ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #123

Kled build e migliori potenziamenti ARAM Mayhem

Kled è attualmente classificato T3 nei dati ARAM Mayhem.

Kled Kled the Cantankerous Cavalier Combattente / Tank / Mago
TierT3
Posizione#123
Tasso vittoria50.41%
Tasso scelta0.08%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Tasso vittoria58.33%
Tasso scelta33.45%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Tasso vittoria51.76%
Tasso scelta15.45%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria52.78%
Tasso scelta10.91%

Situazionalielementi

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.42%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.81%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prezzo totale
3,300
Prezzo
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

59.85%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.73%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.78%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.53%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

56.69%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.00%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.56%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.67%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.12%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

55.92%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

55.92%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

52.52%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.91%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

53.91%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Tasso vittoria51.39%
Tasso scelta11.23%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Tasso vittoria48.32%
Tasso scelta6.45%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Tasso vittoria51.78%
Tasso scelta4.05%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.34%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

51.25%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.76%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.38%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.77%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

45.96%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.94%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.39%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

47.37%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.86%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.86%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

45.45%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

45.45%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

54.44%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

54.44%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

54.44%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.29%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.29%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria51.16%
Tasso scelta7.20%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Tasso vittoria48.64%
Tasso scelta3.20%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria49.14%
Tasso scelta2.40%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.35%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

47.32%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.32%
Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.29%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Prezzo totale
3,300
Prezzo
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

46.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.23%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.68%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.17%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.17%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

48.66%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.16%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

48.72%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

48.72%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

49.17%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

49.17%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.16%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.16%

Oggetti chiave

#1
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria49.08%
Tasso scelta7.15%
#2
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Tasso vittoria53.85%
Tasso scelta5.70%
#3
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Tasso vittoria46.08%
Tasso scelta4.47%

Situazionalielementi

Sundered Sky Sundered Sky Sundered Sky
Prezzo totale
3,100
Prezzo
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.25%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.33%
Sterak's Gage Sterak's Gage Sterak's Gage
Prezzo totale
3,200
Prezzo
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.19%
Titanic Hydra Titanic Hydra Titanic Hydra
Prezzo totale
3,300
Prezzo
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.52%
Black Cleaver Black Cleaver Black Cleaver
Prezzo totale
3,000
Prezzo
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.86%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.90%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Prezzo totale
3,300
Prezzo
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

51.52%
Stridebreaker Stridebreaker Stridebreaker
Prezzo totale
3,300
Prezzo
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

50.51%
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.83%
Death's Dance Death's Dance Death's Dance
Prezzo totale
3,300
Prezzo
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.08%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.32%
Eclipse Eclipse Eclipse
Prezzo totale
2,900
Prezzo
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.57%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.26%
Tiamat Tiamat Tiamat
Prezzo totale
1,200
Prezzo
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.26%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

60.68%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

60.68%
Long Sword Long Sword Long Sword
Prezzo totale
350
Prezzo
350

+10 Attack Damage

47.55%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Prezzo totale
1,050
Prezzo
100

+20 Attack Damage +10 Ability Haste

47.55%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.10%
Tasso scelta
7.23%
Partite
246

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.10%7.23%246
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.07%
Tasso scelta
13.90%
Partite
473

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT153.07%13.90%473
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.71%
Tasso scelta
8.14%
Partite
277

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.71%8.14%277
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.53%
Tasso scelta
6.38%
Partite
217

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.53%6.38%217
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.36%
Tasso scelta
6.23%
Partite
212

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.36%6.23%212
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.86%
Tasso scelta
6.82%
Partite
232

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.86%6.82%232
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.58%
Tasso scelta
7.55%
Partite
257

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.58%7.55%257
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.14%
Tasso scelta
10.85%
Partite
369

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT150.14%10.85%369
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
9.23%
Partite
314

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.00%9.23%314
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.83%
Tasso scelta
6.76%
Partite
230

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.83%6.76%230
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.81%
Tasso scelta
7.38%
Partite
251

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.81%7.38%251
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.64%
Tasso scelta
6.85%
Partite
233

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT147.64%6.85%233
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.39%
Tasso scelta
7.32%
Partite
249

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.39%7.32%249
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.35%
Tasso scelta
11.67%
Partite
397

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.35%11.67%397
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.33%
Tasso scelta
7.61%
Partite
259

