ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #95

Gangplank build e migliori potenziamenti ARAM Mayhem

Gangplank è attualmente classificato T3 nei dati ARAM Mayhem.

Gangplank Gangplank the Saltwater Scourge Combattente / Mago / Tiratore
TierT3
Posizione#95
Tasso vittoria50.35%
Tasso scelta0.56%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria55.45%
Tasso scelta18.74%
#2
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria58.81%
Tasso scelta8.66%
#3
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria63.49%
Tasso scelta4.88%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.91%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.57%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.64%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.62%
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

55.88%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.31%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.06%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

48.46%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.75%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.10%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

49.27%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.24%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

54.75%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.75%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.75%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

50.00%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

54.55%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.55%

Oggetti chiave

#1
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria49.48%
Tasso scelta4.84%
#2
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria50.99%
Tasso scelta4.60%
#3
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria53.00%
Tasso scelta4.12%

Situazionalielementi

Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.64%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.48%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.56%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.90%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.79%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.92%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

51.46%
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

46.58%
Lich Bane Lich Bane Lich Bane
Prezzo totale
2,900
Prezzo
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

55.63%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.19%
Horizon Focus Horizon Focus Horizon Focus
Prezzo totale
2,700
Prezzo
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

52.24%
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

53.83%

Oggetti iniziali

Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

39.57%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.19%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.19%
The Brutalizer The Brutalizer The Brutalizer
Prezzo totale
1,337
Prezzo
212

+25 Attack Damage +10 Ability Haste 5 Lethality

52.50%

Oggetti chiave

#1
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Tasso vittoria51.70%
Tasso scelta17.94%
#2
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria51.02%
Tasso scelta7.01%
#3
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria52.24%
Tasso scelta4.12%

Situazionalielementi

Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.60%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.19%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.01%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

54.23%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.49%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.64%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.76%
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.86%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.53%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.35%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.51%
Manamune Manamune Manamune
Prezzo totale
2,900
Prezzo
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.08%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

59.17%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

59.17%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

59.17%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

50.08%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

50.08%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

50.24%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.24%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.24%

Oggetti chiave

#1
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria50.48%
Tasso scelta18.11%
#2
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria52.34%
Tasso scelta7.61%
#3
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria49.77%
Tasso scelta6.27%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.37%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.19%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.04%
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

52.42%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.00%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.60%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.53%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.83%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

53.99%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

53.84%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.89%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

52.70%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.70%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.70%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

47.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

47.49%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

50.38%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.38%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.97%
Tasso scelta
6.96%
Partite
1,217

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.97%6.96%1,217
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.61%
Tasso scelta
4.97%
Partite
868

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.61%4.97%868
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.62%
Tasso scelta
8.06%
Partite
1,408

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.62%8.06%1,408
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.59%
Tasso scelta
5.10%
Partite
892

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.59%5.10%892
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.58%
Tasso scelta
4.79%
Partite
838

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.58%4.79%838
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.71%
Tasso scelta
10.77%
Partite
1,882

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.71%10.77%1,882
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.46%
Tasso scelta
5.30%
Partite
927

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.46%5.30%927
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.12%
Tasso scelta
7.92%
Partite
1,385

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.12%7.92%1,385
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.97%
Tasso scelta
6.17%
Partite
1,079

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.97%6.17%1,079
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.69%
Tasso scelta
8.25%
Partite
1,442

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.69%8.25%1,442
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.62%
Tasso scelta
12.91%
Partite
2,256

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.62%12.91%2,256
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.46%
Tasso scelta
11.18%
Partite
1,954

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.46%11.18%1,954
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.37%
Tasso scelta
5.44%
Partite
951

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.37%5.44%951
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.34%
Tasso scelta
10.22%
Partite
1,786

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.34%10.22%1,786
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.95%
Tasso scelta
15.79%
Partite
2,759

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.95%15.79%2,759
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.78%
Tasso scelta
11.58%
Partite
2,023

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.78%11.58%2,023
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.77%
Tasso scelta
4.90%
Partite
856

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.77%4.90%856
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.72%
Tasso scelta
10.36%
Partite
1,810

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.72%10.36%1,810
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.68%
Tasso scelta
12.46%
Partite
2,178

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.68%12.46%2,178
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.70%
Tasso scelta
4.63%
Partite
809

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.70%4.63%809
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.52%
Tasso scelta
6.38%
Partite
1,115

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.52%6.38%1,115
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
48.06%
Tasso scelta
12.23%
Partite
2,137

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT148.06%12.23%2,137
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.87%
Tasso scelta
12.65%
Partite
2,210

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.87%12.65%2,210
Upgrade Sheen Upgrade Sheen Upgrade Sheen Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.79%
Tasso scelta
7.11%
Partite
1,243

Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.79%7.11%1,243
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
46.70%
Tasso scelta
5.99%
Partite
1,047

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT146.70%5.99%1,047
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.67%
Tasso scelta
4.65%
Partite
812

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT146.67%4.65%812
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.24%
Tasso scelta
15.51%
Partite
2,710

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.24%15.51%2,710
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
45.80%
Tasso scelta
6.95%
Partite
1,214

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT145.80%6.95%1,214
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.36%
Tasso scelta
5.86%
Partite
1,024

