ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #70

Kindred build e migliori potenziamenti ARAM Mayhem

Kindred è attualmente classificato T2 nei dati ARAM Mayhem.

Kindred Kindred The Eternal Hunters Mago / Tiratore
TierT2
Posizione#70
Tasso vittoria50.98%
Tasso scelta0.50%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria51.35%
Tasso scelta20.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria49.68%
Tasso scelta18.51%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Tasso vittoria46.00%
Tasso scelta4.57%

Situazionalielementi

Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

49.69%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

50.88%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.01%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.20%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.00%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.97%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.76%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.14%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.24%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.07%
Trinity Force Trinity Force Trinity Force
Prezzo totale
3,333
Prezzo
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.50%

Oggetti iniziali

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.51%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

51.51%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

45.50%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

56.00%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

56.00%

Oggetti chiave

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria51.69%
Tasso scelta17.16%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Tasso vittoria54.71%
Tasso scelta7.17%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria55.14%
Tasso scelta4.52%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

53.09%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.66%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.99%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.57%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.44%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.50%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.33%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Prezzo totale
2,650
Prezzo
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

54.27%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

55.82%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.42%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

53.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.84%

Oggetti iniziali

B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.68%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

53.42%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.42%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.89%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

53.89%

Oggetti chiave

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria55.74%
Tasso scelta24.41%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria60.67%
Tasso scelta7.36%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria50.00%
Tasso scelta6.09%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.12%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

54.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.94%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.99%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.24%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.70%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.61%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

57.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.13%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.06%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.78%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

49.25%

Oggetti iniziali

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.31%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

53.31%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

51.43%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

51.43%
Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.91%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Prezzo totale
1,200
Prezzo
250

+20 Attack Damage +20% Attack Speed

50.91%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria57.94%
Tasso scelta8.86%
#2
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria57.94%
Tasso scelta7.82%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria59.48%
Tasso scelta7.20%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

58.17%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.84%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.68%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

57.79%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

59.76%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

58.90%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.00%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.52%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

60.61%
Statikk Shiv Statikk Shiv Statikk Shiv
Prezzo totale
3,000
Prezzo
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

57.44%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

59.87%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.98%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

59.35%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

59.35%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

55.56%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Prezzo totale
600
Prezzo
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

58.01%
Rectrix Rectrix Rectrix
Prezzo totale
775
Prezzo
425

+15 Attack Damage +4% Move Speed

58.01%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.97%
Tasso scelta
21.92%
Partite
2,796

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.97%21.92%2,796
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.88%
Tasso scelta
6.94%
Partite
886

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.88%6.94%886
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.18%
Tasso scelta
10.52%
Partite
1,342

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.18%10.52%1,342
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.67%
Tasso scelta
10.31%
Partite
1,315

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.67%10.31%1,315
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.95%
Tasso scelta
4.99%
Partite
637

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.95%4.99%637
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.94%
Tasso scelta
6.26%
Partite
799

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.94%6.26%799
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.90%
Tasso scelta
7.12%
Partite
909

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.90%7.12%909
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.40%
Tasso scelta
6.58%
Partite
839

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.40%6.58%839
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
52.97%
Tasso scelta
10.82%
Partite
1,380

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.97%10.82%1,380
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.57%
Tasso scelta
8.53%
Partite
1,088

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.57%8.53%1,088
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
52.52%
Tasso scelta
6.39%
Partite
815

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.52%6.39%815
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.06%
Tasso scelta
13.69%
Partite
1,746

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.06%13.69%1,746
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.99%
Tasso scelta
5.32%
Partite
679

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.99%5.32%679
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.92%
Tasso scelta
12.45%
Partite
1,589

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.92%12.45%1,589
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.82%
Tasso scelta
16.84%
Partite
2,148

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.82%16.84%2,148
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.76%
Tasso scelta
5.13%
Partite
655

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.76%5.13%655
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
50.38%
Tasso scelta
11.25%
Partite
1,435

