ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #96

Gragas build e migliori potenziamenti ARAM Mayhem

Gragas è attualmente classificato T3 nei dati ARAM Mayhem.

Gragas Gragas the Rabble Rouser Combattente / Tank / Mago
TierT3
Posizione#96
Tasso vittoria49.46%
Tasso scelta0.50%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria51.07%
Tasso scelta9.27%
#2
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Cosmic Drive Cosmic Drive Cosmic Drive
Prezzo totale
3,000
Prezzo
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Tasso vittoria54.15%
Tasso scelta7.80%
#3
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria52.83%
Tasso scelta4.53%

Situazionalielementi

Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.41%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.96%
Cosmic Drive Cosmic Drive Cosmic Drive
Prezzo totale
3,000
Prezzo
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

53.91%
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.29%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.25%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

47.70%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

51.92%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.07%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.32%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.36%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.24%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

56.12%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

49.69%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.69%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.55%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.55%

Oggetti chiave

#1
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Tasso vittoria47.71%
Tasso scelta21.51%
#2
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Tasso vittoria48.92%
Tasso scelta13.29%
#3
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Tasso vittoria51.93%
Tasso scelta5.55%

Situazionalielementi

Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.12%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

49.37%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.77%
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.77%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.43%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.88%
Lich Bane Lich Bane Lich Bane
Prezzo totale
2,900
Prezzo
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

49.90%
Cosmic Drive Cosmic Drive Cosmic Drive
Prezzo totale
3,000
Prezzo
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

51.50%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Prezzo totale
3,250
Prezzo
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.93%
Void Staff Void Staff Void Staff
Prezzo totale
3,000
Prezzo
1,050

+95 Ability Power +40% Magic Penetration

47.78%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.83%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.77%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.77%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.84%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.64%

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria52.01%
Tasso scelta9.81%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria47.17%
Tasso scelta6.14%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria53.42%
Tasso scelta5.42%

Situazionalielementi

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.39%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.32%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.46%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.05%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

49.46%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.64%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.55%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.67%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.80%
Frozen Heart Frozen Heart Frozen Heart
Prezzo totale
2,500
Prezzo
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.61%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

57.07%

Oggetti iniziali

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.23%
Guardian's Horn Guardian's Horn Guardian's Horn
Prezzo totale
950
Prezzo
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

52.97%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.97%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

55.93%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.93%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.70%
Tasso scelta
7.60%
Partite
903

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.70%7.60%903
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.16%
Tasso scelta
6.68%
Partite
794

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.16%6.68%794
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.69%
Tasso scelta
5.16%
Partite
613

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.69%5.16%613
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.66%
Tasso scelta
4.27%
Partite
507

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.66%4.27%507
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.27%
Tasso scelta
5.75%
Partite
683

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.27%5.75%683
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.48%
Tasso scelta
4.82%
Partite
573

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.48%4.82%573
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.22%
Tasso scelta
4.47%
Partite
531

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.22%4.47%531
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.94%
Tasso scelta
10.26%
Partite
1,219

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.94%10.26%1,219
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.56%
Tasso scelta
6.76%
Partite
803

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.56%6.76%803
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.49%
Tasso scelta
12.90%
Partite
1,533

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.49%12.90%1,533
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.25%
Tasso scelta
6.82%
Partite
810

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.25%6.82%810
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.20%
Tasso scelta
6.44%
Partite
765

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.20%6.44%765
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.16%
Tasso scelta
12.90%
Partite
1,533

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.16%12.90%1,533
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.49%
Tasso scelta
7.38%
Partite
877

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.49%7.38%877
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.42%
Tasso scelta
7.20%
Partite
856

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.42%7.20%856
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.74%
Tasso scelta
7.03%
Partite
835

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.74%7.03%835
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.58%
Tasso scelta
4.45%
Partite
529

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.58%4.45%529
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.84%
Tasso scelta
5.07%
Partite
602

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.84%5.07%602
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.73%
Tasso scelta
5.38%
Partite
639

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.73%5.38%639
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.71%
Tasso scelta
4.60%
Partite
547

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.71%4.60%547
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.44%
Tasso scelta
5.92%
Partite
704

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.44%5.92%704
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.15%
Tasso scelta
6.05%
Partite
719

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT147.15%6.05%719
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.03%
Tasso scelta
10.75%
Partite
1,278

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.03%10.75%1,278
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.00%
Tasso scelta
6.59%
Partite
783

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.00%6.59%783
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.80%
Tasso scelta
6.31%
Partite
750

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.80%6.31%750
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
46.66%
Tasso scelta
5.28%
Partite
628

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT146.66%5.28%628
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.29%
Tasso scelta
5.67%
Partite
674

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.29%5.67%674
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.89%
Tasso scelta
4.71%
Partite
560

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.89%4.71%560
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.28%
Tasso scelta
5.59%
Partite
664

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT144.28%5.59%664
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.64%
Tasso scelta
3.63%
Partite
432

