R > Q > E > W
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
35.83%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
35.91%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
35.38%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
35.42%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
37.00%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
32.78%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
37.31%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
38.85%- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
36.96%- Prezzo totale
- 3,000
- Prezzo
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
34.32%- Prezzo totale
- 3,300
- Prezzo
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
41.55%- Prezzo totale
- 3,000
- Prezzo
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
47.42%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
38.16%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
38.16%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
39.71%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
39.71%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
36.36%Oggetti chiave
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Situazionalielementi
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
50.49%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.48%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
50.63%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
51.36%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
50.75%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
49.10%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
47.56%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
41.60%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.68%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
45.95%- Prezzo totale
- 3,100
- Prezzo
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
55.42%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
47.92%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
51.29%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
51.29%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
48.80%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
48.80%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
47.32%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
Situazionalielementi
- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
50.32%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
51.04%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
48.74%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.10%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
53.07%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
48.94%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
47.58%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
52.38%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.30%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
47.48%- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
54.70%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
48.45%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
47.57%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
47.57%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
47.02%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
47.02%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
51.98%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Situazionalielementi
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
49.14%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
47.34%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
47.08%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
47.94%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
46.84%- Prezzo totale
- 2,750
- Prezzo
- 363
+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
51.45%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
49.75%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.98%- Prezzo totale
- 3,000
- Prezzo
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
50.47%- Prezzo totale
- 2,850
- Prezzo
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
49.17%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
49.57%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
47.30%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
49.43%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
49.43%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
49.68%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
49.68%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
46.20%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 53.23% | 7.98% | 943 |
Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 52.41% | 4.57% | 540 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.34% | 7.05% | 833 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 51.54% | 6.02% | 712 |
Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 51.50% | 6.51% | 769 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 51.18% | 9.29% | 1,098 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 50.48% | 8.87% | 1,048 |
Scegli Minionmancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.41% | 5.74% | 678 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.38% | 6.15% | 727 |
Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.37% | 5.36% | 634 |
Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 49.05% | 8.02% | 948 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.98% | 21.11% | 2,495 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.03% | 16.35% | 1,932 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.63% | 22.70% | 2,683 |
Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.88% | 9.22% | 1,090 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 46.40% | 11.52% | 1,362 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.99% | 10.56% | 1,248 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.83% | 8.53% | 1,008 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.93% | 11.18% | 1,322 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 44.70% | 5.43% | 642 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 43.39% | 11.39% | 1,346 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 43.29% | 5.30% | 626 |
Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 42.91% | 7.04% | 832 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.94% | 3.68% | 435 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 54.12% | 3.28% | 388 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.74% | 3.16% | 374 |
Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 53.71% | 2.96% | 350 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 52.80% | 2.72% | 322 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 52.36% | 3.94% | 466 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 52.33% | 2.54% | 300 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.99% | 2.34% | 277 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.91% | 4.20% | 497 |
Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.17% | 2.56% | 303 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.00% | 2.06% | 244 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.37% | 2.67% | 316 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.97% | 3.70% | 437 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.93% | 2.37% | 280 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.54% | 3.19% | 377 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.95% | 2.68% | 317 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.79% | 2.11% | 249 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.50% | 2.37% | 280 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.44% | 1.98% | 234 |
Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.95% | 1.80% | 213 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.64% | 2.01% | 238 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.49% | 3.73% | 441 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.45% | 1.79% | 211 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.01% | 2.23% | 263 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.98% | 2.21% | 261 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.85% | 1.94% | 229 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.58% | 3.06% | 362 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.37% | 1.73% | 205 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.11% | 2.94% | 348 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.00% | 3.38% | 400 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.71% | 2.88% | 340 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.59% | 2.66% | 314 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.92% | 2.50% | 296 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.48% | 3.50% | 414 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.28% | 2.83% | 335 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.15% | 2.90% | 343 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.13% | 2.65% | 313 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 40.95% | 1.96% | 232 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 40.23% | 2.17% | 256 |
Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 39.31% | 2.45% | 290 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 54.03% | 1.05% | 124 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.42% | 1.05% | 124 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 52.31% | 1.10% | 130 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.65% | 1.54% | 182 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.52% | 1.40% | 165 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 51.49% | 0.85% | 101 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.00% | 0.98% | 116 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.92% | 1.18% | 139 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.68% | 1.29% | 152 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 48.00% | 1.27% | 150 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.71% | 1.29% | 152 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.38% | 1.17% | 138 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.92% | 0.83% | 98 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.83% | 0.81% | 96 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.51% | 1.41% | 167 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 44.85% | 1.40% | 165 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.93% | 1.46% | 173 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.75% | 1.22% | 144 |
Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 43.41% | 1.09% | 129 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.36% | 1.21% | 143 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 43.11% | 1.41% | 167 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.86% | 1.30% | 154 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 40.36% | 1.40% | 166 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 40.18% | 0.95% | 112 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 36.73% | 0.83% | 98 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 35.77% | 1.04% | 123 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 35.56% | 1.14% | 135 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 31.29% | 1.38% | 163 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 55.00% | 0.51% | 60 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 54.79% | 0.62% | 73 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 54.29% | 0.59% | 70 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 53.95% | 0.64% | 76 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 53.66% | 0.69% | 82 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 52.46% | 0.52% | 61 |
Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 51.85% | 0.46% | 54 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.91% | 0.47% | 55 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.88% | 0.48% | 57 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.49% | 58 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.41% | 0.72% | 85 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 48.08% | 0.44% | 52 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.59% | 0.58% | 68 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.35% | 0.73% | 86 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.44% | 0.53% | 63 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.21% | 0.80% | 95 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 43.10% | 0.49% | 58 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 41.77% | 0.67% | 79 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 41.67% | 0.51% | 60 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.27% | 0.53% | 63 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 41.25% | 0.68% | 80 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.32% | 0.52% | 62 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 40.32% | 0.52% | 62 |
Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 38.60% | 0.48% | 57 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 38.16% | 0.64% | 76 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 37.50% | 0.68% | 80 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 35.80% | 0.69% | 81 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 34.67% | 0.63% | 75 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 33.87% | 0.52% | 62 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 31.03% | 0.49% | 58 |
Naafiri Skill Combos
Extracted from the skill order guide
R > Q > W > E (specific conditions apply)
Max Q first in almost every game.
Naafiri Counters
Counters and threats extracted from the matchup guide
Counters
5Naafiri counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Naafiri is countered by these champions in ARAM: Mayhem.
Read counter detailsNaafiri Team Comp Highlights
Partner patterns extracted from the team comp guide
Reliable Setup CC: Naafiri’s Q is easy to land, but her full damage combo often requires the enemy to stand still or be locked down so her packmates can get their attacks off. Point-and-click or instant hard crowd control is her best friend. Disruption and Noise: She hates getting hit by targeted polymorphs, stuns, or heavy slows. Teammates who create chaos or force enemies to use their defensive cooldowns before she dives make her job much safer. Follow-up Damage: If Naafiri goes in and gets a kill but dies immediately, she needs a team that can clean up the resulting 4v4 or 4v5. She is an initiator, but she functions best as part of a dive trio rather than a solo suicide squad. Top Synergy Pairings
1. Malzahar (High Value – The Suppression Anchor)
Synergy Mechanism: Malzahar provides the single best setup for Naafiri: a point-and-click suppression. When Malzahar uses his ultimate, the target is unable to flash, dash, or use Zhonya’s, creating a stationary punching bag. Combo: Malzahar presses R on a squishy target. Naafiri immediately casts W (the dash) onto the suppressed victim, landing all her packmate damage while the enemy is helpless. She can then E to reposition or chase the next target. Best Scenario: The enemy team has a slippery carry like Ezreal or a high-damage mage who stays in the back. Malzahar removes their mobility options entirely, allowing Naafiri to guarantee a kill. Enemy Answer: The enemy support can try to interrupt Malzahar’s channel with a knock-up or silence, or they can shield the target to survive the burst window. Failure Risk: If Malzahar dies or gets interrupted before the suppression lands, Naafiri is left without a reliable way to lock down her target. She might dash in and get instantly blown up. Recovery: If the combo fails, Naafiri should use her E to dash away from the enemy backline and reset. Her packmates will respawn quickly, allowing her to poke with Q while waiting for Malzahar’s cooldown.
