ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T3 Posizione #68

Sejuani build e migliori potenziamenti ARAM Mayhem

Sejuani è attualmente classificato T3 nei dati ARAM Mayhem.

Sejuani Sejuani Fury of the North Combattente / Tank / Mago
TierT3
Posizione#68
Tasso vittoria49.87%
Tasso scelta0.33%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Tasso vittoria51.99%
Tasso scelta11.08%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria52.74%
Tasso scelta8.91%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Tasso vittoria53.20%
Tasso scelta6.50%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.39%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.38%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.05%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.44%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

53.69%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.96%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.23%
Hollow Radiance Hollow Radiance Hollow Radiance
Prezzo totale
2,800
Prezzo
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

55.63%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.57%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.11%
Randuin's Omen Randuin's Omen Randuin's Omen
Prezzo totale
2,700
Prezzo
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

51.46%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

55.75%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.75%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

53.02%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

53.02%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

53.09%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

53.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.09%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Argento
Rarità
Argento
Tier
T3
Tasso vittoria
57.08%
Tasso scelta
6.55%
Partite
643

Scegli Upgrade Thornmail quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT157.08%6.55%643
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.77%
Tasso scelta
27.94%
Partite
2,744

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.77%27.94%2,744
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.75%
Tasso scelta
6.25%
Partite
614

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.75%6.25%614
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.15%
Tasso scelta
10.84%
Partite
1,065

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.15%10.84%1,065
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.05%
Tasso scelta
8.68%
Partite
852

Scegli Quest: Icathia's Fall quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.05%8.68%852
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.74%
Tasso scelta
6.31%
Partite
620

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.74%6.31%620
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.65%
Tasso scelta
20.15%
Partite
1,979

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.65%20.15%1,979
Slow Cooker Slow Cooker Slow Cooker Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.52%
Tasso scelta
10.29%
Partite
1,011

Scegli Slow Cooker quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.52%10.29%1,011
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.29%
Tasso scelta
4.44%
Partite
436

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.29%4.44%436
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.99%
Tasso scelta
12.03%
Partite
1,181

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.99%12.03%1,181
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.37%
Tasso scelta
7.43%
Partite
730

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.37%7.43%730
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.22%
Tasso scelta
12.90%
Partite
1,267

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.22%12.90%1,267
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.97%
Tasso scelta
16.82%
Partite
1,652

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.97%16.82%1,652
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.68%
Tasso scelta
23.08%
Partite
2,267

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.68%23.08%2,267
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
50.08%
Tasso scelta
6.16%
Partite
605

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT150.08%6.16%605
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.55%
Tasso scelta
4.56%
Partite
448

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT149.55%4.56%448
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.08%
Tasso scelta
22.61%
Partite
2,221

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.08%22.61%2,221
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.01%
Tasso scelta
7.23%
Partite
710

Scegli Courage of the Colossus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT149.01%7.23%710
Upgrade Immolate Upgrade Immolate Upgrade Immolate Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.61%
Tasso scelta
6.24%
Partite
613

Scegli Upgrade Immolate quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.61%6.24%613
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.60%
Tasso scelta
17.49%
Partite
1,718

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.60%17.49%1,718
Tormentor Tormentor Tormentor Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.60%
Tasso scelta
4.36%
Partite
428

Scegli Tormentor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.60%4.36%428
Impassable Impassable Impassable Oro
Rarità
Oro
Tier
T3
Tasso vittoria
47.88%
Tasso scelta
10.33%
Partite
1,015

Scegli Impassable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.88%10.33%1,015
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.33%
Tasso scelta
4.39%
Partite
431

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.33%4.39%431
Adamant Adamant Adamant Argento
Rarità
Argento
Tier
T4
Tasso vittoria
47.26%
Tasso scelta
6.51%
Partite
639

Scegli Adamant quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.26%6.51%639
Guilty Pleasure Guilty Pleasure Guilty Pleasure Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.29%
Tasso scelta
8.36%
Partite
821

Scegli Guilty Pleasure quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT146.29%8.36%821
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.62%
Tasso scelta
1.48%
Partite
145

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.62%1.48%145
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.42%
Tasso scelta
1.82%
Partite
179

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.42%1.82%179
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.80%
Tasso scelta
2.81%
Partite
276

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.80%2.81%276
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.37%
Tasso scelta
1.63%
Partite
160

