Normal order: R > W > E > Q.
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
Situazionalielementi
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
49.42%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
49.68%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.78%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
51.09%- Prezzo totale
- 3,250
- Prezzo
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.92%- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
48.58%- Prezzo totale
- 3,000
- Prezzo
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
48.76%- Prezzo totale
- 2,650
- Prezzo
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
49.29%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
50.30%- Prezzo totale
- 3,200
- Prezzo
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
46.50%- Prezzo totale
- 2,800
- Prezzo
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
48.41%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.99%Oggetti iniziali
- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
49.89%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
49.78%- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
49.78%- Prezzo totale
- 1,100
- Prezzo
- 300
+45 Ability Power Revved Damaging a champion deals bonus magic damage.
46.51%Oggetti chiave
- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,800
- Prezzo
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
Situazionalielementi
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.65%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
50.13%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
50.73%- Prezzo totale
- 2,800
- Prezzo
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
51.22%- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
50.23%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
48.36%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.80%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.51%- Prezzo totale
- 3,100
- Prezzo
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
55.91%- Prezzo totale
- 2,400
- Prezzo
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
61.36%- Prezzo totale
- 3,200
- Prezzo
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.34%- Prezzo totale
- 2,700
- Prezzo
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
41.43%Oggetti iniziali
- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
50.80%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
50.80%- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
49.59%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
45.22%- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
45.22%Oggetti chiave
- Prezzo totale
- 2,650
- Prezzo
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,200
- Prezzo
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
- Prezzo totale
- 2,650
- Prezzo
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Prezzo totale
- 2,650
- Prezzo
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
- Prezzo totale
- 2,800
- Prezzo
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
Situazionalielementi
- Prezzo totale
- 2,650
- Prezzo
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
47.05%- Prezzo totale
- 3,250
- Prezzo
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
47.54%- Prezzo totale
- 1,100
- Prezzo
- 800
+12 Magic Penetration +45 Move Speed
45.72%- Prezzo totale
- 3,200
- Prezzo
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
46.70%- Prezzo totale
- 3,100
- Prezzo
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
48.35%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.53%- Prezzo totale
- 2,800
- Prezzo
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
45.88%- Prezzo totale
- 3,000
- Prezzo
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
47.16%- Prezzo totale
- 2,600
- Prezzo
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
47.94%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
48.98%- Prezzo totale
- 2,900
- Prezzo
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
46.91%- Prezzo totale
- 3,500
- Prezzo
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
48.33%Oggetti iniziali
- Prezzo totale
- 1,100
- Prezzo
- 300
+45 Ability Power Revved Damaging a champion deals bonus magic damage.
46.75%- Prezzo totale
- 1,300
- Prezzo
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
46.67%- Prezzo totale
- 150
- Prezzo
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
40.90%- Prezzo totale
- 1,200
- Prezzo
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
40.90%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 56.01% | 7.44% | 1,430 |
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 55.67% | 16.60% | 3,192 |
Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 54.75% | 7.12% | 1,368 |
Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 53.04% | 4.71% | 905 |
Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 52.27% | 5.50% | 1,058 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 51.88% | 8.85% | 1,702 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.75% | 5.21% | 1,001 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.35% | 6.17% | 1,186 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.25% | 14.76% | 2,837 |
Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.19% | 11.35% | 2,182 |
Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.14% | 8.46% | 1,627 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.07% | 4.63% | 891 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 50.75% | 5.87% | 1,129 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 50.68% | 4.59% | 882 |
Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 50.33% | 8.67% | 1,667 |
Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 49.78% | 5.95% | 1,143 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.76% | 10.73% | 2,062 |
Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 49.63% | 8.46% | 1,626 |
Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.51% | 5.27% | 1,014 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.49% | 8.75% | 1,683 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.22% | 4.33% | 833 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.09% | 6.08% | 1,168 |
Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.00% | 6.33% | 1,217 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.50% | 6.16% | 1,185 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.26% | 5.57% | 1,070 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 46.23% | 7.86% | 1,512 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.10% | 4.47% | 859 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.87% | 5.29% | 1,018 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 56.85% | 3.80% | 730 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 55.98% | 1.91% | 368 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.16% | 3.18% | 611 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.08% | 3.17% | 610 |
Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 54.86% | 3.16% | 607 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.62% | 3.77% | 725 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 53.81% | 2.46% | 472 |
Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 53.72% | 2.17% | 417 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.38% | 2.15% | 414 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.16% | 2.39% | 459 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.60% | 2.00% | 384 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.12% | 2.70% | 520 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 52.04% | 2.30% | 442 |
Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.98% | 3.41% | 656 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.90% | 2.19% | 422 |
Scegli Circle of Death quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.81% | 3.30% | 635 |
Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 51.69% | 2.47% | 474 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.21% | 3.01% | 578 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.20% | 2.81% | 541 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.76% | 2.40% | 461 |
Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.51% | 3.07% | 590 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.40% | 1.95% | 375 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.00% | 3.03% | 582 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 49.16% | 3.11% | 598 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.05% | 2.18% | 420 |
Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.73% | 3.07% | 591 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.69% | 2.38% | 458 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.33% | 3.12% | 600 |
Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.56% | 3.30% | 635 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.03% | 1.84% | 353 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.92% | 2.78% | 535 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.85% | 2.64% | 508 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.75% | 2.48% | 477 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.82% | 2.18% | 419 |
Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.29% | 3.37% | 648 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.91% | 2.05% | 394 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.69% | 3.21% | 618 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 59.15% | 1.11% | 213 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 56.56% | 1.66% | 320 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.62% | 1.24% | 238 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 54.32% | 1.69% | 324 |
Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 53.11% | 1.09% | 209 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.63% | 1.58% | 304 |
Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.98% | 1.18% | 227 |
Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.75% | 1.19% | 228 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.68% | 1.24% | 238 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 51.65% | 1.42% | 273 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.58% | 1.64% | 316 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.49% | 1.22% | 235 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.37% | 1.33% | 255 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.11% | 0.94% | 180 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.96% | 1.36% | 261 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.92% | 1.13% | 218 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.87% | 1.20% | 230 |
Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.17% | 1.54% | 297 |
Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 50.00% | 0.93% | 178 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 49.39% | 1.28% | 247 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 49.16% | 1.56% | 299 |
Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 48.08% | 1.35% | 260 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.60% | 1.19% | 229 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.33% | 1.36% | 262 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.15% | 1.00% | 193 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.06% | 1.24% | 238 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.80% | 1.54% | 297 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.42% | 1.31% | 251 |
Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 44.29% | 1.09% | 210 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.64% | 1.14% | 220 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.81% | 1.66% | 320 |
Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.81% | 1.45% | 278 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.37% | 0.92% | 177 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 41.43% | 1.09% | 210 |
Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 40.78% | 1.07% | 206 |
Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.72% | 1.01% | 194 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.34% | 0.92% | 176 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.29% | 1.45% | 278 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 57.86% | 0.83% | 159 |
Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 56.16% | 0.38% | 73 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 54.46% | 0.58% | 112 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 52.70% | 0.38% | 74 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 52.60% | 0.80% | 154 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 52.08% | 0.50% | 96 |
Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 51.49% | 0.70% | 134 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.52% | 0.50% | 97 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 49.47% | 0.49% | 95 |
Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.45% | 0.47% | 91 |
Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 49.33% | 0.39% | 75 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 48.94% | 0.73% | 141 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.57% | 0.55% | 105 |
Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 48.20% | 0.72% | 139 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.10% | 0.41% | 79 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 48.00% | 0.65% | 125 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.95% | 0.38% | 73 |
Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.79% | 0.71% | 136 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 47.58% | 0.64% | 124 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.22% | 0.75% | 144 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.18% | 0.74% | 142 |
Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 46.94% | 0.51% | 98 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 46.88% | 0.83% | 160 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 46.81% | 0.73% | 141 |
Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.74% | 0.48% | 92 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 46.59% | 0.46% | 88 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.95% | 0.58% | 111 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.79% | 0.56% | 107 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.27% | 0.77% | 148 |
Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.87% | 0.41% | 78 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.78% | 0.70% | 134 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.66% | 0.54% | 103 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.44% | 0.61% | 117 |
Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.12% | 0.53% | 102 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.95% | 0.82% | 157 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.09% | 0.64% | 123 |
Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.99% | 0.56% | 107 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.42% | 0.69% | 132 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.31% | 0.41% | 78 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.46% | 0.43% | 82 |
Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 39.78% | 0.48% | 93 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 50.00% | 0.30% | 58 |
Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 49.18% | 0.32% | 61 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 49.06% | 0.28% | 53 |
Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 46.77% | 0.32% | 62 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T5 | 44.23% | 0.27% | 52 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T5 | 43.94% | 0.34% | 66 |
Sylas Skill Combos
Extracted from the skill order guide
Go R > Q > W > E if you cannot safely enter fights.