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.33%7.61%259
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
46.22%
Tasso scelta
6.61%
Partite
225

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT146.22%6.61%225
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.31%
Tasso scelta
9.41%
Partite
320

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.31%9.41%320
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.13%
Tasso scelta
5.26%
Partite
179

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT144.13%5.26%179
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
42.26%
Tasso scelta
4.94%
Partite
168

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT142.26%4.94%168
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
41.49%
Tasso scelta
7.08%
Partite
241

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT141.49%7.08%241
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
59.80%
Tasso scelta
3.00%
Partite
102

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT259.80%3.00%102
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.25%
Tasso scelta
2.82%
Partite
96

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.25%2.82%96
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.24%
Tasso scelta
3.09%
Partite
105

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.24%3.09%105
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.17%
Tasso scelta
3.41%
Partite
116

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.17%3.41%116
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
55.17%
Tasso scelta
2.56%
Partite
87

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT255.17%2.56%87
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.13%
Tasso scelta
2.29%
Partite
78

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.13%2.29%78
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.31%
Tasso scelta
3.41%
Partite
116

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.31%3.41%116
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.13%
Tasso scelta
3.20%
Partite
109

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.13%3.20%109
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
53.33%
Tasso scelta
2.65%
Partite
90

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.33%2.65%90
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.33%
Tasso scelta
2.65%
Partite
90

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.33%2.65%90
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.23%
Tasso scelta
3.64%
Partite
124

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.23%3.64%124
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.50%
Tasso scelta
2.35%
Partite
80

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.50%2.35%80
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.13%
Tasso scelta
2.76%
Partite
94

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.13%2.76%94
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.72%
Tasso scelta
2.56%
Partite
87

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.72%2.56%87
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.18%
Tasso scelta
3.73%
Partite
127

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.18%3.73%127
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.74%
Tasso scelta
4.00%
Partite
136

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.74%4.00%136
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.62%
Tasso scelta
2.38%
Partite
81

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.62%2.38%81
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.59%
Tasso scelta
2.50%
Partite
85

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.59%2.50%85
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.00%
Tasso scelta
4.59%
Partite
156

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%4.59%156
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.70%
Partite
92

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%2.70%92
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
49.57%
Tasso scelta
3.38%
Partite
115

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.57%3.38%115
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.51%
Tasso scelta
3.03%
Partite
103

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.51%3.03%103
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
49.37%
Tasso scelta
2.32%
Partite
79

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.37%2.32%79
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.25%
Tasso scelta
3.94%
Partite
134

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.25%3.94%134
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.94%
Tasso scelta
4.14%
Partite
141

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.94%4.14%141
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.51%
Tasso scelta
2.97%
Partite
101

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.51%2.97%101
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
48.09%
Tasso scelta
3.85%
Partite
131

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT248.09%3.85%131
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.32%
Tasso scelta
4.00%
Partite
136

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.32%4.00%136
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.57%
Tasso scelta
2.70%
Partite
92

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.57%2.70%92
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.30%
Tasso scelta
2.32%
Partite
79

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.30%2.32%79
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
44.12%
Tasso scelta
4.00%
Partite
136

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.12%4.00%136
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.12%
Tasso scelta
3.00%
Partite
102

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.12%3.00%102
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.62%
Tasso scelta
2.76%
Partite
94

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.62%2.76%94
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
40.48%
Tasso scelta
2.47%
Partite
84

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT240.48%2.47%84
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.26%
Tasso scelta
2.26%
Partite
77

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT240.26%2.26%77
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
39.33%
Tasso scelta
2.62%
Partite
89

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT239.33%2.62%89
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
37.86%
Tasso scelta
3.03%
Partite
103

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT237.86%3.03%103
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
35.20%
Tasso scelta
3.67%
Partite
125

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT235.20%3.67%125
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
62.67%
Tasso scelta
2.20%
Partite
75

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT362.67%2.20%75
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
61.82%
Tasso scelta
1.62%
Partite
55

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT361.82%1.62%55
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
57.33%
Tasso scelta
2.20%
Partite
75

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.33%2.20%75
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
54.10%
Tasso scelta
1.79%
Partite
61

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.10%1.79%61
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.70%
Tasso scelta
1.59%
Partite
54

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.70%1.59%54
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.78%
Tasso scelta
2.12%
Partite
72

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT352.78%2.12%72
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.00%
Tasso scelta
2.20%
Partite
75

