Max Q first, then W, with points in R whenever available.
Build consigliata
elementi / Tasso vittoria / Tasso scelta
N/A
26.9Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
49.67%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
50.25%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
48.56%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.61%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
51.22%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
47.19%- Prezzo totale
- 3,000
- Prezzo
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
45.07%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
50.77%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
42.50%- Prezzo totale
- 3,300
- Prezzo
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
52.63%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
45.47%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
55.42%Oggetti iniziali
- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.38%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
52.38%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
54.20%- Prezzo totale
- 950
- Prezzo
- 950
+30 Attack Damage +150 Health +15 Ability Haste
54.20%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
56.17%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
56.17%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
48.04%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
49.79%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
49.22%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
49.65%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
44.25%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
49.33%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
46.69%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
48.60%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
43.31%- Prezzo totale
- 3,000
- Prezzo
- 250
+45 Attack Damage +450 Health +15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
41.56%- Prezzo totale
- 3,100
- Prezzo
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
52.60%- Prezzo totale
- 1,200
- Prezzo
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
47.53%Oggetti iniziali
- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.63%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
48.63%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.80%- Prezzo totale
- 950
- Prezzo
- 950
+30 Attack Damage +150 Health +15 Ability Haste
53.80%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
50.80%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
50.80%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
Situazionalielementi
Oggetti iniziali
- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
47.33%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
47.33%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
47.50%- Prezzo totale
- 950
- Prezzo
- 950
+30 Attack Damage +150 Health +15 Ability Haste
47.50%- Prezzo totale
- 50
- Prezzo
- 50
Consume Restores +120 Health over 15 seconds.
34.58%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
34.58%- Prezzo totale
- 950
- Prezzo
- 950
+30 Attack Damage +150 Health +15 Ability Haste
34.58%Oggetti chiave
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
Situazionalielementi
- Prezzo totale
- 2,900
- Prezzo
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
47.86%- Prezzo totale
- 900
- Prezzo
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
47.20%- Prezzo totale
- 3,000
- Prezzo
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
46.41%- Prezzo totale
- 3,000
- Prezzo
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
47.06%- Prezzo totale
- 2,950
- Prezzo
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
48.77%- Prezzo totale
- 2,900
- Prezzo
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
45.75%- Prezzo totale
- 3,000
- Prezzo
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
49.03%- Prezzo totale
- 3,100
- Prezzo
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
45.05%- Prezzo totale
- 1,250
- Prezzo
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
47.04%- Prezzo totale
- 2,500
- Prezzo
- 625
+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.
46.22%- Prezzo totale
- 2,800
- Prezzo
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
49.19%- Prezzo totale
- 3,100
- Prezzo
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
46.17%Oggetti iniziali
- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
47.40%- Prezzo totale
- 1,000
- Prezzo
- 300
+20 Attack Damage 10 Lethality
47.40%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.23%- Prezzo totale
- 950
- Prezzo
- 950
+30 Attack Damage +150 Health +15 Ability Haste
52.23%- Prezzo totale
- 350
- Prezzo
- 350
+10 Attack Damage
46.48%- Prezzo totale
- 400
- Prezzo
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
46.48%Migliori potenziamenti
Potenziamenti / Tasso vittoria
| Nome | Rarità | Tier | Tasso scelta | Partite | |
|---|---|---|---|---|---|
Scegli Slow and Steady quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 55.17% | 6.90% | 1,461 |
Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 51.94% | 6.81% | 1,442 |
Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.58% | 5.65% | 1,196 |
Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 49.30% | 10.78% | 2,282 |
Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 49.02% | 9.85% | 2,085 |
Scegli EscAPADe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.93% | 8.79% | 1,862 |
Scegli Upgrade Hubris quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.66% | 19.26% | 4,079 |
Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.64% | 9.19% | 1,947 |
Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 48.52% | 6.08% | 1,288 |
Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 48.21% | 7.51% | 1,591 |
Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 47.49% | 17.94% | 3,799 |
Scegli The Brutalizer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 47.19% | 12.75% | 2,700 |
Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 46.02% | 6.81% | 1,443 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.74% | 4.54% | 962 |
Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.71% | 10.74% | 2,275 |
Scegli Goliath quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 45.61% | 5.54% | 1,173 |
Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 45.29% | 23.91% | 5,063 |
Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 45.14% | 5.59% | 1,183 |
Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.88% | 11.58% | 2,453 |
Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 44.70% | 8.86% | 1,877 |
Scegli Trueshot Prodigy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T1 | 44.54% | 5.79% | 1,226 |
Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T1 | 44.06% | 15.46% | 3,275 |
Scegli Upgrade Collector quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T1 | 42.78% | 7.42% | 1,571 |
Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 53.47% | 3.13% | 662 |
Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 53.38% | 3.70% | 783 |
Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 51.34% | 3.36% | 711 |
Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.74% | 3.21% | 680 |
Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.57% | 4.13% | 874 |
Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.39% | 1.80% | 381 |
Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 50.28% | 1.71% | 362 |
Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 50.00% | 2.27% | 480 |
Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.86% | 1.74% | 369 |
Scegli Purist - Caster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.84% | 1.51% | 319 |
Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 49.79% | 2.22% | 470 |
Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 49.72% | 2.49% | 527 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 48.91% | 2.16% | 458 |
Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 48.79% | 1.95% | 414 |
Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.79% | 1.95% | 414 |
Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 48.58% | 2.50% | 529 |
Scegli Tank It Or Leave It quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 48.41% | 1.64% | 347 |
Scegli Final Form quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 48.07% | 1.59% | 337 |
Scegli Blunt Force quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 47.51% | 3.41% | 722 |
Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.81% | 3.62% | 767 |
Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 46.54% | 1.78% | 376 |
Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 46.35% | 2.59% | 548 |
Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 45.96% | 2.39% | 507 |
Scegli Upgrade Infinity Edge quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.84% | 2.67% | 565 |
Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.50% | 2.10% | 444 |
Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.29% | 3.41% | 722 |
Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.12% | 2.47% | 523 |
Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 45.04% | 4.42% | 937 |
Scegli Symphony of War quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.63% | 1.98% | 419 |
Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 44.42% | 2.03% | 430 |
Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 44.09% | 2.96% | 626 |
Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.85% | 2.11% | 447 |
Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T2 | 43.70% | 1.91% | 405 |
Scegli Glass Cannon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 43.42% | 3.45% | 730 |
Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 43.07% | 2.21% | 469 |
Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.44% | 1.78% | 377 |
Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.40% | 3.51% | 743 |
Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 42.12% | 2.28% | 482 |
Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 41.99% | 2.71% | 574 |
Scegli Demon's Dance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T2 | 40.78% | 2.05% | 434 |
Scegli Mystic Punch quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T2 | 40.65% | 4.22% | 893 |
Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 55.24% | 0.99% | 210 |
Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 53.55% | 0.86% | 183 |
Scegli Mad Scientist quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 53.37% | 0.91% | 193 |
Scegli Omni Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.85% | 0.91% | 193 |
Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 52.40% | 1.18% | 250 |
Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 51.50% | 1.26% | 266 |
Scegli Goldrend quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 50.00% | 1.10% | 234 |
Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 48.44% | 0.91% | 192 |
Scegli Juiced quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.71% | 1.03% | 218 |
Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 47.60% | 1.18% | 250 |
Scegli Quest: Urf's Champion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 47.16% | 0.83% | 176 |
Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.86% | 1.28% | 271 |
Scegli Critical Healing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.53% | 0.68% | 144 |
Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 46.41% | 1.12% | 237 |
Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 46.33% | 0.84% | 177 |
Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.29% | 1.08% | 229 |
Scegli Double Tap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.15% | 1.23% | 260 |
Scegli Critical Rhythm quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 46.06% | 1.20% | 254 |
Scegli Crit Ncast quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.92% | 0.93% | 196 |
Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.77% | 0.67% | 142 |
Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.75% | 1.44% | 306 |
Scegli With Haste quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.52% | 0.68% | 145 |
Scegli Homeguard quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 45.50% | 0.89% | 189 |
Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 45.21% | 1.43% | 303 |