Go R > W > Q > E if the enemy team has short-range champions but your engages are unreliable.
Go R > E > W > Q only when your game is built around hard engage and immediate kills.
Sylas Counters
Counters and threats extracted from the matchup guide
Counters
5Sylas counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Sylas is countered by these champions in ARAM: Mayhem.
Read counter detailsSylas Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy mechanism: Champions who start fights with obvious, reliable crowd control let Sylas enter after the enemy has already spent displacement, silence, or burst. He is much better as the second body in than as the lone first engager. Combo: Let the tank commit first, then Sylas follows with Snowball or dash pressure onto the locked target. If the enemy backline uses a powerful defensive or engage ultimate in response, Sylas can steal it and turn the second half of the fight. Best scenario: This is strongest against poke teams or immobile carries who need space to kite. The tank forces them to clump or burn movement tools, and Sylas punishes the messy formation with healing, short trades, and a stolen teamfight ultimate. Enemy answer: Good opponents will refuse the obvious engage, spread out, and save peel for Sylas instead of the tank. They may also bait the tank forward, then collapse on Sylas when he follows too early. Failure risk and recovery: If the tank misses or engages too deep, Sylas should not auto-pilot in. Hold the second dash, clear the nearest threat, and wait for the next crowd control chain. A failed first engage is recoverable; a late Sylas dive into five ready enemies usually is not. 2. Enchanters and defensive supports Synergy mechanism: Sylas thrives when his first trade does not have to be perfect. Shields, heals, speed boosts, and cleanses let him take a sharp angle, survive the counter-burst, then keep fighting while his cooldowns cycle. Combo: The support protects Sylas as he steps into steal range or follows a Snowball. Sylas takes the fight, draws cooldowns, and the support layers protection after the enemy commits damage rather than before. That timing matters because early shields can be waited out. Best scenario: This pairing is excellent when the enemy has strong poke plus one burst window. Sylas can absorb pressure, threaten the backline, and force the enemy to choose between hitting him through support protection or ignoring him while he disrupts their carries. Enemy answer: Enemies will buy time, apply anti-heal, and look to crowd control Sylas before the support can help. They may also dive the enchanter first, making Sylas turn around instead of reaching the carries. Failure risk and recovery: The risk is overconfidence. Protection does not make Sylas immune to layered control. If the support is zoned or low, Sylas should play shorter trades around minions and stolen ultimates, then re-engage when protection is available again. 3. Long-range poke and siege champions Synergy mechanism: Poke teammates lower enemy health bars before Sylas commits. That changes his job from “force a full-health fight” to “finish a damaged formation,” which is much safer on the narrow ARAM lane. Combo: Let the poke land first. When enemies step back or stack behind their frontline, Sylas threatens a flank angle, Snowball follow-up, or stolen engage ultimate. If they move forward to punish the poke champions, Sylas meets them in the choke and turns it into a brawl. Best scenario: This is best against short-range teams that must walk through skillshots to start fights. Sylas becomes the gatekeeper. He does not need to dive instantly; he just has to punish the first enemy who crosses the line with low health. Enemy answer: The enemy can hard engage before the poke lands, or sustain through chip damage until Sylas gets impatient. They can also hold minion waves to block skillshots and deny easy Snowball angles. Failure risk and recovery: The failure point is timing. If Sylas dives while poke teammates are reloading or too far back, he becomes isolated. Recover by playing near the wave, stealing a defensive or disengage ultimate if available, and forcing enemies to fight through poke again before the next all-in. 4. Area-control mages and zone fighters Synergy mechanism: Sylas loves enemies who are forced to stand in bad places. Zone control from mages, traps, persistent damage, or terrain pressure narrows the enemy’s escape route and makes his chain threat harder to dodge. Combo: The mage places damage or control across the center lane, then Sylas pressures the side angle. If enemies step away from the zone, Sylas catches them. If they turn onto Sylas, they fight inside the mage’s damage field. Either choice costs them health or cooldowns. Best scenario: This works well near turrets, health relic areas, and cramped lane states where enemies cannot fan out. Sylas can steal a high-impact ultimate, hold it, and wait for the zone mage to force the enemy into a predictable path. Enemy answer: Patient enemies will wait for the zone tools to