ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #31

Graves build e migliori potenziamenti ARAM Mayhem

Graves è attualmente classificato T2 nei dati ARAM Mayhem.

Graves Graves the Outlaw Combattente / Mago / Tiratore
TierT2
Posizione#31
Tasso vittoria52.13%
Tasso scelta0.82%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria52.17%
Tasso scelta16.78%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria47.90%
Tasso scelta8.66%
#3
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria47.76%
Tasso scelta4.99%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.76%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.15%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.09%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.83%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.89%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.47%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

49.70%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

53.73%
Essence Reaver Essence Reaver Essence Reaver
Prezzo totale
3,050
Prezzo
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

53.48%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.39%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.91%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.04%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

51.15%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

51.15%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

49.69%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

49.69%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

51.76%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

51.76%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

51.76%

Oggetti chiave

#1
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria44.97%
Tasso scelta17.17%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria43.86%
Tasso scelta8.43%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria42.76%
Tasso scelta2.74%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.21%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

48.03%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.38%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

44.64%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

48.71%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

47.73%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

44.93%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

49.49%
Serpent's Fang Serpent's Fang Serpent's Fang
Prezzo totale
2,500
Prezzo
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

40.97%
Edge of Night Edge of Night Edge of Night
Prezzo totale
3,000
Prezzo
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

51.80%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Prezzo totale
3,000
Prezzo
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

41.73%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Prezzo totale
2,800
Prezzo
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

55.77%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

54.90%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

54.90%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

44.44%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

44.44%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.65%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

44.65%

Oggetti chiave

#1
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Tasso vittoria50.45%
Tasso scelta6.03%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

Tasso vittoria50.55%
Tasso scelta3.01%
#3
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Tasso vittoria49.55%
Tasso scelta3.01%

Situazionalielementi

Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.65%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.35%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Prezzo totale
3,100
Prezzo
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.46%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

48.85%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.53%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.60%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.16%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.68%
Manamune Manamune Manamune
Prezzo totale
2,900
Prezzo
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

53.18%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.77%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.78%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.34%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

49.34%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

49.89%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

49.89%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

48.50%

Oggetti chiave

#1
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria50.51%
Tasso scelta14.52%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Tasso vittoria46.96%
Tasso scelta13.81%
#3
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria50.37%
Tasso scelta8.68%

Situazionalielementi

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.65%
Hubris Hubris Hubris
Prezzo totale
2,950
Prezzo
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.17%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.71%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.98%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.50%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.83%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

50.27%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Prezzo totale
3,000
Prezzo
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.07%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.31%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.35%

Oggetti iniziali

Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

51.31%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

51.31%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

47.86%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

47.86%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.14%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

46.14%
Serrated Dirk Serrated Dirk Serrated Dirk
Prezzo totale
1,000
Prezzo
300

+20 Attack Damage 10 Lethality

46.14%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
69.48%
Tasso scelta
12.21%
Partite
3,054

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT169.48%12.21%3,054
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.25%
Tasso scelta
7.19%
Partite
1,799

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.25%7.19%1,799
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.75%
Tasso scelta
6.67%
Partite
1,667

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.75%6.67%1,667
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.70%
Tasso scelta
14.52%
Partite
3,630

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.70%14.52%3,630
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.44%
Tasso scelta
6.73%
Partite
1,683

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.44%6.73%1,683
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
55.41%
Tasso scelta
15.94%
Partite
3,987

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.41%15.94%3,987
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.09%
Tasso scelta
7.42%
Partite
1,855

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.09%7.42%1,855
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.60%
Tasso scelta
4.92%
Partite
1,229

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.60%4.92%1,229
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.42%
Tasso scelta
5.88%
Partite
1,470

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.42%5.88%1,470
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.31%
Tasso scelta
10.29%
Partite
2,574

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.31%10.29%2,574
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.63%
Tasso scelta
6.38%
Partite
1,596

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.63%6.38%1,596
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.92%
Tasso scelta
13.72%
Partite
3,430

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.92%13.72%3,430
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.83%
Tasso scelta
5.31%
Partite
1,327

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.83%5.31%1,327
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.67%
Tasso scelta
9.58%
Partite
2,396

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.67%9.58%2,396
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.49%
Tasso scelta
12.31%
Partite
3,077

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.49%12.31%3,077
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.41%
Tasso scelta
5.07%
Partite
1,267

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.41%5.07%1,267
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.30%
Tasso scelta
5.48%
Partite
1,371

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.30%5.48%1,371
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.19%
Tasso scelta
8.14%
Partite
2,035

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.19%8.14%2,035
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.84%
Tasso scelta
5.85%
Partite
1,464

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.84%5.85%1,464
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.58%
Tasso scelta
13.30%
Partite
3,325

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.58%13.30%3,325
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.93%
Tasso scelta
6.89%
Partite
1,724

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.93%6.89%1,724
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.65%
Tasso scelta
10.38%
Partite
2,596

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.65%10.38%2,596
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.59%
Tasso scelta
4.75%
Partite
1,188

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.59%4.75%1,188
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.47%
Tasso scelta
5.15%
Partite
1,288

