ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #75

Poppy build e migliori potenziamenti ARAM Mayhem

Poppy è attualmente classificato T3 nei dati ARAM Mayhem.

Poppy Poppy Keeper of the Hammer Combattente / Tank / Mago
TierT3
Posizione#75
Tasso vittoria49.22%
Tasso scelta0.34%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria47.91%
Tasso scelta4.52%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Tasso vittoria50.91%
Tasso scelta4.52%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria48.39%
Tasso scelta4.02%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.28%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.83%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Prezzo totale
2,900
Prezzo
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.00%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.72%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.92%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

44.34%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.78%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.95%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

49.85%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.78%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prezzo totale
3,300
Prezzo
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

46.74%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.67%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

50.67%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

50.67%
Guardian's Horn Guardian's Horn Guardian's Horn
Prezzo totale
950
Prezzo
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

47.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.50%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

45.46%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.46%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria50.55%
Tasso scelta14.05%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria53.37%
Tasso scelta8.39%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Tasso vittoria50.54%
Tasso scelta6.10%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.97%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.94%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.98%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.73%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.17%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.55%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.88%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.70%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.86%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.47%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.17%
Frozen Heart Frozen Heart Frozen Heart
Prezzo totale
2,500
Prezzo
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

50.11%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

51.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

51.14%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

52.52%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.91%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.91%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria49.55%
Tasso scelta6.73%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria48.99%
Tasso scelta4.48%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria49.46%
Tasso scelta3.14%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

49.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.08%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.60%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

49.53%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.39%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

44.86%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

51.30%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.22%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.70%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prezzo totale
3,300
Prezzo
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

48.70%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.68%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

49.61%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

49.61%
Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

48.06%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

48.06%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.04%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

52.04%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.60%
Tasso scelta
5.75%
Partite
576

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT156.60%5.75%576
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.55%
Tasso scelta
6.71%
Partite
672

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.55%6.71%672
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.54%
Tasso scelta
7.39%
Partite
740

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.54%7.39%740
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.00%
Tasso scelta
11.29%
Partite
1,131

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.00%11.29%1,131
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.00%
Tasso scelta
8.12%
Partite
813

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.00%8.12%813
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.20%
Tasso scelta
5.14%
Partite
515

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.20%5.14%515
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.96%
Tasso scelta
16.01%
Partite
1,603

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.96%16.01%1,603
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.36%
Tasso scelta
5.87%
Partite
588

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.36%5.87%588
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
51.34%
Tasso scelta
9.71%
Partite
972

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.34%9.71%972
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.14%
Tasso scelta
5.68%
Partite
569

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.14%5.68%569
Adamant Adamant Adamant Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.09%
Tasso scelta
5.04%
Partite
505

Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.09%5.04%505
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.82%
Tasso scelta
21.81%
Partite
2,184

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.82%21.81%2,184
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.42%
Tasso scelta
5.88%
Partite
589

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.42%5.88%589
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.10%
Tasso scelta
14.79%
Partite
1,481

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.10%14.79%1,481
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.07%
Tasso scelta
14.00%
Partite
1,402

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.07%14.00%1,402
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
5.19%
Partite
520

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.00%5.19%520
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.64%
Tasso scelta
5.57%
Partite
558

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.64%5.57%558
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.56%
Tasso scelta
10.11%
Partite
1,013

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.56%10.11%1,013
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.19%
Tasso scelta
14.11%
Partite
1,413

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.19%14.11%1,413
Impassable Impassable Impassable Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.13%
Tasso scelta
9.23%
Partite
924

Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.13%9.23%924
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.01%
Tasso scelta
6.54%
Partite
655

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.01%6.54%655
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.50%
Tasso scelta
17.64%
Partite
1,767

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.50%17.64%1,767
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.52%
Tasso scelta
6.85%
Partite
686

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.52%6.85%686
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.06%
Tasso scelta
4.58%
Partite
459

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.06%4.58%459
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
58.43%
Tasso scelta
1.78%
Partite
178

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.43%1.78%178
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
58.21%
Tasso scelta
2.01%
Partite
201

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.21%2.01%201
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.40%
Tasso scelta
3.31%
Partite
331

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.40%3.31%331
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.73%
Tasso scelta
3.48%
Partite
349

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.73%3.48%349
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.79%
Tasso scelta
2.42%
Partite
242

