ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T2 Posizione #24

Ashe build e migliori potenziamenti ARAM Mayhem

Ashe è attualmente classificato T2 nei dati ARAM Mayhem.

Ashe Ashe the Frost Archer Mago / Tiratore
TierT2
Posizione#24
Tasso vittoria51.83%
Tasso scelta1.23%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria56.89%
Tasso scelta19.33%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria56.52%
Tasso scelta8.45%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria56.42%
Tasso scelta7.07%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.26%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.24%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

57.04%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

56.80%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

57.50%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.67%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

56.44%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

57.80%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

56.16%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

58.77%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

57.11%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.60%

Oggetti iniziali

B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

56.87%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

57.35%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

57.35%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

57.58%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.58%

Oggetti chiave

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria54.77%
Tasso scelta10.72%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Tasso vittoria57.21%
Tasso scelta8.48%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Tasso vittoria59.63%
Tasso scelta7.77%

Situazionalielementi

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.52%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.44%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.95%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.20%
Wit's End Wit's End Wit's End
Prezzo totale
2,800
Prezzo
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

55.93%
Terminus Terminus Terminus
Prezzo totale
3,000
Prezzo
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.75%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.99%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.24%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

55.86%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.45%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

58.25%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.51%

Oggetti iniziali

Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

57.15%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

57.15%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.69%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

54.16%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

54.16%

Oggetti chiave

#1
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Imperial Mandate Imperial Mandate Imperial Mandate
Prezzo totale
2,250
Prezzo
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Tasso vittoria45.49%
Tasso scelta12.11%
#2
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Horizon Focus Horizon Focus Horizon Focus
Prezzo totale
2,700
Prezzo
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Tasso vittoria47.85%
Tasso scelta7.52%
#3
Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Imperial Mandate Imperial Mandate Imperial Mandate
Prezzo totale
2,250
Prezzo
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Tasso vittoria45.09%
Tasso scelta7.20%

Situazionalielementi

Malignance Malignance Malignance
Prezzo totale
2,700
Prezzo
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

44.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Prezzo totale
900
Prezzo
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

44.88%
Horizon Focus Horizon Focus Horizon Focus
Prezzo totale
2,700
Prezzo
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

46.47%
Imperial Mandate Imperial Mandate Imperial Mandate
Prezzo totale
2,250
Prezzo
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

45.53%
Axiom Arc Axiom Arc Axiom Arc
Prezzo totale
2,750
Prezzo
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

47.30%
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

45.18%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

44.80%
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.69%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.74%
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

42.65%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

46.34%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

44.24%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.82%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

44.82%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

45.16%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

47.18%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.18%

Oggetti chiave

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria56.62%
Tasso scelta26.47%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Tasso vittoria55.82%
Tasso scelta9.70%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Tasso vittoria55.26%
Tasso scelta7.83%

Situazionalielementi

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

56.07%
Infinity Edge Infinity Edge Infinity Edge
Prezzo totale
3,500
Prezzo
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.48%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Prezzo totale
3,100
Prezzo
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

56.10%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Prezzo totale
2,650
Prezzo
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.53%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Prezzo totale
3,300
Prezzo
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.98%
Bloodthirster Bloodthirster Bloodthirster
Prezzo totale
3,400
Prezzo
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.05%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Prezzo totale
3,200
Prezzo
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.03%
Phantom Dancer Phantom Dancer Phantom Dancer
Prezzo totale
2,650
Prezzo
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

57.72%
Mortal Reminder Mortal Reminder Mortal Reminder
Prezzo totale
3,000
Prezzo
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

54.47%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Prezzo totale
2,800
Prezzo
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

60.30%
The Collector The Collector The Collector
Prezzo totale
3,000
Prezzo
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.91%
Kraken Slayer Kraken Slayer Kraken Slayer
Prezzo totale
3,000
Prezzo
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.40%

Oggetti iniziali

B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

55.37%
B. F. Sword B. F. Sword B. F. Sword
Prezzo totale
1,300
Prezzo
1,300

+40 Attack Damage

57.38%
Health Potion Health Potion Health Potion
Prezzo totale
50
Prezzo
50

Consume Restores +120 Health over 15 seconds.

57.38%
Dagger Dagger Dagger
Prezzo totale
250
Prezzo
250

+10% Attack Speed

55.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Prezzo totale
1,100
Prezzo
300

+25% Attack Speed +45 Move Speed

55.81%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
58.40%
Tasso scelta
22.67%
Partite
8,116

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT158.40%22.67%8,116
Dual Wield Dual Wield Dual Wield Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
56.74%
Tasso scelta
11.48%
Partite
4,110

Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.74%11.48%4,110
Scopier Weapons Scopier Weapons Scopier Weapons Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.69%
Tasso scelta
15.73%
Partite
5,631

Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.69%15.73%5,631
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.50%
Tasso scelta
8.49%
Partite
3,039

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.50%8.49%3,039
Lightning Strikes Lightning Strikes Lightning Strikes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
56.38%
Tasso scelta
14.92%
Partite
5,342

Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT156.38%14.92%5,342
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
56.34%
Tasso scelta
10.50%
Partite
3,759

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT156.34%10.50%3,759
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.85%
Tasso scelta
9.70%
Partite
3,472

Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT155.85%9.70%3,472
Critical Rhythm Critical Rhythm Critical Rhythm Oro
Rarità
Oro
Tier
T1
Tasso vittoria
55.62%
Tasso scelta
15.97%
Partite
5,716

Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT155.62%15.97%5,716
Deft Deft Deft Argento
Rarità
Argento
Tier
T1
Tasso vittoria
55.13%
Tasso scelta
17.22%
Partite
6,164

Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT155.13%17.22%6,164
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.68%
Tasso scelta
5.76%
Partite
2,061

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.68%5.76%2,061
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
54.57%
Tasso scelta
6.36%
Partite
2,278

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT154.57%6.36%2,278
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
54.39%
Tasso scelta
7.57%
Partite
2,708

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT154.39%7.57%2,708
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
54.37%
Tasso scelta
7.42%
Partite
2,656

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT154.37%7.42%2,656
Scoped Weapons Scoped Weapons Scoped Weapons Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.63%
Tasso scelta
9.23%
Partite
3,304

Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.63%9.23%3,304
Light 'em Up! Light 'em Up! Light 'em Up! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
53.51%
Tasso scelta
13.65%
Partite
4,887

Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT153.51%13.65%4,887
Symphony of War Symphony of War Symphony of War Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
52.78%
Tasso scelta
5.47%
Partite
1,957

Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.78%5.47%1,957
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.58%
Tasso scelta
9.70%
Partite
3,473

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT152.58%9.70%3,473
Twice Thrice Twice Thrice Twice Thrice Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.97%
Tasso scelta
10.16%
Partite
3,637

Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.97%10.16%3,637
Typhoon Typhoon Typhoon Argento
Rarità
Argento
Tier
T1
Tasso vittoria
51.74%
Tasso scelta
18.11%
Partite
6,481

Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT151.74%18.11%6,481
Firebrand Firebrand Firebrand Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.34%
Tasso scelta
7.93%
Partite
2,838

Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.34%7.93%2,838
Fan the Hammer Fan the Hammer Fan the Hammer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.22%
Tasso scelta
11.80%
Partite
4,223

Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.22%11.80%4,223
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.20%
Tasso scelta
5.57%
Partite
1,992

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.20%5.57%1,992
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.10%
Tasso scelta
6.95%
Partite
2,488

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.10%6.95%2,488
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Oro
Rarità
Oro
Tier
T2
Tasso vittoria
58.96%
Tasso scelta
4.40%
Partite
1,574

Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT258.96%4.40%1,574
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
57.18%
Tasso scelta
3.52%
Partite
1,261

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.18%3.52%1,261
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
57.11%
Tasso scelta
2.30%
Partite
823

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT257.11%2.30%823
Double Tap Double Tap Double Tap Oro
Rarità
Oro
Tier
T2
Tasso vittoria
56.16%
Tasso scelta
4.17%
Partite
1,494

Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT256.16%4.17%1,494
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.92%
Tasso scelta
2.15%
Partite
769

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.92%2.15%769
Critical Healing Critical Healing Critical Healing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
55.91%
Tasso scelta
1.58%
Partite
567

Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT255.91%1.58%567
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.57%
Tasso scelta
2.26%
Partite
810

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.57%2.26%810
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
54.48%
Tasso scelta
2.71%
Partite
971

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT254.48%2.71%971
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
54.40%
Tasso scelta
1.97%
Partite
704

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT254.40%1.97%704
Blunt Force Blunt Force Blunt Force Argento
Rarità
Argento
Tier
T3
Tasso vittoria
54.36%
Tasso scelta
1.54%
Partite
550

Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT254.36%1.54%550
Leg Day Leg Day Leg Day Argento
Rarità
Argento
Tier
T4
Tasso vittoria
53.96%
Tasso scelta
1.34%
Partite
480

Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT253.96%1.34%480
Homeguard Homeguard Homeguard Argento
Rarità
Argento
Tier
T4
Tasso vittoria
52.48%
Tasso scelta
1.41%
Partite
505

Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.48%1.41%505
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.37%
Tasso scelta
2.94%
Partite
1,054

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT252.37%2.94%1,054
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.99%
Tasso scelta
3.93%
Partite
1,406

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.99%3.93%1,406
Cerberus Cerberus Cerberus Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
51.55%
Tasso scelta
2.44%
Partite
873

Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT251.55%2.44%873
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
51.38%
Tasso scelta
1.92%
Partite
689

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT251.38%1.92%689
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
51.20%
Tasso scelta
1.75%
Partite
627

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.20%1.75%627
EscAPADe EscAPADe EscAPADe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
51.05%
Tasso scelta
2.66%
Partite
952

Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT251.05%2.66%952
Upgrade Collector Upgrade Collector Upgrade Collector Argento
Rarità
Argento
Tier
T2
Tasso vittoria
50.49%
Tasso scelta
3.99%
Partite
1,428

Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.49%3.99%1,428
Shrink Ray Shrink Ray Shrink Ray Oro
Rarità
Oro
Tier
T4
Tasso vittoria
50.22%
Tasso scelta
4.48%
Partite
1,603

Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.22%4.48%1,603
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
1.32%
Partite
474

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT250.00%1.32%474
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.97%
Tasso scelta
1.72%
Partite
617

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.97%1.72%617
ReEnergize ReEnergize ReEnergize Argento
Rarità
Argento
Tier
T5
Tasso vittoria
47.81%
Tasso scelta
1.60%
Partite
571

Scegli ReEnergize quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.81%1.60%571
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.57%
Tasso scelta
3.10%
Partite
1,110

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.57%3.10%1,110
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.22%
Tasso scelta
2.76%
Partite
989

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.22%2.76%989
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
46.67%
Tasso scelta
2.39%
Partite
855

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.67%2.39%855
Ice Cold Ice Cold Ice Cold Argento
Rarità
Argento
Tier
T2
Tasso vittoria
46.64%
Tasso scelta
1.95%
Partite
699

Scegli Ice Cold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.64%1.95%699
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.63%
Tasso scelta
1.45%
Partite
519

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.63%1.45%519
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
46.48%
Tasso scelta
1.51%
Partite
540

Scegli Ultimate Revolution quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT246.48%1.51%540
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
45.21%
Tasso scelta
1.63%
Partite
584

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.21%1.63%584
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
44.53%
Tasso scelta
2.60%
Partite
932

Scegli Trueshot Prodigy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.53%2.60%932
Mystic Punch Mystic Punch Mystic Punch Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
44.44%
Tasso scelta
3.02%
Partite
1,080

Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT244.44%3.02%1,080
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.57%
Tasso scelta
1.96%
Partite
700

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT243.57%1.96%700
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
40.13%
Tasso scelta
1.66%
Partite
593

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT240.13%1.66%593
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
60.75%
Tasso scelta
0.60%
Partite
214

Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT360.75%0.60%214
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
58.72%
Tasso scelta
0.91%
Partite
327

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT358.72%0.91%327
The Brutalizer The Brutalizer The Brutalizer Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.79%
Tasso scelta
0.78%
Partite
280

Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.79%0.78%280
Erosion Erosion Erosion Argento
Rarità
Argento
Tier
T3
Tasso vittoria
56.03%
Tasso scelta
0.72%
Partite
257

Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT356.03%0.72%257
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
54.79%
Tasso scelta
1.14%
Partite
407

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT354.79%1.14%407
Don't Blink Don't Blink Don't Blink Argento
Rarità
Argento
Tier
T5
Tasso vittoria
54.58%
Tasso scelta
0.67%
Partite
240

Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.58%0.67%240
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.28%
Tasso scelta
1.14%
Partite
409

Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT354.28%1.14%409
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.98%
Tasso scelta
0.99%
Partite
354

Scegli Upgrade Sword of Blossoming Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.98%0.99%354
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.59%
Tasso scelta
1.19%
Partite
425

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.59%1.19%425
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.30%
Tasso scelta
0.92%
Partite
328

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.30%0.92%328
Draw Your Sword Draw Your Sword Draw Your Sword Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.15%
Tasso scelta
0.93%
Partite
333

Scegli Draw Your Sword quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT350.15%0.93%333
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.80%
Tasso scelta
0.71%
Partite
255

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.80%0.71%255
Goldrend Goldrend Goldrend Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
49.60%
Tasso scelta
0.69%
Partite
248

Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT349.60%0.69%248
Crit Ncast Crit Ncast Crit Ncast Argento
Rarità
Argento
Tier
T5
Tasso vittoria
49.53%
Tasso scelta
0.89%
Partite
319

Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.53%0.89%319
Upgrade Hubris Upgrade Hubris Upgrade Hubris Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.77%
Tasso scelta
1.13%
Partite
406

Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.77%1.13%406
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.10%
Tasso scelta
0.66%
Partite
237

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.10%0.66%237
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
47.69%
Tasso scelta
0.60%
Partite
216

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT347.69%0.60%216
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.90%
Tasso scelta
0.81%
Partite
290

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT346.90%0.81%290
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
46.77%
Tasso scelta
1.08%
Partite
387

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT346.77%1.08%387
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.22%
Tasso scelta
1.00%
Partite
357

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.22%1.00%357
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.99%
Tasso scelta
0.91%
Partite
324

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.99%0.91%324
With Haste With Haste With Haste Oro
Rarità
Oro
Tier
T5
Tasso vittoria
45.21%
Tasso scelta
0.61%
Partite
219

Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.21%0.61%219
Ethereal Weapon Ethereal Weapon Ethereal Weapon Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.06%
Tasso scelta
1.10%
Partite
395

Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.06%1.10%395
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.83%
Tasso scelta
0.81%
Partite
290

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.83%0.81%290
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
44.23%
Tasso scelta
1.02%
Partite
364

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.23%1.02%364
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
44.03%
Tasso scelta
0.75%
Partite
268

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT344.03%0.75%268
Searing Dawn Searing Dawn Searing Dawn Oro
Rarità
Oro
Tier
T5
Tasso vittoria
43.70%
Tasso scelta
0.75%
Partite
270

Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.70%0.75%270
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.48%
Tasso scelta
1.16%
Partite
414

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT343.48%1.16%414
It's Killing Time It's Killing Time It's Killing Time Oro
Rarità
Oro
Tier
T1
Tasso vittoria
43.28%
Tasso scelta
1.14%
Partite
409

Scegli It's Killing Time quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.28%1.14%409
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
43.07%
Tasso scelta
0.77%
Partite
274

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.07%0.77%274
Purist - Caster Purist - Caster Purist - Caster Argento
Rarità
Argento
Tier
T5
Tasso vittoria
41.77%
Tasso scelta
0.66%
Partite
237

Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT341.77%0.66%237
Divine Intervention Divine Intervention Divine Intervention Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.74%
Tasso scelta
0.64%
Partite
230

Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.74%0.64%230
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
41.23%
Tasso scelta
1.13%
Partite
405

Scegli Ultimate Awakening quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT341.23%1.13%405
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
40.53%
Tasso scelta
0.74%
Partite
264

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.53%0.74%264
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
39.91%
Tasso scelta
0.61%
Partite
218

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT339.91%0.61%218
Glass Cannon Glass Cannon Glass Cannon Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
37.64%
Tasso scelta
1.21%
Partite
433

Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT337.64%1.21%433
Slow and Steady Slow and Steady Slow and Steady Oro
Rarità
Oro
Tier
T4
Tasso vittoria
31.97%
Tasso scelta
0.89%
Partite
319

Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT331.97%0.89%319
Omni Soul Omni Soul Omni Soul Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
56.19%
Tasso scelta
0.59%
Partite
210

Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT456.19%0.59%210
Restless Restoration Restless Restoration Restless Restoration Oro
Rarità
Oro
Tier
T4
Tasso vittoria
55.62%
Tasso scelta
0.50%
Partite
178

Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT455.62%0.50%178
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
54.39%
Tasso scelta
0.32%
Partite
114

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT454.39%0.32%114
Poltergeist Poltergeist Poltergeist Argento
Rarità
Argento
Tier
T5
Tasso vittoria
52.24%
Tasso scelta
0.37%
Partite
134

Scegli Poltergeist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT452.24%0.37%134
Droppybara Droppybara Droppybara Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.55%
Tasso scelta
0.27%
Partite
97

Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT451.55%0.27%97
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Oro
Rarità
Oro
Tier
T1
Tasso vittoria
50.98%
Tasso scelta
0.28%
Partite
102

Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT450.98%0.28%102
Tank Engine Tank Engine Tank Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.62%
Tasso scelta
0.37%
Partite
133

Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT449.62%0.37%133
Mad Scientist Mad Scientist Mad Scientist Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
48.67%
Tasso scelta
0.32%
Partite
113

Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT448.67%0.32%113
Flashy Flashy Flashy Oro
Rarità
Oro
Tier
T5
Tasso vittoria
48.60%
Tasso scelta
0.50%
Partite
179

Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT448.60%0.50%179
Goliath Goliath Goliath Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
48.11%
Tasso scelta
0.30%
Partite
106

Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT448.11%0.30%106
Growth Spurt Growth Spurt Growth Spurt Oro
Rarità
Oro
Tier
T4
Tasso vittoria
47.19%
Tasso scelta
0.50%
Partite
178

Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT447.19%0.50%178
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
46.84%
Tasso scelta
0.44%
Partite
158

