Max order: R > Q > E > W.
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Situazionalielementi
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
56.01%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
56.32%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
56.38%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
54.83%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
56.53%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
56.65%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
54.98%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.29%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
53.99%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
47.84%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
56.60%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
47.90%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
56.37%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
57.40%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
55.59%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
55.59%Oggetti chiave
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
49.74%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.72%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
52.75%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.97%- Prezzo totale
- 3,300
- Prezzo
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
48.22%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.80%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
48.33%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
48.00%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
47.40%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.67%- Prezzo totale
- 3,200
- Prezzo
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
43.80%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
52.89%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
55.10%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
46.79%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
46.79%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
52.78%Oggetti chiave
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
49.09%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.78%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
49.32%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.21%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
49.74%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
47.73%- Prezzo totale
- 3,100
- Prezzo
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
53.01%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
46.15%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
44.72%- Prezzo totale
- 2,900
- Prezzo
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
55.48%- Prezzo totale
- 3,200
- Prezzo
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
48.03%- Prezzo totale
- 2,700
- Prezzo
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
52.88%Oggetti iniziali
- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
40.88%- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
52.11%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
52.11%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
44.81%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 54.94% | 6.88% | 466 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 54.78% | 7.42% | 502 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 54.65% | 3.97% | 269 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 51.26% | 6.43% | 435 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.15% | 5.14% | 348 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 50.71% | 8.30% | 562 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.40% | 6.13% | 415 |
Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.20% | 5.53% | 374 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.15% | 10.49% | 710 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.03% | 4.58% | 310 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.78% | 4.85% | 328 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.23% | 4.17% | 282 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 48.04% | 5.66% | 383 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.01% | 4.46% | 302 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.61% | 9.59% | 649 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.43% | 4.89% | 331 |
Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.35% | 5.02% | 340 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.26% | 7.00% | 474 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.85% | 12.42% | 841 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.85% | 8.20% | 555 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.81% | 5.33% | 361 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.57% | 4.95% | 335 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.54% | 7.68% | 520 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 46.21% | 8.18% | 554 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.28% | 9.07% | 614 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 44.76% | 7.33% | 496 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 42.45% | 4.11% | 278 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 40.07% | 4.54% | 307 |
Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 58.17% | 2.26% | 153 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 57.06% | 2.41% | 163 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 56.17% | 2.39% | 162 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 55.56% | 3.72% | 252 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.15% | 3.09% | 209 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.74% | 2.54% | 172 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.63% | 2.26% | 153 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.61% | 3.66% | 248 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.61% | 2.29% | 155 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 51.27% | 2.33% | 158 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.94% | 2.35% | 159 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.87% | 3.40% | 230 |
Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.63% | 2.36% | 160 |
Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.56% | 2.66% | 180 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.51% | 2.93% | 198 |
Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.00% | 3.60% | 244 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.00% | 3.04% | 206 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.77% | 3.15% | 213 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.40% | 2.45% | 166 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.62% | 2.67% | 181 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.47% | 2.41% | 163 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.07% | 2.67% | 181 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.60% | 3.69% | 250 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.57% | 3.04% | 206 |
Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.51% | 3.86% | 261 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.53% | 2.13% | 144 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.50% | 2.32% | 157 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.01% | 3.15% | 213 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.36% | 2.70% | 183 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.89% | 2.60% | 176 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.59% | 2.32% | 157 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.92% | 2.19% | 148 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.81% | 2.87% | 194 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.67% | 2.22% | 150 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 42.59% | 2.39% | 162 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 42.11% | 2.25% | 152 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 41.38% | 2.14% | 145 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 41.21% | 2.44% | 165 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 39.16% | 2.45% | 166 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 57.89% | 1.96% | 133 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 56.82% | 1.30% | 88 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 56.78% | 1.74% | 118 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 52.63% | 1.40% | 95 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.82% | 1.63% | 110 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.83% | 1.77% | 120 |
Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.00% | 1.36% | 92 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 49.59% | 1.82% | 123 |
Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 49.50% | 1.49% | 101 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 49.00% | 1.48% | 100 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 48.44% | 1.89% | 128 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.83% | 1.70% | 115 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.32% | 1.65% | 112 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.06% | 1.76% | 119 |
Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.55% | 1.71% | 116 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.99% | 2.02% | 137 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.99% | 2.02% | 137 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.79% | 1.58% | 107 |
Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 45.61% | 1.68% | 114 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.45% | 1.95% | 132 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.38% | 1.92% | 130 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.10% | 1.51% | 102 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 44.19% | 1.91% | 129 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.82% | 1.31% | 89 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 43.10% | 1.71% | 116 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.74% | 1.73% | 117 |
Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.57% | 1.49% | 101 |
Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.28% | 1.82% | 123 |
Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 42.27% | 1.43% | 97 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 41.88% | 1.73% | 117 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 41.67% | 1.60% | 108 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 41.00% | 1.48% | 100 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 38.71% | 1.37% | 93 |
Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 61.11% | 0.80% | 54 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 59.26% | 1.20% | 81 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 56.92% | 0.96% | 65 |
Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 55.41% | 1.09% | 74 |
Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 54.10% | 0.90% | 61 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 52.54% | 0.87% | 59 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.89% | 60 |
Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 49.09% | 0.81% | 55 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.19% | 1.23% | 83 |
Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.08% | 0.77% | 52 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.76% | 0.99% | 67 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.91% | 1.20% | 81 |
Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.00% | 0.89% | 60 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.71% | 1.26% | 85 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.58% | 1.23% | 83 |
Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 42.50% | 1.18% | 80 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.91% | 0.98% | 66 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.74% | 0.80% | 54 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 39.73% | 1.08% | 73 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 36.92% | 0.96% | 65 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 36.59% | 1.21% | 82 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 36.49% | 1.09% | 74 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 33.93% | 0.83% | 56 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 32.73% | 0.81% | 55 |
Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 25.49% | 0.75% | 51 |
Renekton Skill Combos
Extracted from the skill order guide
Adjusted max order: R > E > Q > W (only with specific E-empowering augments).
Take W second to secure a stun for the level 2 all-in or to disengage a trade.
Renekton Counters
Counters and threats extracted from the matchup guide
Counters
5Renekton counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
6Renekton is countered by these champions in ARAM: Mayhem.
Read counter detailsRenekton Team Comp Highlights
Partner patterns extracted from the team comp guide
Hard Crowd Control: Renekton needs setup to land a full empowered Ruthless Predator (W) without getting kited instantly. Follow-Up Damage: He creates openings with stun and armor shred but often lacks the raw damage to kill backline targets alone before they escape. Disengage or Reset Protection: After his initial Slice and Dice engages, he is deep in enemy territory and vulnerable to focus fire. Top Teammate Synergies
1. Jarvan IV (High Value)
Synergy Mechanism: The Cataclysm (R) creates a zone that forces enemies to fight Renekton on his terms. Combo: Jarvan IV lands the EQ knockup, then ults the priority target. Renekton uses Slice and Dice to enter the ring, empowered W stuns the trapped victim, and both unload damage. Best Scenario: Catching a squishy mage or ADC who lacks a dash to escape the terrain. Enemy Answer: Champions with terrain-ignoring dashes or Zhonya's Hourglass can stall until the ultimate ends. Failure Risk: If Jarvan traps Renekton with a fed bruiser, Renekton may lose the 1v1 inside the pit. Recovery: Renekton saves his second Dash charge to exit the ring if the fight turns, repositioning to heal off minions.