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.79%2.42%242
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
54.92%
Tasso scelta
2.95%
Partite
295

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.92%2.95%295
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.49%
Tasso scelta
1.78%
Partite
178

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.49%1.78%178
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.66%
Tasso scelta
2.46%
Partite
246

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.66%2.46%246
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.47%
Tasso scelta
2.02%
Partite
202

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.47%2.02%202
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.38%
Tasso scelta
2.81%
Partite
281

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.38%2.81%281
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.37%
Tasso scelta
3.40%
Partite
341

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.37%3.40%341
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.88%
Tasso scelta
1.91%
Partite
191

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.88%1.91%191
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.74%
Tasso scelta
2.01%
Partite
201

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.74%2.01%201
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.65%
Tasso scelta
3.21%
Partite
321

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.65%3.21%321
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.13%
Tasso scelta
2.82%
Partite
282

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.13%2.82%282
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.98%
Tasso scelta
1.77%
Partite
177

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.98%1.77%177
Tormentor Tormentor Tormentor Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.54%
Tasso scelta
2.27%
Partite
227

Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.54%2.27%227
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.43%
Tasso scelta
2.10%
Partite
210

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.43%2.10%210
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.34%
Tasso scelta
3.34%
Partite
335

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.34%3.34%335
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.90%
Tasso scelta
2.22%
Partite
222

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.90%2.22%222
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.69%
Tasso scelta
2.17%
Partite
217

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.69%2.17%217
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.63%
Tasso scelta
2.37%
Partite
237

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.63%2.37%237
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.20%
Tasso scelta
2.53%
Partite
253

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.20%2.53%253
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
2.14%
Partite
214

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%2.14%214
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.90%
Partite
190

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.00%1.90%190
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.60%
Tasso scelta
3.70%
Partite
371

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.60%3.70%371
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.56%
Tasso scelta
2.08%
Partite
208

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.56%2.08%208
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.49%
Tasso scelta
3.32%
Partite
332

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.49%3.32%332
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.33%
Tasso scelta
3.29%
Partite
329

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.33%3.29%329
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.16%
Tasso scelta
3.34%
Partite
335

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.16%3.34%335
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.70%
Tasso scelta
3.78%
Partite
379

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.70%3.78%379
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.24%
Tasso scelta
2.66%
Partite
266

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.24%2.66%266
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.24%
Tasso scelta
1.86%
Partite
186

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.24%1.86%186
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.23%
Tasso scelta
2.12%
Partite
212

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.23%2.12%212
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.75%
Tasso scelta
3.40%
Partite
341

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.75%3.40%341
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.16%
Tasso scelta
1.86%
Partite
186

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.16%1.86%186
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
44.97%
Tasso scelta
1.89%
Partite
189

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.97%1.89%189
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.94%
Tasso scelta
1.78%
Partite
178

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.94%1.78%178
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.19%
Tasso scelta
2.15%
Partite
215

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.19%2.15%215
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.24%
Tasso scelta
1.85%
Partite
185

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT243.24%1.85%185
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.21%
Tasso scelta
1.09%
Partite
109

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.21%1.09%109
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.99%
Tasso scelta
1.34%
Partite
134

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.99%1.34%134
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.86%
Tasso scelta
1.40%
Partite
140

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.86%1.40%140
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.63%
Tasso scelta
1.33%
Partite
133

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.63%1.33%133
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.17%
Tasso scelta
1.38%
Partite
138

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.17%1.38%138
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.93%
Tasso scelta
1.61%
Partite
161

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.93%1.61%161
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.46%
Tasso scelta
1.09%
Partite
109

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.46%1.09%109
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.24%
Partite
124

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.00%1.24%124
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.16%
Partite
116

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%1.16%116
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
0.88%
Partite
88

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%0.88%88
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.57%
Tasso scelta
1.17%
Partite
117

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.57%1.17%117
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.39%
Tasso scelta
0.93%
Partite
93

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.39%0.93%93
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.31%
Tasso scelta
0.89%
Partite
89

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.31%0.89%89
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.05%
Tasso scelta
1.54%
Partite
154

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.05%1.54%154
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.66%
Tasso scelta
1.07%
Partite
107

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.66%1.07%107
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.50%
Tasso scelta
0.80%
Partite
80

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.50%0.80%80
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.30%
Tasso scelta
1.48%
Partite
148

