ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #33

Tryndamere build e migliori potenziamenti ARAM Mayhem

Tryndamere è attualmente classificato T2 nei dati ARAM Mayhem.

Tryndamere Tryndamere the Barbarian King Combattente / Mago
TierT2
Posizione#33
Tasso vittoria51.66%
Tasso scelta0.39%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria52.73%
Tasso scelta8.52%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria47.00%
Tasso scelta7.75%
#3
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria52.73%
Tasso scelta4.34%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.99%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

51.25%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.54%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.04%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

53.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.50%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

54.38%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.57%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.56%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Prezzo totale
2,650
Prezzo
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

53.07%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

57.69%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

58.42%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

54.49%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

54.49%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.00%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.00%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

55.81%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

55.81%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

55.81%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria52.97%
Tasso scelta16.32%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria57.96%
Tasso scelta12.68%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria53.25%
Tasso scelta4.28%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.92%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.47%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.53%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.76%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.70%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.79%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

47.35%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.36%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.93%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

52.31%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.89%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

56.27%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

56.27%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

53.85%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

53.85%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.85%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

56.08%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.08%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Prezzo totale
800
Prezzo
100

+200 Health 100% Base Health Regen

56.08%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Tasso vittoria53.20%
Tasso scelta9.12%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria64.24%
Tasso scelta2.95%
#3
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Tasso vittoria53.16%
Tasso scelta2.73%

Situazionalielementi

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.44%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.14%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.13%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Prezzo totale
2,650
Prezzo
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

56.14%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

60.14%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

55.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.19%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

55.98%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.26%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

59.45%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

59.11%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

54.60%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

54.60%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.89%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

56.89%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

60.25%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Tasso vittoria53.31%
Tasso scelta29.15%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria53.75%
Tasso scelta11.68%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria58.02%
Tasso scelta9.19%

Situazionalielementi

Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.50%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.54%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

53.94%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.63%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Prezzo totale
2,650
Prezzo
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

54.01%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.20%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Prezzo totale
2,650
Prezzo
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

56.18%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.92%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

65.03%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

55.20%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

54.61%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

54.61%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

56.14%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

56.14%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.14%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

64.27%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
60.10%
Tasso scelta
5.31%
Partite
604

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT160.10%5.31%604
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
59.27%
Tasso scelta
6.73%
Partite
766

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT159.27%6.73%766
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.42%
Tasso scelta
7.99%
Partite
909

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT158.42%7.99%909
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.97%
Tasso scelta
18.43%
Partite
2,096

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.97%18.43%2,096
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.74%
Tasso scelta
6.30%
Partite
717

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.74%6.30%717
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.97%
Tasso scelta
4.49%
Partite
511

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.97%4.49%511
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.78%
Tasso scelta
6.16%
Partite
701

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.78%6.16%701
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.64%
Tasso scelta
4.52%
Partite
514

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.64%4.52%514
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.56%
Tasso scelta
12.58%
Partite
1,431

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.56%12.58%1,431
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.17%
Tasso scelta
5.35%
Partite
609

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.17%5.35%609
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.65%
Tasso scelta
13.80%
Partite
1,570

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.65%13.80%1,570
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.97%
Tasso scelta
11.29%
Partite
1,284

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.97%11.29%1,284
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.35%
Tasso scelta
6.56%
Partite
746

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.35%6.56%746
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.82%
Tasso scelta
5.93%
Partite
674

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.82%5.93%674
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.65%
Tasso scelta
4.14%
Partite
471

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.65%4.14%471
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.64%
Tasso scelta
7.82%
Partite
889

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.64%7.82%889
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.47%
Tasso scelta
6.77%
Partite
770

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.47%6.77%770
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.45%
Tasso scelta
7.71%
Partite
877

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.45%7.71%877
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.78%
Tasso scelta
6.44%
Partite
732

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.78%6.44%732
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.38%
Tasso scelta
5.41%
Partite
615

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.38%5.41%615
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.36%
Tasso scelta
5.19%
Partite
590

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.36%5.19%590
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.52%
Tasso scelta
4.25%
Partite
483

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.52%4.25%483
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.19%
Tasso scelta
4.68%
Partite
532