expire before engaging. Mobile champions may dash past the control area and hit the backline, forcing Sylas to peel instead of dive. Failure risk and recovery: If Sylas chases outside the controlled area, he removes the whole point of the pairing. Recover by retreating back through the zone, fighting the closest diver, and letting the mage rebuild control before looking for another stolen-ultimate play. 5. Reset carries and cleanup marksmen Synergy mechanism: Sylas is very good at making fights ugly. Reset carries and high-DPS marksmen benefit when he breaks the enemy formation, forces defensive ultimates, and leaves targets low enough to clean up. Combo: Sylas enters after the frontline contact, tags a priority target, and drags attention away from the allied carry. The carry should hit the nearest safe target while Sylas disrupts the backline or holds stolen crowd control for anyone diving onto them. Best scenario: This shines when the enemy has one or two key threats and a fragile support shell. Sylas can pressure the shell, steal a useful ultimate, and create the reset moment without requiring the marksman to walk into danger first. Enemy answer: Enemies will ignore Sylas if they can and dive the carry directly. They may also kite backward together, denying Sylas the isolated target he wants while forcing the marksman to hit tanks. Failure risk and recovery: The common failure is both players choosing different fights. If the carry is being dove, Sylas should peel with chains, stolen control, or body pressure instead of tunneling the enemy backline. If Sylas is already deep, the carry must not overchase; take the safe kills first, then move up after enemy cooldowns are gone.
The team functions Sylas needs most are reliable engage, layered crowd control, anti-poke sustain, and at least one steady damage source. He can provide burst, disruption, and flexible stolen-ultimate value, but he should not be the only way to start fights and the only way to finish them. Draft him with teammates who create a clear first window, protect him during the punish, and still deal damage if he has to peel instead of dive.
Sylas ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Identity | Sylas is a bruiser-assassin hybrid who wants short trades before committing, especially against poke or disengage. Diving early often gets him focused and killed. | He leans into chain-fighting as a front-to-back disruptor once augments provide durability or haste. He can engage aggressively when enemy crowd control is down. | Shift from cautious trading to chain-fighting when enemy cooldowns are expended. |
| Ultimate Usage | He often waits patiently for a clean angle and the best possible ultimate to steal before committing his other cooldowns to the fight. | Waiting for the perfect ultimate loses tempo fights. Take a 'good enough' ultimate to force a numbers advantage or save your team immediately. | Prioritize tempo over perfection; steal solid ultimates to start or save fights now. |
| W Timing | Saving W until low health is often the correct play to maximize the heal and survive the final burst of damage. | Saving W too long gets you deleted by stacked burst. Use it to extend your presence and cycle spells, not just when near death. | Use W to stay in the fight longer and cycle spells, not only for emergency healing. |
| E Usage | One missed E is bad, but the punish window is manageable compared to the explosive nature of Mayhem. | A missed E into the enemy team is brutal because teams collapse instantly. Use first dash to bait, second cast only when target lacks peel. | Treat E as a bait and punish tool; missing it invites instant collapse. |
| Snowball Discipline | Snowball is often the safest way to start a fight without spending E. You mark, wait, and choose if recast is safe. | Snowball is a tempo button to follow crowd control or punish carries. Do not recast automatically into five enemies with cooldowns ready. | Use Snowball to follow engage, but save E for enemy mobility or peel. |
| Build Flexibility | Sylas can use familiar AP bruiser habits and choose runes for general trading and survivability in most games. | Augments change his role to drain-tank, burst diver, or utility thief. Build durability if you die instantly, or damage if augments provide safety. | Adapt items and runes to augment choices and enemy composition every game. |
Champion Analysis
Ruolo / Tasso vittoria
