ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #60

Ryze build e migliori potenziamenti ARAM Mayhem

Ryze è attualmente classificato T2 nei dati ARAM Mayhem.

Ryze Ryze the Rune Mage Combattente / Mago
TierT2
Posizione#60
Tasso vittoria51.53%
Tasso scelta0.66%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Tasso vittoria48.57%
Tasso scelta23.34%
#2
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Tasso vittoria51.35%
Tasso scelta13.19%
#3
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Tasso vittoria49.11%
Tasso scelta10.61%

Situazionalielementi

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.41%
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.19%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

48.55%
Actualizer Actualizer Actualizer
Prezzo totale
2,800
Prezzo
750

+90 Ability Power +300 Mana +10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.

49.84%
Cosmic Drive Cosmic Drive Cosmic Drive
Prezzo totale
3,000
Prezzo
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

47.66%
Frozen Heart Frozen Heart Frozen Heart
Prezzo totale
2,500
Prezzo
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

47.31%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.37%
Void Staff Void Staff Void Staff
Prezzo totale
3,000
Prezzo
1,050

+95 Ability Power +40% Magic Penetration

46.26%
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.44%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

46.30%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Prezzo totale
3,250
Prezzo
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.49%

Oggetti iniziali

Blasting Wand Blasting Wand Blasting Wand
Prezzo totale
850
Prezzo
850

+45 Ability Power

49.71%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.71%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.71%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

46.78%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

47.13%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

47.13%

Oggetti chiave

#1
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Tasso vittoria48.80%
Tasso scelta19.21%
#2
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria49.56%
Tasso scelta13.15%
#3
Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Tasso vittoria53.31%
Tasso scelta9.33%

Situazionalielementi

Rod of Ages Rod of Ages Rod of Ages
Prezzo totale
2,600
Prezzo
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.25%
Archangel's Staff Archangel's Staff Archangel's Staff
Prezzo totale
2,900
Prezzo
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

52.56%
Frozen Heart Frozen Heart Frozen Heart
Prezzo totale
2,500
Prezzo
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

49.69%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.85%
Force of Nature Force of Nature Force of Nature
Prezzo totale
2,800
Prezzo
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

48.83%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.75%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

53.17%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.61%
Cosmic Drive Cosmic Drive Cosmic Drive
Prezzo totale
3,000
Prezzo
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

44.69%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

50.23%
Actualizer Actualizer Actualizer
Prezzo totale
2,800
Prezzo
750

+90 Ability Power +300 Mana +10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.

47.65%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.88%

Oggetti iniziali

Blasting Wand Blasting Wand Blasting Wand
Prezzo totale
850
Prezzo
850

+45 Ability Power

50.11%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.11%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.11%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

47.96%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

55.21%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Prezzo totale
1,300
Prezzo
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.21%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.65%
Tasso scelta
20.72%
Partite
4,747

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT158.65%20.72%4,747
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.12%
Tasso scelta
33.89%
Partite
7,765

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.12%33.89%7,765
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.54%
Tasso scelta
14.78%
Partite
3,387

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT156.54%14.78%3,387
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.81%
Tasso scelta
15.25%
Partite
3,494

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.81%15.25%3,494
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.67%
Tasso scelta
7.31%
Partite
1,675

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.67%7.31%1,675
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.93%
Tasso scelta
15.83%
Partite
3,628

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.93%15.83%3,628
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.85%
Tasso scelta
6.71%
Partite
1,537

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.85%6.71%1,537
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.72%
Tasso scelta
13.05%
Partite
2,991

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.72%13.05%2,991
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
51.24%
Tasso scelta
6.88%
Partite
1,577

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.24%6.88%1,577
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.73%
Tasso scelta
8.64%
Partite
1,979

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.73%8.64%1,979
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.33%
Tasso scelta
5.30%
Partite
1,214

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.33%5.30%1,214
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.30%
Tasso scelta
18.04%
Partite
4,133

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.30%18.04%4,133
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.23%
Tasso scelta
4.74%
Partite
1,087

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.23%4.74%1,087
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.32%
Tasso scelta
13.46%
Partite
3,084

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.32%13.46%3,084
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.29%
Tasso scelta
5.84%
Partite
1,339

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.29%5.84%1,339
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.24%
Tasso scelta
5.20%
Partite
1,192

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.24%5.20%1,192
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.87%
Tasso scelta
8.29%
Partite
1,899

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.87%8.29%1,899
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.62%
Tasso scelta
6.48%
Partite
1,485

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.62%6.48%1,485
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.56%
Tasso scelta
5.76%
Partite
1,320

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.56%5.76%1,320
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.53%
Tasso scelta
4.75%
Partite
1,088

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.53%4.75%1,088
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.47%
Tasso scelta
7.12%
Partite
1,632

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.47%7.12%1,632
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.93%
Tasso scelta
13.99%
Partite
3,205

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.93%13.99%3,205
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.76%
Tasso scelta
7.51%
Partite
1,721

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.76%7.51%1,721
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.71%
Tasso scelta
4.58%
Partite
1,050