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.37%1.63%160
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
54.09%
Tasso scelta
2.24%
Partite
220

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.09%2.24%220
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.95%
Tasso scelta
1.55%
Partite
152

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.95%1.55%152
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
53.65%
Tasso scelta
2.37%
Partite
233

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.65%2.37%233
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
53.65%
Tasso scelta
1.95%
Partite
192

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.65%1.95%192
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.57%
Tasso scelta
1.43%
Partite
140

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.57%1.43%140
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.57%
Tasso scelta
1.14%
Partite
112

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.57%1.14%112
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.21%
Tasso scelta
2.22%
Partite
218

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT253.21%2.22%218
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.44%
Tasso scelta
3.19%
Partite
313

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.44%3.19%313
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
51.16%
Tasso scelta
1.31%
Partite
129

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.16%1.31%129
Prom Queen Prom Queen Prom Queen Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.09%
Tasso scelta
2.33%
Partite
229

Scegli Prom Queen quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.09%2.33%229
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.62%
Tasso scelta
1.65%
Partite
162

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.62%1.65%162
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.60%
Tasso scelta
1.69%
Partite
166

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.60%1.69%166
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.49%
Tasso scelta
2.08%
Partite
204

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.49%2.08%204
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.36%
Tasso scelta
2.83%
Partite
278

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.36%2.83%278
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
49.46%
Tasso scelta
1.87%
Partite
184

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT249.46%1.87%184
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.40%
Tasso scelta
1.71%
Partite
168

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.40%1.71%168
Final Form Final Form Final Form Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
49.22%
Tasso scelta
1.30%
Partite
128

Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.22%1.30%128
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.91%
Tasso scelta
2.33%
Partite
229

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.91%2.33%229
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.84%
Tasso scelta
1.75%
Partite
172

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.84%1.75%172
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
48.11%
Tasso scelta
1.88%
Partite
185

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT248.11%1.88%185
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.98%
Tasso scelta
2.27%
Partite
223

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.98%2.27%223
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.75%
Tasso scelta
1.13%
Partite
111

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.75%1.13%111
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.27%
Tasso scelta
2.80%
Partite
275

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.27%2.80%275
Protein Shake Protein Shake Protein Shake Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
46.86%
Tasso scelta
1.78%
Partite
175

Scegli Protein Shake quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.86%1.78%175
Cruelty Cruelty Cruelty Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.85%
Tasso scelta
3.39%
Partite
333

Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.85%3.39%333
Gash Gash Gash Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.80%
Tasso scelta
2.07%
Partite
203

Scegli Gash quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.80%2.07%203
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.15%
Tasso scelta
1.85%
Partite
182

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.15%1.85%182
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.07%
Tasso scelta
1.94%
Partite
191

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.07%1.94%191
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
45.61%
Tasso scelta
1.74%
Partite
171

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.61%1.74%171
Laser Heal Laser Heal Laser Heal Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
45.39%
Tasso scelta
1.44%
Partite
141

Scegli Laser Heal quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT245.39%1.44%141
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.13%
Tasso scelta
2.52%
Partite
247

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.13%2.52%247
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.17%
Tasso scelta
3.28%
Partite
322

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.17%3.28%322
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.35%
Tasso scelta
1.73%
Partite
170

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.35%1.73%170
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.95%
Tasso scelta
1.77%
Partite
174

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT241.95%1.77%174
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
65.08%
Tasso scelta
0.64%
Partite
63

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT365.08%0.64%63
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
63.33%
Tasso scelta
0.92%
Partite
90

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT363.33%0.92%90
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
61.54%
Tasso scelta
0.79%
Partite
78

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT361.54%0.79%78
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
61.11%
Tasso scelta
0.92%
Partite
90

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT361.11%0.92%90
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
55.96%
Tasso scelta
1.11%
Partite
109

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.96%1.11%109
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
53.54%
Tasso scelta
1.01%
Partite
99

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.54%1.01%99
Outlaw's Grit Outlaw's Grit Outlaw's Grit Oro
Rarità
Oro
Tier
T3
Tasso vittoria
53.33%
Tasso scelta
0.76%
Partite
75

Scegli Outlaw's Grit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT353.33%0.76%75
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.23%
Tasso scelta
0.63%
Partite
62

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.23%0.63%62
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
51.85%
Tasso scelta
1.10%
Partite
108

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.85%1.10%108
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.85%
Tasso scelta
0.55%
Partite
54