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.00%2.20%75
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.35%
Tasso scelta
2.18%
Partite
74

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.35%2.18%74
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
51.32%
Tasso scelta
2.23%
Partite
76

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.32%2.23%76
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.00%
Tasso scelta
2.23%
Partite
76

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.00%2.23%76
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.18%
Tasso scelta
1.79%
Partite
61

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.18%1.79%61
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
48.28%
Tasso scelta
1.70%
Partite
58

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.28%1.70%58
Impassable Impassable Impassable Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.27%
Tasso scelta
1.62%
Partite
55

Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.27%1.62%55
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.97%
Tasso scelta
1.94%
Partite
66

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.97%1.94%66
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.88%
Tasso scelta
1.88%
Partite
64

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.88%1.88%64
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.67%
Tasso scelta
2.20%
Partite
75

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.67%2.20%75
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.55%
Tasso scelta
1.70%
Partite
58

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.55%1.70%58
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.43%
Tasso scelta
1.65%
Partite
56

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.43%1.65%56
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.45%
Tasso scelta
1.94%
Partite
66

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.45%1.94%66
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.33%
Tasso scelta
2.20%
Partite
75

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.33%2.20%75
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
44.78%
Tasso scelta
1.97%
Partite
67

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.78%1.97%67
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
43.33%
Tasso scelta
1.76%
Partite
60

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.33%1.76%60
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
42.65%
Tasso scelta
2.00%
Partite
68

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT342.65%2.00%68
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.33%
Tasso scelta
2.20%
Partite
75

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.33%2.20%75
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
41.27%
Tasso scelta
1.85%
Partite
63

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.27%1.85%63
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
41.10%
Tasso scelta
2.15%
Partite
73

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.10%2.15%73
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.38%
Tasso scelta
1.53%
Partite
52

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.38%1.53%52
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
40.38%
Tasso scelta
1.53%
Partite
52

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.38%1.53%52
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
39.66%
Tasso scelta
1.70%
Partite
58

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT339.66%1.70%58
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
39.34%
Tasso scelta
1.79%
Partite
61

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT339.34%1.79%61
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
38.67%
Tasso scelta
2.20%
Partite
75

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT338.67%2.20%75
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
35.38%
Tasso scelta
1.91%
Partite
65

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT335.38%1.91%65
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
34.78%
Tasso scelta
2.03%
Partite
69

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT334.78%2.03%69
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
30.65%
Tasso scelta
1.82%
Partite
62

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT330.65%1.82%62
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
30.36%
Tasso scelta
1.65%
Partite
56

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT330.36%1.65%56

Kled Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Conditional)

QEW

Most games, even with damage augments, the standard Q > E > W order remains safer.

Kled Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kled counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Posizione
#104
Tasso vittoria
49.32%
Tasso scelta
0.48%

Yuumi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Katarina Katarina Katarina T5
Tier
T5
Posizione
#167
Tasso vittoria
44.05%
Tasso scelta
0.62%

Katarina è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Posizione
#58
Tasso vittoria
51.29%
Tasso scelta
0.83%

Vel'Koz è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Kled is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Jinx Jinx Jinx T1
Tier
T1
Posizione
#6
Tasso vittoria
54.66%
Tasso scelta
1.18%

Jinx è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Azir Azir Azir T4
Tier
T4
Posizione
#144
Tasso vittoria
47.58%
Tasso scelta
0.41%

Azir è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Kled Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Kled Kled Kled T3
Tier
T3
Posizione
#123
Tasso vittoria
50.41%
Tasso scelta
0.08%

Kled è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Core Team Functions Kled Needs

Hard Crowd Control: Kled’s Q is a skillshot tether, and his R is movement-based. He struggles against mobile enemies who can dash out of his Bear Trap. He needs teammates with point-and-click stuns, roots, or knockups to lock targets down so he can land his full combo.

Sion Sion Sion T1
Tier
T1
Posizione
#26
Tasso vittoria
53.11%
Tasso scelta
0.60%

Sion è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Sion (High Value)

Synergy Mechanism: This is the "unstoppable train" composition. Sion’s R and Kled’s R stack movement speed and engage range. Both champions want to charge into the enemy backline simultaneously, creating a chaotic frontline that is nearly impossible to peel.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Orianna (High Value)

Synergy Mechanism: The classic "ball delivery service." Kled is an aggressive, fast-moving initiator who can carry the ball into the heart of the enemy team instantly. Orianna provides the shield Kled needs to stay mounted and the burst to finish targets.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yasuo (High Value)

Synergy Mechanism: Airborne interaction. Kled’s R does not knock up, but his aggressive dash and skirmish style create the perfect chaos for Yasuo. While Kled does not directly set up Yasuo’s R with a knockup, his Q pull and general disruption force enemies to burn mobility, making them easy targets for Yasuo’s whirlwind. In Mayhem, the frequent fighting means Yasuo gets his dash resets constantly.