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT446.84%0.44%158
Repulsor Repulsor Repulsor Argento
Rarità
Argento
Tier
T5
Tasso vittoria
45.91%
Tasso scelta
0.44%
Partite
159

Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT445.91%0.44%159
Veil of Warding Veil of Warding Veil of Warding Argento
Rarità
Argento
Tier
T5
Tasso vittoria
45.63%
Tasso scelta
0.58%
Partite
206

Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT445.63%0.58%206
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Argento
Rarità
Argento
Tier
T4
Tasso vittoria
43.86%
Tasso scelta
0.32%
Partite
114

Scegli Ultimate Unstoppable quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.86%0.32%114
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
43.20%
Tasso scelta
0.58%
Partite
206

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT443.20%0.58%206
Quantum Computing Quantum Computing Quantum Computing Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.55%
Tasso scelta
0.26%
Partite
94

Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT442.55%0.26%94
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
42.03%
Tasso scelta
0.58%
Partite
207

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT442.03%0.58%207
Juiced Juiced Juiced Argento
Rarità
Argento
Tier
T5
Tasso vittoria
41.76%
Tasso scelta
0.47%
Partite
170

Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT441.76%0.47%170
Fey Magic Fey Magic Fey Magic Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
40.48%
Tasso scelta
0.47%
Partite
168

Scegli Fey Magic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT440.48%0.47%168
Heavy Hitter Heavy Hitter Heavy Hitter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
37.76%
Tasso scelta
0.27%
Partite
98

Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT437.76%0.27%98
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
35.00%
Tasso scelta
0.34%
Partite
120

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT435.00%0.34%120
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
34.76%
Tasso scelta
0.59%
Partite
210

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT434.76%0.59%210
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
34.41%
Tasso scelta
0.26%
Partite
93

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT434.41%0.26%93
Celestial Body Celestial Body Celestial Body Oro
Rarità
Oro
Tier
T1
Tasso vittoria
65.22%
Tasso scelta
0.19%
Partite
69

Scegli Celestial Body quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT565.22%0.19%69
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
55.88%
Tasso scelta
0.19%
Partite
68

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT555.88%0.19%68
Poro King Poro King Poro King Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
54.41%
Tasso scelta
0.19%
Partite
68

Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT554.41%0.19%68
Perseverance Perseverance Perseverance Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.63%
Tasso scelta
0.21%
Partite
76

Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT552.63%0.21%76
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
48.44%
Tasso scelta
0.18%
Partite
64

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT548.44%0.18%64
Little Devil Little Devil Little Devil Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
48.21%
Tasso scelta
0.16%
Partite
56

Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT548.21%0.16%56
Mountain Soul Mountain Soul Mountain Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
48.15%
Tasso scelta
0.15%
Partite
54

Scegli Mountain Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT548.15%0.15%54
Frost Wraith Frost Wraith Frost Wraith Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.27%
Tasso scelta
0.15%
Partite
55

Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT547.27%0.15%55
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
47.17%
Tasso scelta
0.15%
Partite
53

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT547.17%0.15%53
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.33%
Tasso scelta
0.21%
Partite
75

Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT545.33%0.21%75
Feel the Burn Feel the Burn Feel the Burn Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
43.06%
Tasso scelta
0.20%
Partite
72

Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT543.06%0.20%72
Can't Touch This Can't Touch This Can't Touch This Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
42.42%
Tasso scelta
0.18%
Partite
66

Scegli Can't Touch This quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT542.42%0.18%66
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
42.35%
Tasso scelta
0.24%
Partite
85

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT542.35%0.24%85
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
40.96%
Tasso scelta
0.23%
Partite
83

Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT540.96%0.23%83
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
36.92%
Tasso scelta
0.18%
Partite
65

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT536.92%0.18%65
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
32.14%
Tasso scelta
0.16%
Partite
56

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT532.14%0.16%56

Ashe Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal Skill Order: R > W > Q > E

RQWE

Basic attack, on-hit, attack speed, or sustained DPS augments: R > Q > W > E.

RWQE

For a standard Ashe game in ARAM: Mayhem, max W first, max Q second, and leave E for last.

Ashe Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ashe counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Posizione
#149
Tasso vittoria
47.24%
Tasso scelta
0.50%

Darius è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Garen Garen Garen T4
Tier
T4
Posizione
#134
Tasso vittoria
46.93%
Tasso scelta
0.64%

Garen è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Illaoi Illaoi Illaoi T3
Tier
T3
Posizione
#88
Tasso vittoria
50.31%
Tasso scelta
0.47%

Illaoi è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Sett Sett Sett T1
Tier
T1
Posizione
#11
Tasso vittoria
54.29%
Tasso scelta
0.70%

Sett è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Nasus Nasus Nasus T4
Tier
T4
Posizione
#114
Tasso vittoria
47.89%
Tasso scelta
0.37%

Nasus è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Ashe is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Posizione
#127
Tasso vittoria
47.50%
Tasso scelta
0.92%

Malphite è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Nautilus Nautilus Nautilus T3
Tier
T3
Posizione
#73
Tasso vittoria
50.39%
Tasso scelta
0.83%

Nautilus è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Zed Zed Zed T3
Tier
T3
Posizione
#52
Tasso vittoria
50.26%
Tasso scelta
0.75%

Zed è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Posizione
#171
Tasso vittoria
42.78%
Tasso scelta
0.41%

LeBlanc è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Ashe Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Amumu

Ashe gives Amumu cleaner access. Her constant slows make it harder for enemies to sidestep his engage, and her ultimate can pin a priority target long enough for Amumu to follow with his own lockdown.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Seraphine

Seraphine gives Ashe the protection and layered crowd control she wants. Ashe slows make Seraphine’s follow-up easier to land, while Seraphine’s shields, healing, and zone control help Ashe survive long enough to keep applying pressure.

Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Maokai

Maokai gives Ashe the stable front line and brush control she lacks. His roots and zone denial make enemies walk through predictable paths, and Ashe punishes those paths with slows, poke, and arrow threat.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune

Ashe supplies the setup that Miss Fortune loves. Slows and stuns hold enemies in damaging zones, while Miss Fortune adds the burst area damage Ashe usually lacks by herself.