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.47%5.15%1,288
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.97%
Tasso scelta
5.75%
Partite
1,437

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.97%5.75%1,437
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.61%
Tasso scelta
8.82%
Partite
2,205

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.61%8.82%2,205
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.38%
Tasso scelta
4.57%
Partite
1,143

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.38%4.57%1,143
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.78%
Tasso scelta
5.57%
Partite
1,394

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.78%5.57%1,394
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
61.59%
Tasso scelta
3.81%
Partite
953

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT261.59%3.81%953
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
61.06%
Tasso scelta
3.02%
Partite
755

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT261.06%3.02%755
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
59.19%
Tasso scelta
2.18%
Partite
544

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT259.19%2.18%544
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.02%
Tasso scelta
2.79%
Partite
698

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.02%2.79%698
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.66%
Tasso scelta
3.06%
Partite
766

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.66%3.06%766
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.53%
Tasso scelta
3.74%
Partite
934

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.53%3.74%934
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.28%
Tasso scelta
3.89%
Partite
972

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT256.28%3.89%972
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.47%
Tasso scelta
2.12%
Partite
530

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.47%2.12%530
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.16%
Tasso scelta
2.78%
Partite
696

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.16%2.78%696
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.34%
Tasso scelta
2.48%
Partite
619

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.34%2.48%619
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.14%
Tasso scelta
2.80%
Partite
700

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.14%2.80%700
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.59%
Tasso scelta
2.52%
Partite
630

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.59%2.52%630
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.38%
Tasso scelta
2.76%
Partite
689

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.38%2.76%689
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.96%
Tasso scelta
3.94%
Partite
985

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.96%3.94%985
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.74%
Tasso scelta
1.88%
Partite
471

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.74%1.88%471
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
49.59%
Tasso scelta
3.45%
Partite
863

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.59%3.45%863
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.37%
Tasso scelta
4.10%
Partite
1,025

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.37%4.10%1,025
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.12%
Tasso scelta
2.94%
Partite
735

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.12%2.94%735
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.04%
Tasso scelta
4.38%
Partite
1,095

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.04%4.38%1,095
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.98%
Tasso scelta
3.33%
Partite
833

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.98%3.33%833
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.76%
Tasso scelta
3.23%
Partite
808

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.76%3.23%808
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
48.36%
Tasso scelta
3.28%
Partite
821

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.36%3.28%821
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.13%
Tasso scelta
3.10%
Partite
775

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.13%3.10%775
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.79%
Tasso scelta
2.18%
Partite
544

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.79%2.18%544
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.34%
Tasso scelta
2.62%
Partite
656

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.34%2.62%656
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.79%
Tasso scelta
2.57%
Partite
642

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.79%2.57%642
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
44.68%
Tasso scelta
1.92%
Partite
479

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.68%1.92%479
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.49%
Tasso scelta
2.18%
Partite
545

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.49%2.18%545
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.30%
Tasso scelta
2.33%
Partite
582

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT243.30%2.33%582
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.90%
Tasso scelta
1.24%
Partite
309

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT358.90%1.24%309
Back to Basics Back to Basics Back to Basics Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
58.00%
Tasso scelta
1.00%
Partite
250

Scegli Back to Basics quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.00%1.00%250
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
56.34%
Tasso scelta
1.86%
Partite
465

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT356.34%1.86%465
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.66%
Tasso scelta
1.24%
Partite
311

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.66%1.24%311
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.26%
Tasso scelta
1.78%
Partite
446

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.26%1.78%446
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.99%
Tasso scelta
1.30%
Partite
326

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.99%1.30%326
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.21%
Tasso scelta
0.87%
Partite
218

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.21%0.87%218
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.17%
Tasso scelta
1.45%
Partite
363

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.17%1.45%363
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.33%
Tasso scelta
1.12%
Partite
279

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.33%1.12%279
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.05%
Tasso scelta
1.17%
Partite
292

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.05%1.17%292
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.60%
Tasso scelta
1.50%
Partite
374

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.60%1.50%374
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.97%
Tasso scelta
1.66%
Partite
414

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.97%1.66%414
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.89%
Tasso scelta
1.80%
Partite
450

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.89%1.80%450
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.81%
Tasso scelta
1.23%
Partite
307

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.81%1.23%307
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.43%
Tasso scelta
1.86%
Partite
466

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT350.43%1.86%466
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.15%
Tasso scelta
0.94%
Partite
236

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.15%0.94%236
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.84%
Tasso scelta
1.73%
Partite
432

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.84%1.73%432
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.81%
Tasso scelta
1.52%
Partite
379

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT348.81%1.52%379
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.43%
Tasso scelta
1.53%
Partite
382

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.43%1.53%382
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.39%
Tasso scelta
1.36%
Partite
341

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.39%1.36%341
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
48.28%
Tasso scelta
1.74%
Partite
435

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.28%1.74%435
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.24%
Tasso scelta
1.36%
Partite
340

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.24%1.36%340
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.21%
Tasso scelta
1.00%
Partite
251

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.21%1.00%251
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.99%
Tasso scelta
1.69%
Partite
423