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Leona (Medium-High Value)

Synergy Mechanism: Chain CC lockdown. Kled lacks hard lockdown on a single target. Leona fills that gap with point-and-click stuns. Together, they create a "kill zone" where one target is guaranteed to die.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu (Medium Value)

Synergy Mechanism: Anti-dismount insurance. Lulu is the best support for keeping Kled mounted. Her Whimsy (W) stops enemies from attacking, and her Help, Pix! (E) gives Kled a shield. Her ultimate, Wild Growth, gives Kled instant health and a knockup, which is critical when his health bar drops low.

Kled ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoKled plays a waiting game, looking for good Q pulls and chipping away before committing to a full R engage.He transforms into a relentless engage engine, forcing fights immediately rather than waiting for perfect openings.Stop waiting; set the tempo by charging in immediately to force enemies to collapse.
Skill UsageMaxing Q is the priority; E is held for dismount safety or chasing guaranteed kills to manage risk.W becomes a terrifying damage source with attack augments; E is used aggressively to gap-close despite the risk.Adapt skill maxing to augments and use E aggressively to stick to targets.
Snowball UsageSnowball is used defensively to fix Kled's weakness of getting kited while dismounted or to remount.Snowball becomes an engagement amplifier used to start fights, creating a chain of CC with R.Use Snowball aggressively to start fights on your terms, not reactively to survive.
Build FlexibilityBuilds lean into sustain and armor shred like Black Cleaver; Conqueror is standard for extended fights.Skip early sustain if augments cover survivability; Electrocute or Dark Harvest become viable for burst.Do not autopilot builds; adjust items and runes based on augment synergies.
Target SelectionSpacings focuses on managing the dismount; targets whoever is closest to avoid overextending.Bold target selection is rewarded; charge past the frontline to delete carries before they react.Ignore the frontline and dive the backline to create chaos if damage is high.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Kled the Cantankerous Cavalier serves as one of the most aggressive frontline fighters in ARAM: Mayhem, combining devastating engage potential with sustained damage output. His core role centers on "frontline engage + sustained damage," making him a primary initiation tool for his team. Kled's gameplay revolves around his unique Courage system, which creates a distinctive combat rhythm. When Courage is full, Kled rides his mount Skaarl, gaining bonus health and access to his complete ability kit. When his health depletes, Skaarl flees and Kled enters dismounted mode, forcing him to attack enemies or build turrets to restore Courage and remount. This mechanic demands that players maintain aggressive pressure to stay combat-effective. His Q ability, Bear Trap on a Rope, functions as a slow tool while mounted and transforms into a pistol shot when dismounted, giving him ranged harassment options during vulnerable moments. Violent Tendencies, his W ability, serves as his core damage tool by delivering massive bonus damage on every fourth attack, rewarding sustained combat engagement. Jousting provides a powerful dash capable of traversing terrain, offering both engage and escape flexibility. Kled's ultimate, Chaaaaaaaarge!, represents his signature strategic value. This ability grants massive movement speed to his entire team while Kled charges toward the enemy formation, making it the perfect initiation tool in Hextech Mayhem. The team-wide speed boost transforms Kled into a force multiplier, enabling coordinated team advances that overwhelm enemy positioning. His near-limitless ability combos and devastating engage potential distinguish him from other frontline options. The Courage system creates natural risk-reward decision points. Dismounted Kled must balance survival with the need to generate Courage through aggression, creating tension between cautious play and the frenzied combat style that defines his identity. Players who master this rhythm can maintain pressure while managing the vulnerability of dismounted phases. Kled's strategic value lies in his ability to force fights on his terms, using Chaaaaaaaarge! to initiate favorable engagements while his sustained damage from Violent Tendencies keeps him relevant throughout extended skirmishes. His combination of team-wide utility, terrain-traversing mobility, and sustained frontline presence makes him a powerful pick for teams seeking reliable initiation and prolonged combat effectiveness.