2. Diana (High Value – The Ballistic Follow-Up)
Synergy Mechanism: Diana offers a massive AoE knock-up and pull. This groups enemies together, making it impossible for them to spread out and avoid Naafiri’s Q spread or her W impact damage. Combo: Diana lands her Q, then uses R to pull the enemy team into a cluster. Naafiri follows up by dashing into the clump with W. The close proximity ensures every packmate attack hits multiple targets or focuses down the primary threat. Best Scenario: The enemy team is running a melee-heavy composition or likes to stack up for their own AoE spells. Diana’s pull forces them into a kill zone. Enemy Answer: Smart enemies will save their own knock-backs (like Gragas R or Syndra E) to displace Diana or Naafiri the moment they engage, breaking the cluster. Failure Risk: If Diana goes in alone and dies before Naafiri can follow, Naafiri is forced into a bad 1v5. Without Diana’s shield and disruption, Naafiri is vulnerable to focus fire. Recovery: Naafiri should look for a lone target on the edge of the fight rather than diving the center if Diana dies. Using E to escape the fray and waiting for the next wave of packmates is better than forcing a losing fight.
3. Sett (Medium-High Value – The Yank and Tank)
Synergy Mechanism: Sett can grab an enemy carry and slam them directly into Naafiri’s range. This bypasses the enemy frontline and puts the squishy target exactly where Naafiri wants them. Combo: Sett flashes or uses his movement speed to grab a key target with R. As he slams the target down, Naafiri W-dashes onto the knocked-up victim. Sett then uses his E to slow anyone trying to peel Naafiri. Best Scenario: The enemy has a single fed carry who is playing very safe behind tanks. Sett forces that carry to face Naafiri’s damage head-on. Enemy Answer: The enemy team can burst Sett down before he gets the grab off, or they can instantly layer crowd control on Naafiri the moment she lands. Failure Risk: Sett might grab a tank instead of a carry. If Naafiri commits her cooldowns to a tank, she has nothing left for the real threats, and the fight turns against her. Recovery: If Naafiri realizes the target is too tanky, she should immediately E away and switch to poking with Q. She should not commit to a long duel with a bruiser or tank in the middle of the enemy team.
4. Yasuo (Medium Value – The Windwall Cover)
Synergy Mechanism: Yasuo’s Windwall blocks the skillshots that usually stop Naafiri in her tracks. Naafiri hates getting hit by heavy poke or targeted CC projectiles as she goes in. Yasuo creates a safe corridor for her dash. Combo: Yasuo throws Windwall to cut off the enemy backline’s vision and projectiles. Naafiri dashes through the wall with W, using the brief safety to land her combo without eating a Lux binding or a Nami bubble. Best Scenario: The enemy team relies heavily on projectile CC or burst mages. The Windwall buys Naafiri the 1-2 seconds she needs to secure a kill. Enemy Answer: Enemies can wait out the Windwall duration or walk around it. Point-click CC like Lulu’s polymorph or Pantheon’s stun ignores the wall entirely. Failure Risk: Yasuo might mistime the wall, leaving Naafiri exposed mid-dash. If Naafiri gets stunned in the air, she lands in the middle of the enemy team with no escape. Recovery: Naafiri must save her E for the exit. If she gets stunned, she should mash E the moment the CC ends to slip away, even if it means leaving a kill on the table.
5. Ornn (Medium Value – The Knockup Chain)
Malzahar (High Value – The Suppression Anchor)
Malzahar provides the single best setup for Naafiri: a point-and-click suppression. When Malzahar uses his ultimate, the target is unable to flash, dash, or use Zhonya’s, creating a stationary punching bag.
