ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T1 Posizione #4

Shyvana build e migliori potenziamenti ARAM Mayhem

Shyvana è attualmente classificato T1 nei dati ARAM Mayhem.

Shyvana Shyvana the Half-Dragon Combattente / Tank
TierT1
Posizione#4
Tasso vittoria52.65%
Tasso scelta0.42%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria53.07%
Tasso scelta27.53%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Tasso vittoria53.43%
Tasso scelta9.60%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria48.35%
Tasso scelta7.50%

Situazionalielementi

Oggetti iniziali

Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.81%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.81%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

51.18%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

51.18%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.18%
Haunting Guise Haunting Guise Haunting Guise
Prezzo totale
1,300
Prezzo
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.14%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria42.64%
Tasso scelta5.33%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Tasso vittoria48.01%
Tasso scelta2.95%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Tasso vittoria43.35%
Tasso scelta2.61%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

45.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.82%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

40.06%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

39.93%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.88%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

41.29%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.00%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.24%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.20%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

47.54%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

46.67%
Hollow Radiance Hollow Radiance Hollow Radiance
Prezzo totale
2,800
Prezzo
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

46.12%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

46.15%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

46.15%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

42.66%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

42.66%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Prezzo totale
800
Prezzo
100

+200 Health 100% Base Health Regen

42.66%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

46.78%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.78%

Oggetti chiave

#1
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria52.63%
Tasso scelta14.47%
#2
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria46.40%
Tasso scelta8.45%
#3
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Tasso vittoria50.77%
Tasso scelta4.95%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.74%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.73%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.47%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.71%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.83%
Spear of Shojin Spear of Shojin Spear of Shojin
Prezzo totale
3,100
Prezzo
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

53.32%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Prezzo totale
3,000
Prezzo
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

53.40%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.77%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

52.67%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

48.54%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

52.33%

Oggetti iniziali

Tunneler Tunneler Tunneler
Prezzo totale
1,150
Prezzo
400

+15 Attack Damage +250 Health

52.11%
Glowing Mote Glowing Mote Glowing Mote
Prezzo totale
250
Prezzo
250

+5 Ability Haste

52.11%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

56.54%
Phage Phage Phage
Prezzo totale
1,100
Prezzo
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

56.54%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

46.43%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

46.43%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.43%

Oggetti chiave

#1
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria44.00%
Tasso scelta8.10%
#2
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Tasso vittoria50.50%
Tasso scelta4.67%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Tasso vittoria42.85%
Tasso scelta4.26%

Situazionalielementi

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.93%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

45.74%
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.89%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Prezzo totale
3,100
Prezzo
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.84%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.30%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.72%
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.55%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

46.04%
Void Staff Void Staff Void Staff
Prezzo totale
3,000
Prezzo
1,050

+95 Ability Power +40% Magic Penetration

42.77%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Prezzo totale
2,600
Prezzo
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

43.18%
Morellonomicon Morellonomicon Morellonomicon
Prezzo totale
2,850
Prezzo
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.51%

Oggetti iniziali

Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.78%
Hextech Alternator Hextech Alternator Hextech Alternator
Prezzo totale
1,100
Prezzo
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.78%
Haunting Guise Haunting Guise Haunting Guise
Prezzo totale
1,300
Prezzo
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

42.86%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

51.37%
Sheen Sheen Sheen
Prezzo totale
900
Prezzo
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.37%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
62.21%
Tasso scelta
7.08%
Partite
934

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT162.21%7.08%934
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
59.48%
Tasso scelta
4.68%
Partite
617

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT159.48%4.68%617
Master of Duality Master of Duality Master of Duality Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.51%
Tasso scelta
6.87%
Partite
906

Scegli Master of Duality quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT157.51%6.87%906
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
57.46%
Tasso scelta
7.88%
Partite
1,039

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT157.46%7.88%1,039
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.41%
Tasso scelta
8.65%
Partite
1,141

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT157.41%8.65%1,141
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.89%
Tasso scelta
5.89%
Partite
777

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.89%5.89%777
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.82%
Tasso scelta
11.57%
Partite
1,526

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.82%11.57%1,526
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.76%
Tasso scelta
8.52%
Partite
1,124

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT156.76%8.52%1,124
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.72%
Tasso scelta
4.91%
Partite
647

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.72%4.91%647
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
56.33%
Tasso scelta
5.57%
Partite
735

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT156.33%5.57%735
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.13%
Tasso scelta
12.13%
Partite
1,600

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.13%12.13%1,600
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.06%
Tasso scelta
8.08%
Partite
1,065

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.06%8.08%1,065
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
56.02%
Tasso scelta
4.53%
Partite
598

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.02%4.53%598
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.87%
Tasso scelta
5.03%
Partite
664

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.87%5.03%664
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.90%
Tasso scelta
5.50%
Partite
725

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.90%5.50%725
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.59%
Tasso scelta
9.92%
Partite
1,308

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.59%9.92%1,308
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.58%
Tasso scelta
7.36%
Partite
971

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.58%7.36%971
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.43%
Tasso scelta
6.76%
Partite
891

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.43%6.76%891
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.37%
Tasso scelta
9.72%
Partite
1,282

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.37%9.72%1,282
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.64%
Tasso scelta
6.04%
Partite
796

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.64%6.04%796
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.51%
Tasso scelta
6.15%
Partite
811

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.51%6.15%811
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.99%
Tasso scelta
6.34%
Partite
836

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.99%6.34%836
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.26%
Tasso scelta
5.86%
Partite
773

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.26%5.86%773
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.62%
Tasso scelta
6.32%
Partite
833

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.62%6.32%833
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.24%
Tasso scelta
5.51%
Partite
726

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.24%5.51%726
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.18%
Tasso scelta
6.12%
Partite
807

