ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #27

Akshan build e migliori potenziamenti ARAM Mayhem

Akshan è attualmente classificato T2 nei dati ARAM Mayhem.

Akshan Akshan the Rogue Sentinel Mago / Tiratore
TierT2
Posizione#27
Tasso vittoria51.92%
Tasso scelta0.41%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria45.16%
Tasso scelta22.16%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria55.28%
Tasso scelta12.79%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria53.70%
Tasso scelta8.58%

Situazionalielementi

Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.31%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.58%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

46.99%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

48.74%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.47%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.12%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.09%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

49.66%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.55%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.51%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.29%

Oggetti iniziali

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.96%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

51.96%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

44.84%
Pickaxe Pickaxe Pickaxe
Prezzo totale
875
Prezzo
875

+25 Attack Damage

44.84%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.84%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

50.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

50.25%

Oggetti chiave

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria50.47%
Tasso scelta21.30%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria47.28%
Tasso scelta8.51%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria54.33%
Tasso scelta4.97%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.33%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.45%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

48.89%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.02%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.02%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.60%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.70%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prezzo totale
2,650
Prezzo
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.23%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.04%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.08%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.19%

Oggetti iniziali

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.29%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

50.29%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

53.10%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.10%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

53.10%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.19%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

46.19%

Oggetti chiave

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria49.46%
Tasso scelta15.11%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria52.21%
Tasso scelta9.18%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria53.90%
Tasso scelta6.26%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.78%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.16%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

49.43%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

53.35%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.11%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.68%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.27%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.83%
Terminus Terminus Terminus
Prezzo totale
3,000
Prezzo
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.17%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.94%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.00%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.66%

Oggetti iniziali

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

54.14%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

54.14%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

42.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

42.25%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.11%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prezzo totale
1,200
Prezzo
250

+20 Attack Damage +20% Attack Speed

52.11%

Oggetti chiave

#1
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria49.18%
Tasso scelta17.98%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria55.15%
Tasso scelta13.36%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria46.60%
Tasso scelta8.94%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.00%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.48%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

50.97%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.16%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.19%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.47%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.11%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

48.67%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prezzo totale
2,650
Prezzo
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

53.02%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

50.13%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

45.40%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

45.40%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

53.94%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.94%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

53.94%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

58.45%
Pickaxe Pickaxe Pickaxe
Prezzo totale
875
Prezzo
875

+25 Attack Damage

58.45%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.45%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
58.12%
Tasso scelta
5.83%
Partite
714

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.12%5.83%714
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
57.98%
Tasso scelta
15.28%
Partite
1,873

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT157.98%15.28%1,873
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.40%
Tasso scelta
27.89%
Partite
3,418

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.40%27.89%3,418
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.08%
Tasso scelta
9.73%
Partite
1,193

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.08%9.73%1,193
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.07%
Tasso scelta
14.12%
Partite
1,730

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.07%14.12%1,730
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
55.50%
Tasso scelta
4.97%
Partite
609

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.50%4.97%609
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.06%
Tasso scelta
14.11%
Partite
1,729

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.06%14.11%1,729
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.05%
Tasso scelta
7.16%
Partite
877

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.05%7.16%877
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.85%
Tasso scelta
7.83%
Partite
960

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.85%7.83%960
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.35%
Tasso scelta
6.09%
Partite
746

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.35%6.09%746
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.46%
Tasso scelta
15.26%
Partite
1,870

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.46%15.26%1,870
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.45%
Tasso scelta
17.50%
Partite
2,145

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.45%17.50%2,145
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.40%
Tasso scelta
16.68%
Partite
2,044

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.40%16.68%2,044
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.32%
Tasso scelta
18.45%
Partite
2,261

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.32%18.45%2,261
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.27%
Tasso scelta
5.74%
Partite
704

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.27%5.74%704
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.11%
Tasso scelta
6.78%
Partite
831

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.11%6.78%831
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.04%
Tasso scelta
6.60%
Partite
809

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.04%6.60%809
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.65%
Tasso scelta
12.86%
Partite
1,576

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.65%12.86%1,576
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.05%
Tasso scelta
8.55%
Partite
1,048

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.05%8.55%1,048
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.88%
Tasso scelta
10.25%
Partite
1,256

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.88%10.25%1,256
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.80%
Tasso scelta
9.20%
Partite
1,128