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.19%4.68%532
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.76%
Tasso scelta
5.58%
Partite
635

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.76%5.58%635
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.73%
Tasso scelta
8.19%
Partite
931

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.73%8.19%931
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.71%
Tasso scelta
4.53%
Partite
515

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.71%4.53%515
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
48.68%
Tasso scelta
6.30%
Partite
717

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT148.68%6.30%717
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.48%
Tasso scelta
9.81%
Partite
1,116

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.48%9.81%1,116
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.36%
Tasso scelta
6.69%
Partite
761

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.36%6.69%761
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.56%
Tasso scelta
5.23%
Partite
595

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT147.56%5.23%595
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
66.37%
Tasso scelta
1.99%
Partite
226

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT266.37%1.99%226
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
62.75%
Tasso scelta
2.24%
Partite
255

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT262.75%2.24%255
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
61.18%
Tasso scelta
2.08%
Partite
237

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT261.18%2.08%237
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
60.44%
Tasso scelta
1.98%
Partite
225

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT260.44%1.98%225
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
60.17%
Tasso scelta
3.11%
Partite
354

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT260.17%3.11%354
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.87%
Tasso scelta
2.07%
Partite
235

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.87%2.07%235
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.68%
Tasso scelta
2.40%
Partite
273

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.68%2.40%273
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.10%
Tasso scelta
2.76%
Partite
314

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.10%2.76%314
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.71%
Tasso scelta
3.36%
Partite
382

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.71%3.36%382
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.67%
Tasso scelta
1.88%
Partite
214

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.67%1.88%214
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.35%
Tasso scelta
2.02%
Partite
230

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.35%2.02%230
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.88%
Tasso scelta
1.81%
Partite
206

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.88%1.81%206
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.78%
Tasso scelta
2.09%
Partite
238

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.78%2.09%238
Spin To Win Spin To Win Spin To Win Argento
Rarità
Argento
Tier
T5
Tasso vittoria
53.73%
Tasso scelta
2.36%
Partite
268

Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.73%2.36%268
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.10%
Tasso scelta
2.27%
Partite
258

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.10%2.27%258
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.38%
Tasso scelta
2.40%
Partite
273

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.38%2.40%273
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.17%
Tasso scelta
2.02%
Partite
230

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.17%2.02%230
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.97%
Tasso scelta
3.13%
Partite
356

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.97%3.13%356
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.94%
Tasso scelta
2.27%
Partite
258

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.94%2.27%258
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.88%
Tasso scelta
2.10%
Partite
239

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.88%2.10%239
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.70%
Tasso scelta
2.33%
Partite
265

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.70%2.33%265
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.69%
Tasso scelta
1.82%
Partite
207

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.69%1.82%207
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.68%
Tasso scelta
2.09%
Partite
238

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.68%2.09%238
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.17%
Tasso scelta
3.38%
Partite
385

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.17%3.38%385
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.78%
Tasso scelta
3.38%
Partite
384

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.78%3.38%384
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.63%
Tasso scelta
2.78%
Partite
316

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.63%2.78%316
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.51%
Tasso scelta
3.46%
Partite
394

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.51%3.46%394
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.40%
Tasso scelta
2.18%
Partite
248

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.40%2.18%248
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.20%
Tasso scelta
2.21%
Partite
251

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.20%2.21%251
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.17%
Tasso scelta
2.63%
Partite
299

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.17%2.63%299
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.65%
Tasso scelta
3.77%
Partite
429

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.65%3.77%429
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.22%
Tasso scelta
3.39%
Partite
386

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.22%3.39%386
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.12%
Tasso scelta
2.00%
Partite
228

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.12%2.00%228
Upgrade Sheen Upgrade Sheen Upgrade Sheen Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.94%
Tasso scelta
2.07%
Partite
235

Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.94%2.07%235
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.74%
Tasso scelta
2.52%
Partite
287

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.74%2.52%287
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.73%
Tasso scelta
1.93%
Partite
220

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.73%1.93%220
Master of Duality Master of Duality Master of Duality Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.41%
Tasso scelta
2.04%
Partite
232

Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.41%2.04%232
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.06%
Tasso scelta
3.14%
Partite
357