Sylas the Unshackled functions as a mage/fighter assassin in ARAM: Mayhem, distinguished by his unique ability to steal enemy ultimates and turn them against their original owners. His core strategic value lies in his ultimate, Hijack, which allows him to identify and steal the most impactful enemy ultimates during teamfights. This creates opportunities to steal crowd control abilities like Amumu's ultimate for teamfight control or long-range poke abilities like Xerath's ultimate for sustained damage output. Sylas's kit provides exceptional mobility and sustain that makes him effective in the continuous fighting environment of ARAM. His passive, Petrifying Bolt, causes auto-attacks to chain additional attacks on locked targets, increasing his damage output during extended engagements. Chain Lash, his Q ability, delivers AoE damage and a slow, giving him wave clear and crowd control utility. Kingslayer, his W, serves as an excellent sustain tool by providing both a dash and healing, with maximum healing effectiveness when used at low HP. His E ability, Abscond, offers two dashes for engaging or disengaging, with the first dash granting a shield and the second dash stunning the target. Sylas's positioning requires balancing his role as an agile fighter with his inherent fragility. His double-dash mobility on E allows him to engage onto priority targets or escape dangerous situations, while his W sustain helps him survive extended fights. However, his effectiveness depends heavily on the enemy team composition, as his ultimate requires available enemy ultimates to steal. Players must possess knowledge of all champion ultimates to maximize Sylas's potential, as identifying which ultimate to steal in each situation represents a core skill requirement. Sylas's strengths include his flexible E double-dash, practical W sustain, and passive bonus attacks that reward aggressive play. His weaknesses center on his relative fragility, his ultimate's dependence on enemy composition, the extensive game knowledge required to use stolen ultimates effectively, and his high mechanical difficulty. These factors make Sylas a high-skill champion who rewards players who can quickly assess teamfights and identify optimal ultimate theft opportunities. His rebellious identity as a champion who uses enemy power against them translates directly into gameplay that emphasizes adaptation and tactical decision-making in the chaotic environment of ARAM: Mayhem.
Consigli chiave
Blog guide / N/A
Sylas the Unshackled wins messy fights rather than clean front-to-back engagements, and players should treat him as a skirmish breaker who waits for enemies to overstep before stealing the right ultimate and engaging after key control spells are spent. Dashing first into five ready champions usually results in becoming the easiest target on the map. The best engage starts when an enemy carry walks past their frontline, uses mobility to clear a wave, or throws an important stun into your tank. Use your first dash to threaten space rather than commit blindly, then connect your chain only when the target has limited movement remaining. Counter-engage is often stronger than first engage because if the enemy dives your backline, Sylas can turn the fight by stealing a high-impact ultimate, dashing into the diver, and forcing them to fight inside your team. This approach is safer than crossing the whole lane into poke, and your healing matters more when multiple enemies are already committed. Do not spend everything on the enemy tank unless your team can follow, as Sylas can brawl with frontline champions but becomes trapped after his second dash if carries are untouched and waiting behind them. Stand near the side rather than the center line, as the center of the bridge eats poke, traps, and long-range crowd control. Playing slightly off-angle provides chain paths that do not pass through the enemy tank first and makes your dash less predictable. Use minions as a shield before using mobility, letting the wave absorb hooks, roots, or straight-line burst. Respect choke points when low, as Sylas healing can bait you into staying too long and narrow-lane control punishes greed. Steal ultimates before choosing your final target, as sometimes the best target to steal from is not the target you want to kill. Take the fight-winning ultimate from a tank or support, then use it to reach the marksman, mage, or low-mobility enchanter behind them. Prioritize carries with used mobility, as Sylas excels at punishing dashes, blinks, or speed boosts already spent to dodge poke. Pick stolen ultimates by fight shape, valuing area control and multi-target lockdown into grouped enemies, long-range engage or sustain tools into poke teams, and defensive or peel ultimates into heavy dive. Use Snowball as a commitment check rather than just a gap closer, following only when your second exit is clear. Snowball behind the frontline when the wave is gone, as enemies have fewer bodies to block your chain. Plan around what your augments reward and proc combat augments after enemy crowd control is down. Push after winning health rather than after losing it, pull back after your engage tools are down, and do not over-clear when a stolen ultimate is your win condition. Dive after the enemy wave is cleared and their escape path is blocked, using the stolen ultimate before you are forced to heal. When behind, stop fishing for hero engages and instead steal defensive or high-control ultimates, clear safely, and punish enemies who dive too far. Play Sylas like a patient thief who takes the ultimate that changes the fight, waits for the enemy to spend the spell that stops you, then enters with a route out.