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.80%9.20%1,128
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.41%
Tasso scelta
12.79%
Partite
1,567

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.41%12.79%1,567
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.40%
Tasso scelta
15.25%
Partite
1,869

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.40%15.25%1,869
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.92%
Tasso scelta
6.05%
Partite
742

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.92%6.05%742
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.16%
Tasso scelta
7.32%
Partite
897

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.16%7.32%897
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.29%
Tasso scelta
1.53%
Partite
187

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.29%1.53%187
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.28%
Tasso scelta
2.76%
Partite
338

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.28%2.76%338
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.15%
Tasso scelta
2.65%
Partite
325

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.15%2.65%325
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.71%
Tasso scelta
2.86%
Partite
350

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.71%2.86%350
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.20%
Tasso scelta
1.98%
Partite
243

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.20%1.98%243
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.06%
Tasso scelta
2.90%
Partite
355

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.06%2.90%355
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.86%
Tasso scelta
0.91%
Partite
111

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.86%0.91%111
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.33%
Tasso scelta
1.22%
Partite
150

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.33%1.22%150
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.55%
Tasso scelta
1.53%
Partite
187

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.55%1.53%187
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.03%
Tasso scelta
2.43%
Partite
298

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.03%2.43%298
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.62%
Tasso scelta
2.25%
Partite
276

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.62%2.25%276
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.60%
Tasso scelta
3.62%
Partite
444

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.60%3.62%444
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.43%
Tasso scelta
3.92%
Partite
481

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.43%3.92%481
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.29%
Tasso scelta
1.24%
Partite
152

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.29%1.24%152
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.13%
Tasso scelta
2.61%
Partite
320

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.13%2.61%320
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.02%
Tasso scelta
1.89%
Partite
232

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.02%1.89%232
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.82%
Tasso scelta
2.69%
Partite
330

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.82%2.69%330
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.37%
Tasso scelta
3.57%
Partite
438

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.37%3.57%438
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.96%
Tasso scelta
1.28%
Partite
157

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.96%1.28%157
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
1.39%
Partite
170

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%1.39%170
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.17%
Partite
144

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.00%1.17%144
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.79%
Tasso scelta
3.95%
Partite
484

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.79%3.95%484
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.37%
Tasso scelta
1.29%
Partite
158

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.37%1.29%158
Spin To Win Spin To Win Spin To Win Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.07%
Tasso scelta
0.88%
Partite
108

Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.07%0.88%108
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.07%
Tasso scelta
2.19%
Partite
269

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.07%2.19%269
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.55%
Tasso scelta
2.81%
Partite
344

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.55%2.81%344
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.87%
Tasso scelta
3.83%
Partite
470

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.87%3.83%470
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
47.56%
Tasso scelta
1.34%
Partite
164

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.56%1.34%164
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.90%
Tasso scelta
2.37%
Partite
290

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.90%2.37%290
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.79%
Tasso scelta
0.89%
Partite
109

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.79%0.89%109
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.76%
Tasso scelta
2.39%
Partite
293

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.76%2.39%293
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.43%
Tasso scelta
0.91%
Partite
112

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.43%0.91%112
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.74%
Tasso scelta
0.95%
Partite
117

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.74%0.95%117
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
38.39%
Tasso scelta
0.91%
Partite
112

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT238.39%0.91%112
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
60.56%
Tasso scelta
0.58%
Partite
71

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT360.56%0.58%71
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
58.93%
Tasso scelta
0.46%
Partite
56

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.93%0.46%56
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
57.97%
Tasso scelta
0.56%
Partite
69

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.97%0.56%69
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.33%
Tasso scelta
0.61%
Partite
75

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.33%0.61%75
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
57.14%
Tasso scelta
0.51%
Partite
63

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.14%0.51%63
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.36%
Tasso scelta
0.46%
Partite
56

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.36%0.46%56
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.23%
Tasso scelta
0.51%
Partite
62

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.23%0.51%62
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.38%
Tasso scelta
0.86%
Partite
105

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.38%0.86%105
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.81%
Tasso scelta
0.68%
Partite
83

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.81%0.68%83
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.72%
Tasso scelta
0.47%
Partite
58

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.72%0.47%58
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.35%
Tasso scelta
0.60%
Partite
74

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.35%0.60%74
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.91%
Tasso scelta
0.45%
Partite
55

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.91%0.45%55
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.77%
Tasso scelta
0.53%
Partite
65

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.77%0.53%65
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
0.72%
Partite
88