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.64%3.63%432
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
57.28%
Tasso scelta
2.54%
Partite
302

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT257.28%2.54%302
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.99%
Tasso scelta
2.41%
Partite
286

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.99%2.41%286
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.92%
Tasso scelta
3.34%
Partite
397

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.92%3.34%397
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.26%
Tasso scelta
2.67%
Partite
317

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.26%2.67%317
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.80%
Tasso scelta
3.88%
Partite
461

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.80%3.88%461
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.61%
Tasso scelta
2.68%
Partite
319

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.61%2.68%319
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.49%
Tasso scelta
2.89%
Partite
344

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.49%2.89%344
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.77%
Tasso scelta
2.89%
Partite
343

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.77%2.89%343
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.10%
Tasso scelta
2.41%
Partite
286

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.10%2.41%286
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.13%
Tasso scelta
3.74%
Partite
444

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.13%3.74%444
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.46%
Tasso scelta
2.77%
Partite
329

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.46%2.77%329
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.42%
Tasso scelta
2.97%
Partite
353

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.42%2.97%353
Cruelty Cruelty Cruelty Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.31%
Tasso scelta
3.65%
Partite
434

Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.31%3.65%434
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.09%
Tasso scelta
3.70%
Partite
440

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.09%3.70%440
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.98%
Tasso scelta
2.06%
Partite
245

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.98%2.06%245
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.94%
Tasso scelta
3.16%
Partite
376

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.94%3.16%376
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.79%
Tasso scelta
2.43%
Partite
289

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.79%2.43%289
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.76%
Tasso scelta
2.04%
Partite
242

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.76%2.04%242
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
48.57%
Tasso scelta
2.94%
Partite
350

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.57%2.94%350
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.77%
Tasso scelta
2.84%
Partite
337

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.77%2.84%337
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.73%
Tasso scelta
2.79%
Partite
331

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.73%2.79%331
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.26%
Tasso scelta
3.99%
Partite
474

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.26%3.99%474
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.57%
Tasso scelta
2.94%
Partite
350

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.57%2.94%350
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.44%
Tasso scelta
2.72%
Partite
323

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.44%2.72%323
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
46.13%
Tasso scelta
3.26%
Partite
388

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.13%3.26%388
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.49%
Tasso scelta
2.15%
Partite
255

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.49%2.15%255
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.21%
Tasso scelta
2.55%
Partite
303

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.21%2.55%303
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.16%
Tasso scelta
2.87%
Partite
341

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.16%2.87%341
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
44.98%
Tasso scelta
2.43%
Partite
289

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.98%2.43%289
Impassable Impassable Impassable Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.81%
Tasso scelta
3.57%
Partite
424

Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.81%3.57%424
Adamant Adamant Adamant Argento
Rarità
Argento
Tier
T4
Tasso vittoria
44.56%
Tasso scelta
2.47%
Partite
294

Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.56%2.47%294
Tormentor Tormentor Tormentor Argento
Rarità
Argento
Tier
T4
Tasso vittoria
44.44%
Tasso scelta
2.50%
Partite
297

Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.44%2.50%297
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
44.03%
Tasso scelta
2.04%
Partite
243

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.03%2.04%243
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
43.83%
Tasso scelta
3.47%
Partite
413

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.83%3.47%413
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.13%
Tasso scelta
2.20%
Partite
262

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT243.13%2.20%262
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.86%
Tasso scelta
2.94%
Partite
350

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.86%2.94%350
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
59.61%
Tasso scelta
1.71%
Partite
203

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT359.61%1.71%203
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
57.04%
Tasso scelta
1.19%
Partite
142

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.04%1.19%142
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.43%
Tasso scelta
1.47%
Partite
175

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.43%1.47%175
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.24%
Tasso scelta
1.49%
Partite
177

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.24%1.49%177
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.12%
Tasso scelta
1.43%
Partite
170

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.12%1.43%170
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.96%
Tasso scelta
1.70%
Partite
202

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.96%1.70%202
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.27%
Tasso scelta
1.11%
Partite
132

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.27%1.11%132
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.96%
Tasso scelta
1.51%
Partite
179

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.96%1.51%179
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.39%
Tasso scelta
1.21%
Partite
144

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.39%1.21%144
Circle of Death Circle of Death Circle of Death Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.31%
Tasso scelta
1.61%
Partite
191

Scegli Circle of Death quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.31%1.61%191
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.13%
Tasso scelta
1.86%
Partite
221

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.13%1.86%221
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.06%
Tasso scelta
1.58%
Partite
188

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.06%1.58%188
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.33%
Tasso scelta
1.27%
Partite
151

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.33%1.27%151
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.32%
Tasso scelta
1.30%
Partite
155

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.32%1.30%155
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.24%
Tasso scelta
1.76%
Partite
209

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.24%1.76%209
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.45%
Tasso scelta
1.53%
Partite
182