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.06%3.14%357
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.73%
Tasso scelta
3.50%
Partite
398

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.73%3.50%398
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.55%
Tasso scelta
3.44%
Partite
391

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.55%3.44%391
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.13%
Tasso scelta
2.61%
Partite
297

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.13%2.61%297
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.13%
Tasso scelta
2.61%
Partite
297

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.13%2.61%297
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.66%
Tasso scelta
1.81%
Partite
206

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.66%1.81%206
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
60.67%
Tasso scelta
1.32%
Partite
150

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT360.67%1.32%150
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
58.90%
Tasso scelta
1.43%
Partite
163

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.90%1.43%163
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.89%
Tasso scelta
1.17%
Partite
133

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.89%1.17%133
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
57.72%
Tasso scelta
1.08%
Partite
123

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.72%1.08%123
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
56.79%
Tasso scelta
1.42%
Partite
162

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.79%1.42%162
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.75%
Tasso scelta
0.99%
Partite
113

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.75%0.99%113
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.42%
Tasso scelta
1.46%
Partite
166

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.42%1.46%166
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.06%
Tasso scelta
1.56%
Partite
178

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.06%1.56%178
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
52.63%
Tasso scelta
1.50%
Partite
171

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.63%1.50%171
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.38%
Tasso scelta
0.92%
Partite
105

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.38%0.92%105
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.57%
Tasso scelta
1.55%
Partite
176

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.57%1.55%176
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.54%
Tasso scelta
1.62%
Partite
184

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.54%1.62%184
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.41%
Tasso scelta
1.06%
Partite
121

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.41%1.06%121
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.34%
Tasso scelta
1.29%
Partite
147

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.34%1.29%147
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.91%
Tasso scelta
1.20%
Partite
137

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.91%1.20%137
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.75%
Tasso scelta
1.56%
Partite
178

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.75%1.56%178
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.30%
Tasso scelta
1.30%
Partite
148

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.30%1.30%148
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.54%
Tasso scelta
1.40%
Partite
159

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.54%1.40%159
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.36%
Tasso scelta
0.97%
Partite
110

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.36%0.97%110
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.34%
Tasso scelta
1.44%
Partite
164

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.34%1.44%164
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.03%
Tasso scelta
1.11%
Partite
126

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.03%1.11%126
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
45.45%
Tasso scelta
1.16%
Partite
132

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.45%1.16%132
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.07%
Tasso scelta
1.27%
Partite
145

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.07%1.27%145
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.73%
Tasso scelta
1.22%
Partite
139

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.73%1.22%139
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
39.50%
Tasso scelta
1.05%
Partite
119

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT339.50%1.05%119
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
37.59%
Tasso scelta
1.17%
Partite
133

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT337.59%1.17%133
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
60.32%
Tasso scelta
0.55%
Partite
63

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT460.32%0.55%63
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
60.00%
Tasso scelta
0.53%
Partite
60

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT460.00%0.53%60
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
59.26%
Tasso scelta
0.47%
Partite
54

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT459.26%0.47%54
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.73%
Tasso scelta
0.55%
Partite
63

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT458.73%0.55%63
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
58.49%
Tasso scelta
0.47%
Partite
53

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT458.49%0.47%53
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.25%
Tasso scelta
0.70%
Partite
80

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT456.25%0.70%80
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.00%
Tasso scelta
0.53%
Partite
60

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.00%0.53%60
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.32%
Tasso scelta
0.71%
Partite
81

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.32%0.71%81
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.00%
Tasso scelta
0.88%
Partite
100

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.00%0.88%100
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.70%
Tasso scelta
0.65%
Partite
74

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.70%0.65%74
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.08%
Tasso scelta
0.84%
Partite
96

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.08%0.84%96
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.04%
Tasso scelta
0.86%
Partite
98

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.04%0.86%98
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.61%
Tasso scelta
0.55%
Partite
62

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.61%0.55%62
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.79%
Tasso scelta
0.55%
Partite
63

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.79%0.55%63
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
0.90%
Partite
102

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%0.90%102
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
0.86%
Partite
98

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.00%0.86%98
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.38%
Tasso scelta
0.71%
Partite
81

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.38%0.71%81
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.57%
Tasso scelta
0.62%
Partite
70