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%0.72%88
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.60%
Partite
74

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%0.60%74
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.44%
Partite
54

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.00%0.44%54
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.02%
Tasso scelta
0.42%
Partite
51

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.02%0.42%51
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.65%
Tasso scelta
0.60%
Partite
74

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.65%0.60%74
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.31%
Tasso scelta
0.73%
Partite
89

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.31%0.73%89
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.84%
Tasso scelta
0.64%
Partite
79

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.84%0.64%79
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.74%
Tasso scelta
0.77%
Partite
94

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.74%0.77%94
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
43.84%
Tasso scelta
0.60%
Partite
73

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.84%0.60%73
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.28%
Tasso scelta
0.55%
Partite
67

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.28%0.55%67
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.03%
Tasso scelta
0.56%
Partite
69

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.03%0.56%69
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.94%
Tasso scelta
0.76%
Partite
93

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.94%0.76%93
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
41.75%
Tasso scelta
0.84%
Partite
103

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.75%0.84%103
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
37.04%
Tasso scelta
0.66%
Partite
81

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT337.04%0.66%81

Akshan Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

If your augments heavily reward chasing, swinging, attack patterns during E, or finishing low-health targets, consider R > E > Q > W.

RQEW

Take Q first for safe lane damage and wave contact, take E early so you can reposition and punish overextended targets, then put one point in W for its utility.

Akshan Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Akshan counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Senna Senna Senna T3
Tier
T3
Posizione
#82
Tasso vittoria
49.52%
Tasso scelta
1.15%

Senna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Akshan is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Vi Vi Vi T3
Tier
T3
Posizione
#98
Tasso vittoria
49.02%
Tasso scelta
0.36%

Vi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Rammus Rammus Rammus T3
Tier
T3
Posizione
#101
Tasso vittoria
49.44%
Tasso scelta
0.37%

Rammus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Akshan Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Akshan the one thing he cannot reliably create alone: a clean first lockdown. When a tank forces the enemy backline to spend mobility or defensive spells, Akshan can enter from the side, attack the same target, and look for a fast takedown instead of gambling on a solo swing.

Viktor Viktor Viktor T1
Tier
T1
Posizione
#41
Tasso vittoria
54.17%
Tasso scelta
0.56%

Viktor è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Syndra Syndra Syndra T2
Tier
T2
Posizione
#47
Tasso vittoria
51.39%
Tasso scelta
0.54%

Syndra è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Control mages: Orianna, Viktor, Anivia, Syndra

Control mages make the lane narrow and predictable. Akshan loves that. Their zones, slows, stuns, and burst threats force enemies to path in straight lines, which gives him safer attack windows and better chase angles. They also punish anyone who steps forward to stop his poke or interrupt his movement.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Enchanters and peel supports: Lulu, Janna, Milio, Karma

Akshan deals much better with messy fights when someone can protect his first mistake. Shields, speed boosts, disengage, and anti-dive tools let him take aggressive side angles without instantly dying to the first counter engage. This does not mean he can ignore positioning; it means he gets enough time to finish a target or escape after drawing pressure.

Viego Viego Viego T3
Tier
T3
Posizione
#100
Tasso vittoria
50.00%
Tasso scelta
0.40%

Viego è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Pyke Pyke Pyke T3
Tier
T3
Posizione
#122
Tasso vittoria
48.56%
Tasso scelta
0.71%

Pyke è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Samira Samira Samira T5
Tier
T5
Posizione
#150
Tasso vittoria
46.68%
Tasso scelta
0.63%

Samira è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Katarina Katarina Katarina T5
Tier
T5
Posizione
#167
Tasso vittoria
44.05%
Tasso scelta
0.62%

Katarina è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Reset and cleanup fighters: Pyke, Katarina, Samira, Viego

Akshan pairs well with champions who turn one kill into a fight win. He can help soften targets, chase stragglers, and pressure enemies who are already panicking over another reset threat. In these comps, Akshan does not need to be the only finisher; he needs to make the first takedown easier and then follow the collapse.

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Pick and hook champions: Thresh, Blitzcrank, Morgana, Lux

Pick champions create short, clear kill windows. Akshan benefits because he can instantly focus the caught target without having to start the fight himself. A hook, bind, or long-range snare also gives him time to position for follow-up damage before the enemy can fully collapse.

