R > Q > E > W
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.31%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.62%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.83%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.16%- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
53.43%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.53%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.29%- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
53.16%- Prezzo totale
- 3,100
- Prezzo
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
49.51%- Prezzo totale
- 2,800
- Prezzo
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
51.22%- Prezzo totale
- 2,400
- Prezzo
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
55.20%- Prezzo totale
- 2,900
- Prezzo
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
50.81%Oggetti iniziali
- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
55.06%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
55.06%- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
52.98%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
52.98%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
52.98%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
51.19%Oggetti chiave
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Situazionalielementi
- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
48.24%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
51.81%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
44.35%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
42.61%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
44.59%- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
45.35%- Prezzo totale
- 2,850
- Prezzo
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
42.58%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
49.93%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
44.17%- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
47.17%- Prezzo totale
- 2,500
- Prezzo
- 625
+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.
43.81%- Prezzo totale
- 2,700
- Prezzo
- 475
+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
41.22%Oggetti iniziali
- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
48.11%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.11%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
46.52%- Prezzo totale
- 1,050
- Prezzo
- 100
+20 Attack Damage +10 Ability Haste
46.52%- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
50.34%Oggetti chiave
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
Situazionalielementi
Oggetti iniziali
- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
55.33%- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
55.34%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
55.34%- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
50.31%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
50.31%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
50.31%Oggetti chiave
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Situazionalielementi
- Prezzo totale
- 3,100
- Prezzo
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
53.92%- Prezzo totale
- 3,333
- Prezzo
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
53.19%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.82%- Prezzo totale
- 2,700
- Prezzo
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.03%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.65%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
55.14%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
54.20%- Prezzo totale
- 2,900
- Prezzo
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
58.03%- Prezzo totale
- 2,450
- Prezzo
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
53.02%- Prezzo totale
- 3,000
- Prezzo
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
51.16%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
49.34%Oggetti iniziali
- Prezzo totale
- 250
- Prezzo
- 250
+5 Ability Haste
55.03%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
51.70%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
51.70%- Prezzo totale
- 900
- Prezzo
- 500
+350 Health
51.25%- Prezzo totale
- 400
- Prezzo
- 400
+150 Health
51.25%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 56.60% | 4.30% | 265 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 53.02% | 7.53% | 464 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 52.12% | 8.44% | 520 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 50.69% | 4.71% | 290 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.75% | 12.96% | 798 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.73% | 11.46% | 706 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.53% | 7.16% | 441 |
Scegli Minionmancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.41% | 7.65% | 471 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.26% | 4.68% | 288 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 47.92% | 8.20% | 505 |
Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 47.78% | 4.76% | 293 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 47.42% | 7.57% | 466 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 47.09% | 5.59% | 344 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.77% | 10.07% | 620 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 46.13% | 4.82% | 297 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 46.11% | 8.35% | 514 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.48% | 6.28% | 387 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.44% | 9.25% | 570 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.03% | 5.88% | 362 |
Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.88% | 6.66% | 410 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.51% | 7.99% | 492 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.20% | 8.26% | 509 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 43.93% | 4.95% | 305 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 43.39% | 4.79% | 295 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 41.37% | 4.98% | 307 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 55.38% | 3.17% | 195 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 52.70% | 2.40% | 148 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 51.25% | 2.60% | 160 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.72% | 2.24% | 138 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.58% | 2.79% | 172 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.36% | 2.22% | 137 |
Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 50.27% | 3.04% | 187 |
Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.70% | 2.74% | 169 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.90% | 2.71% | 167 |
Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 47.37% | 3.39% | 209 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.31% | 2.71% | 167 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 47.28% | 2.99% | 184 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.27% | 2.68% | 165 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 47.13% | 2.55% | 157 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 46.72% | 2.22% | 137 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.43% | 2.27% | 140 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.91% | 2.58% | 159 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.64% | 3.17% | 195 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.60% | 2.96% | 182 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.50% | 3.25% | 200 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.41% | 3.18% | 196 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.03% | 3.10% | 191 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 45.03% | 3.10% | 191 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.74% | 3.70% | 228 |
Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 44.74% | 2.47% | 152 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.44% | 2.34% | 144 |
Scegli First-Aid Kit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 44.23% | 2.53% | 156 |
Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.86% | 2.78% | 171 |
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.56% | 2.65% | 163 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.31% | 4.12% | 254 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 41.18% | 2.21% | 136 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 41.10% | 2.37% | 146 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 40.88% | 2.94% | 181 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 39.76% | 2.70% | 166 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 39.71% | 2.21% | 136 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 38.30% | 3.05% | 188 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 38.24% | 3.31% | 204 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 37.27% | 2.61% | 161 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 58.49% | 1.72% | 106 |
Scegli Upgrade Sheen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 54.39% | 1.85% | 114 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.75% | 1.85% | 114 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.39% | 2.06% | 127 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.00% | 1.85% | 114 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 50.00% | 1.75% | 108 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.48% | 1.61% | 99 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 47.46% | 1.92% | 118 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.81% | 1.53% | 94 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.72% | 1.98% | 122 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.30% | 1.90% | 117 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.16% | 1.51% | 93 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.10% | 1.66% | 102 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 44.79% | 1.56% | 96 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 44.68% | 1.53% | 94 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 44.64% | 1.82% | 112 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 43.75% | 1.82% | 112 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.37% | 1.35% | 83 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 42.28% | 2.00% | 123 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.19% | 2.08% | 128 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 41.86% | 1.40% | 86 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 41.57% | 1.45% | 89 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 41.25% | 1.30% | 80 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.22% | 1.49% | 92 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.20% | 1.66% | 102 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 37.96% | 1.75% | 108 |
Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 37.36% | 1.48% | 91 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 36.36% | 2.14% | 132 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 61.54% | 1.06% | 65 |
Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 59.02% | 0.99% | 61 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 57.38% | 0.99% | 61 |
Scegli Windspeaker's Blessing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 55.36% | 0.91% | 56 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 52.94% | 0.83% | 51 |
Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 52.94% | 0.83% | 51 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 52.83% | 0.86% | 53 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.77% | 1.06% | 65 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.75% | 1.09% | 67 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 49.32% | 1.19% | 73 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 49.21% | 1.02% | 63 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 47.95% | 1.19% | 73 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 46.75% | 1.25% | 77 |
Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 46.15% | 0.84% | 52 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 45.71% | 1.14% | 70 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.61% | 0.93% | 57 |
Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 45.10% | 0.83% | 51 |
Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 44.59% | 1.20% | 74 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.10% | 0.94% | 58 |
Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 41.51% | 0.86% | 53 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.98% | 0.99% | 61 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 39.62% | 0.86% | 53 |
Scegli Holy Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 38.81% | 1.09% | 67 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 38.46% | 0.84% | 52 |
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 38.33% | 0.97% | 60 |
Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 35.09% | 0.93% | 57 |
Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 30.43% | 1.12% | 69 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 27.78% | 1.17% | 72 |
Yorick Skill Combos
Extracted from the skill order guide
R > E > Q > W (Heavy Poke or CDR Augments)
CDR or Spell Amp Augments: If you gain significant cooldown reduction or ability power scaling from augments, switch to E > Q > W.
Start Q for immediate last-hit power and early Mist Walker generation.
Yorick Counters
Counters and threats extracted from the matchup guide
Counters
5Yorick counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Yorick is countered by these champions in ARAM: Mayhem.
Read counter detailsYorick Team Comp Highlights
Partner patterns extracted from the team comp guide
What Yorick Needs From a Team
Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration.
Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration. Zone Control and Siege Support: While Yorick creates a pushing wave with ghouls, he needs allies who can poke or threaten enemies hiding under towers. This prevents the enemy from clearing his summons instantly. Peel for the Maiden: The Maiden is a massive source of damage. Teammates who can slow or knock back enemies trying to dive the Maiden will exponentially increase Yorick’s effective DPS. Top Teammate Synergies Orianna – High Synergy
Orianna’s ball provides vision and zone control, and her ultimate creates a perfect setup for Yorick’s W. If Orianna lands a Shockwave, Yorick can drop the cage directly on the clumped enemies, ensuring they cannot escape the Maiden’s attacks.
Miss Fortune – High Synergy
Miss Fortune provides the massive AoE damage that Yorick lacks. Yorick’s cage acts as a containment zone that keeps enemies inside Bullet Time. The ghouls also add to the visual chaos, making it harder for enemies to track the bullet waves.
Leona – Strong Synergy
Leona offers the reliable point-and-click lockdown that Yorick craves. Her Zenith Blade and Solar Flare make landing Yorick’s W almost guaranteed. She also acts as a secondary frontline, drawing aggro away from the Maiden.
Swain – Strong Synergy
Swain and Yorick form a drain-tank duo that becomes nearly unkillable in a sustained Mayhem fight. Yorick’s cage keeps enemies in range of Swain’s Demonic Ascension pull. Both champions want to stand in the middle of the chaos and heal off multiple targets.
Azir – Situational Synergy
Azir’s Emperor’s Divide can shove enemies into Yorick’s cage or keep them trapped inside it. This creates a "kill box" where enemies have no escape route. Azir also provides the poke and tower damage Yorick needs to end games.
Yorick ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Win Condition | You play for the long game, acting as a siege engine that pokes, sustains, and slowly chips down enemies under their tower. | You must act as a dive initiator who creates immediate pressure, forcing fights under the enemy tower before enemy scaling invalidates you. | Shift from patient siege engine to aggressive battering ram or risk becoming irrelevant. |
| Wall Usage | You use W to trap enemies inside the cage, isolating them for your ghouls to attack while they cannot escape. | Trapping high-damage enemies inside is suicide; use W to peel divers off your backline or block skill shots defensively. | Use the cage defensively to peel or block rather than isolating yourself with threats. |
| Snowball Engagement | Snowball is used to close gaps, but Yorick is often easily kited after landing the initial mark. | Snowball is your primary engage tool to bypass frontline and dive backline; you commit fully, absorb cooldowns, and trust the respawn timer. | Use Snowball to dive backline directly and commit fully regardless of survival. |
| Ultimate Priority | You hold your ultimate for a key moment, treating the Maiden as a finisher or a tool for specific fights. | You use the ultimate on cooldown as a pressure tool; the Maiden creates space and will be available again quickly due to reduced timers. | Use the Maiden constantly for pressure rather than saving her for perfect moments. |
| Build Logic | You build for sustain and poke with items like Divine Sunderer into tank items to win the attrition war. | You prioritize burst resistance and movement with items like Sterak's Gage to survive initial burst; Hullbreaker is a trap. | Prioritize burst survival and movement over sustain; adapt to enemy composition. |
Champion Analysis
Ruolo / Tasso vittoria
Yorick Shepherd of Souls functions as an oppressive frontline fighter in ARAM: Mayhem, combining powerful undead summoning with exceptional sustained combat capabilities. The mode's dramatically reduced cooldowns allow Yorick to summon his undead army with unprecedented frequency, making him one of the most dominant sustained damage dealers on the Howling Abyss. His core identity revolves around building and maintaining an overwhelming force of Mist Walkers while controlling the battlefield through strategic positioning and zone control. Yorick's passive, Shepherd of Souls, summons Mist Walkers when he kills enemies, meaning frequent combat quickly builds an undead army that pressures opponents continuously. His Q ability, Last Rites, serves as his primary damage and execute tool, dealing damage while summoning additional Mist Walkers on kill. The ability's frequent use in Mayhem maintains extremely high damage output and summoning frequency, allowing Yorick to sustain pressure throughout extended fights. His W ability, Dark Procession, creates a wall