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.99%1.69%423
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.17%
Tasso scelta
1.48%
Partite
371

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.17%1.48%371
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.06%
Tasso scelta
1.84%
Partite
459

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.06%1.84%459
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.63%
Tasso scelta
1.48%
Partite
371

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.63%1.48%371
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.58%
Tasso scelta
0.94%
Partite
234

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.58%0.94%234
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.35%
Tasso scelta
1.26%
Partite
315

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.35%1.26%315
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
45.22%
Tasso scelta
1.09%
Partite
272

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.22%1.09%272
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.53%
Tasso scelta
1.64%
Partite
411

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.53%1.64%411
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.01%
Tasso scelta
1.54%
Partite
384

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.01%1.54%384
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.43%
Tasso scelta
1.00%
Partite
251

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.43%1.00%251
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
55.81%
Tasso scelta
0.34%
Partite
86

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT455.81%0.34%86
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
55.32%
Tasso scelta
0.38%
Partite
94

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT455.32%0.38%94
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.33%
Tasso scelta
0.51%
Partite
127

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.33%0.51%127
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.67%
Tasso scelta
0.60%
Partite
150

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.67%0.60%150
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
52.43%
Tasso scelta
0.41%
Partite
103

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.43%0.41%103
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.33%
Tasso scelta
0.69%
Partite
172

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT452.33%0.69%172
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.00%
Tasso scelta
0.50%
Partite
125

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.00%0.50%125
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.92%
Tasso scelta
0.62%
Partite
156

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT451.92%0.62%156
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.59%
Tasso scelta
0.50%
Partite
126

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.59%0.50%126
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.35%
Tasso scelta
0.30%
Partite
74

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.35%0.30%74
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.04%
Tasso scelta
0.38%
Partite
96

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.04%0.38%96
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
50.00%
Tasso scelta
0.65%
Partite
162

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.00%0.65%162
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.73%
Tasso scelta
0.74%
Partite
185

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.73%0.74%185
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.70%
Tasso scelta
0.66%
Partite
165

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.70%0.66%165
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.68%
Tasso scelta
0.63%
Partite
157

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT449.68%0.63%157
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
49.57%
Tasso scelta
0.46%
Partite
115

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.57%0.46%115
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.53%
Tasso scelta
0.43%
Partite
107

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.53%0.43%107
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.95%
Tasso scelta
0.57%
Partite
143

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT448.95%0.57%143
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.84%
Tasso scelta
0.34%
Partite
86

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.84%0.34%86
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.28%
Tasso scelta
0.58%
Partite
145

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT448.28%0.58%145
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.95%
Tasso scelta
0.68%
Partite
171

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT447.95%0.68%171
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.95%
Tasso scelta
0.29%
Partite
73

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.95%0.29%73
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.52%
Tasso scelta
0.40%
Partite
101

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.52%0.40%101
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.26%
Tasso scelta
0.58%
Partite
146

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.26%0.58%146
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.25%
Tasso scelta
0.36%
Partite
91

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT447.25%0.36%91
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
46.58%
Tasso scelta
0.29%
Partite
73

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.58%0.29%73
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
46.36%
Tasso scelta
0.44%
Partite
110

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT446.36%0.44%110
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.96%
Tasso scelta
0.64%
Partite
161

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT445.96%0.64%161
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.13%
Tasso scelta
0.45%
Partite
113

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT445.13%0.45%113
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
44.53%
Tasso scelta
0.51%
Partite
128

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT444.53%0.51%128
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.51%
Tasso scelta
0.52%
Partite
131

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.51%0.52%131
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.14%
Tasso scelta
0.41%
Partite
102

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.14%0.41%102
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
43.02%
Tasso scelta
0.34%
Partite
86

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT443.02%0.34%86
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
42.03%
Tasso scelta
0.83%
Partite
207

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT442.03%0.83%207
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.03%
Tasso scelta
0.31%
Partite
78

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT441.03%0.31%78
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
40.76%
Tasso scelta
0.63%
Partite
157

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT440.76%0.63%157
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.07%
Tasso scelta
0.60%
Partite
151

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT439.07%0.60%151
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
35.44%
Tasso scelta
0.32%
Partite
79

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT435.44%0.32%79
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.54%
Tasso scelta
0.24%
Partite
59

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT552.54%0.24%59
Feel the Burn Feel the Burn Feel the Burn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.92%
Tasso scelta
0.21%
Partite
52

Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT551.92%0.21%52
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.43%
Tasso scelta
0.28%
Partite
70

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT551.43%0.28%70
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.64%
Tasso scelta
0.22%
Partite
56

Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT544.64%0.22%56
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
30.36%
Tasso scelta
0.22%
Partite
56

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT530.36%0.22%56

Graves Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Max order: Q > E > W, with R whenever possible.

QWE

Consider Q > W > E only when your augment setup or team plan makes W a central part of your fights.

RQEW

Max Q first, E second, W last.