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.45%1.53%182
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.19%
Tasso scelta
1.04%
Partite
124

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.19%1.04%124
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
48.87%
Tasso scelta
1.12%
Partite
133

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.87%1.12%133
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.84%
Tasso scelta
1.09%
Partite
129

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.84%1.09%129
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.84%
Tasso scelta
1.09%
Partite
129

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.84%1.09%129
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.52%
Tasso scelta
1.42%
Partite
169

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.52%1.42%169
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.45%
Tasso scelta
1.35%
Partite
161

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.45%1.35%161
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.21%
Tasso scelta
1.64%
Partite
195

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.21%1.64%195
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.17%
Tasso scelta
1.38%
Partite
164

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.17%1.38%164
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.15%
Tasso scelta
1.14%
Partite
135

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.15%1.14%135
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.79%
Tasso scelta
1.14%
Partite
136

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.79%1.14%136
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.65%
Tasso scelta
1.25%
Partite
149

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.65%1.25%149
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.20%
Tasso scelta
1.05%
Partite
125

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.20%1.05%125
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.90%
Tasso scelta
1.22%
Partite
145

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.90%1.22%145
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.85%
Tasso scelta
1.87%
Partite
222

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.85%1.87%222
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.89%
Tasso scelta
1.74%
Partite
207

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.89%1.74%207
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.16%
Tasso scelta
1.04%
Partite
124

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.16%1.04%124
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.68%
Tasso scelta
1.60%
Partite
190

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.68%1.60%190
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.76%
Tasso scelta
1.22%
Partite
145

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.76%1.22%145
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.72%
Tasso scelta
1.79%
Partite
213

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.72%1.79%213
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
42.61%
Tasso scelta
1.94%
Partite
230

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.61%1.94%230
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
40.12%
Tasso scelta
1.41%
Partite
167

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT340.12%1.41%167
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.09%
Tasso scelta
1.95%
Partite
232

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.09%1.95%232
Mighty Shield Mighty Shield Mighty Shield Argento
Rarità
Argento
Tier
T5
Tasso vittoria
36.15%
Tasso scelta
1.09%
Partite
130

Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT336.15%1.09%130
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
60.36%
Tasso scelta
0.93%
Partite
111

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT460.36%0.93%111
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
58.93%
Tasso scelta
0.47%
Partite
56

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT458.93%0.47%56
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.64%
Tasso scelta
0.82%
Partite
97

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.64%0.82%97
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.39%
Tasso scelta
0.48%
Partite
57

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.39%0.48%57
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.33%
Tasso scelta
1.01%
Partite
120

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.33%1.01%120
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
53.26%
Tasso scelta
0.77%
Partite
92

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT453.26%0.77%92
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.13%
Tasso scelta
0.79%
Partite
94

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.13%0.79%94
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.13%
Tasso scelta
0.79%
Partite
94

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.13%0.79%94
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.54%
Tasso scelta
0.78%
Partite
93

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.54%0.78%93
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.41%
Tasso scelta
1.02%
Partite
121

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.41%1.02%121
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
1.01%
Partite
120

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%1.01%120
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.47%
Partite
56

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.00%0.47%56
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.50%
Tasso scelta
0.85%
Partite
101

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.50%0.85%101
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.09%
Tasso scelta
0.46%
Partite
55

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.09%0.46%55
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.10%
Tasso scelta
0.66%
Partite
79

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.10%0.66%79
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.83%
Tasso scelta
0.77%
Partite
92

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.83%0.77%92
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.34%
Tasso scelta
0.69%
Partite
82

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT446.34%0.69%82
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.35%
Tasso scelta
0.72%
Partite
86

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.35%0.72%86
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.16%
Tasso scelta
0.52%
Partite
62

Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.16%0.52%62
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.68%
Tasso scelta
0.79%
Partite
94

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.68%0.79%94
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.62%
Tasso scelta
0.55%
Partite
65

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.62%0.55%65
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.62%
Tasso scelta
0.55%
Partite
65

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT444.62%0.55%65
Holy Fire Holy Fire Holy Fire Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.55%
Tasso scelta
0.85%
Partite
101

Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.55%0.85%101
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
44.29%
Tasso scelta
0.59%
Partite
70

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT444.29%0.59%70
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
43.75%
Tasso scelta
0.81%
Partite
96

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.75%0.81%96
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.62%
Tasso scelta
0.51%
Partite
61

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT442.62%0.51%61
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
40.00%
Tasso scelta
0.55%
Partite
65

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.00%0.55%65
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
38.66%
Tasso scelta
1.00%
Partite
119

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT438.66%1.00%119
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
58.82%
Tasso scelta
0.43%
Partite
51

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT558.82%0.43%51

Gragas Skill Combos

Extracted from the skill order guide

Skill Order
QEW

The standard pattern is Q > E > W, with an early point in each basic spell so you can poke, peel, and take short trades instead of playing as a one-button barrel bot.

