ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #94

Ambessa build e migliori potenziamenti ARAM Mayhem

Ambessa è attualmente classificato T3 nei dati ARAM Mayhem.

Ambessa Ambessa Matriarch of War Combattente / Tank / Mago
TierT3
Posizione#94
Tasso vittoria50.06%
Tasso scelta0.36%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria51.09%
Tasso scelta7.72%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Prezzo totale
3,000
Prezzo
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria53.13%
Tasso scelta2.87%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria55.67%
Tasso scelta2.72%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.64%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

55.10%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.26%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.94%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Prezzo totale
3,000
Prezzo
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

53.25%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

59.80%
Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

56.99%
Profane Hydra Profane Hydra Profane Hydra
Prezzo totale
2,850
Prezzo
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

55.56%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.13%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

54.33%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.26%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

54.17%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

52.75%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

52.75%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

55.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

55.22%
The Brutalizer The Brutalizer The Brutalizer
Prezzo totale
1,337
Prezzo
212

+25 Attack Damage +10 Ability Haste 5 Lethality

50.68%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Tasso vittoria50.19%
Tasso scelta20.43%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Tasso vittoria50.00%
Tasso scelta8.06%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria53.75%
Tasso scelta6.56%

Situazionalielementi

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

50.89%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

50.89%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

51.96%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

51.96%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

53.25%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.25%
Guardian's Blade Guardian's Blade Guardian's Blade
Prezzo totale
950
Prezzo
950

+30 Attack Damage +150 Health +15 Ability Haste

53.25%

Oggetti chiave

#1
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Tasso vittoria43.38%
Tasso scelta11.33%
#2
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

Tasso vittoria49.10%
Tasso scelta6.32%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria44.83%
Tasso scelta4.58%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.99%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.77%
Endless Hunger Endless Hunger Endless Hunger
Prezzo totale
3,100
Prezzo
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

49.82%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.00%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

40.65%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.31%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.64%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.99%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.18%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

47.04%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.91%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.70%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

42.38%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

42.38%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

45.04%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

45.04%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

50.63%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.63%
Guardian's Blade Guardian's Blade Guardian's Blade
Prezzo totale
950
Prezzo
950

+30 Attack Damage +150 Health +15 Ability Haste

50.63%

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria42.03%
Tasso scelta16.65%
#2
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria51.06%
Tasso scelta10.37%
#3
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Tasso vittoria49.27%
Tasso scelta4.34%

Situazionalielementi

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.33%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.23%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.84%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.95%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.15%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.26%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.58%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Prezzo totale
3,000
Prezzo
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

48.95%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

60.77%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

44.34%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

59.80%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

54.20%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

45.85%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

45.85%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

53.71%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

53.71%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

52.74%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

52.74%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.86%
Tasso scelta
8.01%
Partite
714

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.86%8.01%714
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.32%
Tasso scelta
7.81%
Partite
696

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.32%7.81%696
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.25%
Tasso scelta
13.67%
Partite
1,218

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.25%13.67%1,218
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.52%
Tasso scelta
7.45%
Partite
664

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.52%7.45%664
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.78%
Tasso scelta
5.63%
Partite
502

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.78%5.63%502
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.74%
Tasso scelta
18.73%
Partite
1,669

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.74%18.73%1,669
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
50.98%
Tasso scelta
13.14%
Partite
1,171

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.98%13.14%1,171
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.82%
Tasso scelta
4.81%
Partite
429

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.82%4.81%429
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.65%
Tasso scelta
9.48%
Partite
845

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.65%9.48%845
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.38%
Tasso scelta
5.90%
Partite
526

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.38%5.90%526
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.24%
Tasso scelta
23.83%
Partite
2,124

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.24%23.83%2,124
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.03%
Tasso scelta
16.57%
Partite
1,477

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.03%16.57%1,477
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
5.56%
Partite
496

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.00%5.56%496
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.84%
Tasso scelta
7.02%
Partite
626

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.84%7.02%626
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.72%
Tasso scelta
6.02%
Partite
537

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.72%6.02%537
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.56%
Tasso scelta
19.43%
Partite
1,732

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.56%19.43%1,732
Mighty Shield Mighty Shield Mighty Shield Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.43%
Tasso scelta
5.70%
Partite
508

Scegli Mighty Shield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.43%5.70%508
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.97%
Tasso scelta
5.26%
Partite
469