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N/A / Potenziamenti
Sylas the Unshackled requires careful positioning and timing across all game stages in ARAM: Mayhem. During levels 1-6, Sylas should start behind the front line or beside walls rather than in the lane center, using angles instead of walking directly through enemy champions. Early trades must be quick: step in, use chain or dash threats to force movement, take a small exchange, then back out before enemy backline crowd control layers. Sylas wins early by making enemies spend spells awkwardly, then re-engaging when they lack answers. Snowball serves as a commitment check rather than random poke; throw it when enemy carries step past their minion wave, when supports use peel, or when allies are ready to follow. If tagged first, stop trading and reset behind the wave rather than attempting to heal through five champions. Augment choices should prioritize fight entry: durability, mobility, ability uptime, and healing options convert more reliably than greedy damage against poke or disengage-heavy comps. Maintain neutral or slightly pulled waves to create better engage distance, as Sylas punishes overextended enemies well. When ahead early, stand forward with strong teammates and threaten enemies clearing waves, using leads to deny safe wave access. When behind, stop seeking hero engages and instead absorb pressure without feeding kills, farming what you can while holding Snowball for counter-engage. Levels 7-11 transform Sylas into a dangerous angle-based threat. Position near side brush or wall edges, disappearing momentarily to force enemies to respect Snowball, stolen ultimate range, and follow-up simultaneously. Stop taking even trades into heavy ranged comps; instead create overloaded moments where carries must flash, dash, or separate from their team. Snowball becomes a fight starter and backline access tool, but check three factors before taking: team follow potential, immediate crowd control waiting, and continuation options after arrival. Augment selection should solve actual problems: survival for dying during entry, chase for escaping enemies, sustain for long front-to-back fights. Push with numbers advantage, stolen fight-winning ultimates, or when enemy wave clear is dead. When ahead, chain pressure without giving clean reset fights. When behind, play for overextension punishment, holding Snowball and mobility for after enemies commit. Levels 12+ demand respect for death timers and chain crowd control. Stand close enough to threaten carries but never so far forward that teammates cannot punish enemies for hitting you. Every health bar matters in late trades; take small trades only when you can heal, shield, disengage, or force bigger enemy cooldowns. Treat late Snowball as a loaded engage button where good marks win games and bad takes throw them. Augment value comes from consistency, stacking choices into one clear job: durable diver, reset fighter, anti-carry threat, or secondary engage. Push hard after winning fights with two or more enemies down, zoning respawning enemies rather than tunneling on structures. When behind late, fight near your structure after enemies spend tools on waves, saving engage for the fight's second beat. Before the final fight, identify reachable enemies and the ultimate that best wins the fight state, then commit with purpose: enter, force key cooldowns, finish or disengage, and re-enter with your team.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Sylas the Unshackled excels when leveraging stolen ultimates to create space and advantages, but his effectiveness depends heavily on understanding when to commit versus when to hold back. His core strength lies in turning enemy power against them through Hijack, transforming strong engages, displacements, invulnerabilities, and area-control ultimates into tools that force enemies into losing positions. Kingslayer provides substantial healing in extended fights, rewarding Sylas for staying in range rather than retreating, while Chain Lash offers reliable poke and wave control. However, Sylas carries significant weaknesses that demand respect. He requires melee range to function, making him vulnerable to crowd control and anti-heal effects. His dashes become liabilities when spent into five ready enemies, and a fed Sylas who overextends can donate shutdown gold even after securing a kill. The champion gets punished severely for diving without a reliable W target or exit strategy, and his healing cannot sustain through bad tower positioning or layered crowd control. When ahead, Sylas should step forward