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.57%0.62%70
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.10%
Tasso scelta
0.69%
Partite
79

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT448.10%0.69%79
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.00%
Tasso scelta
0.66%
Partite
75

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.00%0.66%75
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.06%
Tasso scelta
0.90%
Partite
102

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.06%0.90%102
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
46.67%
Tasso scelta
0.53%
Partite
60

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.67%0.53%60
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.71%
Tasso scelta
0.62%
Partite
70

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.71%0.62%70
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.44%
Tasso scelta
0.79%
Partite
90

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.44%0.79%90
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.32%
Tasso scelta
0.77%
Partite
88

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.32%0.77%88
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.82%
Tasso scelta
0.78%
Partite
89

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.82%0.78%89
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.11%
Tasso scelta
0.79%
Partite
90

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.11%0.79%90
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
39.22%
Tasso scelta
0.45%
Partite
51

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

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ArgentoT439.22%0.45%51
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
38.89%
Tasso scelta
0.47%
Partite
54

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

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Tryndamere Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever available, then Q > E > W.

EQW

Mobility or spell-use order: R whenever available, then E > Q > W.

QWE

Rare W-second adjustment: R whenever available, then Q > W > E.

RQEW

Max Q first because it gives the most reliable value in messy ARAM fights: stronger all-in threat, better recovery after poke, and more freedom to spend Fury without being forced out of the wave.

Tryndamere Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Tryndamere counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Tryndamere is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Teemo Teemo Teemo T3
Tier
T3
Posizione
#117
Tasso vittoria
48.67%
Tasso scelta
0.91%

Teemo è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Tryndamere Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu

Lulu is one of Tryndamere’s cleanest partners because she fixes his two biggest fight problems: reaching the backline and staying useful after the enemy panics and throws every peel tool at him. Movement speed, shielding, and emergency protection let him commit harder instead of saving his escape too early.

Zilean Zilean Zilean T3
Tier
T3
Posizione
#89
Tasso vittoria
49.11%
Tasso scelta
0.49%

Zilean è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Zilean

Zilean gives Tryndamere speed, delay tools, and a second-life style safety net. That is huge for a champion who wants to draw attention, bait burst, and keep swinging while the enemy wastes cooldowns on the wrong timing.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna turns Tryndamere into a moving delivery system. He naturally wants to enter the enemy backline, and Orianna rewards that by placing threat around his body. The enemy has to choose between kiting Tryndamere and respecting the ball zone, which often means they do neither cleanly.

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Amumu supplies the hard engage and lockdown Tryndamere lacks. Tryndamere is strong at killing targets that are already forced to stand and fight, but he can look bad when every enemy has room to kite. Amumu removes that room.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine gives Tryndamere the teamfight structure he often needs: waveclear, shielding, healing pressure, crowd control, and long-range follow-up. She does not just help him dive; she makes the enemy walk through her zone before they can punish him.

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Posizione
#33
Tasso vittoria
51.66%
Tasso scelta
0.39%

Tryndamere è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Team Functions Tryndamere Needs Most

Reliable crowd control: Tryndamere can chase, but he loves enemies who are already slowed, stunned, rooted, or displaced. If the team has no lock-down, he gets forced into ugly straight-line runs and becomes easy to peel.