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.97%5.26%469
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.51%
Tasso scelta
10.34%
Partite
922

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.51%10.34%922
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.33%
Tasso scelta
8.11%
Partite
723

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.33%8.11%723
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.18%
Tasso scelta
6.75%
Partite
602

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT146.18%6.75%602
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.92%
Tasso scelta
6.29%
Partite
561

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT144.92%6.29%561
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.60%
Tasso scelta
7.17%
Partite
639

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT144.60%7.17%639
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.51%
Tasso scelta
5.42%
Partite
483

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT144.51%5.42%483
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
60.25%
Tasso scelta
3.61%
Partite
322

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT260.25%3.61%322
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.73%
Tasso scelta
2.75%
Partite
245

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.73%2.75%245
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
56.50%
Tasso scelta
2.76%
Partite
246

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.50%2.76%246
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.17%
Tasso scelta
1.95%
Partite
174

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.17%1.95%174
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
55.10%
Tasso scelta
3.85%
Partite
343

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.10%3.85%343
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.97%
Tasso scelta
1.69%
Partite
151

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.97%1.69%151
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.59%
Tasso scelta
2.20%
Partite
196

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.59%2.20%196
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.55%
Tasso scelta
3.46%
Partite
308

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.55%3.46%308
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.49%
Tasso scelta
2.41%
Partite
215

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.49%2.41%215
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.44%
Tasso scelta
2.12%
Partite
189

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.44%2.12%189
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.82%
Tasso scelta
2.78%
Partite
248

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.82%2.78%248
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.96%
Tasso scelta
3.15%
Partite
281

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.96%3.15%281
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.39%
Tasso scelta
2.82%
Partite
251

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.39%2.82%251
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.00%
Tasso scelta
2.24%
Partite
200

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.00%2.24%200
Spin To Win Spin To Win Spin To Win Argento
Rarità
Argento
Tier
T5
Tasso vittoria
50.79%
Tasso scelta
2.83%
Partite
252

Scegli Spin To Win quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.79%2.83%252
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.50%
Tasso scelta
2.24%
Partite
200

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.50%2.24%200
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.47%
Tasso scelta
2.38%
Partite
212

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.47%2.38%212
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.84%
Partite
164

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.00%1.84%164
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.83%
Tasso scelta
3.26%
Partite
291

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.83%3.26%291
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.79%
Tasso scelta
2.73%
Partite
243

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.79%2.73%243
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.40%
Tasso scelta
3.72%
Partite
332

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.40%3.72%332
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.60%
Tasso scelta
3.60%
Partite
321

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.60%3.60%321
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.57%
Tasso scelta
1.96%
Partite
175

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.57%1.96%175
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.50%
Tasso scelta
1.87%
Partite
167

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.50%1.87%167
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.33%
Tasso scelta
2.34%
Partite
209

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.33%2.34%209
First-Aid Kit First-Aid Kit First-Aid Kit Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.25%
Tasso scelta
2.45%
Partite
218

Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.25%2.45%218
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.95%
Tasso scelta
1.84%
Partite
164

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.95%1.84%164
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.86%
Tasso scelta
1.96%
Partite
175

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.86%1.96%175
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.51%
Tasso scelta
2.41%
Partite
215

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.51%2.41%215
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.18%
Tasso scelta
3.52%
Partite
314

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.18%3.52%314
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.53%
Tasso scelta
2.64%
Partite
235

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.53%2.64%235
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.87%
Tasso scelta
2.63%
Partite
234

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.87%2.63%234
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.60%
Tasso scelta
2.39%
Partite
213

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.60%2.39%213
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.51%
Tasso scelta
1.94%
Partite
173

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.51%1.94%173
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.49%
Tasso scelta
2.55%
Partite
227

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.49%2.55%227
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.01%
Tasso scelta
3.13%
Partite
279

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT243.01%3.13%279
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
42.94%
Tasso scelta
1.91%
Partite
170

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.94%1.91%170
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
39.51%
Tasso scelta
1.82%
Partite
162

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT239.51%1.82%162
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
64.06%
Tasso scelta
0.72%
Partite
64

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT364.06%0.72%64
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
60.94%
Tasso scelta
0.72%
Partite
64

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT360.94%0.72%64
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
58.82%
Tasso scelta
1.34%
Partite
119

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.82%1.34%119
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.89%
Tasso scelta
0.85%
Partite
76