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT143.36%5.86%1,024
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
59.67%
Tasso scelta
2.07%
Partite
362

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.67%2.07%362
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.70%
Tasso scelta
2.95%
Partite
515

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.70%2.95%515
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.64%
Tasso scelta
1.52%
Partite
266

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.64%1.52%266
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.89%
Tasso scelta
4.27%
Partite
746

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.89%4.27%746
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.89%
Tasso scelta
2.48%
Partite
433

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.89%2.48%433
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.72%
Tasso scelta
1.83%
Partite
319

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.72%1.83%319
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.58%
Tasso scelta
3.44%
Partite
601

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.58%3.44%601
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.51%
Tasso scelta
1.90%
Partite
332

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.51%1.90%332
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.02%
Tasso scelta
1.96%
Partite
343

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.02%1.96%343
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.73%
Tasso scelta
3.12%
Partite
546

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.73%3.12%546
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.63%
Tasso scelta
1.83%
Partite
320

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.63%1.83%320
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.30%
Tasso scelta
3.78%
Partite
660

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.30%3.78%660
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.30%
Tasso scelta
1.89%
Partite
330

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.30%1.89%330
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.23%
Tasso scelta
3.71%
Partite
649

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.23%3.71%649
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.68%
Partite
294

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.00%1.68%294
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.99%
Tasso scelta
2.83%
Partite
494

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.99%2.83%494
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.88%
Tasso scelta
3.82%
Partite
667

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.88%3.82%667
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.87%
Tasso scelta
3.03%
Partite
530

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.87%3.03%530
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.75%
Tasso scelta
2.51%
Partite
439

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.75%2.51%439
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.72%
Tasso scelta
3.36%
Partite
587

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.72%3.36%587
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.23%
Tasso scelta
1.61%
Partite
282

Scegli Trueshot Prodigy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.23%1.61%282
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.23%
Tasso scelta
2.74%
Partite
479

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.23%2.74%479
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.01%
Tasso scelta
2.01%
Partite
352

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.01%2.01%352
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.82%
Tasso scelta
3.67%
Partite
642

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.82%3.67%642
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.67%
Tasso scelta
1.48%
Partite
258

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.67%1.48%258
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.12%
Tasso scelta
3.08%
Partite
539

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.12%3.08%539
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.10%
Tasso scelta
2.47%
Partite
431

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.10%2.47%431
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.64%
Tasso scelta
1.53%
Partite
268

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.64%1.53%268
Master of Duality Master of Duality Master of Duality Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.56%
Tasso scelta
3.16%
Partite
552

Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.56%3.16%552
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.29%
Tasso scelta
1.93%
Partite
337

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.29%1.93%337
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.17%
Tasso scelta
3.21%
Partite
561

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.17%3.21%561
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
46.13%
Tasso scelta
1.62%
Partite
284

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.13%1.62%284
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.01%
Tasso scelta
2.08%
Partite
363

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.01%2.08%363
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.74%
Tasso scelta
1.61%
Partite
282

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.74%1.61%282
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.48%
Tasso scelta
3.42%
Partite
598

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.48%3.42%598
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.16%
Tasso scelta
1.95%
Partite
341

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.16%1.95%341
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.48%
Tasso scelta
1.54%
Partite
270

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT241.48%1.54%270
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
59.51%
Tasso scelta
0.93%
Partite
163

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT359.51%0.93%163
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.59%
Tasso scelta
0.73%
Partite
128

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.59%0.73%128
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
56.03%
Tasso scelta
0.81%
Partite
141

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.03%0.81%141
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.71%
Tasso scelta
1.25%
Partite
219

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.71%1.25%219
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.61%
Tasso scelta
0.81%
Partite
141

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.61%0.81%141
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.33%
Tasso scelta
0.73%
Partite
127

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.33%0.73%127
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.22%
Tasso scelta
0.98%
Partite
171

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.22%0.98%171
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.17%
Tasso scelta
1.32%
Partite
230

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.17%1.32%230
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.03%
Tasso scelta
0.70%
Partite
123

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.03%0.70%123
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.51%
Tasso scelta
1.12%
Partite
196

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.51%1.12%196
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.26%
Tasso scelta
1.08%
Partite
189

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.26%1.08%189
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.56%
Tasso scelta
0.65%
Partite
113

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.56%0.65%113
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.55%
Tasso scelta
1.38%
Partite
241

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.55%1.38%241
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.32%
Tasso scelta
0.85%
Partite
149

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.32%0.85%149
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.18%
Tasso scelta
0.63%
Partite
110

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.18%0.63%110
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.03%
Tasso scelta
0.73%
Partite
127

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.03%0.73%127
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.42%
Tasso scelta
1.11%
Partite
194

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.42%1.11%194
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.41%
Tasso scelta
0.66%
Partite
116

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.41%0.66%116
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.33%
Tasso scelta
0.75%
Partite
131

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.33%0.75%131
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.89%
Tasso scelta
1.20%
Partite
209

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.89%1.20%209
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
46.07%
Tasso scelta
1.09%
Partite
191

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.07%1.09%191
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
45.93%
Tasso scelta
1.20%
Partite
209

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.93%1.20%209
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.57%
Tasso scelta
0.90%
Partite
158

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.57%0.90%158
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.38%
Tasso scelta
0.74%
Partite
130