Naafiri ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Plays a hybrid poke-assassin role, fishing for Qs and chipping enemies down until they hit execute range for an R dive. | Poke becomes a trap due to fast healing and defensive augments; must commit fully to the assassin mindset and all-in patterns. | Abandon poke patterns entirely and commit to full burst assassin gameplay. |
| Engage Windows | Waits for cooldowns and the perfect isolated target at low health before committing to the all-in dive. | Cannot wait for perfect setups; dive any isolated target or enemy who just used major cooldowns, even at higher health. | Hesitation loses your damage window; dive aggressively on any opening. |
| Augment Priority | Adapts to team needs, balancing poke, sustain, and assassination based on composition and game state. | Chase damage amplification and burst augments; utility augments that give shields on takedown enable 1v3 dives. | Pick augments that let you kill faster or survive the dive. |
| Itemization | Often includes sustain items like Ravenous Hydra or defensive options like Guardian Angel for extended fights. | Pure burst with lethality items is premium; defensive boots outvalue offensive ones due to ubiquitous crowd control. | Build for instant deletion; defensive boots are essential survival tools. |
| Teamfight Spacing | Stays near frontline, pokes from mid-range, and dives when enemies are low and vulnerable. | Frontline can evaporate instantly; play on flanks, find backline angles, kill one target, then E out immediately. | Never rely on your tank; isolate, kill, and escape before collapsing. |
| Snowball Usage | Primary engage tool where a missed Snowball means waiting a few seconds without major consequence. | Margin for error shrinks drastically; missing Snowball invites immediate enemy engagement during the cooldown. | Save Snowball for confirmed kill angles; hold against heavy peel. |
Champion Analysis
Ruolo / Tasso vittoria
Naafiri the Hound of a Hundred Bites operates as an aggressive assassin in Hextech Mayhem, defined by her unique pack-hound mechanic and devastating burst damage capabilities. Her core identity centers on commanding a pack of shadow hounds that follow her and attack her targets, creating a distinctive gameplay pattern where she fights alongside her summoned companions rather than as a solitary champion. Her passive ability, We Are More, ensures two shadow hounds constantly accompany Naafiri, automatically attacking her targets and dealing significant additional damage. This mechanic forms the foundation of her playstyle, as the hounds substantially increase her overall damage output throughout engagements. Her Q ability, Darkness' Bites, serves as her primary damage tool, with Naafiri and her hounds dashing forward simultaneously to bite enemies. Frequent use of this ability maintains extremely high damage output, making it central to her offensive pattern. For crowd control and pursuit, her W ability, Hounds' Pursuit, commands the hounds to lock onto and slow an enemy target, making it particularly valuable for chasing fleeing opponents. Her E ability, Shadow Step, provides a dash that serves dual purposes of engaging enemies and dodging incoming abilities, adding mobility to her kit. Her ultimate, Call of the Pack, represents her signature move and most powerful tool. It summons additional hounds and places Naafiri into an empowered state that dramatically boosts her damage output. When combined with her Q ability, this ultimate delivers devastating burst damage that can eliminate priority targets. The dramatically reduced cooldowns in Hextech Mayhem allow Naafiri to command her hound pack with unprecedented frequency, elevating her status as one of the most aggressive assassins in the mode. Her strategic value lies in her ability to quickly engage targets, burst them down with coordinated attacks from her pack, and pursue fleeing enemies using her crowd control and mobility options. Positioning as an assassin means Naafiri excels at identifying and eliminating high-value targets before they can escape or retaliate. Her playstyle rewards aggressive engagement and confident target selection, as her kit provides the tools necessary to close distance, apply pressure, and secure eliminations. The synergy between her abilities and her hound pack creates a cohesive offensive framework where each skill amplifies the effectiveness of her companions.