Graves Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Graves counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yone Yone Yone T3
Tier
T3
Posizione
#65
Tasso vittoria
50.53%
Tasso scelta
0.57%

Yone è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Master Yi Master Yi Master Yi T1
Tier
T1
Posizione
#18
Tasso vittoria
52.96%
Tasso scelta
0.73%

Master Yi è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Posizione
#33
Tasso vittoria
51.66%
Tasso scelta
0.39%

Tryndamere è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Samira Samira Samira T5
Tier
T5
Posizione
#150
Tasso vittoria
46.68%
Tasso scelta
0.63%

Samira è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

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Countered By

5

Graves is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Graves Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Amumu gives Graves the thing he wants most: enemies held in a tight area while a durable champion takes first contact. Graves does not need a long chase when Amumu starts the fight. He needs one committed clump.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna

Orianna adds controlled setup, shields, and strong magic damage. Graves brings physical burst and short-range pressure, so Orianna helps balance the damage profile while making his forward movement safer.

Rell Rell Rell T1
Tier
T1
Posizione
#14
Tasso vittoria
54.57%
Tasso scelta
0.40%

Rell è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Rell

Rell gives Graves a brutal front-to-back fight pattern. She starts, absorbs the first punish, and keeps enemies close enough for Graves to land repeated close-range shots. Her threat also makes it hard for enemies to walk past the frontline and isolate him.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu

Lulu turns Graves from a short-range burst marksman into a safer skirmisher. He still has to choose good entries, but shields, speed, and emergency peel let him spend dash aggressively more often without instantly getting punished.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Brand

Brand supplies heavy magic damage and punishes enemies who clump to avoid Graves angles. Graves pressures the front and side with physical burst, while Brand makes grouped enemies pay even before the hard engage begins.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Rell Rell Rell T1
Tier
T1
Posizione
#14
Tasso vittoria
54.57%
Tasso scelta
0.40%

Rell è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Graves Graves Graves T2
Tier
T2
Posizione
#31
Tasso vittoria
52.13%
Tasso scelta
0.82%

Graves è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Amumu gives Graves the thing he wants most: enemies held in a tight area while a durable champion takes first contact. Graves does not need a long chase when Amumu starts the fight. He needs one committed clump. Combo: Amumu looks for a bandage engage or walks up with threat, then locks multiple enemies in place. Graves should already be near the side of the wave, not behind his backline. When Amumu connects, Graves dashes forward at an angle, drops Smoke Screen on the enemy carries or their escape path, then fires into the packed targets. If the first target survives, Graves should keep moving with the frontline instead of stopping to duel a tank. Best scenario: This is strongest when the enemy team has immobile carries, double marksman, or squishy poke champions hiding behind one bruiser. Amumu forces them to answer the engage, and Graves punishes the stack with close-range burst while they cannot freely kite. Enemy answer: Good opponents spread before Amumu can start, hold disengage for Graves instead of Amumu, or bait the engage onto a tank. They may also let Amumu go in, then collapse on Graves when he dashes after him. Failure risk and recovery: If Amumu misses or starts too deep, Graves must not burn dash to “save” the play. Hold Smoke Screen for the counter-engage, clear the wave, and wait for Amumu to threaten again. Graves recovers well when he keeps health high; he recovers poorly when he follows a doomed engage and loses the next fight before it starts. 2. Orianna Synergy mechanism: Orianna adds controlled setup, shields, and strong magic damage. Graves brings physical burst and short-range pressure, so Orianna helps balance the damage profile while making his forward movement safer. Combo: Orianna can place the ball on or near Graves when he is posturing at the edge of the fight. Graves steps forward like he is taking a normal trade, then dashes into shotgun range as Orianna threatens a pull or zone. Smoke Screen should go where enemies want to run after the ball pressure, not randomly on the frontline. If Orianna lands a multi-target setup, Graves commits his burst immediately before the enemy spacing resets. Best scenario: This pairing shines against teams that respect Graves too much and keep backing up. Orianna punishes that retreat line with zone control, while Graves punishes anyone who turns to fight. It is also strong when your team lacks magic damage and cannot afford to let enemies stack only armor. Enemy answer: Enemies can split around the ball, force Orianna to use shield defensively, or send a diver past Graves onto Orianna. If Orianna is busy surviving, Graves loses a lot of his safe entry timing. Failure risk and recovery: The biggest failure is desync. Graves dashes in before Orianna is in range, or Orianna uses her main threat before Graves can follow. Recover by playing slower around minion waves. Let Orianna hold the center, use Graves to threaten the side angle, and only commit when both champions can hit the same target cluster. 3. Rell Synergy mechanism: Rell gives Graves a brutal front-to-back fight pattern. She starts, absorbs the first punish, and keeps enemies close enough for Graves to land repeated close-range shots. Her threat also makes it hard for enemies to walk past the frontline and isolate him. Combo: Rell should lead from fog, brush, or after the enemy uses a key disengage. Graves follows one step behind, not side by side. Once Rell connects, Graves places Smoke Screen over the enemy backline’s vision line or on the carry who still has damage available. Then he focuses the nearest high-value target he can safely hit. He should not tunnel through Rell’s target if a carry mispositions next to the fight. Best scenario: Rell is best with Graves into short-range brawlers, dive comps, and teams that must walk into your side to win. She makes the fight messy, and Graves likes messy fights when his team owns the center. Enemy answer: The enemy can kite backward before Rell reaches them, poke her down before the engage, or hold displacement for Graves after he follows. They can also ignore Rell’s tankiness and punish Graves the moment he enters. Failure risk and recovery: If Rell engages without follow-up range, the fight becomes a slow loss. Graves should recover by using Smoke Screen to break the enemy’s chase and hitting the closest threat while retreating. On the next attempt, stand closer before Rell starts or ping off until the wave position lets both champions enter together. 4. Lulu Synergy mechanism: Lulu turns Graves from a short-range burst marksman into a safer skirmisher. He still has to choose good entries, but shields, speed, and emergency peel let him spend dash aggressively more often without instantly getting punished. Combo: Graves should take a forward angle when Lulu can see him and has defensive tools ready. He dashes in for a high-damage trade, Smoke Screens the enemy response, and keeps moving sideways so Lulu can continue supporting him. If a diver jumps Graves, Lulu’s job is not to start a new fight elsewhere; she buys him the second he needs to reload, reposition, and fire back. Best scenario: Lulu is excellent when the enemy has assassins, reset fighters, or hard engage that normally punishes Graves for walking up. She is also strong when Graves is the main physical damage source and must stay alive through multiple waves of pressure. Enemy answer: Opponents may bait Lulu’s defensive tools with fake engages, then re-engage when Graves has no protection. They can also switch targets to Lulu first, forcing Graves to choose between peeling and dealing damage. Failure risk and recovery: The risk is overconfidence. Graves with Lulu support can still die if he dashes into five champions with no exit. If the first trade fails, back out immediately, let Lulu reset the spacing, and play the next few seconds defensively. Graves should farm damage on whoever crosses the line instead of chasing into darkness after a shielded trade ends. 5. Brand Synergy mechanism: Brand supplies heavy magic damage and punishes enemies who clump to avoid Graves angles. Graves pressures the front and side with physical burst, while Brand makes grouped enemies pay even before the hard engage begins. Combo: Brand should soften grouped targets and force them to spread or retreat. Graves uses that movement to pick the closest exposed target, then drops Smoke Screen to interrupt the enemy carry’s ability to trade back cleanly. If Brand lands crowd control or a big area damage window, Graves commits into the same zone instead of starting a separate duel on the edge. Best scenario: This duo is strongest into armor-stacking frontlines, melee-heavy comps, and teams that need to stand together to protect their carries. Brand pressures health bars early, then Graves finishes fights once enemies are too low to hold the line. Enemy answer: Enemies can outrange both with disciplined poke, dive Brand before he gets damage out, or spread wide so Brand and Graves cannot hit the same targets. If they force Graves to be the only engage, the synergy drops fast. Failure risk and recovery: The failure point is a team with damage but no start button. Brand and Graves can win trades, but they may struggle to force a clean fight if enemies refuse to walk in. Recover by playing around wave control and health leads: let Brand chip first, let Graves guard the side angle, and wait for an enemy to step up for minions before committing.