2. Orianna (High Value)
Synergy Mechanism: Ball delivery allows Renekton to engage from unexpected angles while providing him a shield and armor. Combo: Orianna places the ball on Renekton. He Slice and Dices through the enemy line, and Orianna triggers Shockwave immediately as he arrives. Best Scenario: Enemy teams clumped near their tower, allowing a multi-man stun setup. Enemy Answer: Quick reaction crowd control or spell shields can block the Shockwave, leaving Renekton isolated. Failure Risk: If Renekton engages too deep without Orianna following up, he dies before the ball activates. Recovery: Renekton uses Dominus to gain health and fury, tanking the burst while waiting for cooldowns to rotate for a second stun.
3. Yasuo (High Value)
Synergy Mechanism: Renekton provides the knockup Yasuo needs to cast Last Breath (R) safely. Combo: Renekton engages with Slice, auto-attacks, and uses empowered W for the stun. The knockup from the stun animation allows Yasuo to ult instantly. Best Scenario: Mid-fight chaos where Renekton catches a high-value target with a point-blank stun. Enemy Answer: Quicksilver or Cleanse effects can break the stun before Yasuo connects, or the enemy team peels with instant CC. Failure Risk: Yasuo gets burst down before he can follow up, leaving Renekton without damage support. Recovery: Renekton peels back to auto-attack minions for healing, using the second Dash to reposition defensively.
4. Leona (Medium-High Value)
Synergy Mechanism: Double dive threat. Leona can lock down targets for extended periods, ensuring Renekton lands every ability. Combo: Leona uses Zenith Blade to engage and casts Solar Flare. Renekton follows the engage angle, dashing in to stun the target Leona has already immobilized. Best Scenario: Picking off isolated enemies on the sides of the bridge during the early game. Enemy Answer: Enemy supports with disengage tools like Janna or Alistar can neutralize the double engage. Failure Risk: Both champions dive too deep and get kited by the remaining enemy team after the initial target dies. Recovery: Renekton activates Dominus to become a temporary frontline tank, absorbing cooldowns while Leona retreats.
5. Miss Fortune (Medium Value)
Jarvan IV (High Value)
The Cataclysm (R) creates a zone that forces enemies to fight Renekton on his terms.
Renekton ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Tempo | Renekton functions as a bruiser looking for short trades, often waiting for cooldowns or the right angle to engage. | Augments remove downtime, allowing him to stay in the fray and play like a raid boss who forces enemies to kite or die. | Stop playing like a trading fighter; maintain relentless pressure and constantly cycle abilities. |
| Slice and Dice Usage | You save the second dash charge for repositioning or chasing, prioritizing safety and escape routes. | Use both dashes aggressively to close gaps, especially with cooldown resets, since armor shred matters in longer fights. | Commit both dashes to engage; relying on an escape route wastes your potential to stick to targets. |
| Minion Interaction | Minions are mostly treated as obstacles that block movement or create clutter during poke phases. | Minions serve as healing batteries, allowing you to sustain through fights by hitting them with Cull the Meek. | Actively hit minion waves to fuel healing and survive extended engagements. |
| Augment Synergy | Lacks the ability to stick to targets and survive extended fights without waiting for cooldowns. | Effects that increase healing, grant ability haste, or reduce cooldowns on takedowns turn him into a chain-stunning menace. | Prioritize augments that reward being in the middle of the enemy team over poke or long-range options. |
| Teamfight Spacing | Spacing focuses on diving in, bursting a target, and finding an escape route or disengage angle. | Manage threat zones to stay close enough to cycle abilities without getting burst down before healing triggers. | Stay in the fight to peel for carries; a dead carry means losing the sustained fight. |
Champion Analysis
Ruolo / Tasso vittoria
Renekton the Butcher of the Sands serves as an oppressive frontline fighter in Hextech Mayhem, combining sustained damage output with reliable crowd control and exceptional survivability. His core role in this mode centers on three pillars: frontline presence, sustained damage through fury mechanics, and continuous stun control that locks down priority targets. The fury system defines Renekton's gameplay pattern. His passive, Reign of Anger, generates fury through attacks and abilities, and the frequent combat inherent to Hextech Mayhem enables rapid fury generation. This resource empowers his Q and W abilities, transforming them into significantly stronger versions. Cleave, his Q ability, functions as his primary damage and sustain tool, dealing AoE damage while healing