of dark mist that blocks movement and splits the battlefield, providing valuable crowd control that can isolate targets or deny escape routes in the narrow ARAM lane. His E ability, Mourning Mist, fires a shadow mark that slows and marks enemies, enabling effective chasing and poking while directing his undead army toward marked targets. Yorick's ultimate, Eulogy of the Isles, summons the Maiden of the Mist, who automatically attacks enemies and amplifies his assault. When combined with his undead army in Mayhem, this creates an overwhelming offensive presence that few champions can withstand in sustained engagements. The Maiden's persistent damage and ability to generate additional Mist Walkers makes Yorick particularly threatening in extended fights where he can maintain his summons. Strategically, Yorick excels at holding the frontline while his undead army deals sustained damage to multiple targets. His ability to control space with Dark Procession makes him valuable for zoning enemies off objectives or trapping overextended opponents. The continuous nature of his summoning in Mayhem means he maintains pressure without the downtime typical of his Summoner's Rift performance. His recommended builds focus on attack damage and health to maximize sustained damage and undead army effectiveness, reinforcing his role as a durable fighter who grows stronger as fights progress. Yorick Shepherd of Souls offers teams a powerful combination of frontline durability, zone control, and sustained damage that scales with combat duration, making him a formidable presence in ARAM: Mayhem's constant fighting environment.
Consigli chiave
Blog guide / N/A
Yorick Shepherd of Souls functions in Mayhem ARAM as a zone-control juggernaut rather than a burst assassin. The primary engage tool is E, Mourning Mist, and Yorick should never walk up to auto-attack until the mark lands. The increased ability haste in this mode allows frequent Mist casts. After tagging an enemy, send ghouls in to do the heavy lifting while staying at mid-range. Rushing in without the Mist mark causes ghouls to ignore the target and results in getting kited. W, Dark Procession should be saved for follow-up. Once an enemy is marked and slowed by E, place the wall slightly behind their retreat path rather than directly on top of them. This forces enemies to choose between running into the wall or turning to fight inside the ghoul swarm. Snowball serves as a gap-closer but should not start fights from max range against mobile enemies. The ideal sequence is landing E, using Snowball to the marked target, dropping W to trap them, then raising ghouls with Q. When behind, hold Snowball for enemy engage and use it to jump into the backline, forcing squishy damage dealers to deal with Yorick. The single ARAM lane benefits Yorick significantly. Spacing near side brushes forces enemies to cluster center, making E easier to land. Ghouls should tank tower shots and enemy poke while Yorick regenerates health with Q last hits. Against heavy area-of-effect mages, stop pushing at the first bridge tower to avoid getting deleted in narrow chokes. Hold the wave outside tower range, farm ghouls, and look for picks with E. In teamfights, tag the backline with E even if Yorick cannot reach them directly. Ghouls will attack the marked target, creating a ranged threat that forces enemy carries backward. If the enemy frontline engages, switch focus to the nearest isolated target, as Yorick excels at 1v1 dueling. Never chase low-health targets through the enemy team due to mobility weaknesses. Yorick triggers summon-based augments constantly through Q last hits and Maiden summons. Look for augments granting health, resistances, or damage on ability use. Augments that increase healing or grant shields on damage are efficient since ghouls count as separate damage instances. Pre-stack defenses by summoning ghouls before fights rather than during chaos. The push and pull rhythm dictates lane pace. With Maiden and four ghouls, push forward and siege towers while zoning enemies with W threat. Without Maiden or with low ghoul count, pull back and play passively until cooldowns reset. Diving requires Maiden active and full ghoul stacks, sending the Maiden in first to tank tower shots. Never dive enemies with hard crowd control under their tower. When losing and pushed to tower, Yorick becomes a defensive anchor. Focus on trapping enemy frontline divers under tower with W and using E to slow their escape. Hide in side brushes during inhibitor sieges and wait for enemies to overextend before engaging. Build tanky when behind to survive long enough for crucial abilities, as a living Yorick creates a zone of danger.