Consigli chiave

Blog guide / N/A

Blog guide

Mount management defines Kled's entire gameplay loop in Mayhem ARAM. When mounted with Skaarl, he operates as a mobile diver who can force engages. When dismounted, he becomes a desperate skirmisher who must stack courage quickly to remount. Never fight at half mount health unless a clear remount window exists. The rapid pace of Mayhem means frequent dismounts, so players must master the rhythm of losing and regaining the lizard. Chaaaaaaaarge!!! serves as one of the best engagement tools in the mode, creating a massive speed ramp for the entire team. Engage only when teammates are positioned to follow up, and hold the ultimate if allies are staggered or dead. The substantial shield at the end of the charge allows Kled to tank tower aggro when finishing low-HP targets. Before level 6, look for engages with Q pulls on squishy targets to force enemy Snowball or defensive cooldowns. Follow up with E to stick, but save the second E recast to chase dashes or escapes rather than dumping both charges instantly. Kled can disrupt divers by landing Q on approaching enemies to create repositioning windows for carries. W shreds through divers who attempt to tank the damage. Dismounted Kled remains dangerous in close-range brawls, so do not immediately run when losing Skaarl in defensive situations. When dismounted, movement speed increases when running toward enemies, which enables juking skillshots by briefly advancing then darting sideways. E serves as the primary mounted escape tool, while dismounted Kled has no dash and must respect that vulnerability. ARAM's single lane forces constant proximity, making Q nearly impossible to dodge at close range. Play at the edge of Q's max range when poking, and close gaps immediately when enemies whiff key cooldowns. The narrow lane means the ultimate covers the entire fight with no sidestepping available. However, narrow spacing hurts dismounted Kled since sidestepping becomes harder against skillshot-heavy compositions. Target priority focuses on disrupting and diving the backline, with W damage melting squishy mages and marksmen. Do not tunnel vision on carries if the frontline is low and isolated, as quick kills on tanks provide courage and reset threat. When dismounted, priority shifts to whatever is closest since any courage source works. A remounted Kled holds more value than a dead Kled who chased the optimal target. Snowball functions as a gap-closer before level 6 and an emergency remount tool afterward. A common pattern involves Snowball in, auto-attack to trigger W, then E to stick. When dismounted, Snowball becomes a survival tool for escaping or repositioning, or for stacking courage on minion waves in desperate situations. The push and pull rhythm defines sustained pressure. When mounted, push forward with Q poke and threaten engages. When dismounted, pull back slightly, clear minions for courage, and re-engage once Skaarl returns. Control where dismounts happen, as dismounting near teammates is acceptable while dismounting alone under an enemy tower means death. When behind, shift to a disruptor role by landing Q pulls on divers targeting carries, using the ultimate to disengage and create an escape speed ramp for the team.

Read full guide

Guida stile

N/A / Potenziamenti

Blog guide

Kled wants to fight from the first wave. He is not a poke mage, so he should mount up, walk forward, and look for Q pulls on enemies near the minion wave. When landing a bear trap on a rope, he should keep walking forward to drag targets out of position. His early damage is high, and most champions cannot trade back effectively if he forces a long fight. Positioning near the front of the wave is key. Dismounting should be treated as a resource rather than a failure. When Kled loses Skarl, he gains movement speed toward enemies and can spam pistol shots. He should not run away immediately after dismounting; instead, keep auto-attacking to remount faster. The remount burst often catches players off guard and turns a bad trade into a kill. Snowball should be used to close the gap on squishy targets or to engage when Q is down, not wasted for minor poke damage. Save it for clear paths to the enemy backline. Augments influence playstyle: early damage or healing augments enable more aggressive play, while defensive or utility augments help extend fights and survive the dismount phase. Push the wave to crash minions into the enemy tower and create chaos, as Kled thrives in messy, extended fights where he can remount multiple times. If ahead early, look for dives with Snowball or flash when enemies are low under tower. If behind, play slightly back, wait for Q cooldown, and look for a pull on overextending enemies. Once Kled has his ultimate Chaaaaaaaarge!!!, his rhythm changes completely. He becomes an engage tool for his team. Look for angles where the ultimate can lead the team into a fight, saving it for actual combat rather than just speed to return to lane. The trading pattern remains similar but now he can start fights with R and layer Q on top of the chaos. Charging through as many enemies as possible gives the team a speed boost, and the ultimate shield helps survive initial burst. Play slightly off to the side rather than directly in front of the team, forcing enemies to choose between dodging the team or dodging Kled. Snowball combines with R for a double engage threat. If enemies dodge the charge, Snowball can still disrupt them. Late game Kled focuses on finding the right moment to engage. He is not a tank but is hard to kill if remounting consistently. His job is to disrupt the enemy backline, force cooldowns, and create space for damage dealers. Flanks are more effective than head-on charges. Wait for the enemy frontline to step forward, then run past them into carries. Hide in bushes or play to the side rather than standing in the open. When dismounted, always keep fighting since pistol does surprising damage and builds courage quickly. Use R to start fights, not to escape. Group with the team in mid and late game, as Kled cannot 1v5 against a coordinated enemy.