Braum Braum Braum T4
Tier
T4
Posizione
#130
Tasso vittoria
48.29%
Tasso scelta
0.40%

Braum è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Braum

Braum is one of Ashe’s best defensive partners because he turns her long-range basic attacks into safer extended fights. He blocks incoming pressure, threatens counter-engage, and gives Ashe time to stack damage instead of panic-kiting alone.

Seraphine Seraphine Seraphine T1
Tier
T1
Posizione
#2
Tasso vittoria
56.33%
Tasso scelta
0.94%

Seraphine è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Ashe Ashe Ashe T2
Tier
T2
Posizione
#24
Tasso vittoria
51.83%
Tasso scelta
1.23%

Ashe è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Maokai Maokai Maokai T2
Tier
T2
Posizione
#50
Tasso vittoria
51.87%
Tasso scelta
0.71%

Maokai è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Braum Braum Braum T4
Tier
T4
Posizione
#130
Tasso vittoria
48.29%
Tasso scelta
0.40%

Braum è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Synergy mechanism: Ashe gives Amumu cleaner access. Her constant slows make it harder for enemies to sidestep his engage, and her ultimate can pin a priority target long enough for Amumu to follow with his own lockdown. Combo: Ashe looks for an arrow on a carry, mage, or overextended support. Amumu immediately commits onto that target or the cluster around them. Ashe then stays just behind him and keeps firing into the trapped group instead of walking forward for a greedy angle. Best scenario: This pair is strongest when the enemy team has immobile backliners or a front-to-back shape. If enemies must walk through one narrow lane to reach Ashe, Amumu can punish the first clump while Ashe turns the fight with slows and sustained damage. Enemy answer: Smart enemies will spread out, hold cleanse-style tools, or bait Ashe arrow with a tank stepping forward. They may also wait for Amumu to miss his entry before diving Ashe from the side. Failure risk and recovery: If Ashe arrows the wrong target and Amumu follows anyway, the team burns its engage into a tank and loses tempo. Recover by backing up, using Volley to slow the chase, and forcing the next fight around Amumu’s threat rather than throwing a second desperate engage. 2. Seraphine Synergy mechanism: Seraphine gives Ashe the protection and layered crowd control she wants. Ashe slows make Seraphine’s follow-up easier to land, while Seraphine’s shields, healing, and zone control help Ashe survive long enough to keep applying pressure. Combo: Ashe opens with Volley to slow multiple targets or uses Enchanted Crystal Arrow on a key enemy. Seraphine follows with her crowd control through the slowed line, then Ashe attacks from safety while Seraphine refreshes the team’s health and spacing. Best scenario: This duo is excellent in slower poke wars where both teams are trading before a full commit. Ashe keeps enemies chipped and slowed; Seraphine makes those trades less costly and turns one caught target into a wider teamfight. Enemy answer: Dive comps will try to ignore the poke phase and hit both champions at once. Long-range artillery can also force Seraphine to spend defensive tools before Ashe is ready to fight. Failure risk and recovery: If Ashe and Seraphine stand on the same line, one engage can catch both and end the fight instantly. Recover by staggering positions: Ashe plays slightly off-center behind the frontline, while Seraphine holds a safer back angle to counter-engage after the enemy commits. 3. Maokai Synergy mechanism: Maokai gives Ashe the stable front line and brush control she lacks. His roots and zone denial make enemies walk through predictable paths, and Ashe punishes those paths with slows, poke, and arrow threat. Combo: Maokai checks or controls space first, then Ashe fires Volley through the lane when enemies move around his zones. If Maokai locks someone down, Ashe can save arrow for the next target instead of overcommitting all crowd control into one already-caught enemy. Best scenario: This pairing shines when the enemy team has melee champions who need to cross the bridge. Maokai absorbs the first contact, Ashe kites backward, and the enemy team gets forced to choose between hitting the tank or chasing through slows. Enemy answer: Enemies can avoid Maokai’s controlled areas, poke him down before the fight, or use displacement and burst to separate him from Ashe. If Maokai is too low, he cannot buy the time Ashe needs. Failure risk and recovery: If Maokai engages too deep while Ashe is clearing minions or repositioning, the follow-up arrives late and he dies alone. Recover by playing shorter fights: let Maokai peel first, use Ashe arrow only when the enemy commits, and rebuild control around health packs and minion waves. 4. Miss Fortune Synergy mechanism: Ashe supplies the setup that Miss Fortune loves. Slows and stuns hold enemies in damaging zones, while Miss Fortune adds the burst area damage Ashe usually lacks by herself. Combo: Ashe lands Enchanted Crystal Arrow on a high-value target or slows a clump with Volley. Miss Fortune immediately casts her major area damage into that locked path. Ashe should keep attacking the same side of the fight to stop survivors from simply walking out. Best scenario: The combo is brutal against teams that group behind one tank or fight in a straight lane. If one enemy gets caught and their teammates step forward to help, Ashe and Miss Fortune can punish the rescue attempt harder than the original pick. Enemy answer: The enemy will save interrupts, dashes, or displacement for Miss Fortune’s channel and may send a diver around the fight to stop her before the damage lands. They can also split wide so Ashe arrow cannot start a clean multi-target fight. Failure risk and recovery: If Miss Fortune commits her big damage into a target that can immediately escape or become untargetable, the team loses its main burst window. Recover by using Ashe’s slows for disengage, taking the next wave safely, and waiting for a cleaner arrow rather than chasing into fog or brush. 5. Braum Synergy mechanism: Braum is one of Ashe’s best defensive partners because he turns her long-range basic attacks into safer extended fights. He blocks incoming pressure, threatens counter-engage, and gives Ashe time to stack damage instead of panic-kiting alone. Combo: Braum marks or threatens the first enemy who steps in. Ashe focuses that target from behind him, using slows to keep them from retreating cleanly. If the enemy dives Ashe, Braum shifts from frontlining to bodyguarding and forces the diver to fight through crowd control before reaching her. Best scenario: This is strongest against assassins, bruisers, and short-range engage that must run directly at Ashe. Braum does not need to start every fight; he can win by making the enemy’s engage fail, then Ashe cleans up the slowed retreat. Enemy answer: Poke-heavy teams can chip Braum before he gets value, and strong flank angles can bypass his protection. If Ashe stands too far from him, Braum cannot cover both the frontline and the carry at the same time. Failure risk and recovery: If Braum overchases after a marked enemy, Ashe loses her shield and becomes the real target. Recover by calling the fight back, attacking the closest threat, and using arrow defensively on the diver rather than saving it for a perfect long-range pick.