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.38%11.25%1,435
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.30%
Tasso scelta
17.10%
Partite
2,181

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.30%17.10%2,181
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.27%
Tasso scelta
5.88%
Partite
750

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.27%5.88%750
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.25%
Tasso scelta
4.77%
Partite
609

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.25%4.77%609
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.14%
Tasso scelta
8.27%
Partite
1,055

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.14%8.27%1,055
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.79%
Tasso scelta
7.59%
Partite
968

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.79%7.59%968
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
49.75%
Tasso scelta
9.30%
Partite
1,186

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.75%9.30%1,186
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.08%
Tasso scelta
6.37%
Partite
813

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.08%6.37%813
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.20%
Tasso scelta
14.59%
Partite
1,861

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.20%14.59%1,861
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.64%
Tasso scelta
10.45%
Partite
1,333

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.64%10.45%1,333
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.01%
Tasso scelta
6.30%
Partite
804

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.01%6.30%804
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.39%
Tasso scelta
10.09%
Partite
1,287

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.39%10.09%1,287
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.31%
Tasso scelta
5.02%
Partite
640

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.31%5.02%640
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.29%
Tasso scelta
5.16%
Partite
658

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.29%5.16%658
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
61.46%
Tasso scelta
1.50%
Partite
192

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT261.46%1.50%192
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
60.53%
Tasso scelta
2.94%
Partite
375

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT260.53%2.94%375
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
59.05%
Tasso scelta
1.82%
Partite
232

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT259.05%1.82%232
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
57.69%
Tasso scelta
3.06%
Partite
390

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.69%3.06%390
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.38%
Tasso scelta
2.34%
Partite
298

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT256.38%2.34%298
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.79%
Tasso scelta
2.57%
Partite
328

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.79%2.57%328
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.05%
Tasso scelta
1.74%
Partite
222

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.05%1.74%222
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.72%
Tasso scelta
1.47%
Partite
188

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.72%1.47%188
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.62%
Tasso scelta
3.46%
Partite
442

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.62%3.46%442
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
52.84%
Tasso scelta
1.38%
Partite
176

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT252.84%1.38%176
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
52.53%
Tasso scelta
2.01%
Partite
257

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.53%2.01%257
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.67%
Tasso scelta
2.11%
Partite
269

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.67%2.11%269
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.51%
Tasso scelta
2.34%
Partite
299

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.51%2.34%299
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.67%
Tasso scelta
1.75%
Partite
223

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.67%1.75%223
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.52%
Tasso scelta
1.52%
Partite
194

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.52%1.52%194
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
1.46%
Partite
186

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%1.46%186
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
48.28%
Tasso scelta
2.27%
Partite
290

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.28%2.27%290
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.85%
Tasso scelta
2.37%
Partite
303

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.85%2.37%303
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.62%
Tasso scelta
2.14%
Partite
273

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.62%2.14%273
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
47.59%
Tasso scelta
2.44%
Partite
311

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.59%2.44%311
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
47.37%
Tasso scelta
1.49%
Partite
190

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.37%1.49%190
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.28%
Tasso scelta
3.17%
Partite
404

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT247.28%3.17%404
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.88%
Tasso scelta
3.90%
Partite
497

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.88%3.90%497
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.73%
Tasso scelta
1.56%
Partite
199

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.73%1.56%199
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.62%
Tasso scelta
2.44%
Partite
311

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.62%2.44%311
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.21%
Tasso scelta
2.62%
Partite
334

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.21%2.62%334
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
44.56%
Tasso scelta
3.82%
Partite
487

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.56%3.82%487
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
42.55%
Tasso scelta
3.26%
Partite
416

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT242.55%3.26%416
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.47%
Tasso scelta
2.34%
Partite
299

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.47%2.34%299
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
59.46%
Tasso scelta
0.87%
Partite
111

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT359.46%0.87%111
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
59.02%
Tasso scelta
0.48%
Partite
61