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Punti forti e deboli

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Kled the Cantankerous Cavalier operates with distinct strategic patterns depending on whether he is ahead or behind, and understanding these states is essential to maximizing his effectiveness while avoiding costly throws. When ahead, Kled transforms from a lane bully into a siege engine. The primary trigger condition for an ahead state is completing a core item spike before the enemy frontline. If Kled has a finished damage item and boots while the enemy tank is still building components, a window opens to end the game or snowball a massive gold lead. The priority shifts to forcing fights around objectives rather than farming. Establishing vision on the enemy side of the bridge enables Kled to find Jousting angles. He should ping targets that have used escapes or major cooldowns, then ult directly through the enemy team. The speed boost provided to allies allows the entire squad to collapse instantly, making it crucial to save the ultimate for engages when teammates are in range to follow up rather than using it merely for faster travel. Itemization when ahead can lean into pure damage or lethality to eliminate squishy targets before they react. Flanking becomes a powerful tool: waiting for enemies to focus on teammates, then charging from the side, forces enemy carries to turn and burn cooldowns on Kled, freeing the rest of the team to clean up. Augments that grant Tenacity, slow resistance, or movement speed remove Kled's primary weakness of being kited, enabling deep dives. Reset augments encourage aggressive play for chain kills, using Q to close distance, executing low-health targets, and immediately seeking the next cycle. The biggest throw risk when ahead is dismounting in a 1v5. Even with a lead, dismounted Kled remains vulnerable to crowd control. Chasing fleeing enemies into fountain or tower range is deadly unless the kill and remount are guaranteed. If dismounted, backing off and building courage through safe poke is safer than forcing a remount amid five enemies. When behind, Kled must abandon the primary engage role. The trigger condition for a behind state is typically a gold deficit or failing to remount during critical fights. Against dedicated peelers or heavy CC tanks that are ahead, Kled cannot play aggressively. His role shifts to counter-engage and peel. He must wait for enemies to start fights and use major crowd control on his tank or support before looking for flanks or side angles to hit carries. Ulting in first risks instant dismount and death if hit by a stun while charging. Defensive itemization becomes essential. Damage items will not save a behind Kled; health, armor, or magic resistance allow him to survive long enough to remount. A remounted Kled provides a massive health bar for the team, and even without kills, soaking cooldowns creates space for damage dealers. Augments that generate courage faster, grant shields, improve healing, or reduce cooldowns become lifelines over risky damage options. Safe courage farming through auto-attacking minions or poking with Q from max range is critical. Forcing remounts into the enemy team leads to being burst down before the remount triggers. When dismounted, Kled should function as a ranged finisher, executing low-health targets trying to escape teammates.