Scegli Tank Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 44.71% | 0.80% | 170 |
Scegli Ethereal Weapon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 43.20% | 0.97% | 206 |
Scegli Divine Intervention quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 42.47% | 0.69% | 146 |
Scegli Scopier Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 41.72% | 0.77% | 163 |
Scegli Typhoon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 41.57% | 0.84% | 178 |
Scegli Fan the Hammer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T3 | 40.65% | 1.01% | 214 |
Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T3 | 40.35% | 0.81% | 171 |
Scegli Light 'em Up! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T3 | 36.50% | 0.65% | 137 |
Scegli Hand of Baron quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 61.82% | 0.26% | 55 |
Scegli Restless Restoration quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 56.19% | 0.50% | 105 |
Scegli Dual Wield quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 53.97% | 0.30% | 63 |
Scegli Missing Ping Augment quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 53.85% | 0.31% | 65 |
Scegli Dawnbringer's Resolve quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 53.45% | 0.27% | 58 |
Scegli Veil of Warding quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 51.67% | 0.57% | 120 |
Scegli Don't Blink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 50.00% | 0.39% | 82 |
Scegli Perseverance quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 50.00% | 0.37% | 78 |
Scegli Feel the Burn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 50.00% | 0.28% | 60 |
Scegli Growth Spurt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 49.50% | 0.48% | 101 |
Scegli Lightning Strikes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 49.45% | 0.43% | 91 |
Scegli Poro King quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 47.52% | 0.48% | 101 |
Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 47.50% | 0.38% | 80 |
Scegli Quest: Steel Your Heart quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 47.00% | 0.47% | 100 |
Scegli Flashy quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 45.57% | 0.37% | 79 |
Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 44.68% | 0.44% | 94 |
Scegli Frost Wraith quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.44% | 0.25% | 54 |
Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 44.29% | 0.33% | 70 |
Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 43.66% | 0.34% | 71 |
Scegli Droppybara quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.56% | 0.48% | 101 |
Scegli Deft quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 43.44% | 0.58% | 122 |
Scegli Little Devil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 43.06% | 0.34% | 72 |
Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.31% | 0.37% | 78 |
Scegli Scopiest Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 42.27% | 0.46% | 97 |
Scegli Shrink Ray quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.22% | 0.42% | 90 |
Scegli Twice Thrice quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 42.19% | 0.30% | 64 |
Scegli Firebrand quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 40.68% | 0.28% | 59 |
Scegli Quantum Computing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 40.00% | 0.57% | 120 |
Scegli Leg Day quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 40.00% | 0.57% | 120 |
Scegli Erosion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 39.02% | 0.39% | 82 |
Scegli Searing Dawn quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 37.29% | 0.28% | 59 |
Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Oro | T4 | 37.29% | 0.28% | 59 |
Scegli Heavy Hitter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 35.90% | 0.37% | 78 |
Scegli Cerberus quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Prismatico | T4 | 35.19% | 0.25% | 54 |
Scegli Scoped Weapons quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 35.00% | 0.28% | 60 |
Scegli Repulsor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti. Vedi dettagli potenziamento | Argento | T4 | 31.58% | 0.27% | 57 |
Jayce Skill Combos
Extracted from the skill order guide
Jayce Counters
Counters and threats extracted from the matchup guide
Counters
5Jayce counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Jayce is countered by these champions in ARAM: Mayhem.
Read counter detailsJayce Team Comp Highlights
Partner patterns extracted from the team comp guide
Top Synergy Partners Leona – The All-In Setup Synergy Mechanism: Leona provides the reliable lockdown Jayce lacks. Her Solar Flare and Zenith Blade hold enemies still, guaranteeing a full To the Skies! knockback plus a point-blank Shock Blast. Combo: Leona lands E or R. Jayce immediately swaps to Hammer form, jumps in with Q for the slow, and fires the Shock Blast point-blank. He then uses Hammer E to knock the target back into Leona’s passive proc range. Best Scenario: Catching a squishy target slightly out of position near the middle of the bridge. The burst usually deletes them before they can Flash. Enemy Answer: Quick Cleanse or QSS to break the stun, followed by a dash away. Tanky champions like Ornn can simply soak the combo. Failure Risk: Jayce dives too deep after Leona engages and gets isolated. Without his Hammer E disengage, he dies instantly. Recovery: Jayce must save his Hammer E strictly for disengage if the target survives. He should kite backward toward the tower while Leona tanks. Orianna – The Zone Control Duo Synergy Mechanism: Orianna’s ball placement synergizes perfectly with Jayce’s poke. She adds a shield to his engage and provides a massive follow-up crowd control zone. Combo: Jayce accelerates himself with Gate to catch a target. Orianna places the ball on him or the target and casts Command: Shockwave the moment Jayce lands his knockback, keeping enemies clustered for his AoE damage. Best Scenario: Team fights in the river or near enemy towers where the enemy groups up. The Shockwave sets up a multi-man