ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #42

Briar build e migliori potenziamenti ARAM Mayhem

Briar è attualmente classificato T2 nei dati ARAM Mayhem.

Briar Briar the Restrained Hunger Combattente / Tank / Mago
TierT2
Posizione#42
Tasso vittoria51.02%
Tasso scelta0.36%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria58.20%
Tasso scelta16.70%
#2
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Tasso vittoria57.75%
Tasso scelta9.27%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Tasso vittoria60.74%
Tasso scelta5.32%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

58.37%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.46%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.09%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

55.93%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

59.63%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.25%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

61.54%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.99%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

62.27%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.83%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.35%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

55.78%

Oggetti iniziali

Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

60.43%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

60.43%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

52.96%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

52.96%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

54.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

54.60%

Oggetti chiave

#1
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria56.25%
Tasso scelta14.58%
#2
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria55.46%
Tasso scelta5.24%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria53.73%
Tasso scelta4.56%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.42%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.09%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.28%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.07%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

53.40%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.38%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.32%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

58.46%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

61.46%
Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

58.37%

Oggetti iniziali

Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

55.10%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

55.10%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

51.00%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

51.00%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.83%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.83%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria58.72%
Tasso scelta18.35%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria46.30%
Tasso scelta6.90%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria49.29%
Tasso scelta6.23%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.90%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.50%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.48%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.98%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.23%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

40.57%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

47.06%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.89%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.88%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.35%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

51.31%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.94%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

50.40%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

50.40%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

50.40%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

48.76%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

48.76%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria47.03%
Tasso scelta27.37%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria48.25%
Tasso scelta22.91%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria52.80%
Tasso scelta1.96%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.93%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.16%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.55%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.72%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.77%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.21%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.42%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.99%
Profane Hydra Profane Hydra Profane Hydra
Prezzo totale
2,850
Prezzo
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

61.04%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

54.35%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.55%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

48.06%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

48.51%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

48.51%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

56.27%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

56.27%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

51.72%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

51.72%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.64%
Tasso scelta
6.40%
Partite
569

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.64%6.40%569
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.78%
Tasso scelta
3.89%
Partite
346

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.78%3.89%346
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.56%
Tasso scelta
4.25%
Partite
378

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.56%4.25%378
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.52%
Tasso scelta
9.28%
Partite
825

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.52%9.28%825
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.84%
Tasso scelta
8.94%
Partite
795

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.84%8.94%795
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.95%
Tasso scelta
10.67%
Partite
949

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.95%10.67%949
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.85%
Tasso scelta
4.68%
Partite
416

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.85%4.68%416
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.66%
Tasso scelta
5.22%
Partite
464

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.66%5.22%464
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.59%
Tasso scelta
12.53%
Partite
1,114

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.59%12.53%1,114
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.52%
Tasso scelta
4.31%
Partite
383

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.52%4.31%383
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.27%
Tasso scelta
4.48%
Partite
398

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.27%4.48%398
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.25%
Tasso scelta
11.26%
Partite
1,001

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.25%11.26%1,001
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.13%
Tasso scelta
4.49%
Partite
399

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.13%4.49%399
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.96%
Tasso scelta
22.77%
Partite
2,024

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.96%22.77%2,024
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.84%
Tasso scelta
8.52%
Partite
757

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.84%8.52%757
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.74%
Tasso scelta
4.93%
Partite
438

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.74%4.93%438
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.52%
Tasso scelta
5.14%
Partite
457

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.52%5.14%457
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.27%
Tasso scelta
9.17%
Partite
815

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.27%9.17%815
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.16%
Tasso scelta
5.46%
Partite
485

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.16%5.46%485
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.71%
Tasso scelta
5.59%
Partite
497

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.71%5.59%497
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.52%
Tasso scelta
5.92%
Partite
526

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.52%5.92%526
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.97%
Tasso scelta
4.06%
Partite
361

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.97%4.06%361
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.94%
Tasso scelta
9.56%
Partite
850

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.94%9.56%850
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.92%
Tasso scelta
5.48%
Partite
487

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.92%5.48%487
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.59%
Tasso scelta
4.80%
Partite
427

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.59%4.80%427
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.47%
Tasso scelta
8.31%
Partite
739

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.47%8.31%739
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.24%
Tasso scelta
6.92%
Partite
615