Akshan ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityAkshan acts as a skirmishing cleanup marksman who waits for messy fights, pokes with Q, and punishes overcommits with revive threats.He becomes an angle-based fight starter who must create side pressure earlier, as reactive cleanup is punished by faster enemy engage and burst.Shift from passive cleanup to proactive angle creation before fights spiral.
Skill PrioritiesQ is the comfortable default for poke and lane pressure, while E serves as a follow-up tool once fights open up.E decisions become critical for survival and punishment; Q poke matters less against enhanced enemy sustain and burst patterns.Hold E for key moments rather than using it on cooldown.
PositioningHe hovers behind the frontline, throwing Q through the wave, and steps forward when key enemy spells miss.He must stay near walls for swing options, control side brush, and position diagonally rather than directly behind his frontline.Use wall-side angles and brush control instead of center-lane piles.
Fight TempoNeutral waves allow extended posturing; Akshan gets multiple chances to chip enemies before a real all-in develops.Augments compress neutral windows; teams reach fight-ready states faster, punishing passive Q poke from max range.Play waves with purpose and establish angles early, not passively.
Snowball UseSnowball offers tempting reach for passive procs or R setups, though already risky since Akshan lacks frontline durability.Reckless Snowball is worse due to higher burst; use it to finish fights, not start them, and keep defensive reposition options.Snowball should help finish fights, never start them alone.
Build AdaptationBuilds scale linearly into standard damage curves, with defensive tools added once threats become clear during the game.Earlier survivability or anti-burst tools are required against augmented dive; identify actual threats and build for them immediately.Adapt builds faster to actual threats instead of defaulting to damage.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem (ARAM) mode, Akshan the Rogue Sentinel is a ranged ADC-assassin with extraordinary mobility and excellent cleanup potential. His passive, Rogue Sentinel, causes his basic attacks to deal increasing damage against the same target, rewarding sustained focus. More critically, when Akshan scores a takedown on an enemy who recently killed a teammate, that enemy becomes marked as a Scoundrel. Akshan can then approach the mark to revive his fallen ally. This unique resurrection mechanic makes him invaluable in Hextech Mayhem, as a single well-timed kill can swing a team fight by bringing back a key champion. Akshan’s Q, Avengerang, is a boomerang projectile that deals physical damage and serves as his primary poke tool for harassing opponents from a safe distance. His E, Heroic Swing, allows him to swing along terrain, granting a repositioning tool and an attack speed bonus that enables aggressive plays or quick escapes. This mobility defines his positioning: he can weave in and out of fights, using the terrain to angle his swings and remain unpredictable. His W, Going Rogue, activates when he secures a Scoundrel kill, granting invisibility and movement speed toward other Scoundrels—further enhancing his cleanup and chase potential. Akshan’s ultimate, Supreme Recoil, enters him into camouflage while granting massive movement speed. Each basic attack extends the camouflage duration, and the first attack after entering this state deals bonus damage. In Hextech Mayhem, this ultimate is a premier cleanup tool, allowing him to pursue isolated low-health enemies or reposition safely during chaotic team fights. Akshan’s identity as an ADC-assassin means he must balance dealing sustained damage from range with opportunistic bursts and revives. He is most effective when his team can create openings for him to secure Scoundrel kills, as his resurrection mechanic can turn a losing fight into a winning one. However, his high-skill-cap kit requires careful timing of his swing and ultimate to avoid overextending. Overall, Akshan the Rogue Sentinel offers a game-changing combination of mobility, burst damage, and revive utility that makes him a powerful strategic asset in Hextech Mayhem when piloted with precision.