Ashe fits best with teams that can either capitalize instantly on her arrow or protect her during long slow-based fights. Drafting only damage beside her is risky because she already brings consistent ranged pressure; what she cannot replace is a tank who holds space, a support who resets bad trades, or a burst teammate who turns one catch into a won fight. If the team gives her those pieces, Ashe makes every enemy misstep feel expensive.

Ashe ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityAshe functions as a steady poke and utility champion, sitting behind the wave to throw Volley repeatedly and winning slowly through chip damage.She becomes a tempo controller and fight director who must read engagements like a carry and support simultaneously, creating space earlier.Shift from passive poke bot to active fight director who enables engage or punishes dives immediately.
Volley UsagePlayers often default to firing Volley whenever it is available, using it for consistent poke and lane control.Spamming Volley becomes weaker because enemies punish cast positions faster; use it only to tag multiple enemies or protect teammates.Cast Volley only when it controls space, protects a teammate, or forces divers into bad paths.
Ultimate TempoAshe can scale into the game slowly, saving Enchanted Crystal Arrow for perfect cross-map stuns or obvious mistakes.Fights move quickly, so holding Arrow too long wastes value; fire when enemies overstep, finish divers, or start winnable fights.Use Arrow early to create numbers advantages rather than saving it forever for the perfect stun.
Hawkshot ValueMany players treat Hawkshot as optional scouting since the narrow map makes threats relatively predictable.Scouting has higher value because chaos hides flanks; reveal threats before pushing or taking turrets to prevent fights entirely.Scout before resets and pushes to reveal flanks early rather than reacting after enemies appear.
Teamfight SpacingSpacing is mostly about staying behind the frontline and using slows to keep enemies away from you.You must respect a wider danger zone because augments extend threat patterns; stand where your peel champion can actually help.Position within peel range and kite backward while attacking rather than running without dealing damage.
Snowball DecisionsAshe rarely wants to be the first champion flying in with Snowball, preferring to stay back and poke.Taking Snowball marks is even riskier; only dash when your team can follow or the target cannot punish your arrival.Use Snowball for repositioning or follow-up, never as a default engage that leaves you isolated.

Champion Analysis

Ruolo / Tasso vittoria

Posizione

In Hextech Mayhem (ARAM) mode, Ashe the Frost Archer is a ranged ADC with excellent poke and powerful crowd control. Her passive, Frost Shot, applies a slow to her basic attacks and enables critical strikes, giving her natural kiting ability that is invaluable in Hextech Mayhem. This slow allows her to control enemy movement, create space for her team, and chain auto-attacks while safely repositioning. Her Q, Ranger's Focus, is her core damage ability. Activating it grants massive attack speed, and each subsequent basic attack stacks additional speed, culminating in a frost volley at full stacks that dramatically boosts her damage output. This makes her a significant threat in extended fights, but she needs time to ramp up the stacks to reach her maximum potential. Her W, Volley, is her primary poke tool. It fires a cone of arrows that deal physical damage and slow enemies, with the cone area of effect consistently hitting multiple targets in the narrow ARAM lanes. This poke is excellent for harassing opponents from a safe distance, applying constant pressure, and softening enemies before engagements. Her E, Hawkshot, deploys a scout hawk to provide vision in brush, which is useful for checking fog of war and avoiding ambushes or tracking enemy movements. Her ultimate, Enchanted Crystal Arrow, is her signature ability. It launches a global-range freezing arrow that stuns the first target hit, with the stun duration increasing based on travel distance. In Hextech Mayhem’s long lanes, the range of this ultimate is often maximized, allowing Ashe to frequently stun key enemy champions from across the map. This creates pick opportunities, can initiate fights, or peel for herself and allies. The combination of persistent slows, high-damage poke, and a long-range stun gives Ashe strong zone control and the ability to dictate the pace of encounters. Her poke and control make her one of the most reliable ADC picks in Hextech Mayhem.

Consigli chiave

Blog guide / N/A

Blog guide

Ashe the Frost Archer thrives in Mayhem’s narrow lane when played as a lane controller first and a finisher second. Her primary value comes from making every step forward expensive by keeping enemies slowed, punishing anyone who walks past minions, and saving hard engage for targets that have already spent mobility or are trapped near terrain. Standing still to trade with burst champions is a losing proposition—kiting, angling, and forcing enemies to chase through slows bleeds their health before the real fight starts. For engage, look for stretched enemy formations such as a frontliner too far ahead, a carry moving sideways, or a support with no clean path back. The arrow turns a bad enemy position into a guaranteed collapse, not a blind shot into five grouped champions. Punish cooldowns immediately when an assassin uses a dash, a tank misses engage, or a mage spends crowd control on wave clear. Ping before firing so your team moves while the target is vulnerable. Never engage just because you see a backliner; if your team is clearing minions, low on health, or split between shop and brush, a good arrow becomes a bad fight. Hold the arrow and control space with slows instead. Against dive champions, save your strongest crowd control for defense. Let assassins, bruisers, and Snowball divers commit, then stop the first champion who crosses into your backline. A defensive hit on a diving carry-killer often wins more fights than an ambitious shot at the enemy mage. Kite in a diagonal line toward a side wall or brush edge, not straight down the lane, forcing divers to choose between following through slows or turning onto a worse target. When a support or mage gets engaged on, hit the closest threat first—Ashe makes frontliners miserable by repeatedly slowing them, and killing the diver is often the safest route to the enemy carry. For escape and survival, respect brush and fog when mobility is down or the wave is gone. Against hooks, long-range crowd control, or Snowball threats, wait for vision before stepping forward. Use slows to create distance before you are in lethal range—start attacking the nearest advancing champion as soon as they commit forward, not when they are already on top of you. If caught, do not instantly run without attacking; fire while retreating if safe. A slowed pursuer takes longer to finish you, giving time for shields, heals, or allied damage. If you cannot attack without dying, break line of sight near terrain. In narrow-lane spacing, stand slightly behind your frontline but not directly behind them; offset toward one side so you can fire around tanks and step back without being trapped by allied bodies. Use minion waves as temporary cover but drift back before the wave dies. Do not hug the wall against predictable linear crowd control; alternate between center-left and center-right positions. For target priority, hit the closest champion when danger is active—turning the enemy frontline into a slow, dying wall keeps the fight playable. Swap to carries only when their protection is broken: they step past their tank line, are slowed, or have used movement tools. A delayed target swap is better than walking into crowd control. Use your engage on high-value targets only when follow-up is real; if divers are alive and close, aim for the carry, otherwise stop the closest threat. Snowball timing is critical—do not take it just because it lands; use it as a threat, chase tool, or finish for isolated targets. Take the recast after the enemy has spent key control or movement.