RQEW

If your augments reward ranged spell hits, area control, poke, or burst: go R > Q > E > W.

REQW

If your augments reward dashing in, crowd control, engage, or repeated frontline contact: go R > E > Q > W.

RWEQ

If your augments reward melee trading, empowered attacks, durability, or staying in the brawl: go R > W > E > Q or R > E > W > Q.

Gragas Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Gragas counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Gragas is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Trundle Trundle Trundle T3
Tier
T3
Posizione
#125
Tasso vittoria
49.03%
Tasso scelta
0.31%

Trundle è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

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Gragas Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yasuo

Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune

Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge.

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx

Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Gragas Gragas Gragas T3
Tier
T3
Posizione
#96
Tasso vittoria
49.46%
Tasso scelta
0.50%

Gragas è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke. Combo: Gragas looks for Body Slam or Explosive Cask to knock a priority target into Yasuo’s range. Yasuo follows instantly with Last Breath when the target is airborne, then Gragas holds the edge of the fight to stop counter-engage or peel the target back into Yasuo’s damage. Best scenario: This pairing is strongest when the enemy has one immobile carry standing behind a thinner front line. Gragas can threaten from fog, brush, or Snowball angles, and Yasuo only needs one clean knock-up to turn the fight into a full reset-style cleanup. Enemy answer: Good enemies will spread out, stand behind minions, and hold mobility or defensive tools until Gragas commits. They may also bait Gragas into knocking a tank forward instead of delivering a carry. Failure risk: The biggest risk is mistimed follow-up. If Yasuo is too far back, dead, or blocked by crowd control, Gragas may spend his engage tools and leave himself inside the enemy team with no payoff. Recovery: If the combo is not available, Gragas should switch to peel mode. Save displacement for enemies diving Yasuo or the backline, then re-engage only after Yasuo has a safe dash path and the enemy’s main disengage has been used. 2. Orianna Synergy mechanism: Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first. Combo: Orianna places the ball on Gragas before he steps forward. Gragas uses Body Slam, Snowball follow, or a flank angle to reach the enemy core. Orianna casts Shockwave as enemies react to his engage, then Gragas uses Explosive Cask to keep damaged targets inside the follow-up or knock a carry back toward the team. Best scenario: This is best against teams that need to walk forward together, especially short-range comps that rely on grouped engages. If they stack for their own fight, Gragas turns their formation into Orianna’s damage window. Enemy answer: The enemy can respect the ball by backing away from Gragas, forcing him to engage too early, or poking him before Orianna is close enough to follow. Mobile carries can also hold dashes until after Shockwave pressure is visible. Failure risk: Gragas can accidentally split targets out of Orianna’s best area with a rushed Explosive Cask. If he knocks enemies away before Shockwave or allied damage lands, the team loses its biggest punish window. Recovery: When the first engage misses, Gragas should stop chasing and use his body to screen for Orianna. Let Orianna clear the wave, reset the formation, and look again when the enemy has to walk through a narrow space. 3. Miss Fortune Synergy mechanism: Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control. Combo: Gragas starts by threatening Body Slam on anyone stepping forward. Once Miss Fortune begins Bullet Time, Gragas holds Explosive Cask for the enemy’s escape or dive attempt. If a carry tries to leave the damage line, he knocks them back into it. If an assassin jumps Miss Fortune, he uses displacement defensively instead. Best scenario: This pairing shines when the enemy has limited flank access and must fight through the lane. Gragas stands slightly ahead or beside Miss Fortune, not too deep, so he can either start the fight or protect the channel depending on who moves first. Enemy answer: Enemies will try to interrupt Miss Fortune, spread wide before her ultimate, or bait Gragas into using Explosive Cask before she channels. Long-range poke can also force her to cast from a worse angle. Failure risk: The common mistake is Gragas knocking targets out of Bullet Time. A heroic-looking cask can ruin the damage if it sends enemies sideways or behind cover instead of back into the cone. Recovery: If the angle is messy, Gragas should not force the highlight play. Peel first, let Miss Fortune reposition, then use Body Slam and barrel zoning to keep enemies in front of her for the next cast or cleanup wave. 4. Seraphine Synergy mechanism: Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge. Combo: Seraphine helps Gragas move into range, then Gragas forces the first reaction with Body Slam or Explosive Cask. When enemies bunch up to punish him or retreat through the same line, Seraphine layers her crowd control and area damage. Gragas then either blocks the counter-engage or chases the isolated target. Best scenario: This is strongest in slower front-to-back fights where both teams are posturing around minions and brush. Gragas does not need to hard dive every time; he can threaten engage while Seraphine chips, shields, and waits for enemies to overstep. Enemy answer: The enemy can split angles, dive Seraphine before Gragas is ready, or poke Gragas low so he cannot be the delivery threat. Champions with fast backline access can force Gragas to choose between engaging and peeling. Failure risk: If Gragas goes too far past Seraphine’s range, her value drops sharply. He may start a fight that looks good for one second, then die before her follow-up reaches the target. Recovery: Play tighter after a failed dive. Gragas should mark enemy divers, let Seraphine stabilize the health bars, and only re-enter when the enemy has spent their best engage or mobility on the first attempt. 5. Jinx Synergy mechanism: Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation. Combo: Gragas plays in front of Jinx and punishes anyone who crosses into her threat range. If the enemy front line dives, he interrupts or displaces them while Jinx free-hits. If a carry is chunked, Gragas can use Explosive Cask to separate that target from protection and let Jinx finish with autos or long-range damage. Best scenario: This works best when the team already has enough wave control to keep Jinx hitting safely. Gragas does not need to force a reckless engage; he can win by denying enemy access until Jinx gets one reset and the fight breaks open. Enemy answer: Enemies will try to flank, chain crowd control onto Jinx, or bait Gragas’s peel before sending the real diver. Poke teams may also force Jinx off the wave before Gragas finds a clean fight. Failure risk: If Gragas dives too deep while Jinx is being threatened, the team loses its main damage source. A separated Gragas and Jinx formation is easy to punish. Recovery: When Jinx is under pressure, Gragas should abandon the backline chase and reset around her. Use displacement to break the dive, let Jinx hit the nearest safe target, and re-engage only after the enemy’s burst window has passed.