Consigli chiave

Blog guide / N/A

Blog guide

Akshan wins Mayhem fights by entering second, not first. Let your frontline, poke mage, or Snowball user create the first forced reaction, then step into auto range while the enemy is already spending mobility or crowd control. If you walk up before that, the narrow lane makes your swing path and retreat angle easy to punish. Play like a cleanup marksman-assassin: chip, mark a low target, then commit when the fight has already tilted. Do not open full fights with Heroic Swing unless the enemy backline is already controlled or split. Swinging into five ready champions usually turns you into the engage target. Use basic attacks and boomerang poke to test spacing first, then swing only when a key stun, hook, knockup, or exhaust-style answer has been used. Counter-engage is your cleanest fight pattern. When an enemy diver jumps onto your mage or support, kite backward for one or two hits instead of instantly chasing past them. Akshan’s damage is much safer when the diver is stuck in your team’s zone. Use the side wall as a threat, not a promise. Stand near terrain to make the enemy respect a swing angle, but do not attach just because the option exists. If they waste crowd control on a teammate or miss it into the wave, that is your window to swing across and finish a carry. When your team has hard engage, count the first enemy escape. If the enemy marksman or mage uses their dash, blink, or defensive item response, shift target priority onto them immediately. Stay slightly off-center in the lane to avoid overlapping skillshots and area damage. Akshan wants diagonal angles where his boomerang can travel through minions and champions while he still has room to step back. Respect walls as both your escape and your trap; if the enemy has point-and-click lockdown or displacement, do not hug the wall too long. Use minion waves to hide short trades, leaving before the wave dies. Do not chase in a straight line through the lane; if a low enemy retreats behind teammates, stop at the edge of your attack range and reassess. Hit the closest punishable target until a carry becomes truly available. Against heavy divers, your first target is often the diver; once they die or retreat, Akshan has the movement and range to chase the next target. Use Snowball as a follow-up, not a blind engage. Snowball can fix a bad swing angle if your path would carry you too deep. Do not take Snowball into foggy health bars where you cannot see backup. Take Snowball instantly only when the target is isolated and your team can follow. Play around augments by watching what action activates your strongest effect; trigger offensive augments when the enemy has already used their answer. Use defensive or mobility augments to extend the second half of a fight. Push when the enemy wave is low and their engage tools are missing; pull back after winning a trade if your swing is down or your health is low. When behind, stop contesting every minion and punish enemies who walk too far forward to siege. Dive only when you know your exit before you enter; use your ultimate as pressure when enemies are forced to choose between blocking and fighting. After a kill, move sideways before moving forward to avoid the first enemy reaction. When behind, become harder to catch before trying to be the hero, take guaranteed damage over risky executions, and let enemy impatience create your comeback fights.

Read full guide

Guida stile

N/A / Potenziamenti

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Akshan the Rogue Sentinel’s playstyle in Mayhem emphasizes disciplined positioning and opportunistic timing, avoiding greed for extra hits to stay alive and punish enemy mistakes. In the early game from levels one to six, start slightly behind the front line, near a lane wall to threaten swing escapes, and avoid being the first champion visible to hooks or crowd control. Use short trades by throwing the boomerang through minion waves, stepping forward for passive auto attacks only after the enemy’s main engage is down, and never chase one extra hit into multiple enemies. Treat snowball as a follow-up tool after a tank lands crowd control or a carry burns an escape; if you miss, back off immediately. Early augments should help survive messy fights or improve repeated hits, saving defensive options for enemy engages rather than poke. Push the wave when your team has strong waveclear to create boomerang angles, but stall when your front line is weak or your team waits for level six. When ahead, pressure the lowest-health enemy and force them off the wave without diving. When behind, play under your side of the wave, clear with boomerang, and wait for the enemy to waste engage. The early goal is to reach level six with health, ready to track who can block your ultimate. During mid game levels seven to eleven, stand off-center on the side with more wall access, forcing enemies to split attention. Trade in waves—poke while minions are alive, then burst when the enemy wave thins, but cancel any trade the moment a diver angles toward you. Use snowball to punish isolated carries after their peel is spent; a good snowball leads to cleanup, while a bad one drops you into every area spell. Augment choices define your role now: on-hit or attack-speed augments let you play longer fights hitting safe targets, burst or execute augments require hiding your angle until health bars drop, and defensive or stealth augments save you from the first counter-engage rather than starting a highlight play. Push hard after a won fight to convert numbers advantage into tower pressure, but stall when both teams are even and enemy engage is ready. When ahead, use fog and side positioning to push the enemy backline farther away, making their frontline easier for your team to kill. When behind, let the enemy overpush and punish whoever dives too far, saving swing for escape and taking only safe kills that slow their push. In the late game from level twelve onward, Akshan must be highly disciplined—one death can decide the match. Stand where you can hit the nearest target without being instantly reached by two threats, using walls for swing access but not anchoring so deep that one missed path traps you. Poke only when return damage is acceptable, looking for three clean windows: after enemy engage misses, after your frontline lands crowd control, or after a carry steps forward to finish a low ally. Late snowball is either a winning commit or a thrown game; use it only when the target is isolated, crowd-controlled, or low enough for your team to follow instantly, and let the mark expire rather than diving alone. Save major augment power for the real fight, pairing burst with team crowd control and using mobility to reposition after your first kill attempt. Push only with a clear numbers advantage or when enemy waveclear is dead; stall when waiting for a key teammate or when enemy divers are fishing.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