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.24%6.92%615
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.91%
Tasso scelta
5.97%
Partite
531

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.91%5.97%531
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.58%
Tasso scelta
9.42%
Partite
837

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.58%9.42%837
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.37%
Tasso scelta
5.51%
Partite
490

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.37%5.51%490
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.78%
Tasso scelta
4.57%
Partite
406

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.78%4.57%406
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
45.75%
Tasso scelta
3.84%
Partite
341

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT145.75%3.84%341
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
59.28%
Tasso scelta
2.18%
Partite
194

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.28%2.18%194
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
59.19%
Tasso scelta
2.51%
Partite
223

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT259.19%2.51%223
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.96%
Tasso scelta
1.95%
Partite
173

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.96%1.95%173
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.72%
Tasso scelta
3.16%
Partite
281

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.72%3.16%281
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
58.71%
Tasso scelta
2.97%
Partite
264

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.71%2.97%264
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.23%
Tasso scelta
1.79%
Partite
159

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.23%1.79%159
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
56.46%
Tasso scelta
3.31%
Partite
294

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.46%3.31%294
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.25%
Tasso scelta
3.24%
Partite
288

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.25%3.24%288
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
55.95%
Tasso scelta
1.89%
Partite
168

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.95%1.89%168
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.70%
Tasso scelta
2.67%
Partite
237

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.70%2.67%237
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.68%
Tasso scelta
1.98%
Partite
176

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.68%1.98%176
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.26%
Tasso scelta
2.99%
Partite
266

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.26%2.99%266
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.66%
Tasso scelta
1.81%
Partite
161

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.66%1.81%161
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.60%
Tasso scelta
1.96%
Partite
174

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.60%1.96%174
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.69%
Tasso scelta
1.68%
Partite
149

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.69%1.68%149
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.39%
Tasso scelta
2.65%
Partite
236

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.39%2.65%236
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.71%
Tasso scelta
2.28%
Partite
203

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.71%2.28%203
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.26%
Tasso scelta
1.74%
Partite
155

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.26%1.74%155
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.20%
Tasso scelta
1.79%
Partite
159

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.20%1.79%159
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.52%
Tasso scelta
1.86%
Partite
165

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.52%1.86%165
Upgrade Sheen Upgrade Sheen Upgrade Sheen Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.35%
Tasso scelta
2.91%
Partite
259

Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.35%2.91%259
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.13%
Tasso scelta
2.49%
Partite
221

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.13%2.49%221
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.77%
Tasso scelta
2.92%
Partite
260

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.77%2.92%260
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.50%
Tasso scelta
2.25%
Partite
200

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.50%2.25%200
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.27%
Tasso scelta
2.06%
Partite
183

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.27%2.06%183
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.38%
Tasso scelta
1.82%
Partite
162

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.38%1.82%162
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.21%
Tasso scelta
2.13%
Partite
189

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.21%2.13%189
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.11%
Tasso scelta
1.90%
Partite
169

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.11%1.90%169
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.03%
Tasso scelta
1.74%
Partite
155

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.03%1.74%155
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.82%
Tasso scelta
1.91%
Partite
170

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.82%1.91%170
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.84%
Tasso scelta
2.87%
Partite
255

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.84%2.87%255
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.72%
Tasso scelta
2.22%
Partite
197

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.72%2.22%197
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
47.55%
Tasso scelta
3.22%
Partite
286

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.55%3.22%286
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.37%
Tasso scelta
2.99%
Partite
266

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.37%2.99%266
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.88%
Tasso scelta
2.16%
Partite
192

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.88%2.16%192
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.64%
Tasso scelta
2.68%
Partite
238

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.64%2.68%238
Master of Duality Master of Duality Master of Duality Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.09%
Tasso scelta
2.59%
Partite
230

Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.09%2.59%230
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
40.97%
Tasso scelta
2.55%
Partite
227

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT240.97%2.55%227
Circle of Death Circle of Death Circle of Death Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
62.00%
Tasso scelta
1.12%
Partite
100

Scegli Circle of Death quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT362.00%1.12%100
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
61.81%
Tasso scelta
1.62%
Partite
144

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT361.81%1.62%144
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
59.78%
Tasso scelta
1.03%
Partite
92

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT359.78%1.03%92
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
58.97%
Tasso scelta
0.88%
Partite
78