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Guida stile

N/A / Potenziamenti

Blog guide

Ashe the Frost Archer controls fights by stacking small advantages until one bad step or arrow decides the game. In the first six levels, her priority is winning space before chipping enemies down. She positions behind the front line or just off the strongest bruiser, staying central if divers or long-range catch are present, and using side-wall angles only when protected. Her trading rhythm is steady: auto when an enemy steps for a minion, use Volley-style poke through the wave, then reset before the return trade lands. She does not chase a slowed target alone unless the team moves with her. Snowball is kept as a defensive or follow-up tool—only using the dash after enemy cooldowns are spent or a tank’s crowd control lands. Early augments support whichever job the lobby needs: attack uptime or poke if the team lacks damage, defensive or safety options if the enemy has heavy dive. Active augments are used after the enemy commits, not before. Pushing is the choice when poke lands and the frontline can stand near the wave; stalling is forced when hard engage waits behind minions. When ahead, Ashe keeps the wave moving without diving under turret; when behind, she saves slows for the champion walking at her and waits for level 6 engage. From levels seven to eleven, Ashe controls the lane with slows and pick windows. She plays one screen behind the most forward ally, spacing sideways against area damage and standing closer to peel against assassins. Her poke tags the closest safe target, especially melee champions trying to start fights, and she watches the enemy team before chasing a slowed target—kiting back if a diver steps forward. Snowball is used to punish immobile carries after a forced cooldown or after her ultimate connects, but only with an exit plan. Augments now define fight style: sustained attacks mean front-to-back hitting the closest threat, poke amplification calls for slower play forcing low-health entries, and defensive actives are held for the first diver. She pushes with health advantage and ultimate ready, stalls when her ultimate is down or the frontline is low, and uses her ultimate as a fight starter only when teammates can immediately collapse. Behind, she becomes a stabilizer, slowing divers and helping the strongest ally kite. In the late game, one arrow or one bad step decides the fight. Ashe must be disciplined in position, hitting the nearest threat without giving the enemy backline a free angle. She refuses to overchase, letting slows make the enemy panic. Snowball is selective—only following a won fight, securing a fleeing carry, or dodging into a safer angle—and missing it prompts immediate repositioning. Late-game active augments are reserved for decisive moments: damage when the frontline is committed, defensive when a diver reaches her, utility paired with her arrow or team engage. She pushes only with numbers or a fresh pick, slowing defenders from outside turret range, and stalls when death would cost the game. When ahead, she avoids impatient dives and uses arrow to catch defenders, then converts to turret damage; when behind, she plays for overextension, saving everything to stop the dive that is losing the game. Before the final fight, Ashe identifies the enemy who decides the game and makes their next step bad, punishing it instantly.

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Punti forti e deboli

Tasso vittoria / Tasso scelta

Tier

Ashe controls enemy movement through slows and picks, but her effectiveness depends on positioning and game state. When ahead, she turns health and wave advantages into space rather than chasing damage numbers. She stands just behind the front line, forcing enemies to spend movement tools just to touch the wave, then punishes any attempt to push with repeated slows. She converts every advantage by moving up only as far as the next safe retreat point, trapping enemies near the minion wave so they either give up farm or take a bad engage. If the enemy frontline is low but still has engage, she hits the closest safe target and keeps them slowed, making the frontline useless instead of tunneling carries. When her ultimate is available and an enemy carry is exposed, she fires from a position where the team can immediately follow, avoiding long engages during wave clearance or retreats. Augment choices while ahead protect the lead: if the enemy has hard dive, she prioritizes survivability, repositioning, or crowd-control resistance because dying first is the main way to lose a lead. If the team lacks finish, she chooses sustained attack speed or safe DPS uptime. If her poke is controlling the lane, haste, range, or repeated-application augments keep the enemy permanently uncomfortable. Closing games requires attacking structures from max safe range while keeping slows ready, leaving before the frontline overcommits, and immediately pushing for objective damage after a pick without chasing deep kills. Whenever Ashe has a big bounty, she plays one step farther back than feels necessary, letting someone else absorb snowballs or test brush, because her death costs the team slows, engage follow-up, and steady DPS. When behind, Ashe stops trying to out-stat the enemy and buys time with slows, wave control, and clean pick attempts. Her crowd control remains valuable, making enemy engages awkward and punishing overextension. She stabilizes by giving ground early and clearing waves from behind her team, reducing forced fights before the team is ready, then using slows to stop enemies from walking freely into tower or relic space. If front-to-back fights keep failing, she looks for a ranged pick on a mispositioned carry or support instead of wasting pressure on an unkillable tank. Against divers with snowball or dash threats, she stands behind minions, keeps enough distance to survive a single connection, and saves her strongest control for their commit. Augments while behind patch the reason for losing: if dying before dealing damage, she chooses durability, movement, shielding, or anti-burst; if alive but unable to influence fights, she picks attack uptime, ability frequency, range safety, or utility application once positioning is stable; if the team has no engage, she values augments that make her pick attempts more reliable. She takes comeback fights on her terms by immediately slowing and focusing a champion who splits from the wave or overextends, but never chasing past the wave after the punish. When her ultimate is available against a careless enemy group, she aims for a target her team can actually reach rather than the farthest carry. When the enemy sieges her tower, she thins the wave, slows the first champion stepping up, and holds ground only while the tower or team can punish, backing off if the frontline is dead or the team is too low to follow. She does not let frustration decide positioning: after multiple losses, she slows the game down, holds safe angles, and waits for the enemy to waste a mobility tool or miss a snowball.