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT357.89%0.85%76
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
56.07%
Tasso scelta
1.20%
Partite
107

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.07%1.20%107
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.56%
Tasso scelta
1.01%
Partite
90

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.56%1.01%90
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.05%
Tasso scelta
1.22%
Partite
109

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.05%1.22%109
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.38%
Tasso scelta
0.94%
Partite
84

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.38%0.94%84
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.47%
Tasso scelta
0.76%
Partite
68

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.47%0.76%68
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.90%
Partite
80

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%0.90%80
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.53%
Tasso scelta
1.20%
Partite
107

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.53%1.20%107
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.44%
Tasso scelta
1.00%
Partite
89

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.44%1.00%89
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.22%
Tasso scelta
1.44%
Partite
128

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.22%1.44%128
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.80%
Tasso scelta
1.40%
Partite
125

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.80%1.40%125
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.67%
Tasso scelta
1.27%
Partite
113

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.67%1.27%113
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.59%
Tasso scelta
1.59%
Partite
142

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.59%1.59%142
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.09%
Tasso scelta
1.47%
Partite
131

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.09%1.47%131
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.95%
Tasso scelta
0.82%
Partite
73

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.95%0.82%73
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.50%
Tasso scelta
0.90%
Partite
80

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.50%0.90%80
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.43%
Tasso scelta
1.26%
Partite
112

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.43%1.26%112
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.38%
Tasso scelta
1.55%
Partite
138

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.38%1.55%138
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.03%
Tasso scelta
0.71%
Partite
63

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.03%0.71%63
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
45.95%
Tasso scelta
0.83%
Partite
74

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.95%0.83%74
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
44.58%
Tasso scelta
0.93%
Partite
83

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.58%0.93%83
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
44.44%
Tasso scelta
1.31%
Partite
117

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.44%1.31%117
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
43.75%
Tasso scelta
1.08%
Partite
96

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.75%1.08%96
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.20%
Tasso scelta
1.22%
Partite
109

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.20%1.22%109
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
40.41%
Tasso scelta
1.64%
Partite
146

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.41%1.64%146
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.28%
Tasso scelta
0.81%
Partite
72

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.28%0.81%72
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.20%
Tasso scelta
1.40%
Partite
125

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.20%1.40%125
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.13%
Tasso scelta
0.77%
Partite
69

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.13%0.77%69
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
38.46%
Tasso scelta
1.02%
Partite
91

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT338.46%1.02%91
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
37.62%
Tasso scelta
1.13%
Partite
101

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT337.62%1.13%101
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
35.16%
Tasso scelta
1.02%
Partite
91

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT335.16%1.02%91
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.93%
Tasso scelta
0.66%
Partite
59

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.93%0.66%59
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.63%
Tasso scelta
0.64%
Partite
57

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.63%0.64%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.02%
Tasso scelta
0.57%
Partite
51

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.02%0.57%51
Holy Fire Holy Fire Holy Fire Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.06%
Tasso scelta
0.57%
Partite
51

Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.06%0.57%51
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.77%
Tasso scelta
0.70%
Partite
62

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.77%0.70%62
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
41.67%
Tasso scelta
0.67%
Partite
60

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.67%0.67%60
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
40.98%
Tasso scelta
0.68%
Partite
61

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT440.98%0.68%61
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
40.74%
Tasso scelta
0.61%
Partite
54

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT440.74%0.61%54
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
39.62%
Tasso scelta
0.59%
Partite
53

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT439.62%0.59%53

Ambessa Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Shielding, durability, damage reduction, or extended-fight augments: R > Q > W > E can be used.

RQEW

Take R whenever it is offered, max Q first, max E second, and leave W for last.

Ambessa Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Ambessa counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Alistar Alistar Alistar T3
Tier
T3
Posizione
#87
Tasso vittoria
49.65%
Tasso scelta
0.65%

Alistar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Ambessa Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Safest High-value Engage Partner

Nautilus gives Ambessa the cleanest thing she can ask for: a target that is already stuck. His hook, root pressure, and point-and-click lockdown make it much harder for a carry to simply dash away when Ambessa commits.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Best Burst Follow-up And Dive Delivery

Orianna turns Ambessa's forward movement into a threat zone. Ambessa naturally wants to enter the enemy formation, and Orianna punishes enemies who group around her to peel, collapse, or bodyblock.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Best Teamfight Layering And Recovery Support

Seraphine gives Ambessa the time she needs to turn a dive into a real fight instead of a one-way trip. Her shields, movement help, and long-range crowd control make Ambessa's entry much less predictable and give the rest of the team a way to follow.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Posizione
#22
Tasso vittoria
52.08%
Tasso scelta
0.39%

Renata Glasc è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Best Insurance For Dangerous Commits

Renata makes Ambessa's all-in much harder to punish cleanly. Ambessa often has to enter zones where several enemies can focus her at once; Renata gives her a chance to keep fighting through that burst and can turn the enemy's counter-engage into chaos.