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.97%0.88%78
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.88%
Tasso scelta
1.20%
Partite
107

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.88%1.20%107
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
58.62%
Tasso scelta
1.30%
Partite
116

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.62%1.30%116
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.62%
Tasso scelta
0.98%
Partite
87

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT358.62%0.98%87
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
57.41%
Tasso scelta
1.21%
Partite
108

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.41%1.21%108
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
57.14%
Tasso scelta
1.42%
Partite
126

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.14%1.42%126
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
56.12%
Tasso scelta
1.10%
Partite
98

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.12%1.10%98
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.07%
Tasso scelta
1.20%
Partite
107

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.07%1.20%107
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.80%
Tasso scelta
1.55%
Partite
138

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.80%1.55%138
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
55.65%
Tasso scelta
1.39%
Partite
124

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.65%1.39%124
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.02%
Tasso scelta
0.98%
Partite
87

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.02%0.98%87
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.79%
Tasso scelta
1.48%
Partite
132

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.79%1.48%132
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.64%
Tasso scelta
1.24%
Partite
110

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.64%1.24%110
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.59%
Tasso scelta
1.52%
Partite
135

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.59%1.52%135
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.51%
Tasso scelta
1.16%
Partite
103

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.51%1.16%103
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.84%
Tasso scelta
0.97%
Partite
86

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.84%0.97%86
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.73%
Tasso scelta
1.48%
Partite
132

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.73%1.48%132
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.57%
Tasso scelta
1.16%
Partite
103

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.57%1.16%103
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.29%
Tasso scelta
1.45%
Partite
129

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.29%1.45%129
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.20%
Tasso scelta
1.41%
Partite
125

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.20%1.41%125
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.75%
Tasso scelta
0.87%
Partite
77

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.75%0.87%77
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.72%
Tasso scelta
1.37%
Partite
122

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.72%1.37%122
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.56%
Tasso scelta
1.47%
Partite
131

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.56%1.47%131
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.45%
Tasso scelta
0.87%
Partite
77

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.45%0.87%77
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
44.66%
Tasso scelta
1.16%
Partite
103

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.66%1.16%103
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
43.40%
Tasso scelta
1.19%
Partite
106

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.40%1.19%106
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.38%
Tasso scelta
0.98%
Partite
87

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.38%0.98%87
Holy Fire Holy Fire Holy Fire Oro
Rarità
Oro
Tier
T4
Tasso vittoria
37.65%
Tasso scelta
0.96%
Partite
85

Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT337.65%0.96%85
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
62.12%
Tasso scelta
0.74%
Partite
66

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT462.12%0.74%66
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
61.19%
Tasso scelta
0.75%
Partite
67

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT461.19%0.75%67
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
60.38%
Tasso scelta
0.60%
Partite
53

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT460.38%0.60%53
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
59.62%
Tasso scelta
0.58%
Partite
52

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT459.62%0.58%52
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.81%
Tasso scelta
0.72%
Partite
64

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT457.81%0.72%64
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.14%
Tasso scelta
0.63%
Partite
56

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT457.14%0.63%56
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.71%
Tasso scelta
0.79%
Partite
70

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT455.71%0.79%70
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.38%
Tasso scelta
0.71%
Partite
63

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.38%0.71%63
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.79%
Tasso scelta
0.71%
Partite
63

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.79%0.71%63
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.61%
Partite
54

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.61%54
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.06%
Tasso scelta
0.60%
Partite
53

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.06%0.60%53
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.69%
Tasso scelta
0.73%
Partite
65

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.69%0.73%65
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.27%
Tasso scelta
0.62%
Partite
55

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.27%0.62%55
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.45%
Tasso scelta
0.74%
Partite
66

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT445.45%0.74%66
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.62%
Tasso scelta
0.73%
Partite
65

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.62%0.73%65
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.86%
Tasso scelta
0.64%
Partite
57

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.86%0.64%57
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.43%
Tasso scelta
0.79%
Partite
70

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.43%0.79%70

Briar Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (specifically for Attack Speed or On-Hit Augments)

Briar Counters

Counters and threats extracted from the matchup guide

Counters

Counters

4

Briar counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Posizione
#104
Tasso vittoria
49.32%
Tasso scelta
0.48%

Yuumi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Aphelios Aphelios Aphelios T2
Tier
T2
Posizione
#39
Tasso vittoria
52.50%
Tasso scelta
0.53%

Aphelios è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Briar is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vex Vex Vex T2
Tier
T2
Posizione
#44
Tasso vittoria
51.87%
Tasso scelta
0.41%

Vex è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Briar Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Briar Briar Briar T2
Tier
T2
Posizione
#42
Tasso vittoria
51.02%
Tasso scelta
0.36%

Briar è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

What Briar Needs From Her Team

Hard Follow-Up: She commits first. If teammates hesitate, she dies.