with his team rather than alone, using stolen ultimates to create space rather than just chasing kills. The optimal approach involves layering engages: starting with the front line or a stolen ultimate, using E or Snowball to reach exposed carries, and holding Kingslayer for moments when actually taking return damage. Snowball serves as a confirmation tool after enemies spend mobility or defensive spells, not as a coin-flip opener from max range. Augments that provide durability, sustain, tenacity, or shield access help protect the bounty that a fed Sylas accumulates. When behind, Sylas must stop trying to be the first hero into fights. His priority shifts to farming safely with Chain Lash, stealing ultimates that stop the bleeding rather than dealing damage, and entering second after enemies spend their cooldowns. Kingslayer becomes a recovery tool for fights that can be survived, not a desperation button when burst and crowd control are ready. Short trades that rebuild health and cooldowns are more valuable than overextended chases, and accepting that some health relics cannot be contested prevents chain deaths that extend losing states. The critical pattern across both states is patience. Sylas wins by making enemies answer multiple threats in sequence, not by pressing every button on the first champion he sees. Whether ahead or behind, success comes from waiting for the right trigger: enemy cooldowns spent, a real target for Hijack available, and teammates positioned to follow through.
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Campioni / Ruolo
Sylas the Unshackled is a brawling AP skirmisher who wins Mayhem fights by entering at the right angle, stealing a high-value ultimate, and chaining short bursts of damage with healing and mobility. He is not a clean front-to-back mage. If he spends E or W too early, he becomes very punishable. If he waits for enemy crowd control to miss, he can take over messy ARAM: Mayhem fights quickly. His passive, Petricite Burst, empowers his next basic attacks after casting an ability, dealing area damage around the target. This passive is the glue in his damage pattern, as his spells start trades but the empowered attacks finish them. In constant lane fighting, Sylas uses the passive to punish grouped enemies after every spell cast. The empowered attack still requires him to be in attack range, so he should hit the closest safe target when diving is risky. Passive weaving separates good Sylas players from button mashers, with a clean pattern of spell, attack, spell, attack, then deciding whether W is needed for sustain or E is needed to chase. Skipping passive attacks lowers damage and often leaves enemies alive long enough to kite him. Q, Chain Lash, is his safest poke, wave control, and setup tool. Sylas uses Q to soften targets before committing, and in ARAM: Mayhem, enemies often stand near minions or narrow choke points where a well-placed Q can tag multiple champions without forcing him into danger. He should aim Q where enemies want to move, not only where they are standing. Missing Q removes his safest pressure and may force him to engage with E without having softened anyone first. W, Kingslayer, is his most important close-range trading button and main way to survive after entering. Sylas holds W until he is actually taking return damage or needs the short lunge to finish a target, as casting it at full safety wastes its best value. He can use frontline champions as a sustain anchor when diving the backline is impossible. A wasted W is one of Sylas's biggest punish windows, as he loses his main recovery tool and can be collapsed on immediately. E, Abscond / Abduct, decides whether Sylas is a threat or a free kill. He uses the first dash to dodge skillshots or reposition, and the second cast only when a hit creates real value, because missing it leaves him exposed. E2 stops on the first enemy hit, so minions and frontline champions can block the target he wants. Wasting E removes both his best engage and best escape, which is often fatal in Mayhem. R, Hijack, lets Sylas steal an enemy champion's ultimate and cast it himself, giving him flexible engage, burst, peel, sustain, or utility depending on the enemy team. This ability is the reason Sylas can swing games. Before each fight, he should identify the best stolen ultimate for the next situation, not the flashiest one. A reliable engage or defensive tool often wins more fights than a high-damage ultimate he cannot land. A bad Hijack can lose the whole fight if he steals the wrong ultimate, casts it into disengage, or uses it before allies can follow.