Taliyah Taliyah Taliyah T4
Tier
T4
Posizione
#111
Tasso vittoria
47.92%
Tasso scelta
0.37%

Taliyah è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Best Anti-kite And Terrain Control Partner

Taliyah controls where enemies are allowed to move. Ambessa hates chasing endlessly into open space; Taliyah makes that space smaller with zoning, displacement threat, and terrain pressure. That gives Ambessa clearer targets and fewer escape paths to cover.

Ambessa ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoAmbessa waits for one clean engage window, commits fully with Snowball or ultimate, and hopes the fight ends before her defensive tools expire.Augments and faster cycles enable repeated pressure: test space, force reactions, back out before return damage, then re-enter when mobility and shields reset.Cycle pressure repeatedly instead of gambling everything on one perfect engage.
Role FlexibilityShe plays around fight edges waiting for a carry misstep, since diving into layered crowd control or peel results in heavy punishment.Augments let her act as bruiser frontliner, side-angle assassin, or second engager following the first wave of chaos into the fight.Adapt your role to augments rather than waiting for perfect ultimate opportunities.
Ultimate UsageUltimate is often the main tool to reach a priority carry and begin the fight on a key backline target.Ultimate becomes a finisher, fight split tool, or punishment for targets who used escapes early. Target champions whose removal breaks enemy formation.Target formation-breaking champions, not just the lowest-health carry visible.
Snowball DisciplineSnowball is often the cleanest way to start a fight without spending other abilities to get in close.Landing Snowball does not mean taking it. Use marks as pressure to force carries backward, and take only when punish windows are real.Use Snowball marks as threat tools; take only when follow-up or protection is ready.
Defensive TimingDefensive casts are important but fights are shorter and burst is more predictable from enemy compositions.Burst arrives faster, so use defensive casts when damage is actually arriving, not just to gain another dash forward.Save defensive tools for actual incoming damage rather than spending for extra mobility.
Teamfight SpacingNarrow lane often forces Ambessa to fight through the front and engage directly at enemy frontliners.Stay one step off the main line where you can threaten carries but retreat behind your team. Follow engages from angles, not stacked on allies.Play the side angle to make enemies defend two directions at once.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Ambessa Matriarch of War serves as a fighter engager and off-tank in ARAM: Mayhem, excelling at diving enemy backlines with devastating crowd control chains. Her core strategic value lies in flexible stance switching between offensive and defensive forms, allowing her to adapt moment-to-moment based on combat needs. This stance-switching mechanic defines her identity: offensive stance enables aggressive engage and damage output, while defensive stance provides a shield for absorbing incoming damage. The fluid transition between these stances separates effective Ambessa players from those who struggle with her mechanics. Her ultimate ability stands as one of the strongest engage tools available in ARAM, offering long-range initiation paired with area-of-effect crowd control. This makes Ambessa particularly valuable for starting teamfights on her terms, allowing her to precisely target and dive the enemy backline for devastating follow-up damage from her team. Her Q ability provides engage and damage in offensive stance or a protective shield in defensive stance, reinforcing her adaptive combat style. W delivers area-of-effect damage and a slow, adding to her crowd control utility. E grants mobility for repositioning, serving both engage and disengage purposes depending on the situation. The primary strategic challenge when playing Ambessa involves mastering the timing of stance switches. Players should shift to offensive stance when diving the backline to maximize damage output, then transition to defensive stance when absorbing damage for her team. Her R engage requires prediction and precision, as mistimed ultimates can leave her overextended without follow-up. Her strengths include flexible stance switching, powerful R engage, practical CC chains, and high burst damage. However, she requires precise mechanics to execute effectively, has average durability compared to dedicated tanks, lacks built-in sustain, and her ultimate demands accurate prediction of enemy movement. These weaknesses mean Ambessa players must commit to engages deliberately rather than recklessly, as poor positioning can leave her exposed without the durability to survive extended fights. Her combination of engage potential, crowd control utility, and stance-based adaptability makes her a commanding presence in ARAM teamfights when piloted by players who can balance her offensive and defensive capabilities.