Draft note: Graves prefers one true engager, one source of magic damage, and one champion who can protect him after he dashes in. If the team already has heavy engage, add Lulu-style peel or Orianna-style control. If the team is all physical damage, prioritize Brand or another reliable magic threat. If the team is all poke with no frontline, Graves has to play like a counter-engage carry, saving dash and Smoke Screen for enemies who enter first rather than trying to start fights himself.

Graves ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityGraves is a short-range physical carry who pokes with Q, farms waves, and waits for enemy cooldowns before stepping forward safely.He becomes a burst bruiser-carry who proactively looks for side angles and punishes isolated targets with explosive skirmish power.Shift from reactive front-to-back damage to proactive burst entries that delete isolated targets.
Smoke Screen UsageSmoke Screen is often saved for divers or enemy carries stepping into range, and a bad cast creates only a small inconvenience.W is much more valuable because burst windows are shorter; drop it on champions who need vision to finish their combo.Use W to deny key damage moments during chaotic all-ins, not as random poke.
E Dash TimingE is used carefully because Graves has short range; dash sideways to dodge skillshots rather than only forward for damage.E becomes your permission button to start trades if augments support brawling, or saved to react after enemy engage tools miss.Treat E as a commitment tool when ahead, but save it to react against heavy burst.
Ultimate PriorityR is often used to finish low-health enemies or create distance after a risky trade has already concluded.R should still finish kills, but also protects your tempo; use knockback to break contact if a dive turns bad.Use R to protect your tempo and escape bad dives instead of greedily holding for executes.
Teamfight SpacingStay just behind your frontline, hit what is safe, and rarely be the first champion seen by the enemy engage.Stand wider and look for diagonal entries, forcing enemies to choose between facing your team or turning toward your shotgun damage.Use side space and diagonal angles to force enemies into losing choices.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem (ARAM) mode, Graves the Outlaw is a ranged-melee hybrid fighter with explosive burst damage and devastating close-range power. He functions as a melee fighter-ADC whose passive, New Destiny, converts his basic attacks into short-range shotgun blasts that fire multiple pellets, dealing full damage at close range with damage falling off at distance, making him ideally suited for close-quarters combat. His Q, End of the Line, is his core damage ability, firing a smoke canister that explodes upon hitting an enemy or reaching max range, dealing massive physical damage in a cone that is devastating in Hextech Mayhem’s confined spaces. His W, Smoke Screen, is his core crowd control tool, deploying a smoke grenade that denies vision to enemies inside, a blind effect extremely valuable for disrupting enemy abilities and protecting allies. His E, Quickdraw, provides a dash that resets his basic attack while granting bonus armor, giving him excellent mobility and survivability. His ultimate, Collateral Damage, fires a powerful explosive shell that deals massive physical damage and knocks back enemies in a cone. Graves’s combination of burst, crowd control, and mobility makes him a formidable fighter in Hextech Mayhem, allowing him to excel in the tight corridors of ARAM by leveraging his shotgun’s full damage up close, using Smoke Screen to blind opponents and block their vision, dashing in and out of fights with Quickdraw, and finishing off clusters of enemies with the wide cone of End of the Line or the knockback of Collateral Damage. Positioning is critical: Graves must remain at close range to maximize his pellet damage, but his dash and bonus armor give him the durability to survive extended skirmishes, while his vision denial provides unique utility that can turn teamfights by forcing enemies to reposition or miss skillshots. His playstyle rewards aggressive, frontline engagement rather than traditional ADC kiting, making him a versatile pick that can both burst squishy targets and pressure tankier foes, provided he manages his ammo cooldowns and dash resets effectively.