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.71%4.58%1,050
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.48%
Tasso scelta
7.61%
Partite
1,744

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.48%7.61%1,744
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
59.92%
Tasso scelta
3.43%
Partite
786

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.92%3.43%786
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.74%
Tasso scelta
3.69%
Partite
845

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.74%3.69%845
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
55.52%
Tasso scelta
3.00%
Partite
688

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.52%3.00%688
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.91%
Tasso scelta
2.93%
Partite
672

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.91%2.93%672
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.69%
Tasso scelta
2.47%
Partite
565

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.69%2.47%565
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.05%
Tasso scelta
3.50%
Partite
803

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.05%3.50%803
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.95%
Tasso scelta
3.40%
Partite
780

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.95%3.40%780
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.66%
Tasso scelta
1.48%
Partite
338

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.66%1.48%338
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.25%
Tasso scelta
2.81%
Partite
645

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.25%2.81%645
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.02%
Tasso scelta
1.40%
Partite
321

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.02%1.40%321
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.64%
Tasso scelta
2.26%
Partite
519

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.64%2.26%519
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.09%
Tasso scelta
2.48%
Partite
569

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.09%2.48%569
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.93%
Tasso scelta
3.22%
Partite
739

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.93%3.22%739
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.54%
Tasso scelta
3.82%
Partite
876

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.54%3.82%876
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.29%
Tasso scelta
2.16%
Partite
495

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.29%2.16%495
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.18%
Tasso scelta
2.91%
Partite
667

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.18%2.91%667
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.95%
Tasso scelta
1.66%
Partite
380

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.95%1.66%380
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.60%
Tasso scelta
2.49%
Partite
570

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.60%2.49%570
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.47%
Tasso scelta
1.57%
Partite
359

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.47%1.57%359
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.25%
Tasso scelta
2.49%
Partite
570

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.25%2.49%570
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.16%
Tasso scelta
2.01%
Partite
461

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.16%2.01%461
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.14%
Tasso scelta
3.87%
Partite
887

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.14%3.87%887
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.80%
Tasso scelta
1.49%
Partite
341

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.80%1.49%341
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.44%
Tasso scelta
2.04%
Partite
468

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.44%2.04%468
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.38%
Tasso scelta
3.33%
Partite
764

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.38%3.33%764
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.88%
Tasso scelta
3.21%
Partite
736

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.88%3.21%736
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.44%
Tasso scelta
2.44%
Partite
559

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.44%2.44%559
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.68%
Tasso scelta
2.71%
Partite
620

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.68%2.71%620
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.95%
Tasso scelta
3.44%
Partite
789

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT241.95%3.44%789
Cruelty Cruelty Cruelty Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.94%
Tasso scelta
1.57%
Partite
360

Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT241.94%1.57%360
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.86%
Tasso scelta
2.12%
Partite
485

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT241.86%2.12%485
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.46%
Tasso scelta
0.48%
Partite
111

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT359.46%0.48%111
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.27%
Tasso scelta
1.20%
Partite
275

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.27%1.20%275
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.22%
Tasso scelta
0.58%
Partite
134

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.22%0.58%134
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.48%
Tasso scelta
0.82%
Partite
187

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.48%0.82%187
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.13%
Tasso scelta
0.70%
Partite
160

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.13%0.70%160
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.88%
Tasso scelta
0.83%
Partite
191

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.88%0.83%191
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.58%
Tasso scelta
0.93%
Partite
213

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.58%0.93%213
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.34%
Tasso scelta
0.56%
Partite
128

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.34%0.56%128
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.79%
Tasso scelta
0.82%
Partite
189

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.79%0.82%189
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.71%
Tasso scelta
1.22%
Partite
280

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.71%1.22%280
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.33%
Tasso scelta
0.67%
Partite
153

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.33%0.67%153
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.18%
Tasso scelta
1.24%
Partite
285

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.18%1.24%285
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.33%
Tasso scelta
0.65%
Partite
150

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.33%0.65%150
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.57%
Tasso scelta
0.61%
Partite
140

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.57%0.61%140
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.54%
Tasso scelta
1.35%
Partite
309

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.54%1.35%309
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.36%
Tasso scelta
1.06%
Partite
244

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.36%1.06%244
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.83%
Tasso scelta
0.70%
Partite
161

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.83%0.70%161
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.79%
Tasso scelta
0.49%
Partite
113

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.79%0.49%113
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.62%
Tasso scelta
0.64%
Partite
147

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.62%0.64%147
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.46%
Tasso scelta
0.51%
Partite
118

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.46%0.51%118
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.26%
Tasso scelta
1.27%
Partite
292

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.26%1.27%292
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.17%
Tasso scelta
1.16%
Partite
265

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.17%1.16%265
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.02%
Tasso scelta
0.66%
Partite
151

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.02%0.66%151
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.61%
Tasso scelta
0.51%
Partite
118

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.61%0.51%118
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.83%
Tasso scelta
0.73%
Partite
168

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.83%0.73%168
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.79%
Tasso scelta
0.47%
Partite
107