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When Akshan the Rogue Sentinel is ahead, his primary role shifts from primary damage to threatening angles and forcing the enemy to lose resources before a fight starts. He should not stand in the center of the lane or chase blindly; instead, he uses brush, side walls, and minion waves to apply pressure from awkward directions. His job is to tag low-health targets with short trades and back out before enemy crowd control is ready, forcing the enemy to either give up space or engage while already chipped. Akshan should never greed for extra damage when hard engage is available, nor should he swing or dash into multiple champions just because he is fed. When his team gets a first kill, he pivots from poke to cleanup, targeting the enemy who cannot fight back first rather than the nearest tank. His revive threat on a marked killer can flip fights, but only if the enemy has no clean peel and his team can follow up. If the enemy starts saving everything for Akshan, he must let a teammate bait out key cooldowns before entering. After winning a fight, he prioritizes towers over risky cleanups, as death timers in Mayhem can reverse tempo. Damage augments reward frequent short trades but do not grant immunity to crowd control; mobility augments should create safe exit angles rather than deeper dives. Defensive augments absorb poke but do not make him a frontline. Against a single strong engage combo, he must slow the game down and avoid clumping in narrow choke points. When behind, Akshan cannot play as the main carry. He must play like a thief, taking safe damage and punishing overextensions rather than forcing fights. He clears minions from safe range, waits for his team to show first, and avoids standing alone in front of the wave. He stops trading recklessly when behind, as lost health removes his chance for a crucial cleanup or revive later. Against a fed enemy carry, he hits the target his team can actually damage and swaps only when the carry steps forward or uses a defensive tool. His best comeback window is when an ally dies and the killer is exposed—if he can secure that kill, the revive pressure can swing the fight. When the enemy dives his backline, he kites backward and helps kill the diver before trying to flank. He never takes a risky entry unless he knows what stops him from leaving. Damage augments while behind help make safe targets die faster but still require uptime and safe positioning. Defensive augments buy him room to survive the first punish, not permission to dive. Mobility augments let him avoid bad lanes of attack and force the enemy to find him, buying time for his team. When his team is down multiple kills and the enemy pushes, he looks for a staggered enemy or overextended carry to pick, avoiding a fair five-on-five. After barely winning a fight from behind, he stops the throw by taking the wave or hitting a safe structure instead of chasing into fog. If he is the only real damage source alive, his job becomes wave control and safe poke to delay until allies return; dying for a hero play gives the enemy a free push. Staying alive and forcing respect buys time for the next fight where Akshan can actually swing the game.

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Storia del campione

Campioni / Ruolo

Campioni

Akshan the Rogue Sentinel is a mobile marksman whose entire kit is built around disruption, repositioning, and finishing low-health targets, making him uniquely effective in Mayhem’s chaotic environment. His passive, Dirty Fighting, is the core of his combat identity: every third attack or ability hit on the same target deals bonus magic damage and knocks them up briefly. In Mayhem, that knock-up is more valuable than raw damage because it interrupts channels and dashes—key for breaking enemy engages or stopping ultimates. The second shot after hitting a champion can be cancelled for a movement speed burst, giving Akshan a constant choice between extra poke or better kiting. Using auto-attacks between abilities stacks the passive quickly, and the knock-up opens small windows for his Q or escape. Punishment for misusing the second shot is losing damage or missing the movement option, which can lead to being caught. His Q, Boomerang, is a linear skillshot that extends its range each time it hits an enemy. In Mayhem’s packed fights, a single Q can hit multiple champions and stretch across the entire lane, making it a reliable poke tool from a safe distance. Positioning the return path to hit flankers or chasers adds tactical depth. Missing Q reduces wave control and slows passive stacking, so careful aim is critical. W, Going Rogue, grants camouflage after a short delay and health regeneration when out of combat, with bonus movement speed near walls. This gives Akshan reset potential after aggressive plays, allowing him to duck out of sight to heal between skirmishes. The camouflage breaks target locks but is not full invisibility, so opponents with control wards or area damage can pressure him. W is leveled last because its utility does not scale. E, Heroic Swing, defines Akshan’s playstyle: he fires a grappling hook to swing around terrain while automatically attacking the nearest enemy. Recasting or hitting terrain ends the swing with a dash. In Mayhem, this is his primary engage and escape tool, letting him reach backline carries, dodge skillshots, or chase low-health targets. The auto-targeting during the swing can hit enemies outside initial range, but hard crowd control stops it instantly, and a poorly timed recast can strand him in melee range. Maxed second for damage and cooldown. His ultimate, Comeuppance, channels to lock onto enemies in a cone and fires executes based on missing health. It is a finisher, not an opener; using it after a combo when multiple enemies are low or to snipe a retreating foe is optimal. The wide cone can catch several targets, but the channel invites crowd control interrupts, and cancelling early wastes the cooldown. Akshan’s kit rewards patient, positional play: stacking passive on frontlines to disrupt divers, using Q to poke from safety, disappearing with W to regenerate, and committing with E only when a clean angle exists. His punishments for missteps are severe, especially a failed E that leaves him exposed. In Mayhem, Akshan thrives when players balance aggression with smart disengagement and prioritize disrupting enemy channels over pure damage output.