Consigli chiave

Blog guide / N/A

Blog guide

Graves wins Mayhem fights by controlling short space, not by standing still and front-lining forever. Treat every trade as a small reposition puzzle: step up when your shells are ready, fire into a target that cannot freely answer, then use Quickdraw or Smoke Screen to break their return damage. Start fights from the side of your minion wave to get clear angles for basic attacks and End of the Line, rather than sitting behind the wave and losing damage into minions while the enemy hits you for free. Engage after an enemy key spell like a hook, stun, or knockup misses; dash forward with Quickdraw and fire immediately while the tool that would stop your follow-up is down. Use Smoke Screen before the enemy can focus you, not after you are already low, denying clean targeting and creating confusion during your entry. Do not force the first engage into five ready champions; let a real initiator create the first crowd control, then dash in as the enemy clumps or retreats. When melee champions dive too deep, hold your ground and punish them by kiting backward, reloading safely, and firing into the closest diver instead of chasing a low-health backliner through danger. Smoke Screen the second enemy entering the fight, as the follow-up mage or marksman often carries the real damage, and blinding their angle turns a clean enemy engage into a staggered fight. Save Quickdraw for delayed crowd control; dashing too early into roots, knockups, or walls makes you an easy target, so let the first spell show, sidestep or dash after it, then punish while they are committed. Collateral Damage works as a finisher or spacing tool; if a diver is about to reach you and you cannot safely reload, the knockback creates breathing room while threatening a kill. Retreat diagonally, not straight back down the lane, to avoid line skillshots and force enemies to choose between chasing you or walking into return fire. Reload before re-entering after a disengage, as walking back in with empty shots loses a fight you almost stabilized. Fight around lane edges to open your shot angle, because minions and tanks can body-block damage in the center. Do not stack directly on your backline; stay half a step ahead or to the side so you can intercept divers without dragging area damage onto your team. Use walls as threat, but avoid dashing into a wall pocket with no exit. Respect long-range poke before the wave meets; if the enemy controls the lane with artillery, let minions absorb pressure and look for Snowball or flank timing. Shoot the closest high-value target you can actually reach, as tunneling past tanks into a protected backline loses damage. Swap targets when a carry loses vision or mobility, and do not overvalue low-health targets behind the entire enemy team. Against heavy tanks, prioritize damage windows over ego duels. Use Snowball as a follow-up, not a blind opener, and only recast when your exit is already planned. Play around augments by grouping damage into one clean entry or keeping movement in reserve, adapting your fight pattern to what the augment rewards. Push hard when the enemy is missing poke tools, pull back after clearing if your team has no cooldowns ready, and freeze the pace when behind. Do not waste all damage on minions before a fight breaks out. Dive only after the enemy has been displaced or crowd controlled, let the tank take initial pressure, and cancel if the wave dies or your team hesitates.