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N/A / Potenziamenti
Yorick progresses through distinct phases in ARAM: Mayhem, each with specific positioning and engagement requirements. During the early game at levels 1 through 6, Yorick must start positioned near the front line but avoid committing to full engages until four graves are on the ground. His early damage is mediocre without ghouls, making the first wave a setup phase focused on last-hitting dying minions to spawn graves. The primary poke tool is using E to mark enemy champions and send Mist Walkers at them. If enemies step up to harass while Yorick farms graves, he should punish them by marking and sending the ghouls. Snowball serves primarily as a gap-closer for a quick W cast rather than for pure damage. Landing Snowball on a squishy target allows Yorick to dash in, drop W immediately to trap them, and then E to ensure ghouls swarm the cage. Missing Snowball means backing off and resetting, as forcing fights without the ghoul army ready is a mistake. Once the Maiden is available, Yorick should push the first wave hard and crash it into the enemy tower to set up a siege. Early augments that boost durability or ghoul damage enable a level 6 all-in, while falling behind requires stalling under tower and letting the Maiden tank shots during recovery. In the mid game at levels 7 through 11, Yorick becomes a siege engine who should position at the head of the minion wave rather than behind the team like a traditional mage. Walking forward with the Maiden and ghouls allows Yorick to absorb skillshots and apply pressure. The trading rhythm revolves around the Maiden, so when she is active, Yorick walks at the enemy team and Es the frontline, letting the Maiden and ghouls chip them down while staying relatively safe. When the Maiden dies, Yorick must play passively for the cooldown. Snowball usage shifts to creating chaos in team fights by throwing it at the enemy backline to force dodges or wasted cooldowns. If enemies cluster, Yorick can Snowball in, W to cage multiple targets, and R to overwhelm them with summons. Augments granting ability haste or healing on damage make Yorick deceptively tanky. Constant pushing is essential, as Yorick excels at taking towers while enemies are distracted or dead. When ahead, grouping with the team forces favorable fights under enemy towers while summons hammer the structure. When behind, Yorick can split attention by sending the Maiden down a side lane or using her to clear incoming waves while the team defends. During the late game at levels 12 and beyond, positioning becomes critical as Yorick is tanky but susceptible to heavy crowd control and anti-heal. Walking with the team but staying slightly to the side allows Yorick to look for flank angles. A well-placed W on a high-value target in a late-game fight often secures the kill. The poke rhythm slows down, and instead of constant E spam, Yorick should save it for guaranteed marks when the enemy commits to a fight. Snowball becomes a tool to bypass the enemy frontline, as diving the enemy carry is the win condition. Snowballing to a carry, using W to trap them, and popping the ultimate summons the Maiden and ghouls directly on top of them. Augments that increase damage based on missing health or grant invulnerability should be used at this moment. Diving is a mistake if the enemy has heavy peel waiting. Pushing remains the default state, and winning a team fight means taking towers and inhibitors before recalling.