Renekton. When empowered by fury, both the damage and healing receive substantial boosts, allowing him to maintain incredible sustain through extended fights. Frequent use of this ability keeps his health pool stable even under heavy pressure. Ruthless Predator, his W ability, provides his core crowd control. It empowers his next basic attack with two bonus strikes and a stun, or three bonus strikes when fury-empowered. The dramatically reduced cooldowns in Hextech Mayhem enable near-continuous stuns, making Renekton extremely dangerous to any champion caught within his reach. His E ability, Slice and Dice, offers two dashes for engaging or escaping, giving him the mobility needed to close gaps or reposition during chaotic teamfights. Dominus, Renekton's ultimate, represents his signature move and provides massive bonus health while dealing continuous AoE damage to nearby enemies. It also reduces nearby enemies' fury generation, adding a debuff component to his offensive pressure. In Hextech Mayhem, this ability is almost always active due to reduced cooldowns, granting him powerful survivability and sustained damage throughout engagements. Renekton's strategic value lies in his ability to exist in the frontline indefinitely while disrupting enemy positioning with repeated stuns. His combination of self-sustain, crowd control, and bonus health from his ultimate makes him difficult to kill, while his empowered abilities deal consistent damage to anyone within range. The mode's reduced cooldowns synergize perfectly with his kit, allowing him to cycle through empowered abilities with unprecedented frequency. Players should position aggressively to maximize his stun uptime and AoE damage presence while relying on Cleave's healing to recover from incoming damage.
Consigli chiave
Blog guide / N/A
Renekton the Butcher of the Sands lives and dies by Fury management in ARAM: Mayhem. He functions as an all-in bully rather than a passive poke champion, requiring players to build fifty Fury through auto-attacking minions before engaging enemy champions. This "loaded gun" state dictates lane spacing and transforms Renekton from a threat into a guarantee. The primary engage pattern involves Slicing onto a low-health minion, Dicing through the enemy backline, and releasing a red-empowered Cull the Meek. This sequence positions Renekton directly on top of squishy targets while refunding Fury and providing sustain that often catches opponents off-guard. Players should never use both dashes to enter without a kill or exit plan, as this typically results in immediate death. The single-lane format forces enemy clumping, which benefits Renekton significantly. Cull the Meek hitting three or four champions generates massive Fury and healing. Players should position just inside their minion wave to zone enemies, but must be aware of enemy area-of-effect damage and hover to the wave's side when facing heavy wave clear. Target priority focuses on making enemy carries miserable rather than killing tanks. Red-empowered Ruthless Predator stuns priority targets, enabling teammates to land their own abilities. Dive timing proves critical due to Mayhem's accelerated gold and experience creating long death timers. Players should only dive under tower with Dominus active and high health, as the ultimate's bonus health and area damage allow tanking two or three tower shots. Saving the second Dash charge for exiting tower range after a kill is essential for survival. Snowball serves as the primary tool for bypassing enemy frontlines. The ideal timing occurs when enemy key abilities are on cooldown. Players should wait a split second after hitting Snowball to see if opponents panic-flash before committing. A powerful "touch of death" combo involves Snowball into Dash, auto-attack, Ruthless Predator, Cull the Meek, and Dicing out to safety. Renekton excels at counter-engaging when enemies dive his backline. Turning and using red-empowered Ruthless Predator on enemy divers saves teammates and sets up kills. Escaping requires discipline: saving Slice and Dice for movement only, and using Dominus for Fury generation and extra health when truly trapped. Augments triggering on ability use or crowd control synergize well with Renekton's frequent spell casts. Players should weave auto-attacks between abilities and chain crowd control with teammates to maximize augment trigger value. The push and pull rhythm involves pushing hard with Fury and ultimate available, then pulling back to build Fury when cooldowns are down. When behind, Renekton shifts from diver to peeler, standing on top of his own carry and using red-empowered W to stun divers while helping damage dealers cut through the frontline with armor-shredding E. A Renekton who survives eight seconds in a team fight provides more value than one who dies in two seconds reaching an unreachable target.