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Guida stile

N/A / Potenziamenti

Blog guide

Graves wants short, controlled brawls, not endless front-to-back staring contests. His game plan revolves around burst windows, reload rhythm, and avoiding dashes forward without a reset plan. In Mayhem, augments can push him toward burst, sustained DPS, bruiser skirmishing, or ability spam, but the core remains: stand just behind the real engage, punish anyone who walks into range, and use Snowball or dash only when the fight is already messy enough that the enemy cannot instantly focus him. During levels 1 through 6, Graves should hold the line and trade in bursts. Position slightly behind the frontline or beside a sturdier bruiser, using minions, tanks, and brush edges to shorten angles before trading. Take quick trades when the enemy steps up for minions, relics, or poke angles, then back off before the enemy can answer. Wasting shots into a tank with full backup loses pressure, while saving burst for an overstepping squishy creates real kill threat. Early Snowball is mostly a threat tool; recast only when the team can follow immediately, the target has used a key escape, or the fight is happening in the middle of the lane so Graves can dash back toward safety after the burst. The first augment should decide how greedy he can play: damage or burst augments sharpen trades after allied crowd control, durability augments allow standing closer to the frontline, and mobility augments enable more frequent side angles while still respecting hard engage. Push when the team has lane control and the enemy has weak waveclear; stall when outranged or waiting for key ultimates, clearing just enough to protect the tower. If ahead, hold the middle of the lane and punish anyone trying to clear, saving Snowball for a champion who panics away from their team. If behind, stand farther back, clear waves safely, and trade only after the enemy spends crowd control on someone else. Before level 6, identify the enemy punish tools and force them out with movement and wave pressure, then fight after they miss or are used on the frontline. From levels 7 to 11, Graves plays around picks and messy skirmishes. Spacing still decides the fight; stand close enough to follow allied engage yet far enough not to be the first target. Trade harder once ultimates and stronger augments are online, softening the front line or punishing a mispositioned carry, then committing only after the enemy formation breaks. Mid game Snowball can start fights under clear conditions: use it on a low-mobility carry, an isolated mage, or a frontliner the team can instantly collapse on, and avoid recasting into targets beside heavy peel unless the team is already entering. Build fights around what augments actually reward—burst setups hide intent until an ally lands crowd control, repeated casting setups play longer fights around minion waves and the frontline’s body block, defensive tools allow baiting cooldowns if the escape path is clear. Push after winning a fight or forcing multiple enemies low; stall if the team is missing ultimates, a carry is dead, or the enemy has stronger long-range engage. When ahead, hold space near the wave, make squishies afraid to walk up, and collapse on anyone tagged, using the lead to take structures and deny healing pickups rather than chasing deep. When behind, play for counter-engage: let the enemy start into the tank or bruiser, then step forward after their first crowd control chain is used, killing the closest trapped target first and resetting the wave. Around level 11, track which enemy is carrying fights and adjust positioning and Snowball use accordingly.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Graves the Outlaw thrives on short-range burst and punishing enemies who step into his threat zone, but his reload cycle and lack of sustained range make him vulnerable when he overextends or fights without a clear exit plan. When ahead, he should move to the front edge of his team’s threat range, control the middle of the lane, and deny enemy healing pickups while forcing opponents to answer his quick spell rotations and close-range autos. The key is to convert won fights into space rather than ego dives—pushing the wave but advancing only as far as his dash or Snowball exit plan allows. Smoke Screen should be saved to break the enemy’s clean engage by blinding the carry, diver, or control mage, not thrown randomly for poke. Graves wins by taking short trades around his reload cycle: fire, step back, reload safely, then re-enter. If he spends both shots and dashes forward without cover, the enemy can punish the reload window with crowd control or burst. Terrain and minion waves make his burst more reliable because enemies have fewer dodge paths. Snowball is a finisher when ahead, used on low-health or immobile targets, not a permission slip to dive into a fight the enemy can still win. Augment choices should protect the way he is winning—damage and penetration if he is bursting safely, or mobility and durability if the enemy still has dangerous engage. The biggest throw while ahead is chasing past the next enemy respawn wave; Graves is strongest when enemies walk into him, not when he sprints alone into fresh cooldowns. When behind, Graves must stop forcing front-to-back DPS checks and instead play around waveclear, Smoke Screen disruption, and burst windows on overstepping enemies. Farm the wave first when he cannot fight, and hold dash as a defensive tool until the enemy commits a key ability. Smoke Screen should slow the enemy’s snowball rather than start hopeless fights. He should look for punishment windows after the enemy spends mobility—wait for assassins to jump or bruisers to overextend, then move in with close-range burst. Snowball is used defensively or selectively, only recasting when the target is isolated or controlled. Augments should cover his current weakness: durability if he dies before dealing damage, mobility if he cannot reach targets, or consistency if his team lacks waveclear. He should not contest health pickups alone if the enemy controls the lane, and he must play near teammates who can lock down targets so his burst has someone to follow. Identifying the enemy’s throw pattern—overly aggressive dives or chases—and capitalizing on one shutdown can bring Graves back into the game, but only if he takes the guaranteed target and resets after a won defense rather than chasing into the enemy side with low health.