Zilean Zilean Zilean T3
Tier
T3
Posizione
#89
Tasso vittoria
49.11%
Tasso scelta
0.49%

Zilean è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Gragas Gragas Gragas T3
Tier
T3
Posizione
#96
Tasso vittoria
49.46%
Tasso scelta
0.50%

Gragas è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Hard Follow-Up: She commits first. If teammates hesitate, she dies. Disengage or Counter-Engage: If she dives a fed carry and gets peeled, she needs a Zilean or Gragas to turn the enemy counter-attack into a second fight. Anti-Poke Support: She has no answer to heavy poke before level 6. She needs a healer or a shielder to bridge the gap until she can force an all-in. Top Teammate Synergies Zilean (Speed and Resurrection Safety Net)

Synergy Mechanism: Zilean is arguably Briar's best partner in Mayhem. The speed boost from Time Warp allows Briar to close the gap during her ultimate or W activation, often reaching targets before they can react. More importantly, Chronoshift (R) solves Briar's biggest weakness: over-committing. If Briar dives the backline and gets burst down, Zilean brings her back up with full health, resetting the fight while enemy cooldowns are down.

Ornn Ornn Ornn T3
Tier
T3
Posizione
#85
Tasso vittoria
49.54%
Tasso scelta
0.57%

Ornn è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Ornn (Setup and Upgrade Value)

Synergy Mechanism: Ornn provides the reliable crowd control Briar lacks. His R knocks enemies up in a line, grouping them perfectly for Briar to land a multi-man fear or just cleave through them with her W. In Mayhem, Ornn also provides item upgrades, which makes Briar's mid-game spike even more terrifying.

Soraka Soraka Soraka T3
Tier
T3
Posizione
#77
Tasso vittoria
50.36%
Tasso scelta
0.55%

Soraka è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Soraka (Sustain to Ignore Poke)

Synergy Mechanism: Briar has no range and no sustain outside of her lifesteal, which only works if she is attacking something. Soraka allows Briar to survive the pre-6 poke phase. Once Briar hits 6, Soraka's global R allows Briar to dive towers or deep backlines without instantly dying to burst.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yasuo (The Ultimate Combo)

Synergy Mechanism: This is a classic "knockup into ult" combo. Briar's R applies a slow and knockback, and her E can sometimes disrupt positioning, but Ornn or Malphite are better setup. However, Yasuo works well with Briar because he can follow her dive instantly. Once Briar creates chaos, Yasuo uses his E to dash through the fight, using his windwall to block the crucial auto-attacks or projectiles that would kill Briar during her channel.

Lillia Lillia Lillia T1
Tier
T1
Posizione
#1
Tasso vittoria
57.84%
Tasso scelta
0.75%

Lillia è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lillia (Speed and Spread Damage)

Synergy Mechanism: Lillia and Briar form a "run at you" composition. Lillia's passive burns enemies and her speed boost from Q makes her hard to catch. She can initiate with her R, putting enemies to sleep. Briar then runs in while they are asleep, guaranteeing a clean engage. The speed boost from Lillia's movespeed also helps Briar stick to targets.