Shock Blast. Enemy Answer: Fast assassins like Zed or Talon who can bypass the ball and dive the backline. High mobility makes the combo whiff. Failure Risk: Orianna misses her ultimate. Jayce is left in Hammer form with no cooldowns, standing in the middle of the enemy team. Recovery: Jayce flashes out or uses Hammer E to create space. Orianna uses her W speed boost to help him retreat. Nautilus – The Hook and Book Synergy Mechanism: Nautilus offers a hook that forces a target into Jayce’s kill zone. His R creates a knock-up chain that prevents the target from dodging Jayce’s skill shots. Combo: Nautilus hooks a target. Jayce fires a non-accelerated Shock Blast during the hook travel time, then swaps to Hammer for a Q-auto-E combo as the target arrives. Best Scenario: The enemy is hiding behind minions. Nautilus hooks through or around the wave, dragging a key target into Jayce’s range. Enemy Answer: Black Shield from Morgana or spell shields from Sivir. These block the hook entirely, wasting the setup. Failure Risk: Nautilus hooks a tank like Malphite or Rammus. Jayce blows his cooldowns on an unkillable target and gets engaged on in return. Recovery: Jayce should hold his Hammer E. If a tank engages, he knocks them back and resets the fight. Do not commit Hammer Q on a tank. Sona – The Sustain and Speed Engine Synergy Mechanism: Sona solves Jayce’s sustain issues in Mayhem. Her speed burst from E helps Jayce land accelerated Shock Blasts from awkward angles or escape bad engages. Combo: Jayce pokes the enemy down. When they engage, Sona uses her R to stun them. Jayce follows with his own Hammer E to peel or finish low-health targets. Best Scenario: A war of attrition. Jayce chips away at the enemy while Sona keeps his health topped up, forcing the enemy to back or engage at a disadvantage. Enemy Answer: Hard engage that bypasses Sona’s poke. Champions like Malphite or Hecarim can delete both Sona and Jayce before the sustain matters. Failure Risk: Sona gets caught. Jayce has no peel for her if he is already in Cannon form. She dies, and he loses his sustain. Recovery: Jayce must play closer to Sona than usual. If she gets hooked, he uses Hammer E immediately to save her, sacrificing his own escape tool. Yasuo – The Windwall Follow-Up Synergy Mechanism: Yasuo’s Windwall blocks enemy projectiles, allowing Jayce to poke safely. Yasuo’s knock-up sets up Jayce’s Hammer burst. Combo: Yasuo lands a tornado. He ults. Jayce positions under the target and uses Hammer Q to extend the airtime, then E to knock them back into his team. Best Scenario: Fighting against other poke comps. Windwall negates their damage, and Jayce’s Shock Blast goes through or around it to win the trade. Enemy Answer: Champions with non-projectile damage like Karthus or Swain. They ignore Windwall and force Yasuo and Jayce to play reactively. Failure Risk: Yasuo dives too deep. Jayce feels pressured to follow and overcommits, leaving both vulnerable. Recovery: Jayce should not follow Yasuo’s dive if it looks suicidal. He stays back, places a Gate for Yasuo to retreat through, and covers with ranged pokes. Team Functions Jayce Needs Most
Hard Engage: Jayce is a poker and disengager, not an initiator. He needs a tank or support like Leona, Nautilus, or Alistar to start fights so he can land free damage.
Synergy Mechanism: Leona provides the reliable lockdown Jayce lacks. Her Solar Flare and Zenith Blade hold enemies still, guaranteeing a full To the Skies! knockback plus a point-blank Shock Blast. Combo: Leona lands E or R. Jayce immediately swaps to Hammer form, jumps in with Q for the slow, and fires the Shock Blast point-blank. He then uses Hammer E to knock the target back into Leona’s passive proc range. Best Scenario: Catching a squishy target slightly out of position near the middle of the bridge. The burst usually deletes them before they can Flash. Enemy Answer: Quick Cleanse or QSS to break the stun, followed by a dash away. Tanky champions like Ornn can simply soak the combo. Failure Risk: Jayce dives too deep after Leona engages and gets isolated. Without his Hammer E disengage, he dies instantly. Recovery: Jayce must save his Hammer E strictly for disengage if the target survives. He should kite backward toward the tower while Leona tanks.
Orianna – The Zone Control Duo
Synergy Mechanism: Orianna’s ball placement synergizes perfectly with Jayce’s poke. She adds a shield to his engage and provides a massive follow-up crowd control zone. Combo: Jayce accelerates himself with Gate to catch a target. Orianna places the ball on him or the target and casts Command: Shockwave the moment Jayce lands his knockback, keeping enemies clustered for his AoE damage. Best Scenario: Team fights in the river or near enemy towers where the enemy groups up. The Shockwave sets up a multi-man Shock Blast. Enemy Answer: Fast assassins like Zed or Talon who can bypass the ball and dive the backline. High mobility makes the combo whiff. Failure Risk: Orianna misses her ultimate. Jayce is left in Hammer form with no cooldowns, standing in the middle of the enemy team. Recovery: Jayce flashes out or uses Hammer E to create space. Orianna uses her W speed boost to help him retreat.
Nautilus – The Hook and Book
Synergy Mechanism: Nautilus offers a hook that forces a target into Jayce’s kill zone. His R creates a knock-up chain that prevents the target from dodging Jayce’s skill shots. Combo: Nautilus hooks a target. Jayce fires a non-accelerated Shock Blast during the hook travel time, then swaps to Hammer for a Q-auto-E combo as the target arrives. Best Scenario: The enemy is hiding behind minions. Nautilus hooks through or around the wave, dragging a key target into Jayce’s range. Enemy Answer: Black Shield from Morgana or spell shields from Sivir. These block the hook entirely, wasting the setup. Failure Risk: Nautilus hooks a tank like Malphite or Rammus. Jayce blows his cooldowns on an unkillable target and gets engaged on in return. Recovery: Jayce should hold his Hammer E. If a tank engages, he knocks them back and resets the fight. Do not commit Hammer Q on a tank.