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.30%1.48%148
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.25%
Tasso scelta
0.91%
Partite
91

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.25%0.91%91
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
45.57%
Tasso scelta
0.79%
Partite
79

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.57%0.79%79
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.52%
Tasso scelta
1.34%
Partite
134

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.52%1.34%134
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
45.19%
Tasso scelta
1.35%
Partite
135

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.19%1.35%135
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.00%
Tasso scelta
0.80%
Partite
80

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.00%0.80%80
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.37%
Tasso scelta
1.51%
Partite
151

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.37%1.51%151
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.59%
Tasso scelta
1.17%
Partite
117

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.59%1.17%117
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.36%
Tasso scelta
1.43%
Partite
143

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.36%1.43%143
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
43.10%
Tasso scelta
1.16%
Partite
116

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.10%1.16%116
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
42.06%
Tasso scelta
1.26%
Partite
126

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT342.06%1.26%126
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.80%
Tasso scelta
1.22%
Partite
122

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.80%1.22%122
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.67%
Tasso scelta
0.84%
Partite
84

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.67%0.84%84
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
40.82%
Tasso scelta
1.47%
Partite
147

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.82%1.47%147
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
38.71%
Tasso scelta
1.24%
Partite
124

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT338.71%1.24%124
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
37.93%
Tasso scelta
0.87%
Partite
87

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT337.93%0.87%87
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
61.11%
Tasso scelta
0.54%
Partite
54

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT461.11%0.54%54
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.38%
Tasso scelta
0.63%
Partite
63

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.38%0.63%63
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.17%
Tasso scelta
0.69%
Partite
69

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.17%0.69%69
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.17%
Tasso scelta
0.69%
Partite
69

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.17%0.69%69
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
51.85%
Tasso scelta
0.54%
Partite
54

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.85%0.54%54
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.35%
Tasso scelta
0.74%
Partite
74

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.35%0.74%74
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.15%
Tasso scelta
0.59%
Partite
59

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.15%0.59%59
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.89%
Tasso scelta
0.71%
Partite
71

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.89%0.71%71
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
44.74%
Tasso scelta
0.76%
Partite
76

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT444.74%0.76%76
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
43.55%
Tasso scelta
0.62%
Partite
62

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.55%0.62%62
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.59%
Tasso scelta
0.54%
Partite
54

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT442.59%0.54%54
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
39.06%
Tasso scelta
0.64%
Partite
64

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT439.06%0.64%64

Poppy Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: Q > E > W, with R whenever available.

RQEW

R > Q > E > W is the clean default.

QWE

Use Q > W > E only when W is solving the game.

RQEW

Maxing Q first keeps Poppy useful even when she cannot find a wall angle for E.

Poppy Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Poppy counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yone Yone Yone T3
Tier
T3
Posizione
#65
Tasso vittoria
50.53%
Tasso scelta
0.57%

Yone è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Irelia Irelia Irelia T5
Tier
T5
Posizione
#170
Tasso vittoria
45.18%
Tasso scelta
0.26%

Irelia è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Posizione
#166
Tasso vittoria
43.91%
Tasso scelta
0.62%

Lee Sin è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Rakan Rakan Rakan T3
Tier
T3
Posizione
#112
Tasso vittoria
49.18%
Tasso scelta
0.25%

Rakan è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Poppy Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Anivia

Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune

Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune.

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx

Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Jarvan IV

Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find.