Tryndamere ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Fight TempoTryndamere often waits until enemies spend crowd control, then commits with Spinning Slash and Undying Rage. Arriving late is usually fine because his damage is strongest when the fight is already broken.Waiting too long can lose the whole fight before you enter. Augments make both teams explode into action, so Tryndamere needs to pressure earlier and threaten angles before fights fully start.Decide early whether you are engage follow-up, backline diver, or frontline shredder rather than waiting to clean up.
Spinning Slash UsageTryndamere can sometimes use Spinning Slash casually to farm, dodge poke, or test space because fights develop slower and mistakes are more forgiving.Wasting E is easier to punish. If you spin forward and the enemy still has displacement, roots, stasis tools, or burst augments ready, you may burn Undying Rage just to survive.Decide before pressing E how you will leave or force enough damage before Undying Rage ends.
Undying Rage TimingNormal ARAM rewards late ultimate timing, where greed sometimes works and you can wait until the last moment to activate it.Mayhem punishes greed harder. Burst arrives in strange patterns because of augments. Press it before the lethal chain lands, not after you are already locked out or displaced.Use ultimate before the chain becomes unrecoverable rather than as a panic button.
Snowball DisciplineTryndamere can throw Snowball often and take it when it looks decent, with more room to recover from bad decisions.Taking a random Snowball is much riskier because enemies may have augment-enhanced punish windows. Snowball should confirm a fight, not start a suicide mission.Only take Snowball when your team can follow or when your ultimate is ready.
Build and Rune FlexibilityTryndamere can sometimes get away with greedy damage because his ultimate covers mistakes and fights are slower.Greed is more dangerous. Build should answer the actual lobby: can you reach, survive the first control chain, and keep hitting once Undying Rage ends?Value consistency and survival over perfect carry fantasy when the enemy denies long uptime.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Tryndamere the Barbarian King is a melee fighter with explosive burst damage and remarkable survivability in Hextech Mayhem, where he functions as a melee fighter-ADC. His identity revolves around a high-risk, high-reward playstyle that becomes more dangerous the lower his health falls, thanks to his passive Battle Fury, which grants increased critical strike chance as his health drops. This passive enables Tryndamere to unleash terrifying critical strike output at low health, making him exceptionally threatening when he should be vulnerable. His core damage ability is Bloodlust, which deals physical damage to enemies while healing Tryndamere, providing excellent sustainability in extended fights. For mobility, he relies on Spinning Slash, a dash that damages enemies along its path and gives him strong chasing and escaping capabilities. His utility comes from Mocking Shout, which reduces nearby enemies’ attack damage, making it particularly useful for weakening enemy ADC output during engagements. Tryndamere’s signature ability is his ultimate, Undying Rage, which makes him completely immune to death for several seconds regardless of damage taken. This ability makes him one of the hardest champions to kill in Hextech Mayhem, allowing him to dive into the enemy team and deal massive damage during the duration without fear of dying. His damage pattern centers on critical strikes, which are maximized through itemization that prioritizes critical strike chance, making his crits at low health devastating. Strategically, his immense survivability during Undying Rage combined with his crit damage turns him into a terrifying force that can turn fights around even when nearly defeated. His positioning requires him to get close to enemies to deal damage, using Spinning Slash to engage or disengage as needed, while his Mocking Shout can be used to reduce the damage output of enemy marksmen. The practical takeaway is that Tryndamere thrives in chaotic melee brawls where he can bait enemies into focusing him while his ultimate keeps him alive, punishing opponents who underestimate his low-health critical strike potential. His value in a match lies in his ability to absorb attention and deal heavy damage without regard for his own safety during the ultimate window, making him a constant threat that forces the enemy team to respect his engage.

Consigli chiave

Blog guide / N/A

Blog guide

Tryndamere wins Mayhem fights by forcing a messy decision: either the enemy spends real crowd control on a champion who can refuse to die for a short window, or they ignore him and lose their backline. Do not play him like a slow front-to-back bruiser. Look for angles, hold your main escape until someone panics, and make the enemy carries move before your team commits. Enter from the side brush or after a minion wave crashes rather than walking straight down the lane where every snare and knockup is aimed at you. Use Snowball as a commitment check, not always as the engage itself; tagging a squishy target forces them to respect the follow-up, and if they burn movement or peel before you recast, you already gained value. Do not press your survival button early just because you reached the backline. The best fights happen when enemies waste damage first, then realize you still have your death-denial window. Track the first hard crowd control used on your team; if an enemy tank or mage throws their reliable lock-down at someone else, that is your green light to enter. If an enemy assassin dives your carry, turn first before chasing their backline. When enemies overchase, retreat just far enough to make them face away so your slow and chase tools become stronger. Save your dash unless it creates a kill or dodges the spell that would end the play; walk first whenever you can. When your death-denial window is ending, leave before the enemy gets to choose the exit. At low health, wait for your team to step up or for an enemy to misposition before re-entering. Stand off-center in the lane, not directly behind your minions, and do not stack with your backline before a fight. Use lane walls to shorten chase paths. Hit the target you can keep hitting; prioritize immobile carries after their disengage is used. Avoid full-health tanks unless isolated. Throw Snowball when the enemy has just used mobility or is locked in an animation, and do not always recast immediately because the mark itself creates pressure. If your augments reward attacking, choose fights where you can stay on one target; if they reward low-health or survival moments, bait damage before committing fully; if they trigger from dashes, hold the dash for crucial moments; if they scale with takedowns, play the first kill cleanly. Push when your team has health and cooldowns, pull back when the wave is gone and the enemy has fresh engage tools. After winning a fight, hit the objective unless a free kill is guaranteed. Dive only when you know who can stop your attacks, start after the turret target is decided, and leave as soon as the kill is secured. When behind, stop forcing first engage; play second wave, clear safely, and punish overextensions. Use your body to threaten without donating kills, take guaranteed damage on frontline targets if diving is impossible, and look for low-health cleanup after the enemy overuses spells. Tryndamere should make the enemy answer him at the worst possible time by entering after peel is spent, holding his escape, and choosing targets he can actually stick to.