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.85%0.55%54
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.00%
Tasso scelta
0.73%
Partite
72

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT350.00%0.73%72
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
49.12%
Tasso scelta
0.58%
Partite
57

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.12%0.58%57
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
45.26%
Tasso scelta
0.97%
Partite
95

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT345.26%0.97%95
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.00%
Tasso scelta
0.76%
Partite
75

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.00%0.76%75
Demon's Dance Demon's Dance Demon's Dance Oro
Rarità
Oro
Tier
T3
Tasso vittoria
42.86%
Tasso scelta
0.71%
Partite
70

Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT342.86%0.71%70
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
41.98%
Tasso scelta
0.82%
Partite
81

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.98%0.82%81
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.82%
Tasso scelta
1.12%
Partite
110

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.82%1.12%110
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
41.67%
Tasso scelta
0.61%
Partite
60

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.67%0.61%60
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.41%
Tasso scelta
1.01%
Partite
99

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.41%1.01%99

Sejuani Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RWQE

Take W first, add Q early for engage and escape, then take E once fights start lasting long enough for Frost stacks to matter.

Sejuani Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sejuani counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yone Yone Yone T3
Tier
T3
Posizione
#65
Tasso vittoria
50.53%
Tasso scelta
0.57%

Yone è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Samira Samira Samira T5
Tier
T5
Posizione
#150
Tasso vittoria
46.68%
Tasso scelta
0.63%

Samira è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Katarina Katarina Katarina T5
Tier
T5
Posizione
#167
Tasso vittoria
44.05%
Tasso scelta
0.62%

Katarina è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Master Yi Master Yi Master Yi T1
Tier
T1
Posizione
#18
Tasso vittoria
52.96%
Tasso scelta
0.73%

Master Yi è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Sejuani is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Posizione
#32
Tasso vittoria
52.56%
Tasso scelta
1.14%

Morgana è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Vayne Vayne Vayne T1
Tier
T1
Posizione
#7
Tasso vittoria
54.56%
Tasso scelta
0.94%

Vayne è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Trundle Trundle Trundle T3
Tier
T3
Posizione
#125
Tasso vittoria
49.03%
Tasso scelta
0.31%

Trundle è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Sejuani Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Yone Yone Yone T3
Tier
T3
Posizione
#65
Tasso vittoria
50.53%
Tasso scelta
0.57%

Yone è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Highest-value Melee Follow-up

Both brothers love a frontliner who forces enemies to stand still or burn movement tools early. Sejuani gives them a hard entry point, and because they are melee, they can help pressure the same target instead of waiting behind her.

Master Yi Master Yi Master Yi T1
Tier
T1
Posizione
#18
Tasso vittoria
52.96%
Tasso scelta
0.73%

Master Yi è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Posizione
#33
Tasso vittoria
51.66%
Tasso scelta
0.39%

Tryndamere è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Irelia Irelia Irelia T5
Tier
T5
Posizione
#170
Tasso vittoria
45.18%
Tasso scelta
0.26%

Irelia è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Melee Dps That Converts Sejuani's Lockdown

These champions benefit from Sejuani creating a clean first target. They do not want a scattered fight where everyone kites in different directions. They want one enemy held in place long enough to start dealing damage and force panic cooldowns.

Nilah Nilah Nilah T2
Tier
T2
Posizione
#56
Tasso vittoria
51.19%
Tasso scelta
0.23%

Nilah è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Samira Samira Samira T5
Tier
T5
Posizione
#150
Tasso vittoria
46.68%
Tasso scelta
0.63%

Samira è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Short-range Carries Who Need A Brawl Started For Them

Samira and Nilah want enemies locked in a messy, close-range fight. Sejuani gives them the permission to step forward. She eats the first counter-engage, starts the crowd control chain, and forces enemy carries to choose between running from Sejuani or fighting the short-range carry at close distance.

Brand Brand Brand T1
Tier
T1
Posizione
#5
Tasso vittoria
54.19%
Tasso scelta
1.21%

Brand è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Viktor Viktor Viktor T1
Tier
T1
Posizione
#41
Tasso vittoria
54.17%
Tasso scelta
0.56%

Viktor è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Orianna Orianna Orianna T3
Tier
T3
Posizione
#80
Tasso vittoria
50.28%
Tasso scelta
0.51%

Orianna è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Damage Mages Who Punish Sejuani's Clumps

Sejuani is excellent at making enemies bunch up. Mages with zone damage or reliable follow-up turn that forced movement into real health bars disappearing. They also give her the waveclear she badly needs when her team cannot walk forward safely.