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane. Combo: Anivia cuts the lane with wall, Poppy angles Heroic Charge into the created choke or nearby map wall, then both champions layer damage while the target is stuck in a bad position. If the enemy frontline tries to rescue them with a dash, Poppy can hold Steadfast Presence and deny the entry. Best scenario: This pairing is brutal when your team has priority and the enemy must walk through minions or around Anivia’s zone. Poppy can stand slightly off-center, not directly in front, and threaten a pin the moment someone hugs the side to escape the storm. Enemy answer: The enemy should avoid walking beside terrain when Anivia wall is available, poke from outside the choke, and force Poppy to use Steadfast Presence early with fake engage movement. Champions with long range can also hit Anivia before she gets to place the wall safely. Failure risk and recovery: If Anivia walls too early or blocks Poppy’s angle, Poppy may charge into a target without a stun and get collapsed on. Recover by backing out with Steadfast Presence, using Keeper’s Verdict as a reset if the enemy counter-engages, and waiting for the next wave instead of forcing a low-value brawl. 2. Orianna Synergy mechanism: Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits. Combo: Orianna places the ball on Poppy before Poppy walks up or takes Snowball. Poppy looks for Heroic Charge onto a wall or a short engage into the enemy front. When the enemy steps in to burst her, Orianna pulls them together and Poppy either keeps them inside the damage with body blocking or knocks away the backup with Keeper’s Verdict. Best scenario: This is best into teams that have to dive through Poppy to reach your carries. Poppy does not need a perfect flank. She can simply stand between teams, deny dashes with Steadfast Presence, and let Orianna punish anyone who overcommits into that zone. Enemy answer: The enemy should spread before Poppy enters, track where the ball is, and avoid chasing Poppy in a straight line. If they can force Orianna to use defensive tools before Poppy commits, the engage loses a lot of threat. Failure risk and recovery: If Poppy outruns the ball or dives when Orianna is too far back, she becomes an isolated tank with limited damage. Recover by turning the play into peel: drop Steadfast Presence near Orianna, save Keeper’s Verdict to knock away the first diver, and wait until the ball is positioned again before re-engaging. 3. Miss Fortune Synergy mechanism: Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune. Combo: Poppy catches someone near the side wall with Heroic Charge, Miss Fortune immediately drops area damage and channels through the trapped line. If the enemy bruiser tries to dash past Poppy to stop the channel, Steadfast Presence can shut that route down and force them to walk through damage instead. Best scenario: This pairing is strongest when the enemy team is grouped in a narrow lane and lacks clean long-range interrupt. Poppy does not have to hit the enemy carry every time. Sometimes the best play is pinning the frontline, forcing the rest of the team to stack behind them, and letting Miss Fortune hit the whole cluster. Enemy answer: The enemy should hold a hard interrupt for Miss Fortune, split to both sides of the wave, and bait Poppy’s charge before committing. If they can make Poppy use Keeper’s Verdict defensively before Miss Fortune channels, they gain a much safer engage window. Failure risk and recovery: If Poppy knocks enemies away during Miss Fortune’s damage window, the combo loses value. Recover by using Keeper’s Verdict only on threats that can interrupt or kill Miss Fortune, not on targets already trapped inside her damage. If the channel gets stopped, Poppy should peel backward and protect the reset instead of chasing. 4. Jinx Synergy mechanism: Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her. Combo: Poppy holds the front edge of the fight and waits for the enemy engage. When a diver commits, Poppy blocks or interrupts the approach, pins them if they drift near terrain, and lets Jinx free-hit. If Poppy lands a wall stun on a low-health target, Jinx can often convert that into a reset and turn the entire fight. Best scenario: This is best when your team has enough waveclear to stop the enemy from permanently poking Jinx under turret. Once the wave is stable, Poppy can stand between Jinx and the main engage path, forcing assassins and bruisers to either walk through her or waste mobility before they reach the carry. Enemy answer: The enemy should poke Jinx before all-inning, attack from multiple angles, and bait Poppy’s anti-dash zone before sending the real threat. Long-range crowd control aimed at Jinx can also bypass Poppy if she is standing too far forward. Failure risk and recovery: If Poppy chases too deep for a wall pin, Jinx loses her bodyguard and dies to the second wave of engage. Recover by setting a simple rule: when Jinx is the main damage source, Poppy only dives after the enemy’s primary engage tools are down. Otherwise, she stays near Jinx and uses Keeper’s Verdict to split the fight. 5. Jarvan IV Synergy mechanism: Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find. Combo: Jarvan starts with his engage and traps priority targets. Poppy follows slightly after, not at the exact same moment, so she can choose whether to pin a trapped target, block dash escapes, or use Keeper’s Verdict to remove enemy reinforcements from the fight. Best scenario: This works best when your team has area damage behind the engage. Jarvan starts the pileup, Poppy prevents the enemy from cleanly dashing out, and your backline hits the trapped group. The delayed Poppy entry is important because it punishes both escape and counter-engage. Enemy answer: The enemy should avoid standing in a straight clump, save displacement or untargeted movement for after Jarvan commits, and punish Poppy if she follows too deep without her carries in range. Poke comps can also force both tanks low before they find a clean start. Failure risk and recovery: If Jarvan traps enemies while your damage dealers are too far away, Poppy entering after him just feeds more bodies into a bad fight. Recover by using Keeper’s Verdict to knock away the enemy backline or disengage the trapped fight, then regroup behind the wave and look for a slower engage where your carries can actually follow.