Briar ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoPlays patient, waiting for enemies to step out of position before engaging. Functions as a sustained bruiser who slowly grinds down the enemy frontline.Shifts from patient fisherman to primary engage threat and burst diver. The window to wait shrinks because enemies with damage augments will delete your team.Stop waiting for perfect engages; create chaos immediately or get punished by enemy damage augments.
Skill UsageCan afford to burn E somewhat freely since the cooldown isn't punishing. Prioritizes W max for sustain and consistent damage output.E cooldown becomes a vulnerability window as enemies punish you when stuck in frenzy. Save E for guaranteed engages or emergency disengages only.Treat E as a critical resource; being stuck in frenzy with no escape means death.
Augment InfluenceNo equivalent system exists. Briar plays as a consistent stat-check brawler who wins through lifesteal and sustained fighting.Healing augments enable raid boss dives while damage augments transform her into an assassin. Playstyle must adapt to augment type immediately.Identify your augment type and commit fully to either outlasting or assassinating.
Snowball RiskPrimary engage tool that is reliable and low-risk. Land it on a squishy, fly in, pop W, and hope your team follows.A calculated risk rather than free engage. Increased damage means you can get burst down before W healing kicks in.Track enemy burst augments and crowd control before committing to Snowball engages.
Build AdaptationBuilds for sustain and survivability with Ravenous Hydra, Sterak's Gage, and tank items for extended brawls.Power spikes arrive faster, favoring aggressive builds. Match runes and items to augments rather than using a static build.Don't autopilot builds; adapt itemization and runes to complement your augment path.
Target SelectionOften hits whatever is closest since W forces attacks on the nearest target. Positioning is about hovering at E range.Requires careful setup. Enemy carries with defensive augments or Zhonya's can trap you. Use Q stun to redirect frenzy to the right target.E directly to the squishiest, least-augmented target and use Q to lock them down.

Champion Analysis

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Posizione

Briar the Restrained Hunger is a melee fighter-assassin in Hextech Mayhem, known for explosive burst damage and excellent sustainability. She is a special Noxian experiment, an artificial lifeform created through dark alchemy with a rampaging Darkin beast sealed inside her. This duality drives her gameplay: she has innocent curiosity but frequently loses control when the Darkin power emerges. Her passive, Blood Frenzy, grants bonus lifesteal at low health, making her sustainability grow stronger as fights continue. Her Q, Headbutt, serves as her core mobility and damage tool, charging forward and damaging enemies in her path for engaging and chasing. Her W, Chilling Scream, provides crowd control by fearing nearby enemies, which is useful for interrupting abilities and initiating fights. Her E, Bloodbath, heals Briar and grants a shield when she has not attacked recently, giving her sustain between fights. Her ultimate, Certain Death, releases the sealed Darkin power, entering a frenzied state with massive attack damage, attack speed, and lifesteal bonuses while becoming immune to crowd control. In Hextech Mayhem, an ulting Briar is like an uncontrollable beast rampaging through the enemy team, nearly impossible to stop. Her straightforward yet devastating ultimate makes her one of the most terrifying melee fighters in the mode. Briar shares thematic connections with fellow Noxian blood-magic champion Vladimir. In practice, Briar’s strategic value lies in her ability to dive into the enemy team, absorb damage with her passive and E, and then become a monstrous threat once she activates Certain Death. Her fear from Chilling Scream allows her to disrupt enemy formations and peel for herself. Her sustain.

Consigli chiave

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Briar the Restrained Hunger thrives on chaos in ARAM: Mayhem, but blind aggression loses games. As the primary engage tool for your team, look for angles where your ultimate can hit a high-priority mage or marksman. Cooldowns are fast, but death timers are punishing, so wait for the enemy to waste a major crowd control ability before using Snack Bar ultimate to start the fight. Always charge Chilling Scream before going in—a fully charged scream fears enemies and sets up a clean ultimate entry or forces them to burn Flash. Without the fear, you often get kited to death before your blood frenzy does real work. Positioning is critical in the single lane: use bushes to break line of sight against poke champions like Ziggs or Xerath. When pushing the wave, stand to the side of minions to avoid splash damage, and use the minion wave as a shield for Head Rush dashes. Bait out hooks or skill-shot stuns from behind minions before committing. Snowball is your backup engage and only reliable gap-closer if ultimate is down; do not waste it on poke. Save it for when an enemy oversteps, then follow the pattern: Snowball to close, auto-attack, then Head Rush to stun. Against slippery champions like Ezreal or Tristana, hold Snowball until they use their escape or you will be stranded. Target selection is critical because once ultimate lands or frenzy activates, you lose control of attacks. Always aim for the squishiest, highest-damage target—ulting a tank forces you to chew on them while their backline kills you. If stuck in a bad frenzy, use Chilling Scream to push enemies away, creating distance even while auto-attacking. The lifesteal from frenzy can save you if you switch to a low-health enemy. You do not have to be the initiator; if your team has better engage, play counter-engage by ulting the backline carries who step up to damage your frontline. Your scream also serves as a powerful disengage tool to peel assassins off your carries. Briar has no traditional escape, but you can use Head Rush on minions or champions to create distance. When frenzy ends, the self-slow is a death sentence—immediately use Chilling Scream to slow pursuers while retreating. Recognize wave states: when your wave pushes, enemies are under tower, making dives risky without an exit plan—use this time to poke with scream or look for Snowball angles. When enemy wave pushes, fight on your side with tower cover, where your ultimate can hit multiple targets and scream fears the whole squad. Only tower dive if you have a clear kill and a way to drop aggro, and communicate with your team to follow up. Look for augments that enhance sustain, damage during frenzy, or crowd control duration—trigger windows often align with ultimate cooldown, so save damage-boosting augments for your engage combo. When behind, shift focus to peeling for your carries, zoning with scream, and building tankier—your stun, fear, and slow remain valuable even when damage falls off. Wait for the enemy to make a mistake, then capitalize on a single catch to turn the game around.