Sona – The Sustain and Speed Engine
Synergy Mechanism: Sona solves Jayce’s sustain issues in Mayhem. Her speed burst from E helps Jayce land accelerated Shock Blasts from awkward angles or escape bad engages. Combo: Jayce pokes the enemy down. When they engage, Sona uses her R to stun them. Jayce follows with his own Hammer E to peel or finish low-health targets. Best Scenario: A war of attrition. Jayce chips away at the enemy while Sona keeps his health topped up, forcing the enemy to back or engage at a disadvantage. Enemy Answer: Hard engage that bypasses Sona’s poke. Champions like Malphite or Hecarim can delete both Sona and Jayce before the sustain matters. Failure Risk: Sona gets caught. Jayce has no peel for her if he is already in Cannon form. She dies, and he loses his sustain. Recovery: Jayce must play closer to Sona than usual. If she gets hooked, he uses Hammer E immediately to save her, sacrificing his own escape tool.
Yasuo – The Windwall Follow-Up
Jayce ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Form Priority | Hammer form is mostly a defensive tool or a last-hit mechanic used only when enemies dive you or targets are low. | Hammer form becomes a primary damage source rather than a backup plan, allowing you to brawl and force enemies off the wave. | Treat Hammer stance as a main weapon, not just a panic button. |
| Skill Tempo | You fire Shock Blasts, wait for cooldowns, and play a passive rhythm focused on maximizing long-range nuke frequency. | Downtime is almost non-existent; you poke then immediately look for Hammer form follow-up instead of backing off. | Chain ranged poke directly into melee all-ins without pausing. |
| Snowball Usage | Mark/Dash is a panic button used to escape bad engages or catch low-HP enemies because dying is too costly. | Snowball becomes a legitimate engage option to start fights, letting you dive and trade your life for enemy kills. | Use Snowball to initiate aggressive dives rather than just surviving. |
| Build Logic | Locked into a rigid path of Manamune into full penetration or lethality for sustain and damage. | Augments can invalidate standard logic; you might skip Manamune entirely for raw damage or attack speed spikes. | Adapt your build to augments instead of defaulting to Manamune. |
| Death Risk | A death means a long respawn timer and a lost wave, so you play safe to protect your tower. | Short death timers let you respawn before enemies push to your inhibitor, encouraging aggressive trades and dives. | Trade your life for enemy kills; the respawn penalty is minimal. |
Champion Analysis
Ruolo / Tasso vittoria
Jayce the Defender of Tomorrow operates in Hextech Mayhem as a versatile fighter defined by his unique ranged/melee form switching and powerful burst capabilities. The dramatically reduced cooldowns in this mode allow him to switch between hammer and cannon forms with unprecedented frequency, making him exceptionally adaptable to any combat situation. His core role centers on "ranged poke + melee burst + flexible switching," giving him tools to handle multiple engagement ranges and combat scenarios. In cannon form, Jayce delivers sustained ranged poke through Shock Blast, which fires an energy orb for consistent harassment. His Hyper Charge grants attack speed for rapid damage output, while Acceleration Gate supercharges his Shock Blast to dramatically increase both its range and damage. The EQ combo represents his core poke tool in Hextech Mayhem, allowing him to threaten enemies from significant distance. This ranged kit enables Jayce to soften targets before committing to closer engagements or to safely contribute damage from the backline. When switching to hammer form, Jayce gains access to To the Skies!, a leap ability that serves as his primary gap-closer and deals AoE damage upon arrival. Lightning Field creates an electric zone for sustained AoE damage in melee range, while Mercury Hammer switches him to hammer form and knocks back nearby enemies, providing both offensive initiation and defensive disengage options. His R ability, Transform, functions as his core skill, enabling free switching between forms with frequent use that allows flexible adaptation to shifting fight conditions. Jayce's strategic value lies in his ability to seamlessly transition between poke patterns and all-in burst depending on the situation. He can wear down opponents from range with accelerated Shock Blasts before leaping in with hammer form to finish targets. The knockback from his hammer form switch provides safety against divers, while his gap-closer lets him pursue fleeing enemies or reach priority backline targets. This flexibility makes him effective across various phases of skirmishes, from initial poke exchanges to close-range burst conclusions. His form-switching frequency in Hextech Mayhem transforms him into one of the mode's most versatile fighters, capable of filling multiple roles within a single engagement.