Read full guideGuida stile
N/A / Potenziamenti
Renekton the Butcher of the Sands requires a patient, resource-focused approach in the early stages of ARAM: Mayhem. During levels 1 through 6, positioning near the front line without overcommitting allows you to assess the enemy formation while building Fury through last-hitting with autos and Cull the Meek. Fury is essential before threatening any all-in, so the first priority is generating that resource rather than forcing trades. Against heavy poke compositions, letting the wave come forward and healing off melee minions with Q is safer than taking bad trades. Snowball serves as a spacing tool to test enemy positioning; if it connects, you can dash in for a quick auto–W stun–Q trade and immediately dash out, or simply hold the mark to zone enemies off the wave. Committing to an all-in early requires above 50 Fury and knowledge that major enemy cooldowns are unavailable. The trading rhythm in the early game centers on short bursts: dash in, auto–W–Q, dash out. Overstaying leads to losing extended poke wars due to limited sustain. Position center or slightly off-center to reach the wave with Q while maintaining sidestep distance from linear skill shots. Push when you can hit multiple minions with Q to force enemies under tower, limiting their poke potential. Stall when low on health or when enemy wave clear outpaces yours. When ahead, freeze the wave near your side and look for Flash–W all-ins on overextended squishy targets. When behind, concede wave control, soak experience, and heal with Q rather than forcing losing fights. Mid game shifts Renekton's role from short-trader to flank threat. Cooldowns shorten and Dominus provides a significant health boost and area damage. Positioning at angles rather than directly in front of enemies forces them to split focus. The trading pattern becomes decisive engages rather than pokes, targeting enemies who have expended escapes or major crowd control. Snowball becomes the primary engage tool: connect the Mark, wait to see if they flash, then commit. Empowered Ruthless Predator serves as the kill button for locking down priority targets. Engage with 70% to 100% Fury for maximum impact. When ahead, dive the backline without hesitation to draw focus while your team cleans up. When behind, peel for your highest damage dealer using stun and dash to disrupt enemy divers. Late game Renekton focuses on creating space and disrupting enemy formation rather than hunting solo kills. As a tanky diver with strong crowd control, the threat of being kited demands precise timing on Snowball and E combos. Engaging too deep without backup results in getting focused down, while engaging too late allows your team to be poked apart. Look for moments when the enemy frontline overextends or their backline steps up for damage. Empowered Q heals significantly, so using it in the middle of the enemy team sustains through the fight. One major engage per fight must count—do not commit piecemeal. When ahead, force fights around objectives and dive carries to force retreats or deaths. When behind, protect carries by peeling assassins and divers, looking for counter-engage opportunities when enemies overcommit.