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Guida stile

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Briar the Restrained Hunger approaches Mayhem ARAM as a melee all-in threat with zero disengage, surviving or dying by her engagement timing. Early game from levels one through six, she must not stand on the minion wave like a tank; she positions to the side near health relics or just outside enemy poke radius, threatening a Snowball instead of farming. She hovers at the edge of experience range, sidestepping to brush edges to force enemy choices. She does not poke; she waits for a lethal all-in angle, letting enemies waste major cooldowns before engaging. Snowball is her only gap-closer, used to tag a squishy or key crowd-control threat, then following up with Q to fear and W for auto attacks. Augments that grant sustain or durability allow slightly more aggressive play, while damage augments demand greater respect for her fragility. She stalls the wave if the enemy has strong poke, letting them push to her tower for a Snowball engage under turret, and pushes only if her team has a strong level three spike for a dive. If ahead, she zones enemies off the wave and takes the health relic, then looks for another Snowball. If behind, she plays back, soaks experience, and waits for overextension, as feeding early kills turns her into a walking health pack. The immediate goal is level six, where her ultimate transforms her threat range from melee only to global pressure. The mid game from levels seven through eleven is where Briar shines. With ultimate available, lifesteal scaling, and item components, she transitions to a primary initiator who can delete a backliner. She stays in fog or side brushes as much as possible, forcing enemies to face-check or waste abilities. She looks for pick angles, using her ultimate to snipe a low-health target or a squishy who steps forward. If ultimate is down, Snowball engages on a target who used escape or peel. Her trading pattern is binary—go all-in or do nothing; half-committing gets her killed. Snowball becomes a setup tool for ultimate: tag a target, fly in, then cast R on a priority target in the back. Mid-game augments define her build: healing or shield augments let her play as a bruiser diving multiple enemies, while pure damage augments call for assassin play of killing one and hoping the team follows. She pushes with her team when ultimate is available, forces objectives if ahead, and isolates the enemy carry using lifesteal to sustain through tower aggro with teammate follow-up. If behind, she switches to peeling for her own carry or diving the enemy frontline, letting her team initiate before following up on a low target. The late game, level twelve and beyond, is brutal for melee all-in champions due to high damage and longer crowd control. Briar becomes a high-risk, high-reward initiator where one good ultimate wins the game and one bad engage loses it. She never stands in the front line, hiding in side brush or far back until the moment to strike, forcing enemies to save crowd control elsewhere. She still does not poke; she waits for a decisive engagement, ideally when enemies clump or key peel abilities are on cooldown. Snowball serves as a backup plan for sticking after ultimate or for disengage with E. Late-game augments provide massive stat spikes; defensive or healing augments are activated on engage, while purely offensive augments require waiting for a tank or support to go first. She pushes as a unit, avoiding being caught alone, and stalls only for key cooldowns or positional advantage.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