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.38%0.74%130
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
44.44%
Tasso scelta
0.88%
Partite
153

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.44%0.88%153
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.19%
Tasso scelta
1.23%
Partite
215

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.19%1.23%215
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.19%
Tasso scelta
0.74%
Partite
129

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.19%0.74%129
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
42.86%
Tasso scelta
0.80%
Partite
140

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.86%0.80%140
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.47%
Tasso scelta
0.84%
Partite
146

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.47%0.84%146
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.20%
Tasso scelta
1.24%
Partite
216

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.20%1.24%216
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
41.03%
Tasso scelta
0.67%
Partite
117

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.03%0.67%117
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
40.60%
Tasso scelta
0.76%
Partite
133

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.60%0.76%133
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
40.00%
Tasso scelta
0.80%
Partite
140

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.00%0.80%140
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
58.49%
Tasso scelta
0.30%
Partite
53

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT458.49%0.30%53
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.25%
Tasso scelta
0.55%
Partite
96

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT456.25%0.55%96
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
55.56%
Tasso scelta
0.31%
Partite
54

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.56%0.31%54
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.94%
Tasso scelta
0.29%
Partite
51

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.94%0.29%51
Purist - Caster Purist - Caster Purist - Caster Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.48%
Tasso scelta
0.38%
Partite
66

Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.48%0.38%66
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.62%
Tasso scelta
0.48%
Partite
84

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.62%0.48%84
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.30%
Tasso scelta
0.42%
Partite
74

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.30%0.42%74
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.06%
Tasso scelta
0.39%
Partite
68

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.06%0.39%68
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.88%
Tasso scelta
0.37%
Partite
64

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT446.88%0.37%64
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.57%
Tasso scelta
0.45%
Partite
79

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.57%0.45%79
Feel the Burn Feel the Burn Feel the Burn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.16%
Tasso scelta
0.35%
Partite
62

Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.16%0.35%62
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.05%
Tasso scelta
0.52%
Partite
91

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.05%0.52%91
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.86%
Tasso scelta
0.33%
Partite
57

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.86%0.33%57
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.66%
Tasso scelta
0.41%
Partite
71

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.66%0.41%71
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.62%
Tasso scelta
0.54%
Partite
94

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.62%0.54%94
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.59%
Tasso scelta
0.45%
Partite
78

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.59%0.45%78
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.56%
Tasso scelta
0.58%
Partite
101

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.56%0.58%101
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
43.48%
Tasso scelta
0.39%
Partite
69

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.48%0.39%69
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
42.86%
Tasso scelta
0.40%
Partite
70

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT442.86%0.40%70
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
42.57%
Tasso scelta
0.58%
Partite
101

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT442.57%0.58%101
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
41.84%
Tasso scelta
0.56%
Partite
98

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.84%0.56%98
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
41.82%
Tasso scelta
0.31%
Partite
55

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.82%0.31%55
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
41.18%
Tasso scelta
0.29%
Partite
51

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT441.18%0.29%51
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.07%
Tasso scelta
0.32%
Partite
56

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.07%0.32%56
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
40.70%
Tasso scelta
0.49%
Partite
86

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT440.70%0.49%86
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
39.39%
Tasso scelta
0.57%
Partite
99

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT439.39%0.57%99
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
39.29%
Tasso scelta
0.32%
Partite
56

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT439.29%0.32%56
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
37.50%
Tasso scelta
0.32%
Partite
56

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT437.50%0.32%56
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
36.07%
Tasso scelta
0.35%
Partite
61

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Gangplank Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever available, then Q > E > W.

REQW

Use R > E > Q > W when your team can actually protect or force barrel hits.

RQEW

If your augment rewards Q casts, single-target spell hits, on-hit style pressure, or repeated poke, stay with R > Q > E > W.

RQWE

A common adjustment is R > Q > W > E when you are being repeatedly locked down before barrels matter, or R > E > W > Q when E is already the clear carry skill and you only need W to survive dives.

Gangplank Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Gangplank counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Sett Sett Sett T1
Tier
T1
Posizione
#11
Tasso vittoria
54.29%
Tasso scelta
0.70%

Sett è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Illaoi Illaoi Illaoi T3
Tier
T3
Posizione
#88
Tasso vittoria
50.31%
Tasso scelta
0.47%

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Swain Swain Swain T3
Tier
T3
Posizione
#55
Tasso vittoria
50.54%
Tasso scelta
0.91%

Swain è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Gangplank is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Posizione
#53
Tasso vittoria
51.42%
Tasso scelta
1.21%

Caitlyn è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Irelia Irelia Irelia T5
Tier
T5
Posizione
#170
Tasso vittoria
45.18%
Tasso scelta
0.26%

Irelia è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Zed Zed Zed T3
Tier
T3
Posizione
#52
Tasso vittoria
50.26%
Tasso scelta
0.75%

Zed è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Gangplank Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Posizione
#131
Tasso vittoria
48.09%
Tasso scelta
0.42%

Jarvan IV è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Jarvan IV

Jarvan creates a hard, obvious fight shape. His engage pins enemy movement into a small area, which gives Gangplank time to place barrels and layer Cannon Barrage over the trap. This is valuable because Gangplank does not need his teammate to deal all the damage; he needs someone to make the enemy choose between standing in the ult or walking into a barrel chain.