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Guida stile

N/A / Potenziamenti

Blog guide

Tryndamere the Barbarian King approaches ARAM Mayhem as a patient threat who evolves from a Fury-building melee into a decisive finisher. In early levels one through six, he stacks Fury safely on minions from a position slightly behind the first melee wave, looking for short trades when an enemy oversteps or uses a key spell. Snowball is a punish tool, not a blind engage; he holds the second cast if the enemy groups with crowd control ready. Augments help him reach targets, survive burst, or extend melee uptime. He pushes when his team has safer waveclear and the enemy lacks poke or engage, and stalls when his backline is outranged or his health is too low. When ahead, he stands between the enemy wave and their carries only when his escape is ready. When behind, he lets the wave come in and contests only when the enemy oversteps. His pre-six goal is to arrive at level six with enough health, Fury, and confidence to threaten an all-in once the enemy’s strongest stopping spell is used. From levels seven to eleven, Tryndamere’s best stage, he creates chaos by working from the side of the lane, brush, or a minion gap so the enemy must turn to face him. He enters a half second after the first crowd control lands on his frontline. Trades are longer but require a reason: high Fury, a separated carry, or poke already landed. He hits the nearest valuable target first, and after Undying Rage is forced, he finishes, spins out, or heals without hesitation. Snowball becomes a real engage and reset tool used to bypass the frontline, but he checks the landing zone for layered crowd control before taking it. Mid-game augments shape his fight plan—durability augments allow starting fights earlier and soaking attention, while damage or crit-focused power calls for waiting for a cleaner angle to delete one target. He pushes hard after a won skirmish to convert kills into tower damage, and stalls when his ultimate is down or the team lacks follow-up. When ahead, he holds the side angle with high Fury to punish anyone who steps up. When behind, he stands near his own carries, punishing divers who enter his side. By the end of this stage, he identifies the enemy’s main anti-Tryndamere answer—hard crowd control, exhaust, slows, or a kiting champion—and starts his next fights only after that answer is used, missed, or forced onto someone else. Late game, level twelve and beyond, Tryndamere plays as a finisher, not a front dummy. He stays outside direct poke range, uses brush, and threatens side entries where the enemy carry cannot stand safely behind bodies. He waits for his team to create displacement, poke damage, or a missed enemy engage before committing. Late fights are shorter and more punishing; he builds Fury on minions when safe, then holds it for a moment when an enemy carry oversteps. Snowball is a fight-deciding spell—a hit on the correct carry can win instantly, but a forced second cast into five champions loses the game. He uses it after the enemy reveals their formation. Late augments are held for the decisive entry or post-ultimate exit. He pushes only when he has numbers, health, and a wave that can reach the structure, and stalls with threat posture when his ultimate is unavailable. When ahead, he denies space by standing where the enemy carry wants to stand, forcing bad positioning.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Tryndamere in ARAM must manage his aggression based on whether he is ahead or behind. When ahead, build Fury safely on minions and look for a flank angle with Snowball or Spinning Slash rather than walking straight down the middle, as that gives free poke and makes your ultimate a defensive button instead of a kill timer. Wait for an enemy carry to use mobility, crowd control, or a major peel spell, then commit quickly to force them to spend Flash, stasis, shields, or exhaust. Even without an instant kill, you create a winning window because their escape tools are down. Avoid overcommitting past the second enemy turret zone unless your ultimate is ready and your team can punish the collapse. Do not burn Spinning Slash to farm; use each minion wave as a launch pad. If the enemy team is tightly grouped with disengage tools, do not be first in. Walk at an angle, hold Spinning Slash, and let your team draw defensive spells first. After a kill or forced retreat, decide immediately whether to continue or reset. If the next target is within range and your team advances, keep swinging. If enemies space out, use Spinning Slash defensively and recover behind your wave. The biggest ahead mistake is treating every dive as permission to 1v5. Use augments for sticking power, movement speed, or extra dashes to cover getting kited, but do not spend all mobility at once. Defensive augments like sustain or shielding let you take longer trades before committing ultimate, preserving it for the lethal window. When holding a large shutdown, play disciplined: take the guaranteed kill or turret damage, not a deep dive that hands a bounty to a scaling enemy. When behind, you cannot pretend to be a raid boss. Your strength lies in short windows after enemies waste control, a low-health target mispositions, or your team creates distraction. Avoid taking free damage to hit minions; last-hit when the wave reaches you and use Spinning Slash defensively to preserve health for the real fight. Without ultimate or health, your all-in becomes forced and predictable. Do not fish for hero plays. Stand behind your frontline or near carries, punishing divers instead. If the enemy carry has a bounty but is protected by multiple peel, hit the nearest target to build Fury, use Mocking Shout to punish overcommitted enemies, and wait for your team’s crowd control. The losing play is spending Snowball into the carry while all their answers are ready. When your team is engaged on, peel by counterattacking the closest threat; your damage forces divers to respect you and your slow can punish overextended enemies. Use defensive augments to buy time before Undying Rage, not after you are trapped. Save at least one movement tool for after the enemy reacts; behind Tryndamere loses when his first engage fails and he has no second touch. Damage-only augments are strong only if you can actually attack; play around brush control and teammate crowd control, letting enemies overextend instead of starting fights from max range. If your team loses a member before the fight, back off unless an enemy is critically low and isolated; giving one turret plate is recoverable, but another death plus ultimate cooldown can lock the game out. The comeback window comes after the enemy uses major ultimates or long defensive tools. Enter slower, let your team poke first, then force a fight while their strongest answers are missing. Even without being fed, one carry without peel must respect your critical strikes and invulnerability.