Poppy’s best teams do not ask her to be the only engage, the only peel, and the main damage source at the same time. Give her one teammate who creates terrain or clumps enemies, one carry who punishes her control, and enough waveclear to let her choose angles. When those pieces are present, she can decide fights by splitting the enemy team, deleting dash-based engages, and turning every side-wall step into a real punish.

Poppy ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPoppy is usually a durable peel tank or short-range engage tool who protects carries and uses ultimate to create breathing room.Poppy becomes a tempo controller whose value spikes against dash-heavy compositions, denying enemies who rely on augment-driven engage.Shift from passive front-line absorption to actively reading and punishing enemy mobility commits.
E Usage TimingPoppy has plenty of side-wall angles and can often stun enemies who hug the lane edges without much risk.Enemies bait E harder, and failed engage gets punished severely, so check ally follow-up before committing to a wall stun.Missing E gives enemies permission to collapse on your backline; hold it until they actually commit.
W ActivationYou can save W for obvious dash champions and use it when clear engage threats appear in the fight.Fights are decided by the first champion denied at the edge, making W a fight-winning spell rather than a passive button.Press W only when a mobility play would convert into damage, crowd control, or a kill.
Ultimate PriorityPoppy often uses ultimate to disengage a fed bruiser, interrupt hard engage, or create a numbers advantage.The knock-away choice is more critical because augments can make one champion's return extremely dangerous.Remove the enemy who enables the next burst window, not always the closest tank.
Snowball DisciplineSnowball helps Poppy reach targets she could never walk to, creating easy E angles on wall-adjacent carries.Instant recast can deliver you into layered damage; hold the mark and recast only when E will pin or allies follow.Use Snowball to create angles, not coin flips; wait for movement responses before committing.
Teamfight PositioningPoppy can stand on the front edge and soak pressure while waiting for enemies to overstep near terrain.Standing too far forward baits your own team; best position is slightly off-center, close enough to threaten E and W.Diagonal spacing forces enemies to choose between respecting the wall or entering your anti-dash zone.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Poppy Keeper of the Hammer serves as one of the premier anti-dive tank champions in ARAM: Mayhem, establishing herself as the ultimate assassin counter through her exceptional ability to shut down enemy dive champions and protect her team's backline. Her defining strength lies in her W ability, Steadfast Presence, which prevents all enemy champions in the area from using dash abilities, making it a god-tier tool for countering assassin engages. When enemy assassins such as Yone, Talon, or Kayn attempt to dive, activating W immediately blocks their dashes, leaving them disabled and vulnerable for her team to eliminate. Poppy's kit provides multiple forms of crowd control that make her valuable in teamfights. Her Q, Hammer Shock, delivers AoE damage and applies a slow, while her E, Heroic Charge, allows her to dash to a target and stun them, with longer stun duration when enemies are pushed into walls. This terrain interaction rewards strategic positioning and makes wall usage essential for maximizing stun duration. Her ultimate, Keeper's Verdict, knocks enemies a massive distance, enabling her to split teamfights by separating enemy backline carries from their team and creating opportunities for focused takedowns. In terms of strategic positioning, Poppy functions as a protector who excels at holding the frontline and peeling for teammates. Her anti-dive capabilities make her particularly effective against dash-reliant assassins, and her strong base tankiness allows her to absorb significant damage while disrupting enemy engages. However, she faces notable weaknesses that players must consider. Her short range leaves her easily kited, her damage output is relatively low, and she must fight in melee range to be effective. Against poke-heavy compositions, Poppy struggles to close the distance needed to engage, making her less effective in certain matchups. The practical strategic value of Poppy in ARAM: Mayhem centers on her role as a defensive anchor who can single-handedly neutralize dive-heavy enemy compositions. Her W ability creates a zone where mobile champions lose their primary engage tools, fundamentally altering how teamfights play out. Players should prioritize using E for initiation or chasing while seeking wall stuns for maximum crowd control duration, and reserve R for battlefield manipulation rather than simple damage. Poppy Keeper of the Hammer represents a specialized counter-pick that excels when the enemy team relies heavily on dash-based champions, offering reliable peel and fight-winning crowd control in exchange for limited range and damage output.