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Amumu gives Gangplank the cleanest kind of setup: enemies grouped and unable to freely reposition. Gangplank’s area damage rewards that heavily, especially when the fight starts in a narrow ARAM lane where barrel angles are easy to hide behind minions or terrain edges.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna adds controlled zone pressure and a second threat that enemies cannot ignore. Her ball positioning makes opponents move in predictable lines, and predictable movement is exactly what Gangplank wants for barrel chains. She also helps peel him when divers try to bypass the front line.

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Thresh

Thresh gives Gangplank safety and pick pressure in the same slot. Gangplank is dangerous when he can stand just close enough to threaten barrels but not so close that divers can instantly punish him. Thresh lantern and peel tools let him play that edge more often.

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ashe

Ashe gives Gangplank what he loves in poke phases: slows, vision pressure, and a long-range engage threat. Slowed enemies are easier to tag with barrels, and her arrow can start fights from ranges where Gangplank is already comfortable setting up.

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Gangplank Gangplank Gangplank T3
Tier
T3
Posizione
#95
Tasso vittoria
50.35%
Tasso scelta
0.56%

Gangplank è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Jarvan creates a hard, obvious fight shape. His engage pins enemy movement into a small area, which gives Gangplank time to place barrels and layer Cannon Barrage over the trap. This is valuable because Gangplank does not need his teammate to deal all the damage; he needs someone to make the enemy choose between standing in the ult or walking into a barrel chain. Combo: Let Jarvan start when the enemy backline steps past its minion wave or wastes mobility. Gangplank should drop Cannon Barrage as Jarvan commits, then place a barrel slightly behind the trapped targets rather than directly on top of them. If they flash or dash out, the delayed barrel line catches the exit path. Best scenario: This pairing is best against poke-heavy teams that need room to kite. Jarvan closes the distance, Gangplank cuts off the retreat, and the enemy carries are forced to spend defensive tools before they can focus barrels. Enemy answer: The clean answer is to disengage Jarvan immediately, spread before he enters, or save a dash for the edge of his terrain. Enemies can also hit Gangplank’s first barrel if he places it too close to the fight. Failure risk: If Jarvan engages before Gangplank is in range or before barrels are ready, the fight becomes a split play: Jarvan dies in front while Gangplank is still setting up behind him. Recovery: If the engage misses, do not chase with bad barrels. Use Cannon Barrage defensively to slow the enemy’s counter-engage path, clear the wave with barrels, and reset around health relic space. Gangplank can still win the next fight if Jarvan waits for him to rebuild control. 2. Amumu Synergy mechanism: Amumu gives Gangplank the cleanest kind of setup: enemies grouped and unable to freely reposition. Gangplank’s area damage rewards that heavily, especially when the fight starts in a narrow ARAM lane where barrel angles are easy to hide behind minions or terrain edges. Combo: Amumu looks for a multi-target engage. Gangplank should not panic-place every barrel at once. Put Cannon Barrage on the locked targets, chain one barrel through the center of the fight, then hold another barrel for the escape route. The held barrel matters because many enemies survive the first hit by using defensive buttons, then die while trying to leave. Best scenario: This is strongest when the enemy team has short-range carries or bruisers who must walk into Amumu. They cannot safely hit barrels while also respecting Amumu’s follow-up and Gangplank’s global zone. Enemy answer: Good enemies will spread wide, bait Amumu’s engage with one frontliner, or keep cleanse-type tools and displacement ready. They may also force Gangplank to use Remove Scurvy early, making him easier to collapse on after the initial combo. Failure risk: The main failure is overcommitting into a fake clump. If Amumu catches only a tank and Gangplank ults anyway, the enemy carries can walk forward after the zone ends and punish both champions. Recovery: If the first engage only hits a low-value target, Gangplank should use barrels for wave control and poke instead of forcing a second all-in. Amumu can stand between Gangplank and the enemy divers while they wait for another enemy misstep near the wave. 3. Orianna Synergy mechanism: Orianna adds controlled zone pressure and a second threat that enemies cannot ignore. Her ball positioning makes opponents move in predictable lines, and predictable movement is exactly what Gangplank wants for barrel chains. She also helps peel him when divers try to bypass the front line. Combo: Orianna places pressure with the ball near the enemy front or on an engager. Gangplank sets a barrel at a safe angle instead of rushing it into vision. When Orianna pulls or threatens a pull, Gangplank fires the barrel chain across the path enemies use to escape. If the enemy clumps for Orianna, Gangplank punishes the clump. If they spread for Gangplank, Orianna gets better ball control. Best scenario: This duo shines in slow standoffs where both teams are fighting for wave space. Orianna gives Gangplank time to fish for barrels, and Gangplank’s threat stops enemies from walking straight at Orianna. Enemy answer: The enemy can answer by forcing fast fights before the ball and barrels are set, or by sending a durable champion forward to clear barrels while the backline stays out of Orianna’s threat range. Failure risk: If both champions hold their main threat too long, the team may lose tempo and get shoved under tower. Gangplank especially suffers when the enemy owns the minion wave, because his barrel angles become easier to read. Recovery: When tempo is lost, Orianna should help stabilize the wave while Gangplank uses single barrels conservatively to stop the push. Do not chase a perfect combo. Rebuild lane control first, then look for a barrel hit after Orianna forces the enemy to dodge sideways. 4. Thresh Synergy mechanism: Thresh gives Gangplank safety and pick pressure in the same slot. Gangplank is dangerous when he can stand just close enough to threaten barrels but not so close that divers can instantly punish him. Thresh lantern and peel tools let him play that edge more often. Combo: Thresh fishes for a hook or threatens flay when an enemy steps up to kill a barrel. Gangplank places barrels where the hooked target will be dragged or where the enemy team will move to save them. If Gangplank gets engaged on, he can use Remove Scurvy for a key crowd control effect and take lantern out instead of burning every defensive option at once. Best scenario: This is best against dive or pick comps. Thresh punishes the first champion who jumps in, while Gangplank turns that overextension into area damage. The enemy diver often has to choose between finishing Gangplank and escaping the barrel zone. Enemy answer: Enemies can deny this pairing by controlling lantern space, body-blocking hooks, or sending poke at Gangplank until Thresh is forced to play defensively. They can also wait for Gangplank to use Remove Scurvy before committing harder crowd control. Failure risk: If Gangplank stands too far forward because he trusts lantern, he can still be burst before he clicks it or before Thresh can reposition. The safety tool is not a license to place greedy barrels in melee range. Recovery: After a failed save or missed hook, Gangplank should retreat behind the next wave and use barrels to discourage pursuit. Thresh can hold peel instead of looking for another hook, because one clean anti-dive turn is usually more valuable than a forced pick. 5. Ashe Synergy mechanism: Ashe gives Gangplank what he loves in poke phases: slows, vision pressure, and a long-range engage threat. Slowed enemies are easier to tag with barrels, and her arrow can start fights from ranges where Gangplank is already comfortable setting up. Combo: Ashe pokes and slows to make the enemy sidestep predictably. Gangplank places a barrel chain across that sidestep line rather than straight down the lane. When Ashe lands a long engage, Gangplank should drop Cannon Barrage immediately on the caught target and aim the barrel follow-up at the teammates moving in to peel. Best scenario: This pairing is strongest when your team wants to win before a full melee brawl starts. Ashe softens and slows the enemy, Gangplank controls the wave, and any caught target becomes a reason to layer ult plus barrels. Enemy answer: Hard engage is the main answer. If the enemy can ignore poke and force through the lane, Ashe and Gangplank both need protection. Long-range artillery can also pressure Gangplank’s barrel setup before he gets a good angle. Failure risk: The comp can become too backline-heavy. If no one stands in front, Gangplank uses barrels defensively all game and Ashe cannot safely walk up to keep slows applied. Recovery: When the enemy starts forcing, Gangplank should save Cannon Barrage for the engage path, not the first poke target. Ashe kites backward through that zone while Gangplank places barrels between the divers and his carries. Stabilize first, then return to poke after the enemy’s engage tools are down.