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Tasso vittoria / Tasso scelta
Renekton the Butcher of the Sands excels when he can leverage an early item lead to dominate skirmishes through sustained fighting and crowd control chaining. When ahead, identified by completing first item components while enemy carries remain on starting items, his Ruthless Predator stun locks down targets long enough for team follow-up, and his sustain makes him nearly unkillable in short fights. The lead accelerates quickly in Mayhem, so controlling health relics and center brush becomes critical rather than passive poking. Renekton should look for angles to Slice and Dice through the frontline to reach squishy targets, and with a damage augment, he can eliminate low-armor targets with a full Empowered W combo before enemies react. When engaging, he should force defensive cooldowns, then back off and reset for the next engage. Key engage triggers include enemy crowd control abilities being on cooldown, which signals an immediate Slice and Dice engagement opportunity. Activating Dominus before engaging builds Fury instantly and turns Renekton into a raid boss with area damage and increased health, forcing enemies to waste abilities peeling him. When enemies group tightly near their tower, flanking or using Snowball creates pressure without committing, forcing them to spread out. Augments providing ability haste or healing and shielding power help cover his natural weakness of being kited, while tenacity makes him nearly impossible to lock down. Throw prevention is essential since Mayhem death timers are punishing. If the enemy collapses after an engage, Renekton should use his second Slice and Dice to exit immediately rather than greeding for low-health kills. Surviving preserves pressure and keeps enemies under their tower. When behind, Renekton shifts from a dive assassin to a peel and setup tank. His goal changes from killing carries to enabling his own carries to function. He should stop forcing risky engages on the enemy backline and instead protect high-damage teammates by using Ruthless Predator to stun divers and repositioning with Slice and Dice to block skillshots. When enemy divers commit, holding Empowered W for the stun creates counter-kill opportunities. If the team needs engage but Renekton is too squishy, using Snowball to mark a target and waiting for team follow-up before dashing in provides engage without instant death. When poked down, playing further back and using health relics preserves health for real fights. Behind, Renekton should prioritize augments giving bonus health, resistances, or healing on ability hit to survive burst. Building pure damage to catch up fails because he cannot one-shot fed enemy carries and simply dies faster. Building Steelcaps or Hexdrinker based on enemy damage type allows him to survive long enough to land multiple stuns. Avoiding tilt into unrecoverable fights is critical; facing alone when aced adds another death timer. Waiting for the team and looking for one good stun can start a turnaround, since Mayhem games swing fast and one good fight can erase a gold deficit.
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Renekton the Butcher of the Sands is a fury-driven brawler who wins in ARAM: Mayhem by forcing close-range engagements and sustaining through burst trades. The mode's accelerated gold and experience curve allows him to hit power spikes faster than on Summoner's Rift, but the single-lane nature forces him to take damage constantly. Success comes from picking moments to dive, dumping a full empowered rotation, and disengaging before the enemy team collapses. Fury generation is the engine for every trade. Renekton generates 5 Fury per basic attack, and once he reaches 50 Fury or more, his next non-ultimate ability becomes empowered. In Mayhem's constant fighting, Fury rarely decays fully unless he dies or recalls. Players should almost always have 50 Fury ready before a major engagement. Auto-attacking the frontline or minions builds Fury before committing to a dive. Engaging with zero Fury turns Renekton into a low-damage meat shield, losing the healing from Empowered Q or the stun duration from Empowered W. Smart opponents will back off when they see 50+ Fury and engage when the bar is empty, so baiting them into wasting cooldowns while rebuilding Fury on minions becomes essential. Cull the Meek serves as the primary sustain tool in Mayhem's poke-heavy environment. Landing Q on multiple champions keeps the health bar stable, and it provides wave clear when enemy minions arrive. Positioning is critical because hitting three champions and a minion wave delivers massive healing. Empowered Q is best used when low on health to maximize healing value. Using Q on nothing or wasting Empowered Q on a full-health minion wave removes the sustain window needed to survive the next enemy rotation. Ruthless Predator provides burst and crowd control. The stun interrupts channels and stops dashes, which is vital in Mayhem's high-burst environment. Empowered W creates a long enough stun for teammates to follow up on priority targets. The animation locks Renekton in place briefly, making him vulnerable if he whiffs or gets peeled immediately. Wasting Empowered W on a target with a spell shield costs both Fury and the stun, leaving no hard crowd control for several seconds. Slice and Dice functions as the engage and escape tool. The double dash allows Renekton to cross the distance in ARAM's single lane. Empowered Dice shreds armor, crucial for killing tanks and bruisers. Using both dashes to engage without securing a kill leaves Renekton stranded with no escape, which is the most common way players feed in ARAM. Dominus transforms Renekton into a raid boss with instant health gain and constant Fury generation. The area-of-effect damage is deceptively strong in clustered fights. Activating R when committing to an all-in maximizes the Fury generation and damage aura over the full duration. Using it too late means dying before the health boost registers, while using it too early gives enemies time to reposition and kite out the duration.