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Storia del campione

Campioni / Ruolo

Campioni

Graves the Outlaw does not function like a standard marksman in ARAM: Mayhem. His shotgun fires a cone of pellets, must reload after two shells, and deals dramatically more damage at close range, making him a bruiser-style carry who thrives on space control rather than sustained long-range fire. Every part of his kit reinforces a high-risk, high-reward play pattern centered on punishing clumped enemies, managing cooldowns, and using terrain to amplify ability damage. His passive defines the entire game plan: short trades hit hard while long-range pokes are weak, and minions or frontline bodies block his pellets, so he must constantly reposition to find clean angles. His Q fires a shot that can return or detonate after hitting a wall, and the narrow ARAM corridor geometry makes wall Qs a devastating tool against stacked or retreating enemies. His W creates a smoke zone that denies vision, making it one of the most disruptive utility spells in the mode when dropped on enemy carries, dive paths, or retreat zones. His E is a dash that combines mobility with partial reload mechanics, allowing Graves to reposition for better shotgun angles, dodge key crowd control, or step into point-blank range after the enemy has already committed their spells. His R fires a long-range, penetrating shot that knocks him backward, serving as both a finisher and a spacing tool that can save him from divers or push him out of auto range if used carelessly. In Mayhem, fights erupt instantly and angles change constantly, so Graves must play proactively: trade around reloads, dash with a purpose, save W for critical moments, and never waste shells on minions before an engage. Every ability has clear counterplay—enemies can body-block, kite during reloads, dodge Q returns, leave smoke zones, or bait out E before punishing—and mismanaging any part of his kit can make Graves look useless. His leveling priority reflects this identity: Q is maxed first for reliable burst and wave control, E second for safer repositioning and uptime, and W last due to its utility scaling less with rank. When played correctly, Graves controls space through short-range burst, vision denial, and terrain play, turning every choke point and chaotic scramble into a potential kill zone.

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Errori da evitare

Blog guide / Tier

Blog guide

Graves is easy to make look useless in Mayhem if treated as a normal backline marksman. He wants short, violent trades, clean spacing, and patience around his reload rhythm. Most mistakes come from dashing in because a target looks low, firing into bad angles, or wasting defensive tools before the enemy has committed. Mechanically, dashing forward without a clear shot path burns mobility and lands Graves beside the frontline where he is punished. The correct habit is to hold the dash until a target steps into range, a crowd control spell misses, or the team fight starts, using it to create a firing angle. Fighting while ignoring the reload rhythm leaves Graves empty when the enemy turns; trades should be delivered in bursts—fire, reposition, wait for the next loaded shot, then step back in. If caught empty, move toward cover rather than panicking into the enemy. Smoke Screen is frequently used after the enemy has already engaged, turning it into late decoration. It should be dropped before the fight starts, between the engager and their follow-up or on a carry who needs vision. The ultimate, Collateral Damage, should not be held solely as a long-range execute. It is better used when the burst, finishing damage, or recoil will change the fight—to secure a kill, create distance from a diver, or punish clumped enemies. If whiffed, play immediately more conservatively. Standing directly behind the tank leads to blocked shots and predictable poke lines; offsetting slightly to the side provides protection while allowing better angles onto priority targets. Chaining every ability instantly at the start of a trade leaves no answer if the enemy survives. Staggering tools—using one spell to start or deny space, keeping dash or ultimate for the enemy response, and reloading while repositioning—controls the second half of a skirmish. Using Snowball or portal-style entry into five enemies without checking follow-up usually results in immediate death. Forced entry should only be used when the team is close enough to hit the same target or the enemy has spent key disengage. If a bad entry happens, the nearest escape route is the priority. Finally, aiming burst into shields, invulnerability, or defensive windows wastes high-impact damage. Waiting half a beat for the defensive spell to pass, or hitting the frontline during the immunity window and switching back when the carry is vulnerable, preserves the burst. Decision mistakes stem from playing Graves as the main backline DPS. Standing too far away loses short-range pressure and lets longer-range champions control every wave. Instead, the role should be decided from the enemy composition: play bruiser-style around carries against dive, or look for side angles and burst windows against immobile squishies. If the early approach feels useless, change role mid-game. Chasing low-health targets through the enemy team trades a life for a kill that may not matter; chase only when dash, ultimate, or team follow-up can finish cleanly. Ignoring wave control in favor of constant fighting leaves the team shoved under pressure; clearing the wave before the enemy engages resets the lane state and creates open space. Taking augments or items with no plan for entering fights results in damage that cannot be delivered or durability that is not used; the choice should match the actual game. Frontlining just because Graves feels tanky absorbs the first crowd control chain and loses shotgun pressure; he should be a second-line bruiser. Tunnel-visioning the enemy carry when a diver is the real threat collapses the own backline; in dive matchups, punish the champion entering Graves’ space first.

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FAQ

Graves

FAQ

Is Graves a frontliner or a backline carry in ARAM: Mayhem? Graves is best played as a short-range carry who can briefly frontline when his team is ready to follow. If you dash in before crowd control is used, you get punished because your damage range is shorter than most poke champions. Let tanks or engage augments start fights, then step forward when enemies are already committed. When should I pick Graves in Mayhem? Pick Graves when your team needs physical damage, skirmish power, and someone who can punish enemies walking too close. He feels better with allies that create space, force brawls, or lock targets in place. If your team is all short range with no engage, you may spend the game getting poked before you can shoot. What is Graves trying to do in fights? Graves wants to fight at the edge of danger, not from maximum distance and not in the middle of five enemies. Walk up when a target is controlled or distracted, use your burst, then reposition before their retaliation lands. The tradeoff is simple: you hit hard up close, but every bad step gives enemies a clean punish window.

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