Best overall team shape: Gangplank wants one primary engager, one reliable peel or rescue champion, and at least one teammate who helps control enemy movement with slows, pulls, terrain pressure, or threat zones. He does not need every ally to play around him, but he does need the team to stop enemies from calmly walking up and killing barrels for free. If the team can force opponents to dodge multiple threats at once, Gangplank becomes a fight-warping damage source instead of a coin-flip barrel champion.

Gangplank ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and JobGangplank is a backline artillery carry with strong zone control who chips with Parrrley, threatens barrel chains, and turns narrow bridge fights with Cannon Barrage.He becomes a burst-control carry who must constantly reposition to punish overcommitted divers, protect carries with barrels, and use Cannon Barrage to break chaotic fights.Normal ARAM rewards patience; Mayhem rewards fast judgment and active fight participation.
Barrel UsageBarrels are somewhat "set and forget" near the wave to stall enemies on the predictable bridge, waiting for opponents to walk into a chain.Barrels must be placed where the fight is about to happen, not just where the wave is, as enemies have stronger access tools and reasons to force through damage.Place barrels proactively for upcoming fights rather than reactively around the minion wave.
Remove Scurvy TimingGangplank often sits far enough back that Remove Scurvy is mostly used after stray crowd control or minor poke.Saving Remove Scurvy for the crowd control that actually enables death matters more; do not waste it on light poke if an engager is still holding their key spell.Hold W for the crowd control that would actually kill you, not minor effects.
Cannon Barrage TimingMany players wait until enemies are already grouped and low before casting Cannon Barrage to secure kills or swing grouped fights.Cast Cannon Barrage earlier when engage paths are forming: on your backline when divers commit, on enemy exit routes, or to split front line from carries.Use ult to break fights early rather than decorating a lost fight late.
Tempo and Wave RhythmGangplank has more time to scale into clean barrel fights, thin waves, farm safely, and wait for enemy mistakes near the minion line.Tempo is less forgiving; being half a screen late to the first burst window can cost the whole fight. Prepare barrels when allies posture aggressively instead of last-hitting.Stop farming when your team commits; prepare barrels before fights start.
Teamfight SpacingSpacing is mostly horizontal: stand behind your team, control the lane with barrels, and punish enemies walking through the choke.Spacing is more layered: you need a front barrel to threaten enemies, a safer barrel near carries to punish dive, and enough distance to avoid being the easiest target.Balance forward pressure barrels with defensive barrels to protect your backline.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Gangplank the Saltwater Scourge serves as a ranged fighter and AoE damage specialist in ARAM: Mayhem, excelling through his devastating explosive barrel mechanic that deals true damage ignoring armor and magic resistance. His core identity revolves around sustained damage output combined with unique utility that makes him valuable in the single-lane format. His passive, Trial by Fire, applies true damage burn on auto-attacks, providing consistent damage that complements his barrel-focused playstyle. Parrrley, his Q ability, functions as a ranged shot that detonates barrels on hit, making it essential for triggering his primary damage source. Powder Keg, his E ability, places explosive barrels that Gangplank can detonate for AoE true damage, forming the centerpiece of his offensive pattern. His W, Remove Scurvy, removes all crowd control effects while healing, giving him significant survivability against enemy CC. His ultimate, Cannon Barrage, rains cannonballs on an area for sustained AoE damage and a slow, providing strong zone control. Barrel placement and detonation represent Gangplank's core technique. Players must place barrels strategically and use Parrrley to detonate them for devastating AoE true damage. This mechanic rewards precise positioning and timing while punishing poor execution. His W cleanse ability offers a powerful defensive tool, allowing him to remove enemy CC and heal simultaneously when caught by crowd control effects. His ultimate provides additional teamfight value through area denial and sustained damage across the enemy team. Gangplank's strengths include his barrel true damage AoE that bypasses resistances, his W cleanse utility, large R coverage for teamfights, and strong sustained damage output. However, he has notable weaknesses that players must consider. Barrels require precise placement, making his effectiveness dependent on mechanical skill. He has average durability and no mobility abilities, leaving him vulnerable to enemy aggression. His overall performance demands mechanical proficiency to maximize his barrel combos. In ARAM: Mayhem, Gangplank offers a unique combination of true damage, crowd control removal, and zone control that makes him a valuable ranged fighter when piloted by players who can master his barrel mechanics.