Read full guideErrori da evitare
Blog guide / Tier
Sylas is forgiving when he gets a reset-style skirmish, but he is brutal to pilot when you waste the first engage. Most bad Sylas games come from the same pattern: you spend mobility to look scary, miss the important chain, heal too late, then stand in the middle of five enemies with no stolen ultimate worth using. Mechanical mistakes often start with casting E aggressively without checking the angle for the second chain. This causes you to dash into range, miss the pull, and lose the tool that lets you stick to a carry or interrupt their movement. The correct approach is using the first E to shift sideways or threaten, then firing the second E only when the target has committed to a path, used a dash, or is pinned by allied crowd control. If the chain misses, stop chasing in a straight line, walk back through your frontline, use Q to slow or zone the nearest pursuer, and wait for another engage window instead of forcing W into five people. Using W as the opener just because a target is in range is another common error. This spends your best close-range trade and recovery tool before the enemy has used burst, so your health drops after the heal window is gone. Open with Q poke, E threat, Snowball, or a stolen ultimate when possible, then use W after damage has started and you can hit a real champion. Throwing Q directly at a moving target with no setup makes the slow and damage unreliable. Aim Q where the enemy must move, not where they are standing. Cast it after allied crowd control, after your E connects, or into narrow movement paths around minions and terrain. Forgetting to weave passive attacks between spells makes your burst uneven and lets targets survive long enough to flash, dash, or receive peel. After each spell, take the fast auto when you are safe to stand in range. Stealing an ultimate and instantly casting it without checking cast position wastes the stolen spell into shields, invulnerability, empty space, or a frontline target that does not matter. Before stealing, ask what the spell does for the next fight: engage, peel, execute, zone, or survivability. Taking Snowball and immediately reactivating into the enemy backline every time it lands means you arrive before your team, eat every defensive spell, and die with E or W unused. A landed Snowball is an option, not a command. Decision mistakes include picking the flashiest enemy ultimate instead of the one your team actually needs. Steal based on the next fight state. If your team cannot start, take engage. If your carries are being dived, take peel or disruption. Diving the enemy carry while ignoring their peel champions gets you controlled, displaced, or kited before W gives value. Track the first defensive spell and bait it with E movement or allied pressure before committing. Building or augmenting like you are unkillable just because Sylas has healing leads to greedy fights where you get focused through your sustain. Match your setup to the lobby. Starting fights when your own team is clearing waves, shopping, dead, or too far back means Sylas becomes a gift to the enemy. Count allies before committing. Fighting into a fresh enemy wave or under enemy zone control blocks your E path and makes Q angles awkward. Thin the wave first when the enemy comp relies on skillshots, hooks, or narrow engage lanes. Treating every low-health enemy as a guaranteed reset fight leads to chasing through exhausts, shields, traps, and counter-engage.
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Sylas
Is Sylas a good pick in ARAM: Mayhem? Yes, Sylas is strong when the enemy team has ultimates he can turn into fights, picks, or sustain. If their best tools are engage, huge area damage, or reliable crowd control, play around stolen ult windows and force brawls after you take one. The tradeoff is that Sylas feels much worse into teams with weak ultimates or heavy range that can punish him before he gets into melee. What should I look for before committing as Sylas? Check enemy crowd control first, then check which ultimate you want to steal. If the enemy still has point-and-click lockdown or a big disengage ready, wait for your frontline, Snowball, or a missed spell before going in. Sylas wins messy fights, but he loses fast when he dashes in first and gets chain-controlled with no target to heal from. Which enemy ultimates are best for Sylas to steal? Prioritize ultimates that give immediate value in ARAM: Mayhem, especially engage, large area damage, reliable crowd control, strong shielding, or fight-reset tools. If a stolen ultimate can start a fight or save you after diving, it is usually better than a flashy damage-only choice. The tradeoff is timing; stealing the perfect ultimate too early can leave you holding it while your team is not ready to follow.
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Blog guide / Aggiornato