Consigli chiave
Blog guide / N/A
Naafiri in Mayhem lives and dies by packmate management, making her more of a coordinated pack operator than a solo assassin. Every engage must start with daggers already thrown to spawn packmates before committing with a dash. Never open a fight with E if Q is unavailable. The primary engage pattern involves using Q to create packmates, waiting briefly, then using W to mark a target and dash in. The chaotic nature of Mayhem often causes enemies to miss W wind-ups amid other abilities, creating opportunities to target enemies who have already expended their major escapes or crowd control. After landing, immediately auto-attack to reduce Q cooldown, aiming to stick to targets long enough for a second Q rotation to either chase deeper or escape. When enemies hard-engage onto your team, avoid panic-dashing away. Naafiri punishes overextenders by dropping Q on them, letting packmates aggro and create a damage zone. Save E for critical moments, using it to dodge telegraphed crowd control by dashing sideways or through minions to break line of sight. Never engage with E if enemies have point-and-click stuns or hooks available. If collapsed upon, E over a wall or into the healing shrub, which provides significant sustain and vision breaks for re-engaging with a fresh pack. Naafiri operates at the edge of Q range in a mid-range band where daggers reach the front line while remaining safe from skill shots. Packmates create a buffer zone that punishes enemies attempting to walk through them. When pushing towers, circle the sides to harass enemies hugging their tower with Q range, creating a no-go zone that forces enemies to concede ground or take damage. Target isolation significantly increases Naafiri's damage output. In Mayhem's clumped brawls, wait for squishy supports or mages to step slightly away from their tank before committing. Avoid tunnel-visioning on tanks, as packmates deal physical damage and take too long to kill them. If enemy carries play safely, switch focus to divers flanking your team to protect your own damage dealers. Snowball serves as a gap-closer against long-range poke compositions. The correct sequence is Snowball to close distance, Q to spawn packmates, then W to lock onto the target. Using Snowball and immediately W leaves no dogs ready for damage. Use Snowball to bypass enemy front lines and mark backline carries, forcing summoner spells even without securing kills, provided E remains available for escape. When behind, Naafiri shifts from assassin to peeler and setup tool. Stop forcing picks on fed enemy backlines and instead protect your own carries. Use packmates to block skill shots and disrupt pathing, and use W on enemy divers to slow and mark them for team damage. Look for resets on chunked enemies rather than forcing hero plays, as a single takedown can restore momentum and provide gold to recover.
Read full guideGuida stile
N/A / Potenziamenti
Naafiri the Hound of a Hundred Bites operates as a burst-oriented assassin whose effectiveness depends heavily on managing packmates and choosing the right moments to engage. In the early game, Naafiri should position near melee minions or just behind the front wave to establish a "den" where packmates can safely spawn and reset. Standing too far back causes packmates to aggro incorrectly and die to tower or AoE poke. The primary goal is establishing zone control with Q while packmates chip enemy frontline and farm. Trading rhythm involves landing a single Q to spawn a packmate, then looking for an angle to auto-attack or land a second dagger. Packmates can body-block skillshots or punish enemies stepping up to last-hit. Extended fights should be avoided early since Naafiri's damage is bursty rather than sustained. Missing Q means backing off and waiting for the pack to reset rather than forcing engages without dogs on the field. Snowball serves as the primary engage tool but should not be used blindly to start fights. The correct pattern is landing Q, confirming a packmate is active, then Snowballing onto a squishy target, autoing, and backing out. Against heavy poke, Snowball should be saved to dodge key abilities or reposition when dove. Wave management depends on matchup: against low-range compositions, push under tower and chip with Q; against long-range or heavy CC, stall the wave middle and farm safely. Diving early requires clear team follow-up and enemy major cooldowns used. The mid game shifts positioning to side bushes or the bridge center for flanking angles on isolated targets. Naafiri should not stand frontline eating poke but instead let the team initiate or bait cooldowns before finding a clean entry. Trading rhythm revolves around W and ultimate, using Q to poke and maintain packmates. When a target is isolated or low, activate ultimate for speed boost and packmate spawn, then W to gap-close and burst. E serves as escape or chase tool and should not be wasted early in fights—a common mistake is using E to engage and having no exit. Snowball becomes setup for ultimate combo: Snowball in, auto to mark, then W while packmates converge. Against peel, wait for CC usage before committing. Augments enhancing burst, lethality, cooldown reduction, isolated target damage, or executes are ideal. Push when ultimate is available to force fights under enemy tower; when down, stall and poke with Q. Late game positioning requires staying out of vision using side bushes or fog of war to hide engage angles. Naafiri is an assassin, not a frontliner, and should let the team initiate or bait cooldowns. The job is deleting a high-priority target and escaping. Trading rhythm becomes all-in rather than poke—waiting for enemy carries to step out of position or peel abilities to go on cooldown, then ultimate in, W onto target, and dump the full combo. E dodges CC or repositions after burst. Snowball serves as gap-closer when ultimate is down or for quick engage. With heavy peel, use Snowball to bait CC, disengage, and re-engage with ultimate. Augments should amplify burst, add execute damage, or provide survivability after kills. Push with key cooldowns available and force fights where targets can be isolated. When ahead, force objectives, dive towers, and end. When behind, play for picks, wait for mistakes, and use burst to turn fights rather than teamfighting head-on.