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT359.02%0.48%61
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
58.67%
Tasso scelta
0.59%
Partite
75

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT358.67%0.59%75
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
58.23%
Tasso scelta
0.62%
Partite
79

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT358.23%0.62%79
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.62%
Tasso scelta
1.07%
Partite
136

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT356.62%1.07%136
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
55.56%
Tasso scelta
0.99%
Partite
126

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.56%0.99%126
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
54.95%
Tasso scelta
0.71%
Partite
91

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.95%0.71%91
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.55%
Tasso scelta
1.29%
Partite
165

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.55%1.29%165
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.55%
Tasso scelta
0.52%
Partite
66

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT354.55%0.52%66
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.55%
Tasso scelta
1.07%
Partite
137

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT352.55%1.07%137
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.89%
Tasso scelta
0.83%
Partite
106

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT351.89%0.83%106
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.14%
Tasso scelta
0.69%
Partite
88

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.14%0.69%88
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
51.11%
Tasso scelta
1.06%
Partite
135

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT351.11%1.06%135
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.61%
Tasso scelta
1.01%
Partite
129

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT349.61%1.01%129
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.38%
Tasso scelta
0.63%
Partite
81

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.38%0.63%81
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
49.33%
Tasso scelta
0.59%
Partite
75

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.33%0.59%75
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.62%
Tasso scelta
0.82%
Partite
105

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT347.62%0.82%105
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.52%
Tasso scelta
1.11%
Partite
141

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.52%1.11%141
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.14%
Tasso scelta
0.55%
Partite
70

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT347.14%0.55%70
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.99%
Tasso scelta
0.65%
Partite
83

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.99%0.65%83
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.49%
Tasso scelta
0.89%
Partite
114

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.49%0.89%114
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.07%
Tasso scelta
0.56%
Partite
71

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.07%0.56%71
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
44.26%
Tasso scelta
0.96%
Partite
122

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT344.26%0.96%122
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
44.00%
Tasso scelta
0.98%
Partite
125

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.00%0.98%125
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.88%
Tasso scelta
0.77%
Partite
98

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.88%0.77%98
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.33%
Tasso scelta
0.71%
Partite
90

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.33%0.71%90
Earthwake Earthwake Earthwake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.19%
Tasso scelta
0.50%
Partite
64

Scegli Earthwake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT342.19%0.50%64
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
41.33%
Tasso scelta
0.59%
Partite
75

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.33%0.59%75
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
40.34%
Tasso scelta
0.93%
Partite
119

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT340.34%0.93%119
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.28%
Tasso scelta
0.56%
Partite
72

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT340.28%0.56%72
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
32.89%
Tasso scelta
0.60%
Partite
76

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT332.89%0.60%76
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
28.33%
Tasso scelta
0.47%
Partite
60

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT328.33%0.47%60
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
27.78%
Tasso scelta
0.56%
Partite
72

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT327.78%0.56%72
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
59.62%
Tasso scelta
0.41%
Partite
52

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT459.62%0.41%52
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
50.94%
Tasso scelta
0.42%
Partite
53

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT450.94%0.42%53
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.30%
Tasso scelta
0.42%
Partite
54

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.30%0.42%54

Kindred Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: R whenever available, then Q > W > E.

QEW

Q > E > W when your augments and team comp clearly support pickoffs.

WQE

W > Q > E is only for games where your augment setup heavily rewards fighting inside your zone or where enemies must walk into you.

EQW

E > Q > W is a niche snowball order, not the standard.