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Tasso vittoria / Tasso scelta
Yorick Shepherd of Souls transforms into an unstoppable siege engine when ahead in Mayhem. The trigger condition for this dominance is completing a first major item component or landing key Dark Procession cages that secure kills. At this point, Mist Walkers and the Maiden become permanent pressure tools that enemies cannot clear quickly enough. The optimal positioning groups with the team but slightly to the side, avoiding standing on top of ranged carries where area-of-effect spells would instantly kill ghouls. Flank angles let Yorick throw Mourning Mist into the enemy backline, drop W on high-priority targets, and summon the Maiden, forcing enemies into a lose-lose choice: focus Yorick and die to allied carries, or focus the carries and get torn apart by ghouls. Ghoul-focused augments like Ghoul Party or Shepherd's Call make damage unavoidable, creating zones enemies cannot occupy. Controlling health relic brushes and pushing waves to enemy towers establishes permanent map control. Throwing a lead happens through overextension and poor decision-making. Diving deep for kills past the inhibitor tower invites collapse from the enemy death blob, and long death timers punish this severely. Ghouls can chase and secure kills while Yorick repositions safely. Respecting Snowball is critical because enemies will attempt Mark/Dash engages, requiring constant movement between ability casts. If a tank lands a Snowball, dropping W at Yorick's feet cages them on arrival. Wasting the Maiden by sending her into side lanes or tower dives sacrifices half of Yorick's pressure for a long cooldown. Global ultimates and reset augments demand caution after kills, backing off to heal and reset fights on favorable terms. Playing from behind requires patience and a fundamental role shift. Early deaths, lost tower health, or facing heavy area-of-effect champions like Ziggs, Syndra, or Vel'Koz with strong poke augments signal that standard aggression will fail. The core action becomes disruption rather than damage dealing. W serves purely for peel, caging assassins or divers who jump on allied carries, buying time for kills or repositioning. E provides more value as a slow than damage marker. Defensive augments like Phantom Cage or those increasing W duration or size transform Yorick into a utility specialist whose well-placed cage can trap multiple enemies and win fights through positioning alone. Recovery demands staying with the team, as getting caught out alone means death and losing the only frontline utility. Mist Walkers still apply wave pressure even when behind, preventing immediate tower dives and buying healing time. Waiting for enemy mistakes and landing one good cage on an overextending carry can swing momentum. Building tank or utility items like Hullbreaker or Warmog's Armor prioritizes surviving long enough to land that crucial cage. Unrecoverable situations occur against dedicated ghoul-clearing compositions or scaled champions like Kayle or Veigar. In these scenarios, hiding in brush and attempting one multi-person cage represents the only remaining chance. If it fails, the game ends.
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Campioni / Ruolo
Yorick Shepherd of Souls operates in ARAM: Mayhem as a tempo-driven summoner whose entire rhythm revolves around corpse management and ghoul armies. His passive, Shepherd of Souls, defines this rhythm: when enemies die nearby, they leave graves, and with three or more graves present, Yorick can raise a ghoul army. The constant death ball of Mayhem accelerates grave generation compared to Summoner's Rift, meaning Yorick often gains instant summon windows when teammates' AoE clears minion waves. This creates a strategic lever: Yorick has leverage when graves populate the ground but becomes a slow melee bruiser when the ground is empty. The passive also provides a decaying heal on minion kills, sustaining him through poke, though this heal cannot save him from full burst combos. Yorick's Q, Last Rites, serves as his primary damage tool and sustain source. This point-blank skill shot spawns graves on kills and summons Mist Walkers when graves are available. Strategic use requires saving Q for execute moments on minions to guarantee graves rather than spamming it for harass, which drains mana and leaves Yorick without ghouls for real fights. The ability scales into late-game brawls where it becomes consistent damage against anything in range. His W, Dark Procession, creates a circular ghost wall that traps enemies inside or outside, forcing them to attack the wall to escape. In Mayhem's single lane with limited escape routes, this becomes a massive disruption tool. The wall can cut off retreats, zone enemy carries, or protect Yorick's backline from divers. Missing W carries heavy punishment due to its long cooldown, creating a window for enemies to engage or disengage freely. E, Eulogy of the Isles, functions as Yorick's engage button and ghoul controller. This linear skill shot marks targets, causing all active Mist Walkers and the Maiden to dash to the marked enemy. Without E, ghouls attack whatever is closest; with E, Yorick directs his entire army's focus. Throwing E into minion waves instead of champions wastes this tool, as ghouls will attack minions instead of priority targets. Yorick's ultimate summons the Maiden of the Mist, a semi-permanent AI companion that deals magic damage and spawns ghouls automatically on unit kills. The Maiden acts as a seventh team member in Mayhem teamfights, forcing enemies to choose between attacking Yorick, his team, or the Maiden. If ignored, she shreds enemies; if focused, Yorick gains freedom to engage. Summoning the Maiden during retreats or when about to die wastes this powerful tool, as she will likely fall to towers or focus fire without support. Yorick must commit when he presses R.