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Renekton in ARAM: Mayhem lives and dies by his Fury management and his willingness to commit. Because the mode amplifies healing and damage, he is not a passive bruiser waiting for the perfect moment. He is an all-in disruptor who forces fights. Most losses on Renekton happen because players hesitate, waste their only escape tool, or try to play like a tank without the stats to back it up. Wasting Slice and Dice for pure damage is a critical mechanical error. Using the first dash to gap-close into the enemy team with no follow-up or when the enemy has cooldowns ready leaves Renekton stranded in the middle of four enemies with no way to leave, getting burst down instantly before he can auto-attack. The correct approach is saving E for dodging key abilities or engaging only when the team is ready to follow up. Using the first dash to hit a minion generates Fury and resets the cooldown, then the second dash reaches the priority target. Using Ruthless Predator without fifty Fury results in a standard W rather than the empowered version, making the burst window pathetic and missing out on massive damage and stun duration. Players should check their Fury bar before diving, auto-attacking minions or using Q to build Fury first, and only engaging when they can guarantee the Empowered W stun. Canceling the Empowered W animation by spamming movement commands too quickly burns Fury and deals almost no damage while leaving Renekton helpless. Players must respect the animation lock and let the three hits complete before inputting the next move. Whiffing Cull the Meek in the all-in by dashing past the minion wave and using Q where only the champion is misses the minions, generating almost no Fury and healing for a negligible amount. Positioning Q to hit as many units as possible is essential, as the minion wave is the battery for sustain in prolonged fights. Engaging on full-health tanks when a squishy carry is in range dumps all cooldowns into a target that does not die, leaving the backline free to deal damage while abilities are on cooldown. Renekton should identify the squishiest threat and use Slice and Dice to navigate around the frontline or wait for the enemy carry to step forward. Using Dominus too late, waiting until 20% health to press R, often results in death before the health gain registers or the Fury generation helps trade back. The correct action is using R early in the engage, ideally while closing the gap or right after landing the first stun, as the size increase helps block skillshots for the team and the Fury generation ensures the next rotation is empowered. Chasing kills into the enemy tower while the team is not pushing results in getting kited into tower aggro and dying for nothing. Recognizing the kill zone and letting enemies go when they retreat past a certain point preserves pressure advantage. Ignoring the minion wave while fighting in a stalemate causes towers to fall and loses the safety that keeps the team in the game. Prioritizing wave clearance with Q and autos before engaging provides the health advantage and space to fight. Building pure damage in a losing matchup against multiple crowd control abilities makes Renekton a non-factor who gets stunned and burst before reaching anyone. Adapting the build with tank items or utility options allows survival of the initial burst to get a second rotation of abilities.
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Renekton
Is Renekton good in ARAM: Mayhem? He is a strong early bully who struggles to close out games if he falls behind. The mode's high gold gain accelerates his power spike, but the constant poke and disengage from ranged champions can shut him down before he gets going. You need to snowball hard early or you become a stun bot with no survivability. What is the best way to engage in this mode? Use Snowball to gap close, then dash in with Slice and Dice after the mark connects. Save your empowered W for the moment you reach a high-value target so they cannot flash away. If you engage without a plan to exit, you will get melted by the enemy team's focus fire. How should I manage my Fury bar? Always try to engage with at least 50 Fury so you can choose an empowered ability on demand. Empowered Ruthless Predator gives a long stun and heals you, making it the default choice for trades. If you are clearing a wave, spend the Fury on empowered Dice to shred the minions and get a second dash.
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