Consigli chiave
Blog guide / N/A
Jayce the Defender of Tomorrow excels in Mayhem by functioning as a siege engine that leverages the narrow Howling Abyss bridge to land difficult-to-dodge Shock Blasts. With cooldowns dropping rapidly in this mode, Cannon stance becomes the default position. Acceleration Gate should be used liberally rather than saved for perfect shots, as the mana cost is low and the cooldown is short. Gate-boosted projectiles leave enemies with almost no reaction time, forcing them to respect the zone. The primary kill setup involves switching to Hammer stance, using To the Skies to leap in, and immediately following with Thundering Blow to knock the enemy back toward your team. This creates a 2-second window of displacement and burst damage. Staying in Hammer stance too long is a mistake; after the combo, switch back to Cannon to disengage or continue sieging. Survival against hard engage depends on saving Hammer stance E specifically for when enemies close the gap. Using it for damage while overextended is fatal. When dove under tower, the stance switch provides bonus resistances, and the knockback keeps divers in tower range longer. Never attempt to out-trade a diver in Cannon stance at melee range. Spacing is critical on the tight bridge. Jayce should stay on the periphery, far enough back that enemies must burn Flash or major cooldowns to reach him. Side bushes break line of sight, removing the enemy's ability to see Shock Blast wind-up. Face-checkers get punished with the melee combo. Target priority focuses on whoever leads the enemy push, particularly squishies and backline supports. Shock Blast deals physical damage through the wave, chipping down targets while last-hitting. Tanks stacking armor should be ignored in favor of squishies. Snowball is a trap if used for engagement. Jayce is not a frontliner and will be burst down before switching stances. Use Mark-Dash only for cleanup on retreating low enemies or as a last-ditch escape to a minion near your tower. Jayce's six abilities plus stance switch make him exceptional at triggering on-ability-cast augments. Rapid-fire ability chains keep these buffs active constantly. Lethality or penetration augments transform Cannon Q into a sniper rifle capable of one-shotting low-health targets from across the screen. Wave control should keep minions fighting just outside tower range or at the bridge center for safe poking. Hard push after kills using Cannon W to reset the lane. When retreating, place Acceleration Gate behind allies to speed their escape. Diving is risky and requires blown enemy cooldowns; Hammer stance resistances help tank tower shots, but hard CC under tower is fatal. When behind, abandon the melee combo entirely and adopt a pure siege mindset. Stay in Cannon stance 90% of the time, using gate to speed retreating teammates and Shock Blast to clear waves before they reach tower. Stall for enemy positional errors rather than chasing kills.
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N/A / Potenziamenti
Jayce the Defender of Tomorrow approaches Mayhem fights as a poke and disengage specialist who controls lanes through sustained pressure rather than direct engagement. In the early stage, Jayce should start in Cannon form near the front of the wave and land Shock Blasts through the Acceleration Gate when minions clash. This forces enemies off the wave and creates early pressure. If enemies hide behind minions, the gate can shove the wave into their tower to chip the structure. Positioning just behind melee minions is critical, as overextending for poke against enemies with hard engage can result in catches that burn Snowball or force bad backs. Snowball should be held as an escape tool or finisher, never used to engage unless the enemy is below 30% HP and isolated. If a Snowball lands, the combo involves dashing in, popping Hyper Charge in Hammer form for burst, knocking the enemy back with Thundering Blow, and disengaging. During the mid stage, Jayce should group with the team but avoid the front line. The Acceleration Gate cooldown establishes the fight rhythm—poke when it is available, reposition when it is down. Hyper Charge becomes more useful for shredding towers and objectives. When the team secures kills or forces retreats, switching to Hammer form provides a speed boost from the passive to run down the lane and damage structures. Snowball transforms into a key disengage tool against assassins or bruisers, or a chase mechanism for low-HP targets surviving poke combos. In the late stage, Jayce stays in the back line and functions as a siege engine. The primary job is softening the enemy front line with Shock Blasts and preventing divers from reaching carries. Hammer form should only be used when cleaning up fights or peeling. When fights break out, the Acceleration Gate can speed up the frontline or slow enemy approaches, turning chaotic engages into controlled retreats. Thundering Blow should be saved for the moment a bruiser or assassin commits. Snowball serves as an emergency repositioning button if flanked, though using it to finish exposed enemy back lines with a Hammer combo is risky. Hyper Charge melts towers and inhibitors during sieges. When ahead, Jayce sieges inhibitor towers and pokes enemies off objectives. When behind, Cannon form clears waves before they reach inhibitors, and Thundering Blow knocks enemies away from structures. The game closes with Hyper Charge on the nexus if enemies are down, or reset and preparation for final defense after lost fights.