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Yorick Shepherd of Souls in ARAM: Mayhem lives and dies by his Mist Walkers and the Maiden, and the mode's amplified damage and reduced cooldowns mean a single misstep with ghouls often results in instant death. Players cannot approach him as a split-pusher in this mode; instead, Yorick functions as a siege engine that must manage aggro carefully. Mechanical mistakes center around ability usage and resource management. Using Dark Procession directly on enemies with dashes or Flash available wastes mana and leaves Yorick without a peel tool; the correct approach is waiting until enemies have expended mobility or are crowd-controlled, then placing the wall behind them to cut off escape. Summoning the Maiden of the Mist at full health when enemies have heavy burst or execute damage causes her to die in seconds before applying her mark or sustaining herself; players should wait for fights to stabilize or key burst abilities to go on cooldown, ideally summoning near a dying enemy wave for immediate healing. Spamming Omen of Pestilence on cooldown without hitting marked targets rapidly depletes mana and prevents raising Mist Walkers, leaving damage output negligible; the ability should set up ghoul spawns rather than serve as poke. Ignoring Mist Walker leash range and chasing deep into enemy territory causes ghouls to stop moving and stand still, effectively removing them from fights; players must fight within the leash radius and understand that ghoul damage stops at the boundary. Decision mistakes involve positioning and priority errors. Using Snowball to engage into the enemy backline results in getting instantly burst down with ghouls unable to follow; Snowball should primarily dodge skillshots or close gaps after fights have started. Standing far forward in the wave without respecting enemy engage tools leads to getting caught before setting up ghouls; proper positioning means staying behind the initial wave and letting enemies approach. Prioritizing champion kills over destroying towers when the Maiden is active wastes her tower-shredding potential; players should focus on structures when the Maiden is up and enemies are cleared or retreating. Fighting in the open field away from minion waves leaves no graves to raise ghouls, making Yorick a weak melee bruiser; players must force fights around waves or use Q to execute the next wave quickly to build graves. Building pure damage or pure tank without considering enemy composition results in getting one-shot or being ignored; bruiser items into resistance items provide the survivability needed for ghouls and the Maiden to do their work. When mistakes occur, the punishment is usually severe, but Yorick's power spikes return with every new wave and ultimate cooldown. Players who lose fights should reset, buy, and look for the next wave to rebuild their army, as Yorick relies on momentum and letting ghouls handle the heavy lifting.
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Yorick
Is Yorick strong in ARAM: Mayhem? He is a mid-tier juggernaut who wins by out-sustaining burst and taking towers faster than anyone. Mayhem's faster gold and constant fighting let him hit his item spikes earlier than on Summoner's Rift. The tradeoff is that he struggles against heavy kiting comps that can kill his Maiden before she reaches them. What is Yorick's main win condition in this mode? Your goal is to summon the Maiden and a full ghoul army, then force the enemy team to fight under their tower. The Maiden applies her mark to champions and structures, letting your ghouls swarm and shred objectives. If the enemy ignores your army to focus you, they take massive damage from your Q and Mist Walkers. How do I reliably summon ghouls in chaotic teamfights? Last-hit dying minions with your basic attacks to spawn graves, then use W to cage a target and raise ghouls with E. In Mayhem's constant brawls, you will usually have graves available near the frontline. Do not wait for a perfect moment—summon what you have and reinforce with new ghouls as enemies die.
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