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.18%6.12%807
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.53%
Tasso scelta
5.63%
Partite
743

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.53%5.63%743
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
63.46%
Tasso scelta
2.37%
Partite
312

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT263.46%2.37%312
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
62.40%
Tasso scelta
2.90%
Partite
383

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT262.40%2.90%383
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
61.43%
Tasso scelta
3.28%
Partite
433

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT261.43%3.28%433
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
60.66%
Tasso scelta
2.78%
Partite
366

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT260.66%2.78%366
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
60.07%
Tasso scelta
2.30%
Partite
303

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT260.07%2.30%303
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
59.93%
Tasso scelta
4.12%
Partite
544

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT259.93%4.12%544
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
59.13%
Tasso scelta
3.32%
Partite
438

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT259.13%3.32%438
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.53%
Tasso scelta
2.27%
Partite
299

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT258.53%2.27%299
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
58.33%
Tasso scelta
2.09%
Partite
276

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.33%2.09%276
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.67%
Tasso scelta
3.31%
Partite
437

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT257.67%3.31%437
Upgrade Sheen Upgrade Sheen Upgrade Sheen Oro
Rarità
Oro
Tier
T4
Tasso vittoria
57.11%
Tasso scelta
3.57%
Partite
471

Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.11%3.57%471
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.29%
Tasso scelta
2.17%
Partite
286

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.29%2.17%286
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.84%
Tasso scelta
2.40%
Partite
317

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.84%2.40%317
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.77%
Tasso scelta
2.69%
Partite
355

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.77%2.69%355
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.58%
Tasso scelta
3.12%
Partite
412

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.58%3.12%412
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.11%
Tasso scelta
3.19%
Partite
421

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.11%3.19%421
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.41%
Tasso scelta
2.58%
Partite
340

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.41%2.58%340
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.29%
Tasso scelta
2.39%
Partite
315

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.29%2.39%315
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.25%
Tasso scelta
3.03%
Partite
400

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.25%3.03%400
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.82%
Tasso scelta
2.09%
Partite
275

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.82%2.09%275
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.80%
Tasso scelta
3.89%
Partite
513

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.80%3.89%513
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.35%
Tasso scelta
4.08%
Partite
538

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.35%4.08%538
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.07%
Tasso scelta
2.47%
Partite
326

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.07%2.47%326
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.03%
Tasso scelta
2.50%
Partite
330

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.03%2.50%330
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
52.96%
Tasso scelta
2.56%
Partite
338

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.96%2.56%338
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.59%
Tasso scelta
2.78%
Partite
367

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.59%2.78%367
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.00%
Tasso scelta
2.46%
Partite
325

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.00%2.46%325
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.00%
Tasso scelta
2.27%
Partite
300

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.00%2.27%300
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.89%
Tasso scelta
2.21%
Partite
291

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.89%2.21%291
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.45%
Tasso scelta
2.36%
Partite
311

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.45%2.36%311
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.34%
Tasso scelta
2.26%
Partite
298

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.34%2.26%298
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.18%
Tasso scelta
3.20%
Partite
422

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.18%3.20%422
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.77%
Tasso scelta
1.97%
Partite
260

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.77%1.97%260
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.73%
Tasso scelta
2.60%
Partite
343

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.73%2.60%343
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.47%
Tasso scelta
2.40%
Partite
317

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.47%2.40%317
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.81%
Tasso scelta
1.99%
Partite
263

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.81%1.99%263
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.67%
Tasso scelta
2.27%
Partite
300

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.67%2.27%300
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.48%
Tasso scelta
2.19%
Partite
289

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.48%2.19%289
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.21%
Tasso scelta
1.93%
Partite
254

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.21%1.93%254
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
67.44%
Tasso scelta
1.63%
Partite
215

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT367.44%1.63%215
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
63.39%
Tasso scelta
1.39%
Partite
183

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT363.39%1.39%183
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
62.89%
Tasso scelta
1.47%
Partite
194

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT362.89%1.47%194
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
61.54%
Tasso scelta
1.28%
Partite
169

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT361.54%1.28%169
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.88%
Tasso scelta
1.49%
Partite
197

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.88%1.49%197
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
58.50%
Tasso scelta
1.52%
Partite
200

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.50%1.52%200
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.43%
Tasso scelta
1.35%
Partite
178

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT358.43%1.35%178
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
58.12%
Tasso scelta
1.45%
Partite
191

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.12%1.45%191
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.67%
Tasso scelta
1.24%
Partite
163

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT357.67%1.24%163
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.91%
Tasso scelta
1.43%
Partite
188

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.91%1.43%188
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
56.14%
Tasso scelta
1.30%
Partite
171

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT356.14%1.30%171
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.13%
Tasso scelta
1.61%
Partite
212

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT356.13%1.61%212
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
56.11%
Tasso scelta
1.36%
Partite
180

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.11%1.36%180
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
55.71%
Tasso scelta
1.66%
Partite
219

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.71%1.66%219
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.60%
Tasso scelta
1.76%
Partite
232

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.60%1.76%232
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
55.31%
Tasso scelta
1.71%
Partite
226

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT355.31%1.71%226
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
54.47%
Tasso scelta
1.87%
Partite
246

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.47%1.87%246
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.78%
Tasso scelta
1.71%
Partite
225

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.78%1.71%225
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.60%
Tasso scelta
1.68%
Partite
222

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.60%1.68%222
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.42%
Tasso scelta
1.11%
Partite
146

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.42%1.11%146
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.14%
Tasso scelta
1.33%
Partite
175

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.14%1.33%175
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.60%
Tasso scelta
1.31%
Partite
173

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.60%1.31%173
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.49%
Tasso scelta
1.68%
Partite
221

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.49%1.68%221
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.65%
Tasso scelta
1.38%
Partite
182

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.65%1.38%182
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.58%
Tasso scelta
1.68%
Partite
221