Read full guidePunti forti e deboli
Tasso vittoria / Tasso scelta
Jayce the Defender of Tomorrow transforms from a poker into a siege engine when securing an early gold lead. The trigger condition for this ahead state is having enough damage to kill a squishy target with a full Acceleration Gate combo. At this point, passive tower play ends. Jayce moves forward with the team, using Transform: Mercury Cannon ranged wave clear to shove enemies under their own tower. The primary action becomes creating an unplayable poke environment by placing the Acceleration Gate slightly in front of the enemy frontline and firing Shock Blasts through it. Enemies without sustain or with an out-of-mana healer cannot walk up to farm, forcing them to choose between losing tower plates and dying to a burst combo. When a gated Shock Blast drops enemy HP below 60%, Jayce can Snowball in, switch to Hammer stance, and use To the Skies! to gap close, followed by Thundering Blow to knock the target into the team. This deletes a target and resets the push, often taking the inhibitor tower before enemies respawn. Poke-focused augments like Perfected Hexcore or cooldown reduction options amplify this lead significantly by eliminating the weakness of long cooldowns on the Gate. However, greed for pentakills by diving deep into the enemy fountain risks getting caught by crowd control. Dying loses siege pressure and allows enemies to clear the wave and reset. Throws are avoided by respecting enemy disengage. Even when ahead, if enemies have hard engage champions like Malphite or Leona waiting, Jayce holds Flash and Snowball, pokes them down first, and makes them desperate to engage before punishing with Hammer stance disengage. Face-checking bushes with a lead is fatal, as damage is useless if burst down before switching stances. When behind, conditions shift to realizing Shock Blast no longer threatens enemy HP bars or getting deleted upon entering Hammer range. Jayce abandons the main carry role and shifts to utility and peel. The action plan changes from siege to counter-engage. Jayce stays primarily in Cannon stance, using the Gate to speed up actual carries or help the tank engage. When enemy divers jump on the backline, Jayce switches to Hammer stance and uses Thundering Blow to knock the threat away. Saving teammates is worth more than chasing kills. The specific response to enemy assassins or bruisers committing to a dive involves waiting for them to burn their gap-closer, then using Hammer jump for the slow followed immediately by Thundering Blow to create distance. This denies the enemy a kill and allows the team to turn the fight while the diver is isolated. Defensive augments like Resolve or shields allow closer frontline play as a secondary tank for brief moments. Hammer stance passive regenerates mana and health when safe near the tower after clearing the wave, but walking up to auto-attack minions for mana against hooks from Blitzcrank or Thresh is fatal. Respecting the all-in threat is critical when behind. Every missed Shock Blast signals enemies to engage. If the Gate is down, play back. Forcing Hammer stance all-ins to turn the tides without massive enemy positioning errors results in instant death and leaves the team with no damage. After losing a tower, grouping tight is essential. Split pushing while behind ends games, as Jayce cannot escape ganks without cooldowns. Itemization adjustments matter: against heavy magic damage, stopping pure damage builds for a Hexdrinker or early defensive component ensures surviving initial burst to get Thundering Blow off. Staying alive to provide one slow and one knockback is more valuable than dying with an unused full damage build.
Read full guideStoria del campione
Campioni / Ruolo
Jayce the Defender of Tomorrow operates as a stance-dancing hybrid who transitions between ranged poke pressure and melee all-in execution. His core identity in ARAM: Mayhem centers on managing the Mercury Hammer and Mercury Cannon forms to control engagement range and punish enemy positioning. Unlike traditional champions with a single combat pattern, Jayce requires clear intent before each stance swap, as the six-second cooldown between transformations creates significant vulnerability windows if misused. The Hextech Capacitator passive grants a movement speed burst on every stance swap, serving as Jayce's primary kiting and repositioning tool in the amplified Mayhem environment. This speed allows him to sidestep incoming Snowballs and crowd control after firing long-range shots, but enemies can predict his movement direction the moment he swaps. Swapping to Hammer form for the speed burst sacrifices ranged pressure and the disengage gate, making him vulnerable to hard engage if caught. Shock Blast in ranged form and To the Skies! in Hammer form function as Jayce's primary damage tools. The ranged linear skillshot becomes devastating when fired through Acceleration Gate, gaining massive range and increased damage in a wider area. The classic Mayhem combo deploys the gate first to ensure the blast picks up the speed and damage buff. Hammer Q serves as a targeted leap that slows enemies, enabling stick-to-target follow-up after ranged burst. Missing ranged Q removes pressure for several seconds, giving enemies a window to engage, while whiffing Hammer Q leaves Jayce stranded in melee range with no escape. Hyper Charge grants maximum attack speed for three instant attacks in ranged form, serving as Jayce's primary structure-killing and burst tool. Lightning Field in Hammer stance creates an area-denial aura that shreds nearby enemies while passively restoring mana on Hammer strikes. Using Hyper Charge while crowd-controlled or out of range wastes the buff duration, and firing it into high-armor tanks instead of squishy targets wastes the best burst window. Acceleration Gate acts as the force multiplier for ranged Q while providing team-wide utility by accelerating allied projectiles and units. Thundering Blow delivers a point-blank knockback that serves as Jayce's disengage and peel tool against divers and assassins. Using Hammer E on a tank with no kill pressure leaves no way to peel assassins diving the backline, and placing the Gate backward or missing the Q interaction loses primary zoning capability. The transformation ultimate provides defensive stats in Hammer form and armor shred on the first Cannon hit, making stance selection critical for survival. Swapping to Hammer mid-fight helps survive lethal burst through bonus resistances, while swapping to Cannon when an assassin jumps removes defensive stats and knockback, creating an easy target. Jayce must always respect the swap cooldown and maintain clear strategic intent before each transformation.