Consigli chiave

Blog guide / N/A

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Poppy Keeper of the Hammer excels in ARAM: Mayhem when played as a defensive anchor rather than a blind diver. The most effective approach positions Poppy slightly in front of her carries, threatening wall stuns and denying enemy dashes that attempt to reach the backline. Sprinting past the team for hero engages typically creates clean punish windows for opponents, so the best strategy forces enemies to move first and then punishes their mistakes. Engage success depends on finding wall angles before selecting targets. Poppy's cleanest engages happen when enemies walk near side walls, turret rubble, alcove edges, or narrow-lane corners. Stepping sideways before charging into terrain produces better results than running straight down the lane, where opponents can back up in a line and deny the angle. Snowball should create the angle rather than simply providing arrival, with a small sidestep after taking it turning messy engages into locked targets. The anti-dash field should be held for champions who must dash to escape or engage, rather than being used purely for movement. Counter-engage works best when Poppy stands still in the right spot between enemies and carries. When dash-heavy divers posture forward, activating denial and punishing their failed entry creates opportunities for the team to collapse. Peeling the first real threat matters more than targeting the first visible champion, and the ultimate should be used defensively when fights lose shape, knocking away extra bodies or the highest damage threat. Spacing defines Poppy's effectiveness. Owning the side lanes of the lane makes the Howling Abyss walls into weapons, as hovering near one side forces enemies to choose between giving wall angles or moving into teammate skillshots. Standing a step ahead and slightly off-center from carries prevents enemy area damage from hitting everyone while maintaining charge angles. Target priority focuses on pinning carries when they disrespect walls, peeling divers when carries are the win condition, and hitting tanks only when isolated or when the team has shred. The knock-away ultimate removes problems that cannot be killed, sending fed bruisers out of fights to collapse on weaker remaining targets. Snowball timing requires patience. Throwing after enemy poke tools are used reduces suicide risk, and not every landed Snowball should be taken if the team cannot follow before Poppy dies. Late-fight Snowballs often prove safer than opening Snowballs once enemy mobility and peel tools are spent. When behind, Poppy should stop starting fights from the center line and instead play near turret-side walls, holding control for enemies who overextend. Trading health only to protect high-value teammates preserves resources, and the ultimate prevents enemy resets and cleanups. The fundamental rule remains consistent: if enemies must dash, walk near walls, or dive through Poppy, she is powerful. Chasing through open space with no follow-up makes her feel useless. Controlling lane shape and holding denial for real commits turns every narrow angle into a fight enemies regret taking.