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Errori da evitare

Blog guide / Tier

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Akshan the Rogue Sentinel is powerful in ARAM Mayhem when played as a cleanup marksman, not a front-line assassin. Most bad games come from wasting the swing angle or chasing a heroic revive when the fight is already lost. Mechanical mistakes start with initiating Heroic Swing from a wall that sends you through the enemy front line instead of around it, losing your escape and getting caught by crowd control. The correct approach picks swing angles that keep you on the edge of the fight—sideways across the lane, around terrain, or behind your own frontline. Another mistake is using Swing as your first poke tool when no teammate is ready to follow; the enemy waits out your movement then punishes you. Instead, poke with Avengerang and autos, reserving Swing for a confirmed low-health target, a dodge, or a reset. Throwing Avengerang from max range into empty space loses wave control and trading pressure; aim it through minions, clustered champions, or predictable retreat paths. Standing still to finish a passive trade when enemies have engage spells ready gives up positioning and invites follow-up damage; attack-move between autos, take the shield and movement value, then reposition. Channeling Comeuppance into tanks or shields wastes execute pressure; use it when the target is isolated or retreating in a straight line. Revealing Going Rogue too early loses the surprise angle; use stealth when a fight starts, a carry mispositions, or a scoundrel target is reachable. Chasing low-health targets with autos in a straight line makes you predictable; stutter-step diagonally and use terrain. On the decision side, treating every scoundrel mark as mandatory leads to tunneling past the frontline and dying for a revive attempt. Judge the mark: can you reach it, can your team follow, can you exit? If not, deal safe damage. Building and playing as a pure burst assassin when the team needs sustained damage lets tanks walk through; match playstyle to the lobby—if fights are front-to-back, shred what is in range. Flanking alone while the team is clearing a wave leads to collapse; flank only when allies are close enough to punish. Ignoring enemy crowd control before committing to Swing or stealth means one interrupt stops your momentum; track the spells that stop you, bait them with short steps and Avengerang. Taking Snowball only forward turns it into a suicide button; use it to start only when the target is vulnerable, otherwise treat it as threat or scouting. Staying on the same side angle after the enemy adapts allows them to pre-aim your path; rotate your approach. Prioritizing a flashy revive over ending a won fight cleanly leaves low-health enemies alive; secure nearest kills first. Playing too far back because Akshan feels fragile never pressures carries; stand at the edge of attack range, close enough to punish missed spells but far enough that one engage does not instantly kill you. Good Akshan games are clean because you waited for the enemy to waste the tool that stops you, then took the angle they could no longer cover.

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FAQ

Akshan

FAQ

Is Akshan a carry or a cleanup champion in ARAM: Mayhem? Akshan is usually a cleanup-focused marksman who turns won skirmishes into bigger wins. If enemies are already low or split across the lane, step forward and finish targets quickly; if they are full health and grouped, play slower because you can be punished before your damage matters. When should I pick Akshan? Pick Akshan when your team already has some engage, crowd control, or frontline to create safe windows for you. If your team is five fragile ranged champions, you may still deal damage, but every forward move becomes risky and one missed swing or bad chase can cost the fight. What is Akshan’s biggest strength in Mayhem fights? His biggest strength is converting chaos into takedowns. When a fight breaks into small duels or scattered low-health targets, move aggressively and chase the weakest enemy first; the tradeoff is that diving too early makes you an easy focus target before the fight is actually winnable.

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