Gragas fits best with teammates who turn displacement into immediate damage or who need a disruptive front liner to protect their output. His team should avoid drafting five champions that all want to engage first with no sustained damage behind them. Give him one strong follow-up threat, one reliable damage carry, and enough ranged control to stop the enemy from walking away for free. Then Gragas can choose the right job each fight: start, split, peel, or clean up.

Gragas ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityGragas plays as a hybrid poke tank, AP burst threat, or disengage support depending on build, winning by being annoying for a long time.He is judged by how well he controls the first two seconds of a fight, acting as primary engager or counter-engage based on team needs.Shift from patient disruptor to sharp decision-maker who commits early with purpose.
Body Slam UsageUsing Body Slam forward for damage can be fine if the enemy has no reach, since punishment is limited.Spending Body Slam casually is dangerous because many champions can punish the recovery window with augmented mobility or burst.Hold Body Slam when enemy engage tools are live; use it as an interrupt, not chip damage.
Barrel Roll PurposeYou can throw barrels on cooldown and slowly chip the enemy with lazy poke that accumulates damage over time.Random poke that does not change positioning gives enemies a free punish window; use it to block paths or set up commits.Barrels must force movement or zone, not just deal harmless chip damage.
Snowball Follow-UpGragas can throw Snowball to check a target and still play the poke game if he misses or chooses not to follow.A Snowball hit can start a fight before either team is ready; following without team support or a displacement plan is grief.Treat Snowball marks as options, not orders; follow only with real follow-up.
Explosive Cask RiskA bad cask sometimes allows another long poke cycle afterward, making the mistake more forgiving.A bad cask mistake is harsher because enemies can re-enter quickly or use augments to punish while your ultimate is gone.Wait for committed enemies or isolated carries; treat cask as fight-shaping, not damage.
Tempo and RecoveryGragas can wait, poke, clear, and fish for enemies near walls; many fights start only after someone is low.Fights break open faster; if you miss Body Slam, fall back behind minions and wait for the next control spell.Use threaten, hold, punish tempo; do not pretend to front line after a missed engage.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Gragas the Rabble Rouser operates as an AP fighter and tank in ARAM: Mayhem, combining devastating crowd control chains with healing sustain to become an exceptionally strong presence in teamfights. His flexible combat style allows him to serve multiple roles, from engage initiator to poke specialist, making him valuable across various game states. His core identity revolves around powerful crowd control tools that can catastrophically disrupt enemy formations. Q, Barrel Roll, serves as his primary poke and control tool, throwing barrels that explode for area-of-effect damage and a slow. This ability lets Gragas harass enemies from a distance while restricting their movement and positioning. W, Drunken Rage, provides healing and attack speed, giving him sustain that keeps him effective through extended fights. E, Body Slam, functions as his core engage tool, offering a dash combined with a knock-up that allows Gragas to close distance and initiate fights. R, Explosive Cask, stands as one of ARAM's strongest battlefield-splitting abilities, knocking enemies back and creating opportunities to separate enemy formations. Gragas's strategic value centers on his E engage into enemy backlines, followed immediately by Q and R for devastating CC chains. His R provides exceptional battlefield control, capable of knocking enemy backline targets directly into his team for instant kills or splitting enemy formations to isolate priority targets. His Q poke allows him to exert pressure from range while controlling positional advantages before engagements occur. His strengths include reliable E engage, flexible Q poke, R battlefield splitting, and W healing sustain that maintains his effectiveness throughout prolonged fights. However, Gragas carries notable weaknesses that require careful play. He is relatively fragile despite his fighter/tank classification, and his E requires close range to execute, putting him at risk during engages. His R demands prediction and proper timing to maximize effectiveness, and he remains vulnerable to enemy crowd control that can interrupt his combo potential. Gragas the Rabble Rouser excels when players leverage his crowd control chain to dictate the pace of teamfights, using his engage tools to create chaos in enemy backlines while his sustain keeps him fighting through the mayhem.