Janna Janna Janna T2
Tier
T2
Posizione
#25
Tasso vittoria
51.90%
Tasso scelta
0.45%

Janna è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Karma Karma Karma T4
Tier
T4
Posizione
#120
Tasso vittoria
47.92%
Tasso scelta
0.70%

Karma è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lulu Lulu Lulu T4
Tier
T4
Posizione
#121
Tasso vittoria
47.27%
Tasso scelta
0.46%

Lulu è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Support Backup That Lets Sejuani Choose Longer Fights

Sejuani often has to stand in dangerous space before the fight starts. Shielding, speed, and disengage help her take that space without losing half her health first. These supports also let her swap roles mid-fight: engage first, then peel when the enemy counter-dives.

Sejuani ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentitySejuani is a durable peel-engage tank who stands near the front, absorbs poke, threatens abilities, and protects carries when assassins dive.She becomes a tempo tank who must create hard starts before the team gets chipped out by burst augments and repeated poke tools.Stop being a passive wall; proactively create fight openings before enemy augments overwhelm your team.
Arctic Assault UsageQ is often used as a threat to make enemies back up, saving it to interrupt divers or follow teammate crowd control.Use Q only after a real trigger like a connected Snowball or landed R, because blind engages get punished instantly.Never Q in blind; commit only when follow-up is guaranteed or an enemy has spent their escape.
Glacial Prison TimingYou can throw R to start a fight from range or hold it as a defensive stop against divers for extended periods.R is stronger when cutting off fast plays, firing at carries after mobility is forced, rather than fishing for perfect engages.Use R to punish spent mobility quickly; holding it forever often means the fight starts without you.
Winter's Wrath PriorityW provides reliable wave control and safe Frost setup, usable often to soften targets and help clear minions.Do not waste both swings on the wave if a fight is imminent; W is needed to stack and stick after crowd control lands.Save W for fight sequencing; having it down when a melee ally commits loses a key stacking tool.
Teamfight SpacingStand in front, hover near minions, threaten R, and peel backward when enemies dive while backline repositions.Stand close enough for immediate team follow-up but not so far forward that you eat every poke augment before engaging.Bridge the gap between front and backline; dying alone or being too passive both lose the wave.
Build and Augment LogicDefaults into heavy tank items and standard durability runes because long fights reward simple resistance stacking.Item logic must react to actual threats, prioritizing survival through opening burst or extended contact based on enemy composition.Build to survive the specific enemy damage profile; generic durability fails against extreme Mayhem threats.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

Sejuani serves as a dominant tank-fighter in ARAM: Mayhem, establishing herself as a queen of engagement who thrives in the tight corridors of the Howling Abyss. Her primary role centers on delivering devastating crowd control chains that can lock down multiple enemies simultaneously, making her one of the most impactful engage champions in this game mode. The defining element of Sejuani's strategic value is her ultimate ability, Glacial Prison. This ability knocks up all enemies along its path and possesses excellent range, allowing her to initiate fights from a safe distance. In the narrow Howling Abyss environment, a well-placed ultimate can catch three to five enemies, creating game-changing opportunities for her team. Players should aim to charge through the enemy backline to knock up their carries, then coordinate with teammates for follow-up damage. Sejuani's crowd control extends beyond her ultimate. Her Q, Arctic Assault, charges forward and knocks up a target, serving as both an engage tool and a follow-up mechanism. The optimal sequence involves using R to initiate, then immediately following with Q to extend the crowd control chain. This Q-R combo can lock down multiple enemies long enough for coordinated teams to eliminate key targets. Her passive creates important damage synergy. Sejuani amplifies damage to frozen targets, creating a strategic flow where players apply frost through her W, Winter's Wrath, or auto-attacks, then trigger E, Permafrost, to stun enemies and deal bonus damage. Her W also provides sustained AoE damage, contributing to her effectiveness in prolonged team fights. Sejuani's strengths include massive AoE crowd control, excellent engage potential, strong base tankiness, and a passive that amplifies team damage. However, she faces notable weaknesses. Her mobility is average, making her susceptible to being kited. She deals low early damage, and her ultimate has a long cooldown, requiring patience and precise timing. Against highly mobile champions, her engage can be dodged, demanding careful target selection and timing rather than reckless initiation. Success with Sejuani requires understanding when to commit her powerful engage tools. Missing her ultimate often leaves her team vulnerable, so players must balance aggression with calculated decision-making. Her ability to catch multiple enemies in a single engagement makes her invaluable for initiating favorable team fights, but she relies on teammates to capitalize on the crowd control windows she creates.