Kindred Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Kindred counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Garen Garen Garen T4
Tier
T4
Posizione
#134
Tasso vittoria
46.93%
Tasso scelta
0.64%

Garen è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Illaoi Illaoi Illaoi T3
Tier
T3
Posizione
#88
Tasso vittoria
50.31%
Tasso scelta
0.47%

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Olaf Olaf Olaf T3
Tier
T3
Posizione
#90
Tasso vittoria
49.10%
Tasso scelta
0.18%

Olaf è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Jax Jax Jax T2
Tier
T2
Posizione
#34
Tasso vittoria
51.00%
Tasso scelta
0.49%

Jax è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Teemo Teemo Teemo T3
Tier
T3
Posizione
#117
Tasso vittoria
48.67%
Tasso scelta
0.91%

Teemo è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Kindred Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Highest-value Frontline And Trap Setter

Maokai gives Kindred the safe screen she needs to keep auto-attacking. His roots and zone control make it much harder for enemies to simply walk past the frontline and force Kindred to ult early.

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Best Pure Carry Protection

Lulu turns Kindred from a short-range marksman into a much harder target to punish. Shields, speed, polymorph, and bonus survivability all buy the time Kindred needs to stack damage before Lamb's Respite is required.

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Teamfight Control Around Lamb's Respite

Orianna gives Kindred a shield, a speed zone, and a large punish when enemies clump. Lamb's Respite often creates exactly that clump, because low-health champions from both teams gather near the same small area instead of scattering cleanly.

Thresh Thresh Thresh T5
Tier
T5
Posizione
#161
Tasso vittoria
45.37%
Tasso scelta
0.86%

Thresh è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Pick Threat And Emergency Extraction

Thresh gives Kindred something she badly appreciates in Mayhem fights: a way out after using her dash or ultimate. Hook and flay also create clean targets for Mounting Dread, while lantern lets Kindred take a sharper angle without being trapped forever.

Anivia Anivia Anivia T4
Tier
T4
Posizione
#147
Tasso vittoria
47.07%
Tasso scelta
0.51%

Anivia è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Terrain Control And Post-ultimate Cleanup

Anivia controls where enemies can stand. That is huge for Kindred, because Kindred wants predictable movement: targets slowed, walled off, or forced to walk through damage while she keeps firing.

Kindred ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityKindred is a scaling marksman-skirmisher who chips from range, protects themselves with Q movement, and saves ultimate for burst or dive denial.Kindred becomes a tempo carry, strongest when entering and leaving the fight edge repeatedly to punish enemies who spent key cooldowns on others.Shift from passive scaling to active tempo play, punishing enemy cooldown usage immediately.
Q Ability UsageQ is mostly a spacing tool used carefully to dodge skillshots, kite divers, and reposition inside or around Wolf's zone.Q is both damage uptime and survival; use it to fire while shifting sideways or forward to punish missed enemy engages before they recover.Use Q aggressively for damage uptime, not just backward kiting, when enemies miss engage.
Ultimate TimingLamb's Respite is often a team-saving button cast when carries are about to die or the enemy commits hard.Sloppy use is punished harder; ask what happens after it ends and ensure your team has follow-up damage or crowd control ready inside.Check for team follow-up before casting; avoid saving enemy divers with poor placement.
Teamfight SpacingSpacing is mostly back-to-front: stand behind allies, hit what is safe, and kite backward when threatened by divers.Spacing is more circular; kite sideways, re-enter through side lanes, and position near your ultimate exit path before the fight starts.Adopt circular spacing and side-lane positioning instead of linear back-to-front kiting.
E CommitmentE is commonly saved for a clear kill target or a bruiser diving into you, allowing patience for the execute setup.Use E earlier when a target is about to be focused; the mode rewards fast commitment to finish windows before targets escape or receive protection.Commit E early to secure focus targets instead of waiting for perfect execute range.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Kindred The Eternal Hunters functions as a ranged ADC in ARAM: Mayhem, excelling through sustained damage output and excellent mobility. Their core gameplay revolves around Dance of Arrows, which serves as both a positioning tool and damage amplifier. This ability allows Kindred to roll a short distance while empowering their next auto-attack, making it essential for dodging enemy abilities while maintaining damage rhythm. The short cooldown encourages frequent use to adjust positioning throughout fights. Wolf's Frenzy creates a zone where Kindred gains movement speed and attack speed, enhancing their sustained damage potential in extended engagements. Mounting Dread marks enemies for sustained damage and applies a slow, making it valuable for setting up kills through team focus fire. In ARAM, Kindred should prioritize marking enemy ADCs or mages to maximize the impact of this ability. Lamb's Resurrection stands as one of the strongest protective abilities in ARAM, preventing all units in the area from dying for a duration. This ultimate requires precise timing, as it can protect both Kindred and allies from high burst damage such as Xerath or Lux ultimates. However, the ability carries strategic complexity: when the effect ends, all protected units return to the HP they had when the ability was cast. This mechanic makes timing critical, as a mistimed ultimate can accidentally save enemies. Kindred's strengths include excellent mobility, consistent teamfight damage, a powerful save effect from their ultimate, and strong execute damage from their passive. Their fragility demands careful positioning, particularly against dive champions. They require mechanical skill to play effectively and have a weak early game. The combination of sustained damage and team protection makes Kindred a valuable asset in ARAM teamfights when players master the timing and positioning their kit demands.