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Storia del campione

Campioni / Ruolo

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Kled the Cantankerous Cavalier in ARAM: Mayhem functions as a chaotic dive engine designed to start fights, absorb burst through dismount mechanics, and remount mid-combat to sustain pressure. The mode's constant fighting ensures Courage generation remains active, with a short ultimate cooldown enabling engages on your terms. Kled's core identity revolves around treating Skaarl as a damage sponge for initial burst, then fighting as the dismounted yordle to recover the mount. The passive, Skaarl the Cowardly Lizard, grants a massive secondary health bar. When Skaarl's health reaches zero, Kled becomes briefly untargetable during dismount, losing all bonus health but gaining movement speed toward enemies. Dismounted basic attacks and abilities generate Courage, with champion hits filling the bar faster. The remount timing serves as the primary win condition, effectively giving your team a fresh tank when enemies have exhausted cooldowns. Running away while dismounted leaves Kled as a squishy target with no escape, making aggression essential. Beartrap on a Rope serves as the primary poke and catch tool, with the Mayhem corridor making landing Q nearly guaranteed pressure. The pull effect disrupts positioning and sets up kills for follow-up damage. Missing Q eliminates ranged pressure for several seconds, forcing dangerous close-range trades. Violent Tendencies functions as a damage amplifier, with the fourth attack dealing percent health damage that shreds tanks and chunks squishies while accelerating Courage generation. Triggering W on minions before a fight wastes burst potential. Jousting provides gap-closing and escape utility, with the second dash crucial for repositioning. Using E to engage without backup leaves no escape route, making it a commitment tool rather than a poke option. Chaaaaaaaarge!!! serves as the ultimate engage tool, with a short enough cooldown to start most major fights. The speed boost for allies enables full-team collapse, and the knockback disrupts enemy formation. Charging into unfavorable odds without team support results in instant death, while a cancelled or missed ultimate can swing fights against your team. The strategic framework centers on playing forward, taking risks, and using Skaarl's health as a spendable resource. Dismounting and remounting multiple times per fight is expected, not avoided. Enemies can counter by zoning off Courage sources, applying hard crowd control to stop generation, or bursting down the dismounted form before remount. Proper management of the passive engine, combined with disciplined ability usage, transforms Kled into a sustained frontline threat that absorbs enemy resources while enabling team follow-up.

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Errori da evitare

Blog guide / Tier

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Kled in ARAM: Mayhem lives and dies by his courage management and engage timing. The mode's accelerated pacing means remounting happens faster, but so does getting burst down. Most losses come from dismounted skirmishing at the wrong time or Chaaaaaaaarge!!! calls that leave your team stranded. Mechanical mistakes center on ability usage during combat. Panic-dismounting in the middle of enemy burst leaves Kled without mobility and vulnerable to skillshots and crowd control. Players should track their courage bar before hard engages and position near terrain or teammates for cover while dismounted. Using Bear Trap on a Rope on a full-health tank wastes the pull on a target the team cannot burst, when the hook should be saved for squishies or low-health targets trying to escape. Dashing away with Violent Tendencies at full courage wastes empowered auto-attacks that could have remounted Kled or secured a kill. Players should save the dash for repositioning after using empowered autos. Canceling Violent Tendencies mid-attack loses the fourth empowered hit which deals the most damage, severely cutting trade potential. Using Chaaaaaaaarge!!! from too far behind the team means teammates cannot follow up in time, leaving Kled to arrive alone and die before the shield helps anyone. Decision mistakes involve broader strategic errors. Fighting dismounted when the team is retreating leads to instant collapse, as dismounted Kled has no escape tools. Engaging with Chaaaaaaaarge!!! into obvious crowd control zones gets Kled stunned mid-charge or immediately after landing, wasting the ultimate. Ignoring courage generation from minions during teamfights keeps Kled dismounted longer than necessary, forcing the team to fight four-versus-five. Using Chaaaaaaaarge!!! to escape when mounted wastes the best engage tool and leaves the team without initiation. Overstaying after a successful engage leads to deep chases where Kled gets dismounted far from the team and dies to respawn timers. Building pure damage when the team lacks a frontline results in getting burst down before remounting, with no one to absorb initial poke. Committing to fights without Violent Tendencies ready produces pathetic damage output without the W steroid. The core of Kled is knowing when you are the predator and when you are the prey. Mounted Kled initiates while dismounted Kled survives, and mixing those roles up is what loses games.

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FAQ

Kled

FAQ

Is Kled strong in ARAM: Mayhem? He is a strong early skirmisher who thrives in chaotic fights. Mayhem's accelerated pace means his ultimate is up often, letting him engage constantly. He falls off if games drag on too long, so you need to force fights early and often. How does mounting and dismounting work in Mayhem? When Kled takes enough damage, he dismounts Skaarl and fights on foot with a pistol. You gain courage by attacking champions or hitting abilities, which remounts you with restored health. Dismounting is dangerous in Mayhem's high-damage environment, so play more cautiously until you get Skaarl back. What is Kled's win condition in this mode? Your job is to engage, disrupt, and survive long enough to remount during the fight. You want to dive the backline with your ultimate and force enemy carries to focus you. If you dismount, keep auto-attacking to build courage instead of running away.

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