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.79%0.47%107
Purist - Caster Purist - Caster Purist - Caster Argento
Rarità
Argento
Tier
T5
Tasso vittoria
45.58%
Tasso scelta
0.64%
Partite
147

Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.58%0.64%147
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.97%
Tasso scelta
0.65%
Partite
149

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.97%0.65%149
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.79%
Tasso scelta
1.26%
Partite
288

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.79%1.26%288
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.68%
Tasso scelta
1.03%
Partite
235

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.68%1.03%235
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
44.34%
Tasso scelta
0.93%
Partite
212

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.34%0.93%212
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.12%
Tasso scelta
0.59%
Partite
136

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.12%0.59%136
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.31%
Tasso scelta
0.68%
Partite
156

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.31%0.68%156
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
42.11%
Tasso scelta
0.75%
Partite
171

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT342.11%0.75%171
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.84%
Tasso scelta
0.62%
Partite
141

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.84%0.62%141
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
41.27%
Tasso scelta
0.55%
Partite
126

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.27%0.55%126
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.04%
Tasso scelta
0.93%
Partite
212

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.04%0.93%212
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
40.65%
Tasso scelta
0.93%
Partite
214

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.65%0.93%214
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
38.53%
Tasso scelta
0.48%
Partite
109

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT338.53%0.48%109
Adamant Adamant Adamant Argento
Rarità
Argento
Tier
T4
Tasso vittoria
38.49%
Tasso scelta
1.21%
Partite
278

Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT338.49%1.21%278
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
62.69%
Tasso scelta
0.29%
Partite
67

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT462.69%0.29%67
Hand of Baron Hand of Baron Hand of Baron Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
60.32%
Tasso scelta
0.27%
Partite
63

Scegli Hand of Baron quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT460.32%0.27%63
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
58.76%
Tasso scelta
0.42%
Partite
97

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT458.76%0.42%97
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.06%
Tasso scelta
0.43%
Partite
98

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT453.06%0.43%98
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.69%
Tasso scelta
0.41%
Partite
93

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.69%0.41%93
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.76%
Tasso scelta
0.37%
Partite
85

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.76%0.37%85
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.38%
Partite
86

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.38%86
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.37%
Tasso scelta
0.34%
Partite
79

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.37%0.34%79
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.12%
Tasso scelta
0.25%
Partite
57

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.12%0.25%57
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.61%
Tasso scelta
0.31%
Partite
72

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT448.61%0.31%72
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.37%
Tasso scelta
0.25%
Partite
57

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.37%0.25%57
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
46.15%
Tasso scelta
0.40%
Partite
91

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.15%0.40%91
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
44.93%
Tasso scelta
0.30%
Partite
69

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT444.93%0.30%69
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
44.34%
Tasso scelta
0.46%
Partite
106

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT444.34%0.46%106
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
42.86%
Tasso scelta
0.27%
Partite
63

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT442.86%0.27%63
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.57%
Tasso scelta
0.44%
Partite
101

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT442.57%0.44%101
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.11%
Tasso scelta
0.39%
Partite
90

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.11%0.39%90
Tormentor Tormentor Tormentor Argento
Rarità
Argento
Tier
T4
Tasso vittoria
39.13%
Tasso scelta
0.30%
Partite
69

Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT439.13%0.30%69
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
38.18%
Tasso scelta
0.24%
Partite
55

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT438.18%0.24%55

Ryze Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: Q > E > W, with R taken whenever it is available.

RQEW

Level Q first and max Q first.

Ryze Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ryze counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Garen Garen Garen T4
Tier
T4
Posizione
#134
Tasso vittoria
46.93%
Tasso scelta
0.64%

Garen è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Sett Sett Sett T1
Tier
T1
Posizione
#11
Tasso vittoria
54.29%
Tasso scelta
0.70%

Sett è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Ryze is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Posizione
#53
Tasso vittoria
51.42%
Tasso scelta
1.21%

Caitlyn è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Zed Zed Zed T3
Tier
T3
Posizione
#52
Tasso vittoria
50.26%
Tasso scelta
0.75%

Zed è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Ryze Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rell Rell Rell T1
Tier
T1
Posizione
#14
Tasso vittoria
54.57%
Tasso scelta
0.40%

Rell è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hard-engage tanks: Malphite, Leona, Nautilus, Amumu, Rell

These champions solve Ryze’s biggest problem: getting a clean fight started without forcing him to walk into five players first. Their engage pins enemies in place long enough for Ryze to chain his targeted lockdown and unload spell damage at close range.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Posizione
#22
Tasso vittoria
52.08%
Tasso scelta
0.39%

Renata Glasc è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Peel enchanters and defensive supports: Lulu, Janna, Karma, Milio, Renata Glasc

Ryze often has the damage to win extended fights, but he needs help surviving the first dive. Peel supports let him stand his ground against assassins, bruisers, and Snowball engages instead of burning every tool just to escape.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Long-range setup and pick champions: Ashe, Varus, Morgana, Lux, Seraphine

Ryze’s lockdown is reliable once he is close enough, but he still needs a way to reach the fight safely. Long-range roots, stuns, slows, and charm-style setups give him a target to walk toward without guessing.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Zyra Zyra Zyra T1
Tier
T1
Posizione
#16
Tasso vittoria
53.66%
Tasso scelta
0.82%

Zyra è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

AoE zone control and wombo damage: Orianna, Brand, Zyra, Anivia, Miss Fortune

Ryze is strong when enemies are forced to stand in a bad area. Zone mages and AoE carries punish the same thing Ryze wants: grouped opponents who cannot freely kite backward.