Consigli chiave

Blog guide / N/A

Blog guide

Kindred The Eternal Hunters wins Mayhem fights by controlling where engagements happen rather than standing still and trading front-to-back. Play just outside the first engage range, hit the closest safe target, and maintain enough space to hop sideways when enemies commit. Walking up with no escape angle makes Kindred an easy stun target in the narrow ARAM lane, while holding ground near walls, minion waves, or allied crowd control allows punishment of overextending enemies. Let someone else start fights unless enemies are already split. Kindred follows engages well but starting from neutral is risky because her range does not protect against layered crowd control. Wait for an ally to force a dodge, then step forward and mark targets that cannot instantly leave. Open on the closest committed champion rather than chasing past the frontline for backline targets, as this usually gives enemies a clean punish window. Use hops to change lanes sideways after enemies throw hooks, stuns, or poke spells, keeping DPS going while their main answers are down. Save forward hops for confirmed kills, allied lockdown, or trapped enemies. Lamb's Respite is strongest after enemies have already spent damage. Casting too early lets them wait outside or stop committing, while casting as burst lands on carries buys time, wastes enemy cooldowns, and enables turnarounds. Do not save the ultimate only for yourself. Using it to save a main engage champion, fed mage, or high-DPS ally in mid-lane can win entire exchanges, while selfish backline casts often save one life as the fight collapses. Place the ultimate where your team can actually fight afterward, near your frontline or beside terrain, so allies can step out together and focus targets. Maintain diagonal retreat paths rather than walking straight backward, which makes Kindred predictable. Kite at angles toward tower sides, health relic areas, or allied control zones to force skillshots to travel across movement paths. Do not hug the same wall for too long, as walls protect one side but trap the other. Use minions as temporary cover rather than homes, standing just behind or beside waves against enemies with strong wave-clear poke. Hit targets your team can finish. Kindred punishes enemies forced to stay in range, making a bruiser with no escape and half health usually better than a full-health carry behind peel tools. Swap targets when defensive cooldowns appear, and use slows or finishing pressure on enemies leaving fights. Respect assassins even when low, as low-health divers can still trade one-for-one if you enter their burst range. Snowball is not a default engage button. Use it to punish enemies already crowd controlled, trapped after dashes, or separated from their team. Mark first and decide second, as landing Snowball gives an option rather than forcing a recast. Use it defensively when divers overcommit to reposition during chaos. After your ultimate ends, Snowball can secure kills on exposed targets. Play around augments when conditions are easy to repeat. Trigger offensive augments after enemy engage tools are down, and use defensive augments before fights are lost. Never chase augment triggers into bad terrain. Push waves when enemy engage is unavailable and pull back when your ultimate is down or allies are missing health. After winning fights, take guaranteed objective damage rather than chasing survivors. Dive only when your ultimate changes the math, and when behind, play for cooldown trades rather than full-health front-to-back fights. Kindred is deadliest when kiting around spent cooldowns, protecting fights with her ultimate, and turning failed enemy engages into extended chases.