Consigli chiave

Blog guide / N/A

Blog guide

Gangplank functions in ARAM: Mayhem as a lane controller first and a finisher second. Fights start quickly and angles disappear, so success comes from making enemies respect barrels before they can freely approach. When paired with poke teammates, hold the wave just in front of your side and punish anyone stepping forward to clear. With hard engage allies, push using barrels and threaten chain explosions while divers look for openings. Barrel placement requires patience. Do not open every fight with barrels in the middle of the lane, as enemies with long-range autos or fast spells will delete them before they matter. Place the first barrel slightly behind your frontline or near terrain, then connect forward only when an enemy commits to last-hitting, clearing the wave, or chasing a teammate. Use barrels to force movement rather than just dealing damage. A barrel placed across the narrow lane forces enemies to choose between backing up, walking into your team, or spending a spell to kill it. If they spend that spell, your engage window improves. When teammates land crowd control, fire immediately. Gangplank's best engage follow-up turns a rooted, slowed, knocked-up, or body-blocked target into a barrel chain hit. Waiting for perfect multi-target combos often lets targets escape. Use Cannon Barrage to start fights when the enemy backline is grouped or trapped under turret, casting it behind them or across their retreat path to split the fight. Keep one barrel for defense when enemies have dive tools. If an assassin, bruiser, or Snowball user is waiting to enter, do not spend every barrel on poke. Drop a barrel at your feet or slightly behind you, then punish the moment they land or dash through. Orange serves as a recovery button, not a license to stand badly. Using it too early allows enemies to layer the next disable or burst while you have no answer. Save it for moments that matter: escaping the kill zone, finishing a barrel, or surviving long enough for teammates to peel. Against hard engage, aim barrels at the second wave of enemies rather than the first diver, who may be tanky or shielded. The support, mage, or marksman following behind is often the real punish target. When chased through the narrow lane, run diagonally rather than straight back. A straight retreat makes your path predictable and lets enemies line up Snowball, hooks, and skillshots. Move toward a side wall, place a barrel between you and the chase, and threaten to detonate if they continue. Use barrels as a stop sign even when a perfect chain is impossible, as a visible barrel in the path forces auto attackers to choose between chasing or clearing it. Stand where barrels are protected by your team's threat. Placing them too far forward while standing alone allows free clears, while placing them too far back means they threaten nobody. The sweet spot lies just behind your frontline or beside the minion wave, where enemy champions must expose themselves to remove them. Avoid stacking directly behind your tank, as many enemy abilities punish straight-line formations. Stand offset so hooks, stuns, or poke spells aimed at your frontline do not also hit you. Hit whoever barrels can reach safely, but plan around enemy carries. A barrel that clips a mage, marksman, enchanter, or low-health assassin changes the fight immediately. Use Parrrley to finish exposed targets rather than poking tanks forever. Do not throw Snowball just because it is available. Gangplank is not usually looking to start inside five enemies. Use Snowball when a target is already low, separated, crowd-controlled, or standing in your Cannon Barrage.