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Storia del campione

Campioni / Ruolo

Campioni

Tryndamere the Barbarian King’s identity in ARAM: Mayhem revolves around a core resource cycle that defines when he is a threat and when he is vulnerable. His power is built through Fury, a resource that increases with every attack, last hit, or fight participation. Fury acts as his real engage meter: when full or nearly full, he can dive onto backline carries with confidence; when empty, he must first stack Fury on minions or front-line targets before committing to a trade. His sustain ability converts that Fury into healing, making the timing of that heal a constant tradeoff between damage pressure and survivability. Using it early at low Fury provides minimal recovery while squandering the damage bonus needed to secure kills, but saving it until after taking burst can extend his presence in a fight. His mobility tool allows him to close distance or escape, but it also represents his biggest risk because using it poorly leaves him as a slow melee champion walking through skillshots and crowd control. The cleanest approach is to stack Fury first, then use the mobility to reach a priority target, auto-attack until the target tries to flee, apply a slow and damage reduction if the enemy turns away, and only then use the heal either after the kill or when the next burst window would otherwise be fatal. His ultimate grants a short window of invulnerability that lets him keep fighting at lethal health, but it must be treated as a planned dive tool rather than a panic button. Activating it too late results in death; activating it too early allows enemies to kite out the duration and kill him after it ends. The best timing is just before burst would delete him, ideally after he has already committed with his mobility and built enough damage pressure. Throughout the fight, every ability use is punished if mistimed. A wasted heal removes his Fury and leaves him with low threat and no immediate sustain, giving enemies the opportunity to kite, exhaust his ultimate, or force a retreat. A wasted slow allows carries to escape his first dive. A wasted mobility leaves him stranded, forcing him to walk through slows and skillshots while enemies force his ultimate before he ever reaches his target. And a wasted ultimate removes his biggest threat from the map, letting the enemy team poke him low, deny his angles, and fight while he either stays far back or dies before his auto-attacks matter. In Mayhem, Tryndamere’s success depends entirely on reading when to build Fury, when to commit, and when to back off, with every ability use carrying clear tradeoffs between aggression and safety.