Kayle Kayle Kayle T1
Tier
T1
Posizione
#9
Tasso vittoria
54.59%
Tasso scelta
0.66%

Kayle è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Posizione
#119
Tasso vittoria
49.21%
Tasso scelta
0.38%

Cassiopeia è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Posizione
#137
Tasso vittoria
47.78%
Tasso scelta
1.15%

Kai'Sa è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Azir Azir Azir T4
Tier
T4
Posizione
#144
Tasso vittoria
47.58%
Tasso scelta
0.41%

Azir è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Secondary sustained damage threats: Cassiopeia, Kog’Maw, Kai’Sa, Kayle, Azir

Ryze is much harder to answer when he is not the only carry. A second sustained damage champion forces enemies to split engage tools, defensive cooldowns, and itemization. If they dive Ryze, the other carry free-hits. If they dive the other carry, Ryze punishes the closest target.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Kayle Kayle Kayle T1
Tier
T1
Posizione
#9
Tasso vittoria
54.59%
Tasso scelta
0.66%

Kayle è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Zyra Zyra Zyra T1
Tier
T1
Posizione
#16
Tasso vittoria
53.66%
Tasso scelta
0.82%

Zyra è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Posizione
#22
Tasso vittoria
52.08%
Tasso scelta
0.39%

Renata Glasc è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: These champions solve Ryze’s biggest problem: getting a clean fight started without forcing him to walk into five players first. Their engage pins enemies in place long enough for Ryze to chain his targeted lockdown and unload spell damage at close range. Combo: Let the tank start from fog, brush, Snowball, or a forced choke. Ryze should not instantly sprint past them. Wait for the first enemy movement spell or defensive cast, then step up and lock the highest-value target still inside range. If the tank catches two or more enemies, Ryze can commit harder because the enemy backline has less room to punish him. Best scenario: The enemy team is poke-heavy, immobile, or stacked in a narrow lane fight. A tank engage forces them to stop poking and actually brawl. That is where Ryze’s repeated spell casts matter most. Enemy answer: Good opponents will hold disengage, cleanse-style effects, knockbacks, or counter-engage until Ryze walks forward. They may also ignore the tank and burst Ryze when he enters range. Failure risk: If the tank dives too deep before Ryze is in position, the engage becomes a 1v5 animation and Ryze arrives late to a losing fight. If Ryze follows too early, he gets clipped by every retaliation spell. Recovery: Ping the next engage around wave state and health bars. Ryze should clear the wave, wait for cooldowns to return, and play behind the tank until another clean angle appears. Do not chase the failed engage into open space; reset the lane and make them walk back into you. 2. Peel enchanters and defensive supports: Lulu, Janna, Karma, Milio, Renata Glasc Synergy mechanism: Ryze often has the damage to win extended fights, but he needs help surviving the first dive. Peel supports let him stand his ground against assassins, bruisers, and Snowball engages instead of burning every tool just to escape. Combo: Ryze holds his targeted lockdown for the diver, not the enemy tank. The support shields, speeds, interrupts, or denies the dive while Ryze roots the first threat that commits. Once the diver is stuck in Ryze’s range, the fight flips from “protect Ryze” to “kill the trapped target.” Best scenario: The enemy comp has one or two hard divers who must reach Ryze to win. If the support saves their peel for that exact moment, Ryze can punish the dive and then walk forward with numbers advantage. Enemy answer: Smart enemies will bait defensive tools with fake engages, poke the support first, or send multiple threats at once so Ryze cannot lock down all of them. Failure risk: If Ryze uses his lockdown on a frontline target right before the assassin enters, he has no answer to the real threat. If the support spends peel on minor poke, the next engage becomes dangerous. Recovery: After a bad peel trade, Ryze should back up and farm the wave rather than forcing another short-range trade. Let the support regain position, mark the main diver mentally, and only step forward when the team can punish that champion together. 