Consigli chiave

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Gragas the Rabble Rouser performs best when played as a bouncer rather than a front-line statue. The strongest engages come from fog of war, using side brushes, minion waves, and broken terrain pockets to hide initial movement before forcing a fight when enemies are committed to clearing or poking. Walking straight down the lane without an angle allows good opponents to hold their dashes, spread out, and punish missed engages. Engage patterns work best when enemy formations are narrow, such as when they group behind their minion wave or stack near a health relic. Body Slam into the closest target guarantees contact, followed by Explosive Cask to split the team or throw a carry back toward your side. The closest target is often correct since knocking a frontline sideways can open a clean path for your team. Barrel Roll placed where enemies want to retreat before a collision forces them to either walk through the barrel zone or step into your engage path. Simple casks that knock one fed marksman into your team or push an assassin away from your carry often win more fights than greedy angles seeking five-man knockbacks. Counter-engage requires holding Body Slam when enemies have divers. Standing near your carry and punishing the first champion that crosses the line interrupts momentum and gives your team a target to collapse on. Explosive Cask used defensively breaks enemy follow-up when your backline is trapped, scattering their combo so only one enemy remains in range. Engaging after enemy crowd control is spent prevents getting stopped before your team can follow. Escape and recovery demand saving one tool for the exit. Using Body Slam, Flash, Snowball follow-up, and cask simultaneously bets the fight ends immediately. Retreating diagonally rather than straight back makes skillshots harder to land. After missing Body Slam, backing up and letting cooldowns return prevents the worst Gragas deaths that come from trying to fix a whiffed dash with a desperate cask. Narrow-lane spacing means standing off-center to threaten diagonal Body Slam and create unpredictable cask angles. Minion waves serve as timing signals when enemies step forward to clear. Respecting poke matters because falling low before engaging removes your threat. Target priority focuses on targets your team can actually hit. A carry knocked into your team is perfect, while one knocked sideways into safety wastes the play. Against heavy dive, protection becomes priority, with Body Slam meeting divers on arrival. Snowball creates angles rather than announcing bad engages, works best after enemy escapes are down, and can function as a peel tool. When behind, Gragas becomes peel-first, denying enemy engage and keeping carries alive. Explosive Cask resets doomed fights early by separating enemies before full collapse lands. Patient play that makes enemies walk into your angle and keeps one answer ready for the counterpunch keeps Gragas useful across all game states.