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.58%1.68%221
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.52%
Tasso scelta
1.50%
Partite
198

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.52%1.50%198
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.22%
Tasso scelta
1.24%
Partite
164

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.22%1.24%164
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.29%
Tasso scelta
1.31%
Partite
173

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.29%1.31%173
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.86%
Tasso scelta
1.33%
Partite
176

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.86%1.33%176
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.68%
Tasso scelta
1.43%
Partite
189

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.68%1.43%189
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.97%
Tasso scelta
1.12%
Partite
148

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.97%1.12%148
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.89%
Tasso scelta
1.62%
Partite
213

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.89%1.62%213
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.80%
Tasso scelta
1.38%
Partite
182

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.80%1.38%182
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.71%
Tasso scelta
1.16%
Partite
153

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.71%1.16%153
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.49%
Tasso scelta
1.36%
Partite
179

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.49%1.36%179
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.28%
Tasso scelta
1.84%
Partite
242

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.28%1.84%242
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.62%
Tasso scelta
1.39%
Partite
183

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.62%1.39%183
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
62.89%
Tasso scelta
0.74%
Partite
97

Scegli Stuck in Here With Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT462.89%0.74%97
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
60.19%
Tasso scelta
0.78%
Partite
103

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT460.19%0.78%103
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
59.79%
Tasso scelta
0.74%
Partite
97

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT459.79%0.74%97
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
59.74%
Tasso scelta
0.58%
Partite
77

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT459.74%0.58%77
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
59.15%
Tasso scelta
0.54%
Partite
71

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT459.15%0.54%71
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
57.94%
Tasso scelta
0.81%
Partite
107

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT457.94%0.81%107
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.61%
Tasso scelta
0.70%
Partite
92

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT457.61%0.70%92
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.39%
Tasso scelta
0.87%
Partite
115

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT457.39%0.87%115
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
56.67%
Tasso scelta
0.68%
Partite
90

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT456.67%0.68%90
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
55.56%
Tasso scelta
0.96%
Partite
126

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT455.56%0.96%126
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.26%
Tasso scelta
0.58%
Partite
76

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT455.26%0.58%76
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.35%
Tasso scelta
0.70%
Partite
92

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT454.35%0.70%92
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.26%
Tasso scelta
0.71%
Partite
94

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT454.26%0.71%94
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
53.90%
Tasso scelta
1.07%
Partite
141

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT453.90%1.07%141
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.49%
Tasso scelta
0.65%
Partite
86

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.49%0.65%86
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
53.13%
Tasso scelta
0.97%
Partite
128

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT453.13%0.97%128
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
52.59%
Tasso scelta
0.88%
Partite
116

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT452.59%0.88%116
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.00%
Tasso scelta
0.57%
Partite
75

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.00%0.57%75
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
51.09%
Tasso scelta
0.70%
Partite
92

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT451.09%0.70%92
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.00%
Tasso scelta
0.76%
Partite
100

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.00%0.76%100
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.82%
Tasso scelta
0.93%
Partite
122

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.82%0.93%122
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.38%
Tasso scelta
1.01%
Partite
133

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.38%1.01%133
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
0.77%
Partite
102

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT450.00%0.77%102
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.32%
Tasso scelta
0.55%
Partite
73

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT449.32%0.55%73
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.61%
Tasso scelta
1.09%
Partite
144

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.61%1.09%144
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.94%
Tasso scelta
0.74%
Partite
98

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.94%0.74%98
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.64%
Tasso scelta
0.83%
Partite
110

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.64%0.83%110
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.56%
Tasso scelta
0.77%
Partite
101

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT443.56%0.77%101
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
42.55%
Tasso scelta
1.07%
Partite
141

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT442.55%1.07%141
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.86%
Tasso scelta
0.65%
Partite
86

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.86%0.65%86
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.28%
Tasso scelta
0.83%
Partite
109

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT441.28%0.83%109
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
39.32%
Tasso scelta
0.89%
Partite
117

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT439.32%0.89%117
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
56.06%
Tasso scelta
0.50%
Partite
66

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT556.06%0.50%66
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.94%
Tasso scelta
0.40%
Partite
53

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT550.94%0.40%53
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
49.25%
Tasso scelta
0.51%
Partite
67

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT549.25%0.51%67
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.28%
Tasso scelta
0.44%
Partite
58

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT548.28%0.44%58
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.17%
Tasso scelta
0.40%
Partite
53

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT547.17%0.40%53
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.76%
Tasso scelta
0.45%
Partite
59

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT545.76%0.45%59
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
37.74%
Tasso scelta
0.40%
Partite
53

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT537.74%0.40%53

Shyvana Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Normal skill order: R > E > W > Q.

EWQ

Max order: E > W > Q, with R whenever possible.

RWEQ

If your augments improve sticking, brawling, or repeated melee contact: R > W > E > Q or R > E > W > Q

REQW

If your augments heavily reward basic attacks or single-target dueling: R > E > Q > W or R > W > Q > E

Shyvana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Shyvana counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Jhin Jhin Jhin T4
Tier
T4
Posizione
#124
Tasso vittoria
47.86%
Tasso scelta
1.21%

Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Ziggs Ziggs Ziggs T3
Tier
T3
Posizione
#74
Tasso vittoria
50.23%
Tasso scelta
0.78%

Ziggs è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lux Lux Lux T3
Tier
T3
Posizione
#66
Tasso vittoria
49.86%
Tasso scelta
1.05%

Lux è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

6

Shyvana is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Poppy Poppy Poppy T3
Tier
T3
Posizione
#75
Tasso vittoria
49.22%
Tasso scelta
0.34%

Poppy è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Trundle Trundle Trundle T3
Tier
T3
Posizione
#125
Tasso vittoria
49.03%
Tasso scelta
0.31%

Trundle è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Shyvana Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Shyvana a real starting signal. If the tank lands the first crowd control, Shyvana can follow with Dragon Form instead of being forced to open the fight herself into five ready enemies.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lockdown mages: Lissandra, Morgana, Veigar, Seraphine

Shyvana’s damage is much easier to convert when enemies cannot instantly walk out, dash away, or kite backward. Lockdown mages create a fixed point in the fight, and Shyvana is excellent at crashing into that point.