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Errori da evitare

Blog guide / Tier

Blog guide

Tryndamere in ARAM: Mayhem punishes panic more than almost any melee carry. The champion looks simple because he can refuse death for a short window, but most bad Tryndamere games come from spending that window for nothing, dashing into the wrong angle, or healing at the exact moment you needed threat. The most common mechanical mistake is activating Undying Rage after you are already hard-controlled or after burst has fully landed. This causes you to either die before the cast goes off or survive with no movement or target access. Press it before the lethal crowd control chain finishes, especially when committing into multiple enemies. If you used it late but survived, stop chasing immediately and retreat toward your team. Another frequent error is using Spinning Slash only as an opener from max range, leaving no escape if the enemy flashes or peels. Instead, walk up when your team creates pressure, then use the dash to follow a key escape, dodge a major skillshot, or cross the final gap onto a low-health carry. If you dashed in too early, hit the nearest safe target for rage, angle sideways out of the enemy skillshot line, and save Undying Rage for when they commit damage. Burning Bloodlust healing too early while still safe and needing damage threat loses pressure and makes trades softer. Hold the heal until it changes a trade, saves you after poke, or lets you stay on the map for the next fight. If you healed early, stop front-lining and let someone else absorb the first spell rotation. Pressing Mocking Shout without checking enemy movement causes the slow to miss; use it when enemies are trying to kite away or retreat through a narrow angle. If wasted, switch targets instead of tunnel chasing. Ignoring basic attack spacing while slowed or knocked back makes your ultimate feel useless; take short attack-move steps, hug side angles, and choose targets that do not drag you through the entire enemy formation. Using Snowball as a blind dive into five ready enemies forces you to arrive before your team can follow; treat it as follow-up or flank access when the enemy backline is distracted or missing peel. Standing still during Undying Rage invites enemies to time crowd control for when it ends; use the window to finish a realistic target, move toward a safe exit, or force enemies away from your carries. Beyond mechanics, decision mistakes include diving the backline every fight regardless of enemy composition, which wastes your kit against heavy peel. Decide before each fight whether you are a diver, cleanup threat, or bruiser hitting the nearest target. Starting fights from the center of the lane into full vision allows ranged champions to pre-aim crowd control; use brush, minion waves, and side positioning to shorten distance. Fighting only because Undying Rage is available leads to committing into bad numbers or poor wave position; check whether your team can follow, you can reach a target that matters, and you have a path out after the ultimate ends. Chasing low-health champions past the enemy team after your ultimate expires turns one possible kill into a guaranteed death; chase only when you can finish quickly or your team is close enough to punish the collapse. Ignoring enemy anti-melee tools when choosing augments, items, or fight plans results in damage that never connects; build around the problem you face, and if your setup feels wrong, change your play pattern first by playing off allied crowd control.

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FAQ

Tryndamere

FAQ

Is Tryndamere a good pick in ARAM: Mayhem? Yes, if your team can create messy fights where he reaches targets instead of getting poked forever. Pick him when you have engage, speed, shields, or other threats that force enemies to split attention. The tradeoff is that he looks useless when your team only waits under tower and lets the enemy kite for free. What is Tryndamere’s main job in Mayhem fights? Your job is to turn one opening into a backline collapse. Wait for a carry to step past their peel, then commit hard with your gap close and force them to spend crowd control or mobility. If you dive too early, the enemy saves every slow, stun, and exhaust-style answer for you and your ultimate gets wasted defensively. Should I build Tryndamere for damage or durability? Start from damage, then add survival if you are getting locked down before you can swing. Critical strike, attack speed, and on-hit style pressure help you actually threaten kills during your invulnerability window. If the enemy has heavy point-and-click control or layered slows, one defensive item can be worth more than another damage spike because it lets you stay in range.

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