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Guida stile

N/A / Potenziamenti

Blog guide

Gangplank the Saltwater Scourge approaches ARAM: Mayhem with a game plan built on patience punctuated by sudden violence. The early levels focus on earning gold without donating health, starting from a position slightly behind the front line and off-center from the minion wave. This positioning forces enemies to choose between walking into barrels or conceding space. Early barrels establish control rather than highlight plays, with single-shot pistol poke used when enemies are last-hitting or dodging allied spells. Snowball serves as a finishing or repositioning tool rather than a primary engage, and Gangplank dies quickly when arriving before barrels are ready. Augment choices should shape patterns around reliability, safety, or survivability rather than forcing all-ins. The mid-game shifts from random poke to setup poke, with Gangplank playing in the second line while moving with the strongest teammate. One good barrel can decide a fight, but one bad step can remove him before he contributes. The trading rhythm emphasizes making enemies hesitate and clump awkwardly rather than instantly shooting every barrel. Punish windows open when enemies waste key engage spells or miss crowd control. Snowball becomes viable aggressively only after barrel threat has landed or Cannon Barrage has split the fight. Push when the team can hit tower or force enemies to clear under pressure, exploiting how grouped waveclear often leaves enemies standing in straight lines. Late-game Gangplank prioritizes survival above all else, winning fights by controlling zones before clashes start. Position far enough back that enemy engage must spend something important to reach him, yet close enough to threaten barrel chains onto carries. Keep one escape-side barrel available as insurance against dives. Late poke targets carries, clustered waveclear, or enemies locked in animation by allied crowd control. Snowball becomes high risk and should be recast only when the fight is already tilted in your favor. Augments belong in fight-winning windows, with damage effects on barrel hits and defensive effects before enemy burst lands. When ahead, Gangplank converts health leads into space, placing barrels where enemies want to stand rather than where they already left. Choke the lane by threatening backlines and dropping Cannon Barrage behind retreating enemies. When behind, stop contesting every minion and let the wave come closer. Use barrels defensively, save Remove Scurvy for real crowd control or lethal damage windows, and look for one clean punish when enemies overextend or dive too deep. The overall philosophy centers on building a safe barrel line, making enemies respect it, and using aggressive tools only when targets are trapped, chunked, or separated.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Gangplank the Saltwater Scourge excels when he controls space through barrel zones that force enemies into difficult decisions. His core strength lies in zone control and punish-based gameplay rather than aggressive chasing. When ahead, Gangplank should hold space with barrels before pursuing kills, placing them where enemies must step to clear waves, contest relics, or dodge allied engage. His lead is strongest when enemies are forced to move first and he punishes their chosen path. A critical strength is using barrels to make enemy engage awkward by keeping one barrel slightly behind the frontline rather than stacking everything forward, turning enemy commitment into a punish window. Cannon Barrage should split fights rather than simply finish kills, dropping behind or across escape paths to force enemies into difficult choices. Remove Scurvy discipline separates good Gangplank players from poor ones. When ahead, enemies will try to bait this defensive tool before committing fully, so he should not cleanse weak slows when real crowd control threats remain. The classic fed Gangplank throw occurs when chasing past barrels into fogged brush or enemy spawn side, removing his best tool and creating collapse angles. When behind, Gangplank must shift from highlight-reel barrel plays to wave denial, defensive slows, and punishing enemy mistakes. Barrels should clear waves before targeting champions when the turret is under pressure. Positioning becomes critical, standing slightly behind or beside damage dealers rather than alone in the open lane. Cannon Barrage should be saved for fights the team can realistically follow, used when enemies dive under turret, clump in chokes, or chase too far. Behind Gangplank often dies because he uses Remove Scurvy on minor slows before facing the real hard control. Health trades should only occur when enemy punish tools are down. Augments should address actual problems rather than greedy damage choices when struggling. Gangplank must play for shutdown fights targeting the enemy carry rather than equal trades that kill a low-value frontline while losing two carries. Recovery happens one wave at a time, never sprinting into enemy territory with low health and no barrels. Sometimes the correct behind play is a barrel that only slows the frontline or an ultimate that only stops a chase, which still provides value by keeping the game playable. The fundamental rule is that ahead Gangplank makes enemies walk through prepared zones and punishes impatience, while behind Gangplank uses those same zones to deny dives, clear waves, and wait for enemy overreaches. He wins when controlling the terms of entry and loses when running past his setup.

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Storia del campione

Campioni / Ruolo

Campioni

Gangplank the Saltwater Scourge brings a kit centered on Powder Keg manipulation, where barrel control defines his effectiveness in ARAM: Mayhem. His passive, Trial by Fire, empowers periodic basic attacks with bonus burn damage and movement speed, with the critical mechanic being that destroying a Powder Keg refreshes this passive. This creates a direct link between clean barrel usage and melee threat, making barrel control essential for maintaining pressure. The movement speed from passive serves as a hit-and-run tool, allowing Gangplank to land follow-up Qs, escape after barrel chains, or finish low-health targets, though he must be careful not to walk through poke just to apply it. Parrrley serves as Gangplank's targeted pistol shot that applies on-hit effects and detonates Powder Kegs from range. In Mayhem's chaotic fights, Q functions as his stable button for last-hitting, chipping enemies, triggering barrel chains, and threatening carries without entering the brawl. The key strategic decision is recognizing that barrel shots often provide more value than direct poke, as barrel placement extends Q's effective range through chain explosions. Remove Scurvy heals Gangplank and removes cleansable crowd control, serving as his main recovery tool and the reason he can hold ground against engage champions. The critical strategic element is timing: using W to break the control effect that actually threatens death rather than wasting it on minor poke damage. When W is unavailable, Gangplank becomes significantly easier to force, as even a single root or stun can stop barrel chains before they begin. Powder Keg is the center of Gangplank's kit, placing barrels that explode when destroyed, dealing area damage, slowing enemies, and chaining to connected barrels. Mayhem's fast pace still requires patience, as barrels dropped in the middle of enemy champions typically die before mattering. Smart placement beside minion lines, behind frontline, or at vision edges creates threat without donating free barrels. Enemy champions can attack barrels too, creating timing duels where varied detonation timing punishes opponents who step forward to clear. Cannon Barrage provides long-range influence through a large area attack that damages and slows enemies over time. Its strategic value lies in breaking chaotic fights into controllable situations, with the slow helping barrels land and giving frontline cleaner engage or disengage paths. R sets up E by limiting enemy movement, creating sequences where Gangplank places the barrage behind enemies, chains barrels across escape routes, and detonates as opponents choose between staying in the barrage or eating barrel damage. The overarching identity is one of zone control through barrel chains, where passive resets, Q detonation, W survival, and R setup all orbit around Powder Keg consistency. Gangplank's effectiveness rises and falls with barrel placement, timing, and the ability to threaten multiple enemies while maintaining escape options through passive movement speed.