Sona Sona Sona T2
Tier
T2
Posizione
#38
Tasso vittoria
52.11%
Tasso scelta
0.55%

Sona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Milio Milio Milio T2
Tier
T2
Posizione
#64
Tasso vittoria
51.34%
Tasso scelta
0.40%

Milio è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Speed and shielding enablers: Lulu, Karma, Sona, Milio

Shyvana often loses fights not because she lacks damage, but because she gets slowed, peeled, or focused after entering. Enchanters solve that by helping her reach the target and survive the first punish window.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Posizione
#137
Tasso vittoria
47.78%
Tasso scelta
1.15%

Kai'Sa è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Backline DPS that punishes grouped enemies: Jinx, Kai’Sa, Kog’Maw, Brand

Shyvana forces enemies to move. Backline DPS punishes that movement. When enemies clump to peel her, area damage and sustained marksman fire become much easier to apply. When they spread to avoid the follow-up, Shyvana gets cleaner angles onto isolated targets.

Gragas Gragas Gragas T3
Tier
T3
Posizione
#96
Tasso vittoria
49.46%
Tasso scelta
0.50%

Gragas è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Pyke Pyke Pyke T3
Tier
T3
Posizione
#122
Tasso vittoria
48.56%
Tasso scelta
0.71%

Pyke è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Posizione
#148
Tasso vittoria
46.94%
Tasso scelta
1.01%

Blitzcrank è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Pick and displacement supports: Blitzcrank, Thresh, Pyke, Gragas

Pick champions shorten the fight before Shyvana has to fully commit. A hook, pull, or displacement can drag one enemy into her range, letting her save Dragon Form for the follow-up instead of spending it just to start contact.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Shyvana Shyvana Shyvana T1
Tier
T1
Posizione
#4
Tasso vittoria
52.65%
Tasso scelta
0.42%

Shyvana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sona Sona Sona T2
Tier
T2
Posizione
#38
Tasso vittoria
52.11%
Tasso scelta
0.55%