Consigli chiave

Blog guide / N/A

Blog guide

Sejuani performs best when she plays the lane like a bouncer rather than a coin-flip diver. She should stand where her carries can follow, threaten with Snowball and Q, and force enemies to respect her stun chain before they are allowed to hit the wave. Engaging from too far away with no allied damage behind her leaves her as a slow target after her first burst of crowd control. Holding tools until enemies step past the middle of the lane creates a much cleaner punish window for her team. Snowball should be used to test the fight before spending Q. Throw it when the enemy backline stands behind minions or when a squishy champion walks up to clear. If it lands and allies are in range, take it, then use Q after arrival to extend lockdown or follow a dash. If Snowball misses, the main escape tool remains uncommitted. Sejuani should not open every fight with ultimate. Her ultimate is strongest when catching a carry who cannot be reached by Q or when stopping enemy counter-engage before it hits her backline. If enemy frontline is already in her face, she should save ultimate for the damage dealer behind them. Chain crowd control instead of overlapping it. If an ally has already applied control, wait a beat before using the next tool to keep the enemy unable to respond longer. When the enemy has better dive, Sejuani should peel first by standing slightly behind her minion wave next to her main carry. Let enemies spend their gap closer, then Q through them or ult the follow-up threat. She should hit the second champion, not always the first, since the first enemy to enter is often a tank baiting cooldowns while their carry or assassin follows closely. Keep Q available when the fight is uncertain. If the team is missing health, cooldowns, or position, do not spend Q for a low-value trade. Retreat diagonally rather than straight back to prevent enemies from stacking skill shots on her path. If chunked, she should stop pretending to be the engage and play as a peel tank until recovering enough health. Sejuani should not stack directly on her carries. Stand one step in front and slightly to the side to intercept divers without giving enemies a perfect line skill shot into both her and the backline. Use minion waves as a timing signal by engaging right after the wave reaches enemies and blocks return skill shots. Lock the champion her team can actually kill rather than stunning an enemy carry who is too far away for damage to reach. Throw Snowball from angles rather than from the center every time. Take Snowball only when the landing spot is playable, not when the target stands under turret or behind multiple tanks. Snowball is an engage option, not a contract. When behind, Sejuani should stop starting equal-looking fights and instead make enemies overextend by holding ultimate for the fed threat and saving Q for peel. Good Sejuani play in Mayhem is about choosing when the lane becomes a fight by threatening often, committing selectively, and keeping one tool for the moment after the enemy answers.