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Naafiri the Hound of a Hundred Bites excels when playing from ahead, transforming into a snowball nightmare once she secures early kills or a gold lead. Mayhem's accelerated gold flow causes her power spike to arrive faster than opponents expect, shifting her role from seeking picks to forcing fights the enemy cannot answer. When ahead, Naafiri should stop fishing for single picks and instead force cascade fights, engaging, resetting briefly, and re-engaging while enemies recover. Her ultimate's movement speed allows her to close gaps without burning Snowball, saving the summoner spell for repositioning or chasing flashes. She should dive the backline without hesitation, as her burst combined with a lead means most marksmen and mages die before kiting effectively. Controlling health relics aggressively starves losing opponents and maintains her snowball. The enemy team becomes trapped in a lose-lose cycle where grouping up invites her AoE and packmate spread damage, while splitting leaves them vulnerable to being isolated and hunted one by one. The most common throw pattern when ahead is over-diving into teams with hard crowd control. Even with a lead, getting stunned under enemy tower with no escape grants a free shutdown. Naafiri must respect champions like Leona, Nautilus, or Veigar who can trap her in bad positions. Chasing kills into unwarded brush or past inhibitor turrets without teammates risks giving the enemy a shutdown bounty that brings them back into the game. When behind, Naafiri struggles because her kit relies on burst windows and sticking to targets. Without damage she cannot assassinate, and without gold she cannot survive the burst taken while engaging. Her role shifts from carry to setup and cleanup. She should stop forcing kills on full-health targets and instead look for enemies teammates have already chunked. Her E becomes a defensive escape tool rather than damage, saved for repositioning or dodging key abilities. Peeling for the actual carry using packmates and Q to slow harass divers becomes essential. Building defensively with items like Guardian Angel, Sterak's Gage, or Maw of Malmortius allows surviving burst for a second ability rotation. When behind, Naafiri must never engage onto enemies with full health and cooldowns available, as she will lose trades and get chased down. Face-checking brush or walking into unexplored territory invites ambushes she cannot scout. Splitting from the team when behind is fatal, as she cannot win 1v1 fights and getting caught grants the enemy free objectives. Staying grouped behind the frontline and waiting for enemy overextensions or mispositions offers the only path back into relevance.
Read full guideStoria del campione
Campioni / Ruolo
Naafiri the Hound of a Hundred Bites fights alongside packmates that serve as her primary damage engine, applying on-hit effects and building bleed stacks on her targets. In ARAM: Mayhem, where AoE damage is constant, these packmates die frequently to enemy spells, making their management central to her gameplay. Players must resummon them and keep pressure on opponents while being mindful that enemy mages can wipe the entire pack with a single rotation. The packmates are not intelligent and will attack whatever target Naafiri hits with her abilities, meaning players must manually target backline champions if they want the dogs reaching squishier enemies rather than dashing into tanks. Her Q, Darkin Daggers, functions as her primary poke, execute, and sustain tool. It applies bleed stacks, and hitting an already-bleeding target deals bonus damage while healing her. This creates a rhythm of hitting once to apply and hitting again to punish, with the healing being vital for surviving poke wars in Mayhem. The skill shot travels through minions but only hits the first enemy champion in its path, allowing players to use minions to angle shots or hide the animation. Missing Q in a duel is catastrophic, as it loses the bleed, heal, and packmate activation simultaneously. W, Hounds' Pursuit, is a point-and-click gap closer that knocks up targets if Naafiri arrives with packmates. This distinction is critical: dashing without dogs available means dealing damage without crowd control, leaving her stuck in the enemy team with no escape. W should be used as follow-up after Q sends the dogs in, bridging the gap between poke range and melee threat zone. E, Eviscerate, serves as her reset button. This line-dash damages enemies and respawns all packmates at her new location, making it invaluable when AoE has wiped her dogs. It also functions as her primary escape tool, meaning using it offensively leaves her vulnerable to retaliation. Skilled enemies can predict her landing point and place crowd control there. R, The Call of the Pack, empowers her pack with increased damage and grants movement speed toward enemies. Takedowns spawn additional dogs, allowing her to chain kills across multiple targets in Mayhem's constant fighting. However, hard crowd control stops her momentum, and she is not invincible during the ultimate. Activating R without a viable target or path wastes the cooldown entirely. The strategic core of Naafiri in ARAM: Mayhem revolves around managing packmate uptime, timing engages around enemy cooldowns, and maintaining the bleed-and-heal rhythm while avoiding situations where her dogs are destroyed before they can contribute.