Read full guide

Guida stile

N/A / Potenziamenti

Blog guide

Kindred The Eternal Hunters thrives on controlled chaos rather than blind brawling, functioning as a ranged carry with a fight-saving ultimate who must hit safely, step forward only after enemies spend engage tools, and use Snowball for repositioning or finishing instead of panic engaging. In Mayhem, where augments can make fights explode quickly, the fundamental rule remains constant: if the ultimate is unavailable or the team cannot follow, play one screen safer. During levels 1 through 6, Kindred should start behind the frontline or beside the strongest poke champion, avoiding the center of the bridge where kiting backward through the team becomes impossible. Standing too far forward before level 6 invites enemy Snowballs and hard engage, turning Kindred into the first target with no clean reset tool available. The early trading rhythm favors short trades: auto once or twice, use mobility to adjust spacing, then back out before enemy supports or bruisers can answer. If enemies possess hooks, long-range stuns, or point-and-click engage, wait for those spells to miss before stepping up. The early goal is maintaining enough health that level 6 provides the team a real fight. Snowball usage in this stage should function primarily as a threat or finisher. Landing on a low-health backliner while the team moves forward presents an acceptable risk, but landing on a tank surrounded by enemies should be ignored. Kindred dies quickly when Snowball delivers her past her own frontline without ultimate available. Early augments should be played around their practical windows rather than forced on cooldown, with damage augments waiting until enemy engage is spent and defensive triggers saved for the first all-in. From levels 7 through 11, Kindred enters the strongest control phase when respecting engage range. Position close enough to hit the frontline's target but not so close that one enemy Snowball catches both Kindred and the support. Trading focuses on repeated chip damage against the nearest safe target rather than tunneling enemy carries. Snowball becomes more valuable but remains dangerous; use it to follow teammate engage, dodge key spells, or reach low-health carries when Lamb's Respite can cover the landing. Match augment timing to fight shape, using damage augments when enemies are trapped in the team's zone and defensive augments after enemy commitment. In late game stages, Kindred should rarely be the first champion visible in engage range, instead positioning to hit the closest target while maintaining an escape path through the team. Late trades are shorter but more dangerous, with one bad step potentially costing the game. Snowball becomes a high-value reposition tool for following confirmed crowd control chains, dodging lethal engage, or securing the last target after the enemy team splits. Late augment discipline decides fights, with offensive augments used during free-hit windows through Lamb's Respite and defensive augments deployed after enemy commitment. The overarching strategy across all stages involves tracking fight cycles around the ultimate and enemy engage, contesting space when both are available, and stalling with safe positioning when the ultimate is down. Kindred wins Mayhem games by surviving the first burst, forcing enemies to waste cooldowns into Lamb's Respite, and converting that failed engage into a clean push.