3. Long-range setup and pick champions: Ashe, Varus, Morgana, Lux, Seraphine Synergy mechanism: Ryze’s lockdown is reliable once he is close enough, but he still needs a way to reach the fight safely. Long-range roots, stuns, slows, and charm-style setups give him a target to walk toward without guessing. Combo: The poke or control champion lands the first catch. Ryze follows only if the target is actually punishable and the enemy team cannot instantly collapse. He adds his own lockdown after the first control is about to end, then dumps damage while allies layer more spells into the same spot. Best scenario: The enemy carries are playing behind minions but occasionally step into side angles to throw poke. One long-range catch turns that small mistake into a forced fight, and Ryze is excellent at converting a caught target into a kill if he is already nearby. Enemy answer: Opponents can hide behind minions, spread out, build defensive spacing, or hold mobility until Ryze commits. They may also bait the long-range spell, then engage while it is down. Failure risk: The common mistake is over-following a flashy catch. If the target is too far away, Ryze walks through the whole enemy team and dies before his damage matters. Recovery: Treat missed or low-value catches as lane pressure, not a command to all-in. Clear the wave, take the health advantage, and wait for the next setup. Ryze should move with the control champion so the next hit is close enough to convert. 4. AoE zone control and wombo damage: Orianna, Brand, Zyra, Anivia, Miss Fortune Synergy mechanism: Ryze is strong when enemies are forced to stand in a bad area. Zone mages and AoE carries punish the same thing Ryze wants: grouped opponents who cannot freely kite backward. Combo: Ryze helps hold a priority target near the danger zone while the AoE champion drops damage across the choke. If the enemy clumps to save that target, the AoE wins the fight. If they spread out, Ryze can isolate the rooted or slowed enemy and finish them. Best scenario: Fights around towers, brush entrances, narrow lane sections, or minion crashes. Ryze does not need to chase far when the enemy has to move through allied damage zones to contest space. Enemy answer: The enemy can disengage immediately, refuse the choke, flank from multiple angles, or send a durable champion forward to absorb the first control spell. Failure risk: If the team drops every AoE spell before Ryze locks anyone down, enemies simply walk out. If Ryze roots a tank in the zone while enemy carries remain untouched, the damage may be wasted. Recovery: Save at least one major zone tool for the second movement. Ryze should pressure the front only until a carry missteps, then swap focus quickly. If the enemy refuses to enter, take the wave and tower chip instead of forcing a low-odds chase. 5. Secondary sustained damage threats: Cassiopeia, Kog’Maw, Kai’Sa, Kayle, Azir Synergy mechanism: Ryze is much harder to answer when he is not the only carry. A second sustained damage champion forces enemies to split engage tools, defensive cooldowns, and itemization. If they dive Ryze, the other carry free-hits. If they dive the other carry, Ryze punishes the closest target. Combo: Play a compact front-to-back fight. Ryze stands near, but not directly on top of, the second carry. When an enemy bruiser or assassin commits, Ryze locks that champion in place while both carries burn them down. After the first kill, Ryze can move forward with the remaining damage threat covering him. Best scenario: The team has at least one tank or support to create a stable line. In that setup, Ryze and the second carry can shred whoever enters range instead of coin-flipping a backline dive. Enemy answer: Enemies may force hard flanks, poke both carries before the fight, or use long-range engage to separate Ryze from his partner. They can also bait Ryze forward, then collapse on the less protected carry behind him. Failure risk: If both carries stand in the same narrow spot, one engage hits everything. If they split too far apart, peel cannot cover both and Ryze’s lockdown will not protect the other threat. Recovery: Rebuild spacing after every wave. Ryze should stay close enough to punish divers but far enough that one crowd control chain does not catch both carries. If the other damage dealer dies early, Ryze must stop chasing and play for waveclear until the team can fight five again.