Sona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: These champions give Shyvana a real starting signal. If the tank lands the first crowd control, Shyvana can follow with Dragon Form instead of being forced to open the fight herself into five ready enemies. Combo: Let the tank threaten from fog, brush, or after an enemy steps forward for a minion. Once the engage connects, Shyvana dives through the same target line and turns the fight into a clumped brawl. If she is using a damage-heavy setup, the tank’s lockdown buys time for her dragon damage to actually land. If she is built bruiser, the tank gives her the space to stay in the middle and keep swinging. Best scenario: This is strongest into poke or marksman-heavy teams that need spacing to win. When Malphite or Amumu forces their backline to stop moving, Shyvana gets the exact fight she wants: short range, messy, and fast. Enemy answer: Good opponents will hold disengage, spread before the wave crashes, or bait the first engage with a frontliner while their carries stay out of Shyvana’s landing zone. They may also exhaust or peel Shyvana the moment she enters. Failure risk: If the tank engages too early while Shyvana has no Dragon Form or is stuck behind the wave, the team burns its best tool and Shyvana arrives late to a lost fight. Another common failure is double-diving too deep while your own carries are still clearing minions. Recovery: After a failed engage, stop forcing the next wave. Let Shyvana rebuild rage, use the tank to mark brush and absorb poke, then look for a shorter engage near your minion line. Shyvana does not need a five-man dive every time; catching one carry or one overextended enchanter is enough to reset pressure. 2. Lockdown mages: Lissandra, Morgana, Veigar, Seraphine Synergy mechanism: Shyvana’s damage is much easier to convert when enemies cannot instantly walk out, dash away, or kite backward. Lockdown mages create a fixed point in the fight, and Shyvana is excellent at crashing into that point. Combo: The mage holds crowd control until the enemy commits to last-hitting, stepping around the side wall, or chasing a low-health ally. Once the root, stun, cage, or charm-style setup lands, Shyvana follows with Dragon Form and throws damage into the trapped area. If the enemy burns mobility early, the mage can save the second control tool for after Shyvana lands. Best scenario: This pairing is great against slippery carries and reset champions. Shyvana alone can pressure them, but she may not finish the kill if they disengage cleanly. A Veigar cage, Morgana binding, or Lissandra follow-up makes their escape route predictable, which lets Shyvana commit without guessing. Enemy answer: Enemies will try to bait the mage’s control before Shyvana is ready, or they will split their formation so only one target is punishable. Tenacity, spell shields, cleanse effects, and instant dashes can also break the timing if your team stacks everything into the first target. Failure risk: The biggest risk is overlapping all control on a frontliner who was never going to die. Shyvana then dives into a team that still has peel available, while the mage has no way to help her second rotation. Recovery: Call off the deep chase if the first target survives with defensive tools. Shyvana should turn back toward the wave or nearest low-health enemy, while the mage zones the enemy backline from re-entering. On the next fight, force the enemy carry to show their dash first, then layer control instead of dumping it all at once. 3. Speed and shielding enablers: Lulu, Karma, Sona, Milio Synergy mechanism: Shyvana often loses fights not because she lacks damage, but because she gets slowed, peeled, or focused after entering. Enchanters solve that by helping her reach the target and survive the first punish window. Combo: Shyvana waits until the enemy uses a key poke spell or peel tool, then the enchanter speeds or shields her as she enters Dragon Form. Once she lands, the enchanter stays just outside enemy engage range and keeps defensive tools for the moment the enemy turns on her. Lulu-style protection is especially valuable when Shyvana has to dive through a frontliner to reach a carry. Best scenario: This is strongest when your team already has enough damage but lacks a durable first mover. Shyvana becomes the pressure piece that walks enemies backward, while the enchanter makes it hard for them to burst her before she gets value. Enemy answer: Smart teams will ignore Shyvana during her defensive window and instead dive the enchanter, or they will bait the shield and speed tools with a fake engage before committing for real. Long-range poke can also force the enchanter to spend resources before Shyvana is ready to fight. Failure risk: If Shyvana dives beyond the enchanter’s range, the pairing collapses. She becomes isolated, the enchanter cannot follow safely, and the enemy gets to kite her without paying much for it. Recovery: Reset the spacing. Shyvana should fight from the front edge of the team instead of behind the enemy carries unless the kill is guaranteed. The enchanter should save one defensive spell for the counter-engage, not spend everything on the approach. If the enemy starts diving the enchanter, Shyvana can play peel-first for one fight, then re-enter once their assassins are exposed. 4. Backline DPS that punishes grouped enemies: Jinx, Kai’Sa, Kog’Maw, Brand Synergy mechanism: Shyvana forces enemies to move. Backline DPS punishes that movement. When enemies clump to peel her, area damage and sustained marksman fire become much easier to apply. When they spread to avoid the follow-up, Shyvana gets cleaner angles onto isolated targets. Combo: Shyvana threatens Dragon Form from the side of the wave or after a tank starts the fight. The DPS champion waits half a beat, then fires into the enemies who turn to stop her. Brand and other area mages want the enemy packed around Shyvana. Jinx, Kog’Maw, and similar carries want Shyvana to absorb attention long enough for them to free-hit from safe range. Best scenario: This works best when your team can hold a stable front-to-back shape. Shyvana enters, enemies panic and spend cooldowns, then your carry cleans up while those tools are down. It is also strong when the enemy has one main tank; Shyvana and the carry can burn through the front together instead of coin-flipping a backline dive. Enemy answer: The enemy may refuse to hit Shyvana and instead hard-engage past her onto your carry. They can also use terrain control, slows, or knockbacks to separate Shyvana from the DPS line, making both halves of the comp weaker. Failure risk: If Shyvana dives too far while the carry is still blocked by minions or zoned by poke, she creates a 1v5 instead of a front-to-back fight. If the carry steps up too early, the enemy can engage before Shyvana has forced any cooldowns. Recovery: Play the next wave slower. Shyvana should start by threatening the enemy frontline and only dive deeper when the carry can actually follow. If the enemy keeps bypassing her, she should pivot into bodyguard mode: stand between the diver and the carry, force them to fight her first, then use Dragon Form after their engage is spent. 5. Pick and displacement supports: Blitzcrank, Thresh, Pyke, Gragas Synergy mechanism: Pick champions shorten the fight before Shyvana has to fully commit. A hook, pull, or displacement can drag one enemy into her range, letting her save Dragon Form for the follow-up instead of spending it just to start contact. Combo: Hold the wave near the middle, threaten brush, and let the pick champion fish when the enemy steps around minions. If the hook lands on a carry, Shyvana immediately collapses and helps burst before the enemy team can counter-engage. If it lands on a tank, she should check whether the tank is actually killable before using Dragon Form; sometimes the right play is to take the health advantage and back up. Best scenario: This is best against squishy poke teams that rely on standing just outside normal engage range. They hate being pulled into Shyvana because their formation breaks instantly, and their backline has to choose between saving the caught ally or abandoning them. Enemy answer: Enemies will hide behind minions, send tanks forward to eat hooks, or counter-engage the moment your pick tool misses. They can also hold mobility until after Shyvana commits, then kite her while the hook champion has no second threat ready. Failure risk: The comp can become too pick-dependent. If every fight starts with a missed hook, Shyvana is left waiting with no clean entry, and the enemy gets free poke time. Another risk is overcommitting onto a durable target just because they were displaced. Recovery: After a missed pick, do not instantly force Dragon Form. Clear the wave, retake brush control, and make the enemy walk into the next angle. If the hook catches a tank, use Shyvana’s pressure to chunk them and back out unless the enemy backline is also trapped or too far away to punish.

What Shyvana needs most: reliable engage or follow-up crowd control, enough wave clear to let her build toward Dragon Form without bleeding health, and at least one teammate who can protect the backline when she dives. She is at her best when the team can fight in layers: someone starts or catches, Shyvana crashes in, and the rest of the team punishes the enemies who turn to stop her. If the comp has no crowd control, no shields, and no ranged damage behind her, she is forced to be the engage, the damage, and the tank at the same time. That is when she gets kited, peeled, and punished hardest.