Read full guide

Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Kindred The Eternal Hunters excels when playing with a lead by treating that advantage as a resource rather than an invitation to take unnecessary risks. When ahead, Kindred becomes dangerous when enemies are forced to walk into range, when the team controls the middle of the lane, and when Lamb's Respite remains available. The key is stepping forward to hit the closest target rather than tunneling past frontline champions to reach low-health carries, as one overchase in Mayhem can turn into a full reset fight for the enemy team. Good spacing allows Kindred to punish enemies for last-hitting, clearing, or checking space, forcing them to engage from worse positions after losing health in poke trades. When committing with Lamb's Respite available, Kindred should fight near allies rather than in isolated duels. The ultimate is strongest when it saves multiple teammates while damage continues to threaten enemies inside or around the zone. It should be dropped when the fight would otherwise be lost to burst, not when everyone is still healthy, as early use allows enemies to wait, spread out, and re-engage when it ends. Ahead Kindred should convert advantages through safer repeated trades rather than diving every respawn wave, making enemies choose between losing health slowly or starting a bad fight quickly. Augment choices while ahead should prioritize protection over raw damage when enemies can still reach Kindred with divers. Mobility, defensive uptime, shields, and sustain make leads harder to punish. If the team lacks engage, Kindred should not become the engager but instead follow someone else's start, as a fed Kindred dying early gives away more pressure than any engage created. When behind, Kindred must shift from hunter to stabilizer, surviving the first engage and making enemies overextend. The priority becomes hitting the closest safe target, saving mobility for the second threat, and holding Lamb's Respite to deny enemy burst and buy time for the team to answer. If the team is losing poke trades, Kindred should stand farther back and clear with help rather than trading health for damage that will not lead to kills. When the enemy has reliable dive, Kindred should kite backward, force cooldowns, and drop the ultimate only when lethal damage is incoming. Without Lamb's Respite available, Kindred should not contest waves normally but instead give up space and play for poke or a single punish on an overchasing enemy. Behind Kindred should never chase low but protected enemies through frontline with no exit, as donating another death is worse than recovering gold. Augments while behind should prioritize immediate durability, shielding, damage reduction, or emergency movement over damage, as surviving one extra enemy rotation can turn the ultimate from a delay into a real counter-engage. Recovery comes from letting enemies start bad fights, keeping health high, maintaining exit routes, and saving defensive tools for the moment that denies enemy burst.

Read full guide

Storia del campione

Campioni / Ruolo

Campioni

Kindred The Eternal Hunters brings a unique hunter identity to ARAM: Mayhem, where her passive mark system creates strategic incentives rather than permission to overextend. The passive rewards Kindred for choosing good fights, but in Mayhem's fast-paced skirmishes with sudden all-ins, marked targets should only be chased when frontline support, Snowball follow-up, or the ultimate can cover retreat paths. Mark pressure works best against champions who must step forward to fight; when marked enemies are safe backliners under tower or behind heavy peel, Kindred should hit reachable targets instead and wait for the mark to become playable. The passive strengthens Kindred's standard pattern of autoing while moving, using Q to maintain range or dodge, extending Q uptime with W, and finishing with E when targets are low enough. Dying for a mark represents the biggest mistake, as failed hunts give enemies tempo, remove Kindred's damage from the next wave or objective brawl, and often make subsequent marks harder to reach. In teamfights, mark pressure can force enemies to overprotect one champion, creating opportunities to kite backward and hit the closest enemy while teammates punish their clump. Q serves as Kindred's mobility and short trading tool, allowing repositioning while dealing damage. Against hard engage, Q should be used to dodge first and deal damage second, as Mayhem fights punish immobile carries severely. The ability fires at nearby valid targets after the dash, so positioning determines what gets hit. Dashing sideways near the wave may send damage into minions, while dashing forward into champion range creates pressure but risks lockdown. In teamfights, Q should move Kindred along the fight's edge rather than through the frontline threat range. A wasted Q becomes an invitation for enemies to engage before she has another safe reposition. W transforms Kindred from a one-dash marksman into a sustained skirmisher by creating a hunting zone where Wolf attacks and Q becomes stronger. The zone should be placed where fights will happen, not where they already ended, since Mayhem enemies disengage and re-engage quickly. Without W, Kindred's Q rhythm becomes predictable and enemies can wait out her shorter trade pattern. E functions as Kindred's best single-target finishing tool, marking a target, slowing them, and rewarding follow-up attacks. The ability requires enough time and space to keep attacking the same target, making ally crowd control, slows, and good W placement valuable for completing the sequence. Swapping targets after E often wastes the threat, and a wasted E removes kill threat, allowing enemy carries to play more aggressively. R creates a zone where units inside cannot be killed for a short window, with healing triggering when the effect ends. This powerful ability is also the easiest to grief with if placed carelessly, as the zone affects enemies too. Placement matters more than reflex speed, as ulting too far forward saves enemy divers while ulting too far back may leave the frontline dying outside the edge. A bad R can lose fights immediately by saving enemy carries, denying team executes, or being used after allies have already fallen.