Draft read: Ryze fits best with teams that can start fights on their terms and keep enemies inside his working range. He struggles when allies only poke from max range, never engage, and provide no peel once the enemy finally commits. Give him a tank, a peel tool, or a reliable setup spell, and he becomes a brutal follow-up carry rather than a short-range mage trying to do everything alone.

Ryze ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRyze sits behind the frontline and plays around repeated spell rotations, wanting enemies to enter his range while he scales safely toward item breakpoints.He becomes a controlled skirmisher who steps forward during passive movement and shields or ally crowd control, then exits before augmented enemy burst returns.Shift from passive scaling backliner to active skirmisher who picks precise engage moments.
Rune Prison UsageRyze often uses W automatically on the first target who enters range, punishing enemies who step too close during extended front-to-back fights.He must hold W for high-value divers or assassins who enter after the first trade, since wasting it leaves no reliable peel for backline protection.Save W for the real threat rather than automatically rooting the first available target.
Tempo and PacingRyze enjoys a clean curve of safe farming, resource stacking, and hitting item breakpoints before taking over extended teamfights at his own pace.The curve compresses significantly; he must clear waves, threaten during enemy cooldowns, and reset position after one or two rotations to avoid punishment.Clear, threaten, reset position—staying in range after control spells down throws trades.
Realm Warp DecisionsMap plays are already limited, but bad portals are somewhat recoverable due to slower fight tempo and more predictable engage patterns.Bad portals are far more punishing; use for short repositioning, collapsing on isolated targets, or saving the team from overextensions, never just because available.Use Realm Warp for coordinated repositioning, never cast it just because it is ready.
Build FlexibilityRyze can lean into scaling mana and ability power builds because the lane is predictable and fights are easier to read over time.Greedy builds get punished harder; defensive components or durability items become essential when facing burst, dive, or heavy crowd control compositions.Prioritize surviving first engage over pure damage when facing dive or burst comps.
Snowball IntegrationRyze can sometimes ignore Snowball entirely and play purely around his spell range during extended fights and wave control.Snowball has more value for repositioning, but he should never use it to engage first into five enemies without W ready or team follow-up.Use Snowball to follow engage or finish isolated targets, never to start fights alone.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Ryze the Rune Mage functions as a ranged mage in Hextech Mayhem (ARAM), offering powerful sustained damage and excellent mobility. His passive, Arcane Mastery, generates Arcane Charges with each spell cast, and at full charges, his next spell becomes empowered with bonus effects and mana refund. This mechanic provides Ryze with excellent mana sustainability, allowing him to maintain pressure throughout extended fights in the single-lane environment. His Q, Overload, serves as his primary damage source, firing runic energy that deals magic damage with bonus damage against marked targets. Ryze's W, Rune Prison, provides extremely valuable point-and-click crowd control by rooting a target for a substantial duration, giving him reliable utility for locking down priority targets. His E, Spell Flux, represents his core mechanic by applying a spell flux mark that causes Q to bounce to nearby enemies when hitting marked targets. This bounce mechanic enables Ryze to poke multiple enemies simultaneously, making him particularly effective in the clustered teamfights characteristic of Hextech Mayhem. Ryze's ultimate, Realm Warp, allows him to teleport himself and nearby allies to a target location after a brief channel. While this ability is noted as less impactful in Hextech Mayhem's single lane compared to other modes, it retains strategic value for repositioning the team during key moments. Ryze's combination of spell-flux combos and mobility establishes him as one of the most dynamic mages in Hextech Mayhem, capable of weaving sustained damage output with crowd control and team utility. His kit rewards players who can effectively manage Arcane Charges and coordinate ability sequences to maximize damage across multiple targets. The synergy between his spell-flux marking mechanic and Overload's bounce effect defines his damage pattern, while his point-and-click root provides consistent crowd control that does not rely on skill shots. Ryze the Rune Mage delivers a well-rounded profile of sustained magic damage, reliable crowd control, mana sustainability, and team repositioning utility that makes him a versatile pick in Hextech Mayhem.

Consigli chiave

Blog guide / N/A

Blog guide

Ryze wins Mayhem fights by controlling distance first, then spending his rotation on targets that cannot leave. Do not open every fight by walking straight at the enemy front line. Start by touching the wave, spreading pressure through minions, and forcing someone to step forward to clear. When that player commits, move up with your team and lock your first spell cycle onto them. Casting into five healthy enemies with no crowd control already landed usually gives them the clean engage they wanted. Engage when the enemy has already used a key dodge, dash, shield, or cleanse tool. Ryze is strongest when the target has to eat the full follow-up instead of breaking line of sight after the first spell. Use Snowball as a second engage, not a blind first engage. Taking Snowball alone usually drops you into exhausts, traps, knockups, and burst. Throw Snowball during allied crowd control, after an enemy has been displaced, or when your frontline is already entering. If your team has no reliable engage, play for shove into pinch by pushing the wave hard enough that the enemy must clear under pressure, then stand slightly off-center so your spells threaten the champion clearing minions. Save your point-and-click control for the first diver that actually commits. If a bruiser only walks forward to bait, do not panic-spend your defensive spell. Let them cross the line where retreat becomes awkward, then root or slow them while your team turns. Against assassins, cast defensively before chasing low health targets. Hold your control spell, stand near an ally with peel, and force the assassin to enter your spell range first. When the enemy dive chain starts, move backward between casts. Ryze players lose fights by standing still to finish a rotation. Use lane walls to shorten enemy chase angles. Drift toward a wall, break the angle, and force enemies to stack if they want to keep chasing. Do not Realm Warp or long reposition as a panic button into unknown space. Use it when your team can arrive together or when the destination is already safe. If you get chunked before the fight, stop contesting the front minions and play only for defensive control until your health is playable again. Stand one step behind your frontline and one step to the side of your carries. If you stack directly on your backline, one engage hits both of you. Use minion waves as temporary shields, not permanent safety. When the enemy has heavy poke or large zone spells, clear quickly and move away from the dying wave. Hit the closest killable target unless a carry is already trapped. Do not tunnel the backline through three bodies. Respect anti-burst and cleanse effects by baiting those tools before committing everything. Throw Snowball after the enemy wave thins, and take Snowball only when your next two actions are clear. Push hard after winning trades, then pull back before the enemy respawn wave crashes. When behind, stop perma-pushing into their engage range and punish oversteps instead. Good Ryze play in Mayhem is controlled aggression: push when your spells and team position let you punish, and pull when your control is down or the enemy has the cleaner engage.