Shyvana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityShyvana is a front-to-back bruiser or poke-bruiser who waits for clean angles and coordinates one good commit with her team.She becomes a live-in-the-fight brawler who enters early, stays through messy fights, and pressures multiple targets constantly.Stop waiting for perfect moments; enter early and stay present through chaos.
Skill UsageSave E for best targets, use W for spacing, and treat R as a commit button for backline access or team splits.Cast freely and often to trigger augments; W and E become sustained fight tools rather than held for perfect windows.Hesitation wastes augment tempo; cast immediately or disengage.
Skill Order PriorityPrioritize spells for lane pressure or poke first, then reliable damage based on team needs like wave control.Follow augment paths; max spells that trigger augment rewards most often, not comfortable ARAM patterns.Let augments dictate skill order, not old habits.
Fight TempoShyvana can wait for her team, farm safe damage, and look for one coordinated shove without forcing engages.Faster pace demands early starts and quick re-entries; waiting for perfect groups wastes augment and skirmish windows.Start fights sooner and keep re-entering after each trade.
Augment InfluenceBuild around base identity with durable damage, burn synergy, and defenses for post-dive survival.Augments decide the plan: damage augments enable explosive caster style, defensive ones extend brawling, mobility reduces early-entry punishment.Build to survive first entry, then abuse augment pressure.
Teamfight PositioningHover on formation edges and wait for clean backline lines or responses to enemy cooldowns before committing.Stand close to the mess to re-cast, re-angle, and pin enemies; enter from angles that cut escape space.Cut escape angles, don't stand at max range waiting.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Shyvana the Half-Dragon functions as a melee fighter-tank in Hextech Mayhem, bringing devastating transformation mechanics and high burst damage to the battlefield. Her identity is built around her ultimate, Dragon’s Descent, which transforms her into a massive dragon, granting substantial bonus health, converting her basic attacks and Twin Bite into area-of-effect damage, and allowing her to leap to a target area to knock up enemies. In the narrow lanes of Hextech Mayhem, this knock-up can hit multiple champions and serve as a game-changing engage tool. Outside of dragon form, Shyvana’s passive, Dragonborn, provides bonus armor and magic resistance while she is transformed, giving her impressive durability during team fights when she is in her most dangerous state. Her Q, Twin Bite, is her primary damage ability and becomes AoE in dragon form, capable of hitting multiple enemies simultaneously. Her W, Burnout, provides a movement speed boost while dealing continuous damage to enemies in her path, making it a crucial tool for both engaging and disengaging. Her E, Flame Breath, marks enemies so that Shyvana’s subsequent attacks deal bonus damage to marked targets, which amplifies her burst potential significantly. In terms of positioning, Shyvana is designed to initiate team fights with her dragon form, using the knock-up to disrupt the enemy team and create chaos. Her role as a frontline fighter is reinforced by the durability from her passive and the bonus health from her ultimate, allowing her to absorb damage while dishing out high burst. The practical strategic value of Shyvana lies in her ability to turn the tide of a fight with a well-timed Dragon’s Descent, capitalizing on the confined space of the ARAM map to hit multiple targets. Her damage pattern mixes sustained area-of-effect damage from Burnout and Twin Bite in dragon form with targeted burst from Flame Breath and follow-up attacks. She is a formidable pick in Hextech Mayhem because of this engage potential and the raw power of her transformation, making her a constant threat to enemy backlines.

Consigli chiave

Blog guide / N/A

Blog guide

Shyvana wants messy fights, not clean poke wars. If both teams stare each other down at max range, she loses value unless she can safely build Fury, threaten with Snowball, or punish an overstep. Fights that start around minion waves, health relic pressure, or an enemy overcommitting into the backline give her the best window to turn the lane into a brawl. Engage timing matters greatly: Shyvana should not start every fight from full vision. Starting from behind the minion wave, brush control, or after an ally forces a dodge is far more effective. Her best engage is often the second threat, not the first. She should enter when enemies are grouped or pinned, because Dragon Form is strongest when the enemy team has limited space to spread. Leading with Snowball works best against a low-mobility carry or a support who stepped past their frontline. If the enemy still has peel ready, holding the second Snowball activation until they commit movement avoids gifting them a free kite path. Dragon Form should be used as commitment, not decoration; saving it for the moment Shyvana can land and cut off escape is far more valuable than throwing damage from range. When the enemy dives first, Shyvana is excellent at counter-engaging. She should turn immediately and stand between the diver and her damage dealers, dropping area damage through the path the diver must use. It is critical not to overrun her own carries; if she sprints past the enemy frontline while her backline is being collapsed on, her team may die before her damage finishes anyone. Punishing missed engage spells is another key window: if the enemy tank uses their main crowd control and hits only minions, Shyvana should move forward immediately while the enemy is clumped and deciding their next move. Planning an exit before going in prevents her from suddenly running out of space. If the fight turns bad, retreating diagonally toward brush or minions forces the enemy to choose between chasing and exposing themselves to return damage. When low, she should stop frontlining until the next real window, sitting behind minions and waiting for Snowball, Dragon Form access, or an ally crowd control hit. Narrow-lane spacing is critical: Shyvana uses the bridge width to trap, not to chase blindly. She should stand slightly off-center when fishing for an entry, which gives an angle onto carries and forces enemy skillshots to choose targets. She must not stack on her own carries before a fight, as that gives enemy area damage full value. Target priority requires killing the target she can actually stay on rather than diving the farthest carry with full support protection. Ignoring tanks unless they are trapping themselves is wise, but if that tank dives her backline, he becomes priority. Low-health enemies are not always the best chase if pulling her past the entire enemy team. Snowball functions as a threat extender, not the only engage button; throwing it when the enemy is distracted or locked in an animation works best. She should only use the second cast after reading the enemy response, and if the landing point is bad, letting the mark expire is fine. Playing around augment trigger windows means taking short trades if the setup rewards repeated combat, or waiting for a clean grouped angle if it rewards burst. Push when Dragon Form is coming online or the team has poke advantage; pull back when engage tools are down. Clear waves with purpose to stop dives or create space.