When you start snowballing, Briar becomes a dive bomber that most backlines cannot handle. You trigger this state by securing two early kills or stacking significant health through your first major item spike. The trigger condition is having a gold lead, completed boots, and your ultimate off cooldown while the enemy team lacks point-and-click hard crowd control like Lissandra or Vi. Use your ultimate to start fights; do not wait for a perfect flank. In Mayhem, the respawn timers and damage values favor aggression. Launch yourself at the highest priority target standing near their tower. The sheer pressure of a fed Briar jumping from fog of war forces enemies to burn defensive sums immediately. The enemy team splits or dies. If they collapse on you, your team cleans up. If they run, you take towers. Your blood frenzy creates a zone where squishies cannot exist. If you rolled augments that grant ability haste or healing amplification, the downtime between engages disappears. You can dive, kill, reset, and dive again before the enemy respawns. Use this tempo to end the game before they scale. The biggest throw risk is diving into a full team that has their ultimates ready. Just because you can one-shot the ADC does not mean you should dive under the inhibitor tower at full health. Check the minimap. If your team is dead or shopping, do not force a 1v5. You provide the engage, but you need the follow-up to secure the objective. Dying alone gives the enemy a shutdown bonus and lets them push back. To sustain the lead, buy defensive stats early. Damage is rarely the issue; getting blown up during your ultimate landing animation is. Pick up a Sterak's Gage or Guardian Angel to cover your vulnerability window when your blood frenzy ends and you are stuck in the middle of five enemies. If you survive the initial burst, your healing keeps you standing through the entire fight. When playing from behind, things go wrong when the enemy has heavy crowd control or your early dives fail. A behind Briar cannot force 1v1s anymore, and your ultimate becomes a suicide button if used carelessly. The trigger condition is dying three or more times without kills, or the enemy carries completing their core items while you are still building components, especially against multiple stuns or knock-ups. Shift from assassin to disruptor. Stop using your ultimate to start fights; save it for counter-engage. Let your tank or support go in first. When the enemy commits their cooldowns, look for a flank angle and use your ultimate to disrupt their backline, not to kill them. Your goal is to create chaos and pull attention away from your carries. You might die, but you trade your life for the enemy team's formation. If you force the enemy ADC to flash and run, your team can win the frontline skirmish. Look for augments that provide tankiness, tenacity, or healing on damage. These help you survive the burst that deletes you. Without tenacity augments, respect the chain-cc. To avoid unrecoverable fights, do not chase kills into the enemy jungle or past inhibitor towers. Play for the wave. Clear minions with Chilling Scream and auto attacks. Briar clears waves efficiently once she has ability points. Deny the enemy the push, force them to siege, and look for a desperate all-in only when they dive your tower. For the recovery plan, build tank. Abandon the full damage build. Items like Jak'Sho, The Protean or Titanic Hydra allow you to sit in fights longer.

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Storia del campione

Campioni / Ruolo

Campioni

Briar the Restrained Hunger enters ARAM: Mayhem as a relentless drain tank whose entire survival depends on constant combat. Her passive, Crimson Curse, removes natural health regeneration and instead heals her based on damage dealt to enemies, with reduced effect against minions. Every ability that connects applies a bleed, and bleeding enemies heal her. In Mayhem’s high-damage, constant fights, this makes her refuse to die as long as she is hitting something. When low, she should look for a fresh target or a minion wave to auto and use Q, as the healing is instant and significant. She should not retreat to base just because she is low; finding something to hit will likely let her recover. The downside is strict: if stunned, grounded, or disengaged, she has zero natural recovery. She is fully committed to the drain, so she cannot over-rely on the heal when facing heavy crowd control, executes like Darius or Pyke, or anti-heal items. Her primary engage tool is Q, Head Rush, a point-and-click leap that stuns the target. In Mayhem, this is her only reliable way to stick to slippery enemies and can be used to start fights, punish overextended foes, or interrupt key channels like Katarina’s Death Lotus or Miss Fortune’s Bullet Time. The cooldown is low enough for quick trades, but she must save it for priority targets in teamfights; wasting it on a tank or a minion leaves her without a gap-closer and vulnerable to kiting. Level this first. Her damage engine is W, Blood Frenzy, which grants attack speed and movement speed but forces her to automatically attack the nearest enemy, prioritizing champions. In Mayhem, the attack speed steroid is massive, turning her into a lawnmower in the middle of the enemy team. She should activate W only after already on top of her target, using Q first to close the gap. The self-panic mechanic means she loses control of her movement, so she must check surroundings before pressing the button; a minion wave can cause her to waste the frenzy. The lifesteal combined with her passive keeps her upright through burst, but this is her punishment window—she cannot retreat or Flash while frenzied. Smart enemies will save hard crowd control for this moment. She can cancel the frenzy early with a recast of W (Chilling Scream) to slow enemies for disengage or chase, or to escape if needed. E, Chilling Scream, is her defensive layer and execution tool. Charging the scream increases damage and slow, and a fully charged scream knocks back enemies. Enemies below a certain health threshold are executed instantly. In Mayhem, the execute threshold is generous, so she should look for those finishers. She should not always go for the full charge; a quick tap E to slow is often better. In teamfights, the fully charged knockback can peel divers off her backline or disrupt a grouped enemy team. If she is low and about to die, charging E can create a window for her passive to heal her or buy time for cooldowns. Wasting E means losing her only disengage, leaving her helpless during W downtime. Her global ultimate, R, Certain Death, defines her playstyle. She marks a target and leaps across the map, crashing down and fearing nearby enemies. The fear is the most valuable part—it disrupts formation and gives her team a free engage window. She can use it to catch isolated enemies or start a 5v5 by fearing the backline. However, once she presses R, she is locked in and will fly to that person no matter what.