Read full guide

Errori da evitare

Blog guide / Tier

Blog guide

Kindred rewards clean spacing and fast judgment. Most bad games come from treating her like a pure backline marksman or a reckless finisher. You need to hit, move, and hold key buttons for the moment that actually decides the fight. A critical mechanical mistake is dashing forward just because a target is low. This puts Kindred in the enemy punish zone before crowd control and burst are spent, leading to death before damage matters. The correct approach is to dash sideways or backward while attacking, and only dash forward when the target has no return threat or teammates can follow instantly. Similarly, opening a fight by spending mobility with no target plan loses your main repositioning option, allowing tanks and divers to walk you down. Start with autos from a safe angle, wait for enemy engage to show, then use mobility to dodge or reset spacing. Ultimate timing presents several common errors. Dropping it too late after burst has landed means the protection fails to save anyone. Cast it when lethal damage is about to connect, not after health bars disappear. Using the ultimate when the enemy has better position inside it prevents deaths for both teams but lets enemies exit with superior positioning. Place it where your team can stand together and enemies must overcommit to benefit. Saving the ultimate only for yourself lets fed allies die when their survival would change the fight. Use it for whoever matters most, whether that is you, a carry, or a frontline holding enemies. Casting when your team has no cooldowns, health, or exit path merely delays an ace instead of preventing it. Standing still to maximize damage makes Kindred an easy target for hooks, skillshots, and dive paths. Attack-move constantly and use small side steps to break predictable lines. Focusing only marked or low-health enemies while ignoring who is actually safe to hit leads to walking past tanks and giving the backline clean punish angles. Hit the closest safe target and swap only when priority targets become reachable without losing position. Casting abilities into shields or untargetable effects wastes burst windows. Bait defensive reactions with movement and autos first, then commit abilities after enemies spend answers. Using Snowball as a default gap closer delivers Kindred into melee range where she usually loses. Decision mistakes include playing every fight like you must be the first damage source, which lets enemies save engage tools for you. Let tanks or crowd control start exchanges, then step in after the first wave of threat is used. Building only for damage against heavy dive means dying before getting enough attacks to matter. Choose survivability tools when assassins and bruisers can reach you. Chasing marks through bad terrain loses team formation and invites collapses. Take rewards within your team's pressure zone and ignore ones requiring blind crossings. Ignoring enemy anti-carry patterns causes repeated deaths to the same threats. Identify what kills you and position against it specifically. The clean Kindred game is not about forcing every kill. It is about staying alive long enough for repeated hits, spacing resets, and a well-timed ultimate to drain the fight. When a mistake happens, do not double down. Back up, rebuild the line, and make the enemy spend more to reach you next time.

Read full guide

FAQ

Kindred

FAQ

Is Kindred a good pick in ARAM: Mayhem? Yes, if your team can give you space to hit frontliners and reset fights around your ultimate. Pick Kindred when you have at least one ally who can start fights or peel, then play around short trades until someone is low enough to finish. The tradeoff is that you are fragile, so a bad dash or greedy chase gets punished fast. What is Kindred’s main job in Mayhem fights? Your job is to deal steady damage while staying alive long enough for the fight to break open. Hit the nearest safe target, move with your frontline, and save mobility for enemy engage instead of using it only for damage. If you tunnel on the backline too early, you lose the spacing that makes Kindred dangerous. How should I use Kindred’s ultimate? Use Kindred’s ultimate when an important ally, yourself included, is about to die and the fight can still be won after the safety zone ends. Drop it in a place your team can actually stand in, then prepare to burst, retreat, or reposition as soon as the protection expires. The tradeoff is obvious: enemies can benefit too, so do not cast it just to delay a lost fight unless that delay buys an objective, reset, or cleanup.

Read full guide

Guide recenti

Blog guide / Aggiornato

Blog guide