Consigli chiave

Blog guide / N/A

Blog guide

Ambessa wins when she enters second, not first. In ARAM: Mayhem, fights start fast and the narrow lane leaves no room to hide a bad commit. Let a poke spell, Snowball, tank engage, or enemy dash pull attention before moving in while key crowd control is already spent. Starting from full vision with no setup allows the enemy backline to kite backward and punish every dash with layered slows, roots, and burst. Look for a marked or isolated target before committing. Ambessa is strongest when she can stick to one champion through the first few seconds of chaos. If an enemy carry steps past their frontline to poke, use that spacing error as the signal to engage. Do not waste a full entry on the closest tank unless the team is already burning them down. Chain movement with purpose, using each cast to reposition around the target instead of simply moving forward. Step slightly to the side after an ability so skillshots aimed down the lane miss behind you. Hold the biggest commit until the enemy response is visible. If the opponent still has displacement, hard crowd control, or an escape tool ready, force it with a shorter trade first. Once they use it defensively, chase deeper with much lower risk. When an enemy dives the backline, turn immediately if they are separated from follow-up. Hit them from the side, keep positioned between them and the carry, and force them to either retreat through you or keep fighting while surrounded. Do not chase a diver if their team is still untouched behind them. Always keep one movement option for the way out unless the kill ends the fight. Ambessa can still get trapped if every dash is spent forward. Retreat diagonally, not straight back, angling toward brush, health relic space, or the frontline. If tagged by Snowball, back toward the team instead of away from them to avoid giving the enemy an isolated landing. Play on the edge of the fight, not the center line. Stand slightly off to one side of the minion wave to threaten carries without eating every poke spell aimed at the team. Respect stacked control zones and wait until at least one is used on minions or another teammate before walking through. Primary targets are immobile carries, low-health mages, and supports who have just used peel. Hit tanks only when they are overextended or the team is ready to focus them. Swap targets when the first target drags into danger to avoid ending up alone behind the enemy wave. Use Snowball as a confirmation tool, not a coin flip. Throw it when the enemy is slowed, locked in animation, standing in a minion gap, or forced against terrain. Delay the second activation if landing immediately is bad. A hit Snowball does not require taking it if the target backs into five champions. Know what condition augments reward before a fight and plan the first three seconds around that trigger. Use defensive or sustain windows before burst lands, not after reaching one hit from death. When behind, stop forcing first engage and instead punish overextensions. Trade for wave control and health rather than hero kills. The clean Ambessa game is controlled aggression: enter after a mistake, stick to the right target, and leave before the punish lands.

Read full guide

Guida stile

N/A / Potenziamenti

Blog guide

Ambessa Matriarch of War operates as a controlled violence skirmisher who excels when entering fights second, forcing enemy cooldowns, and chasing when opponents have no clean answer left. She is neither a front-to-back tank nor a pure poke champion, instead thriving on mobility and timing to turn small advantages into full engagements. During levels 1-6, Ambessa should position on the side of the lane rather than the center, using wall or brush sides to threaten angles while avoiding skillshots. Her trading rhythm favors short trades over full commits: step in when enemies use key poke spells, deal damage, and exit before the enemy team stacks damage. Early Snowball serves primarily as a threat tool, thrown at backline champions who have already used mobility or frontline targets the team can collapse on. Recasting should only happen when the dash path provides an exit or allies are stepping forward. Her first augment should support her lane job, with defensive options enabling sharper trades and damage options requiring patience until enemies are chunked. Push when ranged allies can safely hit the wave, stall when enemies have stronger early engage or poke. Levels 7-11 represent Ambessa's main playmaking window. She should hover off-center, forcing enemies to respect two angles simultaneously. Trading follows a two-beat rhythm: threaten and bait out peel, then punish the cooldown gap once disengage tools are spent. Snowball can start fights but only into targets that create winning chains. Augment choices define her role, with defensive options allowing her to be the first bruiser in, burst augments suiting quick eliminations, and mobility augments enabling chase or escape. When ahead, varying timing and approach keeps enemies guessing. When behind, she becomes a counter-engage bruiser who lets enemies dive first before striking exposed targets. From levels 12 onward, Ambessa must respect burst damage and death timers. Positioning requires threatening the backline while maintaining retreat options. Side angles win games when timed after enemy commitment but lose when started too early. Random chip trades become expensive, so poke with intent to draw and dodge key spells. Late Snowball is either a fight-winning bridge or a throw, requiring careful assessment of enemy positioning before recasting. Augment timing becomes critical, with defensive tools used before burst lands and damage tools paired with ally crowd control. After kills, Ambessa excels at zoning enemies from the wave while allies damage structures. When behind, she plays for enemy mistakes, punishing overextensions and diving exposed damage dealers after enemies commit. Before each late fight, she must choose between peeling for carries, diving after peel is spent, or all-inning immediately on crowd-controlled priority targets.