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Guida stile

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Ryze the Rune Mage thrives on controlled chaos rather than random brawling in Mayhem. His core game plan centers on keeping the wave playable, punishing enemies who enter spell range, and saving his point-and-click root for high-value targets. He performs best when enemies must walk through minions or chokes to reach him, and struggles when he wastes abilities on frontliners then gets caught without root, Snowball answer, or kiting space. During early levels, Ryze should position behind his first melee champion or beside his main poke champion, avoiding the front line. His early range demands respect, so he must stand where he can hit the wave and nearest enemy without becoming the primary target for hooks, hard engage, or Snowball follow-up. Trading rhythm involves repeated short trades when enemies step up for last hits or wave clearing, tagging the wave to spread pressure through minions before damaging safe targets. Against outranging opponents, he should thin the wave first rather than forcing champion trades. Early Snowball serves defensive purposes or guaranteed cleanup, never as a random engage tool. When marked by enemy Snowball, Ryze should hold his root for the diver's arrival rather than panic-casting. Mid game represents Ryze's primary working phase. He positions just behind his engage line and slightly off-center, able to hit fight entrants while avoiding poke alignment. His rhythm shifts to wave pressure into champion pressure, clearing enough minions to create paths before stepping forward for short combos. When root is unavailable, he must respect punish windows by backing up and avoiding Snowball range. Mid game Snowball can initiate fights but only with clear landing plans, ideally marking targets already controlled or who wasted their dash. Augment choices should now define fight patterns, with cast-speed tools enabling longer fights and burst tools held for damaged targets. Late game demands Ryze respect burst over ego. He positions close enough to punish engage but far enough that one misstep costs the fight, ideally behind his tank and near his highest-damage ally. Late trades focus on forcing fights on his terms rather than chip damage, targeting carries who step too close or divers who use mobility early. Late Snowball carries high risk and should finish fights, punish separated champions, or dodge lethal skillshots rather than serving as blind engage. Push decisions should follow any kill due to late death timers and Mayhem damage patterns converting single picks into game endings. When ahead, Ryze should trap enemies between his wave and their turret, making the lane feel suffocating with minions under enemy turret, contested health relics, and disciplined roots. When behind, his win condition becomes one trapped carry or failed enemy dive, requiring him to clear, retreat, and force enemies to walk into his range near turrets or chokes. Before each late fight, he must choose one job: peel for the fed ally, lock the diver, or follow his engager. Attempting all three results in arriving late to crucial moments. Ryze wins late Mayhem fights through decisive root usage, disciplined Snowball decisions, and rapid conversion of won fights into structure damage.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Ryze the Rune Mage excels as a pressure engine who converts leads through sustained casting rather than desperate all-ins. When ahead, his strength lies in forcing enemies to walk backward while he chains spells from behind his frontline. He should clear waves with Flux spread before pressuring champions, as skipping the wave to chase creates punish windows for assassins and long-range crowd control. His empowered Rune Prison threat alone can force enemies off the wave without committing to a full engage. Realm Warp should only move the team to safe destinations or undefended structures, never into enemy area damage or crowd control. Ryze takes space in short steps, stepping forward one screen at a time before resetting formation. Snowball should serve as a follow-up tool after enemies burn peel, not as an engage button that drops him into focus range. Augment choices should prioritize durability and movement against dive compositions, while ability haste and mana options shine against short-range enemies. When behind, Ryze must stop contesting every inch of the lane and instead make enemies start fights under worse conditions. He clears waves from off-center angles to avoid hooks and dive threats, stepping back rather than standing still to finish rotations. Empowered Rune Prison becomes more valuable as peel against divers than as a catch tool at max range. He should let enemies overextend into his short range before punishing, giving ground until they step past their minions or under his turret. Recovery augments should address the actual problem, whether that means defensive options for dying too quickly, movement for reaching targets, or mana support for wave pressure. Realm Warp serves as an escape or repositioning tool rather than a blind engage. Ryze must respect poke damage and give up minions if necessary to avoid defending at low health. He fights front to back, hitting targets his team can actually damage rather than running past tanks to reach backline carries. Avoiding stagger deaths preserves synchronized respawns and keeps the comeback path open. His recovery plan centers on waveclear, peel, short punish windows, and augments that buy enough time to cast, turning fights when enemies dive too far or waste mobility.