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Guida stile

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Gragas executes a game plan that shifts across early, mid, and late game phases. During early levels 1 through 6, he positions just behind front minions, slightly off-center from the enemy poke line, using side brush when his team controls it or playing behind minions when the brush is warded or spammed. His trading rhythm focuses on short trades followed by position resets, using Barrel Roll poke on enemies who are last-hitting or walking up to hit his tower, but he must avoid spamming so hard that he lacks mana or pressure when a real fight starts. Early Snowball serves primarily as a threat tool rather than a blind engage button, thrown when enemy carries have used their dash, when squishies are separated from the minion wave, or when teammates are ready to follow. Gragas should not take Snowball if it lands on a tank standing in front of four teammates unless he is baiting cooldowns and can instantly retreat with Body Slam. Augment choices in the first round should prioritize Gragas's lane job, taking durability, ability haste, or engage-friendly options if his team lacks engage, or leaning into burst or poke support if teammates already provide tanks and crowd control. He should avoid greedy damage choices when enemies have heavy poke and he is the only body that can start fights. Push when his team has better poke, using barrels to zone enemies off the wave. Stall when enemies have stronger early all-in or hook pressure, clearing safely and holding Body Slam for disengage. If ahead, move into brush and make enemies guess whether Gragas is holding Body Slam or fishing Snowball. If behind, stand near carries and punish dives, saving health for the level 6 fight where Explosive Cask can break enemy formation. Mid game levels 7 through 11 represent Gragas's best control window. He should stand close enough to threaten engage but not so far forward that enemies can chain crowd control before his team arrives. His trading rhythm shifts to poke first, commit second, using barrels that force carries to sidestep to open lanes for Snowball. Mid game Snowball becomes a real engage tool because his team usually has enough damage to finish isolated targets. Gragas must decide before taking Snowball whether his cask angle is good, ignoring marks that would place him behind the enemy team with no follow-up. Second augment choices should adapt to how fights play out, choosing durability or repeat-cast value if enemies survive his first combo and turn, or defensive and peel-oriented choices if enemies have multiple divers. When ahead, Gragas should not throw his lead by casking a tank into his own carries, instead looking for clean angles on the side of the fight. When behind, his job becomes disruption, saving Explosive Cask to deny enemy engage or push fed bruisers away from his backline. Late game level 12 and beyond demands patience, as one bad Body Slam or Snowball can lose the game. Gragas should position where he can either protect carries or threaten the enemy backline, avoiding hovering in the open eating poke before fights start. He should stop taking low-value trades, looking instead for barrels that zone enemies away from minions, health packs, or tower defense positions. Late Snowball should be treated like a fight decision, game-winning if it lands on a backline carry with his team in range, but potentially fight-losing if it lands on a bait target with shields, stasis, or heavy peel ready.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Gragas the Rabble Rouser shifts roles dramatically based on game state, and understanding when to play as a threat zone versus a patient peeler determines whether his lead converts to lane control or his deficit becomes an unrecoverable loss. When ahead, Gragas should stop playing like a poke mage and start controlling space. The trigger for this shift is having item tempo, middle lane control, and an enemy backline forced to walk up and clear waves. Stand slightly off-center, angle from brush or fog, and make enemies respect barrels, Body Slam engage, and Explosive Cask displacement simultaneously. Use the lead to take space rather than random dives, forcing enemies to clear minions from bad positions. Punish missteps with Body Slam into a quick combo or Explosive Cask to knock priority targets toward your team. The biggest throw pattern when ahead is using Explosive Cask just because someone is visible. Do not cask a full-health tank into your carries unless your team can burst them. Look for carries separated from peel, enemies stacked near terrain, or diving champions that need to be knocked away from your backline. A good cask delivers a kill target, breaks enemy formation, or denies counter-engage; a lazy cask saves enemies by knocking them out of your team's damage. Protect your bounty by choosing entry paths carefully. If fed, enemies want you to Body Slam into five players and die before your team follows. Enter from angles where allies can immediately hit the target. Use Snowball to threaten deeper angles, but only take the second activation when the landing spot is not surrounded by crowd control and burst. Do not overstack on the same angle as your team, as this enables one perfect counter-engage. Gragas is strongest when threatening from a different lane angle than his carries, positioning where cask can split enemy backline from frontline. When behind, Gragas cannot play like a fed initiator. His job shifts to wave stall, peel, punishing overextension, and creating one clean displacement that lets his team reset. Stop starting fights from equal vision and spacing, as stronger enemies will hold crowd control for Body Slam and kill on entry. Use barrels to slow their push and force them through awkward zones until one enemy gives a real angle. Use Explosive Cask defensively before the fight is lost. If an assassin or bruiser reaches your carry, cask them away immediately rather than saving ultimate for a perfect multi-target play. Waiting until your carry is dead turns the ultimate into a revenge tool instead of a recovery tool. Peel first when damage dealers are the only comeback path. Body Slam interrupts enemies trying to enter, and barrels slow their approach, changing the fight from "Gragas dives and dies" to "enemy frontline gets stuck while your carry hits." Take low-risk poke, then disengage. Behind teams lose by throwing full engage after one decent barrel. If the barrel hits but the target has defensive tools, take the health advantage and back up. Use Snowball as a threat rather than a suicide button. Landing Snowball does not mean you must take it; marking a carry can make them retreat and give your team breathing room. Fight around enemy mistakes such as overchases, missed engage tools, carries stepping ahead of their frontline, and enemies stacking in narrow space. If no mistake comes, clear wave and preserve health. Sometimes the winning play while behind is letting one bad fight end small rather than dying one by one with the rest of the team.

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Storia del campione

Campioni / Ruolo

Campioni

Gragas the Rabble Rouser defines his value in ARAM: Mayhem through disruption and control rather than raw damage output. He functions as a mage-bruiser who creates chaos in enemy positioning, capable of poking, peeling, starting fights, splitting backlines, and punishing opponents who stray too close to walls or clustered waves. His core strength lies in the constant threat that a well-placed Body Slam or Explosive Cask can instantly transform a safe carry into a vulnerable target. His passive, Happy Hour, provides sustain after each ability cast, giving him genuine staying power during extended bridge fights. This healing rewards purposeful spell usage rather than random casting. Gragas players must time abilities to gain something meaningful, whether contesting space with Barrel Roll, preparing for trades with Drunken Rage, interrupting enemies with Body Slam, or creating kill angles with Explosive Cask. The passive enables a pattern of short trades followed by re-engagement before enemies recover, though it cannot save him from focused damage if he overcommits. Barrel Roll serves as his primary space-control tool, forcing enemies to choose between unfavorable positioning or risking slows that lead into his engage. On the narrow ARAM lane, strategic barrel placement near minion waves, health relic paths, or choke points creates significant pressure. The ability sets up his burst and makes follow-up spells easier to land, though enemies can walk out before detonation or bait early triggers. Drunken Rage functions as his pre-fight durability and close-range burst tool, reducing incoming damage and empowering his next attack. Timing matters critically here, as the damage reduction must activate before enemy damage lands. The empowered attack requires a reachable target, making brush, minion cover, and allied crowd control valuable for guaranteeing the follow-up hit. Body Slam represents his most important non-ultimate playmaking spell. One clean dash can interrupt divers, catch carries, or stop enemy engages before they begin. However, the ability stops upon hitting any valid enemy, meaning minions and frontline bodies can block intended targets. Missing Body Slam leaves Gragas dangerously exposed with no dash and no reliable peel. Explosive Cask serves as his fight-winning displacement tool when aimed well and a fight-losing mistake when aimed poorly. The narrow lane makes displacement particularly brutal since enemies have fewer safe recovery paths. Direction depends on explosion placement relative to targets, requiring careful consideration of whether to knock enemies toward allies or push divers away from the backline. A poorly placed ultimate can save enemies, knock them out of allied skillshots, or accidentally push divers closer to vulnerable teammates. Gragas ultimately plays around threat windows. His Barrel Roll controls where enemies can stand, Drunken Rage lets him survive trades, Body Slam determines who gets to move, and Explosive Cask decides where fights happen. Spending these tools without coordination makes him feel clumsy, but holding them for the right moments turns the bridge into an intensely uncomfortable place for opponents.