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Errori da evitare

Blog guide / Tier

Blog guide

Gangplank in ARAM: Mayhem rewards clean habits more than panic speed, and most poor performances stem from wasting barrels, cleansing the wrong effects, or using Cannon Barrage after fights are already decided. Mechanical mistakes often begin with barrel placement and timing. Dropping barrels in front of enemies without triggering them quickly allows ranged champions to clear them for free, eliminating poke windows and losing lane space. Barrels should be placed where they can be triggered immediately or where enemies must choose between hitting the barrel and dodging allied pressure. Starting trades with Parrrley before setting up barrels is another common error, as it spends the reliable trigger and makes barrel chains easier to contest. When real burst trades are needed, barrels should be prepared first, then Parrrley used as the trigger or follow-up depending on spacing. Defensive barrel placement matters significantly against hard engage compositions. Placing barrels too close to Gangplank allows enemies to hit both the champion and barrel together, removing the escape zone and burst setup. Defensive barrels should sit slightly between the team and the enemy engage path to punish dash-ins rather than sitting unused underfoot. Remove Scurvy mistakes revolve around treating it as a heal rather than a cleanse. Using it on minor poke leaves Gangplank vulnerable to the next disabling effect. The ability should be saved for crowd control that would prevent flashing, walking out, or detonating barrels. Mashing Remove Scurvy too early during incoming crowd control often clears nothing important, leaving Gangplank vulnerable to the real lockdown that follows. Barrel chains that run in straight, obvious lines toward enemy carries allow good players to read the angle, step away, or clear the connecting barrel. Varying angles with side barrels, bush-adjacent placements, and barrels behind minions forces enemies to guess which zone is real. Using Snowball to dive the enemy backline just because a barrel hit frequently leaves Gangplank without an escape plan, controlled, and dead before another barrel can be placed. Snowball should only be taken when the target is isolated, allies can follow, and enemy lockdown is already used or cleanseable. Decision mistakes include picking fights before barrel stock and key cooldowns are ready, which leaves Gangplank as a short-range damage dealer without zone control. Saving Cannon Barrage only for low-health kills wastes one of Gangplank's best tools for shaping fights, cutting off retreats, and punishing grouped enemies. The ultimate should start favorable fights, split enemy formations, protect backlines from dives, or force immobile carries into difficult choices. Ulting the enemy backline while allied carries are being engaged ignores the fight actually happening and often results in team deaths while the ultimate damages irrelevant targets. Building and playing as if free scaling is guaranteed surrenders early bridge control and allows enemies to clear every barrel before Gangplank becomes relevant. Tracking enemy barrel clear patterns and placing barrels when clearing champions are reloading, casting elsewhere, or blocked by minions and terrain prevents the same champion from repeatedly removing setups. Fighting away from minion waves misses Parrrley last-hit opportunities and loses income pressure. Gangplank should mirror allied engage rhythm, as a simple barrel on top of allied crowd control often outperforms fancy chains without setup. Clean Gangplank play means making enemies respect the next barrel, admitting when tools are wasted, playing smaller for a few seconds, and rebuilding threat before stepping forward again.

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FAQ

Gangplank

FAQ

Is Gangplank a good pick in ARAM: Mayhem? Yes, if your team can give him a little space to set barrels and play around his cannon pressure. Pick him when you want scaling damage, wave control, and a champion who can punish grouped enemies from long range. The tradeoff is that he feels much weaker when you are forced to brawl nonstop before your barrel chains are ready. What is Gangplank’s main job in a Mayhem fight? Your job is to control space with Powder Kegs, punish clumped enemies, and use Cannon Barrage to break up engages or finish low-health targets. If the enemy walks through a narrow lane section, place barrels where they must choose between backing up or eating the explosion. The tradeoff is that missed barrels leave you looking useless for a few seconds, so do not throw every keg forward without a backup plan. Should I play Gangplank as poke or all-in? Play him as poke first, then all-in only after a barrel lands or the enemy’s key crowd control is down. If you start the fight with melee aggression, you give ranged champions and divers an easy punish window. A good Gangplank makes enemies low before committing, then cleans up with passive hits, Parrrley, and Cannon Barrage.

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