Read full guide

Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Ambessa Matriarch of War excels when her team controls the middle of the lane and enemy carries must spend movement just to farm or walk forward. Her ahead-state strength lies in shrinking enemy safe space before punishing wasted defensive cooldowns. She should press the lane without donating shutdowns, using short trades that preserve resources for counter-engage responses rather than chasing through the entire enemy team. When the enemy uses key disengage tools or hard crowd control on teammates, Ambessa punishes cooldown gaps severely by entering, dealing damage, and repositioning before the enemy team resets its formation. Her ultimate pressure functions best as a trap rather than a coin flip. Threatening engagement from fog, brush, or side angles forces backline champions to play far back, granting free space even without casting. Before committing deep, Ambessa must verify her exit strategy through dashes, shields, or defensive augments. When ahead, she should not start unrecoverable fights that gift the enemy bounties and tempo resets. Augment choices should prioritize durability, shielding, and healing over pure damage, ensuring the enemy cannot erase her shutdown with one crowd-control chain. Her primary ahead-state weakness involves reaching targets faster than teammates can follow, creating throw opportunities in that gap. When behind, Ambessa's mistake is attempting to prove she remains the carry by diving first. Her weakness stems from every entry costing more than it returns, not from lacking abilities. She must avoid dashing into full waves to tag enemies, instead last-hitting safely and keeping one movement option for retreat. Behind, she wins by damaging available targets rather than forcing perfect backline assassinations. Her ultimate becomes a punish tool for enemies who dive her carries or cross too far forward, maintaining respect for her counter-engage potential. Recovery requires fighting after enemy cooldowns rather than before. Hovering outside clean engage range and baiting with movement creates safer dash sequences once abilities miss. When enemy divers jump onto her backline, collapsing with her team to finish that target before chasing the backline turns aggression into numbers advantages. Defensive or sustain-focused augments provide more value than extra damage she never lives to use, potentially transforming her into a bruiser bodyguard until the game stabilizes. Closing games cleanly requires pushing waves and taking structure damage after winning fights rather than chasing low-health enemies behind towers. Ambessa's threat makes waves harder to contest while preserving health for actual engagements. Whether ahead or behind, the winning version always considers one question: after going in, who helps get out?

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Storia del campione

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Ambessa Matriarch of War brings a sustained fighting pattern to ARAM: Mayhem that revolves around managing a resource bar fueling her combat rhythm. The mode's plentiful ability haste and mana regeneration effectively remove her early-game energy gating, allowing her to chain abilities far more aggressively than on Summoner's Rift. Her passive, Drakebourn's Resolution, functions as the engine of her kit. Landing abilities grants stacks or resources that empower her next cast or reduce cooldowns, creating a rhythm where she must weave spells to maintain uptime rather than bursting and retreating. The accelerated pace of Mayhem means she hits her empowered state almost instantly in a fight, rewarding constant ability usage over passive play. If she stops casting, she loses the momentum this passive provides. In a crowded ARAM lane, finding a target is rarely an issue, but whiffing an opening ability leaves her without the resources needed for a follow-up combo, entering a dry state where she lacks the resources or cooldown reduction to trade back. Enemies can break her rhythm by disengaging, causing her passive stacks or resources to decay before she can capitalize, and hard crowd control stops her from spending the resources she generated. Her Q, Scorched Earth, serves as her primary damage and wave-clear tool, with a short enough cooldown in Mayhem to become her auto-attack during extended sieges. It creates a scorched zone she wants to control during fights, and the narrow ARAM bridge makes it difficult for enemies to sidestep at close range. Her W, Reprieve, acts as her survival button, allowing her to absorb the initial burst of an enemy combo. Because damage numbers in Mayhem are inflated, she should not hold W for too long, and the reduced cooldowns in the mode mean she might get two casts off in a single extended teamfight. Using W when no one is attacking her signals to enemies that she has no defensive cooldowns, inviting immediate aggression. Her E, Ravager's Lunge, dictates her threat range as a mobility and repositioning tool. In the single-lane chaos of Mayhem, this ability is not just for engaging but for survival, allowing her to dodge the constant stream of skillshots. Wasting E by dashing into a wall or missing her target is a death sentence, as she becomes a sitting duck for kiting mages and marksmen. Her ultimate, Matriarch's Wrath, defines her teamfight impact as her go button. Ultimates in Mayhem have significantly reduced cooldowns, so she should not treat this as a once-per-fight ability. Hitting a multi-enemy R can swing a fight entirely, but whiffing her ultimate is catastrophic, as the enemy team will counter-engage immediately while it is down, often resulting in her death or a lost tower.