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Errori da evitare

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Briar the Restrained Hunger in ARAM: Mayhem is a stat-check brawler who forces fights and refuses to die, but her kit has built-in self-destruct mechanisms. The most common mechanical mistakes involve her E channel, Q usage, W self-slow, and R leash range. Canceling the E charge early reduces damage and applies a much shorter slow, wasting the cooldown. Hold the charge until the indicator turns red to secure the knockup and massive slow that sets up Q. If the charge is whiffed, do not force a follow-up Q; instead use an uncharged E to heal from a minion wave and reset health for the next skirmish. Wasting Q on a full-health tank dashes Briar into melee with no gap-closer left, allowing enemies to peel. Save Q for priority targets or to dodge key abilities, and wait until the tank is low enough for the execute damage to matter. If Q lands on the wrong target, immediately look to E heal off a minion rather than commit to an auto-attack train on an unkillable enemy. Ignoring the self-slow penalty from W while chasing a target out of range makes Briar an easy skillshot target and negates her movement. Reactivate W or let it expire the moment the target cannot be reached. If caught in the self-slow, cast E to soak incoming damage with its damage reduction until the penalty fades. Mismanaging the R leash range by continuing to chase after blood frenzy ends leads to overextending deep into enemy territory with no cooldowns. Track the leash mentally and break off if the target runs too far; the goal is to kill in the initial burst. If overextended, use the E dash to jump a wall or create space immediately rather than trying to walk out. Decision mistakes are equally punishing. Engaging into heavy crowd control without waiting for the enemy to burn their stuns, knockups, or polymorphs results in Briar being locked down with no natural CC break during frenzy, leading to death before she can heal or cast E. Act as cleanup crew and diver, not a tank initiator into five people with CC. If caught in a CC chain, spam E as you come out to survive follow-up burst. Using E offensively into a losing fight removes Briar's only defensive tool, leaving her in the middle of the enemy team with no damage reduction. Treat E as a defensive reset first, using it to heal off minions or reduce incoming burst; only use the offensive slam when a kill is certain or teammates are following up. If E is wasted offensively, commit to the attack and focus the lowest armor target to lifesteal as much health as possible. Ignoring Snowball setup against ranged compositions forces Briar to take heavy poke damage before even reaching the enemy. Use Snowball to close distance safely, then dash, Q, and W to engage without eating free poke. If too much poke is taken, stop and heal from a minion wave rather than forcing an engage at low health. Building pure damage into burst comps results in Briar being deleted the moment her E damage.

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FAQ

Briar

FAQ

Is Briar strong in ARAM: Mayhem? She is a strong skirmisher and diver who thrives in chaotic fights. Mayhem's accelerated gold and experience lets her reach her core item spikes faster, turning her into a mid-game raid boss. She struggles against heavy peel or disengage, so draft matters more than raw mechanics. What is Briar's win condition in this mode? Your goal is to isolate and delete a high-value target before their team can react. You use your ultimate to create instant man-advantage fights or to catch enemies overextended. If you dive into five people without a plan, you will get stunned and melted, so wait for your team's engage or a clear punish window. How do I use her Q effectively? Use Q to gap-close and apply a healing reduction when you are already on top of someone. It resets your auto-attack timer, so weave it between right-clicks for maximum damage. Save it if the enemy has a dash ready, as you can follow their escape and stick to them.

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