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Guida stile

N/A / Potenziamenti

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Poppy wins Mayhem games by controlling space, not by chasing every fight. Her best moments come when enemies walk near walls, dash into her team, or overcommit into a narrow lane. She should play like a bouncer: stand between carries and enemy engage, punish anyone who crosses the line, then use Snowball or her ultimate only when the fight is already forced. In the early game, Poppy should start slightly in front of her carries but not so far forward that she takes free poke before the wave arrives. She is strongest when enemies have to walk into her, so hugging the side of the lane with the most wall threat forces opponents to respect the angle. Trading should be short: walk up when the minion wave is healthy, threaten a wall angle, hit once or twice, then back out before the enemy backline gets a full rotation. Early Snowball serves primarily as a threat tool aimed at immobile carries, squishy poke champions, or enemies beside terrain. Taking the recast requires team follow-up, no clean retreat path for the target, and a landing spot that creates a wall stun or forces them back. If Snowball hits a tank in front of five enemies, let it expire. When ahead early, hold the lane center and make enemies clear from bad angles, standing near the wall that protects the backline. When behind, stop fishing and play beside the lowest-health carry while saving the anti-dash tool for enemy divers. Let the wave come closer so enemies must walk farther to finish someone. During the mid game, Poppy reaches her best control window. Position one step ahead of carries when enemy engage is ready, and one step to the side when the team is ready to engage, maintaining access to the wall without giving enemies a straight line onto the backline. Trade around enemy cooldown mistakes: if a dash champion uses mobility to poke or clear, step up and punish the return path. Mid-game Snowball can start real fights but only with a landing plan, targeting enemies near walls, low-mobility damage dealers, or those past their tank. When ahead mid-game, zone first, hit the turret second, and dive third. When behind, use the ultimate and anti-dash tools as comeback buttons to split fights or stop reset champions from reaching the backline. In the late game, positioning becomes less forgiving. Stand where one enemy mistake becomes a kill, but one mistake from Poppy does not lose the game, usually guarding carries near the lane center while holding a side-wall threat. Stop taking casual trades because late damage is too high. Look for decisive windows: a carry near terrain, a diver entering too early, or an enemy team split by minions and narrow space. Late Snowball decides games, so use it to punish separated carries, follow teammate crowd control, or reposition to block assassins. When ahead late, play for clean structure pressure and controlled picks. When behind, protect the highest-damage teammate at all costs, letting enemies walk into Poppy instead of diving into them. Use the ultimate to remove the biggest frontliner or create a temporary numbers advantage on a target the team can actually kill. Before the final fight, choose one assignment: peel the fed diver, catch the exposed carry, or disengage the enemy frontline, and do not swap jobs halfway unless the enemy gives a free wall stun.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Poppy Keeper of the Hammer excels at controlling space through terrain interaction and dash denial, with her strategic role shifting dramatically based on game state. When ahead, Poppy becomes oppressive by taking space and threatening wall angles rather than casting abilities immediately. Standing slightly off-center toward one wall forces enemy carries into awkward paths, making engage threats real without burning summoner spells. Her W serves as a denial tool that should be held for dash triggers rather than used for movement, as stopping one dash often wins fights when damage dealers are positioned aggressively. Converting picks into structure pressure requires bodyguarding carries at turrets rather than chasing past them, and her ultimate should remove problem targets like tanks blocking turret access or assassins diving the backline. Augment choices shape ahead-state play significantly. Durability augments allow Poppy to stand in chokes and absorb poke for carries, with the throw risk being staying too long after defensive tools expire. Movement speed or engage range augments widen threat zones through side angles, covering her weakness of enemies backing away. Ability haste augments enable short trades that preserve resources for counter-engages, preventing the common throw of winning the first five seconds then having nothing left. Damage augments should target squishies only when angles are clean, punishing frontline first when carries are protected. Avoiding throws while ahead requires not chasing into fog without minions, not wasting W before enemies commit, and not ultimating low-value targets your team is already killing. A single overextended death can flip tempo in Mayhem due to quick fight restarts and explosive comeback augments. When behind, Poppy shifts from main engager to fight breaker, denying dashes and interrupting overextensions. She plays closer to carries than enemy carries, standing in paths assassins and bruisers want to use. Defensive E usage punishes divers who enter her half of the lane, turning enemy engages into catches. Her ultimate becomes primarily a disengage tool, removing dangerous members to buy wave-clear time. Snowball should only be taken when teams can follow and targets are isolated or near walls. Behind-state augment use focuses on survival and peel. Resistance and shield augments make Poppy an anchor who buys time for carries to scale. Crowd-control augments enable repeated peel across multiple dive attempts. Movement speed augments reposition for dodge and peel rather than coin-flip engages. Damage augments finish divers the team is already hitting rather than chasing backlines. Unrecoverable fights are avoided by never engaging while carries clear waves, fighting near terrain against kiting teams, not splitting team damage with random knock-aways, and immediately peeling backward after failed engages. The core principle remains simple: ahead Poppy takes space and forces enemies into walls, while behind Poppy guards space and punishes enemies who enter too far.