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Sejuani Fury of the North approaches Mayhem fights as a frontline anchor who controls space and creates opportunities for her team rather than diving recklessly. In the early levels, she should position slightly in front of her carries, using the wave as a buffer while threatening with basic attacks and W. Short trades are preferable to full commits, and Snowball should function as a threat first rather than an automatic engage. Landing Snowball on a squishy target with team follow-up is worth taking, but hitting a tank under four enemies is a trap to avoid. Augments that provide durability or movement help her control space, while damage-oriented augments should pair with her crowd control to prevent escapes. During mid levels, Sejuani transitions from blocking and trading to creating real picks. Brush control becomes essential, allowing her to threaten engages that force enemy carries to respect her positioning. She should look for engages when enemies have used key abilities or split around the wave, rather than trying to win poke contests. Snowball serves as a way to bypass awkward spacing, but she must verify team damage is in range before committing. When ahead, she starts fights before enemies establish clean poke setups and targets the enemy damage carry rather than the closest champion. When behind, she looks for counter-engage opportunities, locking down enemy divers who overextend. In late game, one good engage often decides the outcome. Sejuani must balance between starting fights on enemy backlines and peeling for her own carries, adapting each fight based on team composition and threat assessment. Low-value chip trades become dangerous since late deaths are expensive, so she uses her presence to deny space rather than chasing minor damage. Snowball becomes a fight contract that requires team readiness or a clear escape path. Augment timing matters more than ownership, with defensive power used before enemy burst lands and damage power applied when targets are locked down. Pushing after won fights allows Sejuani to stand between respawning enemies and the wave while her team damages structures. When behind, she plays for one high-quality shutdown rather than forcing bad engages, hiding her intent by standing defensively before punishing enemy carries who step forward. Throughout all stages, her strength lies in making fights simple for her team: one target controlled, one wave protected, and one push finished.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Sejuani Fury of the North excels when she converts advantages into controlled space rather than random dives. When ahead, her primary job is making every enemy action feel dangerous by standing between their frontline and carries, threatening with her presence before committing hard engage. She should walk forward and force enemies to spend movement first, then punish their fixed paths with Q or ultimate. A common throwing pattern is engaging from maximum range for no reason when already winning the space battle. Sejuani should save hard engage for enemy dashes, cleanses, or panic flashes, and use her ultimate to lock fights rather than start them. The best ultimate often catches the champion who must step forward to clear, shield, or peel, ideally after they have used their defensive tools. Layering crowd control with allied damage windows is essential. Sejuani should Q or ult targets already in her damage dealers' range rather than dragging fights forward chasing low-health targets while her backline fights a bruiser. When protecting fed carries, she should stand near them against assassins or dive tanks, using Q and ult to punish enemies who look past her. She excels in narrow zones where enemies cannot sidestep while respecting her engage. Snowball should be used as follow-up on high-value targets when the team can immediately hit them, not accepted blindly into waiting enemies. Augment choices while ahead favor durability when enemies can still punish engages, ability haste when the team lacks engage options, and anti-burst options against assassins targeting fed teammates. Damage augments only help when surviving first contact but lacking finishing power. When behind, Sejuani must stop forcing heroic max-range engages. She wins by making enemies overstep into short, stacked fights where her team can hit the same target. Engaging too deep while behind means dying first, losing the team's only peel, and surrendering the next wave or relic. She should play from her carries' attack range, engaging only when enemies step into her team's damage zone. Counter-engaging is superior to full engaging when behind, punishing enemy dashes or Snowballs after they land. She should save ultimate for the champion ending fights, typically fed carries who step forward to finish someone. Using Q as an escape plan is critical behind. If Sejuani uses every tool forward with no way out, the team loses permanently. She should walk up first and hold Q against heavy disengage comps, escaping sideways if enemies commit. Fighting around relics requires a plan; face-checking while low loses more than conceding the relic. Accepting front-to-back kills on tanks is fine when behind, allowing resets and lane recovery. Behind-state augments prioritize durability and anti-burst to survive long enough for team response, tenacity against chain-cc comps, and team-protection options when one ally can still carry. Haste helps in long fights but fails if Sejuani gets one-shot. Avoiding unrecoverable fights means not engaging without wave support, not taking bad Snowballs, and not ulting out of frustration. Behind Sejuani needs one trapped target, one clean peel, or one stopped dive to build toward better ground.

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Storia del campione

Campioni / Ruolo

Campioni

Sejuani Fury of the North defines herself in ARAM: Mayhem as a tank whose entire identity revolves around controlled engagement and chain crowd control rather than passive durability. Her passive, Fury of the North, grants her a defensive opening when she has not recently taken damage, plus a burst of damage on her first hit against a controlled enemy. This mechanic serves as her permission to start fights, not as permanent tankiness. In Mayhem's fast-paced environment with constant poke, protecting this passive before a real engage becomes critical. Standing outside poke range and using terrain or allied bodies allows Sejuani to preserve her safe engage window. If random damage breaks her protection, waiting for a reset proves wiser than forcing a weak engage. The damage payoff matters most when hitting a target already locked down or when her own crowd control has just landed, making target selection crucial for maximizing value. Arctic Assault, her Q, functions as her primary dash and collision engage, deciding whether she starts fights on her terms or becomes stranded in the lane. This ability punishes enemies who overstep, follows allied crowd control, or bridges the gap after Snowball. A missed Q leaves Sejuani too far forward with no reliable escape, making careful targeting essential. Winter's Wrath, her W, provides her main repeatable damage and setup tool, keeping fights honest between big cooldowns. It punishes enemies walking into the wave, helps clear when the team needs space, and prevents melee targets from freely hitting carries. Leading the swing slightly and aiming where enemies will retreat after the first step forward maximizes connection rates. Permafrost, her E, delivers a targeted stun payoff against enemies marked by her and nearby melee allies. This ability rewards fighting with melee teammates and punishes opponents who let Sejuani stay in contact long enough to build setup. In Mayhem's tight clusters, standing near bruisers or engage supports creates frequent E opportunities. The correct target is often the diver hitting her carry or the overstepping frontliner, since a guaranteed stun can turn into a quick kill or stop enemy engage. Glacial Prison, her R, serves as her long-range engage and pick tool, throwing a freezing projectile that can lock down key enemies and create fight-starting moments. This ability commands the most respect from opponents, and holding it can prove as powerful as casting it. Sejuani's overall identity centers on creating kill windows through chained control rather than simply absorbing damage, making her a tank who must engage deliberately to unlock her full value.

