the job is in each specific fight, following another engager's control or peeling for backline first. Ignoring enemy hard crowd control because of purchased durability still results in getting locked down during dash chains. Track the spells that actually stop Riven and go in after one is used on the frontline. Fighting deep while the minion wave is gone loses retreat space and gives enemy poke clean angles. Use the wave as a timing signal for threatening forward trades. Chasing low-health champions past the enemy team trades Riven's life for a target that may not die while enemies collapse on the backline. Only chase when a quick kill and exit are possible. Building only for damage when the team needs someone to survive first contact results in being controlled and killed before a second rotation. Match setup to the lobby, valuing durability when the team lacks frontline. Treating every enemy frontline as a waste of time causes tunneling on unreachable carries while tanks walk through the team for free. Hit the frontline when they are the only safe target. Staying on the map at low health because Riven has shields and mobility means one stray poke spell removes the chance to fight properly. The clean Riven game is about entering with purpose, keeping one tool for the punish window, and changing jobs when the fight changes. If a mistake happens, stabilize first. Riven can still win the next rotation, but only if you stop donating the current one.

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FAQ

Riven

FAQ

Is Riven a good pick in ARAM: Mayhem? Yes, if you are comfortable creating your own openings instead of waiting for a perfect engage. Pick Riven when your team has at least one other source of crowd control or poke to make enemies spend mobility before you go in. The tradeoff is that she can look useless if you dash first into five ready opponents and have no way to reset the fight. What is Riven trying to do in fights? Riven wants to enter after key enemy tools are down, burst a priority target, then use shields and short movement to keep fighting or escape. If the enemy backline is exposed, go fast and force them to react; if they are stacked with peel, hit the frontline until someone mispositions. The tradeoff is patience: waiting two seconds can win the fight, but waiting too long lets your team get poked out. Should I use Snowball on Riven? Yes, Snowball is usually one of Riven’s best ways to reach the target she actually wants. Throw it when the enemy carry has already used a dash, cleanse-style tool, or defensive spell, then follow only if your team can move with you. The tradeoff is obvious: a bad Snowball turns Riven from a flanker into a delivery system for enemy crowd control.

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