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Storia del campione

Campioni / Ruolo

Campioni

Poppy Keeper of the Hammer brings a distinct identity to ARAM: Mayhem centered on denying enemy movement and controlling the narrow lane through positioning, timing, and terrain awareness. Her kit rewards patience and precise decision-making rather than aggressive spam, making her a powerful tool for teams that need to stop dash-heavy engages and protect key allies. The passive ability Iron Ambassador provides periodic shields that enable short trades and frontline durability, but the buckler mechanic demands discipline. Throwing it carelessly or tunneling for unsafe pickups leaves Poppy vulnerable to poke and removes her easiest source of sustain before real fights begin. The shield should be treated as permission to step forward, not a reason to overextend. Hammer Shock serves as her primary damage and zone control tool, with the delayed second hit punishing enemies forced to stand their ground or path through choke points. Landing Q after a wall stun or on slowed targets maximizes its value, while missing it removes most of her threat for several seconds. Steadfast Presence defines her strategic role in Mayhem, creating an area that stops enemy dashes and interrupts engage attempts. This ability alone makes Poppy a strong answer to mobile champions, but wasting it early opens a window for enemies to commit freely. Positioning between dash champions and their targets ensures the ability matters when the fight arrives. Heroic Charge offers both engage and peel potential, with wall stuns turning the ability into fight-winning lockdown. Walking sideways before casting improves angles and catches enemies expecting obvious lines, but charging without a stun or team follow-up leaves Poppy stranded in dangerous territory. Keeper's Verdict functions as a fight editor rather than a pure finisher, capable of removing frontlines, denying dives, or creating temporary numbers advantages. Quick casts provide instant disruption while charged versions require space and timing. Using R without creating a kill or saving an ally wastes her strongest emergency button and leaves the backline exposed. Across all abilities, Poppy's identity in ARAM: Mayhem revolves around reading the enemy, punishing overcommits, and controlling space through well-timed denial rather than raw damage output.

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Errori da evitare

Blog guide / Tier

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Poppy is strongest when she turns the bridge into a bad place to dash, retreat, or stand near walls. Most bad Poppy games come from forcing the heroic play before the target is actually pinned down. Players should treat every engage as a checklist: wall angle, enemy dash threat, ally follow-up, and exit strategy after the first crowd control. Mechanical mistakes often begin with casting Heroic Charge without checking wall angle. This pushes targets away from the team or only displaces them slightly, leaving Poppy stranded in enemy lines with her main engage wasted. The correct approach involves walking or using Snowball to reposition first, then charging when the target lines up with terrain, turret rubble, or the lane edge. If the wall stun is unlikely, players should use the charge defensively or hold it. Another common error is activating Steadfast Presence after enemy dashes already finish, wasting the anti-dash tool for movement speed only while enemy assassins get clean follow-up plays onto the backline. Players should hold W until dashes are about to cross the zone, positioning between enemies and carries rather than beside enemy tanks. Decision mistakes frequently involve engaging on a wall-stun angle when allies are too far back to follow up. This creates highlight-worthy plays that turn into deaths, since Poppy's lockdown only matters when damage arrives during it. Players should check ally positions first and threaten angles rather than taking them when carries are clearing waves or zoned by poke. Another critical error is wasting Keeper's Verdict on the closest enemy tank instead of using it with purpose to remove fed divers, split enemy formations, interrupt collapses, or protect low-health allies. The ultimate is Poppy's best tool for breaking enemy formation and should target real threats. Players also err by building and playing as pure carry hunters every game. Against heavy dive or reset compositions, backlines die while Poppy chases targets who can kite or cleanse. Players should decide their role from champion select, playing as anti-engage walls when teams have sufficient damage, and only hunting backline picks when enemies lack escapes and the team needs initiation. Additional mistakes include starting fights at low health, ignoring enemy dash champions until they are already killing someone, taking every portal or aggressive path just because Poppy is a tank, and chasing low-health targets past enemy teams after won skirmishes. Good Poppy play requires patient aggression, holding the button that ruins enemy plans and spending it when they commit. If a play fails, players should switch to peel, reset the line, and make the next dash or wall angle count.

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FAQ

Poppy

FAQ

Is Poppy a tank, a bruiser, or an engager in ARAM: Mayhem? Poppy is usually best played as a frontline disruptor who can become a bruiser if your augments and items support it. If your team already has a hard engage tank, play more patiently around peel and wall threats; if nobody can start fights, you may need to step up and force angles. The tradeoff is that diving too deep makes it hard to protect your backline from assassins and dash champions. What is Poppy’s main job in team fights? Your main job is to break the enemy’s clean engage and punish anyone who dashes into bad terrain. When a carry, assassin, or mobile bruiser commits forward, hold your anti-dash tool until they actually move, then stop them and pin the fight in place. If you use it too early, strong players will wait it out and punish your team during the downtime. When should I look for wall stuns? Look for wall stuns when the enemy is already walking near side walls, turret debris, choke edges, or the outer parts of the lane. Do not chase a perfect angle forever; if the enemy carry is exposed, a simple knockback into your team can be enough. The tradeoff is that fishing too hard for a wall hit can pull you away from your carries and open a flank behind you.

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