Read full guideErrori da evitare
Blog guide / Tier
Naafiri in ARAM: Mayhem lives and dies by how she manages her pack and engages. The mode's chaos, constant Snowballs, and frequent teamfights magnify small errors, and one bad dash can leave you stranded under the enemy tower with no dogs to protect you. The most critical mechanical mistake is wasting Q poke when you have no packmates spawned. Your damage drops significantly because Q becomes a single slow projectile instead of a spread of daggers that zone and chunk, and you lose the execute pressure that makes Naafiri threatening. Wait for your packmates to be present before throwing Q, and use the time they are down to position safely or let your cooldowns refresh. Dashing in with E before Q lands or before packmates connect means you arrive at the target alone. Without your dogs surrounding them, you deal minimal damage and have no protection from return fire, which is how you get burst down instantly. E should follow the fight, not start it. Using W to engage into a full enemy team with crowd control ready commits you to a long dash animation where a single stun, root, or knock-up mid-flight stops you cold. Save W for targets that are already softened, isolated, or recently used their key cooldowns, and use Snowball to test their reaction first. Ignoring the packmate respawn timer and fighting constantly leaves you in extended fights with no dogs, making Naafiri a mediocre assassin who loses extended trades and cannot finish low-health targets. After a kill or trade, disengage briefly and give your packmates a moment to respawn before looking for the next fight. Miscalculating R reset potential and holding it too long means you wait for the perfect ult and never use it, or pop R when the fight is already lost. Use R early in a good engage to maximize the buff duration, as the speed and extra dogs help you reach targets and chain kills. Decision mistakes include chasing a low-health target deep under enemy tower early in the game. Towers in Mayhem are dangerous, and your packmates cannot tank tower shots for you. Recognize when the chase ends, and if a target reaches tower with enough health to survive one more Q, let them go. Engaging on the enemy tank or bruiser instead of the backline wastes your full combo into a target with high resistances and sustain. You are an assassin, so identify the squishy damage dealers and wait for their frontline to overextend or their backline to misposition. Fighting front-to-back without flanking or using Snowball angles makes you predictable and easy to shut down. Use the side brushes in ARAM or Snowball to minions for unexpected angles, as Naafiri excels at catching people off-guard. Overstaying after a kill when your health and cooldowns are low means the enemy respawns quickly, runs back, and catches you with no abilities. After a successful pick, assess your state and retreat to heal or shop if you are low and have no E or R. Ignoring enemy Snowball and telegraphed engage patterns leaves you vulnerable when your dash is down, so constantly sidestep and keep your E ready as an escape. Building pure damage into a team with heavy crowd control or burst gets you one-shot before you can output damage, so consider defensive options to survive long enough to reset. Naafiri rewards patience and precision, and the difference between a good Naafiri and a great one is knowing when to hold back, when to commit, and how to keep your pack alive through the chaos.
Read full guideFAQ
Naafiri
Is Naafiri strong in ARAM: Mayhem? She is a strong pick because her pack mechanics and burst damage scale well into constant teamfighting. The Mayhem pace lets her reset dashes frequently, so she can dive backliners and escape before getting collapsed on. Just be careful if the enemy has heavy point-and-click crowd control, since that shuts down her mobility. What is Naafiri's main win condition in this mode? Your job is to find isolated targets and delete them before they get help from teammates. Look for enemies who just used their escape tools or wandered too far from their support. If you dive into a full five-man cluster without a lead, you will likely get blown up before your packmates do any real work. How do I use her ultimate effectively? Press R before you engage to spawn the extra packmates and gain the movement speed burst. Use that speed to close the gap, then dump your full combo on a squishy target. The ultimate resets on takedowns, so look for chained kills instead of using it to run away unless you are about to die.
Read full guideGuide recenti
Blog guide / Aggiornato