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Blog guide / Tier
Jayce the Defender of Tomorrow is a poke-heavy hybrid damage dealer in Mayhem whose effectiveness collapses rapidly when players mistake him for a burst assassin or front-line bruiser. The mode's accelerated pacing means that a single bad all-in or missed Shock Blast often results in quick death, making proper decision-making and mechanical execution critical to success. The most fundamental mechanical errors involve stance mismanagement. Firing Shock Blast while in Hammer stance or forgetting to switch before fighting leaves Jayce dealing zero ranged damage and losing the bonus armor and resistances from Mercury Form exactly when they are needed. Players should build the habit of glancing at their weapon model before engaging and start every poke rotation in Cannon stance. If caught in the wrong stance, using Hammer E to create distance and switching to Cannon is preferable to chasing for damage. Firing unaccelerated Shock Blasts from long range results in easily dodged projectiles, wasted mana and cooldown time, and vulnerability during the cooldown window. Players should always place Acceleration Gate before firing Q to speed up the blast, increase damage, and widen the hit zone. If a naked Q misses, backing off immediately is essential since Jayce cannot threaten enemies while his main damage tool is down. Using Hammer Q to jump into the enemy team without a follow-up plan lands Jayce in the middle of five enemies with no escape, leading to quick death before he can switch stances. Hammer Q should be saved for finishing low-HP targets or peeling divers who are already on top of him. Using it to gap-close is only acceptable with Snowball available or when the team is positioned to follow up. Wasting Hammer E on a full-health target at the start of a fight knocks the enemy to safety, ruins chain crowd control opportunities, and removes Jayce's only disengage tool. This ability should be saved for peeling assassins off the backline, executing fleeing low-health enemies, or interrupting channels and dashes. Decision mistakes include staying in Hammer stance for extended periods, which results in unnecessary chip damage and getting poked out of fights due to Jayce's poor sustain. Players should remain primarily in Cannon stance, switching to Hammer only for quick trades, finishes, or knocking away threats. Using Snowball offensively to engage the enemy backline leaves Jayce isolated and unable to survive focus fire. Snowball works better as a gap-closer for isolated targets or as an escape tool. Building pure lethality against teams with three or more tanks or bruisers results in poke damage mitigated by armor, making Jayce irrelevant in mid-to-late stages. Adapting the build with Black Cleaver or Last Whisper items early helps shred armor for the team. Ignoring team engage signals while continuing to poke a full-health enemy leaves the initiator dying alone, turning the fight into a disadvantageous situation. Standing still to auto-attack in Cannon stance makes Jayce an easy target for skill shots, hooks, and divers. Constant kiting, using movement speed from the passive and Gate to reposition between attacks, keeps enemies chasing through the poke zone. Jayce in Mayhem lives and dies by his spacing, and players who miss their accelerated Q should stop fighting and reset rather than forcing unfavorable engagements.
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Jayce
Is Jayce strong in ARAM: Mayhem? He is a top-tier poke champion because Mayhem's accelerated pace lets him spam Acceleration Gates on cooldown. You get to the late-game power spike much faster than in Summoner's Rift. The tradeoff is that everyone else also gets their powers faster, so one bad engage kills you. Which starting augment should I pick? Prioritize ability haste or raw attack damage to fuel your ranged poke. If you see a heavy engage composition on the enemy team, a defensive option that grants tenacity or a small shield can save you from inevitable all-ins. Pure damage is greedy and works best when your team has plenty of peel. What is the best skill order? Max R first to unlock the full potential of your transformation stance, then focus on Q for the Shocking Blast damage. Putting points into E lets you fire more Acceleration Gates, which lowers your Q cooldown when the projectile passes through. W is useful for burst but offers less map control than your gate.
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Blog guide / Aggiornato