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Errori da evitare

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Gragas is forgiving because he has sustain, displacement, and a dash, but Mayhem punishes sloppy Gragas harder than it looks. Most bad games come from using Body Slam and Explosive Cask as "cool buttons" instead of saving them for a real purpose. Treat every engage as a trade: if you spend your dash, your disengage is gone; if you spend your ultimate, your team loses its best reset tool. Mechanical mistakes center on using abilities without purpose. Throwing Barrel Roll at max range and instantly detonating it yields low damage and no zoning value. Instead, place the barrel where enemies want to stand, then let it sit when they are forced to choose between backing up or taking the hit. Body Slamming straight into the front line without checking who can interrupt, block, or punish you results in getting stopped mid-dash and becoming an easy focus target. Use Body Slam from angles, after enemy crowd control is spent, or as a short-range punish when someone oversteps. Casting Explosive Cask behind the enemy without thinking about knock direction can accidentally save the target, push a carry out of allied damage, or scatter enemies so your team's combo misses. Aim the cask based on the result you want: knock a carry toward your team, split a tank away from their backline, or push divers off your own carry. Using Drunken Rage in full vision while walking forward with no cover allows enemies to read your engage timing and back up or hit you before you deliver the empowered attack. Prepare it while behind your minion wave, in fog, or while your team is already threatening. Combining Snowball, Body Slam, and ultimate too quickly with no read on enemy movement causes you to overshoot, miss the collision, and waste your full engage package. Let Snowball mark create pressure first, then decide before arrival whether you are engaging, peeling, or just threatening. Holding Explosive Cask forever while waiting for the perfect five-man knockback means your team loses a winnable skirmish while your strongest tool sits unused. Use the cask for the fight that actually matters: cancelling a dive, isolating one carry, saving an ally, or forcing enemies off a low-health objective area. Flashing or dashing for a Body Slam angle when your team is too far away to follow results in burning a major mobility tool even if you hit, because no one can damage the target. Decision mistakes involve poor role assessment and timing. Building or playing as if you are the only carry when your team needs a front line means your backline dies because nobody absorbs the engage or disrupts divers. Match your role to the lobby. Engaging because you landed poke once starts a fight before the enemy is actually low or before key defensive tools are gone. Use poke to create a pattern, then engage only when a target is low enough, displaced from allies, or missing their main answer. Always diving the enemy backline while ignoring the diver on your own carry often results in your carry dying first because Gragas peel is immediate and reliable when saved. Fighting in narrow space when your team has no vision or spacing and the enemy wants you clumped prevents finding a clean cask angle and turns your engage into a trap. Taking every augment, item, or upgrade that increases damage without asking how you will deliver it results in dying before getting a second spell cycle. Pick tools that support your actual job in that match.

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FAQ

Gragas

FAQ

Is Gragas a tank, a burst mage, or an engager in ARAM: Mayhem? Gragas can fill all three, but you should decide early based on your team. If your backline already has damage, build durable and use Body Slam plus Explosive Cask to start fights or peel dives. If your team lacks burst, play around barrel poke and cask picks, but accept that a missed combo leaves you much easier to punish. When should I take the first fight as Gragas? Fight when the enemy has stepped past the minion wave or used a key dash, because your engage is much cleaner when they cannot hide behind bodies or instantly leave. Use Snowball or Body Slam only if your team is close enough to follow. If you go in alone, Gragas looks tanky for a moment and then disappears. How do I use Explosive Cask without saving the enemy? Aim the cask to knock enemies back toward your team, into your barrel zone, or away from your carry. If the target is already locked down by allies, do not panic-ult them out of your team’s damage. The tradeoff is patience: holding cask can feel wasteful, but a bad cask often ruins a won fight.

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