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Errori da evitare

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Ambessa punishes sloppy inputs harder than most bruisers, and in ARAM: Mayhem she can appear unkillable when her mechanics align but becomes vulnerable when players mash forward without a plan. The most damaging mechanical mistakes involve spamming abilities without purpose, which allows enemies to read movement patterns and hold crowd control for the final dash. Players should cast with intent, using each dash to change angles, dodge specific spells, or stay attached to priority targets rather than dashing predictably in one direction. Opening with defensive abilities before enemies commit damage wastes shields on poke instead of burst, leaving Ambessa exposed when the real engage begins. Her ultimate should never be used as a panic button on the first available target, as this sends her into tanks, clones, or baited frontline positions while carries remain safe and collapse on her position. Maintaining rhythm between casts and attacks prevents ranged champions from kiting Ambessa during extended chases. Dashing directly through enemy team centers to reach low-health carries results in eating layered crowd control and burst before damage matters. Instead, she should enter from diagonal angles after teammates draw attention or after main disables have been used. Wasting abilities on minions when they are needed for champion spacing leaves her without survival tools for the next enemy engage. Snowball should be treated as an angle tool rather than a guaranteed engage, used only when targets are isolated, teammates can follow, or return angles provide real escape routes. Decision mistakes prove equally costly. Fighting constantly because Ambessa has mobility burns health before objectives and makes enemy poke compositions more effective. Players should engage only when allied crowd control is ready, wave position is favorable, and enemy carries are within reach. Diving the enemy backline while your own carries are under attack trades damage poorly, often leaving Ambessa alone against cleanup champions. She should check enemy engage threats before committing, peeling first and diving second when assassins or divers threaten her team. Building or augmenting as the sole damage source when the team needs a durable frontline causes Ambessa to disappear before mages and marksmen can follow up. Chasing low-health enemies past the main fight sacrifices wave control, tower pressure, and health pack contests for single kills. Engaging into untouched enemy crowd control chains denies her mobility before damage chains begin, so players must track disabling spells and commit only after key abilities miss or get used on allies. Ignoring minion waves to seek only champion fights traps teams under tower and removes safe flanking angles. Treating every enemy carry identically leads to diving targets with strong self-peel while ignoring easier kills. The disciplined Ambessa approach centers on entering during the right window, spending each dash with intent, and disengaging before enemies can deliver the perfect punish.

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FAQ

Ambessa

FAQ

Is Ambessa a frontliner or a carry in ARAM: Mayhem? Ambessa plays more like a melee carry than a true tank. If your team already has engage or crowd control, look for side angles and punish enemies who step past their frontline; if you are the only melee champion, you may need to start fights but you will pay for it if your team cannot follow quickly. When should I pick Ambessa in Mayhem? Pick Ambessa when your team has enough damage follow-up or reliable crowd control to help her finish targets. She is much easier to play when enemies are forced to stand and fight; into heavy poke, disengage, or layered control, you need patience because a bad entry usually gets punished fast. What is Ambessa trying to do in fights? Ambessa wants to enter after key enemy tools are used, stick to a priority target, and keep moving through the fight instead of standing still in front. If you dive too early, ranged champions can kite you and your defensive tools may disappear before you actually threaten anyone.

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