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Guida stile

N/A / Potenziamenti

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Shyvana the Half-Dragon operates on a clear three-phase progression in ARAM: early levels 1-6, mid levels 7-11, and late levels 12+. During early levels, she prioritizes farming Fury while avoiding unnecessary damage. She starts in the second line, near her ranged champions, to punish overextensions without eating free crowd control. Short trades revolve around Flame Breath when enemies last-hit, then stepping in with Burnout and Twin Bite only if she cannot be immediately locked down. Snowball is held for targets that have already used mobility or crowd control, and she lets it expire against a healthy tank fronting five enemies. Early augments should solve the team's most pressing problem: if engage is missing, she takes tools to reach the fight; if engage is already present, she takes damage, sustained-fight tools, or haste. She pushes the wave when her team has stronger early waveclear, and stalls against heavy poke by clearing only what is necessary and preserving health. When ahead, she holds the middle brush and forces enemies into Flame Breath without diving turrets early. When behind, she gives up brush control, clears with Flame Breath, and waits for a clean Snowball or Dragon’s Descent angle. Her overarching goal before level 6 is to arrive at dragon form with enough health to fight. At mid levels 7-11, Shyvana uses dragon form to break the lane open. She plays near the front but not alone, threatening a diagonal engage from brush or behind the wave to force carries back. In human form, she pokes with Flame Breath and uses Burnout for repositioning rather than random aggression. In dragon form, she casts from angles that hit the backline or cut off retreat, avoiding wasting the ultimate on a full-health tank while enemy carries free-cast. Snowball becomes her best way to choose the fight—landing it on a carry forces defensive spells and panic; she can delay taking it to let enemies clump before entering with Dragon’s Descent. Augment choices now match her lobby role: durability and tenacity if she is the primary engage, damage and ability uptime if her team has reliable crowd control, and repeated-combat tools for extended front-to-back fights. She pushes when dragon form is ready and her team can stand behind her, and stalls when ultimate is unavailable or carries are dead. When ahead, she uses the wave as a weapon, punishing anyone who walks forward to clear. When behind, she hides her engage angle, lets the enemy push, and looks for overextensions. The goal is to move from random skirmishing into planned fight cycles around her dragon form and Snowball availability. In late levels 12+, Shyvana must pick the right entry or peel the fight back. She stands on the edge of vision near brush or behind her frontline, threatening the backline without abandoning her team. She avoids slow poke wars against superior range unless her dragon-form Flame Breath can answer safely. Snowball is either an engage button or a death sentence—she throws it only when her team is close enough to punish and the target has no easy escape. Late-game augments are used around the decisive fight, not for cosmetic pressure; defensive augments trigger on real damage, offensive augments line up with dragon form or teammate crowd control, and mobility or reset augments are saved for the second movement in the fight. She pushes hard after a pick or won fight, converting every victory into turret or inhibitor pressure. When ahead, she plays as a gatekeeper between the enemy and the wave, forcing them to spend spells clearing before engaging.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

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When ahead, Shyvana controls space rather than starting every fight. Her lead forces enemies to back away from her Dragon form threat and empowered poke. If her team has health advantage, minion control, or low-health frontline, she steps forward and makes opponents choose between taking damage or giving up the wave. The goal is to fight on her timing, not gift a shutdown by diving past multiple forms of crowd control. She converts Fury and Dragon form into pressure by walking up before transforming so enemies back away, then uses Dragon form to cut off escape angles or punish overextended carries. Landing slightly to the side traps enemies between her and her team. She enters after enemy stuns, roots, knockups, or displacement tools are down; entering first with no follow-up invites layered crowd control and a turned lead. She plays around empowered poke before committing, softening targets with Dragon form poke aimed at clusters or escape paths rather than only the lowest-health champion. Good poke creates a safe engage by leaving enemies injured, while rushed all-ins give them full health and cooldowns. She takes fights in waves, stopping after the first kill if her team is not in range, hitting the nearest safe target, zoning the backline, and waiting for cooldowns or allies. Chasing too far turns a lead into staggered deaths and lost map control. She uses augments to remove how enemies are beating her: mobility, stickiness, or range when she cannot reach carries; durability, healing, or damage reduction when she dies during the first crowd control chain; haste or repeated-cast styles for longer fights. The right augment turns a lead into reliable pressure; the wrong one narrows her strong moments. Avoiding the classic throw requires backing up, clearing waves, and resetting formation when her backline is far behind, Dragon form is ending, or enemies are respawning with full resources. Standing between the enemy and the wave instead of chasing alone preserves control. When behind, Shyvana stops playing like the main character until her Dragon form and team damage are ready. Without lane control, she can be kited, poked down, and forced into bad fights. She farms Fury and health safely by hitting minions and nearby safe targets without walking through free skillshots, letting the wave come closer. An impatient Shyvana loses half her health before Dragon form, making the engage bad. She does not rush into five ready champions; she holds Dragon form until someone else creates movement—an enemy engage that misses, a carry stepping forward, or a teammate landing a stun or slow. She enters as a punish tool, choosing the exposed target and the moment peel is weaker. She uses Dragon form defensively to disrupt an enemy’s entry path, separate frontline from damage dealers, or force carries to reposition. Defensive Dragon form buys time for her team to cast abilities, heal, or finish a target. She chooses augments that fix the reason she is losing: mobility and stickiness if she cannot reach anyone, durability and survival if she dies during the first burst, damage and uptime only if she can survive long enough to use them. Behind, she looks for small wins—a separated champion, an overstepping poke threat, or a frontline that engages without backline support. She collapses on the punishable target, takes the kill, forces retreat, clears the wave, and stops. Small wins rebuild the game by converting a kill into wave control, which builds Fury and health, making Dragon form a real threat again.