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Storia del campione

Campioni / Ruolo

Campioni

Ryze the Rune Mage transforms into a late-game machine in Mayhem ARAM if he can survive the early chaos. The mode's accelerated gold and experience allow him to reach power spikes faster than on Summoner's Rift, but the constant fighting exposes his weak early laning phase. Players choose Ryze to stack mana, fish for roots, and shred frontlines with bouncing Spell Flux, but missing combos leaves him vulnerable with no mobility and mediocre range. Arcane Mastery serves as the engine that keeps Ryze fighting. Casting spells generates stacks, and at maximum stacks, the next ability triggers an Overload cooldown reset and a mana-based shield. The constant poke in Mayhem means Ryze is always trading, and the shield helps him survive burst windows that would normally kill a squishy mage. Early on, the shield is thin, so players should not greed for the passive proc if it means walking into a hook or stun. In teamfights, starting with passive ready buys time to execute the first Flux combo before enemy divers arrive. Enemies can see passive stacks, and smart assassins will wait for Ryze to waste a spell before engaging. Overload functions as the primary damage tool, firing a linear bolt that deals mana-based damage. The lower cooldowns in Mayhem make this feel like a machine gun once items come online. Early Q damage is weak, so using it to proc Spell Flux spreads on the minion wave is more reliable than trying to poke enemy tanks directly. Missing Q in a duel is devastating, leaving Ryze with no damage and no passive reset while the ability goes on cooldown. Rune Prison provides a targeted root that serves as Ryze's best defense against divers. The instant point-and-click nature stops engages cold in a mode where gap-closers are everywhere. Saving W for self-peel early is critical, as wasting it on a tank leaves no answer when an assassin flashes in. The root duration increases on targets with Spell Flux, making E-W-Q a potent catch combo. Spell Flux is the wave-clear and multi-target shredder that thrives in Mayhem's messy, clumped fights. Using E on the front minion and following with Q spreads flux to the wave and nearby champions, providing safe early poke. In teamfights, fluxing two or three enemies allows a single Q to hit all of them, turning a duel into a team-wipe potential. Realm Warp offers team-wide repositioning that can bypass enemy frontlines or escape bad engages. The channel can be interrupted by crowd control, and enemies can run out of the circle before teleportation completes. A cancelled R leaves the team stranded and wastes the cooldown, so players must avoid channeling when about to eat a stun or silence.

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Errori da evitare

Blog guide / Tier

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Ryze punishes sloppy hands and sloppy planning in ARAM: Mayhem, where fights can flip quickly and the biggest trap is trying to play him like a simple front-to-back mage. Success requires clean spell order, safe spacing, and a plan for when enemies dive through the wave. Mechanical mistakes often begin with walking forward to cast before your frontline or crowd control has created space. Ryze gets tagged by poke, burns defensive tools early, or dies before his damage matters because his effective range is not forgiving. The correct habit is holding just behind your nearest sturdy ally and stepping up only when enemies have used key engage, dash, hook, or stun. Cast from the fight's edge, then reset your position. Another critical error is spamming spells without setting up Spell Flux targets first, causing damage to land on wrong targets and waveclear to become messy. Mark priority targets or grouped minions with Flux before committing your damage pattern. Using Rune Prison as a poke button on the first enemy in range loses your most reliable peel tool, and divers can punish the short window where you cannot stop them. Save Rune Prison for enemies entering kill range, channeling engage, chasing your carry, or escaping after overextending. A held root is often stronger than a thrown one. Standing still to complete a perfect damage rotation lets skillshots, Snowball follow-ups, and layered crowd control hit you for free. Weave short sidesteps between casts, angling sideways instead of retreating predictably. Realm Warping into fog, behind the enemy team, or onto low-health targets without checking who can follow delivers you and possibly teammates into a collapse with no guaranteed kill or escape. Use Realm Warp only when the landing zone is visible, the team is ready, and the move solves a clear problem. Treating Snowball as a guaranteed engage tool puts you in melee range before your rotation is ready, often into tanks or bruisers who want you close. Use Snowball mostly as a punish or reposition tool. Tunnel-casting into tanks while an assassin or bruiser waits off-angle wastes spells on the hardest target while the real threat enters after your options are strained. Decision mistakes include picking fights when your team has no wave and no space to move, forcing Ryze to walk into poke or engage just to reach targets. Clear or thin the wave first unless your team has already caught someone. Building only for damage when enemies have reliable dive may win the damage chart briefly but loses every real fight because one engage removes you. Value survivability, movement, shielding, or control-enhancing options alongside damage. Chasing low-health enemies past lane center after a won trade enters the enemy's respawn path and turns a good poke win into a shutdown. Using Realm Warp as flashy engage when your team composition wants slow front-to-back fights drags allies out of formation or starts fights before poke, shields, and control zones have done their work. Match Realm Warp to your team's win condition. Ignoring enemy item and augment spikes means taking the same trades after enemies gain new burst, range, sustain, or engage tools, and suddenly trades that were fine become losing fights. Test enemy threat range carefully after each buy phase. Trying to solo-carry every fight by entering first makes Ryze the easiest target and costs your team its consistent mid-fight damage. Let tanks, supports, or higher-range allies draw the first response, then step in once enemy control is aimed elsewhere.

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FAQ

Ryze

FAQ

Is Ryze a safe blind pick in ARAM: Mayhem? Ryze is playable blind, but he is not a hands-off backline mage. If the enemy team has heavy poke and long-range crowd control, you need to farm from the edge with Flux and wait for someone else to start. The tradeoff is simple: Ryze scales into brutal sustained damage, but he pays for it by standing closer than most mages. What is Ryze trying to do in most fights? Ryze wants to mark targets, unload fast spells, then reposition before the enemy turns on him. If a frontliner steps too far forward, hit them first and build the fight through repeated short trades. Chasing the enemy backline too early usually gets you collapsed on before your damage matters. Should I focus tanks or carries on Ryze? Hit the closest target unless a carry walks into your range for free. Ryze is good at burning frontliners over time, especially when he can keep casting without being interrupted. Forcing a dive past tanks is risky because one stun or displacement can stop your rotation and leave you stranded.

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