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Storia del campione

Campioni / Ruolo

Campioni

Ashe the Frost Archer dominates ARAM: Mayhem through sustained slow control rather than burst damage. Her passive, Frost Shot, applies a slow on basic attacks and damaging abilities, with follow-up hits dealing extra damage to already slowed targets. This slow is her primary control tool, not a bonus effect. Tagging the closest safe enemy first lets her team decide whether to step up, while against melee champions she can kite backward, refreshing the slow to force them to waste engage tools just to reach her. Swapping targets constantly loses the slow chain that protects the backline; hitting the same enemy repeatedly is more valuable unless a higher-priority target becomes exposed. Even slowing an enemy tank can win space for the team. Ranger’s Focus, her Q, is her best sustained damage window, but it should not be pressed just because it is available. It is strongest after an enemy has spent mobility or is already slowed, stunned, or committed. Activating Q while backing away with no target wastes her main damage window. In early fights, Q punishes overstaying enemies, while in teamfights it is saved for the first real commitment, such as a diver jumping in. A wasted Q leaves Ashe with low threat during the next engage, allowing the enemy frontline to advance freely. Volley, her W, is her primary lane control spell. It fires a wide cone of arrows that damage and slow multiple enemies, checking brushes, starting passive chains, and creating safe windows for her team to move. W should be used to control the width of the lane, punishing enemies who step up to poke or contest brush. Against groups, it can slow an entire engage, but saving it for an assassin diving Ashe can be lifesaving. Missing W removes her safest way to influence the fight and forces defensive use of R. Hawkshot, her E, provides critical vision on the Howling Abyss, where fast engages from fog or brush are common. Using E to scout contested brush, check health relic areas, or reveal retreat paths prevents face-checking and saves health. A good Hawkshot sets up every real combo by confirming targets before committing W or R. Wasting it randomly leaves the team with no safe way to check brush before the next engage. Enchanted Crystal Arrow, her R, is Ashe’s highest-impact ability. A well-placed arrow can start a fight when the target’s movement is restricted, while a bad arrow leaves her with no emergency answer to dive. Using W slow before R is the practical setup, and R into Q follows up with damage when safe. In teamfights, Ashe must decide before the fight whether R is for engage or peel; if the enemy has divers, holding R until they dash in is often better than firing blind. R is always leveled when possible because it changes how the enemy can stand, forcing respect from outside normal auto range. A missed R is one of Ashe’s biggest punish windows, immediately requiring her to play farther back until another form of control is ready. Counterplay exists through dashes, long-range poke, shields, cleansing tools, and hard engage from outside her auto range. Enemies can break Ashe’s rhythm by baiting her to step forward for one more passive hit, then punishing her before the slow matters. Without passive control, Ashe is just a fragile marksman standing in a narrow lane. Her entire identity in Mayhem revolves around using slows, vision, and smart ability timing to control enemy movement and create windows for her team to act.

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Ashe the Frost Archer is easy to pilot badly because her attacks feel safe until the enemy finds the one angle where she cannot move. In ARAM: Mayhem, the biggest Ashe mistakes are small spacing errors, wasted crowd control, and greedy decisions that give divers a clean punish window. Standing still while auto attacking because the target is already slowed makes Ashe an easy line-up for hooks, long-range poke, Snowball follow-ups, and assassins waiting for her movement to stop. The correct action is to attack, step, attack, step, using her slow to keep the enemy in range while constantly changing her own position. If she gets clipped, she must immediately kite backward through her team instead of sideways into open space. Casting Volley from maximum range without checking minions, shields, or the enemy frontline angle allows the shot to be absorbed, wasting poke pressure and leaving her main lane-control spell unavailable. She should fire Volley when enemy carries are visible behind a thin wave, stepping up, or forced into a narrow path, angling it across the lane rather than straight into the closest tank every time. If Volley is wasted, she should not walk up to replace it with autos unless her team is already contesting space; instead she should back up, last-hit safely, and wait for the next wave or ally crowd control to create a better shot. Using Enchanted Crystal Arrow instantly on the first champion seen often hits a tank, a spell shield, or a target too far away for her team to punish, removing her best peel and engage threat at the same time. She should hold the arrow for a target her team can actually reach, a diver committing onto her, or a carry locked in a predictable path. If the arrow hits a poor target, she must not force a bad chase to justify it; she should ping off, reset her spacing, and play defensively until her team has another reliable engage or disengage tool. Firing arrow down the center of the lane every time lets good enemies sidestep it, hide behind the frontline, or bait it with a champion who does not care about being hit. She should aim when the enemy has just used movement, is last-hitting, is retreating through a choke, or is turning to cast, using side angles rather than obvious straight shots. If she misses, she must immediately stop posturing like she still has hard engage and instead slow the enemy advance with autos and Volley while her team gives ground. Walking forward to auto a low-health enemy after they leave range breaks formation, loses protection, and gives assassins or bruisers the exact gap they needed to trade her life for a small cleanup attempt. She should let slows and teammates finish targets that are already fleeing and keep her feet behind her strongest ally unless the enemy engage tools are clearly down. If she oversteps, she must use her.

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FAQ

Ashe

FAQ

Is Ashe a good pick in ARAM: Mayhem? Yes, Ashe is a strong control pick when your team wants range, poke, and fight setup. She shines if your side can follow up on slows and long-range vision, but she is less comfortable if the enemy has multiple divers and hard engage. Play her patiently, keep fights stretched, and you get a lot of value without having to hard-force kills yourself. What is Ashe’s main job in this mode? Your job is to start fights on good terms and make it hard for the enemy to cross open space. If they walk up carelessly, punish them with basic attacks and Volley, then look for a clean ultimate on whoever is out of position. The tradeoff is simple: the more you play for pressure and spacing, the less you need to gamble on all-ins. Should I build Ashe as poke or as on-hit carry? Both work, but you should decide based on what your team needs. If your team already has damage, lean into poke and utility so you can keep enemies low and force awkward engages; if your team lacks sustained damage, build for extended fights and stay on target longer. The risk with poke is lower direct DPS in long fights, while the risk with on-hit is that you have to stay safe and free-hit.

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