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Storia del campione

Campioni / Ruolo

Campioni

Shyvana the Half-Dragon is defined by Fury rather than a standard ultimate cooldown. Her passive, Fury of the Dragonborn, requires her to build Fury through combat before she can transform into Dragon Form. This makes her less about isolated engages and more about managing when to force a fight or stall. Before Dragon Form is ready, she plays for short trades, wave contact, and safe Fury building; her real threat starts once her ultimate is available and her empowered E can pressure a clustered lane. Tracking her Fury bar like a fight timer is essential, and posturing forward when close to transformation signals the team that the next exchange can become an all-in. Enemies will kite her while Fury is low, disengage when Dragon Form begins, or save hard crowd control for her landing. If she enters a fight with poor Fury timing, she becomes a melee champion walking through poke, losing health before the real fight begins. Flame Breath is Shyvana’s most important spell in Mayhem. It provides ranged pressure, sets up bonus damage through its mark, and becomes a much more threatening area tool in Dragon Form. In human form, it lets her contribute when walking into danger would be suicide. In Dragon Form, she aims it where enemies must move, not just where they are, punishing clumped opponents and forcing bad movement. The clean pattern is E first, then use W and Q to trigger follow-up on the marked target. With R ready, a stronger sequence is to dive into a good angle, use empowered E onto multiple champions, then chase the best marked target. A missed E is a green light for the enemy to step forward and force a fight while her next few seconds are weaker. Burnout provides movement speed and surrounding damage, serving as her main way to enter, chase, reposition, and maintain contact once a fight is chosen. In Mayhem’s quickly resetting fights, W is the difference between a controlled dive and a slow walk into poke. It should be activated to dodge skillshots, follow a marked target, escape after a short trade, or rotate to a vulnerable backliner rather than wasted on wave arrival alone. Its value depends on staying near targets, so pathing around minions and terrain edges is key. If W is down, Shyvana becomes predictable and vulnerable to kiting. Twin Bite functions as her close-range damage tool that empowers her next basic attack and applies extra pressure once she is on a target. In Dragon Form it cleaves multiple enemies in front, important when ARAM fights collapse into a tight lane. The critical decision is using Q after reaching the target, not while being kited, to convert E mark damage or finish a low-health carry. Its value is tied to basic attack target choice, making it crucial to hit champions she can actually stay on. Dragon’s Descent transforms Shyvana and moves her into the fight. It is both an engage and a damage amplifier. The best ultimates are often slightly delayed to let her team draw out crowd control before she flies in when the backline is grouped or retreating through a narrow lane. A bad ultimate is the biggest mistake, spending her Dragon window walking, absorbing poke, and waiting to die when the angle is missed or follow-up is absent. When R is down, the enemy can force before her next transformation and treat her as a short-range bruiser with one important skillshot.

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Errori da evitare

Blog guide / Tier

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Shyvana in ARAM: Mayhem punishes sloppy timing more than most frontliners. She can look unstoppable when she enters with Dragon form, tags grouped enemies, and keeps fighting through the brawl, but she becomes completely useless if she spends her engage into disengage, walks in without Fury, or throws damage at the wrong target. The most common mechanical mistake is starting a fight with low Fury or without Dragon form ready, leaving her a short-range melee champion with no way to force the backline to respect her; the correct habit is to build Fury safely before the real fight starts and only commit when Dragon form can change the shape of the fight. Another major error is using Dragon form as a straight-line dive into the first enemy seen, landing directly in front of the whole team where crowd control is easiest; instead, aim the transformation to cut off space, split the enemy line, or land where follow-up damage can hit multiple targets. Shyvana should not habitually throw her ranged damage into tanks before fights, as that lets enemy carries keep full health and reveals her rhythm; she should hold poke for carries or clustered targets, and if only a tank is available, use the hit to manage spacing. Overchasing with movement tools after an escaping target separates her from allies and gives the enemy a clean punish window; she should chase only when her team can hit the same target or when the target has no safe path, otherwise use her pressure to hold space. Burning Snowball just to touch someone then saving Dragon form is another trap; treat Snowball and Dragon form as a coordinated entry plan, committing decisively when the mark connects to a valuable target with team follow-up. Standing still to trade autos into champions with stronger short trades or peel wastes health before the engage window; Shyvana should weave in only when the enemy has spent key control or when her frontline can share the damage. Dropping area damage on empty ground because she aims where enemies are instead of where they must move gives the enemy free sidesteps; she should aim at choke points, retreat paths, or targets being forced by allies. On the decision side, building or augmenting with no clear job creates a half-poke, half-frontline identity that is easy to punish; decide early whether the team needs burst access, sustained brawling, or a durable engager. Engaging first into a team with obvious disengage or layered crowd control still available stops her entry before damage matters; bait those tools with movement or a teammate's poke first. Diving the enemy backline while her own carries are being jumped leaves her alone in the lane; check who wins the backline race and if her carries are the stronger win condition, play near them and turn on divers. Treating Shyvana as always tanky because she can enter like a bruiser makes her soak every spell and die before sustained damage adds up; enter after the first wave of enemy damage or with a clear flank angle. Forcing fights when the minion wave is bad leaves allies unable to follow through zone control; clear or stabilize the wave before committing. Spending Dragon form for one low-value kill while stronger enemies are alive loses the real fight; use it to decide teamfights, not to pad a cleanup unless it leads directly to an objective or multiple kills. Ignoring enemy itemization and defensive tools leads to diving the hardest target while squishier carries free-cast; recheck targets after each shop phase and switch pressure.

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FAQ

Shyvana

FAQ

Is Shyvana a frontliner, diver, or poke champion in ARAM: Mayhem? She can be any of the three, but you should choose one job before the first real fight. If your team already has engage, play around dragon form poke and follow-up damage; if your team lacks a body, build sturdier and start fights only when allies can hit the same target. The tradeoff is simple: full damage Shyvana punishes clumps harder, while bruiser Shyvana survives messy Mayhem fights better. When should I use Dragon's Descent? Use it when your team can immediately walk forward with you, not just because it is available. If enemies are grouped or trapped near terrain, dive through them and land where your next spell forces them to split. The tradeoff is that a flashy engage without follow-up leaves you stranded, and Shyvana has a harder time leaving than entering. Should I save dragon form for engage or use it for poke? Save it for engage when your team has reliable crowd control or a strong damage window ready. Use it for poke when both teams are staring each other down and the enemy carries are hiding behind tanks, because dragon form pressure can force bad movement before the real fight. The tradeoff is that poke dragon form can win health bars, but it may leave you without your best entry tool if the enemy instantly commits.

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