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Errori da evitare

Blog guide / Tier

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Sejuani wins when she starts fights on her terms, stacks pressure with nearby allies, and turns one clean catch into a full brawl. She looks simple, but most bad Sejuani games come from forcing the first button you see, missing the follow-up, then standing in the enemy team with no second plan. Mechanical mistakes center on ability usage and positioning. Using Q as a default opener wastes her main gap-closer if blocked, making her easy to kite before allies can join. She should walk up behind minions, threaten with W and passive pressure, then Q only when the target is committed or already forced to dodge another spell. Throwing R at maximum range into a target with free sidestep space spends her strongest catch tool for no lockdown. She should cast R after terrain, minions, allied crowd control, Snowball pressure, or her own Q has narrowed the target's movement, aiming for champions her team can actually hit. Dashing through the enemy frontline to land alone on the backline leaves allies unable to follow, causing her to absorb every peel spell while enemy carries continue retreating. She should engage along angles her team can travel, hitting the closest target first when her damage dealers are short range. Casting W while facing the wrong direction or with enemies outside the swing path loses reliable area damage and slow pressure. She should start W when enemies move through predictable paths after Q contact, allied slows, or when retreating through the narrow lane. Spreading Frost stacks across multiple targets without finishing the stun lets several enemies escape slightly annoyed instead of one getting killed. She should pick the target her nearby melee allies can hit and stay on that target until the stun is forced or the kill secured. Using Snowball as a blind engage marker without checking the landing spot arrives before her team, often under enemy control zones. She should throw Snowball only when landing gives a clear follow-up and her team is in range to punish. Holding every defensive movement until already low allows slows, roots, knockups, or body blocks to stop escape and turn tankiness into a delayed death. She should decide before engaging which tool is for entry and which is for exit. Decision mistakes involve team coordination and fight selection. Engaging because she is tanky rather than because her team is ready wastes lockdown when carries are clearing, recalling, dead, zoned, or out of range. She should check ally position before every commit. Always diving the enemy carry when their frontline is exposed bypasses easy kills and gives peel champions the isolated fight they want. She should kill the closest punishable champion when her team can burst them. Starting fights into large enemy minion waves without a clear angle allows minions to block skillshots, hide enemy movement, and slow follow-up. She should help trim the wave first, then look for engages when enemies have fewer bodies to hide behind. Ignoring enemy disengage and cleanse-style answers before committing her ultimate can leave her team without a reliable way to continue the fight. She should track who has been saving escape tools and throw R at targets that cannot easily remove or dodge the threat. Building or choosing augments with no plan for the team's damage profile can leave carries unprotected or enemies ignoring her. She should match her setup to the lobby, taking durability when she is the only frontliner and leaning into pressure only when another champion can absorb the first wave of spells.

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FAQ

Sejuani

FAQ

Is Sejuani a good pick in ARAM: Mayhem? Yes, if your team needs a front line that can start fights and survive the first counter-hit. Pick her when you have damage behind you, because Sejuani creates windows more than she finishes kills alone. The tradeoff is that bad engages are very obvious; if you miss your entry or go in without follow-up, you can be kited down before your team catches up. What is Sejuani’s main job in Mayhem fights? Your job is to force clean contact on the enemy backline or peel divers off your carries, depending on which side has the stronger engage. If your team has poke and scaling, stand near them and punish anyone who walks too far forward. If your team has burst, look for the first locked-down target and make the fight happen before the enemy resets spacing. Should I always engage with Sejuani? No. Engage when your team is close enough to hit the target immediately, not just because you see an angle. If your damage dealers are clearing waves, low health, or stuck behind terrain, hold your engage and threaten instead. The tradeoff of waiting is giving up some pressure, but the tradeoff of forcing is usually worse: you spend your